Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 01:11:30 Player: Max Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (3131) 3131 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 7926 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 304 Entered DSFs 500 Friendly Fire -30 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Warm (140) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Hardened Light Armor Plating Damper Plating > --- WEAPON (3) ------- Backup Laser III Heavy Beamcaster > --- INVENTORY (5) ---- Light Deuterium Engine Backup Power III Light Nuclear Core Transport Network Coupler Heavy Beamcaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Hardened Light Armor Plating Damper Plating > --- WEAPON ----------- Backup Laser III Heavy Beamcaster > --- INVENTORY -------- Light Deuterium Engine Backup Power III Transport Network Coupler Heavy Beamcaster [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 119 | 8 13 7 28 25 21 16 1 . Power 19 | 1 4 1 6 4 1 1 1 . Engine 17 | 1 3 1 6 3 1 1 1 . Core 2 | . 1 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 32 | 3 3 2 7 5 8 4 . . Treads 1 | 1 . . . . . . . . Leg 29 | 2 3 2 7 4 7 4 . . Wheel 2 | . . . . 1 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 3 1 5 5 4 4 . . Device 12 | 1 1 . 3 4 3 . . . Storage 5 | 1 1 . 2 . 1 . . . Processor 3 | . 1 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . . . . 4 . . Artifact . | . . . . . . . . . Weapon 44 | 2 3 3 10 11 8 7 . . Energy Gun 23 | . 2 2 5 4 4 6 . . Energy Cannon 4 | . . . 3 1 . . . . Ballistic Gun 6 | 2 . . . 2 2 . . . Ballistic Cannon 3 | . . . . 1 2 . . . Launcher 7 | . 1 . 2 3 . 1 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 4 2 1 . . . Parts Lost 31 | . 1 1 1 14 1 11 . 2 Power 3 | . . . . 2 . 1 . . Propulsion 10 | . . . 1 3 . 4 . 2 Utility 6 | . 1 . . 3 1 1 . . Weapon 12 | . . 1 . 6 . 5 . . Highest Loss Streak 10 | . 1 1 1 7 1 10 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 94 83 99 52 68 67 Engine 9 | . 12 14 11 5 7 4 6 7 Leg 21 | . 27 28 21 9 29 10 15 15 Wheel 1 | . . . . 7 . . . . Hover 1 | . . . . . . 7 15 13 Device 9 | . 7 . 12 9 22 3 . . Storage 11 | . 14 14 15 9 7 1 . . Processor 9 | . 5 14 11 15 7 1 . . Protection 1 | . . . . . . 8 15 15 Energy Gun 10 | . 8 24 11 3 4 9 15 15 Energy Cannon 2 | . . . 7 2 . . . . Ballistic Gun 5 | . 11 . . 12 10 1 . . Ballistic Cannon 2 | . . . . 6 6 1 . . Launcher 2 | . 8 . 2 . . . . . Peak Build Rating 51 | 7 11 11 16 37 46 51 51 51 Average Rating 21 | 4 9 10 13 29 42 31 50 50 On Entrance 25 | . 7 11 11 16 33 46 51 51 Naked Turns 54 | . . . . . . 54 . . Heaviest Build 66 | 13 31 31 36 38 44 66 66 66 Greatest Support 69 | 20 20 20 20 32 69 69 25 25 Greatest Overweight (x) 11 | . 2 1 3 11 2 4 2 2 Average Overweight (x) 1 | . . 1 1 2 . . 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 14 15 15 15 15 6 5 5 Most Carried 15 | 4 15 15 15 15 15 15 5 5 Average Carried 13 | 2 13 14 14 13 14 6 5 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 4 15 15 15 15 15 5 5 5 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Matter Collected 3243 | 207 357 200 555 751 884 251 . 38 Remotely . | . . . . . . . . . Salvage Created 4528 | 93 435 120 1599 1049 1002 230 . . Parts 251 | 5 35 5 111 61 34 . . . Haulers Intercepted 9 | . . . 5 3 1 . . . Recyclers Shooed 10 | . 1 . 2 2 5 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 68 | . 12 2 30 16 7 1 . . Guns 36 | . 6 2 14 8 5 1 . . Cannons 20 | . . . 12 6 2 . . . AOE 12 | . 6 . 4 2 . . . . Classes Destroyed 15 | 2 3 . 7 1 1 1 . . Worker 13 | . . . 8 2 3 . . . Builder 12 | . 2 . 3 6 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 9 | . . . 5 3 1 . . . Recycler 13 | 1 2 1 1 2 6 . . . Mechanic 2 | . . . 1 . 1 . . . Operator 2 | . . . 1 . 1 . . . Watcher 9 | . 3 . 4 1 1 . . . Swarmer 9 | . . . 8 1 . . . . Grunt 41 | . 12 2 14 10 3 . . . Brawler 2 | . . . 1 1 . . . . Sentry 10 | . . . 7 3 . . . . Hunter 4 | . . . . 1 3 . . . Programmer 1 | . . . . . 1 . . . Compactor 1 | . . . . . . 1 . . Best Kill Streak 7 | 2 6 3 7 6 7 1 . . Combat Bots Only 5 | . 3 2 5 3 3 1 . . Max Kills in Single Turn 3 | 1 3 1 2 2 2 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Hostile Shots Fired 368 | . 42 22 95 105 47 13 . 44 Missed 109 | . 13 4 26 34 13 2 . 17 Damage Taken 4997 | . 434 234 929 1650 452 726 . 572 Core 1329 | . 87 44 274 204 116 412 . 192 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 57 | . . . . . . 27 30 . Core Remaining (%) 60 | 100 . 47 31 62 . . . . Volleys Fired 295 | 5 36 17 109 63 46 15 . 4 Largest 3 | 2 2 2 2 3 3 3 . 2 Hottest 192 | 40 130 165 136 192 165 185 . 121 Shots Fired 623 | 10 69 26 179 154 138 39 . 8 Gun 385 | 10 49 16 93 88 93 28 . 8 Cannon 187 | . . . 76 57 45 9 . . Launcher 41 | . 20 . 10 9 . 2 . . Special 10 | . . 10 . . . . . . Kinetic 265 | 10 25 . . 107 103 20 . . Thermal 296 | . 24 26 169 38 15 16 . 8 Explosive 41 | . 20 . 10 9 . 2 . . Electromagnetic 21 | . . . . . 20 1 . . Robot Hit Streak 24 | 3 11 7 10 8 7 23 . 24 Robot Miss Streak 9 | 2 9 4 7 3 6 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 372 | 6 35 16 106 90 80 34 . 5 Core Hits 281 | 4 52 25 88 45 53 12 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Critical Strikes 13 | . . . 8 2 3 . . . Burn 9 | . . . 8 . 1 . . . Destroy 2 | . . . . 1 1 . . . Blast 2 | . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8952 | 45 1253 276 2347 2199 1593 1145 . 94 Guns 4261 | 45 362 228 902 993 1033 604 . 94 Cannons 2486 | . . . 1003 752 560 171 . . Explosions 2156 | . 890 . 442 454 . 370 . . Melee . | . . . . . . . . . Ramming 1 | . 1 . . . . . . . Kinetic 3188 | 45 113 . . 1361 1199 470 . . Thermal 3351 | . 249 276 1905 384 139 304 . 94 Explosive 2156 | . 890 . 442 454 . 370 . . Electromagnetic 256 | . . . . . 255 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . Average Corruption 2 | . . . 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . 13 . . . . . Message Errors 1 | . . . 1 . . . . . Matter Fused 3 | . . . 3 . . . . . Heat Flow Errors 2 | . . . 2 . . . . . Parts Fused 2 | . . . 2 . . . . . Data Loss (minor) 2 | . . . 2 . . . . . Misfires 1 | . . . 1 . . . . . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . 6 . 6 9 7 5 . . Projectiles 13 | . . . 6 . 7 . . . Explosions 20 | . 6 . . 9 . 5 . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . 6 9 . . . Impact . | . . . . . . . . . Kinetic 14 | . . . . 6 8 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 394 | . 85 . 34 186 . 89 . . Shots 14 | . 5 . 1 6 . 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 632 | . 467 512 632 192 118 216 . 192 Average Temperature 89 | . 138 148 93 45 35 78 . 108 Received Heat Transfer 1035 | . 198 135 252 306 108 . . 36 Effects 20 | . 4 3 13 . . . . . Shutdowns 5 | . 2 2 1 . . . . . Energy Bleed 3 | . 2 . 1 . . . . . Interference 7 | . . 1 6 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 4 1 1 . . . Heat Transferred 6707 | . 305 395 4194 814 296 518 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Peak Influence 675 | 10 317 123 675 443 517 175 26 46 Initial 284 | . 6 64 . 284 200 174 . 18 Average 205 | 1 158 67 306 249 325 52 19 34 Maximum Alert Level 2 | . 1 . 2 2 2 . . . Low Security (%) 53 | 100 66 100 32 36 . 100 100 100 Level 1 34 | . 33 . 38 56 72 . . . Level 2 11 | . . . 28 6 27 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 5 2 6 . 1 2 Investigation 10 | . 1 . 4 2 2 . 1 . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . 1 . 1 . 2 . . 2 Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Distress Signals 7 | . . . 6 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 18 4 47 22 14 8 . 7 Peak Tracking Total 7 | . 4 2 7 5 3 5 . 7 Tactical Retreats 9 | . . . 1 6 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Traps Triggered 3 | . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Machines Disabled 8 | . 1 . 3 1 3 . . . Max in Single Turn 2 | . 1 . 2 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Machines Accessed 23 | . 4 . 8 5 4 . 2 . Terminals 16 | . 3 . 5 5 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . Recycling Units 4 | . 1 . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 73 | . 15 . 27 16 9 . 6 . Successful 34 | . 6 . 14 8 3 . 3 . Failed 38 | . 8 . 13 8 6 . 3 . Catastrophic 5 | . 1 . 2 2 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual . | . . . . . . . . . Terminals 45 | . 10 . 13 16 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . 3 . 5 . Recycling Units 13 | . 5 . 7 . 1 . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 4 . 7 8 2 . 1 . Record 5 | . 2 . 1 2 . . . . Open DSF 2 | . . . . . 1 . 1 . Emergency Access Points 2 | . . . 1 . 1 . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Transport Status 2 | . . . 1 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 2 | . 1 . . 1 . . . . Zone Layout 4 | . . . 3 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 2 . 3 . 1 . . . Report Inventory 3 | . 1 . 1 . 1 . . . Retrieve Components 3 | . 1 . 2 . . . . . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 3 . 8 5 3 . 1 . Full Trace Events 17 | . 2 . 7 5 2 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 25 | . . . . . . . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 3 . 10 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Total Allies 20 | . . 1 . . . 19 . . Largest Group 18 | . . 1 . . . 18 6 6 Highest-Rated Group 444 | . . 31 . . . 444 174 174 Highest-Rated Ally 35 | . . 31 . . . 35 35 35 Total Orders . | . . . . . . . . . Ally Attacks 151 | . . 6 . . . 137 . 8 Total Damage 5134 | . . 108 . . . 4830 . 196 Kills 14 | . . 2 . . . 10 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Turns Passed 5540 | 97 824 803 1394 1052 719 483 107 61 Spaces Moved 2455 | 47 361 369 539 386 439 264 31 19 Core 164 | 2 . . . 64 . 98 . . Treads 22 | 22 . . . . . . . . Legs 1918 | 23 361 369 539 65 427 84 31 19 Wheels 269 | . . . . 257 12 . . . Hover 82 | . . . . . . 82 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 100 100 50 260 260 Average Speed 177 | 135 188 190 191 209 119 154 260 260 Slowest Speed 600 | 160 260 190 330 600 260 416 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 67 89 51 35 14 79 1 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 36 | . 18 5 . 12 1 . . . Terrain Destroyed 286 | . 115 8 70 70 7 16 . . Melee . | . . . . . . . . . Projectile 23 | . . 8 . 7 7 1 . . AOE 263 | . 115 . 70 63 . 15 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac DSF Total 3127 | 69 444 426 724 533 538 310 60 23 Wait 119 | 4 2 27 16 25 13 6 26 . Move 2448 | 46 360 368 538 385 439 263 30 19 Hop . | . . . . . . . . . Pick Up 69 | 6 19 1 12 20 6 4 1 . Fast Attach 34 | 5 3 3 4 5 5 9 . . Attach 34 | 2 . . 6 15 4 7 . . Detach 7 | . . 1 1 3 1 1 . . Swap 51 | 1 10 4 18 5 12 . 1 . Drop 69 | . 13 5 20 12 12 5 2 . Fire 295 | 5 36 17 109 63 46 15 . 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Central database locked down 852 | -10/Materials | Discovered new exit (range 7) 900 | -10/Materials | Identified exit to Mines 922 | -10/Materials | Entered Mines 926 | -10/Mines | Met a Derelict bent on vengeance 1014 | -10/Mines | Learned Materials non-interactive machine intel 1151 | -10/Mines | Found a hidden stash of uninstalled traps 1187 | -10/Mines | Received a Mining Laser from a helpful Derelict 1373 | -10/Mines | Core integrity fell below 50% 1692 | -10/Mines | Build established: Scavenger-Mutant 1714 | -10/Mines | Discovered new exit (range 5) 1725 | -10/Mines | Entered Materials 1725 | -9/Materials | Evolved 2 slots: Utility x2 1726 | -9/Materials | Loaded intel: 41 non-interactive machine locations 2740 | -9/Materials | Core integrity fell below 50% 3043 | -9/Materials | Discovered new exit (range 15) 3076 | -9/Materials | Discovered new exit (range 16) 3119 | -9/Materials | Entered another Materials area 3119 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3209 | -8/Materials | Lost 6 parts (1p1n1u3w) 3279 | -8/Materials | Lost 7 parts (1p2n1u3w) 3710 | -8/Materials | Build established: Gunner 3717 | -8/Materials | Discovered new exit (range 16) 4171 | -8/Materials | Entered Factory 4171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4321 | -7/Factory | Build established: Scavenger-Skirmisher 4890 | -7/Factory | Sucked down chute 4890 | -7/Factory | Entered Waste 4891 | -7/Waste | Met a frightened Derelict 4912 | -7/Waste | Spotted C-40 Crusher 4931 | -7/Waste | Build established: Skirmisher 4932 | -7/Waste | Spotted C-40 Crusher 4937 | -7/Waste | Spotted C-40 Crusher 4958 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4963 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4965 | -7/Waste | Destroyed C-40 Crusher 4971 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4974 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4977 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4980 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4983 | -7/Waste | Crushed by Compactor (1 part destroyed) 4984 | -7/Waste | Core integrity fell below 50% 4999 | -7/Waste | Spotted C-40 Crusher 5000 | -7/Waste | Spotted C-40 Crusher 5003 | -7/Waste | Crushed by Compactor (1 part destroyed) 5034 | -7/Waste | Lost 10 parts (1p3n1u5w) 5049 | -7/Waste | Crushed by Compactor (1 part destroyed) 5057 | -7/Waste | Spotted C-40 Crusher 5076 | -7/Waste | Warlord forces began an assault 5092 | -7/Waste | Allies destroyed C-40 Crusher 5176 | -7/Waste | Allies destroyed C-40 Crusher 5183 | -7/Waste | Found Damper Plating 5248 | -7/Waste | Lost 4 allies 5265 | -7/Waste | Build established: Mutant 5311 | -7/Waste | Discovered new exit (range 16) 5373 | -7/Waste | Entered Factory 5373 | -7/Factory | Accompanied by 6 allies 5424 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5476 | -7/Factory | Identified exit to DSF 5480 | -7/Factory | Entered DSF 5480 | -7/DSF | Accompanied by 6 allies 5519 | -7/DSF | Discovered new exit (range 15) 5527 | -7/DSF | Core integrity fell below 20% 5535 | -7/DSF | Additional patrols routed to DSF 5541 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- dispatching Specialist reinforcements to area. 05519_ X-57 Shotgunner springs to life. 05519_ EXIT=FOUND 05521_ H-61 Shepherd calls for reinforcements. 05521_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05521_ NG-W4F(g) destroyed. 05526_ SE-SAY(d) destroyed. 05526_ Penetrated by Slug. 05526_ Knocked back. 05527_ X-57 Shotgunner destroyed. 05530_ P9-74S(g) destroyed. 05532_ Knocked back. 05535_ Hostiles detected in DSF, routing additional patrols. 05535_ EE-AUQ(l) destroyed. 05536_ X-57 Shotgunner suffers critical hit (Destroy). 05539_ Penetrated by Slug. 05539_ Backup Propulsion III destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????##????????????????????????????????????? | | ?????????""#???????????????????????????????????? | | ?????????#"#???????????###?????????????????????? | | ??????####"##???????####;####??????????????????? | | ??????#"""""######### !!#??##??????????????? | | ??????#"""""## # # %@% !!#***#**##??????????? | | ????"##"" [ % x[![== <"??????? | | ????""""" !!! m %= g]x%*! "??????? | | ????###""=!%## #[[[###% ###*g*#**## "??????? | | ??????### !### #[[[#?#^ ^#???**#??????????????? | | ????????# #?########? ^ ????#??????????????? | | ???????# ????????? #??????????????????? | | ???????# ????????# #??????????????????? | | ???????## ##???????### ###??????????????????? | | ???????? ??????????! !????????????????????? | | ???????? ??????????! !????????????????????? | | ???????# ??????????! !!???????????????????? | | ???????## #?????????## ##???????????????????? | | ????????! #??????????# H #????????????????????? | | ????????! ??????????? a????????????????????? | | ???????? ??????????? ????????????????????? | | ???????? ??????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 265 Matter Stores 400 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1750 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed VoltaicFlyingProtomatter Manual? 0 Play Time 01:02:53 Cumulative 14.3 hours Start 2025.01.31 @ 21:38:40 End 2025.02.01 @ 01:11:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e26e82-177b-4362-97fc-c2727ac98f0e