Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 00:48:35 // Halloween2019/Abominations Player: Trione Result: Destroyed by Minor Abomination with Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (828) 828 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2558 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 209/300 Energy 100/100 System Corruption 5% Temperature Cool (368) Location -8/Materials Parts ------- Power (1) Propulsion (3) Light Treads Light Treads Light Treads Utility (3) Large Storage Unit Large Storage Unit Insulated Plating Weapon (4) Assault Rifle Minigun Inventory (16) Light Ion Engine Light Treads Light Treads Wheel Wheel Small Storage Unit Medium Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Beam Rifle Improved Datajack Mining Claw Peak State ------------ Power Improved Ion Engine Propulsion Light Treads Light Treads Light Treads Utility Large Storage Unit Large Storage Unit Insulated Plating Weapon Beam Rifle Advanced Beam Rifle Assault Rifle Heavy Assault Rifle Inventory Light Ion Engine Light Treads Wheel Wheel Small Storage Unit Medium Armor Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Reactive Plating Advanced Beam Rifle Minigun Improved Datajack Mining Claw [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Insulated Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 24 | 6 2 5 11 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 4 | 2 . . 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device . | . . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 . 4 8 Energy Gun 5 | . . 2 3 Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 7 | . . 3 4 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 5 | . . 2 3 Highest Loss Streak 3 | . . 2 3 Average Slot Usage (%) 94 | . 98 85 98 Engine 10 | . 14 11 8 Treads 25 | . 28 22 27 Storage 21 | . 26 22 18 Protection 3 | . . . 8 Energy Gun 5 | . . 2 10 Ballistic Gun 25 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 53 | 11 39 46 53 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 14 | 5 14 16 16 Most Carried 16 | 4 7 11 16 Average Carried 9 | 2 6 8 14 Final Capacity 16 | 6 16 16 16 Final Carried 15 | 4 7 8 15 Class Distribution -------------------- 41% | Mutant 21% | Gunner 21% | Scavenger-Tank 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 963 | 256 160 294 253 Remotely . | . . . . Salvage Created 722 | 80 122 377 143 Parts 48 | 2 6 30 10 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 13 | . 2 8 3 Guns 13 | . 2 8 3 Classes Destroyed 4 | 1 2 1 . Recycler 1 | 1 . . . Grunt 1 | . 1 . . Sentry 1 | . . 1 . Abomination 11 | . 1 7 3 Best Kill Streak 2 | 1 1 2 1 Combat Bots Only 2 | . 1 2 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3093 | . 264 972 1857 Core 780 | . 132 89 559 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 47 77 . Volleys Fired 102 | 3 20 36 43 Largest 4 | 2 2 3 4 Hottest 155 | 40 40 96 155 Shots Fired 258 | 6 40 101 111 Gun 258 | 6 40 101 111 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 207 | 6 40 93 68 Thermal 51 | . . 8 43 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | 4 11 11 15 Robot Miss Streak 4 | 1 1 2 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 183 | 5 26 73 79 Core Hits 42 | 2 6 22 12 Critical Hits 4 | . . 4 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2634 | 69 334 940 1291 Guns 2630 | 69 330 940 1291 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . 4 . . Kinetic 1950 | 69 330 836 715 Thermal 680 | . . 104 576 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 4 . 5 Average Corruption 4 | . 3 . 5 Corruption Purged . | . . . . Effects 16 | . 1 . 15 Message Errors 3 | . . . 3 Matter Fused 3 | . 1 . 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Targeting Errors 4 | . . . 4 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 642 | . 2 170 642 Average Temperature 281 | . 2 60 317 Received Heat Transfer 780 | . 45 105 630 Effects 36 | . . . 36 Shutdowns 7 | . . . 7 Energy Bleed 5 | . . . 5 Matter Decay 3 | . . . 3 Short Circuit 7 | . . . 7 Damage (minor) 5 | . . . 5 Damage (major) 5 | . . . 5 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 351 | . . 54 297 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 72 | 5 66 72 16 Average Influence 26 | 1 44 53 . Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 24 | . 4 5 15 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 8 | . 1 2 5 Assault 8 | . 1 2 5 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . . 4 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 8 10 7 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 6 | . 4 2 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 3 3 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 3 . Terminals 3 | . 2 1 . Track 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1506 | 116 386 418 586 Spaces Moved 599 | 59 173 159 208 Core 4 | 4 . . . Treads 595 | 55 173 159 208 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 152 160 177 172 Slowest Speed 200 | 160 160 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 29 23 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 864 | 76 230 216 342 Wait 109 | 5 33 11 60 Move 596 | 58 172 158 208 Hop . | . . . . Pick Up 26 | 4 2 4 16 Fast Attach 9 | 6 1 1 1 Attach 11 | . . 4 7 Detach 1 | . . 1 . Swap 4 | . 1 . 3 Drop 5 | . . 1 4 Fire 102 | 3 20 36 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 461 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 866 | -9/Materials | Discovered new exit (range 11) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1033 | -8/Materials | Garrison activated, responded to threat 1404 | -8/Materials | Core integrity fell below 50% 1405 | -8/Materials | Discovered new exit (range 15) 1446 | -8/Materials | Build established: Scavenger-Tank 1481 | -8/Materials | Core integrity fell below 20% 1507 | -8/Materials | Destroyed by Minor Abomination with Assault Cannon Last Messages --------------- 01464_ Overheating: Minigun damaged (-35). 01464_ Overheating: Lgt. Treads damaged (-11). 01464_ Overheating: Lgt. Treads damaged (-58). 01464_ Overheating: Hvy. Assault Rifle damaged (-12). 01467_ Minor Abomination destroyed. 01471_ Overheating: Imp. Ion Engine damaged (-36). 01473_ Overheating: Matter decay (-35). 01474_ Power failure, Imp. Ion Engine shutdown. 01478_ System corrupted: Matter fused (-5). 01479_ ALERT: Dispatching additional forces to engage threats. 01480_ Lgt. Treads destroyed. 01486_ Overheating: Lgt. Treads damaged (-48). 01487_ Beam Rifle destroyed. 01492_ Hvy. Assault Rifle destroyed. 01498_ System corrupted: Imp. Ion Engine rejected. 01501_ System corrupted: Assault Rifle targeting data glitched. 01506_ Minor Abomination spits out Aluminum Leg. 01506_ Minor Abomination absorbs Aluminum Leg. 01507_ Overheating: Short circuit. 01507_ Assault Rifle permanently disabled. 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""""" #?##? | | ????????????????????????????????""""" #? ?? | | ?????????????????????????????# """"" # " | | ?????????????????????????????# # T | | ?????????????????????????????# + " | | ?????????????????????????????# ######## # | | ?????????????????????????????# ????????# # | | ?????????????????????????????# ?????????# %##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingSwordBarrier Manual? 0 Play Time 00:15:24 Cumulative 808.4 hours Start 2019.11.03 @ 00:31:30 End 2019.11.03 @ 00:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 20 Types 10/1/7/0/0/0/2 Lore% 95 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 037af0f6-cdaa-4313-a26b-6f062e13a645