Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 23:09:30 Player: Belthorn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (647) 647 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1657 Bonus ------- None Cogmind --------- Core Integrity 261/400 Matter 276/300 Energy 101/375 System Corruption 7% Temperature Danger (466) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit High-capacity Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Battery High-capacity Battery > --- WEAPON ----------- EM Shotgun EM Shotgun EM Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Small Storage Unit EM Shotgun EM Shotgun Medium Laser Particle Gun [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Battery Device Heat Sink Storage High-capacity Battery Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 22 | 6 4 12 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 1 | . . 1 Storage 4 | 1 2 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 8 | 1 1 6 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power . | . . . Propulsion 2 | . 1 1 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Backups 2 | . 2 3 Power 1 | . 1 1 Propulsion . | . . . Utility . | . . 1 Weapon . | . . . Tool/Special . | . . . Unused Backups 4 | . 1 3 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 85 | . 87 84 Engine 12 | . 14 11 Treads 18 | . 24 14 Device 1 | . . 3 Storage 21 | . 19 23 Protection 1 | . . 1 Energy Gun 26 | . 20 30 Ballistic Gun 3 | . 7 . Peak Build Rating 13 | 6 8 13 Average Rating 8 | 4 6 10 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 31 | 14 24 31 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 10 Most Carried 8 | 1 4 8 Average Carried 2 | . 2 3 Final Capacity 10 | 8 10 10 Final Carried 4 | 1 4 . Class Distribution -------------------- 52% | Mutant 37% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 577 | 244 143 190 Remotely . | . . . Salvage Created 700 | . 252 448 Parts 44 | . 17 27 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 16 | . 9 7 Guns 14 | . 8 6 Classes Destroyed 7 | . 3 4 Mechanic 1 | . . 1 Operator 1 | . . 1 Watcher 4 | . 2 2 Swarmer 3 | . 3 . Grunt 9 | . 6 3 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | . 4 5 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 98 | . 46 52 Missed 22 | . 13 9 Hits 76 | . 33 43 Melee 5 | . . 5 Projectile 71 | . 33 38 Critical Strikes 3 | . 1 2 Damage Taken 1251 | . 501 750 Core 177 | . 38 139 Absorbed by Shields . | . . . Regen/Repaired (Parts) 98 | . . 98 Core Remaining (%) 92 | 100 84 . Volleys Fired 67 | . 36 31 Largest 3 | . 2 3 Hottest 168 | . 115 168 Shots Fired 153 | . 67 86 Gun 153 | . 67 86 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 12 | . 12 . Thermal 135 | . 55 80 Explosive . | . . . Electromagnetic 6 | . . 6 Robot Hit Streak 6 | . 6 5 Robot Miss Streak 5 | . 5 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 82 | . 35 47 Core Hits 36 | . 17 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 9 | . 3 6 Burn 9 | . 3 6 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1238 | . 478 760 Guns 1238 | . 478 760 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 100 | . 100 . Thermal 1091 | . 378 713 Explosive . | . . . Electromagnetic 47 | . . 47 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 7 | . . 7 Average Corruption 7 | . . 7 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 636 | . 510 636 Average Temperature 216 | . 155 280 Received Heat Transfer 462 | . 216 246 Effects 33 | . 9 24 Shutdowns 8 | . 2 6 Energy Bleed 3 | . . 3 Interference 3 | . 3 . Matter Decay 3 | . 1 2 Damage (minor) 6 | . . 6 Damage (major) 9 | . 3 6 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 2 | . 1 1 Combat Hostiles 2 | . 1 1 Parts Melted 11 | . 1 10 Heat Transferred 3515 | . 1258 2257 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 112 | . 112 72 Initial 33 | . . 33 Average 17 | . 28 10 Influence Increases 466 | . 228 238 Destroy 0b10 Robot/C 320 | . 180 140 Destroy 0b10 Robot/NC 30 | . 10 20 Destroy Leader 88 | . 34 54 Successful Hack 12 | . 4 8 Disable Machine 15 | . . 15 Destroy Structure 1 | . . 1 Influence Decreases 440 | . 148 292 Entered New Map 47 | . . 47 Time Decay 323 | . 138 185 Lost Part 70 | . 10 60 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 5 | . 3 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 15 15 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 4 8 Successful 9 | . 2 7 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 6 | . . 6 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . . 5 Scan Component 3 | . . 3 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 64 | . . 64 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1354 | 66 542 746 Spaces Moved 554 | 42 256 256 Core 9 | 9 . . Treads 545 | 33 256 256 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 186 | 136 166 213 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 50 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 740 | 48 304 388 Wait 68 | . 3 65 Move 552 | 41 255 256 Hop . | . . . Pick Up 12 | 1 3 8 Fast Attach 15 | 6 . 9 Attach 6 | . 2 4 Detach . | . . . Swap 4 | . 3 1 Drop 16 | . 2 14 Fire 67 | . 36 31 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 226 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 817 | -9/Materials | Discovered new exit (range 7) 946 | -9/Materials | Discovered new exit (range 3) 1051 | -9/Materials | Repaired Beam Rifle 1171 | -9/Materials | Repaired Beam Rifle 1355 | -9/Materials | Self-destructed Last Messages --------------- 01324_ K-01 Serf suffers critical hit (Burn). 01325_ Beam Rifle destroyed. 01326_ Overheating: Energy bleed (-16). 01327_ G-34 Mercenary destroyed. 01328_ Overheating: Lgt. Ion Engine damaged (-18). 01328_ Overheating: Heat Sink damaged (-5). 01329_ Power failure, Lgt. Ion Engine shutdown. 01329_ Overheating: Lgt. Ion Engine damaged (-9). 01333_ Acquired 22 matter. 01336_ W-16 Scout sends out distress signal. 01340_ Power failure, Lgt. Ion Engine shutdown. 01340_ Overheating: Beam Rifle damaged (-4). 01343_ Overheating: Energy bleed (-39). 01344_ Overheating: Lgt. Treads damaged (-13). 01346_ Overheating: Matter decay (-39). 01354_ Beam Rifle destroyed. 01354_ Heat Sink destroyed. 01354_ Beam Rifle destroyed. 01354_ System corrupted by crushing effect (+4). 01354_ System corrupted by crushing effect (+3). 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""" | | ??????????????????????? %= ?????????????T | | ??????????????????????? !%! ????????????""" | | ??????????????????????# ????????????### """ | | ??????????????????????# % #?????????????# "T | | ??????????????????????## ##???????????### """ | | ???????????????????????# ???????????+ | | ???????????????????????? ???????????????# | | ???????????????????????? ???????????????##+##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 52% | -9/Materials Beam Rifle | 17% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed TripodTachyonMatrix Manual? 0 Play Time 00:13:00 Cumulative 6.4 hours Start 2025.07.28 @ 22:56:38 End 2025.07.28 @ 23:09:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b732585c-64fc-4335-be3b-6ef66431eb1d