Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 01:55:04

Player: Occam

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (36)      180
Value Destroyed (1120)     1120
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 5220

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             441/850
Matter                     291/300
Energy                     195/300
System Corruption          8%
Temperature                Critical (570)
Movement                   Treading (560) Ox5
Location                   -6/Waste

 Parts 
-------
>              --- POWER (1) --------
               Angular Momentum Engine
>              --- PROPULSION (4) ---
         Light Treads
>              --- UTILITY (7) ------
               Scrap Suit
      Improved Heat Sink
               Huge Storage Unit
      Improved Targeting Computer
>              --- WEAPON (3) -------
     Overtuned Pulse Rifle
>              --- INVENTORY (25) ---
               Angular Momentum Engine
               Angular Momentum Engine
         Heavy Treads
       Compact Wheel
       Compact Wheel
               Structural Scanner
               Deep Structural Scanner
      Improved Signal Interpreter
      Improved Terrain Scanner
  Experimental Terrain Scan Processor
               Seismic Detector
               Kinecellerator
         Light Armor Plating
     Makeshift Hacking Suite
     Makeshift Hacking Suite
               Mapping Drone Bay (3/3)
               Thermic Laser
     Overtuned Beamcaster
     Overtuned Barrage Gun
               Grenade Launcher
               Rocket Array
               CPS Tube (2)
               Power Sword
               DRS Beacon (Ready)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
     Overtuned Treads
     Overtuned Medium Treads
     Overtuned Medium Treads
>              --- UTILITY ----------
               Scrap Suit
      Improved Heat Sink
               Huge Storage Unit
               IFF Parser
      Improved Targeting Computer
      Hardened Light Armor Plating
>              --- WEAPON -----------
     Overtuned Pulse Rifle
               Thermic Laser
     Overtuned Beamcaster
>              --- INVENTORY --------
               Angular Momentum Engine
               Angular Momentum Engine
       Compact Wheel
       Compact Wheel
               Structural Scanner
               Deep Structural Scanner
      Improved Signal Interpreter
      Improved Terrain Scanner
  Experimental Terrain Scan Processor
               Seismic Detector
               Kinecellerator
         Light Armor Plating
     Makeshift Hacking Suite
     Makeshift Hacking Suite
               Mapping Drone Bay
               Plasma Rifle
               Thermic Laser
     Overtuned Barrage Gun
               Grenade Launcher
               Rocket Array
               CPS Tube
               Power Sword
               DRS Beacon
[Rating: 64]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was 
Slots Evolved              8    | .   .   .   .   8   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  5    | .   .   .   .   5   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             33   | 1   12  2   8   10  .   
  Power                    3    | .   2   .   .   1   .   
    Engine                 3    | .   2   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   3   .   4   3   .   
    Treads                 7    | .   2   .   2   3   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  2    | .   1   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   1   1   5   .   
    Device                 7    | 1   2   .   1   3   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | .   4   1   3   1   .   
    Energy Gun             5    | .   2   .   2   1   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   4   .   .   2   2   
  Power                    2    | .   2   .   .   .   .   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   2    | .   1   .   .   .   1   
  Highest Loss Streak      3    | .   3   .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            19   | 6   12  21  22  21  22  
  Power                    2    | 1   2   4   2   1   2   
  Propulsion               4    | 4   2   4   5   2   2   
  Utility                  5    | .   2   5   6   10  11  
  Weapon                   5    | 1   4   7   6   5   6   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             40   | .   6   2   21  1   10  
  Power                    7    | .   1   .   3   1   2   
  Propulsion               6    | .   2   .   4   .   .   
  Utility                  9    | .   1   .   3   .   5   
  Weapon                   15   | .   1   2   10  .   2   
  Tool/Special             3    | .   1   .   1   .   1   
Average Slot Usage (%)     95   | .   99  100 96  86  76  
  Engine                   12   | .   13  14  14  6   6   
  Treads                   13   | .   10  14  12  24  24  
  Leg                      1    | .   8   .   .   .   .   
  Wheel                    12   | .   8   14  15  .   .   
  Device                   12   | .   13  4   12  17  13  
  Storage                  12   | .   14  14  13  6   6   
  Protection               1    | .   .   9   .   3   .   
  Energy Gun               14   | .   21  14  12  17  18  
  Energy Cannon            6    | .   1   13  8   .   .   
  Ballistic Gun            1    | .   3   .   .   2   .   
  Ballistic Cannon         2    | .   .   .   5   .   .   
Peak Build Rating          64   | 7   12  12  27  64  57  
  Average Rating           18   | 6   9   10  14  59  55  
  On Entrance              19   | 6   7   12  11  27  56  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             116  | 14  90  92  92  116 109 
  Greatest Support         88   | 20  40  16  32  88  88  
  Greatest Overweight (x)  5    | .   5   5   5   1   1   
  Average Overweight (x)   3    | .   3   5   3   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 8   19  25  24  25  25  
  Most Carried             25   | 6   22  25  25  23  25  
  Average Carried          20   | 6   12  22  23  22  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   21  24  25  23  25  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scrapper

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Subcaves
   Mutant | -9/Scraptown
 Scrapper | -6/Factory
 Scrapper | -6/Waste

 Resources                      | -11 -10 -10 -9  -6  -6  
-----------                Run  | Yrd Mat Sub Scr Fac Was 
Matter Collected           985  | 234 257 80  140 267 7   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1791 | 129 625 54  .   448 535 
  Parts                    64   | 4   39  6   .   9   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was 
Combat Hostiles Destroyed  27   | .   13  2   .   10  2   
  Guns                     24   | .   13  1   .   8   2   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          10   | 2   6   1   .   .   1   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   3   .   .   1   .   
  Swarmer                  6    | .   3   .   .   3   .   
  Grunt                    17   | .   10  .   .   7   .   
  Compactor                2    | .   .   .   .   .   2   
  Subdweller               2    | .   .   2   .   .   .   
Best Kill Streak           4    | 2   4   2   .   3   2   
  Combat Bots Only         3    | .   3   2   .   3   2   
Max Kills in Single Turn   2    | 1   2   1   .   1   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Was  
Hostile Shots Fired        143  | .    81   9    .    51   2    
  Missed                   29   | .    16   4    .    9    .    
  Hits                     114  | .    65   5    .    42   2    
    Melee                  2    | .    .    .    .    .    2    
    Projectile             112  | .    65   5    .    42   .    
  Critical Strikes         3    | .    2    .    .    1    .    
Damage Taken               1983 | .    795  109  .    994  85   
  Core                     627  | .    148  70   .    373  36   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    32   .    .    10   20   
Core Remaining (%)         56   | 100  .    .    12   .    .    
Volleys Fired              124  | 8    56   8    .    36   16   
  Largest                  3    | 2    2    2    .    3    3    
  Hottest                  250  | 60   125  125  .    250  240  
Shots Fired                270  | 16   110  10   .    88   46   
  Gun                      250  | 16   98   2    .    88   46   
  Cannon                   15   | .    12   3    .    .    .    
  Launcher                 5    | .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  47   | 8    29   .    .    10   .    
  Thermal                  218  | 8    81   5    .    78   46   
  Explosive                5    | .    .    5    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         24   | 8    9    2    .    20   24   
  Robot Miss Streak        5    | 4    5    2    .    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           181  | 10   70   2    .    62   37   
  Core Hits                77   | 3    34   5    .    25   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         17   | .    .    .    .    12   5    
    Burn                   17   | .    .    .    .    12   5    
Melee Attacks              1    | .    1    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3401 | 115  966  239  .    1275 806  
  Guns                     3054 | 115  859  17   .    1257 806  
  Cannons                  124  | .    107  17   .    .    .    
  Explosions               205  | .    .    205  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    18   .    
  Kinetic                  445  | 63   232  .    .    150  .    
  Thermal                  2733 | 52   734  34   .    1107 806  
  Explosive                205  | .    .    205  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1047 | .    342  .    .    1047 643  
  Average Temperature      223  | .    101  .    .    307  248  
  Received Heat Transfer   690  | .    447  18   .    225  .    
  Effects                  49   | .    4    .    .    36   9    
    Shutdowns              10   | .    .    .    .    8    2    
    Energy Bleed           7    | .    .    .    .    5    2    
    Interference           16   | .    4    .    .    7    5    
    Matter Decay           4    | .    .    .    .    4    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    3    .    
    Damage (major)         5    | .    .    .    .    5    .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Melted             10   | .    2    .    .    7    1    
  Heat Transferred         8176 | 125  1627 74   .    3900 2450 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             172  | 5   172 .   .   80  28  
  Initial                  28   | .   .   .   .   .   28  
  Average                  44   | 3   55  .   .   29  11  
Influence Increases        721  | 10  437 .   .   274 .   
  Destroy 0b10 Robot/C     460  | .   260 .   .   200 .   
  Destroy 0b10 Robot/NC    45   | 10  30  .   .   5   .   
  Destroy Leader           108  | .   56  .   .   52  .   
  Successful Hack          43   | .   43  .   .   .   .   
  Destroy Structure        5    | .   3   .   .   2   .   
  Lose Combat Pursuer      60   | .   45  .   .   15  .   
Influence Decreases        721  | 10  417 20  .   194 80  
  Entered New Map          62   | .   .   10  .   .   52  
  Time Decay               609  | 10  387 10  .   174 28  
  Lost Part                50   | .   30  .   .   20  .   
Squads Dispatched          8    | .   1   .   .   7   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Was 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   23  2   .   13  4   
  Peak Tracking Total      5    | .   5   2   .   3   2   
  Tactical Retreats        3    | .   2   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Was 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -6  -6  
----------                 Run  | Yrd Mat Sub Scr Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Was 
Machines Accessed          14   | .   7   .   6   1   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                56   | .   27  .   28  1   .   
  Successful               47   | .   18  .   28  1   .   
  Failed                   8    | .   8   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   17   | .   16  .   .   1   .   
  Terminals                23   | .   23  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             38   | .   10  .   28  .   .   
  Record                   28   | .   .   .   28  .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   .   1   .   
  Terminals                4    | .   4   .   .   .   .   
    Botnet                 4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
    Fedlink                1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -6  -6  
------------               Run  | Yrd Mat Sub Scr Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -6  -6  
--------                   Run  | Yrd Mat Sub Scr Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Was  
Active Infowar (turns)     3820 | 19   812  .    2720 269  .    
  IFF                      932  | .    .    .    663  269  .    
  Structural               2297 | .    157  .    2057 83   .    
  Seismic                  674  | 19   655  .    .    .    .    
Robot Analysis Total       4    | .    4    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    2    .    .    
Drone Launches             .    | .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Was  
Turns Passed               5409 | 48   1246 360  3110 552  93   
Spaces Moved               2862 | 19   482  176  1975 187  23   
  Core                     252  | .    .    .    252  .    .    
  Treads                   241  | .    31   .    .    187  23   
  Legs                     137  | 19   118  .    .    .    .    
  Wheels                   2232 | .    333  176  1723 .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  175  50   180  180  
  Average Speed            157  | 120  161  175  152  180  180  
  Slowest Speed            190  | 120  190  175  175  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    69   18   92   5    29   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     5    | .    .    1    4    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             9    | .    .    .    9    .    .    
Spaces Dug                 1    | .    1    .    .    .    .    
Terrain Destroyed          11   | .    1    9    .    1    .    
  Melee                    1    | .    1    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      9    | .    .    9    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Was  
Total                      3568 | 27   836  218  2084 356  47   
  Wait                     385  | .    254  23   .    101  7    
  Move                     2858 | 18   481  175  1974 187  23   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  88   | .    20   6    54   7    1    
  Fast Attach              10   | 1    3    .    4    2    .    
  Attach                   19   | .    5    .    7    7    .    
  Detach                   11   | .    2    .    4    5    .    
  Swap                     21   | .    11   3    3    4    .    
  Drop                     50   | .    3    3    38   6    .    
  Fire                     124  | 8    56   8    .    36   16   
  Melee                    1    | .    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac x2 / Low x2)
-6/Waste

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 3)
   49 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Central database locked down
  429 | -10/Materials | Lost 3 parts (1p1n1w)
  460 | -10/Materials | Discovered new exit (range 14)
  799 | -10/Materials | Repaired Seismic Detector
  828 | -10/Materials | Repaired Ion Engine
  888 | -10/Materials | Discovered new exit (range 14)
 1063 | -10/Materials | Discovered new exit (range 3)
 1173 | -10/Materials | Core integrity fell below 50%
 1279 | -10/Materials | Discovered new exit (range 9)
 1295 | -10/Materials | Entered Subcaves
 1296 | -10/Subcaves  | Approached by a straggling Scientist
 1325 | -10/Subcaves  | Core integrity fell below 20%
 1451 | -10/Subcaves  | Learned location of Storage (-9)
 1637 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 1655 | -10/Subcaves  | Entered Scraptown
 1992 | -9/Scraptown  | Discovered new exit (range 11)
 2137 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 2142 | -9/Scraptown  | Learned 8 Research zone layouts
 2144 | -9/Scraptown  | Learned Factory security intel
 2169 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2191 | -9/Scraptown  | Visited Red Mages
 2225 | -9/Scraptown  | Visited CPS Storage
 2270 | -9/Scraptown  | Visited Bundlers
 2698 | -9/Scraptown  | Visited UFD Registry
 2737 | -9/Scraptown  | Visited TADAMA
 2784 | -9/Scraptown  | Visited Awakened
 2865 | -9/Scraptown  | Visited Symbiants
 2924 | -9/Scraptown  | Registered with UFD as "Fluxback"
 2984 | -9/Scraptown  | Visited Modified Component R&D
 3149 | -9/Scraptown  | Visited Derelict Rescue Squad
 3178 | -9/Scraptown  | Found DRS Beacon
 3217 | -9/Scraptown  | Visited Abandonware Association
 3235 | -9/Scraptown  | Learned abandonware demo "ERRANTS.EXE"
 3581 | -9/Scraptown  | Visited Supply Room
 3640 | -9/Scraptown  | Visited Infowarlord's Domain
 3653 | -9/Scraptown  | Found Exp. Terrain Scan Processor
 3682 | -9/Scraptown  | Visited Scrapoid Research Area
 3834 | -9/Scraptown  | Visited Research Penetration Think Tank
 3871 | -9/Scraptown  | Visited Junk Repository
 3980 | -9/Scraptown  | Visited Cartography Club
 4121 | -9/Scraptown  | Found Scrap Suit
 4229 | -9/Scraptown  | Found Surveybot 17 Chip
 4275 | -9/Scraptown  | Learned location of Warlord (-5)
 4275 | -9/Scraptown  | Learned location of Archives (-5)
 4275 | -9/Scraptown  | Learned location of Hub_04(d) (-5)
 4275 | -9/Scraptown  | Learned location of Testing (-3)
 4275 | -9/Scraptown  | Learned 12 Factory zone layouts
 4275 | -9/Scraptown  | Learned 8 Research zone layouts
 4275 | -9/Scraptown  | Learned 8 Access zone layouts
 4275 | -9/Scraptown  | Learned 4 Recycling zone layouts
 4275 | -9/Scraptown  | Learned 4 Armory zone layouts
 4275 | -9/Scraptown  | Learned location of 1 exit from Factory
 4275 | -9/Scraptown  | Learned location of 2 exits from Upper Caves
 4275 | -9/Scraptown  | Learned location of 2 exits from Proximity Caves
 4295 | -9/Scraptown  | Found Deep Structural Scanner
 4674 | -9/Scraptown  | Met Optimus
 4674 | -9/Scraptown  | Accepted into 0bPrime
 4731 | -9/Scraptown  | Civil war broke out across Scraptown
 4753 | -9/Scraptown  | Discovered new exit (range 3)
 4765 | -9/Scraptown  | Entered Factory
 4765 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
 4766 | -6/Factory    | Identified exit to Lower Caves
 4767 | -6/Factory    | Identified exit to Factory
 4804 | -6/Factory    | Found Prototype Launcher
 4891 | -6/Factory    | Garrison activated, responded to threat
 5032 | -6/Factory    | Garrison activated, responded to threat
 5046 | -6/Factory    | Build established: Scrapper
 5253 | -6/Factory    | Loaded intel: 8 recycling unit locations
 5317 | -6/Factory    | Sucked down chute
 5317 | -6/Factory    | Entered Waste
 5323 | -6/Waste      | Spotted C-40 Crusher
 5332 | -6/Waste      | EMP discharged
 5340 | -6/Waste      | Destroyed C-40 Crusher
 5344 | -6/Waste      | Spotted C-40 Crusher
 5354 | -6/Waste      | Destroyed C-40 Crusher
 5358 | -6/Waste      | Spotted C-40 Crusher
 5363 | -6/Waste      | Spotted C-40 Crusher
 5365 | -6/Waste      | Spotted C-40 Crusher
 5405 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 5408 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5410 | -6/Waste      | Self-destructed

 Last Messages 
---------------
  Imp. Heat Sink.
05369_ Acquired Hvy. Treads.
05377_ Power failure, Angular Momentum Engine shutdown.
05382_ System corrupted: Matter fused (-9).
05391_ C-40 Crusher suffers critical hit (Burn).
05391_ C-40 Crusher overheating.
05404_ System corrupted: Heat flow error (+299).
05405_ Ovr. Medium Treads crushed. <x2>
05405_ Ovr. Treads crushed.
05406_ Power failure, Angular Momentum Engine shutdown.
05406_ Overheating: System interference.
05406_ Plasma Rifle temporarily disabled.
05406_ Thermic Laser temporarily disabled.
05408_ Overheating: Energy bleed (-36).
05408_ Thermic Laser crushed.
05408_ Plasma Rifle crushed.
05410_ Overheating: System interference.
05410_ Ovr. Pulse Rifle temporarily disabled.
05410_ Imp. Heat Sink temporarily disabled.
05410_ Imp. Targeting Computer temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#    #????????????????????? |
| ???????????????????????# =  #????????? ??????????? |
| ?????????????????????### @  ########    #????????? |
| ?????????????????????#   CC              ????????? |
| ?????????????????????#   CC!       =     ????????? |
| ?????????????????????#   CC              ????????? |
| ?????????????????????#   CC              ????????? |
| ?????????????????????###    ########    #????????? |
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| ?????????#          #??#    #????????????????????? |
| ?????????#          #??#    #????????????????????? |
| ?????????#          ####!  *########  ???????????? |
| ?????????#             *%                ????????? |
| ?????????# !            !                ????????? |
| ?????????#             %!                ????????? |
| ?????????#                              ?????????? |
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| ???????????????????????         ?????????????????? |
| ???????????????????????#    #####????????????????? |
| ????????????????????????    #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Seismic Detector | 30% | -10/Materials 
       Ion Engine | 70% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlexusSmallBiocell
  Manual?         0
Play Time         00:57:50
  Cumulative      607.8 hours
  Start           2025.05.18 @ 23:34:01
  End             2025.05.19 @ 01:55:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          279
  Rogue           135
  Adventurer      144
  Explorer        0
Win Type          -
  Total           10
  Types           4/1/4/1/0/0/0/0/0/0
Lore%             77
Gallery%          77
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 29dd2634-a800-4a4a-8816-ab46ec67ac32