Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 18:07:42 Player: IEP Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1151) 1151 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (726) 726 TOTAL SCORE: 3602 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 56 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 209/300 Energy 59/100 System Corruption 0% Temperature Cool (50) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON (2) ------- Beam Rifle Assault Cannon > --- INVENTORY (15) --- Heat Sink Visual Processing Unit Makeshift Light Armor Plating Authchip [Weapon] Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer System Shield > --- WEAPON ----------- Barrage Gun Enhanced Flamer > --- INVENTORY -------- Heat Sink Visual Processing Unit Makeshift Light Armor Plating Authchip [Weapon] Heavy EM Pulse Gun Beam Rifle Assault Cannon Assault Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility System Shield Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Enhanced Flamer Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 7 15 . 4 3 Power 7 | 1 1 5 . . . Engine 5 | 1 . 4 . . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 2 3 . 1 . Treads . | . . . . . . Leg 8 | 2 2 3 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 5 . . . Device 3 | . 1 2 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 3 2 . 3 3 Energy Gun 6 | 1 3 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 3 | . . 1 . . 2 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 9 | . . 3 . . 6 Power 4 | . . 2 . . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . 1 . . . Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 93 96 100 100 88 Engine 11 | . 8 13 11 11 8 Core 9 | . 5 8 11 11 7 Leg 22 | . 28 22 22 22 22 Device 4 | . 7 15 . . . Storage 10 | . 14 7 11 11 11 Processor 7 | . . 1 11 11 11 Hackware 8 | . . 5 11 11 11 Energy Gun 9 | . 18 7 . 9 . Ballistic Gun 4 | . 9 8 11 1 11 Ballistic Cannon 2 | . . 5 11 1 2 Special Weapon 6 | . . . . 9 3 Peak Build Rating 23 | 6 9 18 18 23 23 Average Rating 17 | 3 7 14 18 20 20 On Entrance 12 | . 6 9 18 18 23 Naked Turns . | . . . . . . Heaviest Build 38 | 12 14 38 38 38 35 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 7 15 15 15 Most Carried 8 | 5 8 8 5 8 8 Average Carried 5 | 2 3 5 5 5 7 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 8 | 2 4 5 5 8 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 967 | 235 179 483 . 52 18 Remotely . | . . . . . . Salvage Created 1193 | . 332 778 . . 83 Parts 75 | . 12 61 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 7 26 . . 2 Guns 22 | . 6 16 . . . Cannons 10 | . . 8 . . 2 AOE 2 | . . 2 . . . Classes Destroyed 7 | . 1 6 . . . Worker 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 12 | . . 11 . . 1 Grunt 18 | . 7 10 . . 1 Sentry 5 | . . 5 . . . Best Kill Streak 9 | . 4 9 . . 2 Combat Bots Only 6 | . 4 6 . . 2 Max Kills in Single Turn 6 | . 1 6 . . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 238 | . 52 128 . . 58 Missed 84 | . 20 44 . . 20 Damage Taken 2198 | . 446 984 . . 768 Core 461 | . 40 255 . . 166 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 112 | . 28 71 . . 13 Largest 2 | . 2 2 . . 2 Hottest 108 | . 60 80 . . 108 Shots Fired 221 | . 56 142 . . 23 Gun 174 | . 56 105 . . 13 Cannon 46 | . . 37 . . 9 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 146 | . 28 97 . . 21 Thermal 64 | . 17 45 . . 2 Explosive . | . . . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 11 | . 11 9 . . 2 Robot Miss Streak 6 | . 5 6 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 118 | . 34 75 . . 9 Core Hits 56 | . 15 37 . . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2801 | . 456 2140 . . 205 Guns 1402 | . 456 866 . . 80 Cannons 550 | . . 437 . . 113 Explosions 837 | . . 837 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1432 | . 235 1018 . . 179 Thermal 1255 | . 107 1122 . . 26 Explosive . | . . . . . . Electromagnetic 114 | . 114 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 143 | . . 143 . . . Projectiles 8 | . . 8 . . . Explosions 135 | . . 135 . . . Melee . | . . . . . . Knockbacks 3 | . . 2 . . 1 Impact . | . . . . . . Kinetic 3 | . . 2 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 50 | . . 50 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 186 | . 144 186 . . 136 Average Temperature 54 | . 61 54 . . 39 Received Heat Transfer 921 | . 294 342 . . 285 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1791 | . 250 1350 . . 191 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 650 | . 195 650 253 . . Initial 253 | . . 81 253 . . Average 237 | . 106 292 253 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 51 | 100 100 35 . . . Level 1 26 | . . 34 100 . . Level 2 21 | . . 30 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 7 38 . . 11 Peak Tracking Total 8 | . 4 5 . . 8 Tactical Retreats 7 | . . 6 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 5 | . . 5 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . . 5 . 1 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 17 | . . 13 . 4 . Successful 15 | . . 11 . 4 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 4 . 4 . Record 2 | . . 2 . . . Part Schematic 4 | . . . . 4 . Alert Level 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 2 | . . 2 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 144 | . . 144 . . . Retrieved Matter 336 | . . 336 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 26 | . . . . . 26 Total Damage 659 | . . . . . 659 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3724 | 61 270 901 25 2314 153 Spaces Moved 1791 | 43 137 375 14 1160 62 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1785 | 37 137 375 14 1160 62 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 125 Average Speed 176 | 110 120 145 190 194 183 Slowest Speed 195 | 120 120 190 190 195 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 23 35 4 90 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 37 . . 2 Melee . | . . . . . . Projectile 8 | . . 6 . . 2 AOE 31 | . . 31 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2142 | 56 185 590 13 1218 80 Wait 150 | . 3 99 . 46 2 Move 1786 | 42 136 374 13 1159 62 Hop . | . . . . . . Pick Up 40 | 8 7 19 . 6 . Fast Attach 2 | . . 2 . . . Attach 15 | 6 1 5 . . 3 Detach . | . . . . . . Swap 18 | . 6 8 . 4 . Drop 19 | . 4 12 . 3 . Fire 112 | . 28 71 . . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 11) 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 553 | -9/Materials | Build established: Scavenger-Mutant 742 | -9/Materials | Discovered new exit (range 13) 929 | -9/Materials | Discovered new exit (range 13) 1184 | -9/Materials | Core integrity fell below 50% 1233 | -9/Materials | Entered Mines 1234 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1246 | -9/Mines | Assembled infested the area 1258 | -9/Mines | Entered Zion 1447 | -7/Zion | Build established: Mutant 1622 | -7/Zion | Learned location of Quarantine (-2) 1819 | -7/Zion | Met Imprinter 1862 | -7/Zion | Imprinted 1864 | -7/Zion | Declared Zion's savior 2197 | -7/Zion | Learned location of Armory (-3) 3462 | -7/Zion | Received a visual enhancement algorithm 3543 | -7/Zion | Discovered new exit (range 10) 3572 | -7/Zion | Entered Proximity Caves 3572 | -6/Proximity Caves | Accompanied by 4 allies 3572 | -6/Proximity Caves | Spotted B-75 Beast 3632 | -6/Proximity Caves | Allies destroyed B-75 Beast 3680 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3721 | -6/Proximity Caves | Core integrity fell below 20% 3725 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03680_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03684_ Y-64 Sentinel: "REQUESTING BACKUP." 03684_ G-50 Soldier destroyed. 03686_ Slug penetrates FW-ESW(M). 03686_ 1K-J9G(M) destroyed. 03688_ Slug penetrates FW-ESW(M). 03688_ FW-ESW(M) destroyed. 03689_ Carbon-fiber Leg fries itself beyond repair. 03689_ Critical hit (Burn: +37). 03689_ G-50 Soldier knocked back. 03693_ Penetrated by Slug. 03694_ Ion Engine destroyed. 03703_ S-27 Virus destroyed. 03705_ Critical hit (Burn: +37). 03713_ Slug penetrates Wall. 03716_ Penetrated by Slug. 03718_ Assault Cannon destroyed. 03722_ Barrage Gun destroyed. 03722_ Imp. Titanium Leg destroyed. 03724_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ?????????????#" ##??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# % #####??????????????????????????? | | ?????????????#%% #????????????##????????????? | | ?????????????# #### #???????? #????????????? | | ????????????## ## " ##### #????????????? | | ????????????#" %""" % #???????????????????? | | ????????????#" ] %%#### ## ##???????????????????? | | ????????????#"*%!!##??# #???#????????????????????? | | ????????????#" !%"#???# #????????????????????????? | | ????????????#"" #???# #????????????????????????? | | ????????????# ##%"##??# #????????????????????????? | | ????????????##?# " #### ##???????????????????????? | | ???????????????# ###### ???????????????? | | ???????????????## ???????????????? | | ???????????????# ####??????????????????? | | ???????????????# ###?????????????????????? | | ???????????????# ####??????????????????????? | | ???????????????# ###;######## #????????????? | | ???????????????# #?# ??????????????? | | ???????????????# #?# ??????????????????? | | ???????????????##### #?#@ ##????????????????????? | | ???????????????????# ###gg ##???????????????????? | | ???????????????????# ####### #????????? | | ???????????????#####% g % ????????? | | ?????????????### %####; #???????????? | | ?????????????# #?## gY #########???????????? | | ?????????????# #?# #???????????????????? | | ?????????? [%* #? #???????????????????? | | ?????????# ## !!## ##? ##???????????????????? | | ???????????# !!?# #?? ##????????????????????? | | ???????????# ?#= ??####?????????????????????? | | ???????????###++#?#% ??????????????????????????? | | ????????????? ??/ % #?????????????????????????? | | ???????????? ??# ####?????????????????????????? | | ???????????#""""??? #????????????????????????????? | | ???????????####???? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed TacticalProtonLauncher Manual? 0 Play Time 00:49:48 Cumulative 3.6 hours Start 2025.04.05 @ 17:04:48 End 2025.04.05 @ 18:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace75581-55c7-4521-aa9b-6530bc72d75f