Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 03:27:09 Player: Sapphichivemind Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1125) 1125 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1715) 1715 TOTAL SCORE: 7445 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 902 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 594/1000 Matter 292/300 Energy 215/600 System Corruption 7% Temperature Cool (69) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (9) ------ Improved Cryofiber Web Advanced Energy Well Makeshift Hacking Suite > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Gauss Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Small Storage Unit Advanced Energy Well Advanced Targeting Computer Makeshift Light Armor Plating Layered Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Gatling Laser Zionite Phaser-S Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Zionite Heavy DM Reactor Advanced Heat Sink Heavy Laser Gatling Laser Compact Ion Cannon Heavy Assault Rifle [Rating: 72] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Compact Ion Cannon Ballistic Gun Minigun Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 7 | . . . . . . 5 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 64 | 6 3 5 . 7 5 17 5 5 11 Power 10 | 1 1 1 . 1 2 . . 1 3 Engine 7 | 1 1 1 . 1 1 . . 1 1 Core . | . . . . . . . . . . Reactor 3 | . . . . . 1 . . . 2 Propulsion 12 | 2 1 1 . 2 . 4 . . 2 Treads . | . . . . . . . . . . Leg 12 | 2 1 1 . 2 . 4 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 . . 2 2 10 . 2 2 Device 8 | . 1 . . 1 2 1 . 2 1 Storage 6 | 1 . . . . . 4 . . 1 Processor 1 | . . . . . . 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 4 | . . . . 1 . 3 . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 3 . 2 1 3 5 2 4 Energy Gun 12 | 1 . 2 . 1 . 1 4 1 2 Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 8 | 1 . 1 . 1 1 2 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 2 2 1 1 Parts Lost 23 | . . 2 . . 2 . 2 1 16 Power 2 | . . . . . 1 . . . 1 Propulsion 6 | . . 1 . . . . . 1 4 Utility 5 | . . . . . . . . . 5 Weapon 10 | . . 1 . . 1 . 2 . 6 Highest Loss Streak 10 | . . 2 . . 1 . 1 1 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 95 76 77 85 98 84 98 99 80 Engine 9 | . 14 11 11 11 5 6 6 6 4 Leg 29 | . 28 21 22 30 44 26 26 26 17 Device 10 | . 9 11 11 10 9 6 6 10 10 Storage 10 | . 14 11 11 11 11 6 6 6 10 Hackware 1 | . . . . . . 6 6 6 5 Protection 3 | . . . . . 1 10 20 15 10 Energy Gun 9 | . 14 10 11 11 . 5 9 13 9 Ballistic Gun 11 | . 14 11 11 11 20 13 8 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 12 13 15 15 20 24 39 41 43 46 Greatest Support 65 | 20 20 20 20 53 53 65 65 65 61 Greatest Overweight (x) 1 | . . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 Average Carried 7 | 2 3 5 8 7 7 6 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 8 8 8 8 8 8 8 3 Class Distribution -------------------- 49% | Derelict-Mutant 23% | Mutant 13% | Scavenger-Tank 9% | Derelict-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Matter Collected 1129 | 216 62 168 . 128 73 224 114 56 88 Remotely . | . . . . . . . . . . Salvage Created 1449 | . 77 503 . . 25 130 144 98 472 Parts 64 | . 3 31 . . 3 6 9 3 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Combat Hostiles Destroyed 26 | . 2 10 . . 1 2 5 1 5 Guns 24 | . 2 10 . . 1 2 5 1 3 Cannons 1 | . . . . . . . . . 1 Classes Destroyed 9 | . 1 5 . . . . . 1 2 Builder 2 | . . 2 . . . . . . . Recycler 3 | . . 2 . . . . . . 1 Watcher 2 | . . . . . . . . 1 1 Swarmer 8 | . . 3 . . 1 . 4 . . Grunt 12 | . 2 5 . . . 2 . . 3 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . Sentry 3 | . . 1 . . . . 1 1 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 2 9 . . 1 1 3 1 3 Combat Bots Only 4 | . 2 4 . . 1 1 3 1 3 Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 1 1 Gunslinging 1 | . . . . . . . 1 . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Hostile Shots Fired 272 | . 3 52 . . 10 12 79 34 82 Missed 73 | . 1 14 . . 3 3 19 16 17 Damage Taken 3671 | . 23 503 . . 236 173 767 166 1803 Core 698 | . . 145 . . 12 20 96 19 406 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 100 . . . 60 . . 84 . Volleys Fired 119 | . 7 37 . 14 4 8 14 4 31 Largest 3 | . 2 2 . 2 2 3 3 3 3 Hottest 239 | . 60 63 . 79 48 140 170 170 239 Shots Fired 262 | . 14 70 . 28 8 24 36 12 70 Gun 248 | . 14 70 . 28 8 24 36 12 56 Cannon 14 | . . . . . . . . . 14 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 111 | . 7 37 . 14 8 16 16 4 9 Thermal 95 | . . . . 14 . 8 16 4 53 Explosive . | . . . . . . . . . . Electromagnetic 40 | . 7 33 . . . . . . . Phasic 16 | . . . . . . . 4 4 8 Robot Hit Streak 14 | . 4 8 . . 1 5 13 13 14 Robot Miss Streak 5 | . 1 4 . . 5 3 2 1 3 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 4 | . . 1 . . . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 . 1 Shots Hit Robots 157 | . 9 40 . . 1 16 30 11 50 Core Hits 78 | . 5 21 . . 2 6 15 7 22 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 7 | . . 1 . . . 1 2 . 3 Burn 3 | . . . . . . 1 1 . 1 Destroy 3 | . . 1 . . . . 1 . 1 Intensify 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3469 | . 113 698 . . 30 312 648 306 1362 Guns 3094 | . 113 560 . . 30 312 648 306 1125 Cannons 183 | . . . . . . . . . 183 Explosions 138 | . . 138 . . . . . . . Melee . | . . . . . . . . . . Ramming 54 | . . . . . . . . . 54 Kinetic 1225 | . 64 370 . . 30 222 237 84 218 Thermal 1522 | . . 138 . . . 90 279 123 892 Explosive . | . . . . . . . . . . Electromagnetic 239 | . 49 190 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 429 | . . . . . . . 132 99 198 Highest Corruption 6 | . . . . . . . . . 6 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . 17 Projectiles 17 | . . . . . . . . . 17 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 37 | . . 37 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . 4 Kicked 4 | . . . . . . . . . 4 Crushed . | . . . . . . . . . . Highest Temperature 347 | . 12 . . . 2 225 347 . 240 Average Temperature 128 | . 8 . . . 2 85 174 . 127 Received Heat Transfer 669 | . 12 141 . . 18 81 141 24 252 Effects 3 | . . . . . . . 3 . . Shutdowns 1 | . . . . . . . 1 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . . 1 . . . . 1 . 4 Heat Transferred 3197 | . . 200 . . . 350 579 275 1793 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Peak Influence 572 | . 60 324 126 . . 321 572 353 187 Initial 300 | . . 25 126 . . 124 224 300 70 Average 206 | . 42 147 126 . . 160 436 287 123 Maximum Alert Level 2 | . . 1 . . . 1 2 1 . Low Security (%) 57 | 100 100 65 100 . . 77 . 19 100 Level 1 31 | . . 34 . . . 22 26 80 . Level 2 10 | . . . . . . . 73 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 3 . . . 3 . . 3 Investigation 3 | . . 2 . . . 1 . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 4 | . . 1 . . . 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 3 14 . . 9 9 16 5 13 Peak Tracking Total 7 | . 2 6 . . 3 6 7 3 4 Tactical Retreats 4 | . . . . . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Traps Triggered 8 | . 2 1 . . . . 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Disabled 6 | . . 2 . . . 1 1 . 2 Max in Single Turn 1 | . . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Accessed 6 | . 2 2 . 1 . 1 . . . Terminals 4 | . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 17 | . 3 6 . 5 . 3 . . . Successful 11 | . 1 4 . 5 . 1 . . . Failed 6 | . 2 2 . . . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . 6 . 3 . . . Terminals 9 | . 3 6 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 10 | . 1 4 . 5 . . . . . Part Schematic 5 | . . . . 5 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Total Allies 8 | . . . . 6 . 2 . . . Largest Group 8 | . . . . 6 6 8 4 . . Highest-Rated Group 511 | . . . . 344 344 511 243 . . Highest-Rated Ally 96 | . . . . 96 96 96 85 . . Zionite Dispatches 1 | . . . . . . 1 . . . Heavy 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 66 | . . . . . 19 23 24 . . Total Damage 3188 | . . . . . 1100 1195 893 . . Kills 29 | . . . . . 9 10 10 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Turns Passed 7015 | 55 177 396 21 4129 554 522 338 496 327 Spaces Moved 3847 | 43 124 229 18 1913 396 370 215 376 163 Core 14 | 14 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3833 | 29 124 229 18 1913 396 370 215 376 163 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 125 120 120 Average Speed 122 | 97 120 120 120 120 125 125 125 124 128 Slowest Speed 190 | 120 120 190 120 125 125 125 125 125 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 30 26 19 90 61 7 26 12 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . . 2 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . . 2 . . . 1 1 1 3 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 1 1 1 3 AOE 2 | . . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Fac Total 5922 | 56 138 276 17 3715 448 410 253 392 217 Wait 1812 | . . . . 1767 40 . 5 . . Move 3836 | 42 123 228 17 1910 395 369 214 375 163 Hop 1 | . . . . 1 . . . . . Pick Up 50 | 8 5 6 . 7 2 10 4 1 7 Fast Attach 10 | . . . . 2 . 4 2 2 . Attach 30 | 6 3 2 . 1 2 5 2 . 9 Detach . | . . . . . . . . . . Swap 24 | . . 3 . 4 3 8 1 3 2 Drop 26 | . . . . 9 2 6 4 4 1 Fire 119 | . 7 37 . 14 4 8 14 4 31 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . . . . 4 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 7 3 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 619 | -9/Materials | Discovered new exit (range 8) 629 | -9/Materials | Entered Mines 638 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 650 | -9/Mines | Entered Zion 820 | -7/Zion | Discovered new exit (range 10) 1282 | -7/Zion | Imprinted 1284 | -7/Zion | Declared Zion's savior 1411 | -7/Zion | Given A8's code to call for help 1461 | -7/Zion | Learned location of Data Miner (-6) 1664 | -7/Zion | Received a visual enhancement algorithm 1883 | -7/Zion | Build established: Derelict-Mutant 2556 | -7/Zion | Learned location of Warlord (-4) 3162 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3165 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4717 | -7/Zion | Found Prototype Device 4718 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4779 | -7/Zion | Entered Proximity Caves 4779 | -6/Proximity Caves | Accompanied by 6 allies 5034 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5182 | -6/Proximity Caves | Identified exit to Factory 5333 | -6/Proximity Caves | Entered Factory 5333 | -6/Factory | Accompanied by 6 allies 5333 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 5554 | -6/Factory | Zion Heavy squad teleported in 5620 | -6/Factory | Build established: Derelict-Tank 5738 | -6/Factory | Found Prototype Device 5738 | -6/Factory | Identified Exp. Thermal Shield 5848 | -6/Factory | Identified exit to Garrison 5855 | -6/Factory | Entered Garrison 5855 | -6/Garrison | Accompanied by 4 allies 5918 | -6/Garrison | Triggered checkpoint 5919 | -6/Garrison | Triggered checkpoint 5921 | -6/Garrison | Triggered checkpoint 5972 | -6/Garrison | Lost 3 allies 5998 | -6/Garrison | Triggered checkpoint 6120 | -6/Garrison | Discovered new exit (range 12) 6193 | -6/Garrison | Entered Factory 6474 | -6/Factory | Build established: Scavenger-Tank 6682 | -6/Factory | Discovered new exit (range 8) 6689 | -6/Factory | Entered another Factory area 6689 | -5/Factory | Evolved 2 slots: Utility x2 6844 | -5/Factory | Lost 5 parts (2n1u2w) 7016 | -5/Factory | Self-destructed Last Messages --------------- 07000_ Backup Power I tumbles out of repair station. 07002_ System corrupted: Energy discharge (-84). 07003_ K-01 Serf collects debris. 07004_ Mak. Light Armor Plating destroyed. 07005_ K-01 Serf collects debris. 07006_ Adv. Heat Sink destroyed. 07006_ Carbon-fiber Leg destroyed. 07007_ K-01 Serf collects debris. 07008_ Zio. Heavy DM Reactor blasted off. 07008_ Knocked back. 07010_ K-01 Serf collects debris. 07010_ Hvy. Laser destroyed. 07010_ Knocked back. 07011_ Acquired 2 matter. 07011_ K-01 Serf collects debris. 07012_ K-01 Serf destroyed. 07013_ K-01 Serf collects debris. 07014_ Penetrated by Slug. 07016_ Hvy. Assault Rifle destroyed. 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""" !! #??????????????? | | ????????????????? """ """ !! #??????????????? | | ??????????????? ! #??????????????? | | ????????????????? """ """ #??????????????? | | ?????????????????????""" """ !#??????????????? | | ??????????????? ? """ """ /] #??????????????? | | ?????????????? """ """ /// #??????????????? | | ?????????????? / / #??????????????? | | ?????????????? *#??????????????? | | ?????????????? #??????????????? | | ???????????????############### ####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 475 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 11 Item Schematics ----------------- Mak. Spear | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Please Form A Line Challenges ------------ None Game ------ Seed Sapphic Manual? 1 Play Time 00:53:30 Cumulative 11.4 hours Start 2024.04.09 @ 02:31:37 End 2024.04.09 @ 03:27:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c3dde43f-c820-428c-ab62-25e8e5215ff1