Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 21:44:39 Player: saltine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (181) 905 Value Destroyed (6917) 6917 Prototype IDs (25) 500 Alien Tech Used (8) 1600 Bonus (21325) 21325 TOTAL SCORE: 39747 Bonus ------- Triggered Max Security 4000 High Alert Combat Kills 646 Follower Combat Kills 718 Met Data Miner 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Win 3000 Friendly Fire -339 Cogmind --------- Core Integrity 178/1600 Matter 294/300 Energy 157/290 System Corruption 21% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (6) ------ Advanced Reaction Control System Advanced Phase Shifter Graphene Brace Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Advanced Power Amplifier Advanced Transmission Jammer Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Reaction Control System Advanced Phase Shifter Graphene Brace Advanced Force Field Microwarp Drive > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Power Amplifier Advanced Transmission Jammer Improved Component Analysis Suite [Rating: 265] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Enhanced Flexi-carbon Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Reflective Plating Artifact Microwarp Drive Weapon Heavy Pick Energy Gun Sigix Sheargun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . 1 . . . 1 . . . . . . Utility 11 | . . 1 1 2 1 . . . . 1 . . 1 1 . . 1 . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Parts Attached 243 | 2 16 27 27 7 28 4 3 18 7 29 3 3 12 9 5 8 5 7 7 16 Power 20 | . 3 2 3 1 2 . . 2 . 5 . . 1 . . . . . . 1 Engine 10 | . 3 1 2 1 2 . . . . 1 . . . . . . . . . . Core 5 | . . 1 1 . . . . 1 . 1 . . 1 . . . . . . . Reactor 5 | . . . . . . . . 1 . 3 . . . . . . . . . 1 Propulsion 53 | 2 2 9 5 1 7 . . 7 3 9 . . 2 5 . 1 . . . . Treads 43 | 2 1 7 5 1 7 . . 6 1 6 . . 2 4 . 1 . . . . Leg 6 | . . . . . . . . 1 2 3 . . . . . . . . . . Wheel 3 | . 1 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . . . . . . Utility 99 | . 2 6 9 2 8 4 1 5 2 8 3 2 5 3 2 6 2 7 7 15 Device 61 | . . 1 5 . 2 3 1 4 2 3 3 1 3 1 1 1 2 7 7 14 Storage 4 | . 1 2 . . . . . . . 1 . . . . . . . . . . Processor 10 | . . 1 2 1 2 . . . . 2 . . . 1 1 . . . . . Hackware 7 | . 1 . 2 . 2 . . . . 1 . . . 1 . . . . . . Protection 11 | . . 2 . 1 2 1 . 1 . 1 . 1 2 . . . . . . . Artifact 6 | . . . . . . . . . . . . . . . . 5 . . . 1 Weapon 71 | . 9 10 10 3 11 . 2 4 2 7 . 1 4 1 3 1 3 . . . Energy Gun 6 | . . 3 . . . . . . . . . . . . . . 3 . . . Energy Cannon 14 | . . 2 6 1 4 . . . 1 . . . . . . . . . . . Ballistic Gun 9 | . 5 4 . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . 4 1 . . 1 . 2 . 1 1 . . . . . . . . . . Launcher 5 | . . . 2 . 3 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . 2 2 3 . . 1 . 3 . 1 4 1 3 1 . . . . Piercing Weapon 6 | . . . . . . . . 3 . 3 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 1 1 . . 2 1 . . . . 1 . 3 . 5 . . Parts Lost 79 | . 6 15 1 2 6 2 1 9 9 12 . . 6 2 1 6 . 1 . . Power 8 | . 1 2 . 1 . . . 1 . 2 . . 1 . . . . . . . Propulsion 31 | . 1 6 . . 4 . . 5 4 5 . . 2 1 . 3 . . . . Utility 20 | . 1 2 . 1 . 1 1 2 3 2 . . 2 1 1 2 . 1 . . Weapon 20 | . 3 5 1 . 2 1 . 1 2 3 . . 1 . . 1 . . . . Highest Loss Streak 9 | . 4 7 1 2 2 1 1 9 4 4 . . 5 1 1 5 . 1 . . To Critical Strikes 3 | . . . . . . . . . . 1 . . . . . 2 . . . . Average Slot Usage (%) 79 | . 89 88 96 82 92 95 89 97 60 55 81 82 69 51 43 39 55 66 64 75 Engine 3 | . 13 6 2 6 5 6 6 3 . . . . . . . . . . . . Core 1 | . . 2 6 . . . . 1 . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 3 2 5 5 1 . . . . . . 7 Treads 21 | . 25 23 23 23 24 26 26 24 12 15 29 29 25 22 14 5 . . . . Leg 1 | . . . . . . . . . 6 5 . . . . . 3 9 9 7 7 Wheel 1 | . 2 5 3 . . . . . . . . . . . . . . . . . Device 8 | . . 2 14 . 1 8 13 21 12 2 10 11 14 3 1 3 21 30 33 37 Storage 6 | . 14 11 9 7 6 6 6 6 6 4 5 5 1 . . . . . . . Processor 11 | . . 10 11 22 21 17 13 13 3 8 11 11 10 12 17 10 . . . . Hackware 2 | . 4 . . . 3 . . . . . 5 5 5 6 9 5 . . . . Protection 2 | . . 5 . 5 8 12 7 3 . . . . 3 . . . . . . . Energy Gun 1 | . . 2 . . . . . . . . . . . . . 7 25 27 23 23 Energy Cannon 4 | . . 4 22 . 9 8 6 1 2 . . . . . . . . . . . Ballistic Gun 1 | . 13 8 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 13 6 . . 2 6 7 3 3 . . . . . . . . . . . Slashing Weapon 3 | . . . 1 14 5 . . 2 6 3 5 5 3 . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 11 1 5 5 5 1 . . . . . . . Peak Build Rating 265 | 6 10 20 40 44 66 66 72 72 84 77 98 98 105 85 94 221 220 230 244 265 Average Rating 65 | 6 7 12 31 41 58 60 61 63 56 55 95 96 79 70 86 109 213 222 231 245 On Entrance 85 | 6 6 7 20 38 41 66 63 72 66 33 77 96 98 55 80 85 196 220 226 238 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 14 29 58 69 61 101 93 86 85 89 64 73 73 75 2 1 35 41 43 47 74 Greatest Support 135 | 40 40 60 63 60 92 92 92 92 80 135 135 135 135 3 3 60 60 60 60 60 Greatest Overweight (x) 4 | . 2 3 4 1 1 1 . 1 2 2 . . 1 . . 2 . . . 1 Average Overweight (x) . | . . 1 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 Average Capacity 16 | 8 14 15 20 20 20 20 20 20 20 17 20 20 8 5 5 5 5 5 5 5 Most Carried 20 | 6 11 16 20 20 20 20 20 20 20 20 11 15 15 5 5 5 3 3 5 5 Average Carried 13 | 4 9 10 19 19 17 17 20 18 18 12 8 11 6 4 4 4 2 2 4 4 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Final Carried 20 | 4 10 16 19 20 20 20 20 19 20 11 10 15 5 5 5 3 2 3 5 3 Class Distribution -------------------- 45% | Mutant 13% | Gladiator 10% | Assassin 7% | Skirmisher 7% | Alien-Sigix 3% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gladiator | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -4/Factory Hacker-Mutant | -3/Research Hacker-Scout | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Matter Collected 5991 | 220 547 695 315 205 376 138 7 190 453 700 887 191 490 33 5 . . 44 219 276 Remotely 1203 | . . . . . . . . . . . 743 . 460 . . . . . . . Salvage Created 8268 | . 618 1361 1349 434 1138 205 65 390 237 685 561 140 233 63 . 39 . 224 278 248 Parts 407 | . 42 69 75 19 64 5 2 13 12 32 6 6 13 7 . 3 . 5 16 18 Haulers Intercepted 7 | . 1 2 2 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 2 . . 1 . . . . 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 2 . 12 . 5 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 145 | . 18 32 27 7 20 4 1 4 7 10 3 . 3 2 . 1 . . 4 2 Melee 36 | . . . 2 7 6 . . 4 . 9 3 . 3 . . 1 . . 1 . Guns 28 | . 7 16 . . . . . . . . . . . . . . . . 3 2 Cannons 67 | . 11 16 18 . 9 4 1 . 7 1 . . . . . . . . . . AOE 13 | . . . 7 . 4 . . . . . . . . 2 . . . . . . Classes Destroyed 17 | . 5 3 . 2 3 1 . . 1 . 1 . . . . . . 1 . . Worker 11 | . . 1 1 . 3 . . . . 3 . . . 2 . . . . . 1 Builder 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler 7 | . 1 2 2 1 1 . . . . . . . . . . . . . . . Recycler 8 | . 2 2 2 . . . . . . 1 . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . Operator 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Watcher 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 Swarmer 36 | . 6 8 7 . 4 . . . 4 . 3 . . 2 . 1 . . 1 . Grunt 64 | . 12 19 13 3 9 3 . . 1 . . . 3 . . . . . 1 . Sentry 16 | . . 5 7 1 . . 1 . . . . . . . . . . . 1 1 Hunter 7 | . . . . 1 2 . . . 2 2 . . . . . . . . . . Programmer 16 | . . . . 2 4 . . . . 8 . . . . . . . . 1 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . 4 . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . . . Packrat 5 | . . . . . . . . . . . 5 . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 1 2 . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 5 11 9 3 5 3 1 3 5 2 3 . 4 3 . 1 . 1 2 2 Combat Bots Only 9 | . 5 8 9 3 4 3 1 3 5 2 3 . 2 2 . 1 . . 2 1 Max Kills in Single Turn 4 | . 1 2 4 1 2 1 1 1 1 1 1 1 1 3 . 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 . . . . . . . . 2 . . . . . . Melee 1 | . . . 1 1 1 . . 1 . 1 1 . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Hostile Shots Fired 2235 | . 125 224 154 53 131 47 18 33 139 153 61 . 103 25 89 188 1 40 64 587 Missed 781 | . 27 51 50 8 40 15 11 7 47 28 12 . 28 8 32 88 . 34 48 247 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . 8 Damage Taken 23101 | . 1026 1924 1311 616 2063 506 32 1200 1352 2639 737 . 1498 512 1302 2043 22 32 304 3982 Core 4803 | . 139 365 209 36 69 13 . 190 241 751 68 . 201 27 159 897 7 9 105 1317 Absorbed by Shields 1951 | . . . . . 8 89 . . . . . . . . . 200 23 36 133 1462 Redirected to Shielding 107 | . . . . . . . . . . 107 . . . . . . . . . . Ignored by Resistances 6907 | . . . . 21 135 146 8 15 26 . . . . . . 424 46 71 450 5565 Regen/Repaired (Parts) 69 | . . 65 4 . . . . . . . . . . . . . . . . . Core Remaining (%) 54 | 100 44 8 62 94 . . . . 39 . . 18 82 . . 41 . 98 . 11 Volleys Fired 435 | . 62 130 63 . 38 18 2 . 30 5 . . . . . 9 . 7 27 44 Largest 3 | . 2 2 3 . 3 3 2 . 2 1 . . . . . 2 . 3 3 3 Hottest 300 | . 70 120 180 . 108 138 78 . 87 57 . . . . . 200 . 300 300 300 Shots Fired 886 | . 123 252 164 . 83 37 4 . 49 5 . . . . . 14 . 14 40 101 Gun 401 | . 55 177 . . . . . . . . . . . . . 14 . 14 40 101 Cannon 478 | . 68 75 162 . 78 37 4 . 49 5 . . . . . . . . . . Launcher 7 | . . . 2 . 5 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 370 | . 123 190 . . 12 18 2 . 20 5 . . . . . . . . . . Thermal 340 | . . 62 162 . 66 19 2 . 29 . . . . . . . . . . . Explosive 7 | . . . 2 . 5 . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 169 | . . . . . . . . . . . . . . . . 14 . 14 40 101 Robot Hit Streak 26 | . 5 9 12 . 6 7 6 . 4 2 . . . . . . . 2 3 26 Robot Miss Streak 7 | . 7 5 3 . 4 2 1 . 4 2 . . . . . . . 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 666 | . 70 161 107 19 66 26 3 29 24 41 20 4 14 . . 1 . 3 9 69 Core Hits 297 | . 28 61 45 7 39 12 2 16 9 21 3 1 6 5 . 1 . 7 6 28 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . 2 4 . 2 5 1 . 3 1 5 . . . . . . . . . . Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . . . . . Blast 6 | . 2 . . . 1 1 . . 1 1 . . . . . . . . . . Sever 7 | . . . . 2 4 . . 1 . . . . . . . . . . . . Impale 6 | . . . . . . . . 2 . 4 . . . . . . . . . . Melee Attacks 254 | . . . 10 30 25 . . 52 2 59 34 10 24 1 3 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 161 | . . . 10 30 25 . . 3 2 21 30 10 22 1 3 4 . . . . Piercing 93 | . . . . . . . . 49 . 38 4 . 2 . . . . . . . Sneak Attacks 25 | . . . . 2 1 . . 1 1 4 12 3 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . 3 6 . . 8 . 7 2 . 1 . . . . . . . Damage Inflicted 23352 | . 1139 2296 3036 1098 2827 777 80 1050 752 1554 1242 295 616 377 24 72 . 570 665 4882 Guns 7515 | . 378 1429 . . . . . . . . . . . . . . . 263 578 4867 Cannons 7026 | . 761 854 2469 . 1289 777 80 . 677 119 . . . . . . . . . . Explosions 1408 | . . . 356 . 455 . . . . . . . . 342 . . . 255 . . Melee 7101 | . . . 211 1098 1039 . . 1050 75 1426 1242 295 616 . . 49 . . . . Ramming 302 | . . 13 . . 44 . . . . 9 . . . 35 24 23 . 52 87 15 Kinetic 3848 | . 1139 1636 . . 199 405 26 . 324 119 . . . . . . . . . . Thermal 4985 | . . 647 2469 . 1090 372 54 . 353 . . . . . . . . . . . Explosive 1153 | . . . 356 . 455 . . . . . . . . 342 . . . . . . Electromagnetic 255 | . . . . . . . . . . . . . . . . . . 255 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 10849 | . . . 211 1098 1039 . . 118 75 515 1156 295 585 . . 49 . 263 578 4867 Piercing 1960 | . . . . . . . . 932 . 911 86 . 31 . . . . . . . Highest Corruption 21 | . . . . 3 2 . . . . 10 10 10 1 . . 2 . 2 . 21 Average Corruption 6 | . . . . 1 1 . . . . 5 10 10 1 . . 1 . 1 . 14 Corruption Purged 2 | . . . . . 2 . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . 2 3 . . . . Effects 147 | . . . . 11 4 . . . . 27 48 35 1 . . 3 . 2 . 16 Message Errors 32 | . . . . 6 . . . . . 4 11 11 . . . . . . . . Matter Fused 32 | . . . . 2 1 . . . . 6 9 8 . . . 1 . . . 5 Heat Flow Errors 17 | . . . . 2 . . . . . 2 9 3 . . . 1 . . . . Energy Discharges 22 | . . . . . 2 . . . . 4 9 5 . . . 1 . . . 1 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . 2 1 . . . . . . . . . Data Loss (minor) 20 | . . . . 1 . . . . . 4 8 4 1 . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . . . . 1 . 2 . . . . . . . . Misfires 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Alerts 4 | . . . . . 1 . . . . 2 1 . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . 1 . . . . . . . 6 Weapon Failures 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Overload Shots 3 | . . . . . . 3 . . . . . . . . . . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 1350 | . 4 8 43 71 42 . . 14 115 108 570 152 76 104 . . . 7 36 . Projectiles 135 | . 4 8 43 . . . . . 80 . . . . . . . . . . . Explosions 112 | . . . . . 1 . . . . . . . . 104 . . . 7 . . Melee 1103 | . . . . 71 41 . . 14 35 108 570 152 76 . . . . . 36 . Knockbacks 31 | . 10 10 . . 2 4 . . 3 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 31 | . 10 10 . . 2 4 . . 3 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . . 6 . . 94 . . . . . . . . 74 11 . . . 21 . Shots 4 | . . . . . 2 . . . . . . . . 1 . . . . 1 . Rammed 20 | . . 1 . . 3 . . . . 5 . . . 5 6 . . . . . Targets Rammed 26 | . . 1 . . 3 . . . . 5 . . . 5 6 1 . 1 3 1 Kicked 6 | . . . . . . . . . . . . . . . . 1 . 1 3 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 204 333 424 189 90 314 . . 33 168 247 259 24 . . 41 . 42 36 135 Average Temperature 74 | . 57 76 89 88 37 135 . . 11 75 97 123 9 . . 41 . 31 23 48 Received Heat Transfer 3561 | . 360 756 558 108 510 153 . . 57 12 . . 442 9 195 76 . 8 18 299 Effects 2 | . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 1 2 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 18 | . . 3 7 2 4 . . . 1 . . . . . . . . 1 . . Heat Transferred 8018 | . . 1813 3811 . 1406 433 74 . 481 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Peak Influence 2099 | . 284 661 648 324 323 . . . . 85 . . 227 352 352 2085 1172 1737 1909 2099 Initial 1208 | . . 31 231 294 39 . . . . . . . . 11 198 198 1172 1100 1100 1208 Average 350 | . 134 310 389 147 222 . . . . 36 . . 89 188 278 800 1172 1478 1506 1722 Maximum Alert Level 5 | . 1 2 2 1 1 . . . . . . . 1 1 1 5 4 5 5 5 Low Security (%) 46 | 100 77 44 . 71 30 . . . . 100 . . 81 45 4 2 . . . . Level 1 31 | . 22 8 60 28 69 . . . . . . . 18 54 95 45 . . . . Level 2 12 | . . 46 39 . . . . . . . . . . . . 21 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . 100 30 39 34 Level 5 3 | . . . . . . . . . . . . . . . . . . . . 65 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . 30 . 69 60 . Squads Dispatched 82 | . 4 6 5 3 9 . . . . 7 . . 2 4 2 6 . 7 19 8 Investigation 13 | . 2 3 2 . 2 . . . . 3 . . . 1 . . . . . . Extermination 11 | . . . . 2 5 . . . . 4 . . . . . . . . . . Reinforcement 25 | . 2 2 3 1 2 . . . . . . . 1 3 2 . . 1 2 6 Assault 27 | . . 1 . . . . . . . . . . . . . 6 . 6 12 2 Garrison 6 | . . . . . . . . . . . . . 1 . . . . . 5 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Distress Signals 20 | . 1 6 1 . 1 . . . 1 . . . . 1 1 1 . . 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 469 | . 34 48 41 12 31 4 1 4 8 19 4 . 13 14 10 96 2 29 35 64 Peak Tracking Total 45 | . 4 8 8 3 5 3 1 3 4 3 4 . 6 7 9 45 4 22 29 21 Tactical Retreats 37 | . 1 1 . . 1 . . . 1 . . . 1 2 3 9 . 2 6 10 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Traps Triggered 26 | . 1 2 1 . 3 . . . . 2 . . 1 2 . . . 4 1 9 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Machines Disabled 28 | . . 1 4 . 1 . . 1 . . . . . . 3 6 . 6 3 3 Max in Single Turn 2 | . . 1 1 . 1 . . 1 . . . . . . 1 1 . 2 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . 1 . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Machines Accessed 79 | . 8 8 8 5 8 1 1 4 . 9 1 1 3 10 2 3 . . 3 4 Terminals 50 | . 6 7 7 1 4 . . . . 6 . . 2 8 2 2 . . 2 3 Fabricators 5 | . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . Repair Stations 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 2 . . . . . 2 . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 2 . . . . . . . 1 . . 1 . . . . Total Hacks 192 | . 18 20 25 9 15 1 1 27 . 29 1 1 6 21 3 5 . . 3 7 Successful 88 | . 9 11 8 2 3 1 1 27 . 5 1 1 3 10 1 3 . . . 2 Failed 103 | . 9 9 16 7 12 . . . . 24 . . 3 11 2 2 . . 3 5 Catastrophic 30 | . 2 1 4 2 5 . . . . 4 . . 2 3 2 1 . . 2 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 87 | . 15 15 18 1 6 . . . . 11 . . 1 14 1 2 . . . 3 Terminals 121 | . 14 19 24 1 10 . . . . 14 . . 5 19 3 4 . . 2 6 Fabricators 9 | . . . . 2 1 . . . . 4 . . . 1 . . . . 1 . Repair Stations 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . Recycling Units 21 | . 4 . . 4 . . . . . 11 . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 3 . . . . . . . 1 . . 1 . . . . Terminal Hacks 52 | . 1 3 3 . 2 1 1 27 . 1 1 1 2 4 1 2 . . . 2 Record 12 | . . . . . . . . 11 . . . . . . . . . . . 1 Part Schematic 11 | . . . . . . . . 10 . . . . . 1 . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . Robot Analysis 6 | . . 2 2 . 1 . . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . . . 1 1 . . . 1 1 . . . 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 . . . . 1 . . . 1 . . . . . . Machine Index 2 | . . . . . . . . . . . . . . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . 1 1 . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . 1 . . . 1 . . . . . . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 1 . . . . . 1 . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 4 | . 2 . . 1 . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 1 . . 1 . . . . Seal Access 3 | . . . . . 1 . . . . . . . 1 . . 1 . . . . Unauthorized Hacks 25 | . 6 8 5 . . . . . . 2 . . . 4 . . . . . . Terminals 21 | . 5 7 4 . . . . . . 1 . . . 4 . . . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . Assimilate 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Botnet 2 | . . . . . . . . . . . . . . 2 . . . . . . Skim 16 | . 5 7 4 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . . . . . . . Patch 2 | . . 1 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 8 7 7 5 7 . . . . 9 . . 2 9 2 2 . . 3 4 Full Trace Events 8 | . 2 . . . 2 . . . . 3 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 10 . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 11 . . 2 . . . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Total Allies 77 | . . . . . . . . . . . . . 1 1 . . 14 . 36 25 Largest Group 16 | . . . . . . . . . . . . . 1 1 . . 8 4 10 16 Highest-Rated Group 222 | . . . . . . . . . . . . . 99 10 . . 115 57 141 222 Highest-Rated Ally 99 | . . . . . . . . . . . . . 99 10 . . 15 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 283 | . . . . . . . . . . . . . 22 . . . 2 14 84 161 Total Damage 6046 | . . . . . . . . . . . . . 1586 . . . 13 111 1763 2573 Kills 24 | . . . . . . . . . . . . . 5 . . . . . 3 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Robot Analysis Total 6 | . . 2 2 . 1 . . . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Turns Passed 16025 | 11 1238 1222 1785 1402 1453 654 534 462 900 1566 1472 901 532 381 169 324 46 114 306 553 Spaces Moved 11261 | 5 588 563 799 632 679 330 337 213 393 870 798 508 445 706 286 891 123 279 754 1062 Core 1661 | . . . . . . . . . . 50 . . 283 706 286 336 . . . . Treads 5367 | 5 446 273 374 632 679 330 337 213 148 462 798 508 162 . . . . . . . Legs 3095 | . . . . . . . . . 245 358 . . . . . 281 123 279 754 1055 Wheels 857 | . 142 290 425 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 160 110 110 145 166 152 155 155 155 160 50 170 170 50 50 50 30 30 30 30 30 Average Speed 123 | 160 173 144 185 203 179 179 155 157 201 153 170 170 97 50 50 40 30 30 30 36 Slowest Speed 260 | 160 240 160 246 246 238 235 155 245 260 260 170 170 170 50 50 50 30 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Microwarps 22 | . . . . . . . . . . . . . . . . 21 . . . 1 Exploration Rate (%) 43 | 2 91 57 76 25 24 53 48 80 58 21 73 43 11 25 44 62 5 56 30 33 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 . 1 . . . . 1 1 1 1 1 . 1 . . . . Unknown Exits Taken 11 | 1 1 . . 1 . 1 1 1 1 . . . . . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . 1 1 . 3 . 2 1 . . . . . . . . Spaces Dug 119 | . . . 4 . . . . . . 4 2 6 7 1 . 8 . 8 55 24 Terrain Destroyed 251 | . . . 28 . 29 4 1 . 14 6 2 6 7 14 . 14 . 18 71 37 Melee 24 | . . . 4 . . . . . . 4 2 6 7 1 . . . . . . Projectile 173 | . . . 17 . 6 4 1 . 14 2 . . . . . 14 . 18 60 37 AOE 54 | . . . 7 . 23 . . . . . . . . 13 . . . . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Sec Res Tes Acc Com Total 12321 | 8 682 743 959 697 793 354 344 279 453 996 866 531 512 732 308 672 129 300 806 1157 Wait 156 | . . . 21 22 10 . . 7 16 15 34 4 23 . . . . . . 4 Move 10979 | 4 587 562 798 631 678 329 336 212 392 869 797 507 444 705 285 638 122 279 753 1051 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 Pick Up 109 | . 11 16 17 6 10 2 1 5 . 14 2 5 . 2 3 3 . . 7 5 Fast Attach 113 | . 6 8 9 3 11 . 3 4 3 17 . 2 3 7 2 4 5 8 5 13 Attach 81 | . 7 13 3 3 7 1 . 7 2 12 1 1 9 1 3 8 1 . 1 1 Detach 32 | . 3 3 . 1 . . . 1 4 2 . 1 8 1 3 4 . 1 . . Swap 55 | 2 3 6 15 1 10 3 . 7 2 . 2 . . 1 . . . . 1 2 Drop 114 | 2 3 4 25 6 8 . 2 2 2 9 . 1 3 9 3 2 1 5 9 18 Fire 435 | . 62 130 63 . 38 18 2 . 30 5 . . . . . 9 . 7 27 44 Melee 204 | . . . 8 24 18 . . 34 2 48 30 10 22 1 3 4 . . . . Ram 13 | . . 1 . . . . . . . . . . . 5 6 . . . . 1 Kick 4 | . . . . . . . . . . . . . . . . . . . 3 1 Crush 8 | . . . . . 3 . . . . 5 . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . 14 Rewire 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / [*Tes]) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Lost 4 parts (1u3w) 723 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Discovered new exit (range 15) 1112 | -10/Materials | Derelicts attacked the area 1241 | -10/Materials | Core integrity fell below 50% 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -9/Materials | Destroyed 8 combat bots 1851 | -9/Materials | Lost 7 parts (1p4n1u1w) 1862 | -9/Materials | Discovered new exit (range 8) 1963 | -9/Materials | Core integrity fell below 50% 2042 | -9/Materials | Lost 3 parts (1p2w) 2166 | -9/Materials | Core integrity fell below 20% 2362 | -9/Materials | Learned location of Zion (-7) 2397 | -9/Materials | Identified exit to Materials 2397 | -9/Materials | Identified exit to Mines 2423 | -9/Materials | Learned location of 2 exits from Materials 2444 | -9/Materials | Learned Materials emergency access door positions 2445 | -9/Materials | Learned Storage stockpile data 2450 | -9/Materials | First assault squad dispatched 2472 | -9/Materials | Entered another Materials area 2472 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2473 | -8/Materials | Identified exit to Factory 2839 | -8/Materials | Discovered exit to Factory (range 12) 3048 | -8/Materials | Build established: Skirmisher 3942 | -8/Materials | Central database locked down 4002 | -8/Materials | Destroyed 9 combat bots 4257 | -8/Materials | Entered Factory 4257 | -7/Factory | Evolved 2 slots: Utility x2 4316 | -7/Factory | Build established: Gladiator 4724 | -7/Factory | Discovered new exit (range 5) 5581 | -7/Factory | Discovered new exit (range 17) 5659 | -7/Factory | Entered another Factory area 5659 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6289 | -6/Factory | Build established: Mutant 6818 | -6/Factory | Identified exit to Lower Caves 6818 | -6/Factory | Identified exit to Extension 7004 | -6/Factory | Build established: Hacker-Tank 7112 | -6/Factory | Entered Lower Caves 7507 | -6/Lower Caves | Spotted B-75 Beast 7532 | -6/Lower Caves | Destroyed B-75 Beast 7673 | -6/Lower Caves | Build established: Mutant 7711 | -6/Lower Caves | Found Prototype Device 7732 | -6/Lower Caves | Discovered new exit (range 6) 7766 | -6/Lower Caves | Entered another Lower Caves area 7876 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7931 | -6/Lower Caves | Learned 12 Factory zone layouts 8189 | -6/Lower Caves | Discovered new exit (range 16) 8300 | -6/Lower Caves | Entered Data Miner 8300 | -6/Data Miner | Discovered new exit (range 6) 8330 | -6/Data Miner | Met Data Miner 8375 | -6/Data Miner | Learned location of Section 7 (-3) 8375 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8398 | -6/Data Miner | Received God Mode back door access code from Data Miner 8448 | -6/Data Miner | Data Conduit disabled 8626 | -6/Data Miner | Lost 9 parts (1p5n2u1w) 8675 | -6/Data Miner | Found Prototype Device 8675 | -6/Data Miner | Identified Exp. Thermal Shield 8762 | -6/Data Miner | Entered Proximity Caves 8765 | -5/Proximity Caves | Identified Heart of Steel 8956 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9127 | -5/Proximity Caves | Build established: Scavenger-Mutant 9199 | -5/Proximity Caves | Spotted B-75 Beast 9281 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 9289 | -5/Proximity Caves | Core integrity fell below 50% 9353 | -5/Proximity Caves | Learned Factory interactive machine intel 9356 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 9520 | -5/Proximity Caves | Build established: Mutant 9539 | -5/Proximity Caves | Discovered new exit (range 9) 9662 | -5/Proximity Caves | Entered Factory 9662 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9663 | -5/Factory | Identified exit to Factory 9664 | -5/Factory | Loaded intel: 52 interactive machine locations 9866 | -5/Factory | Lost 4 parts (2n1u1w) 9901 | -5/Factory | Identified exit to Upper Caves 10223 | -5/Factory | Core integrity fell below 50% 10253 | -5/Factory | Lost 3 parts (1p2n) 11016 | -5/Factory | System corruption reached 10% 11228 | -5/Factory | Entered Upper Caves 11580 | -5/Upper Caves | Core integrity fell below 20% 12033 | -5/Upper Caves | Discovered new exit (range 5) 12385 | -5/Upper Caves | Identified exit to Upper Caves 12508 | -5/Upper Caves | Encountered a Warlord checkpoint 12521 | -5/Upper Caves | Build established: Assassin 12700 | -5/Upper Caves | Entered another Upper Caves area 12755 | -5/Upper Caves | Discovered exit to Factory (range 6) 13601 | -5/Upper Caves | Entered Factory 13601 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13763 | -4/Factory | Heart of Steel transformed into Warbot 13763 | -4/Factory | Garrison activated, responded to threat 13776 | -4/Factory | Lost 5 parts (1p2n1u1w) 13787 | -4/Factory | Spotted B-86 Titan 13824 | -4/Factory | Allies destroyed B-86 Titan 14126 | -4/Factory | Discovered new exit (range 14) 14132 | -4/Factory | Identified exit to Research 14133 | -4/Factory | Entered Research 14133 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14336 | -3/Research | Found Quantum Capacitor 14375 | -3/Research | Identified exit to Armory 14375 | -3/Research | Identified exit to Quarantine 14514 | -3/Research | Entered Quarantine 14525 | -3/Quarantine | Found Alien Artifact 14533 | -3/Quarantine | Cryocooling Duct disabled 14548 | -3/Quarantine | Ambient heat levels rising (+20) 14548 | -3/Quarantine | Non-combat units ordered to evacuate 14570 | -3/Quarantine | Found Alien Artifact 14642 | -3/Quarantine | Spotted Fortress 14681 | -3/Quarantine | Discovered new exit (range 5) 14683 | -3/Quarantine | Entered Section 7 14694 | -3/Section 7 | Found Alien Artifact 14694 | -3/Section 7 | Identified Microwarp Drive 14734 | -3/Section 7 | Found Alien Artifact 14734 | -3/Section 7 | Identified Integrated Dissipator 14734 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14741 | -3/Section 7 | Identified exit to Research 14828 | -3/Section 7 | Found Alien Artifact 14828 | -3/Section 7 | Identified Core Reset Matrix 14828 | -3/Section 7 | Identified Subatomic Replicator 14828 | -3/Section 7 | Used Core Reset Matrix 14832 | -3/Section 7 | Sensed 22 artifacts in vicinity 14835 | -3/Section 7 | Core integrity fell below 50% 14837 | -3/Section 7 | Spotted Alpha 7 14837 | -3/Section 7 | Spotted Alpha 7 14852 | -3/Section 7 | Spotted Executioner 14855 | -3/Section 7 | Spotted Executioner 14861 | -3/Section 7 | Found Terrabomb 14884 | -3/Section 7 | Spotted Executioner 14884 | -3/Section 7 | Spotted Executioner 14886 | -3/Section 7 | Lost 5 parts (2n2u1w) 14894 | -3/Section 7 | Used Terrabomb 14897 | -3/Section 7 | Integrated with Sigix Exoskeleton 14938 | -3/Section 7 | Core integrity fell below 20% 14975 | -3/Section 7 | Spotted S7 Guard 14980 | -3/Section 7 | Found Core Regenerator 14980 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 15003 | -3/Section 7 | Discovered exit to Research (range 16) 15007 | -3/Section 7 | Entered Research 15007 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 15008 | -2/Research | Sensed 1 artifact in vicinity 15008 | -2/Research | Used Subatomic Replicator to replicate Sigix Sheargun 15012 | -2/Research | Emitted hypermatrix ping 15017 | -2/Research | Assembled emerged from beneath the floor 15032 | -2/Research | Discovered new exit (range 17) 15047 | -2/Research | Discovered new exit (range 18) 15051 | -2/Research | Assembled emerged from beneath the floor 15053 | -2/Research | Entered Testing 15053 | -2/Testing | Accompanied by 9 allies 15059 | -2/Testing | Found Prototype Device 15059 | -2/Testing | Identified Exp. Hardlight Generator 15072 | -2/Testing | Spotted Superbehemoth 15082 | -2/Testing | Found Prototype Device 15082 | -2/Testing | Identified Adv. Kinecellerator 15087 | -2/Testing | Spotted Striker 15089 | -2/Testing | Spotted Striker 15106 | -2/Testing | Found Prototype Device 15106 | -2/Testing | Identified Exp. EM Disruption Field 15150 | -2/Testing | Found Prototype Device 15150 | -2/Testing | Identified Thermal Barrier 15162 | -2/Testing | Discovered new exit (range 18) 15167 | -2/Testing | Entered Access 15167 | -1/Access | Evolved 2 slots: Utility x2 15172 | -1/Access | Emitted hypermatrix ping 15177 | -1/Access | Assembled emerged from beneath the floor 15196 | -1/Access | Energy Cycler disabled 15211 | -1/Access | Build established: Alien-Sigix 15254 | -1/Access | Found Unknown Device 15254 | -1/Access | Identified Launcher Loader 15271 | -1/Access | Assembled emerged from beneath the floor 15290 | -1/Access | Discovered new exit (range 18) 15319 | -1/Access | Assembled emerged from beneath the floor 15319 | -1/Access | Lost 4 allies 15369 | -1/Access | Garrison activated, responded to threat 15394 | -1/Access | Spotted Executioner 15394 | -1/Access | Spotted Executioner 15412 | -1/Access | Assembled emerged from beneath the floor 15455 | -1/Access | Discovered new exit (range 18) 15456 | -1/Access | Assembled emerged from beneath the floor 15473 | -1/Access | Entered Command 15478 | -1/Command | Emitted hypermatrix ping 15483 | -1/Command | Assembled emerged from beneath the floor 15497 | -1/Command | Assembled emerged from beneath the floor 15531 | -1/Command | Assembled emerged from beneath the floor 15546 | -1/Command | Lost 3 allies 15649 | -1/Command | Assembled emerged from beneath the floor 15694 | -1/Command | Discovered new exit (range 18) 15723 | -1/Command | First assault squad dispatched 15795 | -1/Command | Lost 3 allies 15823 | -1/Command | Spotted M Guard 15824 | -1/Command | Spotted M Guard 15824 | -1/Command | Spotted Combat Programmer 15826 | -1/Command | Spotted Combat Programmer 15859 | -1/Command | Met MAIN.C 15862 | -1/Command | 0b10 Conduit disabled 15876 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 15889 | -1/Command | System corruption reached 10% 15926 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 15938 | -1/Command | Core integrity fell below 50% 15945 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 15998 | -1/Command | Spotted Executioner 15998 | -1/Command | Spotted Striker 16000 | -1/Command | Spotted Alpha 7 16000 | -1/Command | Spotted Executioner 16000 | -1/Command | Spotted Executioner 16000 | -1/Command | Spotted Executioner 16000 | -1/Command | Spotted Striker 16000 | -1/Command | Spotted Alpha 7 16003 | -1/Command | Spotted B-99 Colossus 16007 | -1/Command | Spotted B-99 Colossus 16017 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 16018 | -1/Command | Core integrity fell below 20% 16026 | *** | Heading to fleet! Last Messages --------------- 16022_ Slug penetrates Wall. 16022_ Penetrated by Slug. 16022_ Slug penetrates B-99 Colossus. 16022_ Penetrated by EMDS Slug. 16022_ Dropped Microwarp Drive. 16023_ Penetrated by Slug. 16023_ Slug penetrates Access Shell. 16023_ Slug penetrates Wall. 16023_ Slug penetrates Access Shell. 16023_ Slug penetrates Wall. 16023_ Field strength at 44. 16023_ Penetrated by Slug. 16023_ Slug penetrates Striker. 16023_ Field strength at 20. 16024_ Field strength at 9. 16024_ Field strength at 11. 16025_ Stasis field depleted. 16025_ Striker destroyed. 16025_ Slug penetrates Wall. 16026_ Field strength at 42. Map ----- +----------------------------------------------------+ | ######## ! ##################### ##+ | | ######## ##################### + | | ########! ! ############################### | | #########"##+################################### | | ### ################################## | | ### !################################## | | ### """" ################################## | | ### ""R"! ################################## | | ### "" " *! ################################## | | ### ! ################################## | | ### = #################################### | | ######+##"######################################## | | ##### ##"################################## | | ##### # = ########################### | | ##### # ########################### | | ##### # "" ########################### | | ##### # """"########################### | | ##### # """"########################### | | ##### + "" ########################### | | ##### # ### ############ | | ##### # ### BB;########### | | ##### # ### BB; ; ; ;=#### | | ##### # ### " ^ % E !^^ #"###### | | ##### #######+##### EE7%] % | | ##### # ### "" ! ^ 7 % + | | ##### # ### " X" "^ E ^ +k | | ##### # ### %%^= p^ ^ ^+ | | ##### # ### " """/ ^ % ### | | ### + ### ^ B; # # ; ### # # | | ### # ]== ### ##;######## # + | | ### # ]= ### ############# # | | #### # == ############################ # | | + #####+################################ # | | + ##### ################################ # | | + #####+#################### """" + # | | + # ######## ""R"" # # | | #### # ######## "" "" # # | | ### # s + g + k =# # | | ### + s # g#### # | | ### # !s # #### # | | ##### # ! + ####] # | | ##### # # ######+######### ? | | ##### #######+########### # ########???? | | ##### ########## # ?? #?#????????? | | ##### ########## # ???????????????? | | ##### ########## # ????????????????? | | ##### ########## # ?????????????????? | | ##### ########## + ?????????????????? | | ##### "" ########## # ??????????????????? | | ##### """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 61 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Corruption Block 8 Armor Coverage 825 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 96 Melee Accuracy 14 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Microwarp Drive Integrated Dissipator Core Reset Matrix Terrabomb Sigix Exoskeleton Sigix Sheargun Core Regenerator Subatomic Replicator Achievements -------------- Meet Your Maker Most Wanted Challenges ------------ None Game ------ Seed PersonalSubdwellerThruster Manual? 0 Play Time 02:59:57 Cumulative 149.7 hours Start 2024.08.18 @ 17:48:45 End 2024.08.19 @ 21:44:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type 2 Total 6 Types 2/0/3/1/0/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bad4d8b5-372b-4171-8c3c-6fbb54cea155