Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:44:06 Player: Darsidian Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3023) 3023 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6790 Bonus ------- High Alert Combat Kills 127 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 42/300 System Corruption 1% Temperature Warning (308) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Visual Processing Unit Advanced Targeting Computer Target Analyzer Kinecellerator System Shield > --- WEAPON (4) ------- Heavy Laser Heavy Hammer > --- INVENTORY (5) ---- Large Matter Pod (150) Improved Signal Interpreter Recoil Stabilizer System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Seismic Detector Advanced Targeting Computer System Shield High-powered Tractor Beam > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Treads Light Treads Large Matter Pod Improved Signal Interpreter Target Analyzer Recoil Stabilizer Kinecellerator Advanced ECM Suite System Restoration Module Grenade Launcher Grenade Launcher Remote Datajack Heavy Hammer [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 5 | . . 1 2 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 139 | 11 30 27 14 19 38 Power 17 | 2 3 3 . 2 7 Engine 15 | 2 3 3 . 2 5 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 34 | 4 10 8 . 3 9 Treads 19 | 2 2 6 . 3 6 Leg 8 | 2 1 2 . . 3 Wheel 2 | . 2 . . . . Hover 5 | . 5 . . . . Flight . | . . . . . . Utility 26 | 2 5 4 4 4 7 Device 13 | 1 2 2 1 3 4 Storage 3 | 1 2 . . . . Processor 6 | . . 2 2 . 2 Hackware 1 | . . . . . 1 Protection 3 | . 1 . 1 1 . Artifact . | . . . . . . Weapon 62 | 3 12 12 10 10 15 Energy Gun 11 | 2 5 . . 1 3 Energy Cannon 16 | . 2 6 5 . 3 Ballistic Gun 9 | 1 . 3 . 4 1 Ballistic Cannon 8 | . . . 4 1 3 Launcher 10 | . 2 1 1 3 3 Special Weapon 5 | . 3 2 . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 . 1 3 Parts Lost 23 | . . . . 2 21 Power 2 | . . . . . 2 Propulsion 7 | . . . . 1 6 Utility 6 | . . . . 1 5 Weapon 8 | . . . . . 8 Highest Loss Streak 16 | . . . . 2 16 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 96 | . 98 99 100 99 91 Engine 8 | . 14 11 9 7 5 Treads 14 | . 4 19 18 14 16 Leg 2 | . 7 1 . . 1 Hover 2 | . 13 . . . . Device 15 | . 13 17 9 17 16 Storage 9 | . 14 11 9 7 5 Processor 10 | . . 4 24 15 13 Hackware 1 | . . . . . 5 Protection 1 | . . . 2 3 . Energy Gun 4 | . 17 . . . 1 Energy Cannon 7 | . 3 10 4 15 5 Ballistic Gun 9 | . 2 21 15 11 4 Ballistic Cannon 2 | . . . 6 . 5 Launcher 2 | . 1 . . 2 4 Naked Turns . | . . . . . . Heaviest Build 61 | 14 30 40 41 50 61 Greatest Support 69 | 40 32 46 46 46 69 Greatest Overweight (x) 7 | 1 2 2 . 2 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 14 Most Carried 15 | 1 12 15 15 15 15 Average Carried 11 | . 6 13 14 13 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 1 12 15 15 12 5 Class Distribution -------------------- 46% | Gunner 21% | Scavenger-Gunner 15% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2991 | 321 465 614 335 430 826 Remotely 722 | . . . . 124 598 Salvage Created 3798 | 155 679 704 354 636 1270 Parts 213 | 9 32 52 24 35 61 Haulers Intercepted 8 | . 1 4 1 . 2 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 12 12 4 14 22 Melee 3 | . . . . . 3 Guns 31 | . 8 6 2 7 8 Cannons 16 | . . 3 . 6 7 AOE 13 | . 3 3 2 1 4 Classes Destroyed 13 | 2 6 1 1 3 . Worker 7 | . 3 . 1 . 3 Builder 6 | . . . 1 2 3 Tunneler 4 | 2 1 . . . 1 Hauler 8 | . 1 4 1 . 2 Recycler 6 | 1 2 1 2 . . Operator 2 | . 1 . 1 . . Watcher 7 | . 1 2 . 2 2 Swarmer 18 | . 3 4 . 6 5 Grunt 32 | . 9 5 3 3 12 Duelist 2 | . . . . 1 1 Sentry 4 | . . 3 1 . . Hunter 3 | . . . . 2 1 Programmer 5 | . . . . 2 3 Best Kill Streak 8 | 1 4 7 5 4 8 Combat Bots Only 5 | . 4 5 3 3 5 Max Kills in Single Turn 3 | 1 2 3 2 2 2 Gunslinging . | . . . . . . Exploded 3 | . 1 3 1 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 498 | . 67 17 22 47 345 Missed 149 | . 21 3 3 8 114 Damage Taken 5115 | . 505 153 304 713 3440 Core 1218 | . 148 . 68 146 856 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 88 | . . 18 . . 70 Core Remaining (%) 81 | 100 40 100 87 79 . Volleys Fired 233 | 19 75 28 23 31 57 Largest 4 | 2 2 3 3 4 4 Hottest 194 | 90 125 118 180 194 188 Shots Fired 560 | 38 116 73 58 111 164 Gun 332 | 38 101 46 32 48 67 Cannon 204 | . 10 21 24 60 89 Launcher 18 | . 4 1 2 3 8 Special 6 | . 1 5 . . . Kinetic 267 | 11 29 46 45 48 88 Thermal 261 | 19 83 26 11 60 62 Explosive 18 | . 4 1 2 3 8 Electromagnetic 14 | 8 . . . . 6 Robot Hit Streak 12 | 4 11 7 8 12 10 Robot Miss Streak 8 | 6 8 5 3 5 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 303 | 13 61 27 30 68 104 Core Hits 176 | 5 37 22 15 31 66 Critical Kills 3 | . . . . 1 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . 2 . 1 1 4 Burn 2 | . 2 . . . . Destroy 2 | . . . . 1 1 Blast 2 | . . . 1 . 1 Smash 2 | . . . . . 2 Melee Attacks 14 | . . . . 3 11 Impact 14 | . . . . 3 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7687 | 180 1002 672 964 1437 3432 Guns 3058 | 180 710 332 351 457 1028 Cannons 2878 | . 70 216 290 842 1460 Explosions 1508 | . 222 124 323 138 701 Melee 243 | . . . . . 243 Ramming . | . . . . . . Kinetic 2812 | 27 151 332 516 457 1329 Thermal 3041 | 88 629 216 125 842 1141 Explosive 1350 | . 222 124 323 138 543 Electromagnetic 241 | 65 . . . . 176 Impact 243 | . . . . . 243 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 2 2 Message Errors 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 112 | . . . 13 3 96 Projectiles 29 | . . . 13 2 14 Explosions 42 | . . . . 1 41 Melee 41 | . . . . . 41 Knockbacks 6 | . . . 1 . 5 Impact . | . . . . . . Kinetic 6 | . . . 1 . 5 Secondary . | . . . . . . Self-Inflicted Damage 244 | . . . . 5 239 Shots 7 | . . . . 1 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 663 | 240 663 124 96 591 449 Average Temperature 112 | 84 146 44 20 153 93 Received Heat Transfer 1494 | . 195 63 162 108 966 Effects 17 | . 13 . . 2 2 Shutdowns 4 | . 2 . . 1 1 Energy Bleed 1 | . 1 . . . . Interference 3 | . 3 . . . . Matter Decay 3 | . 2 . . . 1 Damage (minor) 1 | . 1 . . . . Damage (major) 4 | . 4 . . . . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 3 | . . . . . 3 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 5 | . 2 . . 3 . Heat Transferred 5835 | 259 1776 407 222 1480 1691 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 680 | 15 309 247 192 278 680 Initial 49 | . 9 28 49 35 . Average 143 | 5 152 147 114 70 209 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 77 | 100 82 64 100 96 58 Level 1 15 | . 17 35 . 3 19 Level 2 6 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 2 . 4 8 Investigation 4 | . 1 1 . 1 1 Extermination 5 | . . . . 2 3 Reinforcement 7 | . 2 1 . 1 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 19 12 6 15 43 Peak Tracking Total 12 | . 4 4 3 4 12 Tactical Retreats 8 | . 4 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 19 | . 1 . 2 . 16 Max in Single Turn 7 | . 1 . 2 . 7 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 3 2 4 6 4 Terminals 9 | . 2 . 4 3 . Fabricators 2 | . . . . . 2 Repair Stations 3 | . . 1 . . 2 Recycling Units 2 | . 1 . . 1 . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 37 | . 5 4 6 13 9 Successful 29 | . 3 4 6 10 6 Failed 8 | . 2 . . 3 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 9 | . 2 . 5 2 . Terminals 13 | . 4 . 6 3 . Fabricators 3 | . . . . . 3 Repair Stations 8 | . . 2 . . 6 Recycling Units 3 | . 1 . . 2 . Scanalyzers 10 | . . 2 . 8 . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 1 1 . Robot Analysis 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . . 2 . . 3 Scan Component 3 | . . 1 . . 2 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer 10 | . . 2 . 8 . Insert Component 5 | . . 1 . 4 . Analyze 5 | . . 1 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . Terminals 6 | . 1 . 5 . . Assimilate 1 | . . . 1 . . Botnet 4 | . 1 . 3 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 13 | . 2 1 2 5 3 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 2 | . . 1 . . 1 Time 58 | . . 26 . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 1 . 3 . Part Schematics Acquired 4 | . . 1 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5861 | 183 1224 930 574 1219 1731 Spaces Moved 2781 | 79 733 459 299 541 670 Core 23 | 5 . . . . 18 Treads 1970 | 44 127 400 299 541 559 Legs 364 | 30 191 50 . . 93 Wheels 124 | . 115 9 . . . Hover 300 | . 300 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 100 160 160 120 Average Speed 157 | 140 121 155 160 197 164 Slowest Speed 400 | 190 240 200 160 320 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 61 37 25 11 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . 1 5 . 3 1 Terrain Destroyed 172 | . 6 11 40 14 101 Melee 4 | . . . . 3 1 Projectile 22 | . 1 5 5 . 11 AOE 146 | . 5 6 35 11 89 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3825 | 111 954 628 357 628 1147 Wait 525 | . 77 72 10 12 354 Move 2776 | 78 732 458 298 540 670 Hop . | . . . . . . Pick Up 56 | . 15 17 6 11 7 Fast Attach 49 | 10 13 8 1 2 15 Attach 21 | . 2 2 2 6 9 Detach 6 | . 4 1 . . 1 Swap 69 | 1 15 17 11 11 14 Drop 76 | 3 21 25 6 12 9 Fire 233 | 19 75 28 23 31 57 Melee 14 | . . . . 3 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 184 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 4) 534 | -10/Materials | Discovered new exit (range 15) 566 | -10/Materials | Core integrity fell below 50% 1212 | -10/Materials | Build established: Scavenger-Mutant 1408 | -10/Materials | Entered another Materials area 1408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1727 | -9/Materials | Build established: Gunner 2267 | -9/Materials | Repaired Lrg. Matter Pod 2309 | -9/Materials | Discovered new exit (range 18) 2338 | -9/Materials | Entered another Materials area 2338 | -8/Materials | Evolved 2 slots: Utility x2 2766 | -8/Materials | Build established: Scavenger-Gunner 2819 | -8/Materials | Discovered new exit (range 7) 2912 | -8/Materials | Entered Factory 2912 | -7/Factory | Accompanied by 1 ally 2912 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3335 | -7/Factory | Build established: Gunner 3747 | -7/Factory | Discovered new exit (range 17) 3984 | -7/Factory | Build established: Scavenger-Gunner 4131 | -7/Factory | Entered another Factory area 4131 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4279 | -6/Factory | Repaired Imp. Treads 4374 | -6/Factory | Fabricated Imp. Treads (x2) 4664 | -6/Factory | Build established: Gunner 5526 | -6/Factory | Discovered new exit (range 6) 5593 | -6/Factory | Core integrity fell below 50% 5600 | -6/Factory | Lost 16 parts (2p5n3u6w) 5631 | -6/Factory | Core integrity fell below 20% 5852 | -6/Factory | Garrison activated, responded to threat 5855 | -6/Factory | Cargo convoy interrupted 5862 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05840_ Acquired Prototype Power Core. 05840_ Identified Enh. Nuclear Core. 05840_ Faulty integration damages Adv. Heat Sink (-2). 05842_ Dropped Faulty Enh. Nuclear Core. 05843_ Acquired Lgt. Angular Momentum Engine. 05845_ Dropped Lgt. Angular Momentum Engine. 05846_ U-05 Engineer lays Concrete. 05850_ Adv. Heat Sink destroyed. 05852_ Y-54 Guardian calls for garrison reinforcements. 05852_ ALERT: Activating Garrison Access F004. 05853_ Carbon-fiber Leg destroyed. 05854_ C-30 ARC bursts open, deploying its payload. 05854_ X-67 Chaingunner unfolds itself. 05854_ H-66 Slayer unfolds itself. 05854_ Slug penetrates Wall. 05854_ Penetrated by Slug. 05855_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05857_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 05861_ Shock Rifle destroyed. 05862_ Hvy. Laser destroyed. 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T# | | ?????????# #?######### #!#??? # | | ?????????# # # """ #*#??? ## | | ?????????# """""" # # """ # #??? #? | | ?????????# """""" # # """ # #??? #? | | ?????????# """""" # """ /* # # #??? #? | | ?????????# """""" # """ /* # """ """# #??# #? | | ?????????# # """ / # """ R"# #??# #? | | ?????????# ! #? ?# """ """# #??# #? | | ?????????# ]] #?? ??# # #??# #? | | ???????#########+######+######+####### #### #? | | ???????# #? | | ???????# #? | | ???????# #? | | ???????# " " " " #? | | ???????# " " " " #? | | ???????# " " " " #################+###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Imp. Treads | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateBiocellLattice Manual? 0 Play Time 01:34:13 Cumulative 125.9 hours Start 2024.04.06 @ 23:09:14 End 2024.04.07 @ 00:44:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9ca19aab-802e-4176-81fc-1f91e20b012c