Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 21:18:10 Player: Ev Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1152) 1152 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3323 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 61 Cogmind --------- Core Integrity 261/550 Matter 240/300 Energy 43/100 System Corruption 0% Temperature Warm (182) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Small Storage Unit Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (8) ---- Improved Light Armor Plating Hacking Suite Heavy Particle Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Sensor Array Advanced Targeting Computer Advanced Targeting Computer Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Hacking Suite Heavy Particle Gun Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 36 | 6 2 4 8 16 Power 6 | 1 . 1 1 3 Engine 4 | 1 . . 1 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 2 3 Treads . | . . . . . Leg 8 | 2 . 1 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 . 3 2 Device 3 | . 1 . 2 . Storage 1 | 1 . . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | 2 1 2 2 8 Energy Gun 7 | . . 1 . 6 Energy Cannon 4 | . 1 . 2 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 13 | . . 1 1 11 Power 4 | . . . 1 3 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 3 | . . 1 . 2 Highest Loss Streak 5 | . . 1 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 91 100 99 99 Engine 7 | . 14 3 4 6 Core 3 | . . 10 6 1 Leg 21 | . 28 28 22 17 Device 16 | . 6 14 22 18 Storage 10 | . 14 14 11 9 Processor 7 | . . . . 18 Protection 7 | . . . 11 8 Energy Gun 3 | . . 7 2 5 Energy Cannon 12 | . 12 . 17 10 Ballistic Gun 4 | . 15 20 2 . Naked Turns . | . . . . . Heaviest Build 24 | 13 16 16 22 24 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 1 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 7 8 8 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 592 | 209 81 96 96 110 Remotely . | . . . . . Salvage Created 1475 | . 142 99 174 1060 Parts 75 | . 18 6 9 42 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 8 2 3 21 Guns 7 | . 3 2 . 2 Cannons 25 | . 5 . 3 17 Classes Destroyed 7 | . 2 1 2 2 Worker 1 | . . . . 1 Hauler 3 | . . . 1 2 Watcher 1 | . 1 . . . Swarmer 12 | . 8 . . 4 Grunt 17 | . . 2 2 13 Brawler 1 | . . . . 1 Sentry 4 | . . . 1 3 Best Kill Streak 9 | . 5 2 3 9 Combat Bots Only 9 | . 5 2 2 9 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1979 | . 212 71 204 1492 Core 353 | . 34 16 14 289 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . 8 45 Core Remaining (%) 92 | 100 . 80 96 . Volleys Fired 114 | . 19 6 20 69 Largest 2 | . 2 2 2 2 Hottest 136 | . 80 40 136 136 Shots Fired 227 | . 38 12 39 138 Gun 81 | . 19 12 3 47 Cannon 146 | . 19 . 36 91 Launcher . | . . . . . Special . | . . . . . Kinetic 44 | . 19 12 2 11 Thermal 183 | . 19 . 37 127 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | . 2 5 7 39 Robot Miss Streak 4 | . 3 1 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 161 | . 15 10 22 114 Core Hits 59 | . 9 6 4 40 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3208 | . 263 103 468 2374 Guns 978 | . 86 103 . 789 Cannons 2230 | . 177 . 468 1585 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 428 | . 86 103 . 239 Thermal 2780 | . 177 . 468 2135 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 10 . Projectiles 10 | . . . 10 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 173 | . 108 33 42 173 Average Temperature 26 | . 44 21 15 19 Received Heat Transfer 948 | . . 60 60 828 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 11 | . 1 . . 10 Heat Transferred 5143 | . 370 . 851 3922 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 484 | . 241 133 295 484 Initial 93 | . . 93 51 42 Average 184 | . 91 128 170 260 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 55 | 100 86 100 49 36 Level 1 38 | . 13 . 50 49 Level 2 5 | . . . . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 11 2 10 36 Peak Tracking Total 10 | . 7 2 5 10 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 8 | . 2 . 5 1 Terminals 6 | . 1 . 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 3 . 11 2 Successful 5 | . 2 . 3 . Failed 11 | . 1 . 8 2 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 2 . 9 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 5 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 18 | . . . 18 . Total Damage 449 | . . . 449 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1698 | 65 301 110 507 715 Spaces Moved 742 | 44 177 59 224 238 Core 5 | 5 . . . . Treads . | . . . . . Legs 737 | 39 177 59 224 238 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 151 | 112 120 120 169 174 Slowest Speed 260 | 120 120 120 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 37 13 34 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1089 | 59 227 87 315 401 Wait 136 | . 24 12 41 59 Move 738 | 43 176 58 223 238 Hop . | . . . . . Pick Up 43 | 10 5 4 13 11 Fast Attach 3 | . . 1 . 2 Attach 21 | 6 1 1 3 10 Detach . | . . . . . Swap 12 | . 1 2 5 4 Drop 22 | . 1 3 10 8 Fire 114 | . 19 6 20 69 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Mines 367 | -10/Materials | Entered Mines 442 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 463 | -10/Mines | Discovered new exit (range 6) 477 | -10/Mines | Entered Materials 477 | -9/Materials | Accompanied by 3 allies 477 | -9/Materials | Evolved 2 slots: Utility x2 973 | -9/Materials | Discovered new exit (range 8) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Destroyed 9 combat bots 1697 | -8/Materials | Core integrity fell below 50% 1699 | -8/Materials | Self-destructed Last Messages --------------- 01563_ Acquired Assault Cannon. 01603_ Destroyed Imp. Hover Unit. 01603_ W-25 Informer suffers critical hit (Blast). 01603_ Destroyed Imp. Sensor Array. 01635_ Aluminum Leg destroyed. 01635_ Critical hit (Burn: +37). 01647_ Lgt. Nuclear Core destroyed. 01653_ G-50 Soldier knocked back. 01656_ G-47 Trooper knocked back. 01665_ G-47 Trooper destroyed. 01668_ G-47 Trooper knocked back. 01674_ G-47 Trooper destroyed. 01680_ Aluminum Leg destroyed. 01682_ Assault Cannon destroyed. 01686_ Utility Shielding destroyed. 01687_ G-50 Soldier destroyed. 01688_ Critical hit (Burn: +37). 01689_ Imp. Ion Engine destroyed. 01691_ Cooling System destroyed. 01695_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????##+###??????????????? | | ?????????????????????????????# =??????????????? | | ??????????????????????""?????# =??????????????? | | ??????????????????????""????? =?????! ???????? | | ?????????????????????? ?????# ?? ??????? | | ???????????????????####g###### ^ ???????? | | ???????????????????# g # ????????? | | ???????????????????# # """ """????????? | | ???????????????????# g # """ """????????? | | ???????????????????# # """ "??????????? | | ???????????????????# #/ ????????????? | | ???????????????????# w # ??????????????? | | ???????????????????# % # #???????????????? | | ???????????????????# %w@ # #???????????????? | | ???????????????#########g##### #???????????????? | | ???????????????# #!% #???????????????? | | ???????????????# """ # #???????????????? | | ???????????????# """ # #???????????????? | | ???????????????# """ + ########???????????????? | | ???????????????# # #???#####??????????????? | | ???????????????# # #?? ? #???????###### | | ???????????????# # #? #???????# """ | | ???????????????# # #? ! ????????# "T" | | ???????????????# "" # # ??????????# = | | ???????????????# "T # # """ ""??????????#[ [ | | ???????????????# "" # + """ ""??????????# ] [ | | ?????########### # %# """ ""??????????# | | ?????# ##+##### #?? ??????????####+# | | ?????#/ ## ##### #########????????????# | | ?????# # % #?????????????# # | | ?????# """"""" + #?????????????# # | | ?????# """"""" # #?????????????# # | | ?????# """"""" # #####+##### + !??????????# # | | ?????# """"""" # # ## # ????????# # | | ?????# """"""" # # """""%## #?? ?????????# # | | ?????##???###### # """"% ## =%##????????????# # | | ???????????????# # """"" # %!%############## # | | ???????????????# # """""%# [!%] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagBladeNanosword Manual? 0 Play Time 00:19:42 Cumulative 22.4 hours Start 2023.11.12 @ 20:57:11 End 2023.11.12 @ 21:18:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629e7975-08c2-4e09-90d4-ae359055847d