Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.20 @ 15:37:18

Player: M3-5OS

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (216)     1080
Value Destroyed (9038)     9038
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1496)               1496
              TOTAL SCORE: 18734

 Bonus
-------
Follower Combat Kills      541
Entered DSFs               500
Scanned by Researcher      500
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/1450
Matter                     183/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (8) ---
                 (None)
>            --- UTILITY (10) -----
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
       Small Battery (100)
  Long-range Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
                Neutrino Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
                Myomer Leg
                Biometal Leg
                Impulse Thruster Array
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Phase Shifter
                Graphene Brace
>               --- WEAPON -----------
                Variable Charge Gun
                Coil Gun
                KE Penetrator
                Railgun
>               --- INVENTORY --------
                Neutrino Core
         Medium Storage Unit
                Matter Compressor
       Advanced Terrain Scan Processor
       Improved Target Analyzer
        Layered Light Armor Plating
       Advanced Force Field
         Cooled Plasma Cannon
                Coil Gun
                KE Penetrator
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
          Heavy Gauss Cannon
     Long-range Missile Launcher
                Micro-nuke Launcher
                Fusion Bomb Launcher
          Heavy Pick
[Rating: 124]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Slots Evolved              17   | .   1   2   2   .   2   .   .   2   .   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   .   1   .   .   .   .   1   .   .   .   1   1   .   1   
  Utility                  8    | .   .   1   1   .   1   .   .   1   .   1   .   1   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             250  | 1   11  33  14  27  5   8   25  6   11  34  7   3   40  12  13  
  Power                    32   | 1   .   6   1   3   .   .   4   .   .   5   1   .   7   2   2   
    Engine                 16   | 1   .   6   1   3   .   .   2   .   .   3   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   2   .   .   2   1   .   2   1   2   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
  Propulsion               87   | .   1   12  8   6   3   4   6   5   4   10  2   1   14  3   8   
    Treads                 30   | .   .   11  7   6   3   3   .   .   .   .   .   .   .   .   .   
    Leg                    48   | .   1   .   .   .   .   .   5   5   4   7   2   1   12  3   8   
    Wheel                  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Flight                 4    | .   .   .   1   .   .   .   1   .   .   1   .   .   1   .   .   
  Utility                  73   | .   4   6   2   6   1   1   11  1   7   15  1   2   13  3   .   
    Device                 37   | .   .   1   .   3   .   .   9   .   3   10  .   2   6   3   .   
    Storage                6    | .   2   1   .   .   .   .   1   .   .   1   .   .   1   .   .   
    Processor              12   | .   .   1   1   .   .   1   .   .   .   3   1   .   5   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
    Protection             13   | .   2   3   1   3   1   .   1   1   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   6   9   3   12  1   3   4   .   .   4   3   .   6   4   3   
    Energy Gun             4    | .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          37   | .   6   7   2   7   1   1   2   .   .   1   1   .   5   1   3   
    Ballistic Cannon       5    | .   .   .   .   2   .   1   .   .   .   1   .   .   1   .   .   
    Launcher               6    | .   .   .   .   3   .   1   .   .   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 68   | .   .   .   .   11  .   8   2   .   .   6   1   1   12  23  4   
  Power                    6    | .   .   .   .   1   .   1   .   .   .   1   .   .   2   1   .   
  Propulsion               24   | .   .   .   .   3   .   4   .   .   .   .   .   .   6   10  1   
  Utility                  21   | .   .   .   .   3   .   1   2   .   .   3   .   1   2   9   .   
  Weapon                   17   | .   .   .   .   4   .   2   .   .   .   2   1   .   2   3   3   
  Highest Loss Streak      21   | .   .   .   .   11  .   8   1   .   .   3   1   1   8   21  4   
  To Critical Strikes      4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
Average Slot Usage (%)     90   | .   98  97  98  97  91  59  84  93  92  93  96  98  96  48  25  
  Engine                   6    | .   12  10  8   7   7   3   7   6   6   7   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   6   6   2   11  10  4   .   .   
  Treads                   9    | .   .   24  33  32  27  15  .   .   .   .   .   .   .   .   .   
  Leg                      18   | .   35  4   .   .   .   .   27  31  31  26  27  30  28  13  15  
  Device                   8    | .   .   .   .   4   14  9   14  18  17  17  20  18  10  2   .   
  Storage                  6    | .   12  10  8   8   7   4   4   6   6   5   5   5   4   2   .   
  Processor                8    | .   .   9   16  11  .   1   .   .   .   6   11  15  24  15  .   
  Protection               5    | .   11  10  8   6   14  14  6   6   6   3   .   .   .   .   .   
  Energy Gun               3    | .   1   .   .   .   .   .   10  12  12  6   5   10  4   .   .   
  Ballistic Gun            15   | .   23  28  23  21  21  8   6   6   6   8   10  10  13  4   8   
  Ballistic Cannon         1    | .   .   .   .   1   .   .   .   .   .   3   3   .   .   2   .   
Naked Turns                196  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 80  
Heaviest Build             108  | 21  34  59  59  63  61  64  48  59  59  108 100 97  104 97  25  
  Greatest Support         154  | 20  30  60  80  80  88  88  59  82  96  100 95  111 154 149 147 
  Greatest Overweight (x)  4    | 1   1   2   .   1   1   1   1   .   .   1   1   .   1   .   4   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 20   | 10  15  20  20  20  20  20  10  10  10  20  20  20  20  20  5   
  Average Capacity         15   | 10  11  18  20  20  20  13  8   10  10  16  20  20  20  13  5   
  Most Carried             20   | 8   11  20  20  20  16  15  10  10  10  20  20  17  20  20  5   
  Average Carried          14   | 7   9   18  19  17  14  10  7   9   9   15  19  16  18  12  4   
  Final Capacity           20   | 10  15  20  20  20  20  5   10  10  10  20  20  20  20  5   5   
  Final Carried            20   | 7   11  20  20  13  15  4   10  10  10  20  18  17  20  5   2   

 Class Distribution 
--------------------
 28% | Scavenger-Tank
 21% | Scavenger-Gunner
 18% | Hacker-Mutant
 13% | Hacker-Tank
 13% | Hacker-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
   Scavenger-Tank | -7/Factory
    Hacker-Mutant | -7/Waste
      Hacker-Tank | -7/Factory
      Hacker-Tank | -6/Factory
      Hacker-Tank | -6/DSF
    Hacker-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
    Hacker-Mutant | -3/Testing
    Hacker-Gunner | -2/Research

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  DSF  Fac  Ext  Fac  Res  Tes  Res  
Matter Collected           8001  | 200  263  1015 875  914  98   217  476  12   382  1409 577  77   1266 53   167  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10281 | .    277  1532 965  1217 154  473  689  .    40   1831 848  77   1644 459  75   
  Parts                    492   | .    24   107  43   69   6    .    28   .    2    78   41   2    65   23   4    
Haulers Intercepted        17    | .    2    5    4    4    .    .    .    .    .    1    .    .    1    .    .    
Recyclers Shooed           5     | .    2    1    .    1    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Combat Hostiles Destroyed  163  | .   7   23  9   24  3   3   12  .   2   34  11  1   24  9   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     128  | .   7   23  9   15  3   1   12  .   2   18  8   1   24  4   1   
  Cannons                  21   | .   .   .   .   1   .   .   .   .   .   14  3   .   .   3   .   
  AOE                      13   | .   .   .   .   8   .   2   .   .   .   2   .   .   .   1   .   
Classes Destroyed          17   | .   4   6   .   2   .   1   1   .   .   1   1   .   .   1   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   1   1   1   .   .   1   .   .   3   1   .   .   .   .   
  Hauler                   17   | .   2   5   4   4   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 11   | .   .   2   3   3   .   .   2   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   5   .   .   .   .   2   .   .   .   2   .   1   1   .   
  Swarmer                  26   | .   6   2   .   2   .   .   4   .   2   .   2   .   4   4   .   
  Grunt                    57   | .   1   13  5   11  3   .   3   .   .   12  2   .   4   2   1   
  Brawler                  3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  6    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   1   .   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   30   | .   .   7   4   4   .   .   1   .   .   5   5   1   3   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   .   .   .   4   1   .   6   2   .   
  Programmer               22   | .   .   .   .   .   .   .   4   .   .   13  .   .   5   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   7   5   7   2   3   5   .   2   6   4   1   4   9   1   
  Combat Bots Only         7    | .   3   5   2   7   2   3   4   .   2   4   3   1   4   7   1   
Max Kills in Single Turn   5    | .   1   1   1   5   1   1   1   .   1   2   2   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 5    | .   .   .   .   5   .   1   .   .   .   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  DSF  Fac  Ext  Fac  Res  Tes  Res  
Damage Taken               14701 | .    127  423  510  1904 77   288  758  18   56   1907 290  65   2285 3024 2969 
  Core                     3161  | .    19   69   65   143  .    93   93   .    .    133  5    .    167  924  1450 
  Absorbed by Shields      996   | .    .    .    .    .    .    .    .    .    .    319  259  68   100  250  .    
  Redirected to Shielding  102   | .    .    .    .    4    18   56   24   .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  92   82   .    62   .    .    73   .    100  .    86   100  .    16   .    
Volleys Fired              501   | .    32   73   42   71   6    16   56   .    3    79   37   6    57   19   4    
  Largest                  4     | .    2    3    3    3    3    2    3    .    3    4    4    3    4    4    3    
  Hottest                  357   | .    60   69   69   90   69   46   173  .    173  230  184  132  357  151  93   
Shots Fired                1386  | .    64   207  115  179  18   19   105  .    9    267  109  18   214  56   6    
  Gun                      1238  | .    64   207  115  141  18   6    105  .    9    203  93   18   214  39   6    
  Cannon                   119   | .    .    .    .    27   .    1    .    .    .    64   12   .    .    15   .    
  Launcher                 29    | .    .    .    .    11   .    12   .    .    .    .    4    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1140  | .    63   207  115  168  18   7    56   .    3    184  76   12   171  54   6    
  Thermal                  216   | .    .    .    .    .    .    .    49   .    6    83   29   6    43   .    .    
  Explosive                29    | .    .    .    .    11   .    12   .    .    .    .    4    .    .    2    .    
  Electromagnetic          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         60    | .    9    48   39   57   38   41   53   .    36   60   36   33   48   29   9    
  Robot Miss Streak        3     | .    3    3    1    1    .    1    1    .    1    2    1    .    2    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    
  Secondary Targets        12    | .    1    1    1    1    .    1    1    .    .    .    .    .    6    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           1135  | .    45   158  94   148  16   15   95   .    8    221  79   16   174  60   6    
  Core Hits                502   | .    20   63   33   60   7    8    37   .    4    108  36   4    80   37   5    
  Critical Kills           12    | .    .    .    1    1    .    .    .    .    .    1    1    .    5    3    .    
  Critical Parts Destroyed 16    | .    .    3    1    1    .    .    1    .    .    .    1    .    7    2    .    
  Critical Strikes         54    | .    .    4    2    3    .    .    2    .    .    15   6    .    14   8    .    
    Burn                   4     | .    .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    
    Destroy                31    | .    .    4    2    2    .    .    1    .    .    1    2    .    14   5    .    
    Blast                  17    | .    .    .    .    1    .    .    .    .    .    12   3    .    .    1    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              18    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Impact                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26237 | .    400  2296 1435 3541 237  1668 1560 .    146  5792 1991 340  4388 2232 211  
  Guns                     18989 | .    397  2296 1435 1892 237  88   1560 .    146  3758 1492 340  4388 808  152  
  Cannons                  2895  | .    .    .    .    526  .    20   .    .    .    1781 242  .    .    326  .    
  Explosions               3843  | .    .    .    .    1123 .    1560 .    .    .    223  257  .    .    680  .    
  Melee                    405   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    405  .    
  Ramming                  105   | .    3    .    .    .    .    .    .    .    .    30   .    .    .    13   59   
  Kinetic                  17600 | .    397  2296 1435 2418 237  108  727  .    43   3816 1280 223  3334 1134 152  
  Thermal                  4474  | .    .    .    .    .    .    .    833  .    103  1913 454  117  1054 .    .    
  Explosive                3620  | .    .    .    .    1123 .    1560 .    .    .    .    257  .    .    680  .    
  Electromagnetic          33    | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 320   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    320  .    
  Piercing                 85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    
Highest Corruption         28    | .    .    .    .    3    .    .    1    .    .    10   10   .    6    18   28   
  Average Corruption       6     | .    .    .    .    2    .    .    1    .    .    6    10   .    3    11   7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  130   | .    .    .    .    8    .    .    2    .    .    58   27   .    12   11   12   
    Message Errors         31    | .    .    .    .    2    .    .    1    .    .    14   7    .    2    .    5    
    Matter Fused           31    | .    .    .    .    2    .    .    .    .    .    12   9    .    2    4    2    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    13   1    .    4    1    .    
    Energy Discharges      13    | .    .    .    .    2    .    .    .    .    .    4    3    .    2    1    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Data Loss (minor)      15    | .    .    .    .    1    .    .    .    .    .    9    2    .    .    2    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Misfires               5     | .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    3    2    .    2    1    1    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overflow Damage            177   | .    .    .    .    46   .    4    .    .    .    87   11   .    .    29   .    
  Projectiles              98    | .    .    .    .    .    .    .    .    .    .    87   11   .    .    .    .    
  Explosions               79    | .    .    .    .    46   .    4    .    .    .    .    .    .    .    29   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    9    .    .    .    .    .    15   2    .    .    4    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    8    .    .    .    .    .    13   2    .    .    3    .    
  Secondary                3     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    
Self-Inflicted Damage      459   | .    .    .    .    171  .    129  .    .    .    39   4    .    .    107  9    
  Shots                    17    | .    .    .    .    6    .    6    .    .    .    2    1    .    .    2    .    
  Rammed                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    29   
Targets Rammed             72    | .    1    1    1    .    .    .    .    .    .    1    .    .    .    2    66   
  Kicked                   40    | .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    37   
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        537   | .    26   65   160  291  .    .    213  .    54   426  71   303  537  519  .    
  Average Temperature      95    | .    7    18   39   75   .    .    68   .    40   131  22   157  132  208  .    
  Received Heat Transfer   3293  | .    12   273  459  945  72   .    267  .    .    324  66   24   111  704  36   
  Effects                  34    | .    .    .    .    4    .    .    1    .    .    13   .    .    10   6    .    
    Shutdowns              12    | .    .    .    .    .    .    .    .    .    .    5    .    .    4    3    .    
    Energy Bleed           6     | .    .    .    .    1    .    .    1    .    .    2    .    .    2    .    .    
    Interference           12    | .    .    .    .    3    .    .    .    .    .    6    .    .    .    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    .    .    .    .    .    7    .    3    9    1    1    1    .    .    
  Heat Transferred         8659  | .    .    .    .    .    .    .    1931 .    261  3858 962  222  1425 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Peak Influence             666  | .   179 269 227 282 120 24  184 25  68  322 339 89  379 666 345 
  Initial                  280  | .   .   4   65  2   25  .   2   22  13  26  .   54  34  55  280 
  Average                  101  | .   40  104 90  117 43  5   54  22  25  99  135 67  147 297 227 
Maximum Alert Level        2    | .   .   1   1   1   .   .   .   .   .   1   1   .   1   2   1   
  Low Security (%)         82   | 100 100 77  97  76  100 100 100 100 100 82  72  100 74  39  27  
  Level 1                  16   | .   .   22  2   23  .   .   .   .   .   17  27  .   25  30  72  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          57   | .   .   5   .   4   1   .   9   1   1   12  2   .   7   13  2   
  Investigation            9    | .   .   .   .   1   .   .   3   1   .   2   1   .   .   1   .   
  Extermination            13   | .   .   .   .   .   .   .   3   .   .   4   .   .   3   1   2   
  Reinforcement            23   | .   .   5   .   1   1   .   .   .   1   5   1   .   1   8   .   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   .   .   3   .   .   1   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Distress Signals           7    | .   .   2   .   1   .   .   .   .   .   1   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   12  40  11  33  4   6   20  .   3   42  16  1   40  38  3   
  Peak Tracking Total      11   | .   3   4   4   11  3   3   3   .   3   6   4   1   5   11  5   
  Tactical Retreats        25   | .   .   6   .   1   1   .   3   .   1   2   1   .   7   1   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Traps Triggered            17   | .   1   2   .   .   2   .   1   1   .   4   1   .   2   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 15   | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Machines Disabled          26   | .   .   2   .   4   .   .   1   .   .   8   3   .   1   7   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   .   .   .   1   1   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Machines Accessed          29   | .   7   3   2   4   1   .   3   2   .   4   3   .   .   .   .   
  Terminals                23   | .   7   2   2   4   .   .   1   1   .   3   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Total Hacks                60   | .   12  8   2   8   3   .   8   4   .   9   6   .   .   .   .   
  Successful               35   | .   8   6   1   5   2   .   7   2   .   2   2   .   .   .   .   
  Failed                   25   | .   4   2   1   3   1   .   1   2   .   7   4   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   10  3   1   3   .   .   5   3   .   6   .   .   .   .   .   
  Terminals                43   | .   12  6   2   8   .   .   1   1   .   7   6   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   4   3   .   2   .   .   .   .   .   
Terminal Hacks             20   | .   7   3   1   4   .   .   .   1   .   2   2   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   .   .   1   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   1   .   1   .   .   4   1   .   .   .   .   .   .   .   
  Terminals                4    | .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   1   3   1   .   2   1   .   3   2   .   .   .   .   
  Full Trace Events        6    | .   .   .   .   1   .   .   2   1   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   49  .   99  .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  DSF  Fac  Ext  Fac  Res  Tes  Res  
Total Allies               6    | .    .    .    .    2    .    .    1    .    .    .    2    .    .    1    .    
  Largest Group            2    | .    .    .    .    2    .    .    1    .    .    .    2    1    .    1    .    
  Highest-Rated Group      179  | .    .    .    .    62   .    .    55   .    .    .    179  129  .    122  .    
  Highest-Rated Ally       159  | .    .    .    .    31   .    .    55   .    .    .    159  129  .    122  .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               74   | .    .    .    .    16   .    .    3    .    .    .    43   .    .    12   .    
  Total Damage             4288 | .    .    .    .    149  .    .    201  .    .    .    919  .    .    3019 .    
  Kills                    23   | .    .    .    .    2    .    .    2    .    .    .    3    .    .    16   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac DSF Fac Ext Fac Res Tes Res 
Robot Analysis Total       3    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  DSF  Fac  Ext  Fac  Res  Tes  Res  
Turns Passed               13810 | 6    1120 1976 860  1438 415  141  1819 125  161  2536 753  281  1344 280  555  
Spaces Moved               6820  | 3    656  812  370  603  178  129  1009 103  96   1244 311  222  686  243  155  
  Core                     448   | .    .    .    .    .    .    103  10   .    .    .    .    .    .    207  128  
  Treads                   1877  | .    .    700  370  603  178  26   .    .    .    .    .    .    .    .    .    
  Legs                     4491  | 3    656  108  .    .    .    .    999  103  96   1244 311  222  686  36   27   
  Wheels                   4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 190  120  130  160  160  160  50   50   108  114  114  114  115  112  50   50   
  Average Speed            136   | 190  135  164  160  162  160  73   106  112  118  145  159  115  117  60   186  
  Slowest Speed            250   | 190  190  240  160  240  240  240  186  114  120  190  188  115  187  118  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 2    90   71   30   62   5    79   29   3    86   27   51   4    23   40   5    
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | 1    1    1    1    1    .    .    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18    | .    .    2    .    16   .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          300   | .    .    2    .    103  .    49   1    .    .    47   17   .    56   25   .    
  Melee                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    1    .    .    1    .    .    22   10   .    8    4    .    
  AOE                      251   | .    .    .    .    102  .    49   .    .    .    25   7    .    47   21   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  DSF  Fac  Ext  Fac  Res  Tes  Res  
Total                      10255 | 4    840  1296 552  921  294  152  1649 114  148  1789 491  235  1092 309  369  
  Wait                     2291  | .    118  322  108  203  100  .    532  .    14   390  121  .    251  6    126  
  Move                     6806  | 2    655  811  369  602  178  128  1008 102  95   1243 310  221  685  242  155  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117   | .    10   20   4    7    4    .    13   1    7    20   4    3    21   .    3    
  Fast Attach              107   | .    8    12   4    6    3    3    21   1    6    15   2    .    19   .    7    
  Attach                   63    | 1    .    .    2    9    2    2    2    1    .    8    2    3    14   11   6    
  Detach                   4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Swap                     80    | .    3    21   8    12   .    3    2    4    5    11   3    .    7    1    .    
  Drop                     173   | .    13   34   14   11   1    .    15   5    18   22   7    2    29   .    2    
  Fire                     501   | .    32   73   42   71   6    16   56   .    3    79   37   6    57   19   4    
  Melee                    18    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Ram                      31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    29   
  Kick                     40    | .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    37   
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    5    .    7    10   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location      | Event
     3 | -11/Junkyard  | Identified exit to Materials
     3 | -11/Junkyard  | Discovered exit to Materials (range 3)
     7 | -11/Junkyard  | Entered Materials
     7 | -10/Materials | Evolved 1 slot: Propulsion x1
   239 | -10/Materials | Identified exit to Mines
   239 | -10/Materials | Discovered exit to Mines (range 16)
   310 | -10/Materials | Build established: Hacker-Mutant
   405 | -10/Materials | Identified exit to Materials
   405 | -10/Materials | Discovered exit to Materials (range 12)
   709 | -10/Materials | Discovered exit to Materials (range 9)
   938 | -10/Materials | Discovered exit to Mines (range 6)
  1127 | -10/Materials | Entered another Materials area
  1127 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1536 | -9/Materials  | Identified exit to Mines
  1536 | -9/Materials  | Discovered exit to Mines (range 5)
  1649 | -9/Materials  | Identified exit to Materials
  1649 | -9/Materials  | Discovered exit to Materials (range 17)
  1763 | -9/Materials  | Build established: Scavenger-Tank
  2043 | -9/Materials  | Discovered exit to Mines (range 7)
  2793 | -9/Materials  | Discovered exit to Materials (range 17)
  3103 | -9/Materials  | Entered another Materials area
  3103 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3942 | -8/Materials  | Identified exit to Storage
  3942 | -8/Materials  | Discovered exit to Storage (range 6)
  3963 | -8/Materials  | Entered Storage
  4791 | -8/Storage    | Met a pair of Derelict thieves
  5021 | -8/Storage    | Destroyed 7 combat bots
  5023 | -8/Storage    | Lost 11 parts (1p3n3u4w)
  5238 | -8/Storage    | Identified exit to Factory
  5238 | -8/Storage    | Discovered exit to Factory (range 7)
  5401 | -8/Storage    | Entered Factory
  5401 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  5466 | -7/Factory    | Fabricated Imp. Assault Rifle (x1)
  5816 | -7/Factory    | Sucked down chute
  5816 | -7/Factory    | Entered Waste
  5832 | -7/Waste      | Spotted C-40 Crusher
  5851 | -7/Waste      | Spotted C-40 Crusher
  5860 | -7/Waste      | Spotted C-40 Crusher
  5864 | -7/Waste      | Destroyed C-40 Crusher
  5872 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5874 | -7/Waste      | Destroyed C-40 Crusher
  5876 | -7/Waste      | Spotted C-40 Crusher
  5880 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  5881 | -7/Waste      | Destroyed C-40 Crusher
  5896 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5899 | -7/Waste      | Spotted C-40 Crusher
  5899 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5904 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  5911 | -7/Waste      | Spotted C-40 Crusher
  5915 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  5934 | -7/Waste      | Identified exit to Factory
  5934 | -7/Waste      | Discovered exit to Factory (range 10)
  5946 | -7/Waste      | Lost 8 parts (1p4n1u2w)
  5957 | -7/Waste      | Entered Factory
  6104 | -7/Factory    | Fabricated Imp. Assault Rifle (x1)
  6154 | -7/Factory    | Garrison activated, responded to threat
  6187 | -7/Factory    | Build established: Hacker-Mutant
  7004 | -7/Factory    | Build established: Hacker-Tank
  7738 | -7/Factory    | Identified exit to Factory
  7738 | -7/Factory    | Discovered exit to Factory (range 6)
  7776 | -7/Factory    | Entered another Factory area
  7776 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7899 | -6/Factory    | Identified exit to DSF
  7901 | -6/Factory    | Entered DSF
  7902 | -6/DSF        | Joined Warlord attack on 0b10 via DSF
  7929 | -6/DSF        | Additional patrols routed to DSF
  8008 | -6/DSF        | Identified exit to Factory
  8008 | -6/DSF        | Discovered exit to Factory (range 16)
  8062 | -6/DSF        | Entered Factory
  8062 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8368 | -5/Factory    | Build established: Hacker-Gunner
  8450 | -5/Factory    | Identified exit to Upper Caves
  8450 | -5/Factory    | Discovered exit to Upper Caves (range 5)
  9299 | -5/Factory    | Garrison activated, responded to threat
  9670 | -5/Factory    | Build established: Hacker-Tank
  9964 | -5/Factory    | Lost 3 parts (2u1w)
 10336 | -5/Factory    | Found Launcher Loader
 10441 | -5/Factory    | System corruption reached 10%
 10442 | -5/Factory    | Build established: Scavenger-Gunner
 10591 | -5/Factory    | Identified exit to Extension
 10591 | -5/Factory    | Discovered exit to Extension (range 6)
 10598 | -5/Factory    | Entered Extension
 10724 | -5/Extension  | Rescued A7
 10956 | -5/Extension  | Rescued a captive Derelict
 11111 | -5/Extension  | Spotted B-75 Beast
 11118 | -5/Extension  | Spotted B-75 Beast
 11133 | -5/Extension  | Allies destroyed B-75 Beast
 11169 | -5/Extension  | Destroyed B-75 Beast
 11316 | -5/Extension  | Identified exit to Cetus
 11316 | -5/Extension  | Discovered exit to Cetus (range 16)
 11317 | -5/Extension  | Identified exit to Factory
 11317 | -5/Extension  | Discovered exit to Factory (range 15)
 11351 | -5/Extension  | Entered Factory
 11351 | -4/Factory    | Accompanied by 1 ally (A7)
 11351 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11509 | -4/Factory    | Identified exit to Research
 11509 | -4/Factory    | Discovered exit to Research (range 15)
 11632 | -4/Factory    | Entered Research
 11632 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 12027 | -3/Research   | Garrison activated, responded to threat
 12051 | -3/Research   | Spotted B-86 Titan
 12089 | -3/Research   | Lost 8 parts (1p5n2w)
 12121 | -3/Research   | Found Fusion Bomb Launcher
 12896 | -3/Research   | Identified exit to Testing
 12896 | -3/Research   | Discovered exit to Testing (range 14)
 12976 | -3/Research   | Entered Testing
 13023 | -3/Testing    | Garrison activated, responded to threat
 13038 | -3/Testing    | Scanned by Researcher
 13089 | -3/Testing    | Destroyed 7 combat bots
 13103 | -3/Testing    | System corruption reached 10%
 13137 | -3/Testing    | Released all parts (8)
 13155 | -3/Testing    | Spotted PD-DDZ70XDS6T
 13159 | -3/Testing    | Rewired PD-DDZ70XDS6T
 13166 | -3/Testing    | Lost 21 parts (1p9n9u2w)
 13200 | -3/Testing    | Spotted Striker
 13202 | -3/Testing    | Spotted Striker
 13212 | -3/Testing    | Core integrity fell below 50%
 13251 | -3/Testing    | Identified exit to Research
 13251 | -3/Testing    | Discovered exit to Research (range 7)
 13255 | -3/Testing    | Core integrity fell below 20%
 13256 | -3/Testing    | Entered Research
 13256 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 13570 | -2/Research   | Build established: Hacker-Gunner
 13670 | -2/Research   | System corruption reached 10%
 13743 | -2/Research   | Lost 4 parts (1n3w)
 13747 | -2/Research   | Released all parts (5)
 13766 | -2/Research   | Core integrity fell below 50%
 13794 | -2/Research   | Core integrity fell below 20%
 13811 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
13697_ Kicked P-80 Master.
13698_ Kicked P-80 Master out of the way. <x3>
13706_ System corrupted: Enh. Biometal Leg rejected.
13707_ Kicked P-80 Master out of the way. <x4>
13712_ Myomer Leg destroyed.
13712_ Kicked P-80 Master out of the way. <x5>
13718_ Door malfunctions.
13718_ Kicked P-80 Master out of the way. <x*>
13735_ System corrupted: Matter fused (-7).
13735_ Kicked P-80 Master out of the way. <x9>
13747_ Released Centrium Leg.
13747_ Released Hdn. Centrium Leg.
13747_ Released Imp. VSS Leg.
13747_ Released Myomer Leg.
13747_ Released Centrium Leg.
13749_ P-80 Master resets P-80 Master, system corruption cleaned.
13756_ ALERT: Rogue bot located, Programmers report to Research Zone 5R.
13761_ F8G<RO:3NRJADVKM:U8AT S&8<JB0ZYT
13799_ P-80 Master resets P-80 Master, system corruption cleaned.
13800_ AN3PU:RASJID1W/W4 ,WQPLMNJK V

 Map 
-----
+----------------------------------------------------+
|                    ??????????#     """#    """  #  |
|                    ??????????#     """#    """  #  |
|                    ??????????#        #    """  #  |
|                    ??????????#        #         #  |
|                    ???????????        #         #  |
|                    ?????????????     ?#         #  |
|                    ???????????####+######+#######  |
|                    ???????????#              #?#   |
|                    ???????????#              #?#   |
|                    ???????????#              #?#   |
|                    ???????????#              #?#   |
|                    ????????##############    #?#   |
|                    ????????#            #    #?#   |
|                    ????????#            #    ###   |
|                    ????????#            #          |
|                    ????????#            +          |
|                    ????????#            #          |
|                    ????????#            #          |
|                    ????????#            #          |
|                    ????????#            #          |
|                    ??#######            #          |
|                    ??#     #            #          |
|                    ??#     #            #          |
|                    ??#  =p /            #          |
|                    ??#   = ##############          |
|                    ??#  =@p#????????????###        |
|                    ??###=##########???????#        |
|                    ????# #        #???????+        |
|                    ????# # =      #???????# ##+### |
|                    ????# #        #???????? #????? |
|                    ????# #        #???????? ?????? |
|                    ????# ##+#######??????????????? |
|                    ????#    #????????????????????? |
|                    ????#    #????????????????????? |
|                    ????#    #????????????????????? |
|                    ????#    #????????????????????? |
|                    ????#    #????????????????????? |
|                    #####+## #????????????????????? |
|                    #      # #????????????????????? |
|                    #      # #????????????????????? |
|                    #      # #####    #???????????? |
|                    #      +          #???????????? |
|                    #      #          #???????????? |
|                    #      #         !#???????????? |
|                    ########    [==   #???????????? |
|                    ???????     [==      ?????????? |
|                    ???????     [=        ????????? |
|                    ???????               ????????? |
|                    ???????               ????????? |
|                    ???????              ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          45
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           33
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         32
Target Analysis            11
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
   Hvy. Tesla Rifle | -3/Testing   | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Assault Rifle | x1 | -7/Factory 
 Imp. Assault Rifle | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              BackupAerolevFlamer
  Manual?         0
Play Time         02:00:01
  Cumulative      59.7 hours
  Start           2023.03.20 @ 09:07:01
  End             2023.03.20 @ 15:37:18
Sessions          2
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          34
  Rogue           2
  Adventurer      7
  Explorer        25
Win Type          -
  Total           3
  Types           1/0/0/2/0/0/0/0/0
Lore%             45
Gallery%          49
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2320ef1-870a-44c3-84f1-98d02dc4c9b7