Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.26 @ 17:49:48 Player: DDRAGON Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (131) 655 Value Destroyed (5839) 5839 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (2829) 2829 TOTAL SCORE: 18583 Bonus ------- Follower Combat Kills 959 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Graphene Brace Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Field Propulsion Array Diametric Drive > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Compact Matter Pod Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Improved Cloaking Device > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Heavy Disruptor Cannon [Rating: 136] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . 2 . . . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 1 . . . . . . . . 1 . . . . . . . . 2 . 2 Utility 7 | . . . 1 2 . 2 . . . . . . . . . . . 2 . . . . Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Parts Attached 246 | 8 14 8 4 2 16 9 11 1 2 14 6 2 12 8 1 9 21 2 20 28 12 36 Power 32 | 2 1 . 1 . 2 1 . 1 . 2 1 . 4 3 . 1 1 . 2 4 2 4 Engine 9 | 2 1 . . . 1 1 . . . 1 . . 1 1 . . . . . 1 . . Core 13 | . . . 1 . 1 . . 1 . 1 1 . 3 2 . . 1 . 2 . . . Reactor 10 | . . . . . . . . . . . . . . . . 1 . . . 3 2 4 Propulsion 59 | 2 6 2 1 . 4 . 2 . . 3 3 . . . . 2 2 . 6 8 7 11 Treads 32 | . 4 1 1 . 4 . 2 . . 3 1 . . . . . . . 6 7 . 3 Leg 10 | 2 2 1 . . . . . . . . . . . . . 1 . . . . . 4 Wheel 5 | . . . . . . . . . . . 2 . . . . 1 2 . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 11 | . . . . . . . . . . . . . . . . . . . . 1 7 3 Utility 69 | 1 3 1 1 2 4 2 5 . . 2 1 2 7 3 1 . 9 2 5 7 . 11 Device 29 | . . . . 1 1 . 3 . . 2 . . 2 2 1 . 6 . 1 6 . 4 Storage 13 | 1 2 . . . 1 . . . . . . . 3 . . . . 1 1 . . 4 Processor 9 | . 1 1 . 1 . 1 1 . . . . . 1 . . . . . . . . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . 1 . 2 1 1 . . . 1 2 1 1 . . 3 1 3 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 3 4 5 1 . 6 6 4 . 2 7 1 . 1 2 . 6 9 . 7 9 3 10 Energy Gun 18 | . . . . . . 1 2 . . 2 . . . . . 2 3 . 1 3 1 3 Energy Cannon 12 | . . . . . . . . . . 1 . . . . . . 3 . 3 . 1 4 Ballistic Gun 41 | 3 4 5 1 . 6 5 1 . 1 3 1 . 1 2 . 3 2 . . 1 . 2 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . 1 1 . 3 4 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Unidentified Prototypes 12 | . . . . . . . . . . . 1 . . . . 2 2 . . 2 1 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . Parts Lost 90 | . 1 . . . 6 4 . . . 8 . . 1 4 . . 9 . 18 15 2 22 Power 9 | . . . . . . 1 . . . . . . . 1 . . 1 . 3 . . 3 Propulsion 25 | . 1 . . . 1 . . . . 2 . . . . . . 1 . 2 6 1 11 Utility 25 | . . . . . 2 . . . . 2 . . 1 2 . . 3 . 6 5 . 4 Weapon 31 | . . . . . 3 3 . . . 4 . . . 1 . . 4 . 7 4 1 4 Highest Loss Streak 10 | . 1 . . . 2 4 . . . 6 . . 1 4 . . 6 . 5 4 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 95 100 100 100 99 98 99 100 100 99 92 82 87 87 88 71 86 89 74 66 13 35 Engine 3 | . 14 11 7 . 3 5 6 1 . 2 5 5 5 4 . . . . . . . . Core 3 | . . . 1 7 3 . . 4 6 3 5 5 5 5 11 7 4 5 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 5 5 1 8 3 4 Treads 13 | . 24 27 27 23 22 20 20 20 20 19 16 . . . . . . . 6 13 . 2 Wheel 3 | . . . . . . . . . . . 2 11 11 11 11 10 10 10 2 . . . Device 13 | . . . . 7 10 13 14 20 20 19 13 11 12 11 17 17 18 15 11 10 . 2 Storage 6 | . 14 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 5 10 14 8 . 1 Processor 11 | . 10 11 9 15 14 13 13 13 13 13 11 11 15 16 11 11 11 10 10 6 . 4 Protection 5 | . . . 9 7 4 13 11 6 6 6 5 5 5 4 5 5 3 10 4 1 . . Energy Gun 6 | . . . . . . . 9 13 13 9 5 5 5 5 5 2 4 5 . 3 . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 9 15 10 . 2 . Ballistic Gun 14 | . 28 33 36 30 30 24 16 13 13 12 11 11 11 11 17 4 7 . . . . 1 Naked Turns 71 | . . . . . . . . . . . . . . . . . . . . 21 26 24 Heaviest Build 168 | 13 49 34 45 46 80 84 84 78 73 85 108 108 146 138 142 146 153 161 161 168 37 62 Greatest Support 196 | 20 40 60 60 60 90 90 90 90 90 90 106 56 56 56 56 56 56 56 140 196 38 140 Greatest Overweight (x) 52 | 1 16 2 . . 1 . . . . 2 3 1 2 2 2 41 5 2 52 2 4 4 Average Overweight (x) . | . . . . . . . . . . . . 1 1 2 2 3 2 2 1 . . . Largest Inventory Capacity 25 | 8 20 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 5 5 Average Capacity 20 | 7 19 15 15 15 19 20 20 20 20 20 20 20 24 25 25 25 25 25 25 23 5 5 Most Carried 25 | 4 17 15 15 14 20 17 19 20 20 20 20 20 25 25 23 25 25 20 21 17 5 5 Average Carried 18 | 1 9 14 14 13 16 16 17 19 20 19 19 19 23 24 22 24 21 19 18 10 3 4 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 4 15 15 15 13 18 17 19 20 20 20 20 20 25 21 23 24 21 19 19 5 5 5 Class Distribution -------------------- 45% | Scavenger-Gunner 19% | Gunner 11% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Mutant | -3/Research Mutant | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Matter Collected 5796 | 230 382 341 146 . 544 205 290 10 19 305 . . 375 277 66 79 577 . 244 726 156 824 Remotely 873 | . . . . . 544 200 . . . . . . . . . . . . 129 . . . Salvage Created 7834 | . 475 981 196 . 432 326 441 . . 576 66 . 334 274 154 225 1062 . 733 771 190 598 Parts 329 | . 33 41 18 . 16 14 20 . . 25 2 . 8 10 13 1 34 . 34 33 11 16 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 2 . . . . . . . . . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . 18 . . 45 . . . 9 11 . 18 . . . . . Prevented 8 | . . . . . . . . . . 4 . . . . 1 . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Combat Hostiles Destroyed 112 | . 12 9 3 . 8 5 9 . . 11 1 . 3 6 5 . 10 . 9 10 5 6 Melee 11 | . . . . . . . . . . . . . . . . . . . 4 7 . . Guns 75 | . 12 9 3 . 8 5 9 . . 9 . . 2 4 5 . 8 . . . . 1 Cannons 14 | . . . . . . . . . . 2 1 . 1 2 . . 1 . 2 . 4 1 Classes Destroyed 15 | . 6 4 . . 3 . . . . 1 . . . . 1 . . . . . . . Worker 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . . 6 . . . . . . . . . . 1 . . . . . . . . . Watcher 6 | . 2 2 1 . . . . . . . . . 1 . . . . . . . . . Swarmer 27 | . 6 . . . . . 4 . . 3 . . . . 4 . 5 . . . 5 . Grunt 51 | . 6 5 . . 2 3 4 . . 6 . . 3 4 . . 3 . 3 7 . 5 Brawler 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . 3 3 . 1 . . . . 1 1 . . 1 . . . . . 1 . . Specialist 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . Hunter 10 | . . . . . 2 2 1 . . . . . . 1 . . 2 . 2 . . . Programmer 4 | . . . . . . . . . . . . . . . 1 . . . 1 2 . . Heavy 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 5 8 1 . 3 5 4 . . 5 1 . 2 4 4 . 4 . 4 3 5 3 Combat Bots Only 5 | . 5 3 1 . 3 5 4 . . 5 1 . 2 4 4 . 4 . 4 3 5 3 Max Kills in Single Turn 3 | . 1 1 1 . 2 1 3 . . 2 1 . 1 1 3 . 2 . 1 1 1 1 Gunslinging 2 | . . . . . 1 . 2 . . 1 . . . . 2 . 1 . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Damage Taken 21026 | . 692 272 109 . 1804 674 976 . . 1405 87 . 267 826 252 . 1256 . 3204 3776 722 4704 Core 4208 | . 165 46 17 . 176 135 284 . . 155 . . . 82 18 . 186 . 507 569 409 1459 Absorbed by Shields 821 | . . . . . . . . . . 30 31 . 59 . 107 . 352 . . 177 . 65 Regen/Repaired (Parts) 121 | . . . . . . 121 . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 34 88 96 . 74 . . . . 32 . . . . . . 64 . 55 . 24 . Volleys Fired 278 | . 40 28 8 . 23 9 15 . . 19 2 4 6 16 5 . 36 . 17 10 13 27 Largest 4 | . 2 3 4 . 4 4 4 . . 4 4 4 4 4 4 . 4 . 4 3 2 2 Hottest 337 | . 40 75 95 . 115 159 191 . . 237 208 208 203 208 185 . 208 . 337 225 169 150 Shots Fired 806 | . 80 84 32 . 92 31 57 . . 73 8 16 24 55 19 . 115 . 50 27 13 30 Gun 691 | . 80 84 32 . 92 31 57 . . 70 6 12 18 40 19 . 108 . 3 27 2 10 Cannon 115 | . . . . . . . . . . 3 2 4 6 15 . . 7 . 47 . 11 20 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 589 | . 80 84 32 . 92 30 45 . . 36 6 12 18 40 15 . 89 . . . . 10 Thermal 105 | . . . . . . 1 12 . . 37 2 4 6 15 4 . 19 . 3 . 2 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 112 | . . . . . . . . . . . . . . . . . 7 . 47 27 11 20 Robot Hit Streak 20 | . 16 20 9 . 13 16 7 . . 10 5 12 7 15 7 . 14 . 9 7 7 8 Robot Miss Streak 7 | . 3 3 2 . 2 4 5 . . 2 1 2 3 2 2 . 7 . 3 2 1 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Secondary Targets 25 | . 3 1 . . 3 1 4 . . 6 . . . . 3 . 4 . . . . . Max Gunslinging Chain 2 | . 1 1 . . 2 1 2 . . 1 . . . . 2 . 1 . . . . . Shots Hit Robots 618 | . 58 52 21 . 68 22 37 . . 53 6 13 12 39 10 6 71 . 48 59 10 33 Core Hits 272 | . 27 31 9 . 19 13 16 . . 27 5 2 11 21 5 3 32 . 18 18 5 10 Critical Kills 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . . . . . 1 . 1 . . 3 . . . . . . . . 1 4 . 4 Burn 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Destroy 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . 2 Corrupt 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Sever 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Melee Attacks 108 | . . . . . . . 1 . 1 . . . . . . 6 10 . 17 63 . 10 Impact 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Slashing 96 | . . . . . . . . . . . . . . . . 6 10 . 17 63 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . 3 . 5 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . 6 9 . . Damage Inflicted 15127 | . 715 701 348 . 1295 527 649 . . 1108 152 434 316 980 293 648 2464 . 1329 2082 343 743 Guns 9112 | . 710 701 348 . 1295 527 649 . . 1047 91 277 278 659 293 . 1539 . 74 520 21 83 Cannons 2527 | . . . . . . . . . . 61 61 157 38 321 . . 184 . 767 . 306 632 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 3439 | . . . . . . . . . . . . . . . . 648 741 . 488 1562 . . Ramming 49 | . 5 . . . . . . . . . . . . . . . . . . . 16 28 Kinetic 7360 | . 710 701 348 . 1295 508 462 . . 575 125 319 230 664 224 . 1116 . . . . 83 Thermal 1870 | . . . . . . 19 187 . . 533 27 115 86 316 69 . 423 . 74 . 21 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2409 | . . . . . . . . . . . . . . . . . 184 . 767 520 306 632 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3439 | . . . . . . . . . . . . . . . . 648 741 . 488 1562 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 1 1 1 1 2 . 5 12 14 2 Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 1 1 . 3 7 12 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Effects 81 | . . . . . . . . . . . . . 1 10 11 3 27 . 5 8 9 7 Message Errors 14 | . . . . . . . . . . . . . 1 . 5 . 4 . 1 2 1 . Matter Fused 17 | . . . . . . . . . . . . . . 2 2 1 7 . 2 2 1 . Heat Flow Errors 10 | . . . . . . . . . . . . . . 3 . . 4 . . . 2 1 Energy Discharges 9 | . . . . . . . . . . . . . . 1 . . 5 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . . . . . . . 1 2 1 4 . 1 . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . Misfires 8 | . . . . . . . . . . . . . . 2 1 . 1 . . 3 . 1 Alerts 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Weapon Failures 4 | . . . . . . . . . . . . . . 1 1 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 337 | . . . . . . . . . . . . . 24 . . 51 144 . 47 58 13 . Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . 13 . Explosions 24 | . . . . . . . . . . . . . 24 . . . . . . . . . Melee 300 | . . . . . . . . . . . . . . . . 51 144 . 47 58 . . Knockbacks 14 | . . . . . . . . . . 1 . . 5 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . 1 . . 4 8 . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 193 | . . . . . . . . . . . 73 . 101 . . . . . . . 6 13 Shots 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . Rammed 11 | . 1 . . . . . . . . . . . . . . . . . . . 6 4 Targets Rammed 11 | . 1 . . . . . . . . . . . . . . . . . . . 6 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | . 6 106 82 . 24 234 650 . . 612 330 561 150 287 219 . 584 . 339 264 179 226 Average Temperature 128 | . 2 34 35 . 9 105 276 . . 153 172 269 63 131 115 . 127 . 146 120 61 37 Received Heat Transfer 3895 | . 231 144 45 . 267 72 229 . . 396 6 . 45 301 . . 183 . 526 844 84 522 Effects 40 | . . . . . . . 16 . . 6 . 8 . 3 . . 5 . 1 1 . . Shutdowns 7 | . . . . . . . 2 . . . . 3 . . . . 2 . . . . . Energy Bleed 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 . . Interference 13 | . . . . . . . 5 . . 1 . 2 . 3 . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 5 | . . . . . . . 2 . . 1 . 1 . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . Damage (major) 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Damage (core) 4 | . . . . . . . 2 . . 1 . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . . . . 1 . 3 3 1 4 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . 1 . 3 3 1 4 Parts Fried 26 | . . . . . . . . . . . . . . . . . 2 . 8 5 3 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 1 . . . . . . 1 . . . . . . . . Heat Transferred 3184 | . . . . . . 37 370 . . 1258 37 148 111 407 74 . 555 . 137 . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Peak Influence 602 | . 302 189 108 2 165 196 . . . . 190 66 258 . . . . 5 150 168 301 602 Initial 163 | . . 97 32 2 1 81 . . . . 45 66 4 . . . . . 3 61 94 163 Average 112 | . 121 96 60 2 86 104 . . . . 89 27 104 . . . . 1 62 92 181 340 Maximum Alert Level 2 | . 1 1 . . . . . . . . . . 1 . . . . . . . 1 2 Low Security (%) 85 | 100 73 99 100 100 100 100 . . . . 100 100 83 . . . . 100 100 100 60 16 Level 1 11 | . 26 . . . . . . . . . . . 16 . . . . . . . 39 55 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . 28 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Squads Dispatched 21 | . 2 1 . . 2 3 . . . . 2 . 1 . . . . . 2 5 . 3 Investigation 9 | . 2 1 . . . 1 . . . . 1 . . . . . . . . 1 . 3 Extermination 3 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . . Reinforcement 9 | . . . . . 2 2 . . . . . . . . . . . . 2 3 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Distress Signals 9 | . 4 2 . . . . . . . . . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 227 | . 24 15 5 . 11 6 9 . . 30 1 4 11 6 5 . 14 . 16 22 14 34 Peak Tracking Total 11 | . 8 5 2 . 4 5 4 . . 11 1 5 4 4 4 . 5 . 5 10 7 9 Tactical Retreats 28 | . 5 . . . 1 1 . . . 1 . 3 2 . . . 2 . 2 2 2 7 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Traps Triggered 10 | . 1 1 . . 1 1 . . . . 1 . 1 . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Machines Disabled 5 | . . . . . . . . . . 1 2 . 1 . . . . . . 1 . . Max in Single Turn 2 | . . . . . . . . . . . 2 . 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Machines Accessed 27 | . 3 3 2 1 . 1 . 1 . 1 2 . 1 . . 9 . 1 . . . 2 Terminals 12 | . 3 3 2 1 . . . . . 1 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Total Hacks 80 | . 6 5 2 1 . 3 . 1 . 4 4 . 1 . . 48 . 1 . . . 4 Successful 69 | . 4 2 2 1 . 2 . 1 . 4 1 . 1 . . 48 . 1 . . . 2 Failed 11 | . 2 3 . . . 1 . . . . 3 . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . . . . . . . 2 1 5 . 5 . . . . 1 . . 10 4 Terminals 20 | . 6 5 2 1 . . . . . 4 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access 5 | . . . . . . . . . . . 3 . . . . . . . . . . 2 Terminal Hacks 64 | . 4 2 2 1 . . . 1 . 4 1 . . . . 48 . 1 . . . . Record 41 | . 1 . . . . . . . . 4 . . . . . 36 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Open DSF 3 | . . . . 1 . . . . . . 1 . . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 1 . . . 1 2 . . . . . . . . . . 1 Full Trace Events 5 | . 1 1 . . . 1 . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 2 . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Total Allies 19 | . . . . . . . . . 7 2 . 1 5 . . . . . . . . 4 Largest Group 7 | . . . . . . . . . 7 7 2 3 3 . . . . . . . . 2 Highest-Rated Group 244 | . . . . . . . . . 213 213 192 223 205 . . . . . . . . 244 Highest-Rated Ally 122 | . . . . . . . . . 41 96 96 96 70 . . . . . . . . 122 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . . . . . . 65 1 19 33 . . . . . . . . 19 Total Damage 4455 | . . . . . . . . . . 1681 50 639 1032 . . . . . . . . 1053 Kills 22 | . . . . . . . . . . 12 . . 3 . . . . . . . . 7 Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . . . . . . 2 3 1 2 . . . 2 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Turns Passed 19029 | 78 1138 866 458 65 401 416 1952 1100 2113 2229 306 118 778 1392 994 484 2358 84 342 709 150 498 Spaces Moved 11350 | 55 428 391 241 40 142 199 1128 682 1312 1162 162 86 540 1013 742 287 1484 64 113 374 161 544 Core 139 | 6 1 . . . . . . . . . . . . . . 1 . . 2 42 39 48 Treads 6003 | . 362 253 241 40 142 199 1128 682 1312 1162 103 . . . . . . . 72 264 . 43 Legs 342 | 49 65 138 . . . . . . . . . . . . . . . . . . . 90 Wheels 4313 | . . . . . . . . . . . 59 86 540 1013 742 286 1484 64 39 . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Flight 550 | . . . . . . . . . . . . . . . . . . . . 68 122 360 Fastest Speed 25 | 50 120 160 160 160 160 160 160 160 160 160 115 115 115 130 130 115 130 130 130 40 25 28 Average Speed 149 | 116 222 195 160 160 211 160 160 160 160 182 165 115 128 130 130 154 134 130 197 134 47 59 Slowest Speed 2650 | 120 850 260 160 160 240 160 160 160 160 320 242 115 130 130 130 2100 175 130 2650 320 360 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . 1 . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 47 | 3 71 36 19 2 93 6 92 66 91 90 5 69 9 80 74 62 97 3 78 10 20 18 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 9 | . . . . . . . . 1 2 1 . . . . . 3 2 . . . . . Known Exits Taken 12 | . . . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 14 | . . . . . . . 2 3 2 1 . . . 2 2 . 2 . . . . . Spaces Dug 6 | . . . . . . . 1 . . . . . . . . . . . . 5 . . Terrain Destroyed 103 | . . . . . . . 3 . . . 30 . 23 5 9 . 28 . . 5 . . Melee 6 | . . . . . . . 1 . . . . . . . . . . . . 5 . . Projectile 46 | . . . . . . . 2 . . . . . 2 5 9 . 28 . . . . . AOE 51 | . . . . . . . . . . . 30 . 21 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Total 12773 | 64 530 445 303 41 197 279 1238 693 1325 1228 199 95 609 1051 759 319 1758 65 187 500 216 672 Wait 559 | . 33 4 31 . 1 57 77 . 9 17 13 . 38 12 9 . 180 . 12 20 16 30 Move 11312 | 54 427 390 240 39 141 198 1127 681 1311 1161 162 85 539 1012 741 286 1483 63 112 371 160 529 Hop 8 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Pick Up 115 | 2 10 6 10 . 8 6 4 5 1 11 4 1 8 1 2 5 9 . 5 6 5 6 Fast Attach 90 | 6 2 2 1 . 3 1 . . . 1 3 2 2 . . 6 2 . 9 12 8 30 Attach 91 | . 3 2 2 2 5 7 1 . . 7 3 . 3 4 . 3 12 2 10 15 4 6 Detach 36 | . 3 1 . . 2 . 1 . . . 3 . . . . 3 2 . 7 9 1 4 Swap 67 | 2 9 4 1 . 8 1 10 1 2 6 . . 7 4 1 . 9 . 1 1 . . Drop 96 | . 2 8 10 . 6 . 2 6 1 6 9 3 6 2 1 10 2 . 3 3 3 13 Fire 278 | . 40 28 8 . 23 9 15 . . 19 2 4 6 16 5 . 36 . 17 10 13 27 Melee 91 | . . . . . . . 1 . 1 . . . . . . 6 10 . 11 52 . 10 Ram 10 | . . . . . . . . . . . . . . . . . . . . . 6 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Rewire 13 | . . . . . . . . . . . . . . . . . 13 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Ext) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / DSF) -4/DSF -3/Research -3/Testing -2/Research (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 741 | -10/Materials | Core integrity fell below 50% 972 | -10/Materials | Discovered new exit (range 16) 1217 | -10/Materials | Entered another Materials area 1217 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1515 | -9/Materials | Build established: Gunner 1896 | -9/Materials | Discovered new exit (range 16) 2083 | -9/Materials | Entered another Materials area 2083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2451 | -8/Materials | Discovered new exit (range 9) 2541 | -8/Materials | Entered Factory 2541 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Identified exit to DSF 2606 | -7/Factory | Entered DSF 2694 | -7/DSF | Additional patrols routed to DSF 2983 | -7/DSF | Discovered new exit (range 12) 2989 | -7/DSF | Sterilization system engaged 3007 | -7/DSF | Entered Factory 3007 | -6/Factory | Evolved 2 slots: Utility x2 3299 | -6/Factory | Repaired Hvy. Machine Gun 3368 | -6/Factory | Lost 4 parts (1p3w) 3412 | -6/Factory | Discovered new exit (range 9) 3422 | -6/Factory | Identified exit to Lower Caves 3423 | -6/Factory | Entered Lower Caves 5069 | -6/Lower Caves | Discovered new exit (range 11) 5084 | -6/Lower Caves | Identified exit to Lower Caves 5092 | -6/Lower Caves | Learned Factory emergency access door positions 5345 | -6/Lower Caves | Build established: Scavenger-Gunner 5375 | -6/Lower Caves | Entered another Lower Caves area 5578 | -6/Lower Caves | Discovered new exit (range 10) 5591 | -6/Lower Caves | Identified exit to Factory 5717 | -6/Lower Caves | Learned Factory terminal intel 5770 | -6/Lower Caves | Learned Factory interactive machine intel 5848 | -6/Lower Caves | Learned location of Extension (-5) 6408 | -6/Lower Caves | Found Prototype Device 6457 | -6/Lower Caves | Discovered new exit (range 12) 6471 | -6/Lower Caves | Identified exit to Zion 6475 | -6/Lower Caves | Entered Zion 6674 | -6/Zion | Given A8's code to call for help 6806 | -6/Zion | Gained Derelict followers 7063 | -6/Zion | Received a visual enhancement algorithm 7125 | -6/Zion | Learned 4 Factory zone layouts 7335 | -6/Zion | Learned location of Warlord (-4) 8060 | -6/Zion | Imprinted 8062 | -6/Zion | Declared Zion's savior 8242 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8396 | -6/Zion | Discovered new exit (range 16) 8418 | -6/Zion | Identified exit to Proximity Caves 8588 | -6/Zion | Entered Proximity Caves 8588 | -5/Proximity Caves | Accompanied by 7 allies 8850 | -5/Proximity Caves | Core integrity fell below 50% 9730 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9752 | -5/Proximity Caves | Learned Research garrison access intel 9752 | -5/Proximity Caves | Learned Extension garrison access intel 9756 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 9757 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 9785 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 10052 | -5/Proximity Caves | Build established: Scavenger-Tank 10448 | -5/Proximity Caves | Learned 8 Factory zone layouts 10817 | -5/Proximity Caves | Entered Factory 10817 | -5/Factory | Accompanied by 2 allies 10817 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10818 | -5/Factory | Identified exit to Factory 10818 | -5/Factory | Identified exit to Extension 10821 | -5/Factory | Loaded intel: 52 interactive machine locations 10822 | -5/Factory | Loaded intel: 26 terminal locations 10849 | -5/Factory | Identified exit to DSF 11123 | -5/Factory | Sucked down chute 11123 | -5/Factory | Entered Waste 11124 | -5/Waste | Met a frightened Derelict 11130 | -5/Waste | 2 allies followed down the chute 11132 | -5/Waste | Found Adv. Powered Armor 11146 | -5/Waste | Spotted C-40 Crusher 11146 | -5/Waste | Spotted C-40 Crusher 11158 | -5/Waste | Spotted C-40 Crusher 11158 | -5/Waste | Spotted C-40 Crusher 11215 | -5/Waste | Spotted C-40 Crusher 11229 | -5/Waste | Discovered new exit (range 11) 11240 | -5/Waste | Identified exit to Factory 11241 | -5/Waste | Entered Factory 11267 | -5/Factory | Zion Hacker squad teleported in 11496 | -5/Factory | Discovered new exit (range 16) 11502 | -5/Factory | Zion Light squad teleported in 11546 | -5/Factory | Identified exit to Upper Caves 11653 | -5/Factory | Discovered exit to Factory (range 10) 11741 | -5/Factory | Build established: Scavenger-Gunner 12019 | -5/Factory | Entered Upper Caves 12042 | -5/Upper Caves | Learned location of 1 exit from Factory 12165 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12508 | -5/Upper Caves | Learned location of 1 exit from Factory 13300 | -5/Upper Caves | Discovered new exit (range 6) 13303 | -5/Upper Caves | Lost 4 parts (1p2u1w) 13306 | -5/Upper Caves | Identified exit to Upper Caves 13411 | -5/Upper Caves | Entered another Upper Caves area 13412 | -5/Upper Caves | Encountered a Warlord checkpoint 13567 | -5/Upper Caves | Build established: Scavenger-Tank 13925 | -5/Upper Caves | Build established: Scavenger-Gunner 14056 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14148 | -5/Upper Caves | Discovered new exit (range 14) 14168 | -5/Upper Caves | Identified exit to Zhirov 14405 | -5/Upper Caves | Entered Zhirov 14405 | -5/Zhirov | Discovered new exit (range 3) 14409 | -5/Zhirov | Identified exit to Proximity Caves 14433 | -5/Zhirov | Met Zhirov 14459 | -5/Zhirov | Learned location of Quarantine (-2) 14459 | -5/Zhirov | Learned location of Testing (-3) 14459 | -5/Zhirov | Learned location of Command (-1) 14491 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14561 | -5/Zhirov | Found Alien Artifact 14578 | -5/Zhirov | Found Alien Artifact 14889 | -5/Zhirov | Entered Proximity Caves 15239 | -4/Proximity Caves | Identified Transdimensional Reconstructor 15239 | -4/Proximity Caves | Warped through subspace 15240 | -4/Proximity Caves | Identified Integrated Reactor 15240 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+10) 15887 | -4/Proximity Caves | Lost 6 parts (1p2u3w) 16172 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 16386 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17247 | -4/Proximity Caves | Entered Factory 17247 | -4/Factory | Evolved 2 slots: Utility x2 17248 | -4/Factory | Identified exit to Research 17298 | -4/Factory | Identified exit to DSF 17331 | -4/Factory | Entered DSF 17361 | -4/DSF | Additional patrols routed to DSF 17429 | -4/DSF | Lost 4 parts (2u2w) 17487 | -4/DSF | Lost 4 parts (1p2u1w) 17605 | -4/DSF | Lost 5 parts (1p1u3w) 17628 | -4/DSF | Discovered exit to Research (range 11) 17652 | -4/DSF | Sterilization system engaged 17672 | -4/DSF | Ambient heat levels rising (+10) 17673 | -4/DSF | Entered Research 17673 | -3/Research | Evolved 2 slots: Propulsion x2 17674 | -3/Research | Loaded intel: 3 garrison access locations 17679 | -3/Research | Identified Heart of Steel 17701 | -3/Research | Lost 5 parts (1p2n1u1w) 17863 | -3/Research | Build established: Scavenger-Mutant 18055 | -3/Research | Lost 4 parts (4u) 18254 | -3/Research | Lost 3 parts (1n1u1w) 18319 | -3/Research | System corruption reached 10% 18331 | -3/Research | Released all parts (11) 18360 | -3/Research | Lost 4 parts (2n2w) 18374 | -3/Research | Discovered new exit (range 16) 18382 | -3/Research | Entered Testing 18428 | -3/Testing | Retrieved Zion intel report: Guard Positions 18451 | -3/Testing | Core integrity fell below 50% 18527 | -3/Testing | Discovered new exit (range 16) 18532 | -3/Testing | Entered Research 18532 | -2/Research | Evolved 2 slots: Propulsion x2 18555 | -2/Research | Identified exit to Garrison 18660 | -2/Research | Lost 4 parts (1p3n) 18740 | -2/Research | Lost 3 parts (2n1w) 18769 | -2/Research | Zion Heavy squad teleported in 18947 | -2/Research | Released all parts (8) 18950 | -2/Research | Core integrity fell below 50% 18974 | -2/Research | Core integrity fell below 20% 18978 | -2/Research | Lost 10 parts (1p3n3u3w) 18997 | -2/Research | Found Quantum Capacitor 19026 | -2/Research | Released all parts (1) 19030 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 19007_ Acquired Unknown Device. 19007_ Identified Graphene Brace. 19009_ System corrupted: Component data lost. 19012_ W-44 Eye sends out distress signal. 19017_ Triggered Stasis Trap. 19017_ A bubble of rippling energy engulfs the area. 19017_ Field strength at 95. 19017_ K-01 Serf destroyed. 19017_ Field strength at 84. 19018_ Field strength at 79. 19019_ Field strength at 56. 19020_ Field strength at 45. 19020_ Field Propulsion Array destroyed. 19021_ Field strength at 21. 19022_ Field strength at 15. 19023_ Stasis field depleted. 19023_ U-05 Engineer lays Concrete. 19024_ Lgt. Quantum Reactor destroyed. 19026_ Released Gyrokinetic Inverter. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####+##????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ?????????????#????????# ?????????????????????? | | ?????????????# ??????# ?????????????????????? | | ?????????????# !????# #?????????????????????? | | ?????????????# !* ??# #?????????????????????? | | ?????????????# # #?????????????????????? | | ????????????????? ; A#?????????????????????? | | ??????????????????????# @ #??#######????????????? | | ??????????????????????# #?? #????????????? | | ??????????????????????# #?! #????????????? | | ??????????????????????# #? "" #????????????? | | ??????????????????????# # """#????????????? | | ??????????????????????# s# S"#????????????? | | ??????????????????????+ s/ """#????????????? | | ??????????????????????# # """#????????????? | | ??????????????????????# s=# #????????????? | | ??????????????????????# #? #????????????? | | ??????????????????????# s =#?##############??????? | | ??????????????????????# u%#?# #??????? | | ??????????????????????# =### #??????? | | ??????????????????????# + """""? #??????? | | ??????????????????????# ### """""" #??????? | | ??????????????????????# #?# """""" #??????? | | ??????????????????????# #?# """""" #??????? | | ???????????????#########+##### """""" #??????? | | ???????????????# # """""" #??????? | | ???????????????# # #??????? | | ???????????????# # #??????? | | ???????????????# """ # #??????? | | ???????????????# """ # #??????? | | ???????????????# """ #######+############? | | ???????????????# [= + # "T" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 100 Energy Generation 55 Energy Capacity 980 Matter Stores 561 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: EM 15 Evasion (%) 65 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Imp. Weapon Cycler | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- A New Friend Alien Tech Armchair Analyst Gunslinger Help From High Places Knowing Is Half The Battle Party Time Subspace Traveler The More The Merrier The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed TransportAssembledCleaver Manual? 0 Play Time 02:36:55 Cumulative 29.1 hours Start 2022.05.25 @ 22:43:38 End 2022.05.26 @ 17:49:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67b18ba-5e32-4600-bcd8-1243f42f27e1