Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 20:26:32 Player: Wintermute Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (113) 565 Value Destroyed (3887) 3887 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 9364 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 361 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Large Storage Unit Heavy Mace Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Compressor Structural Scanner Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Large Storage Unit Large Storage Unit Heavy Laser Gatling Laser Heavy Assault Rifle Improved Grenade Launcher Missile Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Slots Evolved 10 | . . . 2 2 . 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . 1 . . Utility 5 | . . . 1 1 . 1 . 2 . Weapon 1 | . . . . . . 1 . . . Parts Attached 163 | 6 14 7 21 1 9 56 22 20 7 Power 20 | 1 3 1 4 . 1 1 3 4 2 Engine 11 | 1 2 1 3 . . . 1 3 . Core 9 | . 1 . 1 . 1 1 2 1 2 Reactor . | . . . . . . . . . . Propulsion 60 | 2 6 2 5 1 3 23 10 6 2 Treads . | . . . . . . . . . . Leg 57 | 2 4 2 5 1 3 23 10 6 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . 2 . . . . . . . 1 Utility 39 | 1 3 3 5 . 3 16 5 3 . Device 24 | 1 2 3 . . . 14 3 1 . Storage 3 | . 1 . . . 1 . . 1 . Processor 3 | . . . . . 1 1 . 1 . Hackware . | . . . . . . . . . . Protection 9 | . . . 5 . 1 1 2 . . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 1 7 . 2 16 4 7 3 Energy Gun 11 | 1 1 1 3 . . 3 . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 1 1 . 4 . 2 2 3 4 1 Ballistic Cannon 5 | . . . . . . 5 . . . Launcher 3 | . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 6 | . . . . . . 5 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 62 | . . 1 8 . 1 21 6 22 3 Power 12 | . . . 3 . . . 2 5 2 Propulsion 21 | . . 1 2 . 1 7 1 8 1 Utility 14 | . . . . . . 8 2 4 . Weapon 15 | . . . 3 . . 6 1 5 . Highest Loss Streak 9 | . . 1 3 . 1 7 3 9 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 96 90 99 98 98 85 5 Engine 4 | . 13 7 10 9 . . 3 5 . Core 5 | . . 6 . . 8 7 9 3 . Leg 28 | . 27 27 31 36 35 29 32 24 . Device 11 | . 14 14 4 . . 15 14 8 . Storage 8 | . 13 14 11 9 9 7 6 10 . Processor 4 | . . . . . 6 7 6 7 . Protection 6 | . . . 15 18 20 5 3 5 . Energy Gun 5 | . 13 14 7 . . 1 6 2 . Ballistic Gun 11 | . 13 14 13 18 18 10 5 9 . Ballistic Cannon 1 | . . . . . . 4 2 . . Slashing Weapon 2 | . . . . . . 4 3 1 . Peak Build Rating 64 | 6 10 15 19 18 26 46 57 64 25 Average Rating 28 | 4 7 11 14 18 24 36 52 51 6 On Entrance 19 | . 6 10 15 17 18 26 44 56 1 Naked Turns 161 | . . . . . . . . 30 131 Heaviest Build 69 | 8 20 26 30 27 38 48 63 69 25 Greatest Support 90 | 20 20 20 30 40 40 63 90 87 25 Greatest Overweight (x) 5 | . . 1 2 . 1 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 15 15 15 15 5 Average Capacity 12 | 5 9 10 10 10 14 15 15 14 5 Most Carried 15 | 3 10 10 10 9 15 15 15 15 5 Average Carried 11 | 1 8 9 8 9 13 14 14 10 4 Final Capacity 15 | 5 10 10 10 10 15 15 15 5 5 Final Carried 15 | 3 10 10 10 9 15 14 14 5 4 Class Distribution -------------------- 36% | Scavenger-Mutant 33% | Mutant 14% | Scavenger-Gunner 5% | Infiltrator-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Matter Collected 3359 | 281 272 92 375 . 342 1117 368 447 65 Remotely . | . . . . . . . . . . Salvage Created 4315 | 92 462 102 805 . 380 1199 534 741 . Parts 234 | 6 36 3 38 . 31 71 24 25 . Haulers Intercepted 8 | . 1 . 3 . 2 2 . . . Recyclers Shooed 3 | . . . . . 1 1 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Combat Hostiles Destroyed 94 | 1 15 3 14 . 8 31 11 11 . Melee 9 | . . . . . . 7 2 . . Guns 69 | 1 15 3 13 . 8 14 7 8 . Cannons 8 | . . . . . . 7 1 . . AOE 7 | . . . 1 . . 3 . 3 . Classes Destroyed 14 | 2 3 1 2 . 1 3 1 1 . Worker 3 | . . . . . . 3 . . . Builder 2 | . . . . . . 2 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 8 | . 1 . 3 . 2 2 . . . Recycler 2 | . . . . . . . . 2 . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 25 | . 9 . 2 . 3 9 . 2 . Grunt 41 | 1 6 2 6 . 1 14 7 4 . Brawler 1 | . . . 1 . . . . . . Sentry 14 | . . . 5 . 4 3 1 1 . Hunter 4 | . . . . . . . 2 2 . Programmer 8 | . . . . . . 5 1 2 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 5 | 2 5 2 4 . 5 3 4 4 . Combat Bots Only 5 | 1 5 2 4 . 5 3 4 4 . Max Kills in Single Turn 3 | 1 1 1 1 . 1 2 1 3 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . 2 . 1 . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Hostile Shots Fired 1014 | 2 73 19 136 . 37 390 137 155 65 Missed 291 | . 23 3 34 . 11 131 37 25 27 Damage Taken 10530 | 24 519 221 1206 . 387 3294 1285 2686 908 Core 1882 | . 105 63 149 . 13 323 222 508 499 Absorbed by Shields 276 | . . . . . . . 276 . . Regen/Repaired (Parts) 410 | . 192 . 218 . . . . . . Core Remaining (%) 69 | 100 . 32 62 . 97 53 73 . . Volleys Fired 299 | 7 48 13 57 . 31 70 36 37 . Largest 3 | 2 2 2 2 . 2 3 3 3 . Hottest 197 | 70 70 85 88 . 50 197 197 120 . Shots Fired 651 | 14 96 26 113 . 62 164 73 103 . Gun 583 | 14 96 26 113 . 62 113 61 98 . Cannon 61 | . . . . . . 49 12 . . Launcher 7 | . . . . . . 2 . 5 . Special . | . . . . . . . . . . Kinetic 459 | 7 48 13 69 . 62 139 45 76 . Thermal 185 | 7 48 13 44 . . 23 28 22 . Explosive 7 | . . . . . . 2 . 5 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | 8 7 7 14 . 11 9 18 27 . Robot Miss Streak 6 | 1 3 2 5 . 6 5 4 3 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . 1 . 3 . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . Shots Hit Robots 492 | 11 56 16 82 . 40 135 68 83 1 Core Hits 256 | 4 25 8 29 . 17 71 52 47 3 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 4 | . . . . . 1 1 . 2 . Critical Strikes 20 | . . 2 4 . 2 4 2 6 . Burn 9 | . . 2 4 . . . . 3 . Destroy 6 | . . . . . 2 1 . 3 . Blast 2 | . . . . . . 1 1 . . Sever 3 | . . . . . . 2 1 . . Melee Attacks 65 | . . . . . . 47 17 . 1 Impact 1 | . . . . . . . . . 1 Slashing 64 | . . . . . . 47 17 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9660 | 131 695 216 1139 . 650 3188 1687 1907 47 Guns 6939 | 131 695 216 1136 . 650 1694 1019 1398 . Cannons 1018 | . . . . . . 831 187 . . Explosions 642 | . . . . . . 138 . 504 . Melee 1039 | . . . . . . 525 481 . 33 Ramming 22 | . . . 3 . . . . 5 14 Kinetic 5827 | 55 348 92 753 . 650 2135 757 1037 . Thermal 2130 | 76 347 124 383 . . 390 449 361 . Explosive 642 | . . . . . . 138 . 504 . Electromagnetic . | . . . . . . . . . . Impact 33 | . . . . . . . . . 33 Slashing 1006 | . . . . . . 525 481 . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 3 . . 11 3 5 6 Average Corruption 4 | . . . 2 . . 4 2 4 5 Corruption Purged 5 | . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . . 4 . . 29 2 1 7 Message Errors 12 | . . . . . . 10 . . 2 Matter Fused 12 | . . . 3 . . 6 . . 3 Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 6 | . . . . . . 6 . . . Parts Rejected 2 | . . . . . . 1 . 1 . Data Loss (minor) 6 | . . . . . . 5 . . 1 Data Loss (major) 3 | . . . 1 . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . 36 5 14 . Projectiles 36 | . . . . . . 36 . . . Explosions 14 | . . . . . . . . 14 . Melee 5 | . . . . . . . 5 . . Knockbacks 10 | . . . . . . 6 3 1 . Impact 1 | . . . . . . . . 1 . Kinetic 9 | . . . . . . 6 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . . . . . . . . 215 6 Shots 5 | . . . . . . . . 5 . Rammed 5 | . . . . . . . . . 5 Targets Rammed 7 | . . . 1 . . . . 1 5 Kicked 2 | . . . 1 . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 499 | 27 180 195 339 . 30 444 499 267 . Average Temperature 90 | 12 41 73 88 . 10 125 163 66 . Received Heat Transfer 2385 | 12 138 148 510 . 54 801 227 378 117 Effects 5 | . . . . . . 1 3 1 . Shutdowns 3 | . . . . . . 1 2 . . Interference 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 6 | 1 2 . 2 . . . . 1 . Heat Transferred 5812 | 222 1036 481 1406 . . 798 944 925 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Peak Influence 659 | 31 415 154 319 48 659 507 479 388 267 Initial 247 | . 20 114 . 48 20 226 247 187 91 Average 261 | 12 289 110 203 48 330 290 347 256 142 Maximum Alert Level 2 | . 2 . 1 . 2 2 2 1 1 Low Security (%) 35 | 100 23 100 50 100 25 26 . 31 75 Level 1 48 | . 69 . 49 . 27 47 80 68 24 Level 2 16 | . 7 . . . 47 25 19 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 3 . 2 . 2 12 4 4 6 Investigation 12 | . 1 . 1 . 1 2 1 . 6 Extermination 7 | . . . . . . 5 1 1 . Reinforcement 8 | . 2 . 1 . 1 2 2 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Distress Signals 10 | . 2 . 1 . . 3 1 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 192 | 1 24 5 24 . 25 50 18 24 21 Peak Tracking Total 16 | 1 7 2 8 . 7 6 5 9 16 Tactical Retreats 17 | . 4 . 2 . . 9 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Traps Triggered 10 | . 2 . 2 . . 4 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Machines Disabled 4 | . . . . . 2 1 1 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Machines Accessed 46 | . 5 1 4 . 9 14 3 3 7 Terminals 32 | . 4 . 3 . 9 4 2 3 7 Fabricators 5 | . . . . . . 5 . . . Repair Stations 4 | . 1 . 1 . . 1 1 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 123 | . 14 1 19 . 24 31 7 5 22 Successful 43 | . 7 1 12 . 3 12 3 1 4 Failed 79 | . 7 . 7 . 21 19 4 4 17 Catastrophic 16 | . 1 . 2 . 7 2 2 1 1 Database Lockouts 1 | . . . . . . . . . 1 Manual 34 | . 6 . 11 . 15 . 1 . 1 Terminals 82 | . 8 . 10 . 24 8 5 5 22 Fabricators 11 | . . . . . . 11 . . . Repair Stations 21 | . 6 . 9 . . 4 2 . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 5 | . . . . . . 5 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 19 | . 1 1 4 . 3 3 2 1 4 Record 9 | . . . 4 . 1 1 1 . 2 Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Open Door 4 | . . 1 . . . . . 1 2 Open DSF 2 | . . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 . . . Load Schematic 3 | . . . . . . 3 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 16 | . 6 . 8 . . 1 1 . . Scan Component 9 | . 3 . 4 . . 1 1 . . Repair 7 | . 3 . 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 4 . 4 . 9 14 2 2 7 Full Trace Events 12 | . . . 2 . 2 2 . . 6 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . . 42 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired 7 | . 3 . 4 . . . . . . Time 182 | . 78 . 104 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Total Allies 17 | . . 2 2 . 10 . . . 3 Largest Group 10 | . . 1 1 . 10 . . . 2 Highest-Rated Group 173 | . . 16 15 . 173 . . . 64 Highest-Rated Ally 39 | . . 16 15 . 29 . . . 39 Total Orders 8 | . . 4 4 . . . . . . EXPLORE 6 | . . 2 4 . . . . . . RETURN 2 | . . 2 . . . . . . . Ally Attacks 127 | . . 6 14 . 91 . . . 16 Total Damage 1310 | . . 30 54 . 1105 . . . 121 Kills 18 | . . 1 . . 16 . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 16 | . . 6 10 . . . . . . Drone Recoveries 15 | . . 6 9 . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Turns Passed 6651 | 130 833 513 801 18 490 2484 708 423 251 Spaces Moved 4116 | 90 449 291 354 15 267 1575 435 231 409 Core 440 | 15 . . . . . . . 61 364 Treads . | . . . . . . . . . . Legs 3655 | 75 449 291 354 15 267 1575 435 170 24 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 21 | . . . . . . . . . 21 Fastest Speed 40 | 50 120 120 120 120 120 100 100 50 40 Average Speed 113 | 108 120 149 121 120 120 120 109 102 54 Slowest Speed 300 | 120 120 190 260 120 190 193 122 189 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 9 84 42 37 3 61 46 13 8 46 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 22 | . . . . . . 18 4 . . Terrain Destroyed 69 | . . . . . . 36 6 27 . Melee 22 | . . . . . . 18 4 . . Projectile 11 | . . . . . . 9 2 . . AOE 36 | . . . . . . 9 . 27 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Ext Total 5392 | 105 645 341 611 15 376 1957 573 333 436 Wait 587 | . 116 21 157 . 53 151 42 38 9 Move 4107 | 89 448 290 353 14 266 1574 434 230 409 Hop . | . . . . . . . . . . Pick Up 84 | 3 12 1 12 . 10 26 10 7 3 Fast Attach 32 | 6 4 1 6 . 1 6 2 2 4 Attach 56 | . . . 8 1 2 21 7 15 2 Detach 3 | . . . 1 . 1 1 . . . Swap 75 | . 10 6 7 . 6 29 13 3 1 Drop 61 | . 7 3 9 . 6 22 12 . 2 Fire 299 | 7 48 13 57 . 31 70 36 37 . Melee 65 | . . . . . . 47 17 . 1 Ram 5 | . . . . . . . . . 5 Kick 2 | . . . 1 . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire 6 | . . 6 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 4) 229 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 6) 693 | -10/Materials | Discovered new exit (range 3) 788 | -10/Materials | Repaired Assault Rifle 816 | -10/Materials | Repaired Aluminum Leg 843 | -10/Materials | Repaired Med. Laser 964 | -10/Materials | Entered Mines 965 | -10/Mines | Assembled infested the area 1065 | -10/Mines | Core integrity fell below 50% 1160 | -10/Mines | Learned 2 Materials zone layouts 1293 | -10/Mines | Found the Drone Emporium 1300 | -10/Mines | Found Prototype Device 1300 | -10/Mines | Identified Splice Drone Bay 1337 | -10/Mines | Discovered new exit (range 7) 1406 | -10/Mines | Build established: Scavenger-Mutant 1477 | -10/Mines | Entered Materials 1477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1601 | -9/Materials | Lost 3 parts (2p1w) 1688 | -9/Materials | Lost 3 parts (2n1w) 1982 | -9/Materials | Repaired Aluminum Leg 2010 | -9/Materials | Repaired Lgt. Armor Plating 2048 | -9/Materials | Repaired Aluminum Leg 2075 | -9/Materials | Repaired Med. Laser 2256 | -9/Materials | Discovered new exit (range 15) 2278 | -9/Materials | Entered another Materials area 2278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2279 | -8/Materials | Discovered new exit (range 14) 2296 | -8/Materials | Entered Storage 2371 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2485 | -8/Storage | Lost 4 allies 2600 | -8/Storage | Lost 3 allies 2771 | -8/Storage | Discovered new exit (range 14) 2786 | -8/Storage | Entered Factory 2786 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3088 | -7/Factory | Fabricated Imp. Titanium Leg? 3134 | -7/Factory | Build established: Mutant 3556 | -7/Factory | Garrison activated, responded to threat 3580 | -7/Factory | Lost 3 parts (1u2w) 3877 | -7/Factory | Lost 3 parts (2n1u) 4546 | -7/Factory | Build established: Infiltrator-Mutant 4731 | -7/Factory | System corruption reached 10% 4800 | -7/Factory | Lost 7 parts (3n1u3w) 5222 | -7/Factory | Discovered new exit (range 10) 5270 | -7/Factory | Entered another Factory area 5270 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5303 | -6/Factory | Build established: Scavenger-Gunner 5639 | -6/Factory | Lost 3 parts (2p1w) 5780 | -6/Factory | Lost 3 parts (1n2u) 5825 | -6/Factory | Discovered new exit (range 5) 5879 | -6/Factory | Build established: Scavenger-Mutant 5978 | -6/Factory | Entered another Factory area 5978 | -5/Factory | Evolved 2 slots: Utility x2 6110 | -5/Factory | Garrison activated, responded to threat 6210 | -5/Factory | Lost 6 parts (2p2n1u1w) 6312 | -5/Factory | Lost 9 parts (1p3n2u3w) 6371 | -5/Factory | Released all parts (9) 6381 | -5/Factory | Core integrity fell below 50% 6397 | -5/Factory | Discovered new exit (range 10) 6401 | -5/Factory | Entered Extension 6402 | -5/Extension | Lost 7 parts (2p3n1u1w) 6413 | -5/Extension | Central database locked down 6459 | -5/Extension | Spotted B-75 Beast 6542 | -5/Extension | Rescued a captive Derelict 6580 | -5/Extension | Rescued a captive Derelict 6581 | -5/Extension | Rescued a captive Derelict 6635 | -5/Extension | Released all parts (3) 6645 | -5/Extension | Build established: Mutant 6648 | -5/Extension | Core integrity fell below 20% 6651 | -5/Extension | Spotted B-75 Beast 6652 | -5/Extension | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06626_ Slug penetrates Wall. 06627_ Penetrated by Slug. 06629_ Neutrino Core destroyed. 06631_ Penetrated by Slug. 06635_ U-05 Engineer builds a Wall. 06635_ Connecting with Terminal... 06635_ Released Wave Gun. 06635_ Released Myomer Leg. 06635_ Released Hyp. Coil Gun. 06635_ Acquired Myomer Leg. 06636_ Slug penetrates Wall. 06643_ Connecting with Door Terminal... 06643_ ALERT: Suspicious activity at Terminal E006. Dispatching Investigation squad. 06646_ Slammed into G-50 Soldier. 06647_ Slammed into U-05 Engineer. 06649_ Slammed into G-50 Soldier. 06651_ Slammed into Y-64 Sentinel. 06651_ Machine disabled. 06652_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## / #???####?????????????????????????????? | | ## #???#T"#?????????????????????????????? | | #####/#######["#######???????????????????????? | | [ ^ #???????????????????????? | | % #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ###### ################# #???????????????????????? | | ???#T #???????###????# #???????????????????????? | | ???##""##??????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ?????????????????????" #???????????????????????? | | ?????????????????????#T# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#g#???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#g#???#???????????????????? | | ?????????????????????###g### ## ### ?????????????? | | ?????????????????????#""Y"" Y "" "????????????? | | ?????????????????????# " @ " " ???????????? | | ?????????????????????# gu #??????????? | | ?????????????????????# #??????????? | | ###################### R #??????????? | | u g ?????????? | | g ??????????? | | BB g ??????????? | | BB g??????????? | | u k ???????????? | | ###################### BB ???????????? | | ?????????????????????# BB ????????????? | | ?????????????????????# ????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ????????????????? | | ?????????????????????######T#"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 315 Matter Stores 345 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 450 Resistance: EX 25 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 16 Matter Filtering 30 Item Schematics ----------------- Imp. Titanium Leg | -8/Storage | Hacked Lrg. Storage Unit | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Error 47 I Survived The Infestation It's Just You Just What I Needed Let's See Who's Tougher Party Time Please Form A Line Release The Drones! Risk Taker Serviceable Loadout The More The Merrier Tourist Troublemaker Challenges ------------ None Game ------ Seed TransportWardroneMatter Manual? 0 Play Time 02:02:21 Cumulative 3.7 hours Start 2024.09.21 @ 16:03:28 End 2024.09.21 @ 20:26:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e07149af-fd1d-4dcd-a371-cff8acce1bf4