Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.22 @ 20:19:55 Player: biogoob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (72) 360 Value Destroyed (2426) 2426 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2071) 2071 TOTAL SCORE: 11777 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 1513 MAIN.C Attacked Warlord 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source > --- PROPULSION (6) --- VTOL Module > --- UTILITY (9) ------ Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Point Defense Array Makeshift System Shield Improved System Shield > --- WEAPON (2) ------- Makeshift Sword Makeshift Sword > --- INVENTORY (10) --- Light Nuclear Core Nanoactuators Makeshift Transmission Jammer Neutron Cannon Autogun Railgun Railgun Makeshift Sword Power Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Improved Linear Gravjet Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- KE Penetrator Power Sword > --- INVENTORY -------- Light Nuclear Core Antigrav System Advanced Melee Analysis Suite Nanoactuators Makeshift Transmission Jammer Makeshift Armor Plating Force Field High-powered Shock Rifle Rocket Launcher Plasma Lance [Rating: 104] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun Wave Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Slots Evolved 12 | . . . 2 2 2 . . . . . 4 . . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 1 . . . . . 1 . . . . . . . Utility 7 | . . . 1 1 1 . . . . . 2 . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 150 | . 7 3 14 5 10 . 1 3 . 2 13 . 5 2 . 1 48 36 Power 12 | . . . 2 . 1 . . . . 1 1 . . . . . 2 5 Engine 5 | . . . 2 . 1 . . . . . . . . . . . . 2 Core 7 | . . . . . . . . . . 1 1 . . . . . 2 3 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 34 | . 2 . 5 1 4 . . 2 . 1 1 . 3 . . 1 8 6 Treads 9 | . 2 . 2 . . . . . . . . . . . . . 3 2 Leg 1 | . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 3 3 Flight 18 | . . . 3 1 4 . . 2 . 1 1 . 3 . . 1 1 1 Utility 68 | . 2 . 6 4 4 . . . . . 11 . 1 2 . . 25 13 Device 34 | . . . 1 1 2 . . . . . 6 . 1 1 . . 14 8 Storage 5 | . 1 . 2 1 . . . . . . . . . . . . 1 . Processor 9 | . . . 1 2 1 . . . . . 1 . . . . . 2 2 Hackware 5 | . . . . . . . . . . . 1 . . . . . 3 1 Protection 15 | . 1 . 2 . 1 . . . . . 3 . . 1 . . 5 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | . 3 3 1 . 1 . 1 1 . . . . 1 . . . 13 12 Energy Gun 5 | . . . 1 . . . . . . . . . . . . . 1 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 2 1 . . . . . . . . . . . . . . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 9 | . 1 2 . . . . 1 . . . . . . . . . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . . 1 . . . . 1 . . . 7 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . 5 Parts Lost 29 | . 1 . . . . . . . . . . . . . . 1 8 19 Power 4 | . . . . . . . . . . . . . . . . . . 4 Propulsion 12 | . . . . . . . . . . . . . . . . 1 4 7 Utility 10 | . . . . . . . . . . . . . . . . . 3 7 Weapon 3 | . 1 . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 6 | . 1 . . . . . . . . . . . . . . 1 3 6 Average Slot Usage (%) 89 | . 97 100 94 81 88 92 92 92 92 92 93 94 93 94 94 90 87 76 Engine 3 | . 14 14 11 9 7 7 7 7 7 3 . . . . . . . . Core 5 | . . . . . . . . . . 3 11 11 11 11 11 11 9 7 Treads 6 | . 26 28 25 . . . . . . . . . . . . . 4 7 Hover 2 | . . . . . . . . . . . . . . . . . 1 10 Flight 20 | . . . 6 36 38 38 38 38 38 38 35 35 35 35 35 31 17 1 Device 8 | . . . 3 10 11 7 7 7 7 7 13 11 11 9 11 11 9 8 Storage 7 | . 14 14 11 9 7 7 7 7 7 7 5 5 5 5 5 5 5 5 Processor 10 | . . . 3 16 15 15 15 15 15 15 11 11 11 11 11 11 12 10 Hackware 5 | . . . . . . . . . . . 4 5 5 5 5 5 12 11 Protection 5 | . 11 14 13 . 2 7 7 7 7 7 2 5 5 6 5 5 5 1 Energy Gun 1 | . 5 . 5 . . . . . . . . . . . . . . 4 Ballistic Gun 3 | . 20 16 9 . . . . . . . . . . . . . 2 3 Launcher 1 | . 1 11 4 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 5 7 7 7 7 7 5 5 4 5 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 14 37 37 44 18 23 23 23 23 23 23 33 29 29 32 31 31 36 39 Greatest Support 190 | 20 40 40 60 26 26 26 26 27 26 26 32 32 33 32 32 34 97 190 Greatest Overweight (x) 8 | . 2 . 3 . . . . . . . 1 . . . . . 3 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 14 15 13 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | . 14 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | . 12 14 12 8 9 9 9 9 9 9 8 9 9 10 9 8 8 9 Final Capacity 15 | 8 15 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 14 15 8 10 10 10 10 10 10 10 10 10 10 10 10 8 10 9 Class Distribution -------------------- 39% | Scout 17% | Mutant 7% | Hacker-Scout 6% | Scavenger-Skirmisher 5% | Ninja 4% | Hacker-Mutant 3% | Hacker-Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Matter Collected 2351 | 181 70 194 190 . . . 203 16 34 20 130 . 40 . . 39 609 625 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2079 | . 123 188 234 . . . . . . . 147 . . . . . 815 572 Parts 126 | . 10 13 17 . . . . . . . 10 . . . . . 50 26 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 13 . . . . 1 . . 14 Prevented 2 | . . . . . . . . . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Combat Hostiles Destroyed 63 | . 7 8 4 . . . . . . . 2 . . . . . 23 19 Melee 10 | . . . . . . . . . . . 2 . . . . . 6 2 Guns 24 | . 2 2 4 . . . . . . . . . . . . . 3 13 AOE 28 | . 5 6 . . . . . . . . . . . . . . 13 4 Classes Destroyed 11 | . 3 . 2 . . . . . . . 2 . . . . . 4 . Worker 2 | . . . . . . . . . . . . . . . . . 2 . Builder 3 | . . . . . . . . . . . 2 . . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . Swarmer 38 | . 3 4 . . . . . . . . . . . . . . 18 13 Cutter 1 | . . . . . . . . . . . 1 . . . . . . . Grunt 17 | . 4 4 3 . . . . . . . . . . . . . 2 4 Sentry 5 | . . . 1 . . . . . . . 1 . . . . . 1 2 Programmer 2 | . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | . 6 3 2 . . . . . . . 1 . . . . . 6 5 Combat Bots Only 5 | . 5 3 2 . . . . . . . 1 . . . . . 5 5 Max Kills in Single Turn 3 | . 2 3 1 . . . . . . . 1 . . . . . 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . 2 3 . . . . . . . . . . . . . . 3 2 Melee 1 | . . . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Damage Taken 6170 | . 317 128 155 . . . . 18 . . 138 . 139 175 . 108 1939 3053 Core 1368 | . 50 15 26 . . . . . . . 38 . 64 . . 18 430 727 Absorbed by Shields 292 | . . . . . . . . . . . . . . . . . 189 103 Core Remaining (%) 92 | 100 . 74 93 100 . . . . . 100 . . . . . 88 . . Volleys Fired 117 | . 21 14 13 . . . . . . . . . . . . . 34 35 Largest 2 | . 2 2 2 . . . . . . . . . . . . . 2 2 Hottest 116 | . 40 40 65 . . . . . . . . . . . . . 93 116 Shots Fired 183 | . 33 23 21 . . . . . . . . . . . . . 44 62 Gun 153 | . 24 18 21 . . . . . . . . . . . . . 34 56 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 30 | . 9 5 . . . . . . . . . . . . . . 10 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 106 | . 24 18 13 . . . . . . . . . . . . . 24 27 Thermal 26 | . . . . . . . . . . . . . . . . . . 26 Explosive 30 | . 9 5 . . . . . . . . . . . . . . 10 6 Electromagnetic 21 | . . . 8 . . . . . . . . . . . . . 10 3 Robot Hit Streak 13 | . 6 9 13 . . . . . . . . . . . . . 9 8 Robot Miss Streak 4 | . 2 3 3 . . . . . . . . . . . . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 155 | . 22 15 16 . . . . . . . 5 . 1 . . . 54 42 Core Hits 127 | . 17 12 9 . . . . . . . 4 . . . . . 47 38 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . . . . . . . . . 1 . . . 2 3 Burn 3 | . . . . . . . . . . . . . . . . . . 3 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . 1 . . . 2 . Melee Attacks 166 | . . . . . 9 . 14 2 . 9 54 . 4 1 . . 68 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . 9 . 14 2 . 9 54 . 4 1 . . 68 5 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6813 | . 714 528 207 . . . . . . . 489 . 52 . . . 3018 1805 Guns 2036 | . 166 123 207 . . . . . . . . . . . . . 668 872 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 2956 | . 548 405 . . . . . . . . . . . . . . 1193 810 Melee 1762 | . . . . . . . . . . . 489 . 52 . . . 1110 111 Ramming 59 | . . . . . . . . . . . . . . . . . 47 12 Kinetic 1250 | . 166 123 123 . . . . . . . . . . . . . 457 381 Thermal 608 | . 93 . . . . . . . . . . . . . . . 86 429 Explosive 2777 | . 455 405 . . . . . . . . . . . . . . 1107 810 Electromagnetic 357 | . . . 84 . . . . . . . . . . . . . 211 62 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1762 | . . . . . . . . . . . 489 . 52 . . . 1110 111 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . . . . 2 7 Average Corruption 5 | . . . . . . . . . . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . . . . . . . . . . . . 8 49 Message Errors 9 | . . . . . . . . . . . . . . . . . 2 7 Matter Fused 12 | . . . . . . . . . . . . . . . . . . 12 Heat Flow Errors 15 | . . . . . . . . . . . . . . . . . 2 13 Energy Discharges 10 | . . . . . . . . . . . . . . . . . 3 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 300 | . 98 . . . . . . . . . . . . . . . 202 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 188 | . 98 . . . . . . . . . . . . . . . 90 . Melee 112 | . . . . . . . . . . . . . . . . . 112 . Knockbacks 1 | . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 267 | . 149 21 . . . . . . . . . . . . . . 75 22 Shots 12 | . 7 2 . . . . . . . . . . . . . . 2 1 Rammed 10 | . . . . . . . . . . . . . . . . . 5 5 Targets Rammed 10 | . . . . . . . . . . . . . . . . . 5 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 591 | . 41 19 75 . 3 . . . . . 197 . . 16 2 2 230 591 Average Temperature 88 | . 14 7 30 . 2 . . . . . 84 . . 3 2 2 42 161 Received Heat Transfer 977 | . 117 54 63 . . . . . . . 45 . 9 45 . . 231 413 Effects 15 | . . . . . . . . . . . . . . . . . . 15 Shutdowns 6 | . . . . . . . . . . . . . . . . . . 6 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . 1 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . 4 Heat Transferred 988 | . 50 . . . . . . . . . . . . . . . 50 888 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Peak Influence 1294 | . 230 240 233 121 213 55 52 . . . 226 74 1294 . . . 695 . Initial 80 | . . 9 15 16 54 10 38 . . . 80 74 51 . . . 56 . Average 207 | . 59 87 102 40 144 28 45 . . . 103 74 777 . . . 383 . Maximum Alert Level 4 | . 1 1 1 . 1 . . . . . 1 . 4 . . . 2 . Low Security (%) 73 | . 93 98 84 100 96 100 100 . . . 97 100 14 . . . 31 . Level 1 7 | . 6 1 15 . 3 . . . . . 2 . 3 . . . 14 . Level 2 15 | . . . . . . . . . . . . . 20 . . . 54 . Level 3 1 | . . . . . . . . . . . . . 32 . . . . . Level 4 1 | . . . . . . . . . . . . . 28 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 1 . 2 . . . . . 2 . 6 . . . 8 . Investigation 5 | . 1 . 1 . 1 . . . . . 1 . 1 . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . 3 . Reinforcement 12 | . 2 . . . 1 . . . . . 1 . 3 . . . 5 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Distress Signals 4 | . 1 . . 1 . . . . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 16 10 8 6 6 5 . 1 . 2 16 . 11 19 5 6 41 22 Peak Tracking Total 19 | . 4 3 3 4 2 5 . 1 . 2 7 . 4 19 5 6 8 7 Tactical Retreats 23 | . . . . 2 . . . 1 . . 4 . . 6 . 2 7 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Traps Triggered 6 | . 1 . . . 1 . . . . . 3 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . 6 . . 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Machines Disabled 17 | . 3 2 . . . . . 1 . . . . 3 . . . 6 2 Max in Single Turn 4 | . 3 1 . . . . . 1 . . . . . . . . 4 1 Garrison Access 4 | . . . . . 1 . . . . . 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Machines Accessed 54 | . 3 . 4 2 8 . 1 1 . . 11 . 7 1 4 . 11 1 Terminals 31 | . 3 . 2 2 4 . 1 . . . 7 . 5 . . . 7 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . 1 . . . 1 . Recycling Units 4 | . . . . . 1 . . . . . 1 . 1 . . . 1 . Scanalyzers 3 | . . . 2 . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . . 2 . . . . . 2 . . . . . 2 . Total Hacks 134 | . 9 . 16 7 18 . 3 1 . . 28 . 14 1 8 . 28 1 Successful 80 | . 6 . 11 4 8 . 2 1 . . 15 . 10 1 8 . 13 1 Failed 53 | . 3 . 5 3 10 . 1 . . . 13 . 3 . . . 15 . Catastrophic 12 | . . . . . 3 . . . . . 1 . 1 . . . 7 . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . Manual 59 | . 6 . 6 1 10 . . . 1 . 9 . 5 . . . 21 . Terminals 87 | . 9 . 9 7 10 . 3 . . . 16 . 11 . . . 22 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . 3 . . . . . . . 2 . . . 2 . Recycling Units 5 | . . . . . 1 . . . . . 2 . 1 . . . 1 . Scanalyzers 15 | . . . 7 . . . . . . . 8 . . . . . . . Garrison Access 9 | . . . . . 4 . . . . . 2 . . . . . 3 . Terminal Hacks 40 | . 4 . 4 4 2 . 2 1 . . 1 . 6 1 8 . 6 1 Record 2 | . . . . . . . . . . . . . . . 2 . . . Robot Analysis 3 | . 1 . 1 . . . . . . . . . 1 . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . . . . . . 4 . . . Open Door 6 | . . . . . . . . 1 . . 1 . . 1 2 . . 1 Open DSF 2 | . . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . . . . . 2 . . . . . Unreport Threat 3 | . 1 . . . . . . . . . . . . . . . 2 . Locate Traps 4 | . . . . 1 1 . 1 . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . Recall Extermination 2 | . . . . . . . . . . . . . . . . . 2 . Zone Layout 5 | . 1 . 2 1 . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . 2 . . . 2 . Scan Component 3 | . . . . . 1 . . . . . . . 1 . . . 1 . Repair 3 | . . . . . 1 . . . . . . . 1 . . . 1 . Recycling Unit Hacks 4 | . . . . . 1 . . . . . 1 . 1 . . . 1 . Report Inventory 4 | . . . . . 1 . . . . . 1 . 1 . . . 1 . Scanalyzer 13 | . . . 5 . . . . . . . 8 . . . . . . . Insert Component 5 | . . . 2 . . . . . . . 3 . . . . . . . Analyze 8 | . . . 3 . . . . . . . 5 . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . 2 . . . . . 1 . Seal Access 4 | . . . . . 1 . . . . . 2 . . . . . 1 . Unauthorized Hacks 13 | . 2 . 2 . 2 . . . . . 3 . 1 . . . 3 . Terminals 13 | . 2 . 2 . 2 . . . . . 3 . 1 . . . 3 . Track 3 | . . . 1 . 1 . . . . . . . . . . . 1 . Botnet 8 | . 2 . 1 . 1 . . . . . 2 . 1 . . . 1 . Operators 2 | . . . . . . . . . . . 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 . 2 2 7 . 1 . . . 8 . 5 . . . 10 . Full Trace Events 3 | . . . 1 . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . . . 12 . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . 1 . . . . . Time 171 | . . . . . 54 . . . . . . . 22 . . . 95 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . . . . 3 . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Total Allies 52 | . . 1 . . . . . . 16 . . 20 3 . . . 12 . Largest Group 20 | . . 1 . . . . . . 16 14 7 20 20 . . . 4 . Highest-Rated Group 743 | . . 31 . . . . . . 425 363 201 743 743 . . . 155 . Highest-Rated Ally 50 | . . 31 . . . . . . 37 37 37 50 50 . . . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 286 | . . 7 . . . . . . 5 90 36 . 135 . . . 13 . Total Damage 6861 | . . 106 . . . . . . 60 1250 650 . 4342 . . . 453 . Kills 61 | . . 1 . . . . . . . 14 7 . 36 . . . 3 . Allies Corrupted 2 | . . . . . . . . . . . 1 . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Robot Analysis Total 3 | . 1 . 1 . . . . . . . . . 1 . . . . . Derelict Logs Recovered 9 | . . . . . . . . 1 1 3 . . . 2 . . . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Turns Passed 8898 | . 533 598 429 235 426 35 189 273 278 808 1027 121 291 159 140 148 1455 1753 Spaces Moved 13677 | 1 283 348 322 527 1159 90 441 922 769 1357 2072 296 726 507 601 397 1659 1200 Core 2 | . . . . . . . . . . . . . . . . . . 2 Treads 1343 | . 265 348 177 . . . . . . . . . . . . . 248 305 Legs 21 | 1 18 . . . . . . . . . . . . . . . 2 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 931 | . . . . . . . . . . . . . . . . . 38 893 Flight 11380 | . . . 145 527 1159 90 441 922 769 1357 2072 296 726 507 601 397 1371 . Fastest Speed 23 | 120 120 160 34 31 27 28 28 28 28 27 24 24 23 23 23 23 26 65 Average Speed 45 | 120 161 160 109 31 27 28 28 28 28 27 24 24 23 23 23 25 55 116 Slowest Speed 450 | 120 260 160 267 31 28 28 28 28 28 28 99 24 25 23 23 26 280 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . 1 12 9 . 2 . . . 5 . 1 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 2 60 79 20 30 39 73 10 98 80 99 35 95 22 70 87 69 37 89 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . 2 1 . . . 1 . . . . Known Exits Taken 11 | . . . 1 1 . . 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . . 3 4 2 . . . 1 . 1 . 4 Spaces Dug 118 | . . . . . 9 . 14 1 . 9 47 . 1 1 . . 35 1 Terrain Destroyed 352 | . 56 49 . . 9 . 14 1 . 9 47 . 1 1 . . 136 29 Melee 118 | . . . . . 9 . 14 1 . 9 47 . 1 1 . . 35 1 Projectile 17 | . . . . . . . . . . . . . . . . . 5 12 AOE 217 | . 56 49 . . . . . . . . . . . . . . 96 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Zio Pro Fac Was Fac Upp War Pro Fac Upp Total 15787 | . 327 367 381 585 1242 99 480 933 832 1780 2483 345 836 544 602 443 2019 1489 Wait 1527 | . 9 . 7 61 60 8 15 . 60 407 308 48 96 36 . 45 181 186 Move 13596 | . 282 347 319 503 1141 89 436 921 768 1356 2062 295 723 504 600 396 1654 1200 Hop 32 | . . . 1 11 9 . 2 . . . 5 . 1 1 . . 2 . Pick Up 61 | . 6 2 10 3 6 1 5 3 2 2 3 1 1 . 1 . 9 6 Fast Attach 51 | . 4 . 3 1 4 . . 2 . 2 3 . 2 . . . 13 17 Attach 27 | . . . 2 2 1 . 1 1 . . 2 . . . . 1 11 6 Detach 18 | . 2 . . 1 . . 1 . . . 1 . . . . . 7 6 Swap 72 | . 3 3 9 2 5 . . . . . 8 . 3 2 . . 24 13 Drop 74 | . . 1 17 1 7 1 6 4 2 4 1 1 6 . 1 1 11 10 Fire 117 | . 21 14 13 . . . . . . . . . . . . . 34 35 Melee 166 | . . . . . 9 . 14 2 . 9 54 . 4 1 . . 68 5 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . . . . . 5 5 Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 17) 314 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 12) 534 | -10/Materials | Entered Mines 537 | -10/Mines | Received a Mining Laser from a helpful Derelict 799 | -10/Mines | Discovered new exit (range 8) 1092 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1099 | -10/Mines | Found Prototype Device 1109 | -10/Mines | Discovered new exit (range 6) 1132 | -10/Mines | Entered Materials 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -9/Materials | Identified Exp. Sensor Array 1424 | -9/Materials | Discovered new exit (range 3) 1561 | -9/Materials | Identified exit to Materials 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -8/Materials | Discovered new exit (range 18) 1795 | -8/Materials | Identified exit to Factory 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -7/Factory | Discovered new exit (range 11) 1889 | -7/Factory | Repaired Exp. Sensor Array 1901 | -7/Factory | Identified exit to Factory 2193 | -7/Factory | Build established: Scout 2222 | -7/Factory | Sucked down chute 2222 | -7/Factory | Entered Waste 2231 | -7/Waste | Spotted C-40 Crusher 2235 | -7/Waste | Spotted C-40 Crusher 2240 | -7/Waste | Spotted C-40 Crusher 2249 | -7/Waste | Spotted C-40 Crusher 2251 | -7/Waste | Discovered new exit (range 14) 2251 | -7/Waste | Spotted C-40 Crusher 2257 | -7/Waste | Identified exit to Factory 2257 | -7/Waste | Entered Factory 2278 | -7/Factory | Discovered new exit (range 4) 2279 | -7/Factory | Identified exit to Lower Caves 2446 | -7/Factory | Entered Lower Caves 2468 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2501 | -7/Lower Caves | Learned Factory machine intel 2533 | -7/Lower Caves | Discovered new exit (range 6) 2534 | -7/Lower Caves | Identified exit to Lower Caves 2594 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2719 | -7/Lower Caves | Identified exit to Zion 2719 | -7/Lower Caves | Entered Zion 2749 | -6/Zion | Gained Derelict followers 2755 | -6/Zion | Received a visual enhancement algorithm 2775 | -6/Zion | Gained Derelict followers 2809 | -6/Zion | Learned Factory repair station intel 2820 | -6/Zion | Given the Hacking Drone Bay 2855 | -6/Zion | Gained Derelict followers 2862 | -6/Zion | Learned location of Warlord (-5) 2962 | -6/Zion | Gained Derelict followers 2967 | -6/Zion | Discovered new exit (range 10) 2970 | -6/Zion | Identified exit to Proximity Caves 2997 | -6/Zion | Entered Proximity Caves 2997 | -5/Proximity Caves | Accompanied by 14 allies 3102 | -5/Proximity Caves | Learned Factory trap positions 3230 | -5/Proximity Caves | Discovered new exit (range 4) 3231 | -5/Proximity Caves | Identified exit to Factory 3231 | -5/Proximity Caves | Learned 8 Factory zone layouts 3805 | -5/Proximity Caves | Entered Factory 3805 | -5/Factory | Accompanied by 7 allies 3805 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3806 | -5/Factory | Identified exit to Factory 3807 | -5/Factory | Loaded intel: 95 trap records 3808 | -5/Factory | Loaded intel: 251 machine locations 3809 | -5/Factory | Loaded intel: 6 repair station locations 4095 | -5/Factory | Build established: Ninja 4501 | -5/Factory | Discovered new exit (range 10) 4503 | -5/Factory | Identified exit to Extension 4757 | -5/Factory | Build established: Scout 4832 | -5/Factory | Sucked down chute 4832 | -5/Factory | Entered Waste 4833 | -5/Waste | Joined by Warlord forces that had cleared the area 4837 | -5/Waste | Found Broken Enh. Force Lance 4878 | -5/Waste | Discovered new exit (range 13) 4905 | -5/Waste | Identified exit to Factory 4953 | -5/Waste | Entered Factory 4953 | -5/Factory | Accompanied by 20 allies 4957 | -5/Factory | Central database locked down 4969 | -5/Factory | Discovered exit to Extension (range 17) 4977 | -5/Factory | Spotted B-75 Beast 5006 | -5/Factory | Discovered exit to Factory (range 12) 5074 | -5/Factory | Repaired Greatsword 5111 | -5/Factory | Garrison activated, responded to threat 5170 | -5/Factory | Allied Derelicts emerged from ambush trap array 5227 | -5/Factory | Discovered new exit (range 8) 5244 | -5/Factory | Identified exit to Upper Caves 5244 | -5/Factory | Entered Upper Caves 5253 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5377 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5377 | -5/Upper Caves | Identified exit to Warlord 5383 | -5/Upper Caves | Discovered new exit (range 5) 5384 | -5/Upper Caves | Identified exit to Upper Caves 5386 | -5/Upper Caves | Encountered a Warlord checkpoint 5389 | -5/Upper Caves | Learned Factory terminal intel 5403 | -5/Upper Caves | Entered Warlord 5453 | -5/Warlord | Visited the Vortex Lab 5464 | -5/Warlord | Warlord's base attacked by MAIN.C 5529 | -5/Warlord | Opened side exit 5541 | -5/Warlord | Discovered new exit (range 9) 5543 | -5/Warlord | Identified exit to Proximity Caves 5543 | -5/Warlord | Entered Proximity Caves 5689 | -4/Proximity Caves | Discovered exit to Factory (range 10) 5691 | -4/Proximity Caves | Entered Factory 5691 | -4/Factory | Evolved 2 slots: Utility x2 5692 | -4/Factory | Loaded intel: 26 terminal locations 6003 | -4/Factory | Identified exit to Upper Caves 6003 | -4/Factory | Identified exit to Armory 6233 | -4/Factory | Repaired Broken Enh. Force Lance? 6458 | -4/Factory | Lost 3 parts (2n1u) 6487 | -4/Factory | Build established: Hacker-Scout 7146 | -4/Factory | Entered Upper Caves 7148 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7423 | -4/Upper Caves | Identified exit to Upper Caves 7484 | -4/Upper Caves | Build established: Scavenger-Skirmisher 7485 | -4/Upper Caves | Learned Research emergency access door positions 7625 | -4/Upper Caves | Attracted the attention of an 0b10 base 7685 | -4/Upper Caves | Lost 5 parts (1p1n3u) 7710 | -4/Upper Caves | Encountered a Warlord checkpoint 7729 | -4/Upper Caves | Lost 3 parts (2n1u) 8089 | -4/Upper Caves | Spotted B-86 Titan 8171 | -4/Upper Caves | Core integrity fell below 50% 8252 | -4/Upper Caves | Build established: Hacker-Scout 8319 | -4/Upper Caves | Core integrity fell below 20% 8572 | -4/Upper Caves | Lost 6 parts (2p3n1u) 8899 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Sealed Heavy Doors opened. 08729_ Acquired Mak. Power Source. 08735_ Acquired Mak. Sword. 08742_ Dropped Wave Gun. 08742_ Dropped Hvy. Beamcaster. 08743_ Acquired Mak. Sword. 08749_ System corrupted: Heat flow error (+220). 08753_ Acquired Mak. System Shield. 08758_ Acquired Mak. Power Source. 08760_ Discarded Imp. Hacking Suite. 08787_ System corrupted: Heat flow error (+136). 08871_ System corrupted: Matter fused (-7). 08872_ Acquired 2 matter. 08877_ Acquired 23 matter. 08880_ Exp. Sensor Array destroyed. 08889_ S-27 Virus destroyed. 08889_ Imp. Antigrav System destroyed. 08891_ S-27 Virus destroyed. 08893_ Acquired 26 matter. 08894_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????##! ##?????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????????????#### ##?????????????????? | | ??????????????????????## #X# ###???????????????? | | ?????????????????????## #### ##??????????????? | | ????????????????????## #??????????????? | | ??????????????????### ######???####### | | ????????????????### ## ##?## # | | ????????????????# ## #?# | | ????????????????##### ## ### ## ### # | | ????????????????????###### #?#### ## # | | ????????????????????????## ###### ### # | | ????????????????????????# || #### | | ????????????????????????# #?## | | ????????????????????????# ###### ## ##?## | | ????????????#???????????# #????## #####?## | | ????????????# ?????????# #??????# ##???# | | ???????????## ???????## ######## #???# | | ??????????## ??????#% ## ##??### | | ??????????# ###??# ##???# | | ??????????? ?# ### ##### | | ?????????????? ## ##?## | | ????????????????? ### ##???## | | ???????????????????# ### ##?????### ### | | ???????????????????# ##* #????????## ##?## | | ?????>?????????????# @ * #?????????####???## | | ???????????????????# =s= #?????????######### | | ???????????????????## s#####????????## % ## | | ????????????????????## #?????????##### | | ?????????????????????# #??????????# | | ?????????????????????##??????????## ## # | | ????????????????????????????????## #### # | | ??????????????????????????????### #?# # | | ??????????????????????????????# ## | | ????????????????????#####????## | | ???????????????????## ####?# | | ??????????????????## ### ### | | ?????????????????## ## #?# ## | | ?????????????????# ####?# ##? | | ?????????????????### #### ########????##??? | | ???????????????????#####??########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 30 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 23 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hvy. Flak Cannon | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Force Rifle | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Field Propulsion Drive | -5/Factory | Scanalyzed Mak. System Shield | -5/Factory | Scanalyzed Imp. Propulsion Shielding | -5/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlNeutronNetwork Manual? 0 Play Time 02:44:22 Cumulative 65.5 hours Start 2021.11.22 @ 14:38:30 End 2021.11.22 @ 20:19:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 52 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: e0e7f1c9-5fd3-409b-bba0-f6fb56f24693