Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.04 @ 00:50:56 Player: dhtilly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (444) 2220 Value Destroyed (16086) 16086 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (4854) 4854 TOTAL SCORE: 30700 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3688 Follower Combat Kills 1778 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2012 Cogmind --------- Core Integrity 0/1150 Matter 177/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Power Amplifier Improved Armor Integrity Analyzer Precision Energy Filter Improved Kinecellerator Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Precision Energy Filter Improved Medium Armor Plating > --- WEAPON ----------- Zionite Phaser-M Matter Neutralizer Coil Gun Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Improved Heat Sink Zionite Biocell Improved Target Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Hardened Medium Armor Plating Improved Integration Mediator High-powered Shock Rifle Tesla Rifle Smartbomb Launcher Mini Smartbomb Launcher Molecular Deconstructor Ripper [Rating: 112] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . Utility 8 | . . . 2 . 1 . . . . . 1 . . . . 2 2 . . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . Parts Attached 499 | 6 21 3 37 31 35 19 13 16 15 26 53 20 13 . 36 97 31 13 14 Power 26 | 1 2 . 4 1 2 1 . 1 1 2 4 . 2 . 2 2 . 1 . Engine 19 | 1 2 . 4 1 2 1 . 1 . 2 2 . 1 . 2 . . . . Core 6 | . . . . . . . . . 1 . 1 . 1 . . 2 . 1 . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 112 | 2 3 . 10 8 8 11 3 3 1 6 12 4 2 . 14 15 6 3 1 Treads 53 | . . . 8 7 7 11 2 3 . 1 2 . . . 1 7 3 . 1 Leg 41 | . 3 . . . . . . . 1 4 10 4 2 . 6 6 2 3 . Wheel 15 | 2 . . 1 1 1 . . . . . . . . . 7 2 1 . . Hover 1 | . . . . . . . . . . 1 . . . . . . . . . Flight 2 | . . . 1 . . . 1 . . . . . . . . . . . . Utility 128 | 1 5 . 9 9 9 3 2 2 4 7 18 6 5 . 7 24 14 2 1 Device 50 | . 2 . 4 4 3 1 1 . 2 4 10 2 1 . 2 6 7 1 . Storage 11 | 1 3 . . . 2 . . . . 1 2 . . . . 1 . . 1 Processor 19 | . . . 1 . . 1 1 . 1 . . 2 3 . 1 6 3 . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 48 | . . . 4 5 4 1 . 2 1 2 6 2 1 . 4 11 4 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 233 | 2 11 3 14 13 16 4 8 10 9 11 19 10 4 . 13 56 11 7 12 Energy Gun 85 | 1 5 1 5 6 13 2 5 3 3 2 8 3 . . . 18 4 4 2 Energy Cannon 11 | . . . . . . . . . . . . . . . 2 8 1 . . Ballistic Gun 71 | 1 5 . 6 5 3 1 1 4 2 5 5 3 2 . 5 15 5 1 2 Ballistic Cannon 8 | . . . . . . . . . . . . . 1 . . 6 1 . . Launcher 48 | . 1 2 3 2 . 1 2 3 4 3 5 4 . . 4 8 . 2 4 Special Weapon 5 | . . . . . . . . . . 1 1 . . . . . . . 3 Impact Weapon 2 | . . . . . . . . . . . . . . . 2 . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 4 2 1 . . . 4 1 7 . . . . 1 2 . . Parts Lost 162 | . 11 . 6 6 12 7 1 13 . 4 9 9 5 . 15 31 3 6 24 Power 9 | . 1 . 1 . 1 . . 2 . . . . . . 2 . . 1 1 Propulsion 41 | . 2 . . 1 2 1 . 5 . 2 2 1 2 . 7 9 . 2 5 Utility 35 | . . . 3 1 2 3 1 1 . 1 2 4 . . 2 5 . 2 8 Weapon 77 | . 8 . 2 4 7 3 . 5 . 1 5 4 3 . 4 17 3 1 10 Highest Loss Streak 18 | . 4 . 4 1 3 4 1 6 . 2 4 3 2 . 5 7 2 6 18 Average Slot Usage (%) 95 | . 99 100 98 99 98 94 99 81 79 98 96 99 99 100 92 97 91 99 63 Engine 5 | . 14 14 11 11 9 7 7 6 . 5 4 6 5 6 5 . . . . Core 1 | . . . . . . . . . 5 1 1 . . . . 4 5 5 4 Treads 8 | . . . 19 21 17 26 30 14 7 1 1 . . . . 3 5 . . Leg 12 | . 20 28 1 . . . . . 5 26 24 26 25 26 17 5 6 14 5 Wheel 2 | . 7 . . . . . . . . . . . . . 3 12 3 5 3 Device 6 | . 8 . 7 7 8 6 7 7 7 6 9 6 2 . . 5 12 14 9 Storage 15 | . 18 28 22 22 18 15 15 15 15 15 13 13 13 13 13 11 10 10 7 Processor 11 | . . . 5 11 9 6 7 7 7 7 6 12 18 26 21 22 22 15 14 Protection 5 | . . . 8 3 9 6 7 6 6 7 8 5 5 . 4 3 4 9 4 Energy Gun 8 | . 12 . 2 8 16 14 14 7 14 9 11 11 3 . . 4 4 9 5 Ballistic Gun 11 | . 14 15 18 11 10 7 7 9 7 11 9 12 11 13 19 10 4 4 2 Launcher 1 | . . 12 . 1 . . . 2 . 1 2 1 6 6 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 12 43 43 49 51 92 92 93 95 89 102 110 104 109 98 109 127 137 121 108 Greatest Support 88 | 26 26 20 43 43 40 80 88 88 20 66 73 73 71 65 78 75 70 16 28 Greatest Overweight (x) 43 | . 4 2 16 2 5 1 4 4 4 4 3 1 1 1 10 34 43 7 12 Average Overweight (x) 2 | . . 2 1 1 2 1 1 2 3 1 1 1 1 1 1 3 5 6 4 Largest Inventory Capacity 26 | 6 16 16 16 16 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 4 10 16 16 16 19 20 20 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 4 13 15 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Average Carried 17 | 2 7 11 15 15 18 18 19 16 18 19 19 18 19 20 19 19 18 14 11 Final Capacity 20 | 6 16 16 16 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 9 15 16 15 20 20 20 12 20 20 20 17 20 20 20 15 20 15 4 Class Distribution -------------------- 45% | Messiah-Gunner 18% | Mutant 12% | Hauler-Gunner 7% | Messiah-Mutant 6% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Matter Collected 10959 | 247 475 114 901 539 809 245 382 426 131 467 859 443 585 . 1129 2347 496 122 242 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 17673 | . 734 58 1424 1330 2581 528 407 657 . 524 1502 621 516 . 1431 4116 623 191 430 Parts 888 | . 55 5 100 79 123 31 13 34 . 31 65 20 30 . 59 200 23 2 18 Haulers Intercepted 22 | . 1 . 6 2 4 1 . . . . 4 . . . . 3 1 . . Recyclers Shooed 13 | . . . . . 1 1 . . . . 2 . . . 3 4 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 204 | . . . . . . . 6 29 . 45 . 8 18 . 83 . . . 15 Prevented 15 | . . . . . . . 5 . . 2 . 6 . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Combat Hostiles Destroyed 347 | . 20 5 32 30 46 12 11 22 . 16 24 9 17 . 16 56 11 8 12 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Guns 188 | . 16 1 17 17 45 5 5 10 . . 16 7 7 . 8 28 3 2 1 Cannons 15 | . . . . . . . . . . . . . . . . 8 7 . . AOE 135 | . 4 4 15 13 1 6 5 12 . 16 8 2 10 . 8 17 . 6 8 Classes Destroyed 23 | . 5 1 4 2 3 . . . . 2 1 1 . . 1 3 . . . Worker 21 | . . . 2 1 2 . . . . . 4 . . . . 11 1 . . Builder 14 | . 1 . . 1 . . . . . . . . . . 1 11 . . . Tunneler 2 | . . . . . . . . . . . . . . . . 2 . . . Hauler 22 | . 1 . 6 2 4 1 . . . . 4 . . . . 3 1 . . Recycler 13 | . . . . . 3 1 . . . . . . . . 2 7 . . . Carrier 1 | . . . . . . . . . . . . . . . . 1 . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . 1 . . . Operator 8 | . 2 . 2 . 1 1 . . . . . . . . . 2 . . . Watcher 4 | . . . 1 1 . . . . . . 1 . . . . 1 . . . Swarmer 103 | . 3 2 7 4 11 9 4 9 . 8 7 . 8 . 8 12 2 3 6 Saboteur 2 | . . . . . . . . . . . . . . . . 2 . . . Grunt 148 | . 17 2 17 11 26 . 5 12 . 4 7 7 2 . 4 24 4 3 3 Brawler 8 | . . . 1 2 . 3 . . . . . . 1 . . . . . 1 Duelist 10 | . . . . 2 . . 1 1 . 1 . . 1 . . 1 . 1 2 Protector 1 | . . . . 1 . . . . . . . . . . . . . . . Sentry 41 | . . . 9 10 8 . 1 . . . 2 . 2 . 2 6 . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . Hunter 18 | . . . . . 1 . . . . 2 6 1 2 . 1 3 2 . . Programmer 18 | . . . . . . . . . . . 2 1 1 . . 11 3 . . Behemoth 2 | . . . . . . . . . . . . 1 . . 1 . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 19 | . 6 2 12 9 11 8 4 7 . 6 7 3 5 . 5 19 6 5 5 Combat Bots Only 10 | . 5 2 10 9 7 8 4 7 . 6 7 3 5 . 5 7 6 5 5 Max Kills in Single Turn 6 | . 2 2 3 5 3 4 2 3 . 5 3 2 4 . 4 6 2 2 3 Gunslinging 2 | . . . 1 . 2 . . . . . 1 . . . . 1 . . . Exploded 4 | . 2 2 3 4 1 4 2 3 . 4 3 1 4 . 3 4 . 2 3 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Damage Taken 26069 | . 1180 67 1461 1264 2416 872 626 1357 . 801 1878 1321 832 . 1585 5142 1275 1044 2948 Core 3490 | . 198 21 145 223 304 91 40 177 . 122 147 94 71 . 109 598 70 . 1080 Absorbed by Shields 108 | . . . . . . . . . . . 108 . . . . . . . . Reduced by Siege Mode 36 | . . . . . . . . . . . . . . . . . 36 . . Core Remaining (%) 41 | 100 . 12 . 8 44 . . . . 38 . . . . 50 40 . . . Volleys Fired 847 | . 78 5 105 82 102 29 23 34 . 16 75 28 17 . 56 137 30 10 20 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 4 4 4 . 4 4 4 4 2 Hottest 270 | . 88 60 63 101 167 140 149 149 . 167 232 213 172 . 142 270 269 224 167 Shots Fired 2197 | . 154 10 206 145 306 80 61 84 . 44 232 110 53 . 151 432 81 22 26 Gun 1961 | . 149 6 193 138 306 78 56 69 . 39 221 98 44 . 146 347 46 12 13 Cannon 107 | . . . . . . . . . . . . . 3 . 1 64 35 4 . Launcher 120 | . 5 4 13 7 . 2 5 15 . 5 8 12 6 . 4 21 . 6 7 Special 9 | . . . . . . . . . . . 3 . . . . . . . 6 Kinetic 1175 | . 88 5 154 75 135 27 18 40 . 17 101 48 33 . 147 241 38 8 . Thermal 495 | . 42 . . 26 102 33 17 26 . 22 92 32 14 . . 65 18 . 6 Explosive 107 | . 5 4 10 7 . 2 5 15 . 5 7 3 6 . 4 21 . 6 7 Electromagnetic 381 | . 19 1 42 37 69 18 21 3 . . 6 27 . . . 105 24 6 3 Phasic 33 | . . . . . . . . . . . 26 . . . . . 1 2 4 Robot Hit Streak 45 | . 15 17 17 25 28 17 10 15 . 9 16 20 11 . 14 25 13 19 45 Robot Miss Streak 7 | . 3 1 5 4 3 4 2 2 . 4 6 3 7 . 5 4 3 . . Penetration Max 3 | . . . . . 1 . . . . 1 . 1 1 . 3 1 1 . . Secondary Targets 29 | . 1 . 2 . 12 . 2 1 . . 4 . 1 . . 6 . . . Max Gunslinging Chain 2 | . 1 . 1 . 2 . 1 1 . . 1 . 1 . . 1 . . . Capacitor 5 | . . . . . . . . . . . . . . . . . 5 . . Shots Hit Robots 1579 | . 109 9 147 96 230 57 42 54 . 33 175 92 35 . 92 303 61 18 26 Core Hits 961 | . 49 12 86 66 96 25 18 43 . 55 114 38 43 . 61 196 23 16 20 Critical Hits 75 | . . . 1 1 2 . . 1 . 1 . 5 . . 22 36 5 1 . Critical Kills 29 | . . . . . . . . 1 . . . 1 . . 9 14 3 1 . Critical Parts Destroyed 39 | . . . 1 1 2 . . . . . . 3 . . 12 18 2 . . Melee Attacks 2 | . . . . . . . . . . . . . . . 1 1 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . Slashing 1 | . . . . . . . . . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46516 | . 1641 285 3244 2921 4366 1240 1340 1940 . 1906 4445 2026 1663 . 2161 11987 2124 1686 1541 Guns 25855 | . 1297 47 1988 1468 4106 924 801 890 . 568 3310 1542 580 . 1153 5638 925 243 375 Cannons 2694 | . . . . . . . . . . . . . . . . 1457 1199 38 . Explosions 17805 | . 344 238 1256 1450 254 316 539 1050 . 1338 1089 484 1083 . 936 4861 . 1405 1162 Melee 103 | . . . . . . . . . . . . . . . 72 31 . . . Ramming 24 | . . . . 3 6 . . . . . 11 . . . . . . . 4 Kinetic 14797 | . 768 36 1671 658 1716 245 277 526 . 194 1175 797 352 . 1153 4296 824 109 . Thermal 10051 | . 375 . 102 510 1599 418 384 320 . 374 1606 626 228 . 531 2069 675 70 164 Explosive 15207 | . 344 238 1042 1255 . 316 393 1050 . 1338 1041 177 1083 . 405 4028 . 1335 1162 Electromagnetic 5466 | . 154 11 429 495 1045 261 286 44 . . 10 426 . . . 1563 587 96 59 Impact 72 | . . . . . . . . . . . . . . . 72 . . . . Slashing 31 | . . . . . . . . . . . . . . . . 31 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 868 | . . . . . . . . . . . 602 . . . . . 38 76 152 Highest Corruption 15 | . . . . . . 9 9 9 9 3 3 3 3 3 3 15 1 7 7 Average Corruption 4 | . . . . . . 8 9 9 2 2 1 3 3 3 3 6 1 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 395 | . . . . . . 10 68 26 26 27 11 31 22 3 41 111 1 12 6 Message Errors 93 | . . . . . . 2 17 6 7 8 6 5 8 . 16 14 . 3 1 Matter Fused 68 | . . . . . . 1 19 5 3 2 . 7 6 1 11 9 . 4 . Heat Flow Errors 46 | . . . . . . 2 5 1 8 7 . 4 3 1 4 10 . 1 . Energy Discharges 40 | . . . . . . . 6 3 3 5 2 5 1 1 3 8 . 1 2 Parts Rejected 3 | . . . . . . 1 . 2 . . . . . . . . . . . Data Loss (minor) 47 | . . . . . . . 13 2 5 4 2 6 3 . 2 5 1 3 1 Data Loss (major) 3 | . . . . . . 1 1 1 . . . . . . . . . . . Misfires 3 | . . . . . . . 2 1 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . . . Targeting Errors 75 | . . . . . . 3 3 5 . 1 1 4 1 . 4 51 . . 2 Weapon Failures 12 | . . . . . . . 2 . . . . . . . 1 9 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1220 | . . . 26 10 33 . 58 24 . 8 22 . 7 . 71 731 3 104 123 Projectiles 19 | . . . . . . . . . . . . . . . . 16 3 . . Explosions 1159 | . . . 26 10 33 . 58 24 . 8 22 . 7 . 29 715 . 104 123 Melee 42 | . . . . . . . . . . . . . . . 42 . . . . Knockbacks 10 | . . . . . . . . . . . . . . . 1 5 3 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . Kinetic 9 | . . . . . . . . . . . . . . . . 5 3 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1598 | . 20 . 153 115 67 31 . 69 . 99 101 69 122 . 130 432 . 167 23 Shots 46 | . 2 . 4 5 2 1 . 3 . 5 2 5 5 . 3 5 . 3 1 Rammed 5 | . . . . 1 1 . . . . . 1 . . . . . . . 2 Targets Rammed 5 | . . . . 1 1 . . . . . 1 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 758 | . 21 22 207 370 238 319 340 317 170 269 424 248 249 242 237 758 326 73 9 Average Temperature 92 | . 6 11 57 102 58 97 138 102 69 98 125 68 48 123 63 116 151 24 6 Received Heat Transfer 5400 | . 618 30 519 357 1089 . 204 414 . 48 87 309 75 . 219 786 216 84 345 Effects 35 | . . . 2 2 . 1 . . . . 6 . . . 2 20 2 . . Shutdowns 5 | . . . . . . . . . . . 1 . . . . 4 . . . Energy Bleed 9 | . . . . 1 . . . . . . 3 . . . . 5 . . . Interference 11 | . . . 2 . . 1 . . . . . . . . 2 4 2 . . Matter Decay 4 | . . . . . . . . . . . 1 . . . . 3 . . . Short Circuit 4 | . . . . 1 . . . . . . 1 . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . . Total Turns 33 | . . . . . . . . . . . . . . . . . 33 . . Longest Duration 33 | . . . . . . . . . . . . . . . . . 33 . . Robots Corrupted 5 | . . . . . . 1 1 . . . . . . . . 1 2 . . Combat Hostiles 4 | . . . . . . 1 1 . . . . . . . . 1 1 . . Parts Fried 20 | . . . . 4 1 . 1 . . 1 . . . . 2 7 4 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Melted 17 | . 1 . . . 5 2 . 1 . . 5 . . . 1 1 1 . . Heat Transferred 16245 | . 1000 . 100 948 3025 925 618 703 . 629 2766 1048 444 . 560 2509 666 100 204 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 2 2 3 . 1 . . . . 1 . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Peak Influence 1969 | . 261 120 306 570 987 665 . . . . 884 . . . . 1969 1445 . . Average Influence 421 | . 109 35 124 251 642 555 . . . . 417 . . . . 628 1285 . . Maximum Alert Level 5 | . 1 . 1 2 3 2 . . . . 3 . . . . 5 4 . . Low Security (%) 42 | 100 96 100 84 39 . . . . . . 24 . . . . 15 . . . Level 1 17 | . 3 . 15 48 22 . . . . . 29 . . . . 22 . . . Level 2 18 | . . . . 11 26 100 . . . . 14 . . . . 35 . . . Level 3 11 | . . . . . 50 . . . . . 31 . . . . 5 . . . Level 4 8 | . . . . . . . . . . . . . . . . 12 100 . . Level 5 1 | . . . . . . . . . . . . . . . . 5 . . . High Security . | . . . . . . . . . . . . . . . . 2 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 4 . 4 7 9 2 . . . . 9 . . . . 22 5 . 1 Investigation 12 | . 2 . 3 . 2 . . . . . 2 . . . . 2 1 . . Extermination 11 | . . . . . . 1 . . . . 3 . . . . 5 2 . . Reinforcement 16 | . 2 . 1 1 3 . . . . . 3 . . . . 6 . . . Assault 12 | . . . . 3 1 1 . . . . 1 . . . . 3 2 . 1 Garrison 12 | . . . . 3 3 . . . . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . 1 . . . . 3 . . . Haulers Reinforced 3 | . . . . . . . . . . . 2 . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Distress Signals 18 | . 1 . 2 5 2 . . . . . 2 . . . 1 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 517 | . 39 5 49 42 61 20 11 24 . 25 40 11 17 . 32 93 21 7 20 Peak Tracking Total 9 | . 5 3 8 9 6 8 3 5 . 4 4 4 4 . 7 9 5 5 6 Tactical Retreats 25 | . 2 . 4 . 5 2 . 2 . . 2 1 1 . 1 3 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Traps Triggered 16 | . 4 . 1 3 . 1 . . . . . . . . . 6 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . 1 . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Machines Disabled 51 | . 1 2 4 4 1 1 . 2 . 1 15 . . . 6 12 1 1 . Max in Single Turn 4 | . 1 1 2 1 1 1 . 1 . 1 4 . . . 4 3 . 1 . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Machines Accessed 51 | . 6 1 11 7 4 . 1 . . 1 2 . 1 4 3 9 1 . . Terminals 28 | . 6 1 9 7 3 . . . . 1 . . . . 1 . . . . Fabricators 4 | . . . . . . . . . . . . . . . 1 2 1 . . Repair Stations 3 | . . . 1 . . . . . . . . . . . . 2 . . . Recycling Units 5 | . . . . . . . . . . . 1 . . . 1 3 . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . Total Hacks 166 | . 21 2 38 21 14 . 1 . . 1 6 . 1 27 9 22 3 . . Successful 100 | . 8 1 23 13 9 . 1 . . 1 1 . 1 27 3 10 2 . . Failed 66 | . 13 1 15 8 5 . . . . . 5 . . . 6 12 1 . . Catastrophic 12 | . 3 . 3 1 . . . . . . . . . . 2 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 81 | . 14 1 13 4 2 . . . 2 1 18 . . . . 18 8 . . Terminals 91 | . 21 2 31 21 13 . . . . 1 . . . . 2 . . . . Fabricators 11 | . . . . . . . . . . . . . . . 3 5 3 . . Repair Stations 9 | . . . 4 . . . . . . . . . . . . 5 . . . Recycling Units 14 | . . . . . . . . . . . 2 . . . 4 8 . . . Scanalyzers 5 | . . . 3 . . . . . . . . . . . . 2 . . . Garrison Access 7 | . . . . . 1 . . . . . 4 . . . . 2 . . . Terminal Hacks 80 | . 8 1 19 13 8 . 1 . . 1 . . 1 27 1 . . . . Record 16 | . . . 2 2 . . . . . 1 . . . 11 . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . . . . . . . 3 . . . . . Open Door 4 | . . . . 1 . . 1 . . . . . 1 . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . 2 . . . . . . . . . . . . . . Alert Level 9 | . 2 . 5 2 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 2 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . 1 . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 3 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 7 | . 1 1 2 1 2 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . 1 4 2 . . Load Schematic 4 | . . . . . . . . . . . . . . . 1 2 1 . . Build 3 | . . . . . . . . . . . . . . . . 2 1 . . Repair Station Hacks 5 | . . . 3 . . . . . . . . . . . . 2 . . . Scan Component 3 | . . . 2 . . . . . . . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 3 | . . . 1 . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 1 . . . . 2 . . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . . . Mask 2 | . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 6 1 8 6 3 . . . . 1 2 . . . 2 7 1 . . Full Trace Events 11 | . . . 4 1 1 . . . . . 1 . . . 2 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . 4 . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . Matter 318 | . . . . . . . . . . . . . . . . 318 . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 9 . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . 1 1 . . Matter 464 | . . . . . . . . . . . . . . . . 318 146 . . Time 108 | . . . . . . . . . . . . . . . . 84 24 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . 6 3 . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . 1 . . . Time 88 | . . . 32 . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . 1 1 . 11 . . 1 . Allies Hacked 5 | . . . . . . . . . . . . . . . . 5 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Total Allies 44 | . . 3 . 2 . . . . 10 . 2 1 1 . 12 7 5 1 . Largest Group 11 | . . 3 3 2 . . . . 10 10 2 1 1 . 11 11 4 1 1 Highest-Rated Group 296 | . . 40 40 62 . . . . 296 296 170 20 32 . 282 282 268 30 30 Highest-Rated Ally 103 | . . 16 16 31 . . . . 38 38 85 20 32 . 94 54 103 30 30 Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . . . 2 . . Heavy 2 | . . . . . . . . . . . 1 . . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . 2 . . . . . . 2 . . . . . . . . EXPLORE 4 | . . . . 2 . . . . . . 2 . . . . . . . . Ally Attacks 245 | . . 5 8 14 . . . . . 63 13 . 7 . 22 73 27 . 13 Total Damage 7526 | . . 39 92 231 . . . . . 1572 953 . 58 . 793 2239 1244 . 305 Kills 55 | . . 1 1 2 . . . . . 11 4 . 1 . 10 16 8 . 1 Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 2 1 2 2 . 1 . . 2 . . 1 . Drone Launches 6 | . . . . 4 . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . 1 . . . Patrols 1 | . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 6 | . . . . . . . . . . . 3 . . . . 2 1 . . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Turns Passed 25246 | 53 1410 1049 1866 863 1549 512 1988 708 2713 1536 1438 1587 1571 120 2174 2713 700 500 196 Spaces Moved 12481 | 42 793 565 799 312 549 217 971 265 1114 927 683 952 968 81 1150 1424 301 292 76 Core 21 | 1 . . 1 . . . . . . . . . . . . 1 1 . 17 Treads 4329 | . . . 706 308 539 217 971 265 1114 11 . . . . 5 167 19 . 7 Legs 5901 | . 516 565 75 . . . . . . 916 683 952 968 81 984 69 92 . . Wheels 2230 | 41 277 . 17 4 10 . . . . . . . . . 161 1187 189 292 52 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 180 120 120 150 180 180 180 220 150 150 150 150 150 120 110 150 150 50 Average Speed 169 | 89 137 180 179 179 199 180 192 218 239 154 155 150 150 150 155 142 170 150 158 Slowest Speed 2200 | 100 240 180 850 200 240 180 240 240 240 240 210 152 150 150 240 1750 2200 160 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . 1 . Exploration Rate (%) 61 | 3 98 92 89 64 40 8 87 52 90 95 39 98 95 68 89 43 9 51 15 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 15 | . . . . . . . . . 2 . 6 1 . 1 . 5 . . . Known Exits Taken 9 | . 1 . 1 1 . 1 1 . . . 1 . 1 1 1 . . . . Unknown Exits Taken 10 | 1 . 1 . . 1 . . 1 1 1 . 1 . . . 1 1 1 . Scrap Searched 27 | . . 2 . . . . 4 2 3 4 . 4 5 . 2 . . . 1 Spaces Dug 9 | . . . . 6 . . . . . . . . . . . 3 . . . Terrain Destroyed 1387 | . 13 36 102 45 10 15 35 81 . 91 196 45 151 . 71 322 3 67 104 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 89 | . . . . . 1 . . . . . 8 2 3 . 2 67 3 3 . AOE 1298 | . 13 36 102 45 9 15 35 81 . 91 188 43 148 . 69 255 . 64 104 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Total 14933 | 54 971 587 1055 470 786 275 1045 326 1166 1002 892 1032 1043 80 1433 1815 446 335 120 Wait 374 | 3 53 9 42 21 48 1 12 9 12 . 25 14 16 . 18 52 39 . . Move 12462 | 41 792 564 798 311 548 216 970 264 1113 926 682 951 967 80 1149 1423 300 291 76 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 218 | 4 18 6 27 5 25 6 8 2 8 13 13 3 8 . 17 38 17 . . Fast Attach 149 | 6 1 . 16 6 8 . 3 2 7 10 17 3 5 . 18 30 16 . 1 Attach 164 | . 13 . 8 7 13 10 3 9 7 6 12 8 5 . 11 29 7 7 9 Detach 64 | . 2 . 7 3 4 . 2 . 9 1 10 1 4 . 3 8 7 . 3 Swap 186 | . 7 3 13 18 14 9 7 5 1 10 24 9 3 . 7 38 8 6 4 Drop 251 | . 7 . 39 11 23 4 12 1 5 20 32 3 4 . 19 49 22 . . Fire 847 | . 78 5 105 82 102 29 23 34 . 16 75 28 17 . 56 137 30 10 20 Melee 2 | . . . . . . . . . . . . . . . 1 1 . . . Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . 1 . . . . . . . . Crush 2 | . . . . 1 1 . . . . . . . . . . . . . . Escape Stasis 11 | . . . . 3 . . . . . . . . . . . 8 . . . Rewire 197 | . . . . . . . 5 . 4 . . 12 14 . 134 2 . 21 5 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . 2 . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 224 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 798 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Lost 3 parts (1p2w) 1325 | -10/Materials | Core integrity fell below 50% 1426 | -10/Materials | Lost 4 parts (1n3w) 1464 | -10/Materials | Entered Mines 1810 | -10/Mines | Core integrity fell below 20% 1927 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2115 | -10/Mines | Assembled infested the area 2120 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2173 | -10/Mines | Discovered new exit (range 12) 2262 | -10/Mines | Learned Materials terminal intel 2262 | -10/Mines | Discovered new exit (range 9) 2513 | -10/Mines | Entered Materials 2513 | -9/Materials | Accompanied by 3 allies 2513 | -9/Materials | Evolved 2 slots: Utility x2 2514 | -9/Materials | Loaded intel: 12 terminal locations 2969 | -9/Materials | Discovered new exit (range 15) 3171 | -9/Materials | Discovered new exit (range 5) 3238 | -9/Materials | Lost 4 parts (2u2w) 3392 | -9/Materials | Destroyed 10 combat bots 3450 | -9/Materials | Discovered new exit (range 16) 3508 | -9/Materials | Identified exit to Mines 3508 | -9/Materials | Identified exit to Storage 3692 | -9/Materials | Repaired Imp. Treads 3760 | -9/Materials | Discovered new exit (range 4) 4379 | -9/Materials | Entered Storage 4464 | -9/Storage | Identified exit to Recycling 4724 | -9/Storage | Discovered new exit (range 50) 4770 | -9/Storage | Core integrity fell below 50% 4839 | -9/Storage | Identified exit to Materials 5019 | -9/Storage | Core integrity fell below 20% 5032 | -9/Storage | Garrison activated, responded to threat 5105 | -9/Storage | Met a pair of Derelict thieves 5170 | -9/Storage | Destroyed 9 combat bots 5179 | -9/Storage | First assault squad dispatched 5242 | -9/Storage | Entered Materials 5242 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5557 | -8/Materials | Garrison activated, responded to threat 5808 | -8/Materials | Lost 3 parts (1n2w) 5814 | -8/Materials | Destroyed 7 combat bots 5877 | -8/Materials | Build established: Hauler-Gunner 5904 | -8/Materials | Discovered new exit (range 16) 6398 | -8/Materials | Lost 3 parts (3w) 6442 | -8/Materials | First assault squad dispatched 6637 | -8/Materials | Core integrity fell below 50% 6791 | -8/Materials | Entered Factory 6791 | -7/Factory | Evolved 2 slots: Propulsion x2 6934 | -7/Factory | Destroyed 8 combat bots 6942 | -7/Factory | Lost 4 parts (1n3w) 7152 | -7/Factory | Lost 3 parts (3u) 7191 | -7/Factory | First assault squad dispatched 7200 | -7/Factory | Discovered new exit (range 10) 7216 | -7/Factory | Identified exit to Lower Caves 7303 | -7/Factory | Entered Lower Caves 7436 | -7/Lower Caves | Build established: Scavenger-Tank 7946 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8196 | -7/Lower Caves | Discovered new exit (range 15) 8232 | -7/Lower Caves | Identified exit to Lower Caves 8239 | -7/Lower Caves | Learned Factory emergency access door positions 9016 | -7/Lower Caves | Build established: Scavenger-Gunner 9291 | -7/Lower Caves | Entered another Lower Caves area 9358 | -7/Lower Caves | Attracted the attention of an 0b10 base 9440 | -7/Lower Caves | Learned location of 2 exits from Factory 9563 | -7/Lower Caves | Destroyed 7 combat bots 9569 | -7/Lower Caves | Lost 6 parts (4n1u1w) 9937 | -7/Lower Caves | Discovered new exit (range 15) 9962 | -7/Lower Caves | Lost 3 parts (1p2w) 9999 | -7/Lower Caves | Entered Zion 10144 | -7/Zion | System corruption cleaned by Quarantine Array 10190 | -7/Zion | Learned location of 2 exits from Factory 10274 | -7/Zion | Learned location of Armory (-4) 10455 | -7/Zion | Build established: Hauler-Gunner 10488 | -7/Zion | Found Prototype Launcher 10488 | -7/Zion | Identified Rocket Array 10505 | -7/Zion | Found Prototype Launcher 10505 | -7/Zion | Identified Gui. Missile Launcher 10738 | -7/Zion | Learned location of Extension (-4) 10869 | -7/Zion | Found Prototype Device 10869 | -7/Zion | Identified Bomb Factory No. 2 11368 | -7/Zion | Imprinted 11370 | -7/Zion | Declared Zion's savior 11667 | -7/Zion | Build established: Messiah-Gunner 12527 | -7/Zion | Gained Derelict followers 12604 | -7/Zion | Given A8's code to call for help 12674 | -7/Zion | Discovered new exit (range 16) 12712 | -7/Zion | Entered Proximity Caves 12712 | -6/Proximity Caves | Accompanied by 10 allies 13077 | -6/Proximity Caves | Spotted B-75 Beast 13100 | -6/Proximity Caves | Allies destroyed B-75 Beast 13254 | -6/Proximity Caves | Learned location of 1 exit from Factory 13353 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13389 | -6/Proximity Caves | Found Prototype Special Weapon 13389 | -6/Proximity Caves | Identified Molecular Deconstructor 13448 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 13722 | -6/Proximity Caves | Crushed by falling debris 13722 | -6/Proximity Caves | Core integrity fell below 50% 13977 | -6/Proximity Caves | Discovered new exit (range 15) 14240 | -6/Proximity Caves | Learned Factory trap positions 14248 | -6/Proximity Caves | Entered Factory 14248 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14249 | -6/Factory | Identified exit to Lower Caves 14250 | -6/Factory | Identified exit to Factory 14251 | -6/Factory | Loaded intel: 100 trap records 14403 | -6/Factory | Lost 4 parts (1n1u2w) 14441 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14918 | -6/Factory | Build established: Messiah-Mutant 14938 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14939 | -6/Factory | Zion Heavy squad teleported in 15012 | -6/Factory | Found Prototype Protection 15012 | -6/Factory | Identified Zio. Weapon Casing 15016 | -6/Factory | Found Prototype Protection 15016 | -6/Factory | Identified Zio. Heavy Carapace 15199 | -6/Factory | Retrieved Zion intel report: Main Access 15200 | -6/Factory | Zion Recon squad teleported in 15267 | -6/Factory | Destroyed 7 combat bots 15289 | -6/Factory | Build established: Messiah-Tank 15448 | -6/Factory | Terminal network hard line cut 15631 | -6/Factory | Build established: Messiah-Gunner 15686 | -6/Factory | Entered Lower Caves 16869 | -6/Lower Caves | Spotted B-75 Beast 16908 | -6/Lower Caves | Destroyed B-75 Beast 16930 | -6/Lower Caves | Discovered new exit (range 13) 16935 | -6/Lower Caves | Lost 3 parts (2u1w) 17273 | -6/Lower Caves | Entered another Lower Caves area 17284 | -6/Lower Caves | Discovered exit to Factory (range 12) 17321 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17553 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18358 | -6/Lower Caves | Build established: Messiah-Mutant 18664 | -6/Lower Caves | Discovered new exit (range 10) 18687 | -6/Lower Caves | Identified exit to Data Miner 18707 | -6/Lower Caves | Build established: Messiah-Gunner 18844 | -6/Lower Caves | Entered Data Miner 18844 | -6/Data Miner | Discovered new exit (range 6) 18850 | -6/Data Miner | Identified exit to Proximity Caves 18879 | -6/Data Miner | Met Data Miner 18906 | -6/Data Miner | Learned location of Section 7 (-2) 18906 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18931 | -6/Data Miner | Received God Mode back door access code from Data Miner 18964 | -6/Data Miner | Entered Proximity Caves 18983 | -5/Proximity Caves | Escorted by Enhanced Grunt 18985 | -5/Proximity Caves | Attracted the attention of an 0b10 base 19019 | -5/Proximity Caves | Lost 3 parts (1n2w) 19388 | -5/Proximity Caves | Lost 3 parts (2n1w) 19589 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 19651 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 19783 | -5/Proximity Caves | Spotted B-75 Beast 19833 | -5/Proximity Caves | Lost 5 parts (1p2n2u) 19855 | -5/Proximity Caves | Destroyed B-75 Beast 20154 | -5/Proximity Caves | Learned Factory emergency access door positions 20204 | -5/Proximity Caves | Spotted B-75 Beast 20662 | -5/Proximity Caves | Discovered exit to Factory (range 16) 20989 | -5/Proximity Caves | Build established: Messiah-Mutant 21138 | -5/Proximity Caves | Entered Factory 21138 | -5/Factory | Accompanied by 11 allies 21138 | -5/Factory | Evolved 2 slots: Utility x2 21139 | -5/Factory | Identified exit to Upper Caves 21299 | -5/Factory | Build established: Messiah-Gunner 21712 | -5/Factory | Destroyed 7 combat bots 21911 | -5/Factory | Lost 4 parts (2u2w) 22082 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 22230 | -5/Factory | Fabricated P-70 Sage (x2) 22299 | -5/Factory | Discovered new exit (range 13) 22341 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 22373 | -5/Factory | Incoming investigation squad redirected 22378 | -5/Factory | Sage 6b assimilated hostile G-50 Soldier 22389 | -5/Factory | Sage 6b assimilated hostile Y-64 Sentinel 22439 | -5/Factory | Incoming assault squad redirected 22443 | -5/Factory | Terminal network hard line cut 22874 | -5/Factory | Repaired Smartbomb Launcher 22938 | -5/Factory | First assault squad dispatched 22967 | -5/Factory | Incoming assault squad redirected 22995 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 23066 | -5/Factory | System corruption reached 10% 23176 | -5/Factory | Discovered new exit (range 13) 23177 | -5/Factory | Garrison activated, responded to threat 23326 | -5/Factory | Destroyed 7 combat bots 23531 | -5/Factory | Lost 3 parts (1n2w) 23581 | -5/Factory | Lost 3 parts (2n1w) 23727 | -5/Factory | Core integrity fell below 50% 23728 | -5/Factory | Garrison activated, responded to threat 23761 | -5/Factory | Lost 7 parts (1n1u5w) 23770 | -5/Factory | Allied Derelicts emerged from ambush trap array 23779 | -5/Factory | High security lockdown imminent 23851 | -5/Factory | Entered another Factory area 23851 | -4/Factory | Accompanied by 3 allies 23851 | -4/Factory | Evolved 2 slots: Utility x2 23867 | -4/Factory | Discovered new exit (range 16) 23904 | -4/Factory | Found Unknown Device 23904 | -4/Factory | Identified Quantum Capacitor 24009 | -4/Factory | Incoming investigation squad redirected 24017 | -4/Factory | Fabricated Adv. Targeting Computer (x1) 24117 | -4/Factory | Zion Heavy squad teleported in 24141 | -4/Factory | First assault squad dispatched 24407 | -4/Factory | Found Zio. Weapon Casing 24435 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 24436 | -4/Factory | Zion Hacker squad teleported in 24551 | -4/Factory | Entered Upper Caves 24554 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24586 | -4/Upper Caves | Crushed by falling debris 24617 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 24712 | -4/Upper Caves | Learned Research garrison access intel 24997 | -4/Upper Caves | Discovered new exit (range 15) 25051 | -4/Upper Caves | Entered another Upper Caves area 25051 | -4/Upper Caves | Accompanied by 1 ally 25063 | -4/Upper Caves | Discovered new exit (range 10) 25124 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 25209 | -4/Upper Caves | Lost 18 parts (3n6u9w) 25225 | -4/Upper Caves | Core integrity fell below 50% 25237 | -4/Upper Caves | Core integrity fell below 20% 25247 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 25212_ Acquired 51 matter. 25215_ Lgt. Antimatter Reactor fries itself beyond repair. 25216_ System corrupted: Energy discharge (-37). 25216_ C-30 ARC bursts open, deploying its payload. 25216_ S-27 Virus unfolds itself. 25216_ Med. Treads destroyed. 25217_ Molecular Deconstructor destroyed. 25218_ Flexi-carbon Leg fries itself beyond repair. 25219_ Lgt. Quantum Reactor fries itself beyond repair. 25220_ The unstable cave ceiling collapses. 25223_ Slammed into S-27 Virus. 25224_ Acquired 73 matter. 25224_ Hcp. Storage Unit destroyed. 25226_ Imp. Targeting Computer destroyed. 25231_ The unstable cave ceiling collapses. 25236_ Slammed into S-27 Virus. 25236_ Destabilizing: System interference. 25236_ Adv. Targeting Computer temporarily disabled. 25239_ Mic. Fission Core destroyed. 25242_ Attempting to rewire B-60 Warrior. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ????????# %????????? ?????????????????????????? | | ????????# ##????????# ?????????????????????????? | | ???????## #????????# ?####????????????????????? | | ??????## ##?##????# # #????????????????????? | | ??????# ### ##??# ????????????????????? | | ?????? # #### ?????????????????????? | | ?????#### # #? ## ?????????????????????? | | ????##! #?? #?##??????????????????? | | ???## % % ## ## #??????????????????? | | #### % # ???????????????????? | | #????# ???????????????????? | | ### % ##??#### #??????????????????? | | # ##?# ??????????????????? | | % #?# ## ## ?????????????????? | | #?# # @b# #????????????????? | | ## # ### # ss b#? ###?????????????? | | ?# # !# ###/s### ?? ##???????????? | | ?# %!! " + ss # ?## ##??????????? | | # # % "%"# # ## #??????????? | | " ## # " ##%#""""""# #??????????? | | ##?#### ### #"######## ##?????????? | | ??????### # ### #?????????? | | ????????#### #?# ### #?????????? | | ???????????## ##?# #?## #?????????? | | ????????????####??# #??######## ###???????? | | ??????????????????## ######### ##??????? | | ???????????????????# ##?# ## # # #??????? | | ???????????????????## ##?# # # ##?????? | | ????????????????????# ### #?????? | | ????????????????????## = ##?????? | | ?????????????????????## ! ! #??????? | | ??????????????????????####### #??????? | | ????????????????????????????#### < #??????? | | ???????????????????????????????## # ##??????? | | ????????????????????????????????###### ###???????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 23 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 1200 Resistance: KI 20 Resistance: EM 20 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Targeting Computer | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ P-70 Sage | x2 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Adv. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Collateral Damage Deconstruction Explorer Gunslinger Leap Before You Look Preemptive Strike Treasure Hunter Challenges ------------ None Game ------ Seed BeamAbsorptionLaser Manual? 0 Play Time 05:08:50 Cumulative 64.4 hours Start 2020.09.03 @ 10:25:36 End 2020.09.04 @ 00:50:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99bc088d-0500-4daf-9b3e-6f9e93f5fb59