Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 14:52:19 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1871) 1871 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 6532 Bonus ------- Follower Combat Kills 266 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 251/850 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Flying (120) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ Enhanced Optical Array Hacking Suite Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Light Armor Plating Improved System Restoration Module Improved System Restoration Module Falx GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Makeshift Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Laser Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Makeshift ECM Suite Improved System Restoration Module Improved System Restoration Module Plasma Rifle Remote Datajack Falx Falx CR-A16's Pointy Stick GAL Module [Rating: 69] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 6 | . . . 1 . . . 5 Weapon . | . . . . . . . . Parts Attached 63 | 7 7 . 4 . 7 4 34 Power 7 | 1 1 . . . 1 . 4 Engine 6 | 1 1 . . . 1 . 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 2 . 3 . . 3 11 Treads 7 | 2 . . 2 . . 3 . Leg 6 | . . . . . . . 6 Wheel 3 | . 2 . 1 . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . . 5 Utility 20 | 1 3 . 1 . 3 1 11 Device 9 | . 1 . . . 2 . 6 Storage 3 | 1 2 . . . . . . Processor 1 | . . . . . . 1 . Hackware 5 | . . . . . . . 5 Protection 2 | . . . 1 . 1 . . Artifact . | . . . . . . . . Weapon 15 | 3 1 . . . 3 . 8 Energy Gun 6 | 1 1 . . . 2 . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 2 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . 3 Parts Lost 17 | . 2 . . . . . 15 Power 2 | . . . . . . . 2 Propulsion 6 | . 1 . . . . . 5 Utility 7 | . . . . . . . 7 Weapon 2 | . 1 . . . . . 1 Highest Loss Streak 5 | . 1 . . . . . 5 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 6 7 10 13 13 13 12 Power . | . 1 1 1 2 1 . . Propulsion 1 | . 1 2 2 2 1 1 1 Utility 6 | . 1 2 3 5 8 9 5 Weapon 2 | 1 2 2 2 4 2 2 3 Tool/Special . | . . . . . . . . Unused Backups 19 | . . . 1 . 5 1 12 Power 4 | . . . . . 1 1 2 Propulsion 1 | . . . . . 1 . . Utility 6 | . . . . . . . 6 Weapon 6 | . . . 1 . 3 . 2 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 91 | . 81 100 94 100 100 100 83 Engine 9 | . 13 14 11 11 11 11 5 Treads 21 | . 15 . 16 33 33 33 12 Leg 2 | . . . . . . . 6 Wheel 1 | . 4 28 13 . . . . Device 10 | . 5 14 11 11 11 10 12 Storage 9 | . 14 14 11 11 11 11 5 Processor 2 | . . . . . . . 6 Hackware 4 | . . . . . . . 12 Protection 6 | . . . 9 11 11 11 4 Energy Gun 9 | . 3 14 11 11 14 20 1 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 4 | . 24 14 10 11 2 . . Ballistic Cannon 1 | . . . . . . . 3 Slashing Weapon 1 | . . . . . 5 1 . Peak Build Rating 69 | 6 8 8 13 13 35 39 69 Average Rating 35 | 4 6 8 11 13 24 32 59 On Entrance 14 | . 6 8 8 13 13 27 39 Naked Turns . | . . . . . . . . Heaviest Build 81 | 14 31 31 32 32 35 35 81 Greatest Support 75 | 40 40 32 60 60 60 75 75 Greatest Overweight (x) 4 | 4 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 13 Most Carried 15 | 5 8 7 15 13 15 15 15 Average Carried 12 | 1 6 7 10 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 7 7 13 13 15 15 5 Class Distribution -------------------- 40% | Derelict-Mutant 29% | Mutant 17% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1565 | 252 381 . 114 . 90 50 678 Remotely . | . . . . . . . . Salvage Created 2261 | . 591 . 282 . . 8 1380 Parts 116 | . 29 . 22 . . 1 64 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 12 . 7 . . 1 21 Melee 5 | . . . . . . . 5 Guns 20 | . 12 . 7 . . 1 . Cannons 16 | . . . . . . . 16 Classes Destroyed 9 | . 3 . 2 . . 1 3 Builder 1 | . . . . . . . 1 Recycler 4 | . 1 . . . . . 3 Drone 1 | . . . . . . 1 . Watcher 5 | . 2 . 2 . . . 1 Swarmer 7 | . . . 3 . . . 4 Grunt 22 | . 12 . 2 . . . 8 Sentry 4 | . . . 2 . . . 2 Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . . . 5 Best Kill Streak 5 | . 5 . 4 . . 1 4 Combat Bots Only 4 | . 4 . 4 . . 1 4 Max Kills in Single Turn 2 | . 1 . 2 . . 1 2 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 358 | . 75 . 27 . . . 256 Missed 116 | . 25 . 9 . . . 82 Hits 242 | . 50 . 18 . . . 174 Melee 1 | . . . . . . . 1 Projectile 241 | . 50 . 18 . . . 173 AOE 1 | . . . . . . . 1 Critical Strikes 10 | . 2 . . . . . 8 Damage Taken 3748 | . 602 . 194 . . . 2952 Core 697 | . 67 . 31 . . . 599 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 14 | . . . 14 . . . . Regen/Repaired (Parts) 133 | . 38 . 95 . . . . Core Remaining (%) 88 | 100 . 73 . . . 92 . Volleys Fired 125 | . 52 . 18 . 1 2 52 Largest 2 | . 2 . 2 . 1 2 2 Hottest 154 | . 85 . 85 . 55 105 154 Shots Fired 232 | . 101 . 36 . 1 3 91 Gun 145 | . 101 . 36 . 1 3 4 Cannon 85 | . . . . . . . 85 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 152 | . 91 . 18 . . . 43 Thermal 75 | . 10 . 18 . . 1 46 Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . 1 2 2 Robot Hit Streak 11 | . 11 . 5 . . 7 8 Robot Miss Streak 3 | . 2 . 3 . . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 172 | . 67 . 21 . . 2 82 Core Hits 78 | . 28 . 11 . . 1 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 . . . . . 5 Burn 1 | . . . . . . . 1 Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . . . 1 Sever 2 | . . . . . . . 2 Impale 1 | . . . . . . . 1 Melee Attacks 39 | . . . . . . . 39 Impact . | . . . . . . . . Slashing 21 | . . . . . . . 21 Piercing 18 | . . . . . . . 18 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 4209 | . 865 . 318 . . 60 2966 Guns 1333 | . 865 . 318 . . 58 92 Cannons 1837 | . . . . . . . 1837 Explosions 76 | . . . . . . . 76 Melee 961 | . . . . . . . 961 Ramming 2 | . . . . . . 2 . Kinetic 1752 | . 767 . 145 . . . 840 Thermal 1360 | . 98 . 173 . . . 1089 Explosive . | . . . . . . . . Electromagnetic 134 | . . . . . . 58 76 Impact . | . . . . . . . . Slashing 699 | . . . . . . . 699 Piercing 262 | . . . . . . . 262 Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 219 | . . . . . . . 219 Projectiles 48 | . . . . . . . 48 Explosions 37 | . . . . . . . 37 Melee 134 | . . . . . . . 134 Knockbacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . 17 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 485 | . 206 . 117 . 28 66 485 Average Temperature 121 | . 61 . 35 . 17 29 169 Received Heat Transfer 1185 | . 381 . 39 . . . 765 Effects 7 | . . . . . . . 7 Shutdowns 3 | . . . . . . . 3 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . . . . . 6 Heat Transferred 1998 | . 222 . 407 . . . 1369 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 90 | 100 100 100 100 100 . . 84 Level 1 9 | . . . . . . . 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 401 | . 80 15 97 31 . . 401 Initial 300 | . . 15 . 31 . . 300 Average 82 | . 20 2 31 31 . . 116 Influence Increases 2111 | . 384 . 217 . . 310 1200 Destroy 0b10 Robot/C 920 | . 240 . 140 . . 120 420 Destroy 0b10 Robot/NC 55 | . 15 . 10 . . 5 25 Destroy Leader 250 | . 54 . 44 . . 30 122 Allied During Kill 155 | . . . . . . 155 . Successful Hack 42 | . 28 . 8 . . . 6 Disable Machine 60 | . . . 15 . . . 45 Destroy Structure 29 | . 2 . . . . . 27 Advance Influence 300 | . . . . . . . 300 Partial Spotted 45 | . . . . . . . 45 Lose Combat Pursuer 255 | . 45 . . . . . 210 Influence Decreases 1725 | . 343 41 137 49 31 310 814 Entered New Map 106 | . . 26 . 49 31 . . Time Decay 1369 | . 323 15 137 . . 310 584 Lost Part 170 | . 20 . . . . . 150 Lost Ally 80 | . . . . . . . 80 Squads Dispatched 15 | . 2 . 1 . . . 12 Investigation 3 | . 1 . . . . . 2 Extermination 7 | . . . . . . . 7 Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 23 1 15 . . 5 48 Peak Tracking Total 7 | . 6 1 4 . . 4 7 Tactical Retreats 8 | . 3 . . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 9 . 5 . . 1 3 Terminals 11 | . 7 . 3 . . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 40 | . 15 . 15 . . 1 9 Successful 28 | . 11 . 8 . . 1 8 Failed 12 | . 4 . 7 . . . 1 Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 . 5 . . . 5 Terminals 24 | . 12 . 11 . . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . 2 . 2 . . . . Recycling Units 5 | . 1 . . . . . 4 Scanalyzers 5 | . . . 2 . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 7 . 4 . . 1 . Record 1 | . . . . . . 1 . Robot Analysis 4 | . 4 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Reprogram Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 Report Inventory 1 | . . . . . . . 1 Retrieve Components 3 | . 1 . . . . . 2 Scanalyzer 5 | . . . 2 . . . 3 Insert Component 3 | . . . 1 . . . 2 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 . 4 . . 1 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . 1 . 15 . 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 95 | . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 2 | . 1 . 1 . . . . Time 52 | . 26 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 23 | . 10 . . . . . 13 Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 17 | . . . . . 17 . . Largest Group 17 | . . . . . 17 17 4 Highest-Rated Group 472 | . . . . . 472 472 124 Highest-Rated Ally 40 | . . . . . 40 40 31 Total Orders . | . . . . . . . . Ally Attacks 79 | . . . . . . 57 22 Total Damage 1213 | . . . . . . 918 295 Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 8949 | . 486 154 494 5 2355 1765 3690 Optics 3828 | . . . . . . 138 3690 Sensors 5121 | . 486 154 494 5 2355 1627 . Cloaking 2106 | . . . . . . . 2106 ECM 3 | . . . . . . . 3 Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 9832 | 68 1296 154 494 5 2355 1770 3690 Spaces Moved 6103 | 37 698 155 313 4 1386 1097 2413 Core 52 | 18 . . . . . . 34 Treads 4094 | 19 523 . 137 4 1386 1097 928 Legs 650 | . . . . . . . 650 Wheels 506 | . 175 155 176 . . . . Hover . | . . . . . . . . Flight 801 | . . . . . . . 801 Fastest Speed 30 | 50 100 100 93 160 160 155 30 Average Speed 143 | 144 150 100 124 160 160 159 129 Slowest Speed 250 | 250 240 100 160 160 160 160 235 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . . 6 Potential Cave-ins 2 | . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 49 | 3 95 29 31 3 92 98 47 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . . . . . . . 9 Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . 4 3 . Spaces Dug 9 | . . . . . . . 9 Terrain Destroyed 28 | . . . . . . . 28 Melee 9 | . . . . . . . 9 Projectile 19 | . . . . . . . 19 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6889 | 50 845 154 384 3 1524 1114 2815 Wait 421 | 2 70 . 29 . 111 1 208 Move 6085 | 36 697 154 312 3 1385 1096 2402 Hop 5 | . . . . . . . 5 Pick Up 69 | 5 13 . 14 . 8 3 26 Fast Attach 14 | 2 . . . . 3 1 8 Attach 38 | 4 5 . 6 . 1 . 22 Detach 5 | . . . . . . . 5 Swap 32 | 1 5 . . . 5 4 17 Drop 58 | . 3 . 5 . 10 6 34 Fire 125 | . 52 . 18 . 1 2 52 Melee 35 | . . . . . . . 35 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 6) 243 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 6) 602 | -10/Materials | Discovered new exit (range 16) 1150 | -10/Materials | Discovered new exit (range 12) 1230 | -10/Materials | Repaired Ion Engine 1365 | -10/Materials | Entered Mines 1383 | -10/Mines | Assembled infested the area 1388 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1478 | -10/Mines | Learned 4 Materials zone layouts 1482 | -10/Mines | Discovered new exit (range 9) 1519 | -10/Mines | Entered Materials 1519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -9/Materials | Identified exit to Materials 1537 | -9/Materials | Build established: Scavenger-Mutant 1696 | -9/Materials | Repaired Assault Rifle 1928 | -9/Materials | Discovered new exit (range 15) 1947 | -9/Materials | Identified exit to Mines 2013 | -9/Materials | Entered Mines 2014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2018 | -9/Mines | Entered Zion 2050 | -7/Zion | Found GAL Module 2226 | -7/Zion | Discovered new exit (range 9) 2290 | -7/Zion | Gained Derelict followers 2491 | -7/Zion | Found CR-A16's Pointy Stick 2511 | -7/Zion | Build established: Mutant 2594 | -7/Zion | Gained Derelict followers 2633 | -7/Zion | Found Prototype Device 2634 | -7/Zion | Identified Phasing AFG 2739 | -7/Zion | Found Prototype Device 2740 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2934 | -7/Zion | Build established: Derelict-Mutant 2980 | -7/Zion | Found Prototype Device 3534 | -7/Zion | Build established: Mutant 3840 | -7/Zion | Met Imprinter 3878 | -7/Zion | Imprinted 3880 | -7/Zion | Declared Zion's savior 4373 | -7/Zion | Entered Proximity Caves 4373 | -6/Proximity Caves | Accompanied by 17 allies 4423 | -6/Proximity Caves | Spotter reported a threat 4524 | -6/Proximity Caves | Spotter reported a threat 4580 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 4846 | -6/Proximity Caves | Build established: Derelict-Mutant 4861 | -6/Proximity Caves | Learned Factory emergency access door positions 4950 | -6/Proximity Caves | Discovered new exit (range 12) 6143 | -6/Proximity Caves | Entered Factory 6143 | -6/Factory | Accompanied by 4 allies 6143 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 6281 | -6/Factory | Identified Bomb Factory No. 2 6345 | -6/Factory | Noticed a derelict Sapper rigging charges 6450 | -6/Factory | Garrison activated, responded to threat 6487 | -6/Factory | Lost 4 allies 7148 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7511 | -6/Factory | Terminal network hard line cut 8295 | -6/Factory | Lost 4 parts (1p3u) 8329 | -6/Factory | Build established: Hacker-Mutant 8640 | -6/Factory | Fabricated Nuclear Pulse Thruster? 9416 | -6/Factory | Core integrity fell below 50% 9457 | -6/Factory | Lost 5 parts (1p2n2u) 9602 | -6/Factory | Crushed by falling debris 9763 | -6/Factory | Spotted B-75 Beast 9765 | -6/Factory | Discovered new exit (range 14) 9829 | -6/Factory | Assembled infested ambush trap array 9833 | -6/Factory | Self-destructed Last Messages --------------- 09765_ Nuclear Reactor explodes. 09765_ EXIT=FOUND 09765_ Knocked back. 09768_ The unstable cave ceiling collapses. 09811_ K-01 Serf cleans the Garrison Access. 09824_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3A. 09829_ Triggered Ambush Trap. 09829_ Disabled G-50 Soldier is pushed from a hatch in the floor. 09829_ Disabled L-41 Fighter is pushed from a hatch in the floor. 09829_ Disabled S-27 Virus is pushed from a hatch in the floor. 09829_ Disabled E-15 Imp is pushed from a hatch in the floor. 09829_ as-37967 emerges from a hatch in the floor. 09829_ as-52347 emerges from a hatch in the floor. 09829_ as-34276 emerges from a hatch in the floor. 09829_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. 09829_ Cld. Cesium-ion Thruster destroyed. 09832_ Attempting to rewire E-15 Imp. 09832_ E-15 Imp is broken beyond repair. Map ----- +----------------------------------------------------+ | ???# """""" | | ???# | | ##?# | | #?# | | #?# | | #?# ################ #####/############+# | | #?# #?# # #???? ???????????? | | #?# #?# """"""""" # u #?????"""??????????? | | ### #?# + #??????"" ?????????? | | + #?# """"""""" # #??????"" #???????? | | ### #?# # #??????? #???????? | | #?# #?#! """"""""" # #?????????!#???????? | | #?# #?# # #?????????? ???????? | | #?# #?# """"""""" # #??????????????????? | | #?# #?# # #??????????????????? | | #### #?# """"""""" # ##?????????????????? | | #?# + ??????????????????? | | #### #?# # ##?????????????????? | | ???# #?########+##### #??????????????????? | | ???##### #????????# #???# #??????+???????????? | | ???????? #######??# #???# #??????????????????? | | ???????? #] ?# #???# #??????????????????? | | ########+# """?# #???# +??????????????????? | | = # ! """ # #???# #??????????????????? | | # """ # #####aesal#??????????????????? | | """"""" # "" + a@g g#????????+?????????? | | """"""??# !! "" # #######+#/#??????????????????? | | """""???# !! # #????????????????????????????? | | """""???# !! = ?# #?????????????+??????????????? | | ????# ?# #????????????????????????????? | | ################+## #????????????????????????????? | | # #??????# #????????????????????????????? | | # #??????# #????????????????????????????? | | #??????# #????????????????????????????? | | " #??????# #????????????????????????????? | | ! #??????######????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ####+#########???????????????????????????????????? | | !#??????????+????????????????????????? | | """"""" #???????????????????????????????????? | | """"""" #???????????????????????????????????? | | """"""" #???????????????????????????????????? | | """"""" #???????????????????????????????????? | | #????????????????+??????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +##############??????????????????????????????????? | | =#???# #??????????????????????????????????? | | %#???# """ #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 100 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Hvy. Mass Driver | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive IFF Parser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Repaired ---------- Ion Engine | 36% | -10/Materials Assault Rifle | 5% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularBombNanoactuators Manual? 0 Play Time 01:08:11 Cumulative 123.1 hours Start 2025.05.17 @ 21:59:00 End 2025.05.18 @ 14:52:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 188 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a998636d-3470-4048-995a-a7bfa4e34716