Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.08 @ 02:47:50 Player: Gerustia Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1109) 1109 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4999 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (7) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Shock Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Great Maul > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Aluminum Leg Huge Storage Unit Improved Targeting Computer Rocket Launcher Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Phase Shifter Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . 1 . 1 . 1 1 Weapon 5 | . . 1 . 2 1 1 Parts Attached 39 | 8 7 5 3 4 2 10 Power 5 | 2 1 . 1 . . 1 Engine 4 | 2 1 . . . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 2 1 1 1 5 Treads 1 | . . 1 . . . . Leg 11 | 2 . 1 1 1 1 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 4 . 1 . . 2 Device 1 | . . . . . . 1 Storage 3 | 1 2 . . . . . Processor 3 | . 2 . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 14 | 3 2 3 . 3 1 2 Energy Gun 3 | 2 . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 2 . 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 29 | . 1 . . . . 28 Power 2 | . . . . . . 2 Propulsion 9 | . . . . . . 9 Utility 6 | . . . . . . 6 Weapon 12 | . 1 . . . . 11 Highest Loss Streak 8 | . 1 . . . . 8 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 8 8 9 8 7 4 Power 1 | . 1 1 1 2 2 2 Propulsion 1 | . 1 . . . 1 1 Utility 2 | 1 3 4 3 2 2 . Weapon 2 | . 2 2 4 3 2 . Tool/Special . | . . . . . . . Unused Backups 6 | . . . 3 . . 3 Power 3 | . . . 1 . . 2 Propulsion 1 | . . . . . . 1 Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 94 99 88 87 85 39 Engine 4 | . 12 10 6 . . . Core 2 | . . . 1 7 6 1 Leg 20 | . 23 28 30 21 18 10 Storage 8 | . 15 10 8 7 6 4 Processor 14 | . 21 20 16 14 12 5 Protection 2 | . . . . 7 4 1 Energy Gun 5 | . 14 . . 4 6 1 Ballistic Gun 13 | . 5 21 16 18 25 6 Impact Weapon 4 | . . 7 8 6 4 3 Peak Build Rating 36 | 6 12 15 20 31 33 36 Average Rating 18 | 4 9 14 17 26 31 20 On Entrance 16 | . 6 11 15 20 28 33 Avg Prop Armor Cover (%) 6 | . . 9 . . 3 10 Naked Turns . | . . . . . . . Heaviest Build 112 | 19 24 24 25 29 29 112 Greatest Support 67 | 20 20 30 47 57 67 67 Greatest Overweight (x) 5 | 5 1 1 . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 10 25 10 10 10 10 25 Average Capacity 10 | 9 10 10 10 10 10 12 Most Carried 10 | 8 10 10 10 10 9 8 Average Carried 7 | 4 8 8 9 8 7 4 Final Capacity 25 | 10 10 10 10 10 10 25 Final Carried 10 | 8 9 10 9 8 8 2 Class Distribution -------------------- 64% | Hacker-Mutant 16% | Hacker-Gunner 16% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1243 | 280 133 . 113 165 109 443 Remotely . | . . . . . . . Salvage Created 1457 | 92 412 . 163 174 101 515 Parts 66 | 5 24 . 9 5 7 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 25 | . 8 . 6 2 2 7 Melee 3 | . . . 1 . . 2 Guns 16 | . 6 . 3 2 2 3 AOE 3 | . 2 . . . . 1 Classes Destroyed 12 | 2 4 . 1 1 3 1 Worker 1 | . . . . . 1 . Builder 2 | . 1 . . . . 1 Tunneler 1 | 1 . . . . . . Recycler 5 | 1 1 . . 1 . 2 Operator 1 | . . . 1 . . . Watcher 3 | . 3 . . . . . Swarmer 9 | . 3 . 3 . . 3 Grunt 9 | . 5 . 3 . . 1 Sentry 2 | . . . . 2 . . Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . . 1 Best Kill Streak 6 | 1 6 . 3 1 1 4 Combat Bots Only 5 | . 5 . 3 1 1 4 Max Kills in Single Turn 2 | 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 577 | . 70 6 28 63 27 383 Missed 165 | . 21 1 11 26 5 101 Hits 412 | . 49 5 17 37 22 282 Projectile 412 | . 49 5 17 37 22 282 AOE 2 | . . . . . . 2 Critical Strikes 14 | . . . . . 1 13 Part Disruptions 2 | . . . . . 1 1 Damage Taken 5055 | . 311 49 140 171 228 4156 Core 1124 | . 64 6 19 26 . 1009 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2612 | . 211 21 88 119 136 2037 Regen/Repaired (Parts) 212 | . 181 . . . 31 . Core Remaining (%) 94 | 100 74 98 96 96 100 . Volleys Fired 93 | 3 26 1 12 9 10 32 Largest 6 | 2 2 2 2 4 6 3 Hottest 156 | 80 80 40 40 100 156 69 Shots Fired 196 | 4 46 2 22 32 52 38 Gun 170 | 4 44 2 22 28 50 20 Cannon . | . . . . . . . Launcher 26 | . 2 . . 4 2 18 Special . | . . . . . . . Kinetic 118 | . 11 2 22 23 40 20 Thermal . | . . . . . . . Explosive 26 | . 2 . . 4 2 18 Electromagnetic 52 | 4 33 . . 5 10 . Robot Hit Streak 31 | 4 18 1 8 31 24 26 Robot Miss Streak 2 | . 1 1 2 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 172 | 4 35 1 22 27 48 35 Core Hits 76 | 3 20 . 6 12 12 23 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | . . . 1 . . 2 Critical Strikes 6 | . 1 . 1 . 1 3 Corrupt 1 | . 1 . . . . . Smash 5 | . . . 1 . 1 3 Melee Attacks 63 | . . 14 22 4 1 22 Impact 63 | . . 14 22 4 1 22 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3877 | 52 688 26 611 308 613 1579 Guns 1388 | 52 413 9 78 247 385 204 Cannons . | . . . . . . . Explosions 1181 | . 275 . . 61 108 737 Melee 1224 | . . . 533 . 120 571 Ramming 84 | . . 17 . . . 67 Kinetic 874 | . 92 9 78 198 293 204 Thermal . | . . . . . . . Explosive 1181 | . 275 . . 61 108 737 Electromagnetic 514 | 52 321 . . 49 92 . Impact 1224 | . . . 533 . 120 571 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . 1 3 . . . 17 Average Corruption 6 | . 1 3 . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . 2 1 . . . 20 Message Errors 6 | . . . . . . 6 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . 1 . . . . . Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 383 | . . . 111 . 14 258 Projectiles . | . . . . . . . Explosions 14 | . . . . . 14 . Melee 369 | . . . 111 . . 258 Knockbacks 4 | . . . 3 . . 1 Impact 4 | . . . 3 . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . 17 . . . . Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 22 | . . . . . . 22 Kicked 20 | . . . . . . 20 Crushed . | . . . . . . . Highest Temperature 175 | 18 101 . . 99 162 175 Average Temperature 48 | 12 38 . . 40 74 55 Received Heat Transfer 1151 | . 186 30 117 96 . 722 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . 2 . . 2 Combat Hostiles 3 | . . . 2 . . 1 Parts Fried 6 | . . . 1 . . 5 Impact Corruptions 14 | . . . 6 . . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 130 | 5 130 3 88 57 46 95 Initial 10 | . . 1 . 10 . . Average 16 | . 30 . 29 10 6 11 Influence Increases 978 | 10 271 9 195 95 81 317 Destroy 0b10 Robot/C 500 | . 160 . 120 40 40 140 Destroy 0b10 Robot/NC 65 | 10 25 . 5 5 5 15 Destroy Leader 136 | . 46 . 20 20 20 30 Successful Hack 8 | . . . . . 8 . Disable Machine 8 | . . . . . 8 . Destroy Structure 126 | . 10 9 5 30 . 72 Lose Combat Pursuer 135 | . 30 . 45 . . 60 Influence Decreases 978 | 10 264 13 165 128 81 317 Entered New Map 32 | . . 6 3 23 . . Time Decay 824 | 10 254 7 162 105 81 205 Lost Part 122 | . 10 . . . . 112 Squads Dispatched 8 | . . 1 2 . 2 3 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . 1 1 Reinforcement 5 | . . 1 2 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 2 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 18 3 12 2 2 20 Peak Tracking Total 10 | . 10 2 6 1 1 8 Tactical Retreats 7 | . 2 . 3 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 4 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 2 | . . . . . 2 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 3 | . 1 . 1 . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 11 | . 7 . 1 . 3 . Successful 10 | . 7 . 1 . 2 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 10 | . 7 . . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 7 . . . 2 . Scan Component 5 | . 4 . . . 1 . Repair 4 | . 3 . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . 3 . . . 1 . Time 91 | . 78 . . . 13 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 1885 | . 495 255 327 371 372 65 Optics 1885 | . 495 255 327 371 372 65 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2711 | 111 654 255 327 371 372 621 Spaces Moved 1434 | 59 287 159 178 249 248 254 Core 32 | 17 . . . . . 15 Treads . | . . . . . . . Legs 1402 | 42 287 159 178 249 248 239 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 122 130 50 Average Speed 136 | 136 151 125 121 129 131 146 Slowest Speed 470 | 300 190 190 122 130 135 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 14 | . . 7 . . . 7 Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 17 | 4 53 18 19 8 7 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 35 | . . 14 5 4 . 12 Terrain Destroyed 135 | . 10 14 5 33 . 73 Melee 35 | . . 14 5 4 . 12 Projectile . | . . . . . . . AOE 100 | . 10 . . 29 . 61 Terrain Rammed 1 | . . 1 . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 1890 | 87 461 183 227 273 270 389 Wait 146 | . 113 . 4 . 1 28 Move 1426 | 58 286 158 177 248 247 252 Hop . | . . . . . . . Pick Up 48 | 15 13 3 4 . 3 10 Fast Attach 9 | . 2 . 2 1 . 4 Attach 45 | 8 10 2 1 5 4 15 Detach 11 | 2 3 . . 4 1 1 Swap 10 | . 4 3 . 1 2 . Drop 13 | 1 4 1 5 1 1 . Fire 93 | 3 26 1 12 9 10 32 Melee 63 | . . 14 22 4 1 22 Ram 4 | . . 1 . . . 3 Kick 20 | . . . . . . 20 Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 15) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Utility x1 244 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Discovered exit to Mines (range 10) 311 | -10/Materials | Build established: Hacker-Mutant 557 | -10/Materials | Identified exit to Materials 557 | -10/Materials | Discovered exit to Materials (range 14) 664 | -10/Materials | Repaired Aluminum Leg 717 | -10/Materials | Repaired EM Pulse Gun 744 | -10/Materials | Repaired Aluminum Leg 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1013 | -9/Materials | Identified exit to Materials 1013 | -9/Materials | Discovered exit to Materials (range 3) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -8/Materials | Identified exit to Factory 1328 | -8/Materials | Discovered exit to Factory (range 3) 1348 | -8/Materials | Entered Factory 1348 | -7/Factory | Evolved 2 slots: Weapon x2 1687 | -7/Factory | Identified exit to Factory 1687 | -7/Factory | Discovered exit to Factory (range 14) 1719 | -7/Factory | Entered another Factory area 1719 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1821 | -6/Factory | Identified exit to Factory 1821 | -6/Factory | Discovered exit to Factory (range 10) 1991 | -6/Factory | Repaired Lgt. Armor Plating? 2060 | -6/Factory | Discovered exit to Factory (range 5) 2068 | -6/Factory | Build established: Hacker-Executioner 2091 | -6/Factory | Entered another Factory area 2091 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2147 | -5/Factory | Crushed by falling debris 2156 | -5/Factory | Crushed by falling debris 2187 | -5/Factory | Lost 5 parts (2u3w) 2227 | -5/Factory | Spotted B-75 Beast 2279 | -5/Factory | Destroyed B-75 Beast 2307 | -5/Factory | Lost 6 parts (1p1n1u3w) 2511 | -5/Factory | Core integrity fell below 50% 2568 | -5/Factory | Build established: Hacker-Mutant 2610 | -5/Factory | System corruption reached 10% 2613 | -5/Factory | Lost 5 parts (2n1u2w) 2668 | -5/Factory | Core integrity fell below 20% 2712 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- VZLJ1SQ:E3RV1I