Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 20:09:23 Player: LightKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (37) 185 Value Destroyed (1251) 1251 Prototype IDs (96) 1920 Alien Tech Used (2) 400 Bonus (8045) 8045 TOTAL SCORE: 20101 Bonus ------- Follower Combat Kills 145 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1449/1600 Matter 265/300 Energy 97/100 System Corruption 4% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Diametric Drive Q-thruster > --- UTILITY (16) ----- Machine Analyzer Experimental Terrain Scan Processor Advanced Melee Analysis Suite ECM Suite (fused) Graphene Brace Improved Hacking Suite A0-MCA's Component Scanner > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (5) ---- Quantum Reactor Gyrokinetic Inverter Advanced Terrain Scanner Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Micro Fission Core Mini Fusion Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Triangulator Makeshift Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Makeshift Transmission Jammer ECM Suite Improved Cloaking Device Layered Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Companion Sword > --- INVENTORY -------- Heavy Antimatter Reactor Long-range Sensor Array Experimental Terrain Scan Processor Transdimensional Reconstructor Mini Smartbomb Launcher [Rating: 131] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Q-thruster Utility Advanced Melee Analysis Suite Device Triangulator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Companion Sword Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon CPS Tube Impact Weapon Mace Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . 1 . Utility 14 | . . . . . 6 . . . . 1 . . . . 2 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 116 | . 1 19 8 4 22 1 4 . 4 9 1 2 6 1 4 4 8 8 10 Power 12 | . . 1 1 1 2 . . . 1 3 . . . . . . 1 . 2 Engine 5 | . . 1 1 1 . . . . 1 1 . . . . . . . . . Core 4 | . . . . . 2 . . . . 2 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 29 | . . 7 2 2 2 1 . . . 3 . . 3 . . 1 1 3 4 Treads 9 | . . 7 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . 2 2 1 . . . 3 . . 3 . . 1 1 3 . Flight 4 | . . . . . . . . . . . . . . . . . . . 4 Utility 56 | . 1 1 3 . 14 . 4 . 3 3 . 2 3 1 4 3 5 5 4 Device 33 | . 1 1 1 . 6 . 4 . 3 3 . . 2 1 2 2 3 2 2 Storage 1 | . . . 1 . . . . . . . . . . . . . . . . Processor 13 | . . . . . 7 . . . . . . 1 . . . 1 1 3 . Hackware 6 | . . . . . 1 . . . . . . 1 . . 2 . . . 2 Protection 3 | . . . 1 . . . . . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 19 | . . 10 2 1 4 . . . . . 1 . . . . . 1 . . Energy Gun 9 | . . 7 1 . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . . 1 . 1 . . . . . . . . . . . . . . Ballistic Gun 3 | . . 3 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . Parts Lost 39 | . . 4 . . 4 . 2 . 1 . 1 . . . . 7 14 . 6 Power 5 | . . . . . 1 . . . 1 . . . . . . . 2 . 1 Propulsion 10 | . . 1 . . 1 . 1 . . . . . . . . 2 3 . 2 Utility 20 | . . 1 . . 2 . . . . . 1 . . . . 4 9 . 3 Weapon 4 | . . 2 . . . . 1 . . . . . . . . 1 . . . Highest Loss Streak 10 | . . 1 . . 3 . 1 . 1 . 1 . . . . 4 10 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 98 99 87 83 96 98 86 83 93 99 99 99 100 98 92 71 39 52 Engine 9 | . 14 14 14 14 . . . . 6 3 5 5 5 5 5 4 1 . . Core 1 | . . . . . 3 6 6 6 . 6 5 5 5 5 5 4 3 . . Treads 14 | . . 27 28 23 . . . . . . . . . . . . . . . Hover 9 | . . . . 3 15 23 25 20 20 22 23 23 23 23 21 18 11 7 5 Device 11 | . . 13 1 . 12 26 26 26 23 29 28 23 24 29 30 26 24 10 10 Storage 8 | . 14 14 14 14 . . . . . . . . . . . . . . . Processor 9 | . . . . . 34 26 26 26 26 23 23 27 23 17 15 18 18 16 18 Protection 6 | . . . 12 11 . . . . . . . . 2 5 5 2 2 . . Energy Gun 5 | . 14 22 14 4 . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 12 4 1 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 9 6 6 6 6 6 5 10 11 11 11 10 7 4 4 4 Peak Build Rating 131 | . 9 15 12 21 68 73 73 66 66 90 94 94 103 105 116 123 131 70 107 Average Rating 43 | . 6 12 11 16 62 70 71 66 62 85 93 93 97 104 112 116 103 54 85 On Entrance 58 | 6 6 9 11 12 20 68 73 66 66 60 90 89 94 103 105 112 98 24 67 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 13 14 19 39 39 16 16 17 15 15 29 26 25 29 33 38 38 38 10 22 Greatest Support 48 | 20 20 40 40 40 25 24 27 27 27 40 30 30 42 42 42 42 48 21 30 Greatest Overweight (x) 10 | . . . . 10 . . 1 . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | . 8 8 13 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 7 8 9 15 11 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 7 | . 6 7 8 10 4 5 5 5 4 4 5 5 4 4 4 4 4 2 2 Final Capacity 15 | 8 8 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 12 | 6 7 8 9 12 5 5 5 5 5 5 5 5 5 5 5 4 5 3 5 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Mutant 13% | Ninja 11% | Infiltrator-Gladiator 5% | Infiltrator-Ninja 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Infiltrator-Gladiator | -5/Upper Caves Infiltrator-Gladiator | -5/Zhirov Infiltrator-Gladiator | -4/Proximity Caves Infiltrator-Gladiator | -4/Factory Infiltrator-Gladiator | -3/Research Infiltrator-Mutant | -3/Testing Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 1312 | 200 3 246 70 17 150 90 25 . 32 98 10 20 70 10 35 . 100 22 114 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1645 | . 97 472 108 . 150 36 57 . . 74 . . 207 . 35 . 95 58 256 Parts 95 | . 4 32 11 . 13 1 3 . . 7 . . 1 . 4 . 5 3 11 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . 20 . . . . . . . . . . . 34 . . . . . Prevented 5 | . . 1 . . . . . . . . . 4 . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 22 | . 2 14 2 . 1 . . . . . . . . . . . . 1 2 Melee 3 | . . . . . 1 . . . . . . . . . . . . . 2 Guns 15 | . 1 13 1 . . . . . . . . . . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . . . . . . . . AOE 2 | . 1 1 . . . . . . . . . . . . . . . . . Classes Destroyed 10 | . 1 4 . . 1 1 . . . 1 . . . . . . 1 . 1 Worker 4 | . . . . . . . . . . 3 . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . 2 Turret 2 | . . 2 . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . 3 . . . . 1 . . . . 1 . . . . Swarmer 8 | . . 7 . . . . . . . . . . . . . . . 1 . Grunt 4 | . 2 . . . . . . . . . . . . . . . . . 2 Researcher 2 | . . . . . . . . . . . . . . . . . 2 . . Sentry 4 | . . 1 2 . 1 . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 3 | . 1 3 1 . 3 . . . . 2 . . . . 1 . 1 1 3 Combat Bots Only 3 | . 1 3 1 . 1 . . . . . . . . . . . . 1 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . . . 1 . . . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 448 | . 6 155 6 . 18 . 7 . 14 9 18 . . 6 19 16 105 24 45 Missed 192 | . 5 52 1 . 11 . 3 . 9 6 13 . . 4 7 5 40 14 22 Damage Taken 5326 | . 11 1092 79 . 503 . 75 . 100 36 101 . 7 46 281 626 1518 258 593 Core 1538 | . . 156 15 . 345 . 37 . 44 20 26 . 7 26 67 103 443 98 151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 160 | . . . . . . . . . . . . . . . 142 18 . . . Core Remaining (%) 74 | 100 . . . 31 . . . . 49 . . . . 92 94 . 49 93 90 Volleys Fired 75 | . 7 62 4 . 2 . . . . . . . . . . . . . . Largest 2 | . 2 2 2 . 1 . . . . . . . . . . . . . . Hottest 124 | . 60 120 124 . 90 . . . . . . . . . . . . . . Shots Fired 142 | . 14 118 8 . 2 . . . . . . . . . . . . . . Gun 139 | . 14 118 7 . . . . . . . . . . . . . . . . Cannon 2 | . . . 1 . 1 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . . . . . . . . . . Kinetic 47 | . 7 37 3 . . . . . . . . . . . . . . . . Thermal 62 | . . 56 5 . 1 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 32 | . 7 25 . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 9 14 3 . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 2 5 1 . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 132 | . 10 76 5 . 8 3 2 . . 4 . . 3 . 1 1 5 2 12 Core Hits 58 | . 5 26 3 . 5 2 2 . . 4 . . 2 . 1 . 1 . 7 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . 3 . . . . . . . . . . . . . . . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . Melee Attacks 130 | . . . . . 10 3 11 . 2 11 3 . 3 3 7 23 12 13 29 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . 10 3 11 . 2 11 3 . 3 3 7 23 12 13 29 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 1 1 . . . 3 . . . . . . 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 4229 | . 142 1188 77 . 441 277 174 . . 293 . . 287 . 79 59 452 238 522 Guns 1278 | . 101 1137 40 . . . . . . . . . . . . . . . . Cannons 21 | . . . 21 . . . . . . . . . . . . . . . . Explosions 92 | . 41 51 . . . . . . . . . . . . . . . . . Melee 2756 | . . . . . 441 277 174 . . 293 . . 287 . 57 59 446 200 522 Ramming 82 | . . . 16 . . . . . . . . . . . 22 . 6 38 . Kinetic 264 | . 37 212 15 . . . . . . . . . . . . . . . . Thermal 834 | . 41 747 46 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 293 | . 64 229 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2756 | . . . . . 441 277 174 . . 293 . . 287 . 57 59 446 200 522 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . . . . . . 13 20 1 4 Average Corruption 9 | . . . . . . . . . . . . . . . . 12 13 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . 4 . . Effects 18 | . . . . . . . . . . . . . . . . . 17 . 1 Message Errors 3 | . . . . . . . . . . . . . . . . . 3 . . Matter Fused 4 | . . . . . . . . . . . . . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 6 | . . . . . . . . . . . . . . . . . 6 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 494 | . . . . . 32 75 . . . . . . 73 . . 4 194 98 18 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 494 | . . . . . 32 75 . . . . . . 73 . . 4 194 98 18 Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . . . . . . 11 . 3 18 . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . 2 . . . . . . . . . . . 1 . 1 2 . Targets Rammed 6 | . . . 2 . . . . . . . . . . . 1 . 1 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 124 | . 20 30 106 . 31 . . . . 1 . . . . . 11 124 . . Average Temperature 26 | . 13 12 49 . 20 . . . . 1 . . . . . 11 78 . . Received Heat Transfer 735 | . 6 387 36 . 18 . 27 . 51 . 12 . . . . 72 36 18 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Fried 4 | . . 1 . . . . . . . . . . . . . . . 2 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . . . . . Heat Transferred 1048 | . . 937 111 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 525 | . 56 . 130 . 137 . . . . 139 . . . . 124 146 74 224 525 Initial 134 | . . . 99 . . . . . . . . . . . . 64 . . 134 Average 68 | . 16 . 48 . 34 . . . . 74 . . . . 34 80 26 115 276 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . 1 2 Low Security (%) 95 | . 100 . 100 . 100 . . . . 100 . . . . 100 100 100 89 38 Level 1 2 | . . . . . . . . . . . . . . . . . . 10 31 Level 2 2 | . . . . . . . . . . . . . . . . . . . 30 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 . . . . . . . . . 3 1 1 4 3 Investigation 5 | . . . . . . . . . . . . . . . 2 . . 2 1 Extermination 2 | . . . . . 1 . . . . . . . . . . . . . 1 Reinforcement 6 | . . . . . . . . . . . . . . . 1 1 1 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 2 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 8 | . . . . . . . . . . 2 . . . . . . 2 2 2 Communications Jammed 18 | . . . . . . . . . . . . . . . 16 . 2 . . Distress Signals 18 | . . . . . . . . . . . . . . . 16 . 2 . . Times Spotted 161 | . 2 23 2 . 9 . 10 . 9 8 1 . . 3 9 14 17 29 25 Peak Tracking Total 11 | . 2 4 1 . 2 . 7 . 5 5 1 . . 3 6 4 10 11 9 Tactical Retreats 33 | . . 4 . . 1 . 3 . 2 4 . . . 2 . 5 4 5 3 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 4 | . . . . . 3 . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . . . . . 1 Most Traps Carried 2 | . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 4 | . . . . . 2 . . . . . . . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . 1 1 . Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 56 | . . . 7 2 8 . . 3 . 4 1 . 4 . 3 7 5 5 7 Terminals 38 | . . . 6 . 6 . . . . 3 . . . . 3 5 3 5 7 Fabricators 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 2 1 . . Total Hacks 135 | . . . 18 3 13 . . 18 . 7 1 . 17 . 9 17 7 14 11 Successful 75 | . . . 8 3 4 . . 18 . 2 1 . 17 . 7 8 1 2 4 Failed 60 | . . . 10 . 9 . . . . 5 . . . . 2 9 6 12 7 Catastrophic 14 | . . . 1 . 2 . . . . 1 . . . . 1 1 2 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . . . 12 . 11 . . . . 3 . . . . 6 9 4 5 7 Terminals 86 | . . . 15 . 11 . . . . 6 . . . . 9 15 5 14 11 Fabricators 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . 2 1 . . Terminal Hacks 58 | . . . 3 3 1 . . 18 . 1 1 . 17 . 4 5 1 2 2 Record 10 | . . . . 1 . . . 2 . . . . 5 . . 1 . 1 . Part Schematic 14 | . . . . . . . . 10 . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . 4 . . 1 . . . Prototype ID Bank 11 | . . . 3 . . . . 3 . . . . 4 . . . . . 1 Open Door 3 | . . . . 1 . . . . . . 1 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 2 . . . Locate Traps 5 | . . . . . . . . . . . . . . . 3 . 1 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 15 | . . . 5 . 2 . . . . 1 . . . . 3 2 . . 2 Terminals 14 | . . . 4 . 2 . . . . 1 . . . . 3 2 . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . Botnet 12 | . . . 4 . 2 . . . . 1 . . . . 2 1 . . 2 Sabotage 1 | . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 2 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 4 . 6 . . . . 4 . . . . 1 6 4 5 6 Full Trace Events 6 | . . . 2 . . . . . . . . . . . 1 . . 2 1 Feedback Events 2 | . . . . . . . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 10 . . . . 4 . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 6 | . . . . 1 . . . . . . . . . . . 2 . . 3 Largest Group 3 | . . . . 1 1 . . . . . . . . . . 1 . . 3 Highest-Rated Group 379 | . . . . 60 60 . . . . . . . . . . 35 . . 379 Highest-Rated Ally 135 | . . . . 60 60 . . . . . . . . . . 35 . . 135 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . 3 . . . . . . . . . . . . . 16 Total Damage 854 | . . . . . 209 . . . . . . . . . . . . . 645 Kills 4 | . . . . . 1 . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 5 | . . . . . . . . . . . . . 4 . . 1 . . . Derelict Logs Recovered 13 | . . . . 3 . 2 1 . 2 . 1 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 12099 | . 56 1397 1297 4267 720 415 554 46 301 454 219 208 84 397 345 470 338 239 292 Spaces Moved 13528 | 1 27 738 791 2692 1081 751 960 84 456 769 499 486 164 962 487 1020 586 432 542 Core 27 | . . . . 2 . . . . . . . . . . . . 25 . . Treads 3774 | . . 738 791 2245 . . . . . . . . . . . . . . . Legs 28 | 1 27 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 9260 | . . . . 445 1081 751 960 84 456 769 499 486 164 962 487 1020 561 432 103 Flight 439 | . . . . . . . . . . . . . . . . . . . 439 Fastest Speed 30 | 120 120 160 160 116 52 52 52 55 55 42 42 42 35 35 35 35 45 40 30 Average Speed 79 | 120 120 160 160 153 54 52 52 55 58 44 42 42 39 35 35 35 48 40 35 Slowest Speed 550 | 120 120 160 160 550 56 52 116 55 61 61 42 42 42 35 35 98 100 51 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 2 8 45 99 91 30 90 79 72 76 31 70 64 60 94 12 22 71 18 18 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 10 | . . . . 2 . . . 1 . . 1 1 3 2 . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched 24 | . . 5 . 5 . 5 4 . . . 1 2 . 2 . . . . . Spaces Dug 69 | . . . . . 1 . 9 . 2 7 3 . . 3 3 13 6 8 14 Terrain Destroyed 83 | . 9 4 . . 2 . 9 . 2 7 3 . . 3 3 13 6 8 14 Melee 69 | . . . . . 1 . 9 . 2 7 3 . . 3 3 13 6 8 14 Projectile 1 | . . . . . 1 . . . . . . . . . . . . . . AOE 13 | . 9 4 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 14560 | . 37 844 817 2850 1190 769 992 83 485 863 502 488 184 1018 651 1097 621 475 594 Wait 526 | . 2 1 . 83 53 15 18 . 24 66 . . . 49 151 32 1 20 11 Move 13506 | . 26 737 790 2691 1080 750 959 83 455 768 498 485 163 961 486 1019 585 431 539 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 63 | . 1 6 3 33 5 . . . . 4 . . 3 1 1 1 4 1 . Fast Attach 55 | . 1 6 4 3 10 1 . . . 2 1 2 3 . 2 2 5 5 8 Attach 30 | . . 6 . . 10 . . . 1 2 . . 1 . 1 2 3 3 1 Detach 27 | . . 6 2 5 4 . . . . . . 1 3 . 1 . 1 . 4 Swap 33 | . . 7 4 1 2 . 4 . 3 5 . . 3 1 1 . 1 . 1 Drop 77 | . . 13 8 34 4 . . . . 5 . . 5 2 1 . 5 . . Fire 75 | . 7 62 4 . 2 . . . . . . . . . . . . . . Melee 125 | . . . . . 10 3 11 . 2 11 3 . 3 3 6 19 12 13 29 Ram 4 | . . . . . . . . . . . . . . . 1 . 1 2 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . 10 . . . . . . . . . . 11 . . . Rewire 14 | . . . . . . . . . . . . . . . . 11 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 5) 57 | -10/Materials | Entered Subcaves 184 | -10/Subcaves | Disturbed a concealed Subdweller 305 | -10/Subcaves | Build established: Mutant 320 | -10/Subcaves | Discovered new exit (range 8) 956 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1113 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 1132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1237 | -10/Subcaves | Discovered new exit (range 12) 1291 | -10/Subcaves | Core integrity fell below 50% 1454 | -10/Subcaves | Entered Recycling 1778 | -9/Recycling | Build established: Scavenger-Mutant 2057 | -9/Recycling | Discovered new exit (range 10) 2713 | -9/Recycling | Scanned before Scraplab entrance 2737 | -9/Recycling | Entered Scraplab 2749 | -9/Recycling | Discovered new exit (range 2) 2751 | -9/Recycling | Entered Scraptown 3028 | -9/Scraptown | Visited Cyclists 3318 | -9/Scraptown | Discovered new exit (range 13) 3388 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3391 | -9/Scraptown | Learned Factory emergency access door positions 3393 | -9/Scraptown | Learned location of Zion (-7) 3395 | -9/Scraptown | Learned location of Extension (-4) 3475 | -9/Scraptown | Visited Spacefarers 3571 | -9/Scraptown | Visited TADAMA 3617 | -9/Scraptown | Visited The Evicted 3651 | -9/Scraptown | Visited UFD Registry 3651 | -9/Scraptown | Registered with UFD as "Bladestep" 3708 | -9/Scraptown | Entered Cyclist Reading Room 3817 | -9/Scraptown | Visited Chapter 10 3878 | -9/Scraptown | Visited Science Guys 3960 | -9/Scraptown | Visited Observation Area 4022 | -9/Scraptown | Visited A0-MCA Data Center 4032 | -9/Scraptown | Given a B+ rating by A0-MCA 4038 | -9/Scraptown | Found A0-MCA's Component Scanner 4068 | -9/Scraptown | Visited Derelict Rescue Squad 4078 | -9/Scraptown | Found DRS Beacon 4175 | -9/Scraptown | Visited Infowarlord's Domain 4202 | -9/Scraptown | Visited Sword Containment 4259 | -9/Scraptown | Visited Botcube Research 4276 | -9/Scraptown | Found Botcube 4373 | -9/Scraptown | Visited Junk Repository 4419 | -9/Scraptown | Visited Curators Association 4512 | -9/Scraptown | Build established: Mutant 5297 | -9/Scraptown | Guru changed UFD alias to "Longcell" 5409 | -9/Scraptown | Visited Cave Peace 6142 | -9/Scraptown | Discovered new exit (range 5) 6498 | -9/Scraptown | Found Exp. Signal Interpreter 6528 | -9/Scraptown | Botcube activated 6552 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 7018 | -9/Scraptown | Entered Factory 7018 | -6/Factory | Accompanied by 1 ally 7018 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 7123 | -6/Factory | Lost 3 parts (1p1n1u) 7659 | -6/Factory | Identified exit to Lower Caves 7738 | -6/Factory | Entered Lower Caves 7774 | -6/Lower Caves | Build established: Ninja 7956 | -6/Lower Caves | Identified exit to Lower Caves 8060 | -6/Lower Caves | Learned Factory trap positions 8153 | -6/Lower Caves | Entered another Lower Caves area 8197 | -6/Lower Caves | Discovered new exit (range 7) 8200 | -6/Lower Caves | Identified exit to Factory 8701 | -6/Lower Caves | Discovered new exit (range 8) 8706 | -6/Lower Caves | Identified exit to Data Miner 8707 | -6/Lower Caves | Entered Data Miner 8707 | -6/Data Miner | Discovered new exit (range 6) 8718 | -6/Data Miner | Met Data Miner 8732 | -6/Data Miner | Learned location of Section 7 (-2) 8732 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8741 | -6/Data Miner | Received God Mode back door access code from Data Miner 8753 | -6/Data Miner | Identified exit to Proximity Caves 8753 | -6/Data Miner | Entered Proximity Caves 8757 | -5/Proximity Caves | Core integrity fell below 50% 8979 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8995 | -5/Proximity Caves | Learned 8 Factory zone layouts 9029 | -5/Proximity Caves | Learned Factory stockpile data 9054 | -5/Proximity Caves | Entered Factory 9054 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9055 | -5/Factory | Identified exit to Factory 9056 | -5/Factory | Loaded intel: 85 trap records 9252 | -5/Factory | Discovered exit to Factory (range 14) 9348 | -5/Factory | Identified exit to Upper Caves 9361 | -5/Factory | Build established: Infiltrator-Ninja 9463 | -5/Factory | Found Mni. Smartbomb Launcher 9508 | -5/Factory | Entered Upper Caves 9671 | -5/Upper Caves | Spotted B-75 Beast 9719 | -5/Upper Caves | Discovered new exit (range 14) 9724 | -5/Upper Caves | Encountered a Warlord checkpoint 9724 | -5/Upper Caves | Identified exit to Upper Caves 9727 | -5/Upper Caves | Entered another Upper Caves area 9753 | -5/Upper Caves | Discovered exit to Factory (range 10) 9868 | -5/Upper Caves | Discovered new exit (range 15) 9874 | -5/Upper Caves | Identified exit to Zhirov 9876 | -5/Upper Caves | Learned Factory terminal intel 9935 | -5/Upper Caves | Entered Zhirov 9935 | -5/Zhirov | Discovered new exit (range 3) 9943 | -5/Zhirov | Met Zhirov 9951 | -5/Zhirov | Learned location of Quarantine (-2) 9951 | -5/Zhirov | Learned location of Testing (-3) 9951 | -5/Zhirov | Learned location of Command (-1) 9955 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9962 | -5/Zhirov | Found Alien Artifact 9968 | -5/Zhirov | Found Alien Artifact 9968 | -5/Zhirov | Identified Integrated Reactor 9968 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10012 | -5/Zhirov | Build established: Infiltrator-Gladiator 10019 | -5/Zhirov | Identified exit to Proximity Caves 10019 | -5/Zhirov | Entered Proximity Caves 10080 | -4/Proximity Caves | Activated DRS Beacon 10358 | -4/Proximity Caves | Discovered exit to Factory (range 12) 10416 | -4/Proximity Caves | Entered Factory 10416 | -4/Factory | Evolved 2 slots: Utility x2 10417 | -4/Factory | Loaded intel: 28 terminal locations 10693 | -4/Factory | Identified exit to Research 10709 | -4/Factory | Discovered new exit (range 5) 10713 | -4/Factory | Identified exit to Upper Caves 10761 | -4/Factory | Entered Research 10761 | -3/Research | Evolved 2 slots: Utility x2 10802 | -3/Research | Identified exit to Testing 10970 | -3/Research | Discovered new exit (range 10) 11217 | -3/Research | Crushed by falling debris 11217 | -3/Research | System corruption reached 10% 11218 | -3/Research | Crushed by falling debris 11231 | -3/Research | Entered Testing 11249 | -3/Testing | Lost 4 parts (2n2u) 11351 | -3/Testing | Found Exp. Terrain Scan Processor 11371 | -3/Testing | Build established: Infiltrator-Mutant 11372 | -3/Testing | Found Hyp. EM Gauss Rifle 11410 | -3/Testing | Spotted Striker 11413 | -3/Testing | Spotted Striker 11415 | -3/Testing | Spotted Alpha 7 11418 | -3/Testing | Stole the SGEMP Prototype 11419 | -3/Testing | Identified Transdimensional Reconstructor 11419 | -3/Testing | Warped through subspace 11448 | -3/Testing | Spotted Alpha 7 11516 | -3/Testing | Spotted PX-IOXZAZ6KYI 11540 | -3/Testing | Lost 10 parts (2p2n6u) 11558 | -3/Testing | Discovered new exit (range 12) 11560 | -3/Testing | Core integrity fell below 50% 11569 | -3/Testing | Entered Research 11569 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11600 | -2/Research | Lost 3 parts (1n2u) 11619 | -2/Research | Spotted B-90 Cyclops 11755 | -2/Research | Discovered new exit (range 16) 11781 | -2/Research | Incoming investigation squad redirected 11792 | -2/Research | Incoming investigation squad redirected 11808 | -2/Research | Entered Access 11808 | -1/Access | Evolved 2 slots: Utility x2 11809 | -1/Access | Delivered the SGEMP Prototype to Zhirov 11809 | -1/Access | Zhirov transferred Access data 11810 | -1/Access | Loaded intel: 126 machine locations 11810 | -1/Access | Loaded intel: 89 trap records 11810 | -1/Access | Identified exit to Surface 11810 | -1/Access | Discovered exit to Surface (range 258) 11810 | -1/Access | Identified exit to Command 11810 | -1/Access | Discovered exit to Command (range 187) 11967 | -1/Access | Zhirov warped through subspace 12001 | -1/Access | Lost 3 parts (1p1n1u) 12080 | -1/Access | Imp. System Shield fried by hacking feedback 12099 | -1/Access | Incoming investigation squad redirected 12100 | *** | Escaped! Last Messages --------------- Feedback: Imp. System Shield fried. 12080_ ALERT: Suspicious activity at Terminal A010. Dispatching Investigation squad. 12088_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12089_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 12092_ O-32 Director uses terminal to summon reinforcements. 12092_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 12092_ O-32 Director locks terminal. 12092_ O-32 Director cleans trojans from system. 12098_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12099_ ALERT: Higher priority target reported, redirecting investigation. 12099_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ## ######+########## ##########+###### | | !# ### ###### ###### ## | | # ### ###### ###### ## | | # ### ###### ###### " ## ## | | + ### ######^^^ ######""" ## ## | | # ### ######^^ ^###### """ # # | | # ### ###### ###### " # # | | ## #### " " ###### ###### + # | | ## #### "Y" ###### ###### # + | | ## #### """ ###### ################ # | | ## ########### ### ############# # | | ## ######### ############# # | | #########+######### ############# # | | # ####### ############# ## | | # ####### ############# ## | | ## ####### ############# ## | | ## ""T"" ####### ############# ## | | ## """"" #######""""""""""############# ## | | ## #######""""""""""############# ## | | ## ! #######""""""""""############# ## | | ####/####### #######""""""""""############# | | ######## ###### #############^ | | ## ### ############# ^ | | ## ### ############# | | # "" ### "" ############# | | + """ ### "@ ############# "" " | | # "T ### ############# ""T" | | # """ [ ### ############# """ | | # "" ### ############# | | # ### ############# | | # ## ############ | | # " ###"" ############### #### | | # """ ###"" ###############+#### | | #### # """ ###"" ############## """G | | # + " ###T ############## """ | | # # ###"" ############## | | # # ###"" ############## | | # ########### ##"" ######### # | | + "T # | | # "" + | | ###########+######################## # | | ## ####################### ## | | ##### ########## # ## " | | #### ########## # ## "" | | #### ########## ^ + ## " | | "#### + +^ ^ ^ # ######## | | "#### ########## # | | "#### ####################### | | "#### ############################+#### | | #### ################### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 48 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Corruption Block 13 Armor Coverage 150 Propulsion Shielding 90 Evasion (%) 74 Melee Accuracy 21 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scan Processor | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -3/Testing | Archive M-36 Artificer | -3/Testing | Archive E-15 Imp | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TractorSupersonicMeganuke Manual? 0 Play Time 02:16:02 Cumulative 244.5 hours Start 2025.04.23 @ 17:54:04 End 2025.04.23 @ 20:09:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type 0 Total 19 Types 16/0/1/2/0/0/0/0/0 Lore% 83 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46cf9e17-9481-4fab-865f-9f38a748e7b7