Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.25 @ 21:43:40 Player: iwiws Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (975) 975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2870 Bonus ------- None Cogmind --------- Core Integrity 477/550 Matter 226/300 Energy 250/250 System Corruption 0% Temperature Cool (30) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Nuclear Core Light Treads Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Heat Sink Heat Sink Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle High-powered Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Nuclear Core Light Treads Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Heat Sink Heat Sink Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating EM Pulse Gun Beam Rifle Beam Rifle Beam Rifle High-powered Shotgun Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 10 7 15 13 Power 5 | 2 . 1 2 Engine 5 | 2 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 16 | 6 . 7 3 Treads 10 | . . 7 3 Leg 4 | 4 . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 1 5 6 Device 3 | . . 2 1 Storage 2 | . 1 1 . Processor 4 | . . 1 3 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 12 | 2 6 2 2 Energy Gun 4 | . 1 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 3 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 71 97 99 Engine 10 | . 14 11 8 Treads 29 | . . 34 36 Leg 8 | . 28 7 . Device 1 | . . . 2 Storage 8 | . . 9 9 Processor 7 | . . 7 10 Protection 6 | . . 3 13 Energy Gun 12 | . 1 13 16 Ballistic Gun 8 | . 23 8 . Peak Build Rating 23 | 5 6 16 23 Average Rating 13 | 3 5 12 20 On Entrance 6 | . 5 5 16 Naked Turns . | . . . . Heaviest Build 97 | 8 88 94 97 Greatest Support 80 | 20 20 80 80 Greatest Overweight (x) 4 | . 4 2 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 20 | 5 5 23 25 Most Carried 25 | 5 4 25 23 Average Carried 15 | 2 3 17 20 Final Capacity 25 | 5 5 25 25 Final Carried 23 | 3 3 23 19 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 709 | 316 56 226 111 Remotely . | . . . . Salvage Created 1115 | 80 73 571 391 Parts 84 | 8 7 43 26 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 31 | 1 4 16 10 Guns 24 | 1 3 14 6 Cannons 1 | . 1 . . AOE 4 | . . . 4 Classes Destroyed 10 | 2 1 3 4 Worker 1 | . . . 1 Builder 3 | . . . 3 Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Watcher 5 | . . 3 2 Swarmer 16 | . 3 9 4 Grunt 8 | 1 1 2 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 9 | 3 4 4 9 Combat Bots Only 5 | 1 4 4 5 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 232 | 2 19 85 126 Missed 67 | 1 6 21 39 Damage Taken 1685 | 8 80 544 1053 Core 146 | . 19 54 73 Absorbed by Shields . | . . . . Ignored by Resistances 497 | 2 28 165 302 Core Remaining (%) 92 | 100 92 86 . Volleys Fired 99 | 5 15 47 32 Largest 2 | 2 2 2 2 Hottest 140 | 40 140 112 112 Shots Fired 178 | 10 21 94 53 Gun 162 | 10 13 94 45 Cannon . | . . . . Launcher 8 | . . . 8 Special 8 | . 8 . . Kinetic 54 | 10 6 38 . Thermal 116 | . 15 56 45 Explosive 8 | . . . 8 Electromagnetic . | . . . . Robot Hit Streak 15 | 3 6 13 15 Robot Miss Streak 4 | 1 1 4 2 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 123 | 6 12 67 38 Core Hits 60 | 4 5 27 24 Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 7 | 1 . 3 3 Burn 6 | . . 3 3 Destroy 1 | 1 . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2490 | 73 172 872 1373 Guns 1621 | 73 100 872 576 Cannons . | . . . . Explosions 797 | . . . 797 Melee . | . . . . Ramming . | . . . . Kinetic 407 | 73 44 290 . Thermal 1648 | . 128 582 938 Explosive 435 | . . . 435 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 162 | . 2 . 160 Projectiles 2 | . 2 . . Explosions 160 | . . . 160 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 99 | . . . 99 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 400 | 6 223 326 400 Average Temperature 107 | 6 51 108 135 Received Heat Transfer 735 | 6 12 168 549 Effects 6 | . 1 . 5 Shutdowns 1 | . . . 1 Energy Bleed 2 | . 1 . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 8 | . . 6 2 Heat Transferred 3744 | . 275 1702 1767 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 223 | 30 109 223 222 Initial 16 | . 16 . 16 Average 89 | 7 77 93 100 Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 84 92 Level 1 9 | . . 15 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | 1 5 24 20 Peak Tracking Total 7 | 1 3 4 7 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 2 | . . 2 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 3 6 2 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 2 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 42 | . 11 15 16 Successful 33 | . 8 10 15 Failed 9 | . 3 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 21 | . 8 10 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 3 5 . Scanalyzers 13 | . . . 13 Garrison Access . | . . . . Terminal Hacks 13 | . 5 6 2 Record 7 | . 3 3 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . . 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Recall Investigation 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 3 4 . Recycle Component 3 | . 1 2 . Process 2 | . 1 1 . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer 13 | . . . 13 Insert Component 7 | . . . 7 Analyze 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 5 2 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . 1 2 . Recycled Matter 176 | . 107 69 . Retrieved Matter 107 | . 107 . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . . 6 Part Schematics Acquired 6 | . . . 6 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2768 | 139 435 1280 914 Spaces Moved 1186 | 100 303 449 334 Core 22 | 22 . . . Treads 735 | . . 401 334 Legs 420 | 69 303 48 . Wheels 9 | 9 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 240 Average Speed 198 | 101 122 239 240 Slowest Speed 400 | 120 400 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 32 38 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . 4 . . Terrain Destroyed 87 | . 4 . 83 Melee . | . . . . Projectile 7 | . 4 . 3 AOE 80 | . . . 80 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1415 | 128 328 569 390 Wait . | . . . . Move 1183 | 99 302 448 334 Hop . | . . . . Pick Up 62 | 11 2 43 6 Fast Attach . | . . . . Attach 16 | 5 2 6 3 Detach 1 | . 1 . . Swap 29 | 5 5 9 10 Drop 25 | 3 1 16 5 Fire 99 | 5 15 47 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 140 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 14) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Propulsion x2 964 | -9/Materials | Build established: Scavenger-Mutant 1349 | -9/Materials | Build established: Mutant 1708 | -9/Materials | Discovered new exit (range 14) 1855 | -9/Materials | Entered another Materials area 1855 | -8/Materials | Evolved 2 slots: Utility x2 2101 | -8/Materials | Discovered new exit (range 16) 2769 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Overheating: Energy bleed (-24). R-06 Scavenger collects Particle Gun. U-05 Engineer destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Critical hit (Burn: +37). The unstable cave ceiling collapses. Critical hit (Burn: +37). Material Processor disabled. Imp. Light Armor Plating destroyed. Grenade Launcher destroyed. Lgt. Treads destroyed. 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""" #????????????????????? | | ??????????????????#! #????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 160 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Loot Pinata Novice Programmer One Hack Too Far Risk Taker Challenges ------------ None Game ------ Seed LobotomyFieldShielding Manual? 0 Play Time 00:55:08 Cumulative 0.8 hours Start 2025.03.25 @ 18:47:34 End 2025.03.25 @ 21:43:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1ac5c89a-ecdb-4c19-8e8e-6ab1ac5b3c72