Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 20:05:55 Player: Apothem Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3954) 3954 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1384) 1384 TOTAL SCORE: 11093 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 752 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/1150 Matter 245/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Improved Shield Generator Heavy Neutron Cannon Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Energy Well Advanced Weight Redist. System Experimental Targeting Computer Improved Maneuvering Thrusters System Shield > --- WEAPON ----------- High-powered Shock Rifle Neutron Cannon Coil Gun > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Improved Maneuvering Thrusters Improved Maneuvering Thrusters Proton Cannon Gauss Rifle KE Penetrator Hypervelocity Mass Driver [Rating: 101] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Zionite Weapon Casing Weapon Gauss Rifle Energy Gun Zionite Laser-S Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 2 | . . 1 . . . 1 . . . Propulsion 4 | . . 1 . . . 2 . 1 . Utility 5 | . . . . . . 3 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 198 | 2 9 12 1 1 12 65 47 21 28 Power 35 | 1 . 2 . . 6 9 11 2 4 Engine 11 | 1 . 2 . . 2 4 2 . . Core 17 | . . . . . 4 5 7 . 1 Reactor 7 | . . . . . . . 2 2 3 Propulsion 70 | 1 3 6 . . 1 27 17 9 6 Treads 1 | . . . . . . . . . 1 Leg 7 | . . . . . . . 7 . . Wheel 3 | 1 1 . . . . . 1 . . Hover 21 | . . . . . . 2 8 8 3 Flight 38 | . 2 6 . . 1 25 1 1 2 Utility 47 | . 4 1 . 1 . 16 12 5 8 Device 28 | . 3 . . . . 10 6 4 5 Storage 8 | . 1 1 . . . 1 2 1 2 Processor 5 | . . . . 1 . 3 1 . . Hackware 1 | . . . . . . . 1 . . Protection 5 | . . . . . . 2 2 . 1 Artifact . | . . . . . . . . . . Weapon 46 | . 2 3 1 . 5 13 7 5 10 Energy Gun 13 | . 2 1 . . 2 2 1 2 3 Energy Cannon 8 | . . 1 . . . 4 1 1 1 Ballistic Gun 11 | . . 1 . . 2 2 4 2 . Ballistic Cannon 10 | . . . . . 1 5 . . 4 Launcher . | . . . . . . . . . . Special Weapon 3 | . . . 1 . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . . . 4 6 . . Parts Lost 91 | . 1 2 . . 6 35 4 23 20 Power 18 | . . 2 . . 2 9 . 4 1 Propulsion 24 | . 1 . . . 1 10 2 6 4 Utility 24 | . . . . . . 9 2 5 8 Weapon 25 | . . . . . 3 7 . 8 7 Highest Loss Streak 18 | . 1 1 . . 4 16 3 18 8 Average Slot Usage (%) 83 | . 72 87 100 100 99 76 87 80 42 Engine 6 | . 14 18 22 22 1 2 1 1 . Core 7 | . . . . . 20 7 10 9 . Leg 3 | . . . . . . . 15 . . Hover 3 | . . . . . . . 6 20 6 Flight 18 | . 15 33 33 33 32 25 . . 3 Device 8 | . 7 11 11 6 . 20 8 12 9 Storage 7 | . 2 3 11 11 11 1 5 6 5 Processor 5 | . . . . 4 11 . 6 5 4 Hackware 1 | . . . . . . . 4 5 1 Protection 1 | . . . . . . 3 3 2 . Energy Gun 3 | . 23 11 6 . 5 1 2 1 1 Ballistic Gun 7 | . . 10 11 11 12 2 9 7 . Ballistic Cannon 1 | . . . . . 3 3 . . 3 Special Weapon 2 | . . . 4 11 . . . . . Naked Turns 35 | . . . . . . . . . 35 Heaviest Build 65 | 3 15 20 20 19 29 44 59 65 38 Greatest Support 97 | 10 26 18 18 18 18 41 77 97 28 Greatest Overweight (x) 16 | . 1 1 1 1 2 7 16 . 2 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 10 | 4 8 8 8 8 8 8 10 10 4 Average Capacity 7 | 4 4 5 8 8 8 4 9 9 4 Most Carried 10 | 4 5 8 8 8 8 4 10 10 4 Average Carried 6 | 2 3 5 8 7 7 3 9 8 2 Final Capacity 10 | 4 8 8 8 8 8 4 10 4 4 Final Carried 10 | 4 5 8 8 7 5 2 10 3 4 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Gunner 9% | Sprinter 6% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Matter Collected 3452 | 188 107 160 . 20 349 752 1232 220 424 Remotely . | . . . . . . . . . . Salvage Created 4950 | . 322 389 . . 528 819 2037 534 321 Parts 246 | . 30 19 . . 22 28 112 16 19 Haulers Intercepted 8 | . 1 2 . . . 2 3 . . Recyclers Shooed 5 | . . . . . . 2 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 60 | . . . . . 46 . . . 14 Prevented 9 | . . . . . 6 . . . 3 Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 73 | . 6 5 . . 11 16 23 6 6 Melee 2 | . . . . . . . 2 . . Guns 41 | . 4 4 . . 10 2 19 2 . Cannons 25 | . . . . . 1 13 2 3 6 AOE 4 | . 2 1 . . . . . 1 . Classes Destroyed 15 | . 6 1 . . 5 1 1 . 1 Worker 10 | . 1 . . . . . 7 2 . Builder 6 | . 1 . . . . . 4 1 . Hauler 8 | . 1 2 . . . 2 3 . . Recycler 4 | . 1 1 . . . 1 1 . . Minesweeper 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . Watcher 8 | . 2 1 . . . 1 3 1 . Swarmer 21 | . 6 3 . . 2 6 4 . . Grunt 21 | . . . . . 4 2 10 2 3 Brawler 4 | . . . . . 1 1 . 1 1 Duelist 2 | . . . . . 1 . . 1 . Protector 1 | . . . . . 1 . . . . Sentry 9 | . . 2 . . 1 4 1 1 . Hunter 7 | . . . . . . 2 4 1 . Programmer 8 | . . . . . 1 1 4 . 2 Z-Courier 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 7 6 . . 4 4 10 7 4 Combat Bots Only 6 | . 6 3 . . 4 3 6 3 4 Max Kills in Single Turn 3 | . 3 2 . . 1 1 3 2 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . 2 1 . . . . . 1 . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Damage Taken 9909 | . 66 202 . . 955 2883 1548 2182 2073 Core 2350 | . 34 44 . . 296 677 148 322 829 Absorbed by Shields 144 | . . . . . . . 136 . 8 Core Remaining (%) 61 | 100 86 . . . 15 20 85 . . Volleys Fired 302 | . 17 25 6 . 40 93 65 24 32 Largest 3 | . 2 2 1 . 2 2 3 3 3 Hottest 231 | . 80 60 100 . 120 120 148 180 231 Shots Fired 577 | . 33 50 6 . 75 133 174 59 47 Gun 391 | . 33 50 . . 64 21 161 42 20 Cannon 175 | . . . . . 8 112 13 17 25 Launcher . | . . . . . . . . . . Special 11 | . . . 6 . 3 . . . 2 Kinetic 345 | . . 25 . . 59 77 122 37 25 Thermal 150 | . 16 . 6 . 16 44 52 14 2 Explosive . | . . . . . . . . . . Electromagnetic 82 | . 17 25 . . . 12 . 8 20 Robot Hit Streak 39 | . 13 18 . . 18 29 39 39 27 Robot Miss Streak 3 | . 1 1 . . 2 3 2 3 2 Penetration Max 2 | . . . . . . . 2 2 . Secondary Targets 8 | . . 3 . . 1 . 3 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 1 . Shots Hit Robots 487 | . 24 47 . . 65 117 146 45 43 Core Hits 229 | . 15 17 . . 31 56 70 24 16 Critical Hits 24 | . . 1 . . . 2 8 2 11 Critical Kills 8 | . . . . . . 1 4 . 3 Critical Parts Destroyed 16 | . . 1 . . . 1 4 2 8 Melee Attacks 12 | . . . . . . . 12 . . Impact . | . . . . . . . . . . Slashing 12 | . . . . . . . 12 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12622 | . 482 589 . . 968 3433 4724 1734 692 Guns 6709 | . 311 471 . . 775 462 3565 1047 78 Cannons 4721 | . . . . . 133 2967 505 526 590 Explosions 371 | . 171 118 . . . . . 82 . Melee 574 | . . . . . . . 574 . . Ramming 163 | . . . . . . 4 80 79 . Kinetic 7065 | . . 170 . . 759 2206 2355 985 590 Thermal 3905 | . 290 118 . . 209 1004 1715 545 24 Explosive . | . . . . . . . . . . Electromagnetic 915 | . 192 301 . . . 219 . 125 78 Impact . | . . . . . . . . . . Slashing 574 | . . . . . . . 574 . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . 2 12 7 3 13 Average Corruption 4 | . . . . . 1 4 4 3 8 Corruption Purged . | . . . . . . . . . . Effects 125 | . . . . . 22 10 44 3 46 Message Errors 28 | . . . . . 6 3 7 . 12 Matter Fused 22 | . . . . . . . 11 . 11 Heat Flow Errors 13 | . . . . . 2 . 4 . 7 Energy Discharges 11 | . . . . . 6 . 3 . 2 Data Loss (minor) 16 | . . . . . 7 1 4 . 4 Data Loss (major) 4 | . . . . . . 1 . . 3 Misfires 1 | . . . . . . . 1 . . Misdirections 6 | . . . . . . 1 . . 5 Targeting Errors 18 | . . . . . 1 1 13 1 2 Weapon Failures 6 | . . . . . . 3 1 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . . . . . 117 21 47 . Projectiles 135 | . . . . . . 117 10 8 . Explosions . | . . . . . . . . . . Melee 50 | . . . . . . . 11 39 . Knockbacks 43 | . . . . . 5 28 . 1 9 Impact 1 | . . . . . . . . 1 . Kinetic 39 | . . . . . 5 25 . . 9 Secondary 3 | . . . . . . 3 . . . Self-Inflicted Damage 104 | . 28 . . . . 2 35 39 . Shots 1 | . 1 . . . . . . . . Rammed 4 | . . . . . . 1 2 1 . Targets Rammed 5 | . . . . . . 1 3 1 . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 541 | . 120 213 228 . 541 176 350 197 450 Average Temperature 107 | . 38 60 122 . 149 55 107 91 121 Received Heat Transfer 2151 | . . 63 . . 396 939 135 315 303 Effects 32 | . . . 2 . 14 . 14 . 2 Shutdowns 4 | . . . . . 2 . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 16 | . . . 2 . 5 . 9 . . Matter Decay 2 | . . . . . 1 . 1 . . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 1 . 1 Damage (major) 5 | . . . . . 5 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . . 2 . . . . . 1 1 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 1 . . Heat Transferred 5216 | . 425 200 . . 470 1793 1768 400 160 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Peak Influence 667 | . 260 334 110 . . 192 667 551 . Initial 281 | . . 93 110 . . . . 281 . Average 190 | . 153 149 101 . . 93 240 417 . Maximum Alert Level 2 | . 1 1 . . . . 2 2 . Low Security (%) 61 | 100 58 74 100 . . 100 39 . . Level 1 32 | . 41 25 . . . . 55 48 . Level 2 6 | . . . . . . . 5 51 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . . . 1 4 6 . . Investigation 3 | . . . . . . 1 2 . . Extermination 3 | . . . . . . 1 2 . . Reinforcement 3 | . . . . . . 2 1 . . Assault 2 | . . . . . 1 . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Distress Signals 7 | . 1 1 . . 1 2 2 . . Communications Jammed 5 | . . . . . . . 5 . . Distress Signals 5 | . . . . . . . 5 . . Times Spotted 155 | . 8 11 . . 26 32 44 24 10 Peak Tracking Total 10 | . 6 5 . . 7 10 7 9 5 Tactical Retreats 20 | . 1 2 . . 4 2 3 7 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Traps Triggered 3 | . . . . . . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 2 | . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . Installed 7 | . . . . . . . . . 7 Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Machines Disabled 10 | . 1 . . . . 1 7 1 . Max in Single Turn 1 | . 1 . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Machines Accessed 12 | . 2 . . . . 4 3 2 1 Terminals 1 | . 1 . . . . . . . . Fabricators 4 | . . . . . . . 3 1 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 4 | . . . . . . 3 . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 5 . . . . 13 9 7 1 Successful 21 | . 5 . . . . 8 4 3 1 Failed 14 | . . . . . . 5 5 4 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . . . . 1 . 15 8 5 . Terminals 3 | . 3 . . . . . . . . Fabricators 11 | . . . . . . . 9 2 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . Scanalyzers 16 | . . . . . . 11 . 5 . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 3 . . . . . . . 1 Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Load Schematic 3 | . . . . . . . 3 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 11 | . . . . . . 8 . 3 . Insert Component 6 | . . . . . . 3 . 3 . Analyze 5 | . . . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . . . . 4 3 2 . Full Trace Events 2 | . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 3 8 . . Parts Built 1 | . . . . . . . 1 . . Matter 318 | . . . . . . . 318 . . Time 169 | . . . . . . . 169 . . Total Part Build Rating 6 | . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed 5 | . . . . . . 3 . 2 . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Total Allies 16 | . . . 6 4 2 . 4 . . Largest Group 7 | . . . 6 7 7 . 3 . . Highest-Rated Group 210 | . . . 114 189 189 . 210 . . Highest-Rated Ally 70 | . . . 31 38 38 . 70 . . Zionite Dispatches 2 | . . . . . . . 2 . . Light 1 | . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 146 | . . . . . 97 . 49 . . Total Damage 2455 | . . . . . 1508 . 947 . . Kills 22 | . . . . . 12 . 10 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 3 2 . . . 1 Drone Launches 3 | . . . . . . . 3 . . Drone Recoveries 3 | . . . . . . . 3 . . Zionite Intel Received 6 | . . . . . . 4 1 1 . Emergency Access 1 | . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Turns Passed 8145 | 32 133 346 433 1142 1771 956 1825 285 1222 Spaces Moved 6469 | 37 91 277 265 1075 1300 888 1217 407 912 Core 265 | 17 . . . . . 75 101 . 72 Treads 4 | . . . . . . . . . 4 Legs 640 | . . . . . . . 640 . . Wheels 56 | 20 36 . . . . . . . . Hover 1459 | . . . . . . 63 473 378 545 Flight 4045 | . 55 277 265 1075 1300 750 3 29 291 Fastest Speed 24 | 50 37 29 99 29 29 24 38 28 35 Average Speed 75 | 66 71 32 99 71 94 40 94 38 84 Slowest Speed 960 | 80 125 117 99 99 172 525 960 48 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 27 21 73 89 99 21 41 14 71 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 12 | . . . . 3 1 8 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 1 . . . 2 Spaces Dug 3 | . . . 3 . . . . . . Terrain Destroyed 24 | . 6 . 5 . . 6 6 1 . Melee . | . . . . . . . . . . Projectile 18 | . . . 5 . . 6 6 1 . AOE 6 | . 6 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Total 9162 | 44 124 488 417 1446 1762 1345 1728 484 1324 Wait 1965 | . . 159 145 362 377 252 339 19 312 Move 6455 | 36 90 276 264 1074 1299 885 1216 403 912 Hop 2 | . . . . . . 1 . 1 . Pick Up 82 | 6 4 7 . 4 5 16 17 5 18 Fast Attach 83 | . 7 5 1 . 4 27 31 4 4 Attach 78 | 2 2 3 . 1 6 24 7 13 20 Detach 26 | . . 1 . . 1 10 3 3 8 Swap 40 | . . 5 . . 2 16 9 4 4 Drop 83 | . 4 7 1 5 6 20 26 7 7 Fire 302 | . 17 25 6 . 40 93 65 24 32 Melee 12 | . . . . . . . 12 . . Ram 4 | . . . . . . 1 2 1 . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 22 | . . . . . 22 . . . . Trap 7 | . . . . . . . . . 7 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Mines 129 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 395 | -9/Materials | Build established: Scavenger-Mutant 421 | -9/Materials | Discovered new exit (range 12) 512 | -9/Materials | Entered Mines 613 | -9/Mines | Discovered new exit (range 9) 672 | -9/Mines | Learned Materials stockpile data 753 | -9/Mines | Received a Mining Laser from a helpful Derelict 816 | -9/Mines | Build established: Mutant 867 | -9/Mines | Discovered new exit (range 12) 880 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 945 | -9/Mines | Entered Zion 945 | -7/Zion | Accompanied by 6 allies 988 | -7/Zion | Found Relay Coupler [Programmer] 992 | -7/Zion | Found Relay Coupler [Programmer] 995 | -7/Zion | Led the pair of lost Derelicts to a safe place 995 | -7/Zion | Found Relay Coupler [Programmer] 1113 | -7/Zion | Learned location of Warlord (-4) 1140 | -7/Zion | Learned Factory terminal intel 1307 | -7/Zion | Imprinted 1309 | -7/Zion | Declared Zion's savior 1516 | -7/Zion | Learned location of 1 exit from Lower Caves 1523 | -7/Zion | Learned Factory emergency access door positions 1842 | -7/Zion | Discovered new exit (range 22) 1965 | -7/Zion | Build established: Sprinter 2087 | -7/Zion | Entered Proximity Caves 2087 | -6/Proximity Caves | Accompanied by 7 allies 2089 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2264 | -6/Proximity Caves | Lost 4 parts (2p2w) 2422 | -6/Proximity Caves | Learned Factory stockpile data 2514 | -6/Proximity Caves | Build established: Scavenger-Mutant 2795 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2984 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3297 | -6/Proximity Caves | Core integrity fell below 50% 3334 | -6/Proximity Caves | Core integrity fell below 20% 3606 | -6/Proximity Caves | Build established: Mutant 3850 | -6/Proximity Caves | Discovered new exit (range 6) 3858 | -6/Proximity Caves | Entered Factory 3858 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3861 | -6/Factory | Loaded intel: 20 terminal locations 3955 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3955 | -6/Factory | Discovered new exit (range 3) 3987 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4087 | -6/Factory | Lost 3 parts (1p1n1w) 4281 | -6/Factory | Lost 3 parts (1n2u) 4285 | -6/Factory | Retrieved Zion intel report: Emergency Access 4412 | -6/Factory | Build established: Scavenger-Sprinter 4495 | -6/Factory | Found Prototype Processor 4496 | -6/Factory | Identified Exp. Terrain Scan Processor 4499 | -6/Factory | Found Prototype Processor 4499 | -6/Factory | Identified Exp. Targeting Computer 4503 | -6/Factory | Found Exp. Targeting Computer 4552 | -6/Factory | Lost 4 parts (2p2n) 4662 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4718 | -6/Factory | System corruption reached 10% 4759 | -6/Factory | Core integrity fell below 50% 4791 | -6/Factory | Discovered new exit (range 16) 4814 | -6/Factory | Entered another Factory area 4814 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4820 | -5/Factory | Lost 16 parts (3p5n6u2w) 4878 | -5/Factory | Zion Light squad teleported in 5193 | -5/Factory | Found Prototype Protection 5193 | -5/Factory | Identified Zio. Weapon Casing 5198 | -5/Factory | Found Zio. Weapon Casing 5216 | -5/Factory | Build established: Scavenger-Mutant 5951 | -5/Factory | Build established: Scavenger-Gunner 6036 | -5/Factory | Spotted B-75 Beast 6127 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6128 | -5/Factory | Zion Hover Resupply teleported in 6192 | -5/Factory | Lost 3 parts (2n1u) 6498 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 6537 | -5/Factory | Local fabrication network quarantined 6614 | -5/Factory | First assault squad dispatched 6632 | -5/Factory | Discovered new exit (range 15) 6639 | -5/Factory | Terminal network hard line cut 6639 | -5/Factory | Entered another Factory area 6639 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6716 | -4/Factory | Spotted B-86 Titan 6722 | -4/Factory | Retrieved Zion intel report: Trap Installations 6841 | -4/Factory | Lost 3 parts (1n1u1w) 6845 | -4/Factory | Discovered new exit (range 14) 6924 | -4/Factory | Entered Upper Caves 6942 | -4/Upper Caves | Lost 18 parts (3p4n4u7w) 6963 | -4/Upper Caves | Learned location of 1 exit from Research 7395 | -4/Upper Caves | System corruption reached 10% 7413 | -4/Upper Caves | Core integrity fell below 50% 7428 | -4/Upper Caves | Lost 8 parts (1p2u5w) 7648 | -4/Upper Caves | Build established: Mutant 7800 | -4/Upper Caves | Spotted B-86 Titan 8044 | -4/Upper Caves | Lost 3 parts (1n1u1w) 8084 | -4/Upper Caves | Core integrity fell below 20% 8142 | -4/Upper Caves | Lost 8 parts (3n4u1w) 8146 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08098_ Found Energy Filter. 08098_ Found Hcp. Storage Unit. 08098_ Found Imp. Shield Generator. 08098_ Found Hrd. Medium Armor Plating. 08098_ Found 15 Matter. 08099_ Acquired Hrd. Medium Armor Plating. 08100_ Acquired Imp. Shield Generator. 08105_ Critical hit. 08110_ 1ZYG5V11XMETOM%IK:XR9YPNTDA 08111_ Exp. Targeting Computer destroyed. 08133_ Acquired Dirty Bomb Trap. 08134_ Dropped Dirty Bomb Trap. 08134_ Installed Dirty Bomb Trap. 08136_ Acquired Dirty Bomb Trap. 08140_ Dropped Dirty Bomb Trap. 08140_ Installed Dirty Bomb Trap. 08142_ Acquired Dirty Bomb Trap. 08144_ Installed Dirty Bomb Trap. 08145_ Installed Fire Trap. 08146_ 0W7VU7:J2/ T&#JLXE75M|66I4EZ19O&KRPSU Map ----- +----------------------------------------------------+ | #???????????????? ??# #?????????# # | | ##??????????????? ??# #????????## ## | | ##???????????????## ??# #????????# ## | | ??????????????????## ### ### ????????## | | ???????????? #???# ## ### ????????# # | | #???????????# #??# ????????# ## | | #???????????# ??# ?##?????# ## | | ##??????????# #?# ## ?????# ## # | | ##????????## ## ?????# ## #### | | ########## ?????# ## #?## | | ## ?????# ## ### | | ### ?? ?????# ## | | #?# #???# #?? ##???# ##### | | #?# #???# ##???# ##### #???## | | #?# #???? ##??# #????# | | ##?? ##?????# #??# #????# | | #???# ##?????# #???# ######????# | | ???## #???????# * #???## ##????????# | | #### #???????# ##???# ########## | | ########## ##??# # | | #?## | | # # ### ####### | | ## " "## ## ## ##?????##### | | ## "" """ "## ### ^ ## #??????????? | | # " """ "## #?# ^ #??????????? | | #"""""""""# #?# ^p @&% #?????????? | | ##""""""""" #?# p# & #### #????????? | | ## """"" #?# #### #??### #????????? | | ## ### #### ##????######????????? | | ## ## #???????????????????? | | ## ## #### #??###??????????????? | | #### ######### #### ### ##?????????????? | | ### #????## ### #?????????????? | | ### ###### ## #?????????????? | | ###### ##????????????????? | | #??## ##### ##?????????????????? | | ##?## #???# #??????????????????? | | ##?# ### ##??# ?????????????????? | | #?## #### #??# ????????????????? | | #?## #### ##########???????????????? | | #### ##?# ##????????????????????? | | #?# ##### #???#####????????????? | | #?# ##??# ##???????????? | | #?## ## #??# #???????????? | | #??##### """ "## ## #??# #???????????? | | ###????# """"""" "## ## #### ##???????????? | | # ###### " """ "## # ## #????????????? | | #"""""""""# ## ##???????????? | | ##""""""""" ### ###?????????? | | ##### ## """"" ## #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 80 Energy Generation 53 Energy Capacity 1230 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -6/Factory | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Antimatter Cannon | -6/Factory | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysFortressTrap Manual? 0 Play Time 01:35:24 Cumulative 111.9 hours Start 2021.09.25 @ 18:17:13 End 2021.09.25 @ 20:05:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 0 Adventurer 77 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55f77d78-771e-4bfe-9813-990e2f8e0933