Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 21:04:12 Player: Tibo Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (3059) 3059 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 8195 Bonus ------- High Alert Combat Kills 376 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 39/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (2) -------- Backup Power VII Backup Power VII > --- PROPULSION (3) --- Improved VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (4) ------ Target Analyzer Reaction Control System Improved Propulsion Shielding Corruption Screen > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Angular Momentum Engine Improved VTOL Module Improved VTOL Module Improved Propulsion Shielding Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle AWS/Autocannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Heat Sink Cooling System Superbattery Improved Terrain Scanner Seismic Detector Recalibrator Lightning Gun Lightning Gun Heavy Particle Gun Advanced Beam Rifle Grenade Launcher Axe [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . Utility 2 | . . 1 . . . . 1 . . Weapon 2 | . . . . . . 1 1 . . Parts Attached 96 | 9 5 16 . 3 3 22 35 . 3 Power 16 | 2 2 . . . 1 2 9 . . Engine 11 | 2 2 . . . 1 2 4 . . Core 5 | . . . . . . . 5 . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 5 . . . 7 8 . 2 Treads 13 | . . 3 . . . 6 4 . . Leg 6 | 2 1 2 . . . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . . 1 3 . 2 Utility 24 | 3 . 4 . 3 . 5 8 . 1 Device 9 | 2 . 2 . . . 3 1 . 1 Storage 5 | 1 . . . 3 . . 1 . . Processor 5 | . . . . . . 1 4 . . Hackware . | . . . . . . . . . . Protection 5 | . . 2 . . . 1 2 . . Artifact . | . . . . . . . . . . Weapon 31 | 2 2 7 . . 2 8 10 . . Energy Gun 13 | 2 1 3 . . . 3 4 . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 4 | . 1 1 . . . 1 1 . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher 4 | . . 2 . . 1 . 1 . . Special Weapon 5 | . . 1 . . . 3 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 3 3 . 1 Parts Lost 22 | . 2 3 . . 2 1 14 . . Power 5 | . . . . . 1 1 3 . . Propulsion 8 | . . 2 . . . . 6 . . Utility 1 | . . . . . . . 1 . . Weapon 8 | . 2 1 . . 1 . 4 . . Highest Loss Streak 3 | . 1 2 . . 2 1 3 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 100 99 89 84 69 74 Engine 9 | . 14 11 11 11 10 10 7 . . Core 2 | . . . . . . . 5 15 15 Treads 22 | . . 7 33 33 33 27 19 . . Leg 4 | . 28 25 . . . . . . . Flight 1 | . . . . . . . 2 23 23 Device 9 | . 14 11 11 11 11 9 6 . 5 Storage 9 | . 14 11 11 11 11 9 6 . . Processor 2 | . . . . . . . 7 15 15 Protection 8 | . . 8 11 11 11 9 6 7 7 Energy Gun 9 | . 16 6 11 11 11 7 7 . . Energy Cannon 3 | . . . . . 10 9 1 . . Ballistic Gun 5 | . 10 11 11 11 . 2 4 . . Ballistic Cannon 1 | . . . . . . . 4 . . Special Weapon 1 | . . 2 . . . 6 . . . Peak Build Rating 63 | 9 8 12 12 17 24 36 63 41 46 Average Rating 28 | 6 7 10 12 14 23 27 48 41 45 On Entrance 19 | . 7 8 12 12 17 24 34 41 41 Naked Turns 1 | . . . . . . . 1 . . Heaviest Build 127 | 15 13 14 14 49 58 70 127 13 14 Greatest Support 60 | 20 20 60 60 60 60 60 60 15 15 Greatest Overweight (x) 24 | 1 . . . . . 1 24 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 5 5 Average Capacity 16 | 7 8 8 8 18 20 20 18 5 5 Most Carried 20 | 7 8 8 8 13 13 20 20 5 5 Average Carried 13 | 4 7 7 8 10 12 17 16 5 5 Final Capacity 20 | 8 8 8 8 20 20 20 5 5 5 Final Carried 20 | 7 8 8 8 13 13 20 5 5 5 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Scavenger-Skirmisher 15% | Gunner 11% | Scavenger-Gunner 9% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 1467 | 290 69 191 . . 2 266 601 48 . Remotely . | . . . . . . . . . . Salvage Created 3366 | 212 155 244 . . 44 564 2147 . . Parts 197 | 21 16 14 . . 8 21 117 . . Haulers Intercepted 5 | . . . . . . 2 3 . . Recyclers Shooed 3 | 1 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 67 | . 7 8 . . 4 6 42 . . Guns 23 | . 7 5 . . 2 1 8 . . Cannons 39 | . . . . . 1 5 33 . . AOE 5 | . . 3 . . 1 . 1 . . Classes Destroyed 16 | 3 3 2 . . . 3 5 . . Worker 10 | 2 . . . . . 3 5 . . Builder 7 | . . 1 . . . . 6 . . Tunneler 8 | 6 . . . . . . 2 . . Hauler 5 | . . . . . . 2 3 . . Recycler 7 | 1 . . . . . 1 5 . . Mechanic 1 | . 1 . . . . . . . . Operator 1 | . . . . . . . 1 . . Watcher 6 | . . . . . . 2 4 . . Swarmer 20 | . 6 4 . . 4 . 6 . . Grunt 29 | . 1 3 . . . 4 21 . . Brawler 2 | . . . . . . 1 1 . . Duelist 2 | . . . . . . . 2 . . Sentry 4 | . . 1 . . . 1 2 . . Specialist 2 | . . . . . . . 2 . . Hunter 5 | . . . . . . . 5 . . Programmer 3 | . . . . . . . 3 . . Best Kill Streak 12 | 5 3 3 . . 4 5 12 . . Combat Bots Only 6 | . 3 3 . . 4 4 6 . . Max Kills in Single Turn 6 | 1 1 3 . . 2 1 6 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 1 . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 457 | . 73 57 . 2 21 20 282 1 1 Missed 158 | . 25 19 . . 6 8 99 1 . Damage Taken 4619 | . 454 468 . 31 133 183 3330 . 20 Core 955 | . 105 81 . . 19 38 692 . 20 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 96 | . . 16 . . 4 9 67 . . Regen/Repaired (Parts) 14 | . . 14 . . . . . . . Core Remaining (%) 81 | 100 58 . . . 75 93 . . . Volleys Fired 250 | 20 32 35 . . 7 47 109 . . Largest 4 | 2 2 2 . . 2 2 4 . . Hottest 219 | 90 90 76 . . 120 120 219 . . Shots Fired 469 | 40 61 60 . . 12 57 239 . . Gun 325 | 40 61 55 . . 9 26 134 . . Cannon 117 | . . . . . 1 18 98 . . Launcher 7 | . . 1 . . 2 . 4 . . Special 20 | . . 4 . . . 13 3 . . Kinetic 256 | . 26 35 . . 3 20 172 . . Thermal 161 | 20 24 24 . . 7 37 49 . . Explosive 7 | . . 1 . . 2 . 4 . . Electromagnetic 45 | 20 11 . . . . . 14 . . Robot Hit Streak 14 | 5 8 9 . . 9 14 12 . . Robot Miss Streak 10 | 10 9 5 . . 3 2 3 . . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Autonomous 80 | . . . . . . . 80 . . Shots Hit Robots 297 | 20 32 37 . . 5 38 165 . . Core Hits 157 | 10 12 20 . . 5 19 91 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 19 | 2 1 . . . . 1 15 . . Burn 6 | 2 1 . . . . 1 2 . . Destroy 3 | . . . . . . . 3 . . Blast 9 | . . . . . . . 9 . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10821 | 273 339 470 . . 207 838 8694 . . Guns 2944 | 273 339 333 . . 74 220 1705 . . Cannons 6390 | . . . . . 35 570 5785 . . Explosions 1259 | . . 113 . . 98 . 1048 . . Melee 147 | . . . . . . . 147 . . Ramming 11 | . . 2 . . . . 9 . . Kinetic 7030 | . 107 193 . . 14 116 6600 . . Thermal 3115 | 137 201 162 . . 95 722 1798 . . Explosive 257 | . . 113 . . 98 . 46 . . Electromagnetic 261 | 136 31 . . . . . 94 . . Impact . | . . . . . . . . . . Slashing 147 | . . . . . . . 147 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . 6 . Effects 32 | . . . . . . . 29 1 2 Message Errors 8 | . . . . . . . 7 . 1 Matter Fused 6 | . . . . . . . 6 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 3 | . . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 4 . . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . . . 4 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1045 | . . . . . 5 . 1040 . . Projectiles 801 | . . . . . . . 801 . . Explosions 202 | . . . . . 5 . 197 . . Melee 42 | . . . . . . . 42 . . Knockbacks 28 | . . . . . . . 28 . . Impact . | . . . . . . . . . . Kinetic 24 | . . . . . . . 24 . . Secondary 4 | . . . . . . . 4 . . Self-Inflicted Damage 444 | . . 22 . . 9 . 413 . . Shots 11 | . . 1 . . 1 . 9 . . Rammed 4 | . . 1 . . . . 3 . . Targets Rammed 4 | . . 1 . . . . 3 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 679 | 136 160 162 . . 64 533 679 . . Average Temperature 120 | 47 55 48 . . 26 115 245 . . Received Heat Transfer 879 | . 42 165 . . . 108 564 . . Effects 28 | . . . . . . 5 23 . . Shutdowns 7 | . . . . . . 1 6 . . Energy Bleed 4 | . . . . . . . 4 . . Interference 6 | . . . . . . . 6 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 4 | . . . . . . 4 . . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | 1 3 . . . . 4 4 . . Heat Transferred 5696 | 555 666 481 . . 228 1639 2127 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Peak Influence 1170 | 45 244 278 57 . 93 127 1170 409 316 Initial 409 | . 29 24 42 . . . 11 409 286 Average 260 | 16 146 127 48 . 50 42 532 409 306 Maximum Alert Level 4 | . 1 1 . . . . 4 2 1 Low Security (%) 66 | 100 75 68 100 . 100 100 34 . . Level 1 10 | . 25 31 . . . . 10 . 100 Level 2 4 | . . . . . . . 9 100 . Level 3 17 | . . . . . . . 43 . . Level 4 1 | . . . . . . . 2 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 2 . . . . 18 . . Investigation 3 | . . 1 . . . . 2 . . Extermination 4 | . . . . . . . 4 . . Reinforcement 5 | . . 1 . . . . 4 . . Assault 2 | . . . . . . . 2 . . Garrison 6 | . . . . . . . 6 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . . 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 16 19 2 1 4 11 66 4 3 Peak Tracking Total 7 | . 3 5 2 1 4 3 7 4 3 Tactical Retreats 12 | . 2 1 . . . . 9 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 14 | . . 2 . . 1 . 11 . . Max in Single Turn 9 | . . 1 . . 1 . 9 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 23 | . 3 4 . 5 . 1 9 . 1 Terminals 11 | . 3 3 . . . 1 4 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 3 | . . 1 . . . . 1 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 98 | . 5 18 . 50 . 3 19 . 3 Successful 72 | . 5 9 . 50 . . 8 . . Failed 26 | . . 9 . . . 3 11 . 3 Catastrophic 2 | . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 1 . . 2 . . . . . Terminals 37 | . 5 16 . . . 3 13 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 6 | . . 2 . . . . 1 . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 67 | . 5 7 . 50 . . 5 . . Record 52 | . 2 1 . 49 . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 2 | . . 1 . . . . 1 . . Emergency Access Points 4 | . 1 2 . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 2 | . . . . . . . 2 . . Repair Station Hacks 3 | . . 2 . . . . 1 . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Refit 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 . . . 1 4 . 1 Full Trace Events 4 | . . 1 . . . 1 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 38 | . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 6450 | 233 508 489 53 1183 718 1075 2078 39 74 Spaces Moved 3536 | 132 308 249 33 553 401 432 1211 109 108 Core 16 | 15 . . . . . . 1 . . Treads 2044 | . . 29 33 553 401 432 596 . . Legs 645 | 117 308 220 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 831 | . . . . . . . 614 109 108 Fastest Speed 29 | 50 120 120 160 160 160 160 29 29 29 Average Speed 138 | 114 120 124 160 160 160 166 140 29 29 Slowest Speed 1250 | 120 120 160 160 160 160 243 1250 29 29 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 30 25 14 73 43 30 33 71 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 40 | . . . . . . 10 30 . . Terrain Destroyed 188 | . . 4 . . 8 12 164 . . Melee . | . . . . . . . . . . Projectile 24 | . . . . . . 12 12 . . AOE 164 | . . 4 . . 8 . 152 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Total 4666 | 169 391 352 33 852 466 705 1434 115 149 Wait 682 | . 39 38 1 286 54 184 35 7 38 Move 3516 | 131 307 248 32 552 400 431 1199 108 108 Hop 6 | . . . . . . . 6 . . Pick Up 57 | 8 4 4 . 4 2 10 25 . . Fast Attach 23 | 7 . 3 . . . 2 10 . 1 Attach 28 | . 2 5 . . 2 4 15 . . Detach 5 | . . 1 . . . 2 2 . . Swap 45 | 2 3 8 . 3 1 16 10 . 2 Drop 36 | 1 4 2 . 3 . 8 18 . . Fire 250 | 20 32 35 . . 7 47 109 . . Melee 2 | . . . . . . . 2 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . 1 . . . . 3 . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . 4 . . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . 7 . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Identified exit to Materials 880 | -9/Materials | Build established: Scavenger-Mutant 1073 | -9/Materials | Repaired Imp. Terrain Scanner 1162 | -9/Materials | Discovered new exit (range 16) 1231 | -9/Materials | Entered Mines 1246 | -9/Mines | Learned Materials garrison access intel 1273 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1275 | -9/Mines | Discovered new exit (range 5) 1284 | -9/Mines | Entered Exiles 1324 | -9/Exiles | Met 8R-AWN 1361 | -9/Exiles | Met EX-HEX 1499 | -9/Exiles | Met EX-DEC 1546 | -9/Exiles | Learned location of Zion (-6) 1608 | -9/Exiles | Discovered new exit (range 10) 1773 | -9/Exiles | Met EX-BIN 1814 | -9/Exiles | Aligned with FarCom system 1816 | -9/Exiles | Given EX-Vault access code 1910 | -9/Exiles | Opened EX-Vault 1926 | -9/Exiles | Found Superbattery 1931 | -9/Exiles | Found Gui. Plasma Cannon 1935 | -9/Exiles | Found AWS/Autocannon 1978 | -9/Exiles | Exiles lab attacked by MAIN.C 2467 | -9/Exiles | Stole three prototypes: Superbattery, Gui. Plasma Cannon, AWS/Autocannon 2467 | -9/Exiles | Entered Mines 2637 | -8/Mines | Discovered exit to Materials (range 9) 2813 | -8/Mines | Build established: Scavenger-Skirmisher 3185 | -8/Mines | Entered Materials 3185 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3186 | -8/Materials | Loaded intel: 1 garrison access location 3366 | -8/Materials | Discovered new exit (range 10) 4166 | -8/Materials | Discovered new exit (range 15) 4260 | -8/Materials | Entered Factory 4260 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4262 | -7/Factory | FarCom data flow suspended 4600 | -7/Factory | Lost 3 parts (1n2w) 4735 | -7/Factory | Garrison activated, responded to threat 5088 | -7/Factory | Garrison activated, responded to threat 5396 | -7/Factory | Identified exit to Factory 5458 | -7/Factory | Build established: Gunner 5620 | -7/Factory | AWS/Autocannon suddenly broke down 5860 | -7/Factory | First assault squad dispatched 6076 | -7/Factory | Lost 3 parts (2n1w) 6101 | -7/Factory | Core integrity fell below 50% 6106 | -7/Factory | Released all parts (12) 6108 | -7/Factory | Core integrity fell below 20% 6231 | -7/Factory | Found Prototype Launcher 6235 | -7/Factory | Identified Rocket Array 6338 | -7/Factory | Sucked down chute 6338 | -7/Factory | Entered Waste 6341 | -7/Waste | Spotted C-40 Crusher 6353 | -7/Waste | EMP discharged 6358 | -7/Waste | Spotted C-40 Crusher 6361 | -7/Waste | Spotted C-40 Crusher 6366 | -7/Waste | Discovered new exit (range 16) 6367 | -7/Waste | Spotted C-40 Crusher 6377 | -7/Waste | Entered Factory 6418 | -7/Factory | Build established: Sprinter 6451 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06367_ G-47 Trooper Aluminum Leg crushed. 06367_ G-47 Trooper Particle Gun crushed. 06367_ G-47 Trooper Aluminum Leg crushed. 06367_ G-47 Trooper destroyed. 06370_ Aluminum Leg crushed. 06370_ Acquired 48 matter. LOCATION=UNKNOWN GOAL=ESCAPE 06377_ Identified Cld. VTOL Module. 06386_ Connecting with Repair Station... 06386_ Current location identified: Factory 06397_ ALERT: All DSF locations entering lockdown mode. 06397_ Acquired Reaction Control System. 06397_ K-01 Serf cleans the Nuclear Reactor. 06413_ System corrupted: Energy discharge (-25). 06447_ K-01 Serf collects debris. 06449_ 18WOE KDK:EPIAEJZQBRMANZH>0/Z 06451_ Slug penetrates Nuclear Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | #######??????????? ??????????????????????????????? | | #??????????? ??????????????????????????????? | | #??????????? ??????????????????????????????? | | #??????????? ??????????????????????????????? | | #??????????? ??????????????????????????????? | | ! #??????????? ??????????????????????????????? | | #??????????# #?????????????????????????????? | | #??????????# #?????????????????????????????? | | #??????????# #?????????????????????????????? | | """ #??????????# ##########????????????????????? | | """ #??????????# # #????????????????????? | | """ #??????????# #k """ #????????????????????? | | #??????????# # """ !#????????????????????? | | +################# # """ #????????????????????? | | + #????????????????????? | | ######## # """ #????????????????????? | | #??????# #g """@ #????????????????????? | | #??????# # """ =#????????????????????? | | #??????# # hY #????????????????????? | | #######+###??????# ##########????????????????????? | | ????? ???????# #?????????????????????????????? | | ??? ?????] !?????????????????????????????? | | ? ??? ?????????????????????????????? | | # #?? ?????????????????????????????? | | # #??#/#?????????????????????????????? | | # #??? ??????????????????????????????? | | # #??? ??????????????????????????????? | | # #??? ??????????????????????????????? | | # #??? ??????????????????????????????? | | # #??? ??????????????????????????????? | | # #??????????????????????????????????? | | ###############??????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Please Form A Line Significant Disruption Tourist Challenges ------------ None Game ------ Seed ConcussiveTripodInitializer Manual? 1 Play Time 01:48:53 Cumulative 8.8 hours Start 2025.03.18 @ 16:13:44 End 2025.03.18 @ 21:04:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5e9769a-31ad-4fea-ba5c-b0833157c35e