Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 12:33:52 Player: Miles Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1276) 1276 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (541) 541 TOTAL SCORE: 4882 Bonus ------- High Alert Combat Kills 41 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 160/160 System Corruption 0% Temperature Critical (1759) Movement Treading (160) Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (7) --- Medium Treads Medium Treads > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Flak Gun Flak Gun Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Beam Rifle Autogun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Compact Battery > --- WEAPON ----------- Gatling Laser Flak Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Pulse Thruster Nuclear Pulse Thruster Beam Rifle Flak Gun Flak Gun Flak Gun Gauss Cannon Grenade Launcher [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Compact Battery Device Sensor Array Storage Compact Battery Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 5 | . . 2 . 2 1 . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Parts Attached 116 | 6 4 25 18 30 3 30 Power 13 | . 1 3 3 4 1 1 Engine 12 | . 1 3 3 4 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 57 | 2 2 8 7 14 1 23 Treads 4 | . . . . . . 4 Leg 2 | 2 . . . . . . Wheel 1 | . . . 1 . . . Hover 25 | . . . 4 12 1 8 Flight 25 | . 2 8 2 2 . 11 Utility 13 | 2 1 4 2 4 . . Device 3 | 1 1 1 . . . . Storage 6 | 1 . 2 . 3 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 33 | 2 . 10 6 8 1 6 Energy Gun 8 | 2 . 2 . 3 . 1 Energy Cannon 10 | . . 5 3 2 . . Ballistic Gun 7 | . . 1 1 1 1 3 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 6 | . . 2 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 36 | . . 6 6 11 . 13 Power 6 | . . . 1 4 . 1 Propulsion 18 | . . 4 3 4 . 7 Utility 4 | . . 1 1 1 . 1 Weapon 8 | . . 1 1 2 . 4 Highest Loss Streak 9 | . . 4 5 5 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 89 92 95 94 100 73 Engine 9 | . 14 11 10 8 7 3 Hover 24 | . . . 28 48 53 11 Flight 17 | . 18 41 13 2 . 19 Device 4 | . 14 13 . . . . Storage 9 | . 5 4 11 14 15 9 Protection 3 | . . . 9 3 . . Energy Gun 7 | . 28 10 . 6 . 2 Energy Cannon 6 | . . 7 17 3 . . Ballistic Gun 4 | . . 3 2 2 15 15 Ballistic Cannon 1 | . . . . 2 7 3 Naked Turns . | . . . . . . . Heaviest Build 36 | 10 13 19 18 25 36 36 Greatest Support 66 | 20 20 19 48 64 66 66 Greatest Overweight (x) 6 | . 4 3 4 6 . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 5 10 10 10 Average Capacity 6 | 7 6 5 5 8 10 10 Most Carried 10 | 8 8 5 5 10 8 10 Average Carried 5 | 4 6 4 4 7 7 7 Final Capacity 10 | 8 5 5 5 10 10 10 Final Carried 10 | 8 5 5 4 9 8 10 Class Distribution -------------------- 36% | Scavenger-Mutant 31% | Mutant 25% | Sprinter 3% | Gunner Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1479 | 260 40 266 339 366 . 208 Remotely . | . . . . . . . Salvage Created 1894 | 100 79 812 195 428 . 280 Parts 121 | 7 5 64 8 17 . 20 Haulers Intercepted 7 | . 1 5 . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 57 | . . 18 16 10 . 13 Guns 30 | . . 7 2 8 . 13 Cannons 14 | . . 6 7 1 . . AOE 13 | . . 5 7 1 . . Classes Destroyed 13 | 3 1 4 1 2 . 2 Worker 4 | 1 1 . 1 1 . . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 7 | . 1 5 . 1 . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Swarmer 26 | . . 9 4 5 . 8 Cutter 2 | . . . . . . 2 Grunt 11 | . . 5 . 4 . 2 Sentry 4 | . . 4 . . . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Assembled 12 | . . . 12 . . . Best Kill Streak 10 | 2 2 7 10 7 . 4 Combat Bots Only 10 | . . 7 10 6 . 4 Max Kills in Single Turn 5 | 1 1 2 5 1 . 2 Gunslinging . | . . . . . . . Exploded 5 | . . 2 5 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 345 | . . 78 59 117 . 91 Missed 96 | . . 32 14 24 . 26 Damage Taken 4162 | 38 . 523 597 1241 . 1763 Core 1074 | . . 123 95 148 . 708 Absorbed by Shields 11 | . . . . . . 11 Regen/Repaired (Parts) 88 | . . . . 88 . . Core Remaining (%) 79 | 100 100 . 45 73 . . Volleys Fired 170 | 7 7 47 42 44 . 23 Largest 3 | 2 2 2 2 2 . 3 Hottest 156 | 80 80 112 116 112 . 156 Shots Fired 325 | 14 14 91 68 80 . 58 Gun 209 | 14 14 56 18 56 . 51 Cannon 103 | . . 30 46 20 . 7 Launcher 13 | . . 5 4 4 . . Special . | . . . . . . . Kinetic 90 | . . 13 18 16 . 43 Thermal 98 | . . 9 26 48 . 15 Explosive 13 | . . 5 4 4 . . Electromagnetic 124 | 14 14 64 20 12 . . Robot Hit Streak 18 | 5 6 9 10 18 . 6 Robot Miss Streak 11 | 3 2 4 6 4 . 11 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 201 | 8 9 53 31 56 . 44 Core Hits 151 | 3 3 39 28 31 . 47 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 1 2 . . Burn 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Corrupt 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4378 | 152 127 1217 969 1113 . 800 Guns 2038 | 105 127 413 94 591 . 708 Cannons 1338 | . . 389 456 401 . 92 Explosions 960 | 47 . 415 385 113 . . Melee . | . . . . . . . Ramming 42 | . . . 34 8 . . Kinetic 983 | . . 73 94 248 . 568 Thermal 1250 | 47 . 246 260 465 . 232 Explosive 790 | . . 292 385 113 . . Electromagnetic 1313 | 105 127 606 196 279 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . . . Average Corruption 2 | . . 2 2 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 1 7 . . . Message Errors 1 | . . . 1 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 2 | . . 1 1 . . . Data Loss (major) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . . 34 . 4 . . Projectiles 4 | . . . . 4 . . Explosions 34 | . . 34 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . 2 1 . . Impact 2 | . . . 2 . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | 38 . 39 15 4 . . Shots 3 | 1 . 2 . . . . Rammed 10 | . . . 8 2 . . Targets Rammed 10 | . . . 8 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1759 | 18 106 183 431 446 6 1759 Average Temperature 161 | 4 53 65 160 148 3 429 Received Heat Transfer 816 | . . 168 . 585 . 63 Effects 39 | . . . 4 6 . 29 Shutdowns 7 | . . . 1 2 . 4 Energy Bleed 4 | . . . . 1 . 3 Interference 7 | . . . 2 3 . 2 Matter Decay 2 | . . . 1 . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 11 | . . . . . . 11 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 1 2 . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 2 . 3 . . Heat Transferred 2797 | . . 459 555 1258 . 525 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 548 | 15 66 548 241 199 39 200 Initial 151 | . 9 27 151 7 39 30 Average 125 | 6 17 297 156 48 39 118 Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 65 | 100 100 29 32 100 100 61 Level 1 29 | . . 44 67 . . 38 Level 2 4 | . . 25 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 9 | . . 1 . 6 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 . 2 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 6 | . . 2 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 2 23 16 19 . 14 Peak Tracking Total 9 | . 1 6 8 9 . 4 Tactical Retreats 4 | . . 2 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 4 | . 1 1 . 2 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 6 | . 1 2 . 2 1 . Terminals 5 | . 1 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 4 . 11 1 . Successful 14 | . 1 3 . 9 1 . Failed 4 | . 1 1 . 2 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 2 4 . 3 1 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . 8 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 3 . 3 1 . Open DSF 1 | . . . . . 1 . Alert Level 4 | . . 2 . 2 . . Unreport Threat 1 | . . . . 1 . . Reinforcement Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 96 | . . . . 96 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 2493 | 131 219 477 586 710 33 337 Spaces Moved 2094 | 83 174 449 722 401 65 200 Core 15 | 12 1 . 1 1 . . Treads 28 | . . . . . . 28 Legs 130 | 71 59 . . . . . Wheels 9 | . . . 9 . . . Hover 1001 | . . . 470 396 65 70 Flight 911 | . 114 449 242 4 . 102 Fastest Speed 26 | 50 32 26 31 42 42 36 Average Speed 59 | 109 64 36 59 56 42 94 Slowest Speed 440 | 120 275 275 250 350 42 440 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 32 45 84 22 2 81 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | 3 . 22 34 11 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 68 | 3 . 22 34 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 3031 | 109 269 665 807 803 71 307 Wait 481 | . 71 124 1 284 . 1 Move 2085 | 82 173 444 721 400 65 200 Hop 2 | . . 2 . . . . Pick Up 93 | 14 4 11 7 30 2 25 Fast Attach 28 | . 3 8 8 3 . 6 Attach 62 | 6 1 9 5 17 3 21 Detach 3 | . . 1 . . . 2 Swap 26 | . . 8 5 10 . 3 Drop 67 | . 10 11 10 13 1 22 Fire 170 | 7 7 47 42 44 . 23 Melee . | . . . . . . . Ram 10 | . . . 8 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Discovered new exit (range 5) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 491 | -9/Materials | Build established: Sprinter 541 | -9/Materials | Destroyed 7 combat bots 713 | -9/Materials | Discovered new exit (range 11) 761 | -9/Materials | Lost 4 parts (3n1u) 828 | -9/Materials | Entered Mines 869 | -9/Mines | Assembled infested the area 973 | -9/Mines | Core integrity fell below 50% 985 | -9/Mines | Lost 5 parts (1p3n1u) 1001 | -9/Mines | Destroyed 10 combat bots 1180 | -9/Mines | Discovered new exit (range 5) 1297 | -9/Mines | Build established: Scavenger-Mutant 1414 | -9/Mines | Entered Materials 1414 | -8/Materials | Evolved 2 slots: Propulsion x2 1448 | -8/Materials | Garrison activated, responded to threat 1503 | -8/Materials | Repaired Hover Unit 1537 | -8/Materials | Repaired Lgt. EM Pulse Cannon 1769 | -8/Materials | Lost 5 parts (2p1n2w) 1846 | -8/Materials | Discovered new exit (range 16) 1911 | -8/Materials | Repaired Com. Battery 2122 | -8/Materials | Identified exit to Factory 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2125 | -7/Factory | Identified exit to Storage 2157 | -7/Factory | Identified exit to DSF 2157 | -7/Factory | Entered DSF 2175 | -7/DSF | Additional patrols routed to DSF 2338 | -7/DSF | Lost 9 parts (1p3n1u4w) 2347 | -7/DSF | Discovered new exit (range 15) 2357 | -7/DSF | Sterilization system engaged 2377 | -7/DSF | Ambient heat levels rising (+10) 2392 | -7/DSF | Ambient heat levels rising (+10) 2407 | -7/DSF | Ambient heat levels rising (+10) 2422 | -7/DSF | Ambient heat levels rising (+10) 2437 | -7/DSF | Ambient heat levels rising (+10) 2452 | -7/DSF | Ambient heat levels rising (+10) 2467 | -7/DSF | Ambient heat levels rising (+10) 2469 | -7/DSF | Core integrity fell below 50% 2482 | -7/DSF | Ambient heat levels rising (+10) 2483 | -7/DSF | Core integrity fell below 20% 2495 | -7/DSF | Core destroyed Last Messages --------------- 02472_ Overheating: Lgt. Nuclear Core damaged (-1). 02472_ Overheating: Med. Storage Unit damaged (-37). 02473_ Flak Gun broken. 02473_ Overheating: Short circuit. 02475_ Overheating: Med. Treads damaged (-32). 02480_ Acquired Med. Treads. 02481_ Overheating: Energy bleed (-32). 02482_ Overheating: Broken Flak Gun damaged (-14). 02482_ Overheating: Med. Storage Unit damaged (-20). 02482_ Overheating: Gauss Cannon damaged (-36). 02482_ ALERT: Ambient heat levels +10. 02482_ Acquired Med. Treads. 02483_ Power failure, Lgt. Nuclear Core shutdown. 02483_ Overheating: Core damaged (-133). 02488_ Overheating: Energy bleed (-21). 02488_ Acquired Med. Treads. 02489_ Overheating: Med. Treads damaged (-94). 02490_ Overheating: Core damaged (-70). 02495_ Power failure, Lgt. Nuclear Core shutdown. 02495_ Overheating: Core damaged (-70). 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