Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.24 @ 14:53:08

Player: btmk16

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (823)      823
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 4727

 Bonus
-------
High Alert Combat Kills    14

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
  Improved Medium Treads
           Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
           VTOL Module
           VTOL Module
           Terrain Scanner
     Small Laser
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Cloaking Device
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   2   .   .   
  Utility                  5    | .   .   .   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             32   | 5   .   6   6   5   3   7   
  Power                    3    | .   .   1   1   .   .   1   
    Engine                 2    | .   .   1   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   4   2   2   .   3   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   
    Hover                  4    | .   .   4   .   .   .   .   
    Flight                 6    | .   .   .   2   1   .   3   
  Utility                  5    | .   .   .   3   1   1   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 3   .   1   .   2   2   3   
    Energy Gun             3    | 1   .   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   1   
Parts Lost                 23   | .   .   .   10  2   2   9   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               11   | .   .   .   6   1   1   3   
  Utility                  4    | .   .   .   1   1   1   1   
  Weapon                   6    | .   .   .   2   .   .   4   
  Highest Loss Streak      5    | .   .   .   5   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     36   | .   57  67  61  18  22  12  
  Engine                   2    | .   .   7   7   .   .   .   
  Treads                   2    | .   28  4   .   .   .   .   
  Hover                    8    | .   .   33  21  .   .   .   
  Flight                   2    | .   .   .   2   1   4   4   
  Processor                4    | .   .   .   8   10  6   2   
  Protection               2    | .   .   .   9   .   .   .   
  Ballistic Gun            5    | .   28  18  4   .   .   1   
  Impact Weapon            4    | .   .   3   8   .   5   1   
Naked Turns                73   | .   .   .   .   .   .   73  
Heaviest Build             16   | 3   3   10  16  6   4   8   
  Greatest Support         28   | 3   3   28  28  4   4   12  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   4   5   5   
  Average Carried          4    | 2   4   4   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   4   3   5   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac 
Matter Collected           518  | 47  .   44  267 45  20  95  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1242 | .   84  44  165 264 274 411 
  Parts                    36   | .   4   .   5   10  9   8   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           3    | .   .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  25   | .   1   1   8   3   7   5   
  Melee                    7    | .   .   .   5   .   1   1   
  Guns                     3    | .   1   .   .   1   .   1   
  AOE                      6    | .   .   .   .   2   4   .   
Classes Destroyed          8    | .   2   .   2   2   2   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   2   .   2   
  Swarmer                  17   | .   .   .   6   3   4   4   
  Grunt                    5    | .   1   1   1   .   1   1   
  Sentry                   2    | .   .   .   1   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   1   4   7   6   5   
  Combat Bots Only         6    | .   1   1   5   3   6   4   
Max Kills in Single Turn   4    | .   1   1   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   .   
  Melee                    1    | .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               3108 | .    86   44   1031 126  279  1542 
  Core                     1567 | .    21   12   303  51   145  1035 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  91   97   44   92   82   .    
Volleys Fired              39   | .    5    .    .    16   1    17   
  Largest                  2    | .    2    .    .    1    1    1    
  Hottest                  40   | .    40   .    .    40   36   40   
Shots Fired                45   | .    10   1    .    16   1    17   
  Gun                      42   | .    10   1    .    15   .    16   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    1    1    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  16   | .    10   1    .    .    .    5    
  Thermal                  26   | .    .    .    .    15   .    11   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    1    1    1    
  Robot Hit Streak         9    | .    5    .    .    9    .    6    
  Robot Miss Streak        2    | .    1    .    .    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           79   | .    7    3    22   13   16   18   
  Core Hits                23   | .    3    .    1    10   5    4    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 11   | .    .    .    4    .    7    .    
  Critical Strikes         13   | .    .    .    5    .    8    .    
    Smash                  13   | .    .    .    5    .    8    .    
Melee Attacks              72   | .    .    4    33   .    24   11   
  Impact                   72   | .    .    4    33   .    24   11   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    2    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3484 | .    80   132  796  201  1542 733  
  Guns                     350  | .    80   .    .    132  .    138  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               659  | .    .    .    .    51   569  39   
  Melee                    2444 | .    .    132  796  .    973  543  
  Ramming                  31   | .    .    .    .    18   .    13   
  Kinetic                  130  | .    80   .    .    .    .    50   
  Thermal                  759  | .    .    .    .    132  539  88   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          120  | .    .    .    .    51   30   39   
  Impact                   2444 | .    .    132  796  .    973  543  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    .    .    2    
  Average Corruption       1    | .    .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    .    .    
    Message Errors         2    | .    .    2    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1042 | .    .    15   285  .    577  165  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               64   | .    .    .    .    .    64   .    
  Melee                    978  | .    .    15   285  .    513  165  
Knockbacks                 11   | .    .    1    5    .    3    2    
  Impact                   11   | .    .    1    5    .    3    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    28   .    26   
  Shots                    2    | .    .    .    .    1    .    1    
  Rammed                   2    | .    .    .    .    1    .    1    
Targets Rammed             2    | .    .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        9    | .    .    .    9    6    .    .    
  Average Temperature      6    | .    .    .    6    6    .    .    
  Received Heat Transfer   678  | .    48   24   333  .    48   225  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              14   | .    .    2    5    .    3    4    
  Impact Corruptions       34   | .    .    1    13   .    14   6    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         750  | .    .    .    .    300  250  200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             529  | .   70  77  529 301 482 415 
  Initial                  235  | .   .   29  32  231 147 235 
  Average                  239  | .   26  40  287 271 229 323 
Maximum Alert Level        2    | .   .   .   2   1   2   2   
  Low Security (%)         35   | 100 100 100 34  .   42  .   
  Level 1                  52   | .   .   .   30  100 49  97  
  Level 2                  11   | .   .   .   35  .   7   2   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   1   .   3   1   
  Investigation            3    | .   .   1   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   2   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   4   4   39  3   8   16  
  Peak Tracking Total      11   | .   4   5   11  3   4   9   
  Tactical Retreats        12   | .   1   .   7   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            2    | .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          10   | .   3   2   2   1   2   .   
  Terminals                10   | .   3   2   2   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   11  6   6   3   5   .   
  Successful               16   | .   5   4   5   1   1   .   
  Failed                   15   | .   6   2   1   2   4   .   
    Catastrophic           2    | .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   5   .   3   3   2   .   
  Terminals                31   | .   11  6   6   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   4   3   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   2   1   1   .   
  Terminals                5    | .   1   .   2   1   1   .   
    Botnet                 5    | .   1   .   2   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   2   1   2   .   
  Full Trace Events        3    | .   .   1   1   .   1   .   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac 
Turns Passed               1040 | 26  66  88  282 74  219 285 
Spaces Moved               1596 | 29  101 133 353 72  385 523 
  Core                     545  | 29  101 38  5   46  71  255 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    299  | .   .   95  204 .   .   .   
  Flight                   752  | .   .   .   144 26  314 268 
  Fastest Speed            29   | 50  50  48  32  35  35  29  
  Average Speed            42   | 50  50  48  45  45  37  39  
  Slowest Speed            100  | 50  50  60  56  100 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            11   | .   .   .   10  .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 4   31  18  41  3   13  16  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 8    | .   .   1   .   .   7   .   
Terrain Destroyed          32   | .   .   1   .   .   31  .   
  Melee                    8    | .   .   1   .   .   7   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      24   | .   .   .   .   .   24  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      1769 | 37  106 148 406 95  415 562 
  Wait                     27   | .   .   .   22  1   .   4   
  Move                     1570 | 28  100 132 334 71  384 521 
  Hop                      9    | .   .   .   8   .   .   1   
  Pick Up                  9    | 4   1   2   1   .   1   .   
  Fast Attach              22   | 4   .   5   3   3   2   5   
  Attach                   9    | .   .   1   3   2   1   2   
  Detach                   4    | .   .   .   1   1   2   .   
  Swap                     1    | 1   .   .   .   .   .   .   
  Drop                     5    | .   .   4   1   .   .   .   
  Fire                     39   | .   5   .   .   16  1   17  
  Melee                    72   | .   .   4   33  .   24  11  
  Ram                      2    | .   .   .   .   1   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat / Min / Sto)
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Entered Materials
   52 | -10/Materials | Discovered new exit (range 16)
   61 | -10/Materials | Identified exit to Materials
   93 | -10/Materials | Entered another Materials area
   93 | -9/Materials  | Evolved 2 slots: Propulsion x2
  161 | -9/Materials  | Identified exit to Mines
  161 | -9/Materials  | Identified exit to Storage
  180 | -9/Materials  | Discovered new exit (range 3)
  181 | -9/Materials  | Entered another Materials area
  181 | -8/Materials  | Evolved 2 slots: Utility x2
  326 | -8/Materials  | Build established: Mutant
  455 | -8/Materials  | Discovered new exit (range 20)
  462 | -8/Materials  | Core integrity fell below 50%
  463 | -8/Materials  | Entered Factory
  463 | -7/Factory    | Evolved 2 slots: Propulsion x2
  491 | -7/Factory    | Lost 5 parts (4n1w)
  535 | -7/Factory    | Discovered new exit (range 5)
  537 | -7/Factory    | Entered another Factory area
  537 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  749 | -6/Factory    | Discovered new exit (range 16)
  756 | -6/Factory    | Entered another Factory area
  756 | -5/Factory    | Evolved 2 slots: Utility x2
  846 | -5/Factory    | Core integrity fell below 50%
  905 | -5/Factory    | Lost 4 parts (1u3w)
  969 | -5/Factory    | Core integrity fell below 20%
  999 | -5/Factory    | Lost 5 parts (1p3n1w)
 1034 | -5/Factory    | Discovered new exit (range 15)
 1041 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
00890_ Acquired Corrupted VTOL Module.
00890_ Integrated Corrupted VTOL Module (+1).
00907_ Penetrated by Slug.
00907_ Slug penetrates A-15 Conveyor.
00907_ Acquired 10 matter.
00940_ Slug penetrates Wall. <x2>
00957_ VTOL Module destroyed.
00961_ Lgt. Nuclear Core destroyed.
00962_ VTOL Module destroyed.
00964_ Penetrated by Slug.
00965_ Autogun destroyed.
00965_ Penetrated by Slug.
00967_ U-05 Engineer destroyed.
00967_ Penetrated by Slug. <x2>
00968_ VTOL Module destroyed.
00971_ Slug penetrates U-05 Engineer.
01008_ Slammed into R-10 Processor.
01008_ R-10 Processor knocked back.
01034_ EXIT=FOUND
01039_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       210
Armor Coverage             300
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserCentriumSuperbattery
  Manual?         0
Play Time         00:17:49
  Cumulative      468.0 hours
  Start           2022.08.24 @ 14:38:09
  End             2022.08.24 @ 14:53:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          520
  Rogue           519
  Adventurer      0
  Explorer        1
Win Type          -
  Total           14
  Types           9/0/2/3/0/0/0/0/0
Lore%             79
Gallery%          88
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19836670-bee5-43d4-aea8-f5df4446009f