Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.16 @ 12:55:18

Player: the cat

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (120)     600
Value Destroyed (4481)     4481
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2938)               2938
              TOTAL SCORE: 12259

 Bonus
-------
High Alert Combat Kills    716
Follower Combat Kills      431
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -109

 Cogmind 
---------
Core Integrity             0/700
Matter                     126/300
Energy                     140/140
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (160) Ox8
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
                Particle Gun
          Heavy Laser
>               --- INVENTORY (24) ---
                Ion Engine
        Compact Matter Pod (0)
                Gatling Laser
                EMP Blaster
           Mini Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
       Improved Grenade Launcher
                Remote Datajack
                Remote Datajack
                Katana

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Remote Force Field
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
>               --- WEAPON -----------
                Ion Cannon
                Remote Datajack
>               --- INVENTORY --------
          Light Nuclear Core
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Cooling System
                Coolant Injector
          Large Storage Unit
          Large Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
                Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Duelist]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Lightning Gun
                Particle Gun
       Improved EM Pulse Cannon
                Ion Cannon
                Ion Cannon
                Gauss Rifle
      Precision Assault Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
                Proton Missile Launcher
                Proton Missile Launcher
      Precision Grenade Launcher
                Longsword +1
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 6   8   4   2   .   9   12  29  17  27  28  15  
  Power                    14   | 1   1   .   .   .   1   2   3   1   4   .   1   
    Engine                 9    | 1   1   .   .   .   1   1   3   .   1   .   1   
    Core                   5    | .   .   .   .   .   .   1   .   1   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   .   .   .   .   2   5   3   5   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 2   1   .   .   .   .   2   5   3   5   2   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 1   3   .   2   .   4   1   11  7   9   11  9   
    Device                 7    | .   .   .   .   .   .   .   .   .   3   4   .   
    Storage                16   | 1   3   .   2   .   2   .   2   .   .   3   3   
    Processor              3    | .   .   .   .   .   1   .   .   .   1   .   1   
    Hackware               13   | .   .   .   .   .   1   .   3   3   1   4   1   
    Protection             19   | .   .   .   .   .   .   1   6   4   4   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   4   .   .   4   7   10  6   9   15  4   
    Energy Gun             5    | .   1   1   .   .   .   .   .   1   .   .   2   
    Energy Cannon          5    | .   .   .   .   .   2   .   1   .   .   2   .   
    Ballistic Gun          37   | 2   2   3   .   .   1   7   4   4   7   5   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   .   .   2   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   2   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   1   1   .   
Parts Lost                 50   | .   2   2   .   .   1   3   5   7   17  11  2   
  Power                    8    | .   .   .   .   .   .   2   2   1   3   .   .   
  Propulsion               16   | .   1   .   .   .   1   1   1   2   5   5   .   
  Utility                  11   | .   .   .   .   .   .   .   1   1   6   3   .   
  Weapon                   15   | .   1   2   .   .   .   .   1   3   3   3   2   
  Highest Loss Streak      8    | .   1   2   .   .   1   2   1   6   7   8   1   
Average Slot Usage (%)     88   | .   80  100 100 100 82  98  99  96  81  79  57  
  Engine                   7    | .   14  14  14  14  9   7   7   2   .   .   4   
  Core                     2    | .   .   .   .   .   .   1   1   6   5   6   .   
  Wheel                    16   | .   20  28  28  28  17  18  17  15  10  10  5   
  Storage                  29   | .   22  28  28  28  30  36  36  36  30  25  14  
  Processor                4    | .   .   .   .   .   5   9   3   .   7   6   6   
  Hackware                 2    | .   .   .   .   .   5   .   5   1   .   14  5   
  Protection               6    | .   .   .   .   .   .   8   8   16  8   .   7   
  Energy Gun               1    | .   6   2   .   .   .   .   .   1   .   .   3   
  Ballistic Gun            15   | .   15  25  28  28  14  16  15  12  14  3   7   
Naked Turns                51   | .   .   .   .   .   .   .   .   .   .   35  16  
Heaviest Build             143  | 12  40  43  75  75  113 115 143 143 139 121 85  
  Greatest Support         28   | 20  26  26  26  26  26  28  24  28  26  26  10  
  Greatest Overweight (x)  13   | .   2   1   2   2   6   5   10  13  11  11  8   
  Average Overweight (x)   3    | .   1   1   1   2   3   4   4   6   6   3   2   
Largest Inventory Capacity 32   | 6   16  16  20  20  32  32  32  32  32  32  24  
  Average Capacity         25   | 5   10  16  16  20  28  32  32  32  32  28  16  
  Most Carried             32   | 2   15  15  18  18  32  32  32  32  32  32  14  
  Average Carried          22   | .   7   13  15  18  24  30  31  26  27  26  7   
  Final Capacity           32   | 6   16  16  20  20  32  32  32  32  32  4   24  
  Final Carried            32   | 2   15  14  18  18  32  32  32  26  32  4   13  

 Class Distribution 
--------------------
 52% | Hauler-Mutant
 26% | Mutant
 21% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
    Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           4198 | 205  302  184  .    20   116  432  592  592  1065 309  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4936 | .    370  111  .    .    211  636  849  608  1457 219  475  
  Parts                    272  | .    23   5    .    .    9    42   45   24   86   10   28   
Haulers Intercepted        6    | .    1    .    .    .    .    .    3    .    .    .    2    
Recyclers Shooed           3    | .    1    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  86   | .   9   2   .   .   3   16  10  10  27  7   2   
  Guns                     78   | .   9   2   .   .   3   16  8   9   27  2   2   
  Cannons                  5    | .   .   .   .   .   .   .   2   1   .   2   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          16   | .   5   1   .   .   3   2   .   1   4   .   .   
  Worker                   11   | .   .   2   .   .   .   .   4   .   4   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   .   .   3   .   .   .   2   
  Recycler                 7    | .   1   .   .   .   .   .   2   .   1   .   3   
  Operator                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Swarmer                  20   | .   6   .   .   .   .   5   .   .   7   2   .   
  Grunt                    40   | .   3   2   .   .   1   6   5   4   14  4   1   
  Brawler                  3    | .   .   .   .   .   .   1   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   14   | .   .   .   .   .   1   3   3   4   3   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   1   1   
Best Kill Streak           6    | .   4   2   .   .   3   4   4   2   6   4   3   
  Combat Bots Only         5    | .   4   1   .   .   1   4   3   2   5   4   1   
Max Kills in Single Turn   3    | .   1   1   .   .   1   1   2   1   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Damage Taken               8577  | .    377  279  .    .    358  1062 1094 1231 2602 1179 395  
  Core                     1325  | .    58   78   .    .    99   189  59   131  273  376  62   
  Absorbed by Shields      25    | .    .    .    .    .    .    25   .    .    .    .    .    
Core Remaining (%)         52    | 100  .    .    .    45   .    .    .    13   .    .    .    
Volleys Fired              426   | .    40   19   .    .    12   42   57   55   122  29   50   
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    2    
  Hottest                  120   | .    85   88   .    .    83   56   88   93   56   120  88   
Shots Fired                855   | .    74   38   .    .    41   124  107  108  236  47   80   
  Gun                      802   | .    74   38   .    .    33   124  83   106  234  30   80   
  Cannon                   41    | .    .    .    .    .    8    .    24   2    .    7    .    
  Launcher                 3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Special                  9     | .    .    .    .    .    .    .    .    .    2    7    .    
  Kinetic                  773   | .    65   27   .    .    33   124  101  94   234  34   61   
  Thermal                  70    | .    9    11   .    .    8    .    6    14   .    3    19   
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         28    | .    18   8    .    .    14   20   11   28   14   7    14   
  Robot Miss Streak        7     | .    6    3    .    .    4    2    5    4    7    1    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    .    .    
  Secondary Targets        12    | .    1    .    .    .    .    1    1    2    6    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    1    1    1    .    
  Autonomous               66    | .    .    .    .    .    24   42   .    .    .    .    .    
Shots Hit Robots           637   | .    49   26   .    .    28   91   82   91   177  36   57   
  Core Hits                263   | .    18   8    .    .    7    28   32   28   110  13   19   
  Critical Hits            10    | .    .    .    .    .    1    2    3    2    2    .    .    
  Critical Kills           5     | .    .    .    .    .    .    2    1    1    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    .    2    .    1    .    .    
Melee Attacks              14    | .    .    .    .    .    1    .    8    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    1    .    1    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11014 | .    583  429  .    .    711  1691 1523 1342 2885 919  931  
  Guns                     10316 | .    583  429  .    .    711  1691 1339 1320 2885 427  931  
  Cannons                  323   | .    .    .    .    .    .    .    184  22   .    117  .    
  Explosions               375   | .    .    .    .    .    .    .    .    .    .    375  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10000 | .    468  313  .    .    711  1691 1523 1218 2885 498  693  
  Thermal                  639   | .    115  116  .    .    .    .    .    124  .    46   238  
  Explosive                311   | .    .    .    .    .    .    .    .    .    .    311  .    
  Electromagnetic          64    | .    .    .    .    .    .    .    .    .    .    64   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    .    .    .    1    1    5    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    1    .    2    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            65    | .    .    .    .    .    .    .    .    .    .    65   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               65    | .    .    .    .    .    .    .    .    .    .    65   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    5    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    5    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380   | .    120  358  .    .    40   8    333  380  202  42   120  
  Average Temperature      82    | .    39   214  .    .    18   3    93   121  60   7    41   
  Received Heat Transfer   3060  | .    117  156  .    .    90   246  432  576  813  522  108  
  Effects                  6     | .    .    1    .    .    .    .    1    3    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    2    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         1517  | .    296  296  .    .    .    .    .    296  .    74   555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Peak Influence             839  | .   235 48  .   .   240 839 497 613 781 697 808 
  Initial                  492  | .   .   18  .   .   .   52  408 323 321 492 326 
  Average                  384  | .   124 21  .   .   84  492 398 480 568 598 552 
Maximum Alert Level        3    | .   1   .   .   .   1   3   2   2   3   2   3   
  Low Security (%)         24   | 100 66  100 .   100 91  2   .   .   .   .   .   
  Level 1                  22   | .   33  .   .   .   8   31  44  12  16  .   30  
  Level 2                  46   | .   .   .   .   .   .   50  55  87  60  100 58  
  Level 3                  6    | .   .   .   .   .   .   14  .   .   23  .   10  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   .   .   3   .   5   .   3   
  Investigation            3    | .   2   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            4    | .   .   .   .   .   .   .   1   .   2   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           7    | .   .   .   .   .   2   .   4   .   1   .   .   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   8   .   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   8   .   .   
Times Spotted              163  | .   11  2   .   .   13  28  23  19  40  18  9   
  Peak Tracking Total      9    | .   3   2   .   .   3   4   6   6   9   6   3   
  Tactical Retreats        19   | .   1   .   .   .   .   4   1   6   3   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            19   | .   2   .   .   .   .   8   2   2   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          6    | .   .   .   .   .   1   2   .   1   1   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   1   1   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   2   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          19   | .   4   .   1   .   4   .   4   .   2   .   4   
  Terminals                11   | .   3   .   .   .   2   .   3   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                47   | .   10  .   1   .   16  .   9   .   3   .   8   
  Successful               28   | .   4   .   1   .   9   .   5   .   3   .   6   
  Failed                   19   | .   6   .   .   .   7   .   4   .   .   .   2   
    Catastrophic           2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   1   .   9   .   7   .   1   .   6   
  Terminals                35   | .   8   .   .   .   13  .   8   .   .   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             10   | .   3   .   1   .   4   .   2   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   2   .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         10   | .   1   .   .   .   2   .   2   .   1   .   4   
  Terminals                9    | .   1   .   .   .   2   .   2   .   .   .   4   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   1   .   .   .   2   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   .   .   .   2   .   3   .   1   .   4   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   102 
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   51  
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   4   4   2   4   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Combat                   12   | .   .   .   .   .   .   .   4   4   .   4   .   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   5   5   2   4   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           9    | .   .   .   .   .   .   .   2   3   .   4   .   
Relay Couplers Released    17   | .   .   .   .   .   .   8   .   5   .   4   .   
  Machine Destruction      17   | .   .   .   .   .   .   8   .   5   .   4   .   
  Attached                 11   | .   .   .   .   .   .   .   3   3   1   4   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Total Allies               22   | .   .   2   .   3   .   6   3   3   .   4   1   
  Largest Group            4    | .   .   2   2   3   3   4   2   2   .   3   1   
  Highest-Rated Group      118  | .   .   41  41  40  40  118 30  32  .   54  26  
  Highest-Rated Ally       38   | .   .   31  31  16  16  38  15  16  .   30  26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               79   | .   .   .   .   .   11  25  12  16  .   15  .   
  Total Damage             1587 | .   .   .   .   .   170 691 238 284 .   204 .   
  Kills                    17   | .   .   .   .   .   3   8   3   1   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               8337 | 46   627  765  312  222  506  1508 1152 812  974  439  974  
Spaces Moved               5254 | 45   455  640  285  201  350  883  543  366  363  256  867  
  Core                     520  | 2    .    .    .    .    .    .    .    .    .    70   448  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4734 | 43   455  640  285  201  350  883  543  366  363  186  419  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  100  110  120  125  130  125  120  50   50   
  Average Speed            118  | 78   94   100  101  110  123  134  134  154  154  118  93   
  Slowest Speed            210  | 80   100  100  110  110  160  135  190  210  200  190  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    74   97   61   48   34   73   45   45   12   39   20   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    6    .    4    .    .    .    .    
Terrain Destroyed          45   | .    .    .    .    .    23   6    8    2    .    5    1    
  Melee                    2    | .    .    .    .    .    1    .    1    .    .    .    .    
  Projectile               38   | .    .    .    .    .    22   6    7    2    .    .    1    
  AOE                      5    | .    .    .    .    .    .    .    .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      6638 | 52   577  726  308  202  406  1132 852  505  581  345  952  
  Wait                     445  | .    49   62   17   2    12   46   185  26   40   .    6    
  Move                     5240 | 44   454  639  284  200  349  881  542  364  362  254  867  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129  | 2    18   2    3    .    16   24   14   8    24   5    13   
  Fast Attach              45   | 6    2    .    .    .    3    2    7    5    3    6    11   
  Attach                   64   | .    1    3    .    .    4    10   9    9    17   7    4    
  Detach                   8    | .    .    .    .    .    4    .    .    .    2    2    .    
  Swap                     48   | .    5    1    2    .    2    .    13   3    7    15   .    
  Drop                     73   | .    8    .    2    .    3    19   15   10   4    11   1    
  Fire                     426  | .    40   19   .    .    12   42   57   55   122  29   50   
  Melee                    14   | .    .    .    .    .    1    .    8    5    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            86   | .    .    .    .    .    .    54   .    16   .    16   .    
  Rewire                   60   | .    .    .    .    .    .    54   2    4    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 11)
  579 | -10/Materials | Discovered new exit (range 16)
  674 | -10/Materials | Entered Mines
  835 | -10/Mines     | Core integrity fell below 50%
  973 | -10/Mines     | Learned location of 1 exit from Materials
 1301 | -10/Mines     | Discovered new exit (range 9)
 1420 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1420 | -10/Mines     | Discovered new exit (range 5)
 1439 | -10/Mines     | Entered Exiles
 1439 | -10/Exiles    | Accompanied by 2 allies
 1452 | -10/Exiles    | Discovered new exit (range 15)
 1464 | -10/Exiles    | Met 8R-AWN
 1469 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1481 | -10/Exiles    | Met EX-HEX
 1558 | -10/Exiles    | Met EX-BIN
 1572 | -10/Exiles    | Aligned with FarCom system
 1573 | -10/Exiles    | Given EX-Vault access code
 1597 | -10/Exiles    | Opened EX-Vault
 1606 | -10/Exiles    | Found Longsword +1
 1609 | -10/Exiles    | Found AWS/Gauss
 1632 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1663 | -10/Exiles    | Met EX-DEC
 1731 | -10/Exiles    | Discovered new exit (range 14)
 1751 | -10/Exiles    | Stole two prototypes: AWS/Gauss, Longsword +1
 1751 | -10/Exiles    | Entered Mines
 1767 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1847 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1958 | -9/Mines      | Discovered new exit (range 11)
 1959 | -9/Mines      | Learned location of 1 exit from Materials
 1973 | -9/Mines      | Entered Materials
 1973 | -8/Materials  | Accompanied by 3 allies
 1973 | -8/Materials  | Evolved 4 slots: Utility x4
 1974 | -8/Materials  | Identified exit to Factory
 2013 | -8/Materials  | Build established: Hauler-Mutant
 2463 | -8/Materials  | Identified exit to Garrison
 2479 | -8/Materials  | Entered Garrison
 2616 | -8/Garrison   | Spotted B-75 Beast
 2678 | -8/Garrison   | Triggered checkpoint
 2829 | -8/Garrison   | Found Powered Armor
 2832 | -8/Garrison   | Found Powered Armor
 2835 | -8/Garrison   | Found Powered Armor
 3052 | -8/Garrison   | Discovered new exit (range 10)
 3073 | -8/Garrison   | Installed Relay Interface Framework
 3340 | -8/Garrison   | Triggered checkpoint
 3354 | -8/Garrison   | Triggered checkpoint
 3458 | -8/Garrison   | Triggered checkpoint
 3535 | -8/Garrison   | Discovered new exit (range 12)
 3607 | -8/Garrison   | Garrison Relay disabled
 3777 | -8/Garrison   | Discovered new exit (range 14)
 3860 | -8/Garrison   | Triggered checkpoint
 3871 | -8/Garrison   | Core integrity fell below 50%
 3882 | -8/Garrison   | Garrison Relay disabled
 3987 | -8/Garrison   | Entered Materials
 4184 | -8/Materials  | Build established: Bothacker-Mutant
 4562 | -8/Materials  | Discovered exit to Factory (range 15)
 4838 | -8/Materials  | Discovered exit to Factory (range 5)
 4965 | -8/Materials  | Garrison activated, responded to threat
 5137 | -8/Materials  | Identified exit to Garrison
 5139 | -8/Materials  | Entered Garrison
 5166 | -8/Garrison   | Triggered checkpoint
 5194 | -8/Garrison   | Garrison Relay disabled
 5370 | -8/Garrison   | Core integrity fell below 20%
 5398 | -8/Garrison   | Lost 6 parts (1p2n3w)
 5428 | -8/Garrison   | Triggered checkpoint
 5613 | -8/Garrison   | Build established: Hauler-Mutant
 5652 | -8/Garrison   | Discovered exit to Factory (range 15)
 5796 | -8/Garrison   | Triggered checkpoint
 5895 | -8/Garrison   | Discovered exit to Factory (range 8)
 5914 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
 5951 | -8/Garrison   | Entered Factory
 5951 | -7/Factory    | Evolved 2 slots: Utility x2
 5953 | -7/Factory    | FarCom data flow suspended
 6351 | -7/Factory    | First assault squad dispatched
 6357 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 6429 | -7/Factory    | Discovered new exit (range 13)
 6637 | -7/Factory    | Lost 7 parts (1p2n3u1w)
 6637 | -7/Factory    | Identified exit to Lower Caves
 6845 | -7/Factory    | Garrison activated, responded to threat
 6924 | -7/Factory    | Identified exit to Garrison
 6925 | -7/Factory    | Entered Garrison
 7034 | -7/Garrison   | Triggered checkpoint
 7060 | -7/Garrison   | Garrison Relay disabled
 7138 | -7/Garrison   | Triggered checkpoint
 7179 | -7/Garrison   | Build established: Bothacker-Mutant
 7202 | -7/Garrison   | Discovered new exit (range 8)
 7226 | -7/Garrison   | Identified exit to Factory
 7281 | -7/Garrison   | Core integrity fell below 50%
 7303 | -7/Garrison   | Released all parts (11)
 7334 | -7/Garrison   | Lost 8 parts (2n3u3w)
 7337 | -7/Garrison   | Core integrity fell below 20%
 7364 | -7/Garrison   | Entered Factory
 7446 | -7/Factory    | Discovered exit to Lower Caves (range 12)
 7495 | -7/Factory    | Fabricated Hcp. Storage Unit?
 7599 | -7/Factory    | Build established: Mutant
 7657 | -7/Factory    | Local fabrication network quarantined
 8066 | -7/Factory    | Build established: Hauler-Mutant
 8338 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08184_ Acquired Hvy. Laser.
08186_ Critical hit.
08188_ Acquired Gatling Laser.
08192_ Critical hit. <x2>
08195_ Destroyed Gravmag System.
08195_ Critical hit.
08195_ Autogun destroyed.
08197_ Shock Rifle melted.
08197_ P-60 Hacker destroyed.
08203_ Acquired 39 matter.
08207_ Acquired Remote Datajack.
08273_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
08273_ ALERT: Suspicious activity at Terminal F018. Dispatching
  Investigation squad.
08291_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????????????????????????????? ????????     |
| ????????????????????????????????????   ???????     |
| ?????????????????????##????????????    ???????     |
| ?????????????????????? ######?????      ??????     |
| ???????????????????????     #####       ??????     |
| ???????????????????????                 ??????     |
| ????????????????????????                 ?????     |
| ????????????????????????#                ?????     |
| ?????????????????########a     s s       ?????     |
| ?????????????????#      /@    s          ?????     |
| ?????????????????#[     #   #####+????????????     |
| ?????????????????#    ??#   #?????????????????     |
| ?????????????????#  ????#   #?????????????????     |
| ?????????????????#??????#   #?????????????????     |
| ????????????????????????#   #?????????????????     |
| ????????????????????????#   #?????????????????     |
| ????????????????????????#   #?????????????????     |
| ????????????????????????#   ##############????     |
| ????????????????????????#   #            #????     |
| ????????????????????????#   #            #????     |
| ????????????????????????#   #            #????     |
| ????????????????????????# k #??         ??????     |
| ????????????????????????#   #????     ????????     |
| ????????????????????????#   #######+#########?     |
| ????????????????????????#             #      #     |
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| ???????????########?????#             # """  #     |
| ????????? ?         ?#??## ########   # """  #     |
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| ????????# """  ! """ #???# #??????+   +      #     |
| ????????# """     T" #???# #??????#   # """" #     |
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| ????????# """    ""  #???# #??????#   # """" #     |
| ????????# """        #???# #??????#   # """" ?     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             625
Resistance: KI             30
Power Shielding            66
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        69
Relay Coupler Value        3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
        Arm. Wheel | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReclamationNullLog
  Manual?         0
Play Time         01:20:50
  Cumulative      122.1 hours
  Start           2021.06.16 @ 11:33:23
  End             2021.06.16 @ 12:55:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           18
  Adventurer      17
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          63
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9ec12d2-6815-4eaa-b1a7-36ba57649580