Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 15:24:26

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (1105)     1105
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3025

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             371/550
Matter                     160/300
Energy                     153/280
System Corruption          0%
Temperature                Critical (681)
Movement                   Flying (178) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (3) -------
           Particle Cannon
           Particle Cannon
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Heavy Ion Engine
  Improved Hover Unit
  Improved Targeting Computer
  Improved EM Shotgun
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           Particle Cannon
           Particle Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
  Improved Hover Unit
  Improved Targeting Computer
  Improved EM Shotgun
  Advanced Beam Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             36   | 6   4   17  9   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   3   4   
    Treads                 4    | .   .   3   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  10   | 1   1   7   1   
    Device                 5    | .   1   3   1   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   3   5   4   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          8    | .   2   4   2   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 7    | .   .   1   6   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   90  96  93  
  Engine                   11   | .   14  11  9   
  Treads                   14   | .   .   17  21  
  Leg                      9    | .   28  4   .   
  Device                   13   | .   5   15  17  
  Storage                  11   | .   14  11  9   
  Processor                5    | .   .   6   9   
  Protection               4    | .   .   7   .   
  Energy Gun               3    | .   5   .   8   
  Energy Cannon            13   | .   8   17  9   
  Ballistic Gun            1    | .   5   .   .   
  Launcher                 6    | .   8   4   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  18  40  40  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  2    | 2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         12   | 7   8   13  15  
  Most Carried             12   | 2   8   12  12  
  Average Carried          7    | 1   4   8   10  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            11   | 2   5   11  6   

 Class Distribution 
--------------------
 40% | Mutant
 38% | Scavenger-Mutant
 19% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           520  | 223 107 190 .   
  Remotely                 100  | .   .   100 .   
Salvage Created            1185 | .   50  788 347 
  Parts                    79   | .   4   50  25  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  24   | .   2   16  6   
  Guns                     1    | .   .   .   1   
  Cannons                  12   | .   .   10  2   
  AOE                      9    | .   2   6   1   
Classes Destroyed          9    | .   1   5   3   
  Builder                  5    | .   .   3   2   
  Hauler                   2    | .   .   2   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   .   .   1   
  Grunt                    16   | .   2   11  3   
  Duelist                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
  Specialist               2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           11   | .   2   11  4   
  Combat Bots Only         8    | .   2   8   3   
Max Kills in Single Turn   3    | .   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        109  | .    4    46   59   
  Missed                   28   | .    1    16   11   
Damage Taken               1411 | .    37   575  799  
  Core                     231  | .    12   40   179  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  95   90   .    
Volleys Fired              73   | .    3    47   23   
  Largest                  3    | .    2    2    3    
  Hottest                  204  | .    90   136  204  
Shots Fired                139  | .    6    81   52   
  Gun                      17   | .    .    .    17   
  Cannon                   109  | .    3    77   29   
  Launcher                 13   | .    3    4    6    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  109  | .    3    77   29   
  Explosive                13   | .    3    4    6    
  Electromagnetic          17   | .    .    .    17   
  Robot Hit Streak         10   | .    3    10   8    
  Robot Miss Streak        8    | .    1    8    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           83   | .    3    41   39   
  Core Hits                48   | .    4    25   19   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Meltdown               1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2828 | .    140  1539 1149 
  Guns                     256  | .    .    .    256  
  Cannons                  1324 | .    17   895  412  
  Explosions               1248 | .    123  644  481  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1467 | .    17   895  555  
  Explosive                1105 | .    123  644  338  
  Electromagnetic          256  | .    .    .    256  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    14   7    
  Projectiles              20   | .    .    14   6    
  Explosions               1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      162  | .    .    162  .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        672  | .    111  373  672  
  Average Temperature      144  | .    59   98   265  
  Received Heat Transfer   429  | .    21   183  225  
  Effects                  6    | .    .    .    6    
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         2555 | .    37   1628 890  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             513  | .   79  513 327 
  Initial                  178  | .   .   33  178 
  Average                  204  | .   38  300 210 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         54   | 100 100 24  64  
  Level 1                  30   | .   .   46  35  
  Level 2                  14   | .   .   28  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   4   18  8   
  Peak Tracking Total      5    | .   4   5   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   5   1   .   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   16  3   .   
  Successful               6    | .   5   1   .   
  Failed                   13   | .   11  2   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   16  3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Locate Traps             2    | .   2   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   1   .   
  Full Trace Events        4    | .   3   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1047 | 64  241 538 204 
Spaces Moved               542  | 44  180 245 73  
  Core                     6    | 6   .   .   .   
  Treads                   243  | .   .   170 73  
  Legs                     293  | 38  180 75  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 
  Average Speed            138  | 122 120 147 162 
  Slowest Speed            240  | 190 120 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 5   32  24  9   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          108  | .   9   64  35  
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      105  | .   9   64  32  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      703  | 51  199 340 113 
  Wait                     10   | .   .   6   4   
  Move                     540  | 43  180 244 73  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 2   7   14  3   
  Fast Attach              12   | 6   1   5   .   
  Attach                   13   | .   .   5   8   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   3   7   1   
  Drop                     18   | .   5   12  1   
  Fire                     73   | .   3   47  23  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 17)
  145 | -10/Materials | Discovered new exit (range 17)
  303 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Utility x2
  493 | -9/Materials  | Destroyed 8 combat bots
  696 | -9/Materials  | Discovered new exit (range 16)
  707 | -9/Materials  | Build established: Scavenger-Mutant
  841 | -9/Materials  | Identified exit to Materials
  844 | -9/Materials  | Entered another Materials area
  844 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1048 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01031_ U-05 Engineer builds a Door.
01031_ H-55 Commando IFF system glitched.
01032_ U-05 Engineer builds a Wall.
01034_ Penetrated by Slug.
01035_ U-05 Engineer builds a Door.
01037_ U-05 Engineer builds a Wall.
01037_ Penetrated by Slug.
01037_ U-05 Engineer builds a Wall.
01038_ H-55 Commando destroyed.
01039_ U-05 Engineer builds a Wall.
01041_ U-05 Engineer lays Concrete.
01042_ G-47 Trooper destroyed.
01042_ U-05 Engineer lays Concrete.
01042_ U-05 Engineer builds a Wall.
01043_ M-13 Machinist repairs Welding Torch.
01043_ U-05 Engineer lays Concrete.
01045_ M-13 Machinist repairs Wheel.
01046_ Power failure, Hvy. Ion Engine shutdown.
01046_ Overheating: VTOL Module damaged (-8).
01047_ Overheating: Energy bleed (-20).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralThermicPendant
  Manual?         0
Play Time         00:15:34
  Cumulative      44.0 hours
  Start           2024.04.25 @ 15:08:13
  End             2024.04.25 @ 15:24:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           56
  Adventurer      16
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6e1c952-488c-46c4-92f4-2db11b973fea