Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 00:06:55 Player: Tmvn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2019) 2019 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7319 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 60/100 System Corruption 15% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Coolant Injector High-capacity Matter Pod (74) Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Improved Core Analyzer Weapon Cycler Improved Light Armor Plating Improved Shield Generator Force Field > --- WEAPON ----------- Lightning Gun Improved EM Pulse Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Advanced Treads Advanced Treads Coolant Injector Large Battery High-capacity Matter Pod Improved Light Armor Plating Thermal Shield Gatling Laser Shock Bomb Launcher Chainsword Great Axe [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Light Armor Plating Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 7 | . . . 1 . 1 1 . . 2 2 . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 102 | 2 12 5 10 . 9 31 . . 9 17 7 Power 14 | . 5 1 1 . 1 3 . . . 2 1 Engine 14 | . 5 1 1 . 1 3 . . . 2 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 3 1 2 . 1 7 . . 3 4 1 Treads 18 | . . . 2 . 1 7 . . 3 4 1 Leg . | . . . . . . . . . . . . Wheel 6 | 2 3 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | . 1 1 2 . 3 10 . . 5 7 2 Device 16 | . 1 . 1 . 2 3 . . 3 4 2 Storage 5 | . . 1 . . . 2 . . 1 1 . Processor 3 | . . . . . . 2 . . . 1 . Hackware 1 | . . . . . . 1 . . . . . Protection 6 | . . . 1 . 1 2 . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 33 | . 3 2 5 . 4 11 . . 1 4 3 Energy Gun 10 | . . 1 2 . 2 2 . . 1 1 1 Energy Cannon 5 | . . . . . . 3 . . . 2 . Ballistic Gun 7 | . 3 . 2 . 1 1 . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 4 | . . . 1 . 1 1 . . . 1 . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 3 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . . . Parts Lost 41 | . 4 2 1 . 9 5 . . . 17 3 Power 5 | . 1 . . . 1 . . . . 3 . Propulsion 9 | . 1 1 . . . 1 . . . 4 2 Utility 7 | . . . . . 2 1 . . . 4 . Weapon 20 | . 2 1 1 . 6 3 . . . 6 1 Highest Loss Streak 10 | . 4 1 1 . 6 3 . . . 10 3 Average Slot Usage (%) 92 | . 88 99 99 100 92 81 100 100 97 93 78 Engine 8 | . 14 14 11 11 8 7 7 7 6 5 4 Treads 16 | . . . 20 22 17 18 23 23 20 16 14 Wheel 4 | . 24 27 1 . . . . . . . . Device 12 | . 6 14 10 11 16 12 7 7 13 19 20 Storage 10 | . 14 14 11 11 8 1 15 15 13 13 15 Processor 4 | . . . . . . 7 7 7 6 6 4 Protection 6 | . . . 11 11 8 5 7 7 9 6 . Energy Gun 7 | . . 8 15 11 15 4 7 7 6 4 4 Energy Cannon 4 | . . . . . . 10 7 7 6 4 . Ballistic Gun 7 | . 28 7 7 11 15 . 7 7 6 4 . Ballistic Cannon 1 | . . . . . . . 7 7 6 3 . Launcher 1 | . . . 4 11 1 1 . . . . . Special Weapon 1 | . . 10 5 . . . . . . . . Slashing Weapon 1 | . . . . . . 4 . . . . 9 Naked Turns 28 | . . . . . 13 . . . . . 15 Heaviest Build 115 | 9 12 14 24 24 30 72 72 72 111 115 98 Greatest Support 71 | 26 26 20 40 40 40 63 63 63 67 71 62 Greatest Overweight (x) 32 | . . . . . 8 7 1 1 1 32 2 Average Overweight (x) . | . . . . . . . 1 1 1 1 . Largest Inventory Capacity 20 | 6 6 6 6 6 6 12 12 12 20 20 20 Average Capacity 9 | 6 6 6 6 6 5 4 12 12 15 20 18 Most Carried 18 | 6 6 6 6 6 6 12 12 12 17 18 10 Average Carried 7 | 5 5 5 5 5 5 3 12 12 12 15 4 Final Capacity 20 | 6 6 6 6 6 4 12 12 12 20 20 4 Final Carried 17 | 4 6 6 6 6 4 12 12 12 17 11 4 Class Distribution -------------------- 26% | Scavenger-Tank 22% | Mutant 14% | Hauler-Tank 13% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Tank 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Matter Collected 1638 | 200 193 74 114 33 98 291 124 . 229 282 . Remotely . | . . . . . . . . . . . . Salvage Created 2721 | . 379 193 330 176 724 383 . . 111 425 . Parts 153 | . 22 10 27 5 32 27 . . 9 21 . Haulers Intercepted 4 | . 2 . 1 . . 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 53 | . 8 7 7 2 13 7 . . 2 7 . Melee 2 | . . . . . . 2 . . . . . Guns 38 | . 8 6 3 2 11 1 . . 1 6 . Cannons 5 | . . 1 1 . . 1 . . 1 1 . AOE 7 | . . . 3 . 2 2 . . . . . Classes Destroyed 11 | . 4 1 1 1 1 1 . . . 2 . Worker 1 | . . . . . . . . . . 1 . Builder 4 | . 1 . 1 . 1 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 4 | . 2 . 1 . . 1 . . . . . Recycler 5 | . . 1 1 1 2 . . . . . . Swarmer 20 | . 3 5 4 . 4 3 . . . 1 . Grunt 14 | . 5 2 . 1 6 . . . . . . Brawler 2 | . . . . 1 . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 10 | . . . 3 . 3 3 . . 1 . . Programmer 6 | . . . . . . 1 . . 1 4 . Best Kill Streak 9 | . 5 2 5 2 9 3 . . 1 3 . Combat Bots Only 5 | . 4 2 4 2 5 3 . . 1 2 . Max Kills in Single Turn 5 | . 1 1 5 1 4 3 . . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . 1 2 . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Damage Taken 7398 | . 463 383 293 162 1444 1146 . . 37 2514 956 Core 1912 | . 71 118 28 31 465 190 . . 3 346 660 Absorbed by Shields 370 | . . . . . . . . . 42 210 118 Core Remaining (%) 65 | 100 . 24 . 85 15 . . 72 99 . . Volleys Fired 168 | . 42 27 14 8 35 10 . . 2 29 1 Largest 4 | . 2 2 3 3 4 3 . . 4 4 1 Hottest 218 | . 40 120 163 119 174 218 . . 200 200 60 Shots Fired 424 | . 83 51 36 20 121 24 . . 8 80 1 Gun 342 | . 83 34 29 16 116 5 . . 4 54 1 Cannon 37 | . . . . . . 16 . . 4 17 . Launcher 23 | . . . 2 4 5 3 . . . 9 . Special 22 | . . 17 5 . . . . . . . . Kinetic 229 | . 83 24 10 8 59 1 . . 4 40 . Thermal 104 | . . 17 24 8 39 11 . . . 5 . Explosive . | . . . . . . . . . . . . Electromagnetic 91 | . . 10 2 4 23 12 . . 4 35 1 Robot Hit Streak 13 | . 11 6 9 10 10 13 . . 5 7 3 Robot Miss Streak 6 | . 2 4 3 2 4 3 . . 3 6 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 3 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 298 | . 60 31 24 11 68 25 . . 8 68 3 Core Hits 159 | . 23 14 14 6 31 12 . . 5 50 4 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 11 | . . . . . . 9 . . . . 2 Impact . | . . . . . . . . . . . . Slashing 11 | . . . . . . 9 . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5348 | . 459 289 491 233 1621 907 . . 140 1078 130 Guns 3166 | . 459 221 309 139 1122 90 . . 53 742 31 Cannons 548 | . . . . . . 287 . . 87 174 . Explosions 1181 | . . . 149 94 486 308 . . . 144 . Melee 309 | . . . . . . 222 . . . . 87 Ramming 45 | . . . 2 . 13 . . . . 18 12 Kinetic 1926 | . 459 152 49 105 380 . . . 89 692 . Thermal 1640 | . . 68 395 34 810 217 . . . 116 . Explosive 222 | . . . . . . 222 . . . . . Electromagnetic 1206 | . . 69 45 94 418 246 . . 51 252 31 Impact . | . . . . . . . . . . . . Slashing 309 | . . . . . . 222 . . . . 87 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . 2 2 1 1 . 4 4 4 . 12 15 Average Corruption 4 | . 2 2 1 1 . 3 4 4 . 8 12 Corruption Purged . | . . . . . . . . . . . . Effects 56 | . . 8 . . . 12 9 4 . 17 6 Message Errors 10 | . . 2 . . . 3 2 . . 3 . Matter Fused 7 | . . . . . . 1 1 2 . 2 1 Heat Flow Errors 11 | . . 2 . . . 2 2 1 . 3 1 Energy Discharges 9 | . . 1 . . . 5 2 1 . . . Data Loss (minor) 4 | . . . . . . . 2 . . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 9 | . . 2 . . . 1 . . . 6 . Weapon Failures 2 | . . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 108 | . . . 8 . 70 30 . . . . . Projectiles 23 | . . . . . . 23 . . . . . Explosions 85 | . . . 8 . 70 7 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 2 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 365 | . . . 79 8 164 87 . . . 22 5 Shots 10 | . . . 3 1 2 2 . . . 2 . Rammed 11 | . . . 1 . 1 . . . . 3 6 Targets Rammed 11 | . . . 1 . 1 . . . . 3 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 280 | . 12 252 126 42 280 192 145 186 144 210 242 Average Temperature 70 | . 7 51 44 21 117 79 62 104 76 59 112 Received Heat Transfer 1688 | . 150 120 63 98 540 246 . . 6 171 294 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . . 1 5 . 1 1 . . . . . Heat Transferred 3620 | . . 480 1032 74 1399 435 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 . 2 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Peak Influence 292 | . 169 210 191 125 279 292 . . 75 106 18 Initial 103 | . . 65 81 70 48 103 . . . . 18 Average 97 | . 105 157 116 92 169 128 . . 5 13 15 Maximum Alert Level 1 | . . 1 . . 1 1 . . . . . Low Security (%) 87 | 100 100 74 100 100 60 76 . . 100 100 100 Level 1 12 | . . 25 . . 40 23 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . 4 3 . . . 5 . Investigation 4 | . . . 1 . 2 1 . . . . . Extermination 3 | . . . . . . 1 . . . 2 . Reinforcement 5 | . 1 . . . 1 1 . . . 2 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Distress Signals 4 | . . . 2 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 104 | . 10 7 10 11 30 10 . . 2 13 11 Peak Tracking Total 12 | . 3 3 5 11 9 3 . . 1 6 12 Tactical Retreats 3 | . . 1 . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Traps Triggered 6 | . 1 . 1 . 1 2 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Disabled 7 | . . . 1 . 2 2 . . . 2 . Max in Single Turn 2 | . . . 1 . 2 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Accessed 11 | . 1 . 4 . . 2 1 . 1 2 . Terminals 4 | . 1 . 2 . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . 1 . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 19 | . 1 . 9 . . 3 1 . 1 4 . Successful 15 | . 1 . 7 . . 3 1 . . 3 . Failed 4 | . . . 2 . . . . . 1 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . 1 . 5 . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 5 | . . . 3 . . 2 . . . . . Recycling Units 3 | . . . 1 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 7 | . 1 . 4 . . 1 1 . . . . Record 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . Repair 2 | . . . 1 . . 1 . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . 2 . Recycle Component 1 | . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . 4 . . . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . Time 58 | . . . 26 . . 32 . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . Recycled Matter 6 | . . . . . . . . . . 6 . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Turns Passed 4634 | 11 385 322 623 102 475 1007 463 108 403 607 128 Spaces Moved 2567 | 7 290 283 324 45 201 523 258 61 225 279 71 Core 38 | . . . . . 21 1 . . . 1 15 Treads 1920 | . . . 295 45 180 522 258 61 225 278 56 Legs 5 | 5 . . . . . . . . . . . Wheels 604 | 2 290 283 29 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 90 80 80 80 170 50 160 180 180 165 165 50 Average Speed 148 | 111 87 80 161 170 161 163 180 180 167 173 149 Slowest Speed 1650 | 120 100 80 170 170 450 400 180 180 180 1650 192 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 2 47 59 25 18 25 16 43 15 6 10 17 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 2 . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 76 | . . . 11 . 38 19 . . . 8 . Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . . 1 . . . 5 . AOE 70 | . . . 11 . 38 18 . . . 3 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total 3038 | 12 355 319 393 54 270 633 257 60 248 348 89 Wait 92 | . . . 26 . 12 39 . . . 13 2 Move 2556 | 6 289 282 323 44 200 522 257 60 224 278 71 Hop . | . . . . . . . . . . . . Pick Up 42 | . 5 2 7 1 7 12 . . 5 3 . Fast Attach 35 | . 2 1 6 . 3 16 . . 3 4 . Attach 45 | 2 3 2 3 . 5 9 . . 2 12 7 Detach 16 | 2 . . 2 . . 5 . . 3 4 . Swap 22 | . 7 2 1 . 1 6 . . 4 1 . Drop 40 | 2 7 3 10 1 6 5 . . 5 1 . Fire 168 | . 42 27 14 8 35 10 . . 2 29 1 Melee 11 | . . . . . . 9 . . . . 2 Ram 6 | . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . Crush 5 | . . . 1 . 1 . . . . 3 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Lost 4 parts (1p1n2w) 308 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 11) 360 | -10/Materials | Discovered new exit (range 13) 397 | -10/Materials | Entered Mines 412 | -10/Mines | Core integrity fell below 50% 444 | -10/Mines | Learned 4 Materials zone layouts 458 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 467 | -10/Mines | Learned location of Zion (-7) 716 | -10/Mines | Discovered new exit (range 6) 719 | -10/Mines | Entered Materials 719 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -9/Materials | Identified exit to Materials 946 | -9/Materials | Repaired Heat Sink 1327 | -9/Materials | Discovered new exit (range 9) 1342 | -9/Materials | Entered Mines 1406 | -9/Mines | Discovered exit to Materials (range 9) 1433 | -9/Mines | Assembled infested the area 1444 | -9/Mines | Entered Materials 1444 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1826 | -8/Materials | Garrison activated, responded to threat 1906 | -8/Materials | Released all parts (7) 1912 | -8/Materials | Core integrity fell below 50% 1917 | -8/Materials | Discovered new exit (range 6) 1919 | -8/Materials | Core integrity fell below 20% 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1934 | -7/Factory | Lost 6 parts (1p1u4w) 2221 | -7/Factory | Repaired Imp. Sensor Array 2867 | -7/Factory | Discovered new exit (range 15) 2911 | -7/Factory | Lost 3 parts (1n2w) 2926 | -7/Factory | Entered Lower Caves 3079 | -7/Lower Caves | Learned Factory stockpile data 3092 | -7/Lower Caves | Build established: Scavenger-Tank 3103 | -7/Lower Caves | Learned Factory stockpile data 3362 | -7/Lower Caves | Discovered new exit (range 15) 3389 | -7/Lower Caves | Entered another Lower Caves area 3487 | -7/Lower Caves | Discovered new exit (range 6) 3497 | -7/Lower Caves | Entered Factory 3497 | -6/Factory | Evolved 2 slots: Utility x2 3838 | -6/Factory | Discovered new exit (range 11) 3900 | -6/Factory | Entered another Factory area 3900 | -5/Factory | Evolved 2 slots: Utility x2 3979 | -5/Factory | Build established: Hauler-Tank 4362 | -5/Factory | System corruption reached 10% 4428 | -5/Factory | Lost 6 parts (1p1n2u2w) 4445 | -5/Factory | Garrison activated, responded to threat 4505 | -5/Factory | Identified exit to Garrison 4507 | -5/Factory | Entered Garrison 4534 | -5/Garrison | Lost 10 parts (2p3n1u4w) 4582 | -5/Garrison | Triggered checkpoint 4620 | -5/Garrison | Released all parts (12) 4627 | -5/Garrison | Core integrity fell below 50% 4633 | -5/Garrison | Core integrity fell below 20% 4635 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04618_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 04619_ Lgt. Treads destroyed. 04619_ Hpw. Shock Rifle destroyed. 04620_ Released Great Axe. 04620_ Released Chainsword. 04620_ Released Thermal Shield. 04620_ Released Adv. Treads. 04620_ Released Lgt. Angular Momentum Engine. 04620_ Released Lrg. Battery. 04620_ Released Hcp. Storage Unit. 04620_ Released Weapon Cycler. 04620_ Released Imp. Core Analyzer. 04620_ Released Imp. Particle Charger. 04620_ Released Imp. Shield Generator. 04630_ Slammed into G-50 Soldier. 04631_ Slammed into P-70 Sage. 04632_ Destabilizing: Core damaged (-30). 04633_ Slammed into P-70 Sage. 04633_ P-70 Sage knocked back. 04634_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ??????????################ ###?????????????????? | | ??????????# ^ !=gbb@p + ??????????????? | | ??????????# ^ !*/g!gg + ??????????????? | | ??????????### #####gg ## #???????????????????? | | ???????????#"""""#??#! ## g #???????????????????? | | ???????????#######??######g #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #############""""## ? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ^ | | ?????????????????????????############ ## #??? | | ?????????????????????????????????????? #?????#??? | | ???????????????????????????????????????? ???????? | | ????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityGuidedSheargun Manual? 0 Play Time 00:50:48 Cumulative 33.8 hours Start 2020.09.27 @ 22:55:00 End 2020.09.28 @ 00:06:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 0c39f486-9677-41e4-9cba-5a91937334ca