Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.12 @ 20:13:02 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1192) 1192 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2897 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 270/280 System Corruption 3% Temperature Hot (280) Movement Treading (260) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (20) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Small Storage Unit Large Storage Unit High-capacity Matter Pod (200) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Small Laser Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Small Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Small Laser Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 45 | . 6 . 10 29 Power 3 | . . . 1 2 Engine 3 | . . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | . 2 . 6 9 Treads 16 | . 2 . 6 8 Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 . 2 7 Device . | . . . . . Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 9 | . 1 . 2 6 Artifact . | . . . . . Weapon 14 | . 2 . 1 11 Energy Gun 6 | . 2 . 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . . . . 7 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 12 | . . . 6 6 Power 2 | . . . 1 1 Propulsion 3 | . . . 2 1 Utility 5 | . . . 2 3 Weapon 2 | . . . 1 1 Highest Loss Streak 5 | . . . 2 5 Average Slot Usage (%) 94 | . 93 100 93 96 Engine 11 | . 14 14 9 9 Treads 26 | . 16 28 31 32 Leg 4 | . 11 . . . Storage 13 | . 16 14 11 11 Protection 14 | . 5 14 19 20 Energy Gun 15 | . 28 28 22 . Ballistic Gun 8 | . . . . 20 Naked Turns . | . . . . . Heaviest Build 61 | 12 32 32 37 61 Greatest Support 63 | 20 40 40 60 63 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 Average Capacity 15 | . 12 15 15 19 Most Carried 20 | . 15 15 14 20 Average Carried 14 | . 11 15 13 16 Final Capacity 20 | 8 15 15 15 20 Final Carried 18 | 6 15 15 12 18 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1401 | 143 287 47 157 767 Remotely . | . . . . . Salvage Created 2020 | . 310 82 406 1222 Parts 129 | . 26 1 21 81 Haulers Intercepted 7 | . 2 . . 5 Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 36 | . 9 2 8 17 Guns 36 | . 9 2 8 17 Classes Destroyed 10 | . 4 . 3 3 Worker 4 | . . . 1 3 Builder 2 | . . . . 2 Hauler 7 | . 2 . . 5 Recycler 2 | . . . . 2 Operator 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 10 | . 6 . . 4 Grunt 15 | . 3 2 5 5 Duelist 1 | . . . 1 . Sentry 10 | . . . 2 8 Best Kill Streak 7 | . 2 2 4 7 Combat Bots Only 5 | . 2 2 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 3095 | . 235 99 1267 1494 Core 469 | . 25 33 247 164 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 76 . . Volleys Fired 198 | . 51 5 44 98 Largest 2 | . 2 2 2 2 Hottest 90 | . 80 80 80 90 Shots Fired 391 | . 102 10 87 192 Gun 391 | . 102 10 87 192 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 180 | . . . . 180 Thermal 199 | . 102 10 87 . Explosive . | . . . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 21 | . 8 11 9 21 Robot Miss Streak 3 | . 3 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 260 | . 60 7 53 140 Core Hits 95 | . 20 5 18 52 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3087 | . 659 86 589 1753 Guns 3048 | . 651 84 582 1731 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 39 | . 8 2 7 22 Kinetic 1566 | . . . . 1566 Thermal 1317 | . 651 84 582 . Explosive . | . . . . . Electromagnetic 165 | . . . . 165 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . 3 Average Corruption 3 | . 3 4 . 2 Corruption Purged . | . . . . . Effects 24 | . 6 1 . 17 Message Errors 9 | . 2 . . 7 Matter Fused 7 | . 2 . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . 1 1 . 2 Data Loss (minor) 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . . 1 3 1 Targets Rammed 8 | . 3 1 3 1 Kicked 3 | . 3 . . . Crushed . | . . . . . Highest Temperature 651 | . 170 222 651 262 Average Temperature 117 | . 58 120 227 53 Received Heat Transfer 951 | . 42 57 294 558 Effects 22 | . . . 20 2 Energy Bleed 4 | . . . 4 . Interference 4 | . . . 2 2 Matter Decay 2 | . . . 2 . Short Circuit 2 | . . . 2 . Damage (minor) 7 | . . . 7 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 3025 | . 1500 200 1325 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 261 | . 215 84 237 261 Initial 32 | . . 19 32 29 Average 87 | . 59 74 106 102 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 85 | . 90 100 81 82 Level 1 14 | . 9 . 18 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . . 2 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 4 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 20 2 18 24 Peak Tracking Total 8 | . 5 2 6 8 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 7 | . 2 . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 14 | . 4 . 1 9 Terminals 11 | . 3 . 1 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 9 . 3 24 Successful 22 | . 2 . 2 18 Failed 14 | . 7 . 1 6 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 15 | . 4 . . 11 Terminals 32 | . 8 . 3 21 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 1 . 2 14 Part Schematic 2 | . . . . 2 Prototype ID Bank 2 | . 1 . . 1 Open Door 2 | . . . . 2 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . . . . 1 Unreport Threat 3 | . . . . 3 Locate Traps 1 | . . . . 1 Security Status 1 | . . . 1 . Recall Investigation 1 | . . . . 1 Hauler Manifests 2 | . . . . 2 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Tunnel 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 . 1 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 36 | . . . . 36 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2460 | . 893 47 505 1015 Spaces Moved 878 | 1 303 20 180 374 Core . | . . . . . Treads 760 | . 187 20 180 373 Legs 117 | 1 116 . . . Wheels 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 130 Average Speed 161 | 120 144 160 170 170 Slowest Speed 360 | 120 160 160 260 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 57 6 23 58 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1540 | . 660 25 288 567 Wait 360 | . 270 . 51 39 Move 875 | . 302 19 180 374 Hop . | . . . . . Pick Up 29 | . 17 . 1 11 Fast Attach 14 | . 2 . 1 11 Attach 12 | . 2 . 6 4 Detach . | . . . . . Swap 19 | . 2 . 3 14 Drop 26 | . 11 . . 15 Fire 198 | . 51 5 44 98 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 3 . . . Crush 4 | . . 1 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 10) 476 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Discovered new exit (range 13) 894 | -10/Materials | Entered Mines 921 | -10/Mines | Discovered new exit (range 4) 931 | -10/Mines | Assembled infested the area 941 | -10/Mines | Entered Materials 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1197 | -9/Materials | Core integrity fell below 50% 1395 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Identified exit to Storage 1446 | -9/Materials | Entered Storage 1513 | -9/Storage | Repaired Broken Lgt. Treads 1985 | -9/Storage | Core integrity fell below 20% 2051 | -9/Storage | Build established: Scavenger-Mutant 2364 | -9/Storage | Discovered new exit (range 14) 2461 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02433_ S-10 Pest destroyed. 02434_ Acquired 10 matter. 02438_ Assault Rifle destroyed. 02439_ S-10 Pest destroyed. 02444_ Critical hit (Burn: +37). 02444_ K-01 Serf collects debris. 02449_ K-01 Serf destroyed. 02450_ Acquired 25 matter. 02450_ A-02 Transporter suffers critical hit (Destroy). 02450_ K-01 Serf collects debris. 02452_ Imp. Treads destroyed. 02453_ Hrd. Light Armor Plating destroyed. 02453_ K-01 Serf collects debris. 02455_ Heat Sink fried. 02455_ Imp. Ion Engine fried. 02455_ Y-45 Defender destroyed. 02456_ Acquired 21 matter. 02457_ K-01 Serf collects debris. 02459_ Overheating: System interference. 02459_ Imp. EM Shotgun temporarily disabled. 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T # + + """ # ?????? | | ??????? ###########+##="""" " # ?????? | | ??????? #?????# # " "" " / ?????? | | ??????? ##?????# """" #|" "" " # ???### | | ??????? #??????# """" # " """" # ??? | | ??????? #??????# """" # """ # ???# | | ??????? #??????# """" # + ???# | | ??????? #??????# #+##########+#???# | | ??????? #??????########!#????# ???# | | ??????? #??????######## #????# ???# | | ??????? #??????# ^^T #!#????# ???# | | ??????? < #??????#^ #*#????# ???# | | ??????? #??????# # #????# ???# | | ???????####??????#^ == + #????# ???# | | ?????????????????# =! # #????# ???# | | ?????????????????#= # #????# ???+ | | ?????????????????######## #????#######???# | | ?????????????????# # #??????#####???# | | ?????????????????# """ # ######## ![##### | | ?????????????????# """ [ ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Storage | Hacked Med. Storage Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularActuatorScanner Manual? 0 Play Time 00:18:43 Cumulative 380.1 hours Start 2021.06.12 @ 18:33:07 End 2021.06.12 @ 20:13:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 148 Adventurer 112 Explorer 103 Win Type - Total 26 Types 18/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc60854e-a98d-43c5-886f-cea3944a9282