Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:55:29 Player: Lunace Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2865) 2865 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 6327 Bonus ------- High Alert Combat Kills 242 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 51/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Coolant Injector Experimental Sensor Array Weapon Cycler Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Titanium Leg Improved Cooling System Coolant Injector Visual Processing Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating System Restoration Module System Restoration Module Recalibrator [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Flak Cannon Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 2 . Parts Attached 112 | 6 10 7 . 1 24 64 Power 16 | 1 3 2 . . 4 6 Engine 10 | 1 3 1 . . . 5 Core 6 | . . 1 . . 4 1 Reactor . | . . . . . . . Propulsion 27 | 2 2 2 . . 6 15 Treads 13 | 2 2 2 . . 3 4 Leg 13 | . . . . . 3 10 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 44 | 1 2 1 . . 10 30 Device 17 | . . . . . 4 13 Storage 4 | 1 . 1 . . 1 1 Processor 5 | . . . . . 1 4 Hackware . | . . . . . . . Protection 18 | . 2 . . . 4 12 Artifact . | . . . . . . . Weapon 25 | 2 3 2 . 1 4 13 Energy Gun 4 | 2 1 . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 18 | . 2 2 . 1 4 9 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 37 | . . . . . 3 34 Power 4 | . . . . . . 4 Propulsion 11 | . . . . . 1 10 Utility 12 | . . . . . 1 11 Weapon 10 | . . . . . 1 9 Highest Loss Streak 20 | . . . . . 2 20 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 97 100 100 100 98 91 Engine 4 | . 14 4 . . . 4 Core 5 | . . 9 14 14 9 1 Treads 15 | . 27 28 28 28 20 1 Leg 11 | . . . . . 6 26 Device 2 | . . . . . 5 3 Storage 10 | . 14 14 14 14 9 6 Processor 2 | . . . . . . 4 Protection 12 | . 12 14 14 14 11 12 Energy Gun 3 | . 19 . . . . . Ballistic Gun 24 | . 8 28 28 28 35 24 Naked Turns . | . . . . . . . Heaviest Build 58 | 10 19 38 38 39 47 58 Greatest Support 71 | 40 40 40 40 40 60 71 Greatest Overweight (x) 4 | . . . . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 25 Average Capacity 12 | 7 8 10 15 15 15 14 Most Carried 15 | 1 8 14 15 15 15 15 Average Carried 11 | . 6 10 14 15 14 12 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 1 8 14 15 15 14 4 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Tank 17% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 3422 | 231 150 444 . 28 891 1678 Remotely 814 | . . . . . 246 568 Salvage Created 3487 | 54 198 210 . 38 1079 1908 Parts 219 | 2 12 18 . 1 71 115 Haulers Intercepted 2 | . 1 . . . 1 . Recyclers Shooed 4 | . . . . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 64 | . 5 9 . 1 21 28 Melee 4 | . . . . . . 4 Guns 60 | . 5 9 . 1 21 24 Classes Destroyed 15 | 1 4 . . . 5 5 Worker 5 | . . . . . 3 2 Builder 3 | . . . . . 1 2 Tunneler 1 | . . . . . . 1 Hauler 2 | . 1 . . . 1 . Recycler 6 | 1 . . . . 1 4 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 8 | . 1 . . . 2 5 Swarmer 21 | . 3 6 . . 6 6 Grunt 18 | . 2 3 . 1 10 2 Brawler 4 | . . . . . . 4 Duelist 3 | . . . . . 1 2 Sentry 11 | . . . . . 3 8 Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . . 5 Best Kill Streak 13 | 1 2 6 . 1 13 8 Combat Bots Only 10 | . 2 6 . 1 10 4 Max Kills in Single Turn 4 | 1 1 2 . 1 2 4 Gunslinging 1 | . . 1 . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 894 | . 29 54 . 4 91 716 Missed 281 | . 5 12 . . 29 235 Damage Taken 7018 | . 232 470 . 45 896 5375 Core 887 | . 54 25 . 22 77 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . 4 . . . . . Regen/Repaired (Parts) 93 | . 82 . . . . 11 Core Remaining (%) 81 | 100 . . . 59 86 . Volleys Fired 206 | 2 27 23 . 4 51 99 Largest 4 | 2 2 2 . 2 4 4 Hottest 114 | 80 80 45 . 48 109 114 Shots Fired 636 | 4 54 46 . 8 190 334 Gun 635 | 4 54 46 . 8 190 333 Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 577 | . 16 46 . 8 190 317 Thermal 59 | 4 38 . . . . 17 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 2 6 5 . 3 10 12 Robot Miss Streak 6 | 1 4 4 . 1 6 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 13 | . . 2 . . 4 7 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 401 | 2 29 29 . 5 107 229 Core Hits 187 | 2 12 16 . 1 49 107 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 7 | . . . . . 1 6 Destroy 2 | . . . . . 1 1 Smash 5 | . . . . . . 5 Melee Attacks 26 | . . . . . . 26 Impact 25 | . . . . . . 25 Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7879 | 23 343 376 . 81 2138 4918 Guns 6925 | 23 343 376 . 81 2138 3964 Cannons . | . . . . . . . Explosions 460 | . . . . . . 460 Melee 490 | . . . . . . 490 Ramming 4 | . . . . . . 4 Kinetic 6337 | . 95 376 . 81 2138 3647 Thermal 1040 | 23 248 . . . . 769 Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Impact 490 | . . . . . . 490 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 5 | . . . . . . 5 Corruption Purged 6 | . . . . . . 6 Corruption Blocked . | . . . . . . . Effects 33 | . . . . . . 33 Message Errors 8 | . . . . . . 8 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 247 | . . . . . . 247 Projectiles . | . . . . . . . Explosions 176 | . . . . . . 176 Melee 71 | . . . . . . 71 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 159 | . . . . . . 159 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 450 | 36 234 64 . 86 377 450 Average Temperature 101 | 20 72 29 . 42 147 97 Received Heat Transfer 1749 | . 72 162 . 24 477 1014 Effects 5 | . . . . . 5 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1700 | 50 575 . . . . 1075 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 657 | 5 134 261 . 58 404 657 Initial 183 | . 3 51 . . 22 183 Average 239 | 1 54 123 . 27 220 398 Maximum Alert Level 2 | . . 1 . . 2 2 Low Security (%) 50 | 100 100 68 . 100 43 18 Level 1 23 | . . 31 . . 43 24 Level 2 26 | . . . . . 12 56 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 . . 5 10 Investigation 5 | . . 1 . . 4 . Extermination 4 | . . . . . . 4 Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . 3 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 17 11 . 5 28 46 Peak Tracking Total 6 | . 4 5 . 3 4 6 Tactical Retreats 5 | . 1 . . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 12 | . . . . . 1 11 Max in Single Turn 7 | . . . . . 1 7 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 34 | . 10 1 1 2 6 14 Terminals 22 | . 7 . . 2 4 9 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . 1 . . . . 2 Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 73 | . 22 1 1 5 17 27 Successful 22 | . 9 1 1 1 4 6 Failed 51 | . 13 . . 4 13 21 Catastrophic 14 | . 6 . . 1 . 7 Database Lockouts . | . . . . . . . Manual 54 | . 19 . . 5 13 17 Terminals 47 | . 14 . . 5 12 16 Fabricators 4 | . . . . . . 4 Repair Stations 7 | . 3 . . . . 4 Recycling Units 8 | . 5 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 2 3 Terminal Hacks 7 | . 2 1 1 1 1 1 Record 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Terminal Index 2 | . 1 . . . . 1 Patrol Status 1 | . . . . 1 . . Recall Investigation 1 | . . . . . 1 . Registered Components 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 5 | . 2 . . . . 3 Scan Component 3 | . 1 . . . . 2 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 3 . . . 2 . Terminals 2 | . 1 . . . 1 . Disrupt 1 | . . . . . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . . . 1 . Monitor 1 | . 1 . . . . . Recyclers 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 29 | . 9 . . 2 5 13 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 134 | . 26 . . . . 108 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5031 | 73 728 852 237 284 793 2064 Spaces Moved 2647 | 37 355 471 148 167 336 1133 Core 134 | 1 . . . . . 133 Treads 1413 | 36 355 471 148 167 213 23 Legs 1051 | . . . . . 123 928 Wheels 49 | . . . . . . 49 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 50 Average Speed 143 | 157 160 160 160 160 149 124 Slowest Speed 320 | 160 160 160 160 160 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 70 91 49 40 42 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . . . . . 8 63 Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 63 | . . . . . . 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3431 | 45 461 529 148 177 513 1558 Wait 334 | . 51 11 . 5 79 188 Move 2641 | 36 354 470 147 166 335 1133 Hop . | . . . . . . . Pick Up 44 | 1 10 9 1 . 8 15 Fast Attach 46 | 6 6 . . . 6 28 Attach 23 | . . . . . 6 17 Detach 5 | . . . . . 1 4 Swap 43 | . 4 7 . 1 12 19 Drop 61 | . 9 9 . 1 15 27 Fire 206 | 2 27 23 . 4 51 99 Melee 26 | . . . . . . 26 Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Discovered new exit (range 5) 650 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Repaired Lgt. Treads 802 | -10/Materials | Entered Mines 840 | -10/Mines | Met a Derelict bent on vengeance 1046 | -10/Mines | Discovered new exit (range 5) 1076 | -10/Mines | Met a Derelict shopkeep closing up shop 1136 | -10/Mines | Discovered new exit (range 8) 1255 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1259 | -10/Mines | Found Prototype Device 1304 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1323 | -10/Mines | Learned Materials security intel 1648 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1648 | -10/Mines | Discovered new exit (range 5) 1654 | -10/Mines | Entered Exiles 1693 | -10/Exiles | Met 8R-AWN 1720 | -10/Exiles | Met EX-HEX 1784 | -10/Exiles | Met EX-DEC 1790 | -10/Exiles | Learned location of Zion (-7) 1871 | -10/Exiles | Discovered new exit (range 14) 1891 | -10/Exiles | Entered Mines 2109 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2157 | -9/Mines | Discovered new exit (range 11) 2175 | -9/Mines | Entered Materials 2175 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2540 | -8/Materials | Identified Exp. Sensor Array 2571 | -8/Materials | Build established: Scavenger-Tank 2725 | -8/Materials | Destroyed 10 combat bots 2902 | -8/Materials | Discovered new exit (range 16) 2968 | -8/Materials | Entered Factory 2968 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3199 | -7/Factory | Repaired Exp. Sensor Array 3229 | -7/Factory | Discovered new exit (range 6) 3519 | -7/Factory | Identified exit to Factory 3965 | -7/Factory | Build established: Tank 4165 | -7/Factory | Lost 4 parts (1p1u2w) 4422 | -7/Factory | Build established: Scavenger-Tank 4559 | -7/Factory | System corruption reached 10% 4609 | -7/Factory | Garrison activated, responded to threat 4684 | -7/Factory | Core integrity fell below 50% 4770 | -7/Factory | Lost 20 parts (1p9n5u5w) 4899 | -7/Factory | Lost 5 parts (1p2u2w) 4971 | -7/Factory | Core integrity fell below 20% 5032 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04981_ Acquired Flail. 04985_ Discarded Adv. Targeting Computer. 04985_ Acquired Imp. Terrain Scanner. 04991_ System corrupted: Substantial component data lost. 04992_ System Restoration Module purges 1% system corruption (8%). 04994_ Dropped Flail. 04994_ Acquired Unknown Slashing Weapon. 04999_ Acquired Prototype Engine. 04999_ Identified Hvy. Deuterium Engine. 05001_ System Restoration Module purges 1% system corruption (7%). 05001_ System Restoration Module expended. 05003_ Connecting with Terminal... 05006_ System corrupted: Energy discharge (-3). 05019_ Critical hit (Burn: +37). 05023_ Dropped Faulty Hvy. Deuterium Engine. 05023_ Identified Scythe. 05025_ Imp. Terrain Scanner destroyed. 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Y # #??????????? | | ?????????????#####+## l # ! #??????????? | | ????????????????????# * #? #??????????? | | ????????????????????### ###?#########??????????? | | ??????????????????????# #??????????????????????? | | ????????"?????????????# #???????????#??????????? | | ??????????????????????# g #??????????????????????? | | ##??????? ???????????##gbg##?????????????????????? | | #################### #?????????????????????? | | ! T" #?????????????????????? | | " #?????????????????????? | | """ """ #?????????????????????? | | """ """ #######/## #?????????????????????? | | ^ """ """ ## ] #######?????????????????????? | | ## /#???????????????????????????? | | ## """ #?????????#??????#??????????? | | ## """ #???????????????????????????? | | !## """ ##??????????????????????????? | | + #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackOmegaProtomatter Manual? 0 Play Time 00:44:45 Cumulative 93.7 hours Start 2024.04.19 @ 17:09:14 End 2024.04.19 @ 17:55:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 99 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1734858e-66ce-447b-8827-0e80c6bf7b83