Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 21:10:57 Player: sanktem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (5463) 5463 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 9765 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 146/150 System Corruption 20% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Target Analyzer > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Proton Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Stasis Canceller Reactive Plating Focal Shield Drone Bay > --- WEAPON ----------- Long-range Proton Cannon Improved Proton Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Target Analyzer Heavy Flak Cannon Improved Proton Missile Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Focal Shield Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 135 | 6 11 20 30 19 10 1 38 Power 25 | 1 3 5 3 3 1 . 9 Engine 17 | 1 3 3 3 1 . . 6 Core 8 | . . 2 . 2 1 . 3 Reactor . | . . . . . . . . Propulsion 40 | 2 2 7 13 8 . 1 7 Treads 2 | 2 . . . . . . . Leg 36 | . 2 7 13 8 . . 6 Wheel . | . . . . . . . . Hover 2 | . . . . . . 1 1 Flight . | . . . . . . . . Utility 35 | 1 3 5 6 4 5 . 11 Device 9 | . . . . 2 3 . 4 Storage 3 | 1 1 . . . 1 . . Processor 5 | . . . 2 2 . . 1 Hackware 1 | . . 1 . . . . . Protection 17 | . 2 4 4 . 1 . 6 Artifact . | . . . . . . . . Weapon 35 | 2 3 3 8 4 4 . 11 Energy Gun 7 | 1 . . 2 1 . . 3 Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 13 | 1 2 3 3 1 1 . 2 Ballistic Cannon 5 | . . . 1 1 1 . 2 Launcher 7 | . 1 . 2 1 1 . 2 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 103 | . 6 14 23 15 5 3 37 Power 19 | . 2 3 3 2 1 . 8 Propulsion 32 | . 2 5 10 6 1 1 7 Utility 23 | . 1 3 4 3 1 1 10 Weapon 29 | . 1 3 6 4 2 1 12 Highest Loss Streak 6 | . 3 3 6 4 3 2 6 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 5 7 8 7 4 4 3 Power . | . 1 . 1 . . . . Propulsion . | . . 1 1 1 . . . Utility . | . . . . . . . . Weapon 3 | . 3 4 4 4 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 18 | . 4 . 6 . . . 8 Power 4 | . 2 . 1 . . . 1 Propulsion 5 | . . . 3 . . . 2 Utility 1 | . . . . . . . 1 Weapon 8 | . 2 . 2 . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 88 95 90 78 65 65 80 Engine 5 | . 12 7 2 4 . . 5 Core 4 | . . 2 6 1 6 7 6 Treads 3 | . 21 . . . . . . Leg 19 | . 2 41 33 28 7 5 15 Device 7 | . . . . 6 16 16 13 Storage 6 | . 13 11 9 6 2 5 . Processor 6 | . . . 8 15 9 7 6 Protection 10 | . 11 9 13 2 5 6 13 Energy Cannon 1 | . . . . . 4 5 2 Ballistic Gun 9 | . 24 21 13 . 4 . . Ballistic Cannon 2 | . . . . 6 4 7 3 Launcher 1 | . . . 1 . . . 4 Peak Build Rating 65 | 6 8 15 29 40 36 36 65 Average Rating 29 | 4 6 12 23 33 32 33 52 On Entrance 17 | . 6 8 15 29 20 36 26 Avg Prop Armor Cover (%) 3 | . . . . 5 . . 3 Naked Turns . | . . . . . . . . Heaviest Build 73 | 11 21 24 51 52 35 35 73 Greatest Support 65 | 40 40 40 55 65 30 15 59 Greatest Overweight (x) 12 | . 5 . 5 1 2 2 12 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 7 | 7 9 10 10 9 5 5 5 Most Carried 10 | 4 10 9 10 10 5 5 5 Average Carried 5 | 1 5 7 8 7 4 4 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 8 | 2 7 8 5 4 5 4 2 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Mutant 11% | Tank 7% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 3776 | 232 297 656 930 376 429 5 851 Remotely . | . . . . . . . . Salvage Created 5069 | . 558 931 1456 537 185 . 1402 Parts 275 | . 36 59 81 27 12 . 60 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . 2 . 2 1 . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 122 | . 16 24 37 15 6 . 24 Melee 1 | . . . . . . . 1 Guns 64 | . 11 24 21 1 2 . 5 Cannons 20 | . . . . 9 2 . 9 AOE 34 | . 5 . 16 4 2 . 7 Classes Destroyed 15 | . 4 1 6 3 . . 1 Worker 7 | . . . . 4 . . 3 Builder 8 | . . . 3 . . . 5 Tunneler 1 | . . . . 1 . . . Recycler 4 | . 1 . . . . . 3 Mechanic 1 | . . . 1 . . . . Operator 2 | . 1 . 1 . . . . Watcher 1 | . . . . . . . 1 Swarmer 21 | . 6 6 3 3 3 . . Grunt 59 | . 10 12 18 7 2 . 10 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Protector 1 | . . . 1 . . . . Sentry 22 | . . 6 11 2 . . 3 Hunter 10 | . . . 2 2 1 . 5 Programmer 7 | . . . . 1 . . 6 Best Kill Streak 13 | . 7 4 13 8 3 . 11 Combat Bots Only 10 | . 5 4 10 7 3 . 6 Max Kills in Single Turn 5 | . 2 1 4 3 2 . 5 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . 4 2 2 . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 1360 | . 102 174 254 250 97 46 437 Missed 414 | . 27 55 73 81 45 9 124 Hits 946 | . 75 119 181 169 52 37 313 Melee 3 | . . . 3 . . . . Projectile 943 | . 75 119 178 169 52 37 313 AOE 2 | . . . . . . . 2 Critical Strikes 23 | . 1 4 9 2 . 1 6 Part Disruptions 2 | . . 1 . 1 . . . Damage Taken 13759 | . 889 1493 3106 2101 605 567 4998 Core 2330 | . 174 286 438 407 114 49 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . 52 . . . . . Ignored by Resistances 433 | . . . . . 25 110 298 Regen/Repaired (Parts) 65 | . . . . . . . 65 Core Remaining (%) 39 | 100 30 28 20 . . 18 . Volleys Fired 409 | . 60 87 96 61 15 . 90 Largest 3 | . 2 2 2 2 2 . 3 Hottest 182 | . 60 46 88 125 108 . 182 Shots Fired 720 | . 108 160 183 75 27 . 167 Gun 539 | . 104 160 162 28 14 . 71 Cannon 127 | . . . . 43 10 . 74 Launcher 54 | . 4 . 21 4 3 . 22 Special . | . . . . . . . . Kinetic 537 | . 96 160 134 50 18 . 79 Thermal 98 | . . . 28 21 6 . 43 Explosive 42 | . 4 . 21 4 1 . 12 Electromagnetic 43 | . 8 . . . 2 . 33 Robot Hit Streak 22 | . 8 22 20 11 4 . 13 Robot Miss Streak 8 | . 3 4 3 3 4 . 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 3 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 500 | . 71 112 124 62 16 . 115 Core Hits 310 | . 41 43 77 42 10 . 97 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 10 | . 3 4 . . . . 3 Critical Strikes 16 | . 4 4 . 1 1 . 6 Burn 1 | . . . . . . . 1 Destroy 12 | . 3 4 . . 1 . 4 Blast 1 | . . . . 1 . . . Corrupt 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13037 | . 1013 1487 3786 2074 397 . 4280 Guns 5382 | . 564 1454 1801 484 164 . 915 Cannons 2509 | . . . . 1137 92 . 1280 Explosions 4755 | . 413 . 1974 384 141 . 1843 Melee . | . . . . . . . . Ramming 391 | . 36 33 11 69 . . 242 Kinetic 6166 | . 512 1454 1479 1250 186 . 1285 Thermal 1712 | . . . 322 371 70 . 949 Explosive 3964 | . 413 . 1974 384 118 . 1075 Electromagnetic 804 | . 52 . . . 23 . 729 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . 1 . . . . 20 Average Corruption 5 | . . 1 . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . 3 . . . . 50 Message Errors 13 | . . 1 . . . . 12 Matter Fused 9 | . . . . . . . 9 Heat Flow Errors 7 | . . 1 . . . . 6 Energy Discharges 5 | . . . . . . . 5 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 4 | . . 1 . . . . 3 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 315 | . . . 48 76 13 . 178 Projectiles 83 | . . . . 70 13 . . Explosions 232 | . . . 48 6 . . 178 Melee . | . . . . . . . . Knockbacks 35 | . . . . 6 . . 29 Impact 4 | . . . . 1 . . 3 Kinetic 31 | . . . . 5 . . 26 Secondary . | . . . . . . . . Self-Inflicted Damage 874 | . 56 . 240 166 29 . 383 Shots 32 | . 2 . 6 7 2 . 15 Rammed 16 | . 15 . . . . . 1 Targets Rammed 85 | . 19 5 5 12 . . 44 Kicked 69 | . 4 5 5 12 . . 43 Crushed . | . . . . . . . . Highest Temperature 373 | . 75 255 151 207 48 . 373 Average Temperature 50 | . 14 24 30 84 16 . 101 Received Heat Transfer 3921 | . 333 597 1188 627 162 60 954 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 3 | . . . 1 1 . . 1 Heat Transferred 3011 | . . . 666 835 111 . 1399 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . 1 2 2 . . 2 Low Security (%) 94 | 100 100 96 84 91 . . 95 Level 1 1 | . . 3 4 2 . . . Level 2 4 | . . . 11 6 . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 457 | . 159 216 435 432 . . 457 Initial 184 | . . 57 87 184 . . . Average 82 | . 55 76 128 100 . . 72 Influence Increases 4254 | . 526 711 1052 681 185 . 1099 Destroy 0b10 Robot/C 2420 | . 320 480 720 300 120 . 480 Destroy 0b10 Robot/NC 125 | . 10 . 30 25 . . 60 Destroy Leader 632 | . 70 120 190 80 20 . 152 Successful Hack 40 | . 1 4 5 16 . . 14 Disable Machine 360 | . . . 30 120 . . 210 Destroy Structure 377 | . 35 2 47 125 . . 168 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 285 | . 90 105 15 15 45 . 15 Influence Decreases 3845 | . 388 641 853 714 559 . 690 Entered New Map 565 | . . 81 121 223 140 . . Time Decay 2332 | . 328 445 502 351 369 . 337 Lost Part 885 | . 60 115 230 140 50 . 290 Lost Ally 20 | . . . . . . . 20 Purge Threat 43 | . . . . . . . 43 Squads Dispatched 48 | . 6 5 15 9 . . 13 Investigation 11 | . 4 3 2 1 . . 1 Extermination 6 | . . . . 1 . . 5 Reinforcement 18 | . 2 2 6 1 . . 7 Assault 2 | . . . 2 . . . . Garrison 11 | . . . 5 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 2 1 . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . 1 2 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 30 40 52 19 10 1 34 Peak Tracking Total 11 | . 5 5 11 6 3 1 5 Tactical Retreats 17 | . 6 6 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 11 | . 8 1 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 24 | . . . 2 8 . . 14 Max in Single Turn 6 | . . . 1 6 . . 4 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 23 | . 6 4 4 3 1 . 5 Terminals 14 | . 4 3 3 1 . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . 1 . . 1 Recycling Units 3 | . 2 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 16 12 10 7 1 . 12 Successful 31 | . 7 6 7 4 1 . 6 Failed 27 | . 9 6 3 3 . . 6 Catastrophic 9 | . 2 4 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 10 | . 3 3 2 . . . 2 Terminals 36 | . 9 10 7 1 . . 9 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . . 3 . . 2 Recycling Units 9 | . 7 2 . . . . . Scanalyzers 6 | . . . 3 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 5 6 5 . 1 . 3 Record 10 | . 4 1 5 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 Locate Traps 2 | . 1 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . 1 . . 2 Scan Component 2 | . . . . 1 . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . . 2 3 . . . Retrieve Study 5 | . . . 2 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 3 4 2 . . 2 Full Trace Events 11 | . 3 3 3 1 . . 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 1 3 . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled 1 | . 1 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . Machine Destruction 1 | . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 1166 | . . . . 483 629 54 . Traps 483 | . . . . 483 . . . Seismic 683 | . . . . . 629 54 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 9123 | 77 1493 1232 1356 846 1485 306 2328 Spaces Moved 4922 | 46 756 770 821 523 774 146 1086 Core 27 | 9 15 . 1 . . . 2 Treads 648 | 37 611 . . . . . . Legs 4037 | . 130 770 820 523 774 99 921 Wheels . | . . . . . . . . Hover 210 | . . . . . . 47 163 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 108 105 105 120 100 Average Speed 151 | 138 165 120 121 121 183 209 173 Slowest Speed 650 | 160 300 120 300 182 245 245 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 44 | 3 98 61 49 13 89 17 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 488 | . 38 . 59 134 44 . 213 Melee . | . . . . . . . . Projectile 11 | . . . 1 2 2 . 6 AOE 476 | . 38 . 58 132 42 . 206 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 5908 | 59 907 940 1017 650 815 147 1373 Wait 85 | . 5 28 6 . . . 46 Move 4915 | 45 755 769 820 522 773 145 1086 Hop . | . . . . . . . . Pick Up 176 | 8 32 21 36 22 10 . 47 Fast Attach . | . . . . . . . . Attach 152 | 6 21 21 32 16 13 1 42 Detach 26 | . 5 5 6 3 4 . 3 Swap 11 | . . 1 4 4 . . 2 Drop 49 | . 10 3 12 10 . 1 13 Fire 409 | . 60 87 96 61 15 . 90 Melee . | . . . . . . . . Ram 2 | . 1 . . . . . 1 Kick 69 | . 4 5 5 12 . . 43 Crush 14 | . 14 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 5) 587 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Discovered new exit (range 15) 934 | -10/Materials | Discovered new exit (range 12) 1250 | -10/Materials | Core integrity fell below 50% 1384 | -10/Materials | Lost 3 parts (1p1u1w) 1571 | -10/Materials | Entered another Materials area 1571 | -9/Materials | Evolved 2 slots: Propulsion x2 1621 | -9/Materials | Discovered new exit (range 15) 1821 | -9/Materials | Build established: Scavenger-Mutant 1936 | -9/Materials | Lost 3 parts (1n1u1w) 2115 | -9/Materials | Core integrity fell below 50% 2183 | -9/Materials | Lost 3 parts (1p2n) 2334 | -9/Materials | Discovered new exit (range 4) 2739 | -9/Materials | Discovered new exit (range 10) 2803 | -9/Materials | Entered another Materials area 2803 | -8/Materials | Evolved 2 slots: Utility x2 3334 | -8/Materials | Garrison activated, responded to threat 3367 | -8/Materials | Met 7R-MNS 3392 | -8/Materials | Discovered new exit (range 16) 3655 | -8/Materials | Discovered new exit (range 3) 3768 | -8/Materials | Garrison activated, responded to threat 3791 | -8/Materials | Lost 6 parts (1p2n2u1w) 3909 | -8/Materials | Lost 3 parts (1p1n1u) 3949 | -8/Materials | Core integrity fell below 50% 3988 | -8/Materials | Lost 5 parts (1p3n1w) 3989 | -8/Materials | Destroyed 10 combat bots 4159 | -8/Materials | Entered Factory 4159 | -7/Factory | Evolved 2 slots: Utility x2 4160 | -7/Factory | Caught up to 7R-MNS 4371 | -7/Factory | Found Prototype Launcher 4646 | -7/Factory | Garrison activated, responded to threat 4657 | -7/Factory | Build established: Mutant 4690 | -7/Factory | Garrison activated, responded to threat 4772 | -7/Factory | Lost 3 parts (1p1u1w) 4834 | -7/Factory | Destroyed 7 combat bots 4841 | -7/Factory | Lost 3 parts (2n1w) 4889 | -7/Factory | Garrison activated, responded to threat 4932 | -7/Factory | Identified Rocket Array 4968 | -7/Factory | Lost 3 parts (1p1n1w) 4975 | -7/Factory | Discovered new exit (range 16) 4988 | -7/Factory | Core integrity fell below 50% 5004 | -7/Factory | Identified exit to Lower Caves 5005 | -7/Factory | Entered Lower Caves 5036 | -7/Lower Caves | Lost 4 parts (2n2u) 5175 | -7/Lower Caves | Learned location of 1 exit from Factory 5408 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5446 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5490 | -7/Lower Caves | Encountered a Warlord checkpoint 5626 | -7/Lower Caves | Identified exit to Lower Caves 6148 | -7/Lower Caves | Build established: Derelict-Mutant 6490 | -7/Lower Caves | Entered another Lower Caves area 6515 | -7/Lower Caves | Discovered new exit (range 13) 6662 | -7/Lower Caves | Spotted B-75 Beast 6722 | -7/Lower Caves | Core integrity fell below 20% 6796 | -7/Lower Caves | Entered Factory 6796 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6797 | -6/Factory | Identified exit to Factory 6928 | -6/Factory | Discovered exit to Factory (range 3) 7106 | -6/Factory | Lost 5 parts (1p1n1u2w) 7379 | -6/Factory | Lost 4 parts (1p2u1w) 7624 | -6/Factory | Build established: Tank 7746 | -6/Factory | Spotted B-75 Beast 7849 | -6/Factory | Lost 4 parts (2u2w) 8103 | -6/Factory | Build established: Mutant 8248 | -6/Factory | System corruption reached 10% 8427 | -6/Factory | Discovered new exit (range 10) 8479 | -6/Factory | Lost 3 parts (1p1n1u) 8773 | -6/Factory | Core integrity fell below 50% 8796 | -6/Factory | Lost 4 parts (2n1u1w) 8824 | -6/Factory | Identified exit to Lower Caves 8970 | -6/Factory | Repaired VSS Leg 9064 | -6/Factory | Lost 5 parts (1p1n3u) 9110 | -6/Factory | Crushed by falling debris 9110 | -6/Factory | Core integrity fell below 20% 9124 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09113_ G-50 Soldier destroyed. 09113_ U-05 Engineer lays Concrete. 09114_ System corrupted: Matter fused (-9). 09114_ U-05 Engineer lays Concrete. 09115_ K-01 Serf collects debris. 09116_ Imp. Proton Missile Launcher destroyed. 09116_ G-50 Soldier knocked back. 09116_ U-05 Engineer lays Concrete. 09118_ Coil Gun destroyed. 09118_ U-05 Engineer lays Concrete. 09118_ K-01 Serf collects debris. 09119_ U-05 Engineer lays Concrete. 09120_ The unstable cave ceiling collapses. 09120_ U-05 Engineer lays Concrete. 09121_ K-01 Serf collects debris. 09122_ G-50 Soldier knocked back. 09122_ U-05 Engineer lays Concrete. 09124_ The unstable cave ceiling collapses. 09124_ Hvy. Laser crushed. 09124_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ##### ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# #???????????????????????????? | | ?????? ?????## # ###?????????????????????????? | | ?????# ??? ?????????????????????????? | | ?????# ? ##???????????????????????? | | ?????# ? u #???????????????????????? | | ?????+ "?" ##???????????????????????? | | ?????# """ #???????????????????????? | | ?????# """ #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# g #???????????????????????? | | ?????# ##??????????????????????? | | ?????# u ;#######????????????????? | | ?????# *% =% ?????????????????? | | ?????# |g=@##?????????????????????? | | ?????# =!%##?????????????????????? | | ?????# k ##?????????????????????? | | ?????# !=== = ##??????????????????????? | | ###### [ | =%! #???????????????????????? | | = [ [ [%[# #??????????????????????? | | ################!# #######?????????????????????? | | ?????????????## !#?????????????????????? | | ?????????????## % #?????????????????????? | | ?????????????## #?????????????????????? | | ?????????????# " #?????????????????????? | | ?????????????## "" #?????????????????????? | | ??????????????# "" "" #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# !* #?????????????????????? | | ??????????????# " [ #?????????????????????? | | ??????????????#!"R [ #?????????????????????? | | ??????????????# """ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 343 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VSS Leg | 27% | -6/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Heavy Suspicion Librarian Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed DisruptorRecyclingTrident Manual? 0 Play Time 01:56:33 Cumulative 12.1 hours Start 2026.02.10 @ 18:05:28 End 2026.02.10 @ 21:10:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b61e7384-3feb-42af-aa9e-b3533656e7da