Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 22:48:16 Player: Grewsome Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (2726) 2726 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 6812 Bonus ------- High Alert Combat Kills 215 Entered DSFs 500 Friendly Fire -29 Cogmind --------- Core Integrity 263/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Improved Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (65) Transport Network Coupler Improved Propulsion Shielding Hardened Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Melee Analysis Suite Improved Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Improved Datajack Great Maul Chainsword > --- INVENTORY -------- Transport Network Coupler Shield Generator [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Weapon Shielding Device Improved Sensor Array Storage Medium Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 111 | 8 7 45 7 38 6 . Power 25 | 1 1 12 1 9 1 . Engine 20 | 1 1 12 1 4 1 . Core 5 | . . . . 5 . . Reactor . | . . . . . . . Propulsion 29 | 2 2 12 1 10 2 . Treads 13 | . . 12 1 . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 1 | . . . . . 1 . Flight 13 | . 2 . . 10 1 . Utility 21 | 1 2 4 1 10 3 . Device 7 | 1 1 . . 3 2 . Storage 3 | . . 1 1 1 . . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . 1 . . . . Protection 7 | . . 2 . 5 . . Artifact . | . . . . . . . Weapon 36 | 4 2 17 4 9 . . Energy Gun 10 | 1 1 8 . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 7 | 1 . 4 2 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . 1 3 . . . . Special Weapon 3 | 2 . 1 . . . . Impact Weapon 5 | . . . . 5 . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . . 4 . . Unidentified Prototypes 4 | . . 2 . 2 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 18 | . 5 8 . 3 . 2 Power 5 | . 1 2 . 1 . 1 Propulsion 3 | . 1 2 . . . . Utility 6 | . 1 2 . 2 . 1 Weapon 4 | . 2 2 . . . . Highest Loss Streak 4 | . 4 4 . 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 76 93 99 90 94 71 Engine 17 | . 13 21 22 8 1 . Core 1 | . . . . 5 7 . Treads 23 | . . 31 33 8 . . Wheel 1 | . 19 . . . . . Flight 5 | . 5 . . 17 30 30 Device 2 | . 10 . . 7 3 4 Storage 4 | . . 1 11 3 . . Processor 3 | . 1 3 . 6 11 5 Hackware 2 | . . 5 . . . . Protection 8 | . . 7 11 6 15 12 Energy Gun 4 | . 4 9 . . . . Ballistic Gun 7 | . . 5 21 . . . Launcher 1 | . 1 3 . . . . Special Weapon 1 | . 18 . . . . . Impact Weapon 1 | . . . . 9 7 5 Slashing Weapon 2 | . . . . 9 7 5 Special Melee Weapon 1 | . . . . 5 7 5 Naked Turns . | . . . . . . . Heaviest Build 38 | 6 8 23 29 38 20 20 Greatest Support 69 | 20 20 69 60 60 23 23 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 6 | 2 4 5 5 6 4 5 Average Carried 3 | . 2 3 4 4 1 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 4 1 5 Class Distribution -------------------- 60% | Mutant 22% | Hacker-Mutant 9% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 2063 | 286 66 950 279 414 . 68 Remotely . | . . . . . . . Salvage Created 3328 | 91 185 1629 166 1134 . 123 Parts 221 | 8 12 114 18 64 . 5 Haulers Intercepted 6 | . . 2 . 4 . . Recyclers Shooed 4 | . 2 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 76 | 1 7 36 10 20 . 2 Melee 19 | . . . . 18 . 1 Guns 34 | 1 3 20 10 . . . Cannons 8 | . 4 3 . 1 . . AOE 12 | . . 12 . . . . Classes Destroyed 13 | 2 4 5 1 . . 1 Worker 12 | . 2 8 . 2 . . Builder 6 | . . 5 . 1 . . Tunneler 2 | 2 . . . . . . Hauler 6 | . . 2 . 4 . . Recycler 4 | . 1 1 . 2 . . Operator 3 | . . 2 . 1 . . Watcher 10 | . 1 4 . 5 . . Swarmer 21 | . 3 3 6 9 . . Grunt 35 | 1 4 22 1 7 . . Brawler 4 | . . 2 1 1 . . Sentry 12 | . . 9 . 3 . . Specialist 2 | . . . . . . 2 Assembled 2 | . . . 2 . . . Best Kill Streak 8 | 3 5 7 4 8 . 2 Combat Bots Only 6 | 1 3 5 4 6 . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 438 | 5 51 201 19 86 . 76 Missed 121 | 2 9 61 3 24 . 22 Damage Taken 3335 | 24 348 1515 176 578 . 694 Core 1015 | 8 119 310 8 133 . 437 Absorbed by Shields 10 | . . . . . . 10 Redirected to Shielding 134 | . . 17 10 15 . 92 Ignored by Resistances 994 | 7 112 443 52 173 . 207 Regen/Repaired (Parts) 94 | . . 70 . 24 . . Core Remaining (%) 60 | 96 49 . 20 75 . . Volleys Fired 165 | 9 32 99 19 6 . . Largest 2 | 2 2 2 2 1 . . Hottest 200 | 60 200 101 50 48 . . Shots Fired 253 | 18 36 153 40 6 . . Gun 177 | 18 17 102 40 . . . Cannon 23 | . . 17 . 6 . . Launcher 29 | . . 29 . . . . Special 24 | . 19 5 . . . . Kinetic 89 | 9 . 34 40 6 . . Thermal 50 | 9 36 5 . . . . Explosive 29 | . . 29 . . . . Electromagnetic 85 | . . 85 . . . . Robot Hit Streak 21 | 13 13 21 7 6 . . Robot Miss Streak 4 | 1 3 4 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 275 | 15 27 119 28 82 . 4 Core Hits 153 | 5 12 94 14 28 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . . 2 . 3 Critical Strikes 11 | . . 1 . 7 . 3 Corrupt 1 | . . 1 . . . . Smash 6 | . . . . 3 . 3 Sever 4 | . . . . 4 . . Melee Attacks 102 | . . . . 94 . 8 Impact 28 | . . . . 21 . 7 Slashing 67 | . . . . 66 . 1 Piercing . | . . . . . . . Sneak Attacks 15 | . . . . 13 . 2 Combat Hostiles 3 | . . . . 1 . 2 Follow-up Attacks 8 | . . . . 8 . . Damage Inflicted 7790 | 143 458 3324 460 3079 . 326 Guns 2350 | 143 170 1577 460 . . . Cannons 420 | . . 278 . 142 . . Explosions 1373 | . . 1373 . . . . Melee 3263 | . . . . 2937 . 326 Ramming . | . . . . . . . Kinetic 1260 | 55 . 603 460 142 . . Thermal 798 | 88 458 252 . . . . Explosive 1217 | . . 1217 . . . . Electromagnetic 1252 | . . 1252 . . . . Impact 990 | . . . . 664 . 326 Slashing 2273 | . . . . 2273 . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 . . . Average Corruption 3 | . . 3 3 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . 16 15 . . . Message Errors 6 | . . 3 3 . . . Matter Fused 7 | . . 5 2 . . . Heat Flow Errors 5 | . . 4 1 . . . Energy Discharges 5 | . . 3 2 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . 1 2 . . . Misfires 4 | . . . 4 . . . Overload Shots . | . . . . . . . Overflow Damage 702 | . . 81 . 328 . 293 Projectiles . | . . . . . . . Explosions 81 | . . 81 . . . . Melee 621 | . . . . 328 . 293 Knockbacks 4 | . . . . 3 . 1 Impact 2 | . . . . 1 . 1 Kinetic 1 | . . . . 1 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 200 | . . 200 . . . . Shots 5 | . . 5 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 552 | 58 296 552 217 66 . . Average Temperature 81 | 26 100 84 52 23 . . Received Heat Transfer 1275 | 18 168 852 12 225 . . Effects 10 | . . 10 . . . . Shutdowns 1 | . . 1 . . . . Interference 4 | . . 4 . . . . Damage (major) 4 | . . 4 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 2 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 12 | . . 3 . 7 . 2 Impact Corruptions 9 | . . . . 5 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 1 . . . . . Heat Transferred 1575 | 200 975 400 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 697 | 30 175 697 265 507 139 160 Initial 175 | . 16 63 175 . 139 85 Average 277 | 11 82 413 136 255 139 130 Maximum Alert Level 2 | . . 2 1 2 . . Low Security (%) 40 | 100 100 5 78 35 100 100 Level 1 29 | . . 32 21 53 . . Level 2 30 | . . 61 . 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 8 . 1 . 1 Investigation 4 | . . 4 . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 4 . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 7 | . . 3 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | 1 11 48 21 36 . 6 Peak Tracking Total 6 | 1 5 5 6 5 . 5 Tactical Retreats 10 | . . 3 2 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 7 | . . 1 1 3 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . 1 . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . 2 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 8 | . . 8 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 10 | . 1 3 1 4 1 . Terminals 6 | . 1 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 33 | . 5 13 1 11 3 . Successful 24 | . 3 10 1 9 1 . Failed 9 | . 2 3 . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 5 7 . 5 3 . Fabricators . | . . . . . . . Repair Stations 9 | . . 6 . 3 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 5 1 3 1 . Record 4 | . . 4 . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 5 . 3 . . Scan Component 3 | . . 2 . 1 . . Repair 3 | . . 2 . 1 . . Refit 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 1 3 . 3 1 . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . 1 . . Time 102 | . . 64 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . 3 . . Non-combat 2 | . . . . 2 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 3 | . . . . 3 . . parse_system 2 | . . . . 2 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 4500 | 114 316 2033 1030 847 40 120 Spaces Moved 3158 | 96 251 1082 546 1000 75 108 Core 19 | 18 . 1 . . . . Treads 1626 | . . 975 546 105 . . Legs . | . . . . . . . Wheels 225 | 78 147 . . . . . Hover . | . . . . . . . Flight 1288 | . 104 106 . 895 75 108 Fastest Speed 27 | 50 37 37 170 29 27 27 Average Speed 104 | 74 62 150 170 47 27 27 Slowest Speed 170 | 80 80 170 170 170 27 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 6 39 73 96 67 2 76 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 227 | . 4 222 . 1 . . Melee . | . . . . . . . Projectile 5 | . 4 . . 1 . . AOE 222 | . . 222 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 3950 | 123 336 1342 613 1257 96 183 Wait 243 | . 39 31 33 67 9 64 Move 3150 | 95 250 1081 545 997 74 108 Hop 1 | . . . . 1 . . Pick Up 93 | 9 7 38 3 30 2 4 Fast Attach 29 | . . 12 3 14 . . Attach 60 | 8 7 23 . 16 6 . Detach 12 | 1 . 7 . 2 2 . Swap 22 | . . 10 4 8 . . Drop 88 | 1 1 41 6 36 3 . Fire 165 | 9 32 99 19 6 . . Melee 86 | . . . . 79 . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 344 | -10/Materials | Lost 4 parts (1p1n1u1w) 351 | -10/Materials | Core integrity fell below 50% 406 | -10/Materials | Discovered new exit (range 18) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 527 | -9/Materials | Lost 4 parts (1p1n1u1w) 921 | -9/Materials | Repaired Med. Armor Plating 953 | -9/Materials | Repaired Imp. Treads 1038 | -9/Materials | Discovered new exit (range 9) 1454 | -9/Materials | Build established: Hacker-Mutant 1655 | -9/Materials | Core integrity fell below 50% 1698 | -9/Materials | Lost 3 parts (1p1u1w) 1861 | -9/Materials | Discovered new exit (range 11) 2179 | -9/Materials | Discovered new exit (range 13) 2464 | -9/Materials | Entered Mines 2467 | -9/Mines | Build established: Mutant 2652 | -9/Mines | Discovered new exit (range 5) 2695 | -9/Mines | Received a Mining Laser from a helpful Derelict 3086 | -9/Mines | Assembled infested the area 3091 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3130 | -9/Mines | Learned Materials security intel 3188 | -9/Mines | Found a hidden stash of uninstalled traps 3440 | -9/Mines | Discovered new exit (range 10) 3461 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3494 | -9/Mines | Entered Materials 3494 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3896 | -8/Materials | Repaired Cesium-ion Thruster? 4001 | -8/Materials | Discovered new exit (range 16) 4012 | -8/Materials | Build established: Scavenger-Mutant 4196 | -8/Materials | Discovered new exit (range 16) 4325 | -8/Materials | Identified exit to Factory 4341 | -8/Materials | Entered Factory 4341 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4342 | -7/Factory | Identified exit to Storage 4380 | -7/Factory | Identified exit to DSF 4381 | -7/Factory | Entered DSF 4398 | -7/DSF | Discovered new exit (range 15) 4406 | -7/DSF | Identified exit to Factory 4407 | -7/DSF | Additional patrols routed to DSF 4495 | -7/DSF | Core integrity fell below 50% 4501 | -7/DSF | Self-destructed Last Messages --------------- Acquired Imp. Propulsion Shielding. Acquired Hrd. Medium Armor Plating. Triggered Alarm Trap. An alarm sounds. Triggered Alarm Trap. An alarm sounds. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Knocked back. Imp. Light Armor Plating severed. Shield Generator severed. Imp. Datajack severed. C-17 Slicer suffers critical hit (Smash). Destroyed Lgt. Nuclear Core. C-17 Slicer system corrupted by crushing effect. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Chainsword severed. Great Maul severed. Imp. Signal Interpreter destroyed. 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""###????? | | " [ c@c [! %"""""????? | | " /s s %<""##"????? | | """"## # #!! | #!!!#!!##"%"""#??????? | | """"#########!! ||#########"""""#??????? | | ##"##???????#########???????##"####??????? | | ?#"#?????????????????????????#"#?????????? | | ?""??????????????????????????#""?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation Part-time Mechanic Power Corrupts Safety First Shopping List Challenges ------------ None Game ------ Seed SmallReflectiveWarhead Manual? 0 Play Time 01:27:29 Cumulative 2.9 hours Start 2024.04.05 @ 20:46:59 End 2024.04.05 @ 22:48:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b8a1367-0cb2-4d53-b9a7-5d08ac61bfaa