Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 23:49:07 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (152) 760 Value Destroyed (6599) 6599 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3105) 3105 TOTAL SCORE: 15624 Bonus ------- High Alert Combat Kills 2107 Follower Combat Kills 250 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -252 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Relay Coupler [Sentry] (26) > --- WEAPON (5) ------- Lance > --- INVENTORY (4) ---- High-capacity Storage Unit Tactical Coordination Suite Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- AWS/Gauss AWS/Autocannon > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Insulated Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Thief Drone Bay Gatling Laser Plasma Cannon Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle XL Autogun Array Ripper [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . . 1 . . . . Utility 2 | . . . . . 2 . . . . . . . . Weapon 3 | . . . . . 2 . . . 1 . . . . Parts Attached 171 | 3 10 7 11 . 14 14 38 10 31 7 11 10 5 Power 32 | . 2 1 . . 1 6 12 3 4 1 2 . . Engine 12 | . 2 1 . . 1 . . 2 3 1 2 . . Core 19 | . . . . . . 6 12 1 . . . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 39 | 2 1 3 . . 3 4 10 1 6 4 5 . . Treads 13 | 2 . . . . 1 1 7 . . 2 . . . Leg 2 | . . . . . . . . . . 2 . . . Wheel 3 | . 1 1 . . 1 . . . . . . . . Hover 17 | . . 2 . . 1 3 3 1 6 . 1 . . Flight 4 | . . . . . . . . . . . 4 . . Utility 34 | . 2 . 8 . 5 1 6 . 1 . 2 5 4 Device 10 | . . . 2 . 2 . 3 . . . 2 . 1 Storage 12 | . 2 . 5 . 1 . 2 . 1 . . 1 . Processor 7 | . . . 1 . . . . . . . . 3 3 Hackware 1 | . . . . . . . . . . . . 1 . Protection 4 | . . . . . 2 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 66 | 1 5 3 3 . 5 3 10 6 20 2 2 5 1 Energy Gun 18 | 1 4 3 2 . 1 . 3 . 2 1 . 1 . Energy Cannon 3 | . . . . . . . 2 1 . . . . . Ballistic Gun 32 | . 1 . 1 . 4 1 5 3 16 . 1 . . Ballistic Cannon 3 | . . . . . . 1 . . 1 1 . . . Launcher 2 | . . . . . . 1 . 1 . . . . . Special Weapon 4 | . . . . . . . . . 1 . . 3 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . 1 1 . . . . Parts Lost 66 | . 4 3 . . . 4 8 8 16 2 10 9 2 Power 12 | . . . . . . 1 . 3 4 . 3 1 . Propulsion 20 | . 1 1 . . . . 3 1 4 1 5 4 . Utility 5 | . . . . . . 1 1 . . . . 1 2 Weapon 29 | . 3 2 . . . 2 4 4 8 1 2 3 . Highest Loss Streak 8 | . 3 2 . . . 2 4 7 5 2 8 8 2 Average Slot Usage (%) 82 | . 98 98 99 100 96 86 95 87 73 81 56 64 31 Engine 7 | . 14 13 14 14 9 3 . 3 8 13 12 4 . Core 4 | . . . . . . 4 15 9 . . . . . Treads 5 | . 25 . . . 2 5 11 . . 8 1 . . Leg 1 | . . . . . . . . . . 10 1 . . Hover 9 | . . 25 28 28 13 7 6 21 18 2 4 . . Flight 1 | . . . . . . . . . . . 1 19 . Device 2 | . . . . . 7 . 6 . . . . 2 4 Storage 23 | . 27 28 27 28 20 23 18 30 26 26 25 22 . Protection 1 | . . . . . 6 6 4 . . . . . . Energy Gun 5 | . 19 25 23 14 1 . 6 2 . 2 . . . Ballistic Gun 11 | . 7 . 4 14 32 26 13 15 15 10 5 . . Ballistic Cannon 2 | . . . . . . 1 7 1 . 6 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 205 | 10 39 40 73 73 118 122 139 139 187 205 205 129 8 Greatest Support 88 | 40 40 44 44 44 44 66 66 66 88 44 35 32 3 Greatest Overweight (x) 48 | . 3 12 1 1 9 10 6 2 5 10 48 38 2 Average Overweight (x) 2 | . . . . 1 2 3 1 1 2 5 6 3 . Largest Inventory Capacity 34 | 6 16 16 20 20 28 28 34 34 34 34 34 34 4 Average Capacity 26 | 6 15 16 18 20 22 28 23 34 34 34 33 29 4 Most Carried 34 | 6 15 16 20 20 28 28 34 34 34 34 34 33 4 Average Carried 25 | 5 12 15 18 20 21 27 22 32 31 32 31 28 4 Final Capacity 34 | 6 16 16 20 20 28 28 34 34 34 34 28 4 4 Final Carried 34 | 5 15 16 20 20 28 28 34 34 31 34 28 4 4 Class Distribution -------------------- 29% | Bothacker-Gunner 15% | Hauler-Mutant 11% | Scavenger-Tank 9% | Mutant 8% | Bothacker-Mutant 7% | Scavenger-Mutant 6% | Hauler-Skirmisher 4% | Hauler-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Scavenger-Tank | -7/Garrison Hauler-Mutant | -7/Factory Bothacker-Gunner | -6/Factory Bothacker-Gunner | -6/Lower Caves Bothacker-Gunner | -6/Lower Caves Bothacker-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Matter Collected 4173 | 236 87 70 120 23 338 495 984 236 905 167 267 200 45 Remotely . | . . . . . . . . . . . . . . Salvage Created 7057 | 86 387 139 . . 338 447 1061 736 2690 669 475 29 . Parts 341 | 5 28 3 . . 20 29 46 43 125 18 22 2 . Haulers Intercepted 2 | . . . . . . 1 . 1 . . . . . Recyclers Shooed 3 | . . . . . . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . 14 19 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 127 | . 11 5 . . 6 5 25 13 35 15 12 . . Melee 4 | . 1 . . . . . . 1 2 . . . . Guns 81 | . 10 5 . . 6 3 13 11 28 1 4 . . Cannons 37 | . . . . . . . 12 . 3 14 8 . . AOE 5 | . . . . . . 2 . 1 2 . . . . Classes Destroyed 18 | 2 3 . . . 1 3 2 3 2 . 1 1 . Worker 6 | . . . . . . . . 3 3 . . . . Builder 4 | . . . . . . 2 . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . 1 . . . . . Recycler 8 | 1 . . . . . 2 . 1 4 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Watcher 2 | . 1 . . . . 1 . . . . . . . Swarmer 28 | . 3 3 . . . 1 7 3 2 6 3 . . Saboteur 2 | . . . . . . . . . 2 . . . . Grunt 61 | . 8 2 . . . 3 13 6 18 6 5 . . Brawler 5 | . . . . . . . 1 . 3 1 . . . Duelist 3 | . . . . . . . 1 1 . 1 . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 14 | . . . . . 6 . 3 1 3 1 . . . Hunter 7 | . . . . . . 1 . 1 3 . 2 . . Programmer 5 | . . . . . . . . 1 3 . 1 . . Zionite 1 | . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . Master Thief 1 | . . . . . . . . . . . 1 . . Best Kill Streak 16 | 2 3 3 . . 1 7 5 16 6 5 9 1 . Combat Bots Only 11 | . 3 3 . . 1 3 5 11 5 5 9 . . Max Kills in Single Turn 3 | 1 1 1 . . 1 3 2 3 3 2 1 1 . Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded 2 | . . . . . . 1 . 1 2 . . . . Melee 1 | . 1 . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Damage Taken 10706 | . 576 409 . 10 319 566 1517 1347 2619 782 1419 959 183 Core 1499 | . 112 47 . 7 27 36 168 242 253 70 192 307 38 Absorbed by Shields 65 | . . . . . . . 65 . . . . . . Core Remaining (%) 66 | 100 . . . 33 95 . . 36 . . . . . Volleys Fired 265 | 3 41 19 . 2 19 21 58 13 45 13 29 2 . Largest 5 | 2 2 2 . 2 4 4 4 4 5 2 1 1 . Hottest 214 | 80 90 90 . 70 126 99 214 139 165 108 60 50 . Shots Fired 869 | 6 77 35 . 4 66 70 195 83 216 59 56 2 . Gun 696 | 6 77 35 . 4 66 66 120 71 195 25 29 2 . Cannon 168 | . . . . . . 2 75 9 21 34 27 . . Launcher 5 | . . . . . . 2 . 3 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 681 | 2 20 . . 2 58 68 132 69 216 58 56 . . Thermal 145 | 1 45 35 . 2 8 . 42 11 . 1 . . . Explosive 5 | . . . . . . 2 . 3 . . . . . Electromagnetic 38 | 3 12 . . . . . 21 . . . . 2 . Robot Hit Streak 41 | 1 11 9 . 6 18 11 41 31 14 20 7 2 . Robot Miss Streak 8 | 1 2 2 . 2 1 3 5 8 5 4 4 2 . Penetration Max 1 | . . . . . . . . . 1 1 . . . Secondary Targets 12 | . 1 1 . . . 4 . . 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 . . . . Autonomous 183 | . . . . . . . . 37 85 34 27 . . Shots Hit Robots 607 | 3 56 21 . 2 52 42 115 64 156 42 52 2 . Core Hits 307 | 3 21 9 . 1 12 23 66 46 83 22 20 1 . Critical Hits 38 | . . . . . . 1 . 1 32 1 3 . . Critical Kills 22 | . . . . . . 1 . . 19 . 2 . . Critical Parts Destroyed 15 | . . . . . . . . 1 12 1 1 . . Melee Attacks 21 | . . . . . . . . 2 8 . 5 6 . Impact . | . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . 2 8 . . . . Piercing 11 | . . . . . . . . . . . 5 6 . Sneak Attacks 2 | . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18061 | 46 579 257 . 58 669 986 2322 2399 4623 2659 3445 18 . Guns 9184 | 46 560 257 . 51 669 678 1248 1509 2316 383 1449 18 . Cannons 6786 | . . . . . . 29 1074 138 1562 2276 1707 . . Explosions 1293 | . . . . . . 279 . 714 300 . . . . Melee 772 | . . . . . . . . 38 445 . 289 . . Ramming 26 | . 19 . . 7 . . . . . . . . . Kinetic 14024 | 24 82 . . 26 594 707 1433 1477 3878 2647 3156 . . Thermal 1665 | 10 379 257 . 25 75 . 437 170 300 12 . . . Explosive 993 | . . . . . . 279 . 714 . . . . . Electromagnetic 581 | 12 99 . . . . . 452 . . . . 18 . Impact . | . . . . . . . . . . . . . . Slashing 483 | . . . . . . . . 38 445 . . . . Piercing 289 | . . . . . . . . . . . 289 . . Highest Corruption 3 | . . . . . . . . 3 2 2 2 2 1 Average Corruption 2 | . . . . . . . . 3 1 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . Effects 47 | . . . . . . . . 3 4 15 16 9 . Message Errors 13 | . . . . . . . . 1 . 5 4 3 . Heat Flow Errors 6 | . . . . . . . . . 1 3 . 2 . Energy Discharges 15 | . . . . . . . . 1 1 3 7 3 . Data Loss (minor) 11 | . . . . . . . . 1 2 2 5 1 . Targeting Errors 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1222 | . . . . . . 36 . 2 493 246 445 . . Projectiles 975 | . . . . . . . . 2 391 246 336 . . Explosions 83 | . . . . . . 36 . . 47 . . . . Melee 164 | . . . . . . . . . 55 . 109 . . Knockbacks 39 | . 1 . . . . 1 5 . 11 7 14 . . Impact 1 | . 1 . . . . . . . . . . . . Kinetic 35 | . . . . . . 1 5 . 10 7 12 . . Secondary 3 | . . . . . . . . . 1 . 2 . . Self-Inflicted Damage 62 | . . . . 3 . . . 59 . . . . . Shots 2 | . . . . . . . . 2 . . . . . Rammed 7 | . 5 . . 1 . . . . 1 . . . . Targets Rammed 8 | . 6 . . 1 . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 552 | 18 180 248 . 12 95 271 335 276 396 276 552 266 . Average Temperature 103 | 12 68 100 . 8 23 89 108 110 125 86 203 116 . Received Heat Transfer 2514 | . 300 72 . . 99 117 456 384 615 201 180 81 9 Effects 14 | . . 2 . . . 2 3 . . . 7 . . Shutdowns 4 | . . . . . . . . . . . 4 . . Energy Bleed 4 | . . . . . . . 3 . . . 1 . . Interference 4 | . . 2 . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 1 3 . . . . 1 . . . . . . Heat Transferred 3352 | 25 933 621 . 74 222 . 1012 240 200 25 . . . Parts Sabotaged 3 | . . . . . . . . . 3 . . . . Parts Stolen 4 | . . . . . . . . . . . 4 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Peak Influence 1468 | 10 326 132 . . 202 847 1468 903 1195 . . . . Initial 770 | . 6 82 . . . 44 463 770 442 . . . . Average 656 | 7 177 52 . . 77 307 1061 809 847 . . . . Maximum Alert Level 4 | . 1 . . . 1 3 4 3 4 . . . . Low Security (%) 29 | 100 55 100 . 100 88 58 . . . . . . . Level 1 5 | . 44 . . . 11 8 . . . . . . . Level 2 12 | . . . . . . 11 18 5 26 . . . . Level 3 31 | . . . . . . 20 27 94 65 . . . . Level 4 20 | . . . . . . . 53 . 8 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . . . 5 . 5 9 . . . . Investigation 6 | . 2 . . . . 1 . 1 2 . . . . Extermination 3 | . . . . . . . . 1 2 . . . . Reinforcement 5 | . 1 . . . . 2 . 1 1 . . . . Assault 8 | . . . . . . 2 . 2 4 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Distress Signals 5 | . 1 . . . 1 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 194 | . 18 8 . . 9 14 25 21 55 15 18 8 3 Peak Tracking Total 9 | . 5 3 . . 2 5 6 9 7 4 7 4 3 Tactical Retreats 25 | . 2 . . . . 2 7 1 7 1 2 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Traps Triggered 12 | . . . . . . 1 10 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Machines Disabled 13 | . . . . . . 2 4 . 7 . . . . Max in Single Turn 2 | . . . . . . 2 1 . 2 . . . . Garrison Relay 4 | . . . . . . . 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Machines Accessed 25 | . 6 2 2 . 5 3 . 2 5 . . . . Terminals 11 | . 4 1 . . 4 . . . 2 . . . . Fabricators 4 | . . . . . . 1 . 1 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . . Scanalyzers 3 | . . . . . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 89 | . 18 7 24 . 15 8 . 6 11 . . . . Successful 59 | . 11 2 24 . 8 5 . 4 5 . . . . Failed 30 | . 7 5 . . 7 3 . 2 6 . . . . Catastrophic 4 | . 1 . . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 10 6 1 . 9 . . 2 . . . . . Terminals 34 | . 14 6 . . 10 . . . 4 . . . . Fabricators 12 | . . . . . . 3 . 4 5 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 4 . . . . . . 2 . . . . . Scanalyzers 11 | . . . . . 5 4 . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 34 | . 4 2 24 . 2 . . . 2 . . . . Record 24 | . . . 23 . . . . . 1 . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 2 1 . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . . . Build 3 | . . . . . . 1 . 1 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . 2 . . . . . Report Inventory 3 | . 2 . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . Scanalyzer 8 | . . . . . 4 2 . . 2 . . . . Insert Component 4 | . . . . . 2 1 . . 1 . . . . Analyze 4 | . . . . . 2 1 . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 7 | . 5 . . . 2 . . . . . . . . Terminals 5 | . 3 . . . 2 . . . . . . . . Botnet 4 | . 2 . . . 2 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 4 1 . . 5 2 . 2 4 . . . . Full Trace Events 8 | . 2 1 . . 1 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . 1 . . . . Parts Built 4 | . . . . . . 2 . 2 . . . . . Matter 636 | . . . . . . 190 . 190 256 . . . . Time 254 | . . . . . . 31 . 95 128 . . . . Total Part Build Rating 20 | . . . . . . 10 . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . Parts Scanalyzed 4 | . . . . . 2 1 . . 1 . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . 1 . . . . Parts Damaged 2 | . . . . . 2 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . 18 . . . . . . Machine Destruction 18 | . . . . . . . 18 . . . . . . Attached 1 | . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . 37 . . . . 5 . . Total Damage 598 | . . . . . . 572 . . . . 26 . . Kills 8 | . . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 1 . . 1 Drone Launches 3 | . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Turns Passed 11441 | 34 502 622 536 112 775 454 2469 697 1122 1629 1452 812 225 Spaces Moved 5093 | 16 237 679 413 60 349 181 1129 310 428 519 309 244 219 Core 275 | . . 1 . . . . . . . . 3 52 219 Treads 1055 | 3 166 . . . 68 92 713 . . . 13 . . Legs 562 | 13 . . . . . . . . . 482 67 . . Wheels 133 | . 71 45 . . 3 14 . . . . . . . Hover 2850 | . . 633 413 60 278 75 416 310 428 37 200 . . Flight 218 | . . . . . . . . . . . 26 192 . Fastest Speed 50 | 120 110 76 76 146 146 142 142 142 130 270 270 50 50 Average Speed 197 | 127 145 79 120 146 189 205 184 201 211 303 447 310 98 Slowest Speed 2450 | 160 160 650 146 146 430 260 450 216 430 710 2450 1950 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 40 99 70 7 27 4 84 7 9 68 58 15 42 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . 2 1 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . . . . 4 1 . 3 Spaces Dug 5 | . . . . . . . . 1 . . . 4 . Terrain Destroyed 110 | . . . . . . 10 . 21 50 8 17 4 . Melee 5 | . . . . . . . . 1 . . . 4 . Projectile 48 | . . . . . . 1 . 9 13 8 17 . . AOE 57 | . . . . . . 9 . 11 37 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Low Low Zio Pro Total 6018 | 24 315 733 459 80 428 229 1416 354 535 547 371 300 227 Wait 203 | . 11 8 2 18 25 7 108 8 11 . 4 1 . Move 5080 | 15 236 678 412 59 348 180 1128 309 427 518 308 243 219 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 1 10 11 13 . 10 1 26 5 . 5 8 5 . Fast Attach 75 | . 2 2 4 . 10 6 11 5 19 4 5 3 4 Attach 56 | 2 3 5 2 . 2 4 10 3 11 2 6 6 . Detach 42 | . . 1 5 . 4 2 6 2 10 2 1 6 3 Swap 40 | 1 5 . 5 . 2 4 17 2 1 1 . 1 1 Drop 117 | 2 1 9 16 . 8 4 36 5 2 2 5 27 . Fire 265 | 3 41 19 . 2 19 21 58 13 45 13 29 2 . Melee 21 | . . . . . . . . 2 8 . 5 6 . Ram 2 | . . . . 1 . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . 6 . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 35 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 8) 289 | -10/Materials | Lost 3 parts (3w) 297 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Entered Mines 538 | -10/Mines | Assembled infested the area 575 | -10/Mines | Met 8R-AWN 578 | -10/Mines | Core integrity fell below 50% 664 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 666 | -10/Mines | Found Prototype Device 754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 782 | -10/Mines | Found the Drone Emporium 783 | -10/Mines | Learned location of Mines (-9) 785 | -10/Mines | Found Prototype Device 799 | -10/Mines | Discovered new exit (range 5) 844 | -10/Mines | Discovered new exit (range 12) 880 | -10/Mines | Learned Materials security intel 891 | -10/Mines | Discovered new exit (range 13) 1159 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Welcomed by 8R-AWN 1191 | -10/Exiles | Met EX-HEX 1233 | -10/Exiles | Met EX-DEC 1247 | -10/Exiles | Learned location of Zion (-6) 1410 | -10/Exiles | Met EX-BIN 1430 | -10/Exiles | Aligned with FarCom system 1432 | -10/Exiles | Given EX-Vault access code 1465 | -10/Exiles | Opened EX-Vault 1486 | -10/Exiles | Identified Thief Drone Bay 1532 | -10/Exiles | Found XL Autogun Array 1540 | -10/Exiles | Found AWS/Gauss 1555 | -10/Exiles | Found AWS/Autocannon 1585 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1679 | -10/Exiles | Discovered new exit (range 14) 1695 | -10/Exiles | Stole three prototypes: AWS/Gauss, XL Autogun Array, AWS/Autocannon 1695 | -10/Exiles | Entered Mines 1703 | -9/Mines | Discovered new exit (range 10) 1807 | -9/Mines | Entered Materials 1807 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1823 | -8/Materials | Build established: Hauler-Mutant 2196 | -8/Materials | Build established: Hauler-Skirmisher 2222 | -8/Materials | Identified Exp. Sensor Array 2269 | -8/Materials | Discovered new exit (range 4) 2582 | -8/Materials | Entered Factory 2582 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2584 | -7/Factory | FarCom data flow suspended 2619 | -7/Factory | Identified exit to Garrison 2836 | -7/Factory | Allied Derelicts emerged from ambush trap array 2845 | -7/Factory | Fabricated Cmb. Airjet (x2) 2888 | -7/Factory | Local fabrication network quarantined 2906 | -7/Factory | Build established: Hauler-Tank 2982 | -7/Factory | First assault squad dispatched 3036 | -7/Factory | Entered Garrison 3170 | -7/Garrison | Triggered checkpoint 3396 | -7/Garrison | Build established: Scavenger-Tank 3441 | -7/Garrison | Triggered checkpoint 3789 | -7/Garrison | Discovered new exit (range 12) 3819 | -7/Garrison | Installed Relay Interface Framework 3882 | -7/Garrison | Triggered checkpoint 3977 | -7/Garrison | Lost 4 parts (3n1w) 4090 | -7/Garrison | Triggered checkpoint 4288 | -7/Garrison | Discovered new exit (range 14) 4354 | -7/Garrison | Triggered checkpoint 4546 | -7/Garrison | Discovered new exit (range 10) 4570 | -7/Garrison | Triggered checkpoint 4619 | -7/Garrison | Garrison Relay disabled 4700 | -7/Garrison | Triggered checkpoint 4913 | -7/Garrison | Garrison Relay disabled 5197 | -7/Garrison | Garrison Relay disabled 5402 | -7/Garrison | Garrison Relay disabled 5494 | -7/Garrison | Build established: Hauler-Mutant 5505 | -7/Garrison | Entered Factory 5611 | -7/Factory | Fabricated Cmb. Airjet? 5643 | -7/Factory | Discovered new exit (range 3) 5905 | -7/Factory | First assault squad dispatched 5950 | -7/Factory | Core integrity fell below 50% 5989 | -7/Factory | Lost 7 parts (3p1n3w) 6005 | -7/Factory | Destroyed 11 combat bots 6202 | -7/Factory | Entered another Factory area 6202 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6552 | -6/Factory | First assault squad dispatched 6724 | -6/Factory | Lost 5 parts (2p3w) 6893 | -6/Factory | Lost 5 parts (1p2n2w) 7034 | -6/Factory | Discovered new exit (range 19) 7197 | -6/Factory | Build established: Bothacker-Gunner 7324 | -6/Factory | Entered Lower Caves 7951 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8659 | -6/Lower Caves | Learned Factory interactive machine intel 8821 | -6/Lower Caves | Discovered new exit (range 14) 8953 | -6/Lower Caves | Entered another Lower Caves area 9174 | -6/Lower Caves | Core integrity fell below 50% 9207 | -6/Lower Caves | Destroyed 9 combat bots 9209 | -6/Lower Caves | Lost 8 parts (2p4n2w) 10095 | -6/Lower Caves | Encountered a Warlord checkpoint 10217 | -6/Lower Caves | Spotted 9A-J1I(f) 10217 | -6/Lower Caves | Spotted FO-ZWK(f) 10218 | -6/Lower Caves | Encountered a Master Thief 10218 | -6/Lower Caves | Encountered a Master Thief 10218 | -6/Lower Caves | Spotted S9-XPU(f) 10219 | -6/Lower Caves | Encountered a Master Thief 10219 | -6/Lower Caves | Spotted JF-M0Z(f) 10219 | -6/Lower Caves | Spotted BM-9VV(f) 10220 | -6/Lower Caves | Encountered a Master Thief 10220 | -6/Lower Caves | Encountered a Master Thief 10220 | -6/Lower Caves | AWS/Autocannon stolen by Master Thief 10235 | -6/Lower Caves | Broken AWS/Gauss stolen by Master Thief 10235 | -6/Lower Caves | Destroyed FO-ZWK(f) 10245 | -6/Lower Caves | Discovered new exit (range 15) 10247 | -6/Lower Caves | Thief Drone Bay stolen by Master Thief 10248 | -6/Lower Caves | Disruptor Cannon stolen by Master Thief 10405 | -6/Lower Caves | Entered Zion 10531 | -6/Zion | Build established: Bothacker-Mutant 10606 | -6/Zion | Discovered new exit (range 14) 10983 | -6/Zion | System corruption cleaned by Quarantine Array 10994 | -6/Zion | RIF detected upon attempting to enter Zion 10994 | -6/Zion | Attacked by Zionites 10994 | -6/Zion | Spotted WY-1L5(B) 10994 | -6/Zion | Spotted UM-SG5(B) 11025 | -6/Zion | Core integrity fell below 20% 11055 | -6/Zion | Lost 8 parts (1p4n3w) 11217 | -6/Zion | Entered Proximity Caves 11247 | -5/Proximity Caves | Identified exit to Factory 11442 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11246_ Acquired 18 matter. 11247_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 11249_ Searching scrap... 11249_ Found Enh. Optical Array. 11249_ Found 14 Matter. 11249_ Discarded Mak. Terrain Scan Processor. 11250_ Acquired 14 matter. 11250_ Acquired Enh. Optical Array. 11268_ Searching scrap... 11268_ Found Imp. Kinecellerator. 11268_ Found Armor Integrity Analyzer. 11268_ Found 13 Matter. 11269_ Discarded Mak. Terrain Scan Processor. 11269_ Acquired Armor Integrity Analyzer. 11271_ Discarded Enh. Optical Array. 11272_ Acquired Imp. Kinecellerator. 11274_ Acquired 13 matter. 11430_ Armor Integrity Analyzer destroyed. 11433_ Imp. Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????? ##???????????????????????? | | ?????????????????????? ##??????????????????????? | | ??????????????????????# ##??????#??????????????? | | ?????????????????####?# ##???? #??????????????? | | ??????????????#### ### #??# #?????? ????? | | ??????????##### ### #### #??????? | | ??????????# #?# #????????? | | ??????????# ##### ### ?????????? | | ??????????# ##???# ## gm #??????????????? | | ?????????## #????# @ #??????????????? | | ????????## #????## #??????????????? | | ???????## ##????## # #??????????????? | | ???????# ##????##### #??????????????? | | #??????#### #????????# #??????????????? | | ?????????## #???####?## ##??????????????? | | #????????## #??? ###?# ####???????????????? | | #??##??### ##?? #### #??????????????????? | | #### ## ### ### #??????????????????? | | ## #?##??????????????????? | | ### ## #?????????????????????? | | #?## #??????????????????????????? | | #??## #??????????????????????????? | | #??## #??????????????????????????? | | #?## ##?????????????????????????? | | #?# #?????????????????????????? | | #?# #### #?????????????????????????? | | # #?# ???### #?????????????????????????? | | # #??# ###### #?????????????????????????? | | #??## ##?????????????????????????? | | #???## #??????????????????????????? | | ####### #??????????????????????????? | | #####??????????????????????????? | | #??????????????????????????????? | | ##### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 135 Armor Coverage 150 Evasion (%) 50 Launcher Accuracy 20 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 40 Relay Coupler Types 26 Relay Coupler Value 1 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedBoreCorpse Manual? 0 Play Time 01:21:12 Cumulative 113.2 hours Start 2020.12.12 @ 22:28:19 End 2020.12.12 @ 23:49:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da86fef3-c420-45aa-a8da-2381442eae9a