Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 19:10:26 Player: jumpy Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (3685) 3685 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 10049 Bonus ------- Follower Combat Kills 21 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -467 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 81/100 System Corruption 17% Temperature Cool (0) Movement Rolling (135) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (8) ------ Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- Plasma Sword > --- INVENTORY (25) --- Improved Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Armored Leg Potential Leg Potential Leg Improved Heat Sink Large Storage Unit Relay Coupler [NC] (24) Heavy Laser KE Penetrator Plasma Sword Plasma Sword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Improved Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Precision Energy Filter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- High-powered Field Laser Mass Driver Katana > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Armored Leg Potential Leg Potential Leg Armored Wheel Improved Heat Sink Tesla Rifle Gatling Laser High-powered Field Laser Magnetic Acceleration Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Slots Evolved 10 | . . 2 . . . 2 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . Utility 6 | . . 2 . . . 2 . . . 1 1 . . Weapon 2 | . . . . . . . . . . 1 1 . . Parts Attached 130 | 8 1 1 . . 1 24 20 10 . 10 17 4 34 Power 15 | 1 . . . . . 3 4 1 . . 2 1 3 Engine 8 | 1 . . . . . 2 1 1 . . 1 1 1 Core 7 | . . . . . . 1 3 . . . 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 41 | 2 . . . . . 7 7 1 . 5 5 1 13 Treads 20 | 2 . . . . . 5 4 . . . 5 . 4 Leg 6 | . . . . . . 2 . . . 4 . . . Wheel 15 | . . . . . . . 3 1 . 1 . 1 9 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 2 1 1 . . 1 5 3 1 . 4 5 . 11 Device 12 | 1 . . . . . . 1 . . 1 3 . 6 Storage 4 | 1 1 . . . . 1 . . . 1 . . . Processor 6 | . . 1 . . . 2 . 1 . 1 . . 1 Hackware 1 | . . . . . . . . . . 1 . . . Protection 11 | . . . . . 1 2 2 . . . 2 . 4 Artifact . | . . . . . . . . . . . . . . Weapon 40 | 3 . . . . . 9 6 7 . 1 5 2 7 Energy Gun 12 | 2 . . . . . 3 1 . . . 1 1 4 Energy Cannon 1 | . . . . . . . 1 . . . . . . Ballistic Gun 16 | 1 . . . . . 5 4 5 . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . 2 1 . Launcher 3 | . . . . . . 1 . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . 1 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 3 3 . . . 1 . 2 Parts Lost 50 | . . . . . . 10 1 4 . . 7 8 20 Power 6 | . . . . . . 2 . . . . 1 1 2 Propulsion 14 | . . . . . . 3 . 1 . . 2 2 6 Utility 19 | . . . . . . 3 1 3 . . 2 4 6 Weapon 11 | . . . . . . 2 . . . . 2 1 6 Highest Loss Streak 7 | . . . . . . 3 1 3 . . 3 6 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 87 88 88 96 75 91 86 69 80 76 72 75 Engine 5 | . 14 11 11 11 11 4 3 7 7 6 4 . 3 Core 1 | . . . . . . 3 3 . . . . 4 . Treads 10 | . 28 22 22 22 22 14 14 . . . 12 9 3 Leg 1 | . . . . . . . . . . 12 5 . . Wheel 6 | . . . . . . . 9 21 15 9 . 2 12 Device 8 | . 14 11 11 11 11 4 6 5 . 5 14 11 9 Storage 7 | . 14 11 11 11 11 9 7 7 7 6 5 5 5 Processor 14 | . . 10 11 11 11 18 23 20 15 13 11 11 13 Protection 4 | . . . . . 7 4 6 7 7 6 . 6 3 Energy Gun 7 | . 28 22 22 22 22 8 . . . . 2 5 8 Ballistic Gun 5 | . . . . . . 8 12 12 15 13 4 . . Ballistic Cannon 1 | . . . . . . . . . . . 3 5 1 Slashing Weapon 2 | . . . . . . . . 1 . 6 5 5 5 Peak Build Rating 76 | 7 7 9 10 12 14 32 44 47 36 65 76 76 64 Average Rating 39 | 4 7 8 9 10 13 19 37 41 36 51 67 58 51 On Entrance 26 | . 7 7 9 10 11 14 28 43 36 36 64 76 34 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 120 | 14 29 29 29 29 34 38 50 49 48 111 115 115 120 Greatest Support 120 | 40 40 40 40 40 40 60 84 52 40 91 120 120 54 Greatest Overweight (x) 35 | . . . . . . 1 1 1 1 2 2 8 35 Average Overweight (x) . | . . . . . . . . . 1 1 . 2 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 Average Capacity 19 | 6 12 15 15 15 15 15 15 15 15 24 25 25 25 Most Carried 18 | 5 7 8 9 11 10 15 15 15 13 18 17 13 17 Average Carried 12 | 2 5 6 8 9 9 12 14 13 13 14 13 11 12 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 Final Carried 16 | 5 6 8 9 9 10 14 14 13 13 16 12 9 13 Class Distribution -------------------- 59% | Mutant 25% | Assassin 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Assassin | -6/Factory Assassin | -5/Factory Assassin | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Matter Collected 2915 | 264 26 10 . . 10 356 612 192 16 174 347 212 696 Remotely 723 | . . . . . . . 612 111 . . . . . Salvage Created 4444 | 28 29 115 . . 46 1125 803 159 . 308 540 341 950 Parts 232 | 7 6 6 . . 1 51 53 13 . 17 22 14 42 Haulers Intercepted 9 | . . . . . . 5 3 . . 1 . . . Recyclers Shooed 4 | . . . . . . 3 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Combat Hostiles Destroyed 72 | . . 2 . . 3 17 9 6 . 3 16 8 8 Melee 3 | . . . . . . . . . . 1 . . 2 Guns 40 | . . 2 . . 3 11 9 2 . 2 5 2 4 Cannons 10 | . . . . . . . . . . . 3 6 1 AOE 17 | . . . . . . 6 . 4 . . 7 . . Classes Destroyed 14 | 1 2 2 . . 1 4 1 . . 1 1 1 . Worker 5 | . . . . . . 1 1 . . . . . 3 Builder 4 | . 1 1 . . . 1 . . . . . . 1 Tunneler 4 | 2 . . . . . . . . . 1 . . 1 Hauler 9 | . . . . . . 5 3 . . 1 . . . Recycler 8 | . . . . . . 3 3 . . . . . 2 Operator 2 | . . . . . . . . . . 1 . . 1 Watcher 4 | . 1 . . . . 1 2 . . . . . . Swarmer 18 | . . . . . 3 6 . 4 . . 5 . . Grunt 25 | . . 1 . . . 4 5 2 . 2 3 5 3 Duelist 1 | . . . . . . . . . . . 1 . . Sentry 11 | . . 1 . . . 5 1 . . . 1 1 2 Specialist 1 | . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . 2 . . . . . . 1 Programmer 15 | . . . . . . . 3 . . 1 6 1 4 Best Kill Streak 8 | 2 2 3 . . 2 4 5 4 . 2 8 2 2 Combat Bots Only 8 | . . 1 . . 2 4 3 4 . 2 8 2 2 Max Kills in Single Turn 4 | 2 2 1 . . 1 4 1 2 . 1 4 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 4 | . . . . . . 4 . 2 . . 4 . . Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Hostile Shots Fired 726 | . . 14 2 . 21 159 80 12 . 24 126 82 206 Missed 180 | . . 4 2 . 4 39 26 4 . 6 36 17 42 Damage Taken 9395 | . . 140 . . 134 1573 592 917 . 302 1931 1369 2437 Core 1576 | . . . . . 30 317 69 78 . 71 213 107 691 Absorbed by Shields 76 | . . . . . . . . . . . . . 76 Reduced by Siege Mode 33 | . . . . . . . . . . . 33 . . Ignored by Resistances 108 | . . . . . . . . . . . . . 108 Core Remaining (%) 84 | 100 100 . . . 92 42 . . 79 91 . . . Volleys Fired 298 | 1 2 9 . . 6 88 49 10 . 10 35 31 57 Largest 2 | 2 2 2 . . 2 2 2 2 . 2 2 2 2 Hottest 145 | 90 90 90 . . 90 90 50 55 . 60 127 133 145 Shots Fired 527 | 2 4 17 . . 12 144 99 15 . 19 62 62 91 Gun 457 | 2 4 17 . . 12 140 99 11 . 19 45 32 76 Cannon 58 | . . . . . . . . 1 . . 12 30 15 Launcher 12 | . . . . . . 4 . 3 . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic 297 | . . . . . . 51 99 11 . 19 47 30 40 Thermal 216 | 2 4 17 . . 12 89 . 1 . . 10 32 49 Explosive 8 | . . . . . . . . 3 . . 5 . . Electromagnetic 6 | . . . . . . 4 . . . . . . 2 Robot Hit Streak 25 | 1 2 7 . . 4 21 18 6 . 6 25 13 12 Robot Miss Streak 4 | . 1 3 . . 2 4 3 2 . 3 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . . . . . 2 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 . . . Shots Hit Robots 432 | 1 2 12 . . 7 116 74 7 . 23 60 49 81 Core Hits 239 | 2 2 6 . . 3 85 32 9 . 9 34 21 36 Critical Kills 1 | . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . 1 Critical Strikes 16 | . . 1 . . 1 . 1 . . . 6 1 6 Burn 4 | . . 1 . . 1 . . . . . 1 . 1 Destroy 3 | . . . . . . . 1 . . . . . 2 Blast 4 | . . . . . . . . . . . 1 1 2 Sever 5 | . . . . . . . . . . . 4 . 1 Melee Attacks 82 | . . . . . . . . 33 . 14 15 4 16 Impact . | . . . . . . . . . . . . . . Slashing 82 | . . . . . . . . 33 . 14 15 4 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . 3 1 1 4 Combat Hostiles 1 | . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11238 | 25 35 141 . . 80 1949 1402 312 . 748 2643 1456 2447 Guns 6671 | 25 35 141 . . 80 1721 1359 105 . 245 984 550 1426 Cannons 1326 | . . . . . . . . . . . 281 775 270 Explosions 1380 | . . . . . . 185 . 207 . . 988 . . Melee 1768 | . . . . . . . . . . 503 383 131 751 Ramming 93 | . . . . . . 43 43 . . . 7 . . Kinetic 4835 | . . . . . . 595 1359 105 . 245 1097 775 659 Thermal 3185 | 25 35 141 . . 80 1149 . . . . 168 550 1037 Explosive 1195 | . . . . . . . . 207 . . 988 . . Electromagnetic 162 | . . . . . . 162 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1768 | . . . . . . . . . . 503 383 131 751 Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 1 12 12 1 6 12 17 Average Corruption 6 | . . . . . . 2 1 2 12 1 2 9 15 Corruption Purged 2 | . . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 137 | . . . . . . 6 5 13 1 3 11 37 61 Message Errors 32 | . . . . . . 1 1 2 . 1 . 9 18 Matter Fused 32 | . . . . . . 1 . 5 1 1 2 12 10 Heat Flow Errors 12 | . . . . . . 1 1 1 . . 1 4 4 Energy Discharges 16 | . . . . . . 1 1 2 . . 2 3 7 Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . 1 . 1 Data Loss (minor) 20 | . . . . . . 1 1 . . . 2 4 12 Data Loss (major) 4 | . . . . . . 1 . . . . . 2 1 Misfires 6 | . . . . . . . 1 . . . 2 1 2 Alerts 5 | . . . . . . . . 2 . . 1 1 1 Weapon Failures 7 | . . . . . . . . . . 1 . 1 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 184 | . . . . . . 20 . . . 58 10 . 96 Projectiles 19 | . . . . . . . . . . . 9 . 10 Explosions 21 | . . . . . . 20 . . . . 1 . . Melee 144 | . . . . . . . . . . 58 . . 86 Knockbacks 12 | . . . . . . 1 . . . . 4 4 3 Impact 1 | . . . . . . 1 . . . . . . . Kinetic 11 | . . . . . . . . . . . 4 4 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . 4 . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 25 | . . . . . . 15 9 . . . 1 . . Targets Rammed 27 | . . . . . . 15 11 . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . Highest Temperature 291 | 30 60 93 . . 112 274 141 141 . 20 124 291 241 Average Temperature 56 | 18 31 38 . . 56 44 15 37 . 10 28 122 65 Received Heat Transfer 1659 | . . 48 . . . 432 171 9 . 72 333 380 214 Effects 1 | . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 16 | . . . . . . . . . . . 16 . . Longest Duration 16 | . . . . . . . . . . . 16 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 Parts Melted 16 | . . . . . 1 4 . . . . 2 . 9 Heat Transferred 6272 | 62 87 458 . . 285 2209 . . . . 296 910 1965 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Peak Influence 350 | 10 18 117 119 . 100 350 249 . . 209 261 170 218 Initial 103 | . 6 7 45 . . . 103 . . 44 7 43 88 Average 95 | 3 11 31 82 . 28 158 113 . . 54 106 109 70 Maximum Alert Level 1 | . . . . . . 1 1 . . 1 1 . 1 Low Security (%) 83 | 100 100 100 100 . 100 49 92 . . 94 71 100 84 Level 1 16 | . . . . . . 50 7 . . 5 28 . 15 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . . . 5 . . 2 6 . 5 Investigation 1 | . . . . . . . 1 . . . . . . Extermination 8 | . . . . . . . 3 . . 1 2 . 2 Reinforcement 5 | . . . . . . . 1 . . 1 . . 3 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Distress Signals 7 | . . . . . . 1 2 . . 2 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 118 | . 1 3 4 . 4 27 19 9 . 5 25 9 12 Peak Tracking Total 8 | . 1 3 4 . 3 5 6 4 . 3 8 3 2 Tactical Retreats 11 | . . 1 . . 1 3 2 2 . 1 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Traps Triggered 9 | . . . . . . 2 2 . . 2 . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Machines Disabled 4 | . . . . . . 1 . . . 1 2 . . Max in Single Turn 1 | . . . . . . 1 . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Machines Accessed 10 | . . . . 1 . 1 1 1 . 1 2 1 2 Terminals 1 | . . . . . . . . . . . . 1 . Fabricators 3 | . . . . . . . 1 . . . 1 . 1 Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 Total Hacks 17 | . . . . 1 . 3 2 1 . 2 4 2 2 Successful 7 | . . . . 1 . 1 . 1 . . 2 . 2 Failed 10 | . . . . . . 2 2 . . 2 2 2 . Catastrophic 3 | . . . . . . . 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . 1 . . 1 . . 2 . . 1 Terminals 2 | . . . . . . . . . . . . 2 . Fabricators 5 | . . . . . . . 2 . . . 2 . 1 Repair Stations 2 | . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . 1 Terminal Hacks 2 | . . . . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 Unlock Access 2 | . . . . . . . . . . . 1 . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 1 1 . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Total Allies 7 | . . . 1 . . . 3 . . . . . 3 Largest Group 3 | . . . 1 1 . . 3 . . . . . 3 Highest-Rated Group 93 | . . . 31 31 . . 93 . . . . . 87 Highest-Rated Ally 31 | . . . 31 31 . . 31 . . . . . 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . 5 . . . 8 . . . . . . Total Damage 146 | . . . 83 . . . 63 . . . . . . Kills 4 | . . . 3 . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Turns Passed 10186 | 97 165 182 164 714 508 1303 1486 1114 18 778 1317 933 1407 Spaces Moved 5398 | 55 97 82 91 445 294 525 935 1022 17 474 359 400 602 Core 11 | 9 . . . . . . . . . . . . 2 Treads 2480 | 46 97 82 91 445 294 519 394 . . . 257 253 2 Legs 291 | . . . . . . 6 . . . 183 102 . . Wheels 2616 | . . . . . . . 541 1022 17 291 . 147 598 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 93 93 110 110 156 161 107 Average Speed 142 | 142 160 160 160 160 160 171 117 95 110 142 172 178 161 Slowest Speed 1800 | 160 160 160 160 160 160 240 155 110 110 180 305 210 1800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 . . . . . Exploration Rate (%) 30 | 4 18 7 28 88 72 37 24 87 3 11 7 30 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . . 1 . . 2 1 . . . . Spaces Dug 45 | . . . . . . . . 45 . . . . . Terrain Destroyed 92 | . . . . . . 3 . 53 . . 24 1 11 Melee 33 | . . . . . . . . 33 . . . . . Projectile 19 | . . . . . . . . 1 . . 6 1 11 AOE 40 | . . . . . . 3 . 19 . . 18 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Gar Fac Total 7297 | 68 103 115 110 448 319 786 1265 1098 16 537 976 549 907 Wait 1220 | . . 22 19 . 18 99 216 18 . 6 539 106 177 Move 5382 | 54 96 81 90 444 293 524 934 1018 16 473 358 399 602 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 5 2 2 1 2 1 20 12 3 . 8 3 2 14 Fast Attach 59 | 7 . 1 . . 1 7 7 2 . 5 7 . 22 Attach 36 | . . . . . . 10 . 1 . 3 9 3 10 Detach 7 | . . . . . . 2 . . . . 4 . 1 Swap 35 | 1 1 . . . . 7 13 7 . 2 1 1 2 Drop 63 | . 2 . . 2 . 14 23 3 . 6 4 3 6 Fire 298 | 1 2 9 . . 6 88 49 10 . 10 35 31 57 Melee 82 | . . . . . . . . 33 . 14 15 4 16 Ram 3 | . . . . . . 1 2 . . . . . . Kick . | . . . . . . . . . . . . . . Crush 24 | . . . . . . 14 9 . . . 1 . . Escape Stasis 13 | . . . . . . . . 3 . 10 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 4) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 359 | -9/Materials | Discovered new exit (range 15) 445 | -9/Materials | Entered Mines 448 | -9/Mines | Received a Mining Laser from a helpful Derelict 599 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 601 | -9/Mines | Discovered new exit (range 5) 609 | -9/Mines | Entered Exiles 609 | -9/Exiles | Accompanied by 1 ally 648 | -9/Exiles | Met 8R-AWN 675 | -9/Exiles | Met EX-HEX 725 | -9/Exiles | Met EX-BIN 757 | -9/Exiles | Aligned with FarCom system 758 | -9/Exiles | Given EX-Vault access code 800 | -9/Exiles | Opened EX-Vault 857 | -9/Exiles | Found Potential Leg 860 | -9/Exiles | Found Potential Leg 897 | -9/Exiles | Warned to stay clear of 0b10 Research branches 940 | -9/Exiles | Met EX-DEC 993 | -9/Exiles | Visited The Gauntlet 1310 | -9/Exiles | Discovered new exit (range 10) 1323 | -9/Exiles | Left Exiles lab with Potential Leg 1323 | -9/Exiles | Entered Mines 1427 | -8/Mines | Discovered new exit (range 6) 1778 | -8/Mines | Discovered new exit (range 14) 1831 | -8/Mines | Entered Materials 1831 | -8/Materials | Evolved 2 slots: Utility x2 2440 | -8/Materials | Lost 3 parts (1p1n1u) 2554 | -8/Materials | Core integrity fell below 50% 3119 | -8/Materials | Discovered new exit (range 7) 3132 | -8/Materials | Identified exit to Factory 3134 | -8/Materials | Entered Factory 3134 | -7/Factory | Evolved 2 slots: Propulsion x2 3580 | -7/Factory | Discovered new exit (range 12) 3766 | -7/Factory | Identified exit to Lower Caves 4444 | -7/Factory | Allied Derelicts emerged from ambush trap array 4603 | -7/Factory | Cargo convoy interrupted 4614 | -7/Factory | Discovered exit to Lower Caves (range 7) 4620 | -7/Factory | Entered Lower Caves 4645 | -7/Lower Caves | Lost 7 allies 4733 | -7/Lower Caves | Encountered a Warlord checkpoint 5525 | -7/Lower Caves | Crushed by falling debris 5535 | -7/Lower Caves | Crushed by falling debris 5539 | -7/Lower Caves | Crushed by falling debris 5540 | -7/Lower Caves | System corruption reached 10% 5570 | -7/Lower Caves | Lost 3 parts (1n2u) 5641 | -7/Lower Caves | Discovered new exit (range 14) 5676 | -7/Lower Caves | Identified exit to Lower Caves 5734 | -7/Lower Caves | Entered another Lower Caves area 5734 | -7/Lower Caves | Discovered new exit (range 9) 5743 | -7/Lower Caves | Identified exit to Factory 5752 | -7/Lower Caves | Entered Factory 5752 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6144 | -6/Factory | Build established: Assassin 6521 | -6/Factory | Discovered new exit (range 5) 6529 | -6/Factory | Identified exit to Factory 6530 | -6/Factory | Entered another Factory area 6530 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6581 | -5/Factory | Destroyed 8 combat bots 6862 | -5/Factory | Fabricated Imp. Heavy Siege Treads (x1) 7052 | -5/Factory | Garrison activated, responded to threat 7058 | -5/Factory | Lost 3 parts (1p1u1w) 7815 | -5/Factory | Garrison activated, responded to threat 7846 | -5/Factory | Identified exit to Garrison 7847 | -5/Factory | Entered Garrison 8013 | -5/Garrison | Heavy support dispatched to Factory 8043 | -5/Garrison | Triggered checkpoint 8221 | -5/Garrison | System corruption reached 10% 8333 | -5/Garrison | Triggered checkpoint 8408 | -5/Garrison | Lost 6 parts (2n3u1w) 8525 | -5/Garrison | Discovered new exit (range 15) 8595 | -5/Garrison | Triggered checkpoint 8754 | -5/Garrison | Build established: Mutant 8778 | -5/Garrison | Identified exit to Factory 8780 | -5/Garrison | Entered Factory 9214 | -5/Factory | Lost 3 parts (2u1w) 9291 | -5/Factory | Build established: Scavenger-Mutant 9670 | -5/Factory | Identified exit to Garrison 10026 | -5/Factory | Lost 3 parts (1n2u) 10111 | -5/Factory | Core integrity fell below 50% 10162 | -5/Factory | Lost 7 parts (1p4n1u1w) 10167 | -5/Factory | Core integrity fell below 20% 10187 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10166_ U-05 Engineer builds a Wall. 10166_ Acquired 25 matter. 10170_ Penetrated by Slug. 10170_ Force Rifle destroyed. 10172_ Penetrated by Slug. 10175_ Plasma Sword destroyed. 10176_ System corrupted: Component data lost. 10176_ Acquired 5 matter. 10177_ Penetrated by Slug. 10178_ Slug penetrates Wall. 10178_ Com. Wheel destroyed. 10178_ Slug penetrates Wall. 10181_ Acquired 20 matter. 10181_ R-10 Processor collects Welding Torch. 10182_ Tesla Rifle destroyed. 10182_ Penetrated by Slug. 10185_ R-10 Processor collects Wheel. 10186_ R-10 Processor collects Adv. Heat Sink. 10187_ Penetrated by Slug. 10187_ Hyb. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?# ! #???# + #????????????????? | | ?# #???# ##############????????????????? | | ?# #???# #?????????????????????????????? | | ?# ! #???# #?????????????????????????????? | | ?# #???# #?????????????????????????????? | | ?#################/#?????????????????????????????? | | ????# ==##????????????????????????????? | | ????# """ """""% #????????????????????????????? | | ????# ""F"" """"" ##????????????????????????????? | | ????# "" "" """ ##############????????????????? | | ????# # #????????????????? | | ????# # ] #????????????????? | | ????#+######+####### ! #????????????????? | | #### ##### #????#[ #????????????????? | | #????# #????????????????? | | #????# ! #????????????????? | | ! #????# #????????????????? | | * """ """ #????# #????????????????? | | """ """ #????# [%! #????????????????? | | """ """ #????# ![[ #????????????????? | | #????# ! * #????????????????? | | "" """ """ #??# # %|! #????????????????? | | "" """ """ ############+######????????????????? | | "" """ """ # """"" #== #???????????????????? | | # """"" #% R #???????????????????? | | # """ #R@ ##??????????????????? | | g + # h ##??????????????????? | | # ] + #???????????????????? | | ####+#### # # #???????????????????? | | ?????????# # # h #???????????????????? | | ?????????# ######### #???????????????????? | | ?????????# #???????# #???????????????????? | | ?????????# #???????# ??????????????????? | | ?????????# #???????#k ###?????????????????? | | ?????????# #???????# #???????????????????? | | ?????????# #???????# #???????????????????? | | ?????????# ????????# #???????????????????? | | ?????????# ????????# #???????????????????? | | ?????????# ????????# #???????????????????? | | ?????????? p????????? #???????????????????? | | ???????????? ????????? ????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 56 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedIntegratedGenerator Manual? 0 Play Time 01:03:58 Cumulative 60.7 hours Start 2025.04.28 @ 18:00:26 End 2025.04.28 @ 19:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00646a7c-d43d-4319-b727-3760d93a7006