Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 05:47:20 Player: Endlessblaze Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (777) 777 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 3282 Bonus ------- Follower Combat Kills 355 Met Imprinter 300 Was Imprinted 300 Friendly Fire -135 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Matter Pod (200) Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Heat Shielding Advanced Heat Sink High-capacity Storage Unit Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Barrage Gun Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Cooling System Large Storage Unit High-capacity Matter Pod Melee Analysis Suite Hardened Light Armor Plating Battle Cannon Grenade Launcher Datajack CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Shielding Device Heat Shielding Storage High-capacity Storage Unit Processor Melee Analysis Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Flamer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 41 | 6 9 9 . 2 15 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 1 . . 5 Treads . | . . . . . . Leg 10 | 2 2 1 . . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 3 . 1 2 Device 6 | . 1 3 . 1 1 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 3 4 . 1 7 Energy Gun 3 | 1 . 2 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 2 1 . . 1 Ballistic Cannon 3 | . 1 . . . 2 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . 1 4 . . 10 Power 1 | . 1 . . . . Propulsion 4 | . . 1 . . 3 Utility 4 | . . 1 . . 3 Weapon 6 | . . 2 . . 4 Highest Loss Streak 7 | . 1 4 . . 7 Average Slot Usage (%) 98 | . 95 98 100 100 97 Engine 11 | . 13 11 11 11 10 Leg 22 | . 28 21 22 22 21 Device 27 | . 10 32 33 33 29 Storage 11 | . 14 11 11 11 10 Energy Gun 7 | . 2 10 11 11 . Ballistic Gun 8 | . 14 6 11 6 9 Ballistic Cannon 3 | . 11 . . . 4 Special Weapon 2 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 60 | 11 44 47 47 51 60 Greatest Support 40 | 20 20 26 20 20 40 Greatest Overweight (x) 19 | 2 2 4 2 2 19 Average Overweight (x) 1 | 1 1 1 2 2 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 11 Most Carried 12 | 2 12 12 12 12 12 Average Carried 11 | . 8 11 12 11 11 Final Capacity 12 | 6 12 12 12 12 4 Final Carried 12 | 1 12 12 12 12 4 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1061 | 238 270 163 . 145 245 Remotely . | . . . . . . Salvage Created 884 | . 379 179 . . 326 Parts 56 | . 23 12 . . 21 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . 1 16 Prevented 13 | . . . . . 13 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 9 4 . . 8 Melee 2 | . . . . . 2 Guns 8 | . 6 2 . . . Cannons 7 | . 3 2 . . 2 AOE 4 | . . . . . 4 Classes Destroyed 11 | . 5 2 . . 4 Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Swarmer 7 | . 3 . . . 4 Grunt 8 | . 6 2 . . . Duelist 1 | . . 1 . . . Protector 1 | . . . . . 1 Sentry 1 | . . 1 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 4 | . 3 3 . . 4 Combat Bots Only 4 | . 3 3 . . 4 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2107 | . 395 271 . . 1441 Core 478 | . 78 34 . . 366 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 62 | . 31 15 . . 16 Largest 2 | . 2 2 . . 2 Hottest 156 | . 60 100 . . 156 Shots Fired 113 | . 62 24 . . 27 Gun 61 | . 38 11 . . 12 Cannon 47 | . 24 13 . . 10 Launcher 4 | . . . . . 4 Special 1 | . . . . . 1 Kinetic 77 | . 55 2 . . 20 Thermal 25 | . 7 15 . . 3 Explosive 4 | . . . . . 4 Electromagnetic 7 | . . 7 . . . Robot Hit Streak 7 | . 7 6 . . 7 Robot Miss Streak 4 | . 4 1 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 70 | . 34 20 . . 16 Core Hits 43 | . 17 9 . . 17 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1534 | . 545 296 . . 693 Guns 593 | . 284 113 . . 196 Cannons 533 | . 261 178 . . 94 Explosions 244 | . . . . . 244 Melee 147 | . . . . . 147 Ramming 5 | . . 5 . . . Kinetic 793 | . 521 12 . . 260 Thermal 273 | . 24 207 . . 42 Explosive 244 | . . . . . 244 Electromagnetic 72 | . . 72 . . . Impact . | . . . . . . Slashing 147 | . . . . . 147 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . 1 . . . 2 Impact . | . . . . . . Kinetic 3 | . 1 . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 7 | . . . . . 7 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 96 | . 46 2 . . 96 Average Temperature 29 | . 22 1 . . 39 Received Heat Transfer 197 | . 53 6 . . 138 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 648 | . 50 444 . . 154 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 145 | . 145 115 5 . . Initial 5 | . . 4 5 . . Average 40 | . 44 38 5 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 17 10 . . 19 Peak Tracking Total 6 | . 5 3 . . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 14 8 . . . Successful 13 | . 8 5 . . . Failed 9 | . 6 3 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 17 | . 11 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Record 4 | . 2 2 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 5 | . . . . 4 5 Highest-Rated Group 168 | . . . . 151 168 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 1092 | . . . . . 1092 Kills 9 | . . . . . 9 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5842 | 84 1124 637 8 2956 1033 Spaces Moved 3251 | 57 632 339 5 1624 594 Core 43 | 34 . . . . 9 Treads . | . . . . . . Legs 3208 | 23 632 339 5 1624 585 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 180 180 100 Average Speed 168 | 130 154 165 180 180 158 Slowest Speed 1000 | 150 180 240 180 180 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 64 26 7 90 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 3 Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . . . 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 16 | . . . . . 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3504 | 64 729 389 4 1662 656 Wait 71 | . 25 18 . 18 10 Move 3246 | 56 631 338 4 1623 594 Hop . | . . . . . . Pick Up 37 | 2 19 6 . 8 2 Fast Attach 14 | 5 4 1 . 2 2 Attach 10 | 1 1 5 . . 3 Detach 1 | . . . . 1 . Swap 17 | . 4 3 . . 10 Drop 34 | . 14 2 . 10 8 Fire 62 | . 31 15 . . 16 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 8 | . . . . . 8 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 14) 1082 | -10/Materials | Discovered new exit (range 16) 1209 | -10/Materials | Entered another Materials area 1209 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Discovered new exit (range 7) 1536 | -9/Materials | Lost 4 parts (1n1u2w) 1547 | -9/Materials | Build established: Scavenger-Mutant 1805 | -9/Materials | Discovered new exit (range 13) 1846 | -9/Materials | Entered Mines 1847 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1854 | -9/Mines | Entered Zion 2040 | -7/Zion | Learned location of Warlord (-5) 2051 | -7/Zion | Given A8's code to call for help 2167 | -7/Zion | Found Prototype Device 2167 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2521 | -7/Zion | Learned 12 Factory zone layouts 2584 | -7/Zion | Received a hallucinogenic algorithm 3190 | -7/Zion | Imprinted 3192 | -7/Zion | Declared Zion's savior 3508 | -7/Zion | Loaded intel: 5 derelict terminal locations 4598 | -7/Zion | Discovered new exit (range 12) 4709 | -7/Zion | Found CR-A16's Pointy Stick 4810 | -7/Zion | Entered Proximity Caves 4810 | -6/Proximity Caves | Accompanied by 4 allies 4869 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5460 | -6/Proximity Caves | Learned Factory interactive machine intel 5797 | -6/Proximity Caves | Spotted B-75 Beast 5819 | -6/Proximity Caves | Core integrity fell below 50% 5831 | -6/Proximity Caves | Core integrity fell below 20% 5843 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Found Mak. Sensor Array. Found Imp. Datajack. Found 20 Matter. Dropped Barrage Gun. Acquired Mak. Sensor Array. Heat Shielding destroyed. Adv. Heat Sink destroyed. Knocked back. Grenade Launcher destroyed. Knocked back. Flexi-carbon Leg destroyed. Knocked back. B-75 Beast Lyr. Medium Armor Plating severed. Knocked back. Flexi-carbon Leg destroyed. Knocked back. Dropped Hcp. Storage Unit. Dropped Rnf. Deuterium Engine. Phasing Sabre destroyed. Melee Analysis Suite destroyed. 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