Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 14:29:22 Player: Adraius Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (123) 615 Value Destroyed (5460) 5460 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2084) 2084 TOTAL SCORE: 11999 Bonus ------- High Alert Combat Kills 677 Follower Combat Kills 7 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 682/850 Matter 6/300 Energy 290/290 System Corruption 13% Temperature Cool (30) Movement Core (1300) Ox25 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Improved Assault Rifle Flak Gun Flak Gun > --- INVENTORY (22) --- Improved Deuterium Engine Angular Momentum Engine Medium Treads Coolant Injector High-capacity Storage Unit Hardened Medium Armor Plating System Shield Relay Coupler [NC] (32) Precision Shock Rifle Pulse Rifle Plasma Rifle Force Rifle Plasma Cannon Minigun Flak Gun EMP Blaster Mini Grenade Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Improved Target Analyzer Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Medium Treads Coolant Injector Coolant Injector High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating System Shield Relay Coupler [NC] Pulse Rifle Heavy Laser Plasma Rifle Force Rifle Plasma Cannon Improved Assault Rifle Minigun EMP Blaster Mini Grenade Launcher Remote Datajack Great Axe [Rating: 54] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 1 . 2 . . 1 . 2 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 120 | 3 8 9 8 16 19 10 6 10 31 Power 7 | . 2 1 . 1 1 . 1 . 1 Engine 5 | . 2 . . . 1 . 1 . 1 Core 2 | . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 2 . 1 4 4 . 1 2 Treads 16 | 2 . 2 . 1 4 4 . 1 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 4 2 3 8 1 . 1 2 11 Device 7 | . . . 1 . 1 . . 1 4 Storage 6 | 1 3 . . 2 . . . . . Processor 6 | . 1 1 . 1 . . . . 3 Hackware 3 | . . . . 2 . . . . 1 Protection 11 | . . 1 2 3 . . 1 1 3 Artifact . | . . . . . . . . . . Weapon 64 | . 2 4 5 6 13 6 4 7 17 Energy Gun 20 | . 1 1 1 3 5 . 2 3 4 Energy Cannon 3 | . . 1 1 . . 1 . . . Ballistic Gun 14 | . 1 1 2 . . . 1 2 7 Ballistic Cannon 6 | . . . . 2 1 2 . 1 . Launcher 11 | . . 1 1 1 3 2 . 1 2 Special Weapon 3 | . . . . . . . . . 3 Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 4 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 13 | . . . . . . 1 . 2 10 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 3 Utility 4 | . . . . . . . . . 4 Weapon 5 | . . . . . . 1 . 2 2 Highest Loss Streak 6 | . . . . . . 1 . 1 6 Average Slot Usage (%) 97 | . 87 100 100 97 100 99 94 99 98 Engine 5 | . 10 4 . . 4 9 7 7 6 Core 3 | . . 6 11 9 4 . . . . Treads 18 | . 28 22 22 18 18 17 15 15 12 Device 4 | . . . . . 8 9 7 7 6 Storage 22 | . 16 22 22 24 27 27 23 23 20 Processor 7 | . 5 6 6 . 9 9 7 7 12 Hackware 1 | . . . . 8 . . . . . Protection 4 | . . 5 4 8 . . 1 6 11 Energy Gun 6 | . 12 4 . 8 7 . 5 8 6 Energy Cannon 1 | . . 6 6 . . 7 . . . Ballistic Gun 12 | . 12 22 22 17 . . 7 8 19 Ballistic Cannon 6 | . . . . . 17 17 15 12 . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 4 40 48 51 76 76 76 84 88 91 Greatest Support 56 | 40 40 43 43 45 45 56 56 56 48 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 16 22 22 22 22 22 22 Average Capacity 18 | 5 9 16 16 20 22 22 22 22 22 Most Carried 22 | 5 16 16 16 22 22 22 21 22 22 Average Carried 18 | 4 7 15 15 19 21 21 20 21 21 Final Capacity 22 | 6 16 16 16 22 22 22 22 22 22 Final Carried 22 | 5 16 16 14 22 22 22 21 22 19 Class Distribution -------------------- 40% | Hauler-Gunner 15% | Mutant 11% | Tank 10% | Gunner 10% | Scavenger-Gunner 6% | Hauler-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Hauler-Tank | -8/Materials Hauler-Gunner | -8/Garrison Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Matter Collected 2878 | 224 103 132 132 244 465 187 . 845 546 Remotely . | . . . . . . . . . . Salvage Created 4700 | . 346 192 204 513 634 421 . 1163 1227 Parts 290 | . 18 13 23 36 57 39 . 59 45 Haulers Intercepted 6 | . 1 . . 3 . 2 . . . Recyclers Shooed 5 | . 1 . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 105 | . 4 6 11 6 22 11 . 27 18 Guns 43 | . 4 2 1 5 4 . . 12 15 Cannons 31 | . . . 7 . 7 6 . 11 . AOE 31 | . . 4 3 1 11 5 . 4 3 Classes Destroyed 13 | . 4 2 . 1 . 2 . 2 2 Worker 3 | . . . . 1 . . . . 2 Builder 2 | . . . . . . 1 . . 1 Tunneler 2 | . . . . . . 2 . . . Hauler 6 | . 1 . . 3 . 2 . . . Recycler 4 | . 1 1 . 1 . . . . 1 Watcher 1 | . 1 . . . . . . . . Swarmer 38 | . . 4 8 2 12 5 . 4 3 Grunt 46 | . 4 1 3 . 8 4 . 19 7 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 . Sentry 14 | . . 1 . 4 2 2 . 2 3 Specialist 1 | . . . . . . . . 1 . Programmer 3 | . . . . . . . . . 3 Best Kill Streak 12 | . 3 4 4 3 12 6 . 6 7 Combat Bots Only 12 | . 2 4 4 2 12 3 . 6 4 Max Kills in Single Turn 5 | . 1 2 3 3 3 5 . 4 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . . 2 3 1 3 3 . 4 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Damage Taken 4801 | . 142 135 289 160 548 213 . 1228 2086 Core 441 | . 25 7 63 . 55 32 . 91 168 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 90 . 82 . . 84 . 87 . Volleys Fired 224 | . 28 9 17 24 26 14 . 49 57 Largest 4 | . 2 3 3 3 3 3 . 4 4 Hottest 186 | . 70 90 108 101 156 176 . 186 154 Shots Fired 665 | . 54 20 49 60 67 37 . 181 197 Gun 473 | . 54 17 32 59 20 . . 102 189 Cannon 169 | . . . 16 . 40 35 . 78 . Launcher 19 | . . 3 1 1 7 2 . 1 4 Special 4 | . . . . . . . . . 4 Kinetic 445 | . 27 12 32 38 40 23 . 127 146 Thermal 101 | . 27 5 16 . . 12 . 5 36 Explosive 11 | . . 3 1 1 3 2 . 1 . Electromagnetic 104 | . . . . 21 24 . . 48 11 Robot Hit Streak 33 | . 16 11 8 11 9 6 . 12 33 Robot Miss Streak 10 | . 10 2 3 2 5 2 . 5 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . . . . . . . 1 4 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 436 | . 31 10 25 43 34 20 . 117 156 Core Hits 246 | . 17 10 16 19 33 24 . 59 68 Critical Hits 16 | . . . . . 4 . . 6 6 Critical Kills 8 | . . . . . 4 . . 2 2 Critical Parts Destroyed 8 | . . . . . . . . 4 4 Melee Attacks 9 | . . . . . 4 3 1 . 1 Impact . | . . . . . . . . . . Slashing 9 | . . . . . 4 3 1 . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9393 | . 344 368 504 819 1081 769 . 2709 2799 Guns 5215 | . 344 111 103 616 317 . . 1423 2301 Cannons 1982 | . . . 246 . 332 466 . 938 . Explosions 2196 | . . 257 155 203 432 303 . 348 498 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4164 | . 115 48 103 330 332 216 . 1486 1534 Thermal 1957 | . 229 63 246 42 39 250 . 196 892 Explosive 1438 | . . 257 155 161 292 303 . 270 . Electromagnetic 1834 | . . . . 286 418 . . 757 373 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . 13 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . Effects 22 | . . . . . . . . . 22 Message Errors 4 | . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . Overflow Damage 50 | . . 6 . 20 1 . . 23 . Projectiles 11 | . . . . . 1 . . 10 . Explosions 39 | . . 6 . 20 . . . 13 . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 2 . . 7 . Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 2 . . 7 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . 15 14 . . . Shots 2 | . . . . . 1 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 397 | . 107 109 297 102 285 198 . 397 290 Average Temperature 100 | . 27 46 146 34 95 67 . 155 96 Received Heat Transfer 1461 | . 72 27 84 36 162 99 . 540 441 Effects 5 | . . . . . 1 . . 1 3 Shutdowns 1 | . . . . . . . . 1 . Interference 4 | . . . . . 1 . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 1 1 . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . . 4 Heat Transferred 3732 | . 666 185 444 50 50 370 . 299 1668 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 2 . . 1 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Peak Influence 952 | . 85 208 276 146 911 805 277 952 627 Average Influence 354 | . 40 167 90 57 574 667 276 644 524 Maximum Alert Level 3 | . . 1 1 . 3 3 1 3 2 Low Security (%) 44 | 100 100 36 97 100 16 . . 3 . Level 1 9 | . . 63 2 . 13 . 100 15 1 Level 2 24 | . . . . . 14 54 . 25 98 Level 3 20 | . . . . . 55 45 . 55 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . 4 . . 5 Investigation 1 | . . . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 2 . . . . 2 . . 2 Assault 1 | . . . . . . 1 . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Distress Signals 11 | . 1 2 . 3 . 5 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 15 7 11 11 25 21 . 32 21 Peak Tracking Total 7 | . 3 4 4 4 7 5 . 5 4 Tactical Retreats 8 | . 1 . . 1 . . . 5 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Traps Triggered 18 | . 1 . . . 8 . . 8 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Disabled 17 | . . 2 1 . 4 . . 4 6 Max in Single Turn 2 | . . 2 1 . 1 . . 1 1 Garrison Relay 8 | . . . . . 4 . . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Accessed 13 | . 3 2 . 4 . 2 1 . 1 Terminals 10 | . 3 2 . 3 . 2 . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 47 | . 13 7 . 16 . 8 1 . 2 Successful 29 | . 7 5 . 11 . 3 1 . 2 Failed 18 | . 6 2 . 5 . 5 . . . Catastrophic 4 | . . . . 2 . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 6 7 . 6 . 8 . . . Terminals 43 | . 13 7 . 15 . 8 . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Terminal Hacks 16 | . 6 3 . 7 . . . . . Record 3 | . . . . 3 . . . . . Part Schematic 1 | . 1 . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . Registered Components 2 | . 1 1 . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 2 | . . . . 1 . . 1 . . Unauthorized Hacks 18 | . 2 5 . 6 . 5 . . . Terminals 8 | . 1 2 . 3 . 2 . . . Botnet 8 | . 1 2 . 3 . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 2 . 4 . 2 1 . . Full Trace Events 2 | . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built 1 | . . . . . . . . . 1 Matter 102 | . . . . . . . . . 102 Time 51 | . . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Program Shield 1 | . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . 2 Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 purge_threat 1 | . . . . . . . . . 1 formatsys_low 1 | . . . . . . . . . 1 Relay Couplers Released 32 | . . . . . 16 . . 16 . Machine Destruction 32 | . . . . . 16 . . 16 . Attached 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Total Allies 2 | . . . 1 . . . . . 1 Largest Group 1 | . . . 1 1 . . . . 1 Highest-Rated Group 31 | . . . 31 31 . . . . 10 Highest-Rated Ally 31 | . . . 31 31 . . . . 10 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . . Total Damage 131 | . . . . 131 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Turns Passed 6027 | 69 850 332 820 668 876 479 81 991 861 Spaces Moved 2816 | 43 444 158 432 291 424 223 38 436 327 Core 8 | 8 . . . . . . . . . Treads 2808 | 35 444 158 432 291 424 223 38 436 327 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 172 165 180 180 180 180 Average Speed 173 | 139 160 180 172 177 173 180 180 180 180 Slowest Speed 220 | 160 160 180 180 180 180 180 180 180 220 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 41 | 3 77 15 86 36 77 29 1 81 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . 1 1 . 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 5 | . . . . . . 3 1 . 1 Terrain Destroyed 138 | . . 27 12 17 17 44 1 12 8 Melee 5 | . . . . . . 3 1 . 1 Projectile 24 | . . . . . 5 15 . 1 3 AOE 109 | . . 27 12 17 12 26 . 11 4 Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Total 3471 | 51 536 195 479 401 503 270 47 528 461 Wait 111 | . 37 . 15 27 4 1 . 6 21 Move 2808 | 42 443 157 431 290 423 222 38 435 327 Hop . | . . . . . . . . . . Pick Up 88 | 6 15 9 3 23 3 8 1 8 12 Fast Attach 27 | 2 3 3 . 6 4 1 1 2 5 Attach 37 | 1 4 4 4 4 2 3 2 4 9 Detach 6 | . 1 1 . 1 1 1 . 1 . Swap 57 | . 1 2 4 6 13 7 3 4 17 Drop 76 | . 4 10 5 20 7 10 1 7 12 Fire 224 | . 28 9 17 24 26 14 . 49 57 Melee 9 | . . . . . 4 3 1 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 28 | . . . . . 16 . . 12 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 10) 253 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 4) 484 | -10/Materials | Identified exit to Materials 604 | -10/Materials | Discovered exit to Materials (range 10) 714 | -10/Materials | Identified exit to Mines 920 | -10/Materials | Entered another Materials area 920 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1027 | -9/Materials | Discovered new exit (range 15) 1083 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Met 8R-AWN 1252 | -9/Materials | Entered Mines 1254 | -9/Mines | Followed 8R-AWN into the Mines 1347 | -9/Mines | Build established: Gunner 1447 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1846 | -9/Mines | Discovered new exit (range 6) 2023 | -9/Mines | Discovered new exit (range 15) 2024 | -9/Mines | Escorted by a lone wolf Derelict 2029 | -9/Mines | Build established: Tank 2072 | -9/Mines | Entered Materials 2072 | -8/Materials | Accompanied by 1 ally 2072 | -8/Materials | Evolved 2 slots: Utility x2 2664 | -8/Materials | Discovered new exit (range 11) 2718 | -8/Materials | Identified exit to Garrison 2740 | -8/Materials | Entered Garrison 2770 | -8/Garrison | Triggered checkpoint 2808 | -8/Garrison | Garrison Relay disabled 2853 | -8/Garrison | Build established: Hauler-Gunner 2886 | -8/Garrison | Triggered checkpoint 2950 | -8/Garrison | Discovered new exit (range 8) 2966 | -8/Garrison | Triggered checkpoint 3005 | -8/Garrison | Garrison Relay disabled 3060 | -8/Garrison | Installed Relay Interface Framework 3122 | -8/Garrison | Triggered checkpoint 3124 | -8/Garrison | Triggered checkpoint 3157 | -8/Garrison | Destroyed 12 combat bots 3306 | -8/Garrison | Triggered checkpoint 3329 | -8/Garrison | Garrison Relay disabled 3367 | -8/Garrison | Discovered new exit (range 12) 3522 | -8/Garrison | Triggered checkpoint 3564 | -8/Garrison | Garrison Relay disabled 3595 | -8/Garrison | Discovered new exit (range 13) 3616 | -8/Garrison | Entered Materials 3857 | -8/Materials | Discovered new exit (range 16) 4016 | -8/Materials | First assault squad dispatched 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4176 | -7/Factory | Identified exit to Garrison 4176 | -7/Factory | Entered Garrison 4348 | -7/Garrison | Triggered checkpoint 4365 | -7/Garrison | Garrison Relay disabled 4426 | -7/Garrison | Triggered checkpoint 4468 | -7/Garrison | Triggered checkpoint 4566 | -7/Garrison | Triggered checkpoint 4616 | -7/Garrison | Garrison Relay disabled 4654 | -7/Garrison | Discovered new exit (range 14) 4688 | -7/Garrison | Expanded RIF knowledge: Program Shield 4821 | -7/Garrison | Discovered new exit (range 13) 4842 | -7/Garrison | Triggered checkpoint 4891 | -7/Garrison | Garrison Relay disabled 4968 | -7/Garrison | Triggered checkpoint 5070 | -7/Garrison | Triggered checkpoint 5116 | -7/Garrison | Garrison Relay disabled 5147 | -7/Garrison | Discovered new exit (range 12) 5167 | -7/Garrison | Entered Factory 5167 | -6/Factory | Evolved 2 slots: Utility x2 5466 | -6/Factory | Build established: Scavenger-Gunner 5536 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5860 | -6/Factory | Garrison activated, responded to threat 5975 | -6/Factory | Crushed by falling debris 5975 | -6/Factory | System corruption reached 10% 6028 | -6/Factory | Self-destructed Last Messages --------------- local area. 05994_ Hrd. Medium Armor Plating destroyed. 05996_ K-01 Serf cleans the Matter Pump. 05998_ Med. Treads destroyed. 06000_ K-01 Serf collects debris. 06001_ U-05 Engineer destroyed. 06003_ K-01 Serf collects debris. 06006_ System corrupted: Matter fused (-5). 06009_ Matter Pump disabled. 06011_ K-01 Serf destroyed. 06011_ Chain reaction triggered in Lgt. Ion Engine. 06013_ G-50 Soldier destroyed. 06015_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06015_ Adv. Heat Sink melted. 06015_ G-50 Soldier destroyed. 06023_ JZXY1:2A&7|U YVLZQS/UZZ%, 06023_ Acquired 10 matter. 06025_ Imp. Heat Sink melted. 06025_ Y-54 Guardian destroyed. 06027_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###+###??????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????" | | ????????????????????? ????######+####????????????" | | ??????????????????? ????# #????????" """ | | ???????????????????? ????# %"" ##???? | | ??????????????? ?? |R! ???# * """#????? ! | | ???????????????" """! ???# T"############### | | ???????????????" G" ???# """# ! ]#??# | | ?????????????""" """ #### "" # #??# | | ?????????????? # # * #??# | | ?????????????????"" [ ! # !#??# | | ??????????????"" ""% =% #####+#####??# | | ???????????" """ """ %[ =* #???# #??????# | | ??????????? =!% #g #???# #??????# | | ??????????? % #???# #??????# | | ????????????? %===; #???# #??????# | | ?????????????? ####+#;*@* #???# #??????# | | ??????????????#??# #; #???# ######## | | ?????????????????#""" #; [[ #???# | | ?????????????????#""" ## [ [ #####+######### | | ?????????????????#""" #" [ # # | | ?????????????????# ##";;;[#### ! /! # "" | | ?????????????????#""" ?###### #?# !! # | | ?????????????????#""" [???????##?#"""" !! #] "" | | ?????????????????#""" ??????????#"""" !! # | | ?????????????????? | ???????????#"""" # "" | | ?????????????????#""" ?????????????#"""" / !# | | ???????????????????"???????????????# # "" | | ???????????????????????????????????########### | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed AntimissileBeamWeb Manual? 0 Play Time 02:01:43 Cumulative 37.5 hours Start 2020.03.27 @ 12:15:03 End 2020.03.27 @ 14:29:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 9 Gallery% 45 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2844dcce-4a2e-45e4-b114-ca0eb0e64c0a