Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.06 @ 17:34:15 Player: DBrickShaw Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (128) 640 Value Destroyed (3388) 3388 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 11742 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 946 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Treads > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- F-cell Engine Advanced Heat Sink Improved Kinecellerator KE Penetrator Peak State ------------ > --- POWER ------------ F-cell Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Hardened Medium Armor Plating Makeshift Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Variable Charge Gun Heavy Battle Rifle Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- F-cell Engine F-cell Engine Improved Treads Advanced Heat Sink Improved Kinecellerator Improved Shock Absorption System Improved Shock Absorption System Heavy Assault Rifle Gauss Rifle Great Axe [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . . . . . . . . 1 Utility 6 | . . . . 2 1 . . . . 1 . . . 1 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 139 | 6 8 12 6 24 12 8 13 2 2 3 2 . 13 10 18 Power 18 | 1 . 2 . 4 1 1 1 . . 2 . . 2 2 2 Engine 12 | 1 . 2 . 2 1 . . . . 1 . . 2 2 1 Core 5 | . . . . 2 . 1 1 . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 41 | 2 2 6 3 9 1 . 6 1 1 . 1 . 3 1 5 Treads 9 | . . 1 . 1 . . 3 . . . . . 1 1 2 Leg 14 | 2 2 5 3 1 . . . . . . . . . . 1 Wheel 18 | . . . . 7 1 . 3 1 1 . 1 . 2 . 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 28 | 1 3 . 1 6 4 2 2 1 1 1 . . 1 3 2 Device 14 | 1 . . . 5 . 1 2 . 1 . . . 1 2 1 Storage 3 | . 2 . 1 . . . . . . . . . . . . Processor 5 | . 1 . . 1 2 . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 6 | . . . . . 2 1 . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 52 | 2 3 4 2 5 6 5 4 . . . 1 . 7 4 9 Energy Gun 11 | 2 . . . . 2 1 3 . . . 1 . 1 1 . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . Ballistic Gun 26 | . 2 2 1 4 2 4 . . . . . . 4 2 5 Ballistic Cannon 4 | . . 1 . 1 . . . . . . . . . . 2 Launcher 8 | . 1 1 1 . . . 1 . . . . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . 1 . . . . . Parts Lost 49 | . 1 1 1 6 1 2 5 . . . 1 . 7 . 24 Power 7 | . . . . 2 . 1 1 . . . . . 1 . 2 Propulsion 18 | . . 1 1 3 1 1 2 . . . . . 2 . 7 Utility 9 | . . . . 1 . . 1 . . . . . . . 7 Weapon 15 | . 1 . . . . . 1 . . . 1 . 4 . 8 Highest Loss Streak 21 | . 1 1 1 2 1 1 2 . . . 1 . 4 . 21 Average Slot Usage (%) 93 | . 99 96 94 95 98 99 94 91 92 93 93 93 95 99 70 Engine 5 | . 14 11 11 5 7 2 . . . 2 6 6 9 11 5 Core 3 | . . . . 3 . 4 7 7 7 9 6 6 3 . . Leg 6 | . 28 38 39 9 . . . . . . . . . . 3 Wheel 19 | . . . . 22 29 30 22 23 23 20 20 20 19 17 10 Device 7 | . 6 . . 8 7 7 14 7 7 6 6 6 6 9 6 Storage 7 | . 13 11 11 9 7 7 7 7 7 6 6 6 6 5 3 Processor 16 | . 7 11 11 17 15 15 15 21 23 20 20 20 20 17 12 Protection 2 | . . . . . 6 7 . . . 6 6 6 6 6 6 Energy Gun 7 | . 16 . . . 3 7 14 15 15 13 13 13 6 1 2 Ballistic Gun 10 | . 11 11 18 13 11 15 7 7 7 6 6 6 11 15 6 Ballistic Cannon 1 | . . 9 3 4 2 . . . . . . . . . 2 Naked Turns 45 | . . . . . . . . . . . . . . . 45 Heaviest Build 91 | 7 17 21 29 31 43 44 46 37 36 52 52 51 60 71 91 Greatest Support 76 | 20 20 43 43 60 60 60 76 60 56 56 56 56 56 36 52 Greatest Overweight (x) 6 | . . . . 2 . . 1 . . . . . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 7 8 9 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 9 10 10 10 10 10 Average Carried 9 | 2 6 7 9 9 9 9 9 9 10 8 9 10 9 9 7 Final Capacity 10 | 4 8 8 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 7 8 10 10 10 10 10 10 10 9 10 10 9 10 4 Class Distribution -------------------- 26% | Messiah-Gunner 23% | Scavenger-Mutant 20% | Scavenger-Gunner 12% | Gunner 10% | Messiah-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Matter Collected 3474 | 260 132 397 182 774 184 275 282 20 32 . 61 . 380 98 397 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4239 | 89 256 538 161 1101 344 289 266 . 118 . 29 . 561 98 389 Parts 253 | 4 21 31 25 68 23 8 11 . 3 . 2 . 28 7 22 Haulers Intercepted 5 | . . 1 . 1 2 . . . . . . . . 1 . Recyclers Shooed 9 | 1 . 1 . 3 3 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 6 7 . 6 . 12 . 27 . . Prevented 4 | . . . . . . . . . . . 1 . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 81 | . 6 8 11 12 5 6 8 . 3 . 1 . 17 . 4 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 47 | . 5 3 8 7 1 6 3 . 2 . 1 . 9 . 2 Cannons 12 | . . 4 1 5 1 . . . . . . . . . 1 AOE 20 | . 1 1 2 . 3 . 5 . . . . . 8 . . Classes Destroyed 15 | 2 4 4 . 2 . . 1 . . . . . . 1 1 Worker 16 | . 2 3 . 8 3 . . . . . . . . . . Builder 6 | . . . . 3 . . . . . . . . . . 3 Tunneler 3 | 1 . . 1 1 . . . . . . . . . . . Hauler 5 | . . 1 . 1 2 . . . . . . . . 1 . Recycler 8 | 1 1 2 . 3 . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 2 . 3 1 . . . . . . . . . . Swarmer 32 | . 3 . 10 . 3 1 4 . 1 . 1 . 9 . . Grunt 28 | . 3 4 1 5 1 3 3 . 2 . . . 5 . 1 Brawler 2 | . . 1 . . . . . . . . . . 1 . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . Sentry 11 | . . 2 . 5 1 1 . . . . . . 1 . 1 Hunter 4 | . . . . 1 . 1 1 . . . . . 1 . . Programmer 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | 2 5 5 4 4 6 2 4 . 2 . 1 . 5 1 2 Combat Bots Only 5 | . 3 3 4 2 3 2 4 . 2 . 1 . 5 . 1 Max Kills in Single Turn 5 | 1 3 1 1 2 5 1 2 . 1 . 1 . 4 1 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . Exploded 4 | . 1 1 1 . 3 . 2 . . . . . 4 . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Damage Taken 7570 | 30 285 479 309 882 211 599 492 . 59 . 133 . 704 . 3387 Core 1760 | 30 78 95 54 92 15 122 63 . . . 8 . 39 . 1164 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 88 56 . 62 83 . . . . 71 . . . 94 100 . Volleys Fired 292 | 5 21 39 18 82 16 16 25 . 3 . 4 . 33 7 23 Largest 4 | 2 2 2 2 2 3 3 3 . 3 . 3 . 3 3 4 Hottest 226 | 80 80 58 58 67 144 133 133 . 125 . 119 . 119 89 226 Shots Fired 685 | 10 40 75 34 164 44 48 66 . 9 . 12 . 93 21 69 Gun 535 | 10 38 36 21 122 31 48 62 . 9 . 12 . 88 21 37 Cannon 131 | . . 36 11 42 13 . . . . . . . . . 29 Launcher 19 | . 2 3 2 . . . 4 . . . . . 5 . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 516 | . 16 72 32 164 28 32 28 . 3 . 4 . 59 21 57 Thermal 94 | 5 4 . . . 2 16 27 . 6 . 8 . 17 . 9 Explosive 19 | . 2 3 2 . . . 4 . . . . . 5 . 3 Electromagnetic 56 | 5 18 . . . 14 . 7 . . . . . 12 . . Robot Hit Streak 26 | 3 11 16 20 26 14 12 12 . 17 . 6 . 21 9 10 Robot Miss Streak 4 | 1 3 2 2 4 4 3 4 . . . 1 . 2 2 2 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 1 Secondary Targets 5 | . . . 1 . . 1 1 . . . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . 1 . . Shots Hit Robots 500 | 6 26 52 21 131 32 35 41 . 5 . 8 . 75 15 53 Core Hits 244 | 2 15 24 14 71 17 16 15 . 3 . 3 . 40 6 18 Critical Hits 5 | . . . . . . . . . . . . . 1 . 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 1 . 4 Melee Attacks 5 | . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11304 | 89 489 1004 485 1914 1089 771 1162 . 100 . 147 . 2035 289 1730 Guns 6818 | 66 305 414 256 1397 343 771 695 . 100 . 147 . 1397 289 638 Cannons 2009 | . . 424 71 517 232 . . . . . . . . . 765 Explosions 2224 | 23 175 166 158 . 514 . 467 . . . . . 638 . 83 Melee 243 | . . . . . . . . . . . . . . . 243 Ramming 10 | . 9 . . . . . . . . . . . . . 1 Kinetic 6578 | . 97 838 327 1914 257 475 273 . . . 52 . 865 289 1191 Thermal 1637 | 33 64 . . . 53 296 417 . 100 . 95 . 367 . 212 Explosive 2009 | . 132 166 158 . 514 . 384 . . . . . 572 . 83 Electromagnetic 827 | 56 187 . . . 265 . 88 . . . . . 231 . . Impact . | . . . . . . . . . . . . . . . . Slashing 243 | . . . . . . . . . . . . . . . 243 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 1 1 1 . . . . . . 10 Average Corruption 1 | . . . . . 1 1 1 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 18 | . . . . . 1 4 1 . . . . . . . 12 Message Errors 8 | . . . . . 1 2 1 . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 152 | 21 . 10 7 . 26 . 6 . . . . . 17 . 65 Projectiles 59 | . . . . . 6 . . . . . . . . . 53 Explosions 81 | 21 . 10 7 . 20 . 6 . . . . . 17 . . Melee 12 | . . . . . . . . . . . . . . . 12 Knockbacks 33 | . . 6 . 20 1 . . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 33 | . . 6 . 20 1 . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | 31 46 23 . . 107 . 31 . . . . . 17 . 1 Shots 10 | 1 2 1 . . 2 . 2 . . . . . 1 . 1 Rammed 3 | . 2 . . . . . . . . . . . . . 1 Targets Rammed 5 | . 4 . . . . . . . . . . . . . 1 Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 300 | 84 36 5 12 10 90 93 144 . . . 12 . 54 . 300 Average Temperature 49 | 38 22 3 7 5 26 44 68 . . . 5 . 18 . 106 Received Heat Transfer 1365 | . 54 117 57 288 42 282 54 . 30 . 21 . 162 . 258 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 4 | . . . . . . 1 . . 1 . 1 . . . 1 Heat Transferred 2778 | 75 50 . . . 74 555 679 . 185 . 185 . 642 . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . . . . 2 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Peak Influence 433 | 10 217 243 339 433 324 . . . . 158 . . . 167 253 Average Influence 155 | 6 107 97 260 231 168 . . . . 158 . . . 132 52 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . . . . . 1 Low Security (%) 75 | 100 79 91 22 42 92 . . . . 100 . . . 100 95 Level 1 23 | . 20 8 77 51 7 . . . . . . . . . 4 Level 2 1 | . . . . 5 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 . 2 2 . . . . . . . 1 . 3 Investigation 4 | . . . . 1 1 . . . . . . . 1 . 1 Extermination 2 | . . . . . . . . . . . . . . . 2 Reinforcement 4 | . 1 1 . 1 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Distress Signals 9 | . 2 2 . 4 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 12 16 12 24 8 10 9 . 6 . 7 . 25 2 22 Peak Tracking Total 11 | . 4 4 4 4 4 4 5 . 3 . 6 . 7 1 11 Tactical Retreats 14 | . . 1 . 2 1 1 . . . . 2 . 3 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Traps Triggered 5 | . 1 . . . 1 . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Disabled 5 | . . 1 . . 2 . 1 . . . . . . 1 . Max in Single Turn 2 | . . 1 . . 2 . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Machines Accessed 16 | . 4 2 . 2 4 1 . 1 . . . . 1 . 1 Terminals 8 | . 4 2 . . 1 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 4 | . . . . 1 2 . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 41 | . 10 8 . 6 6 1 . 5 . . . . 3 . 2 Successful 27 | . 5 5 . 5 3 1 . 5 . . . . 3 . . Failed 14 | . 5 3 . 1 3 . . . . . . . . . 2 Catastrophic 2 | . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 4 5 . . 4 . . 2 . 7 . . . 10 5 Terminals 23 | . 10 8 . . 2 . . . . . . . 3 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . Recycling Units 6 | . . . . 2 2 . . . . . . . . . 2 Scanalyzers 4 | . . . . 4 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 5 5 . . . 1 . 5 . . . . 3 . . Record 3 | . . . . . . . . . . . . . 3 . . Part Schematic 5 | . . . . . . . . 5 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 4 . . . . . . . . . 2 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 1 . 2 2 . . . . . . . 1 . 1 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 2 . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total Allies 18 | . . . . . . . . 13 . . . . . . 5 Largest Group 13 | . . . . . . . . 13 13 10 10 5 5 . 5 Highest-Rated Group 382 | . . . . . . . . 382 382 309 309 166 166 . 305 Highest-Rated Ally 94 | . . . . . . . . 39 39 39 39 39 39 . 94 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 135 | . . . . . . . . . 53 . 25 . 36 . 21 Total Damage 3049 | . . . . . . . . . 1058 . 583 . 741 . 667 Kills 25 | . . . . . . . . . 8 . 6 . 6 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 3 3 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . 5 6 Garrisons 2 | . . . . . . . . . . . . . . 1 1 Patrols 1 | . . . . . . . . . . . . . . . 1 Investigations 1 | . . . . . . . . . . . . . . . 1 Guards 7 | . . . . . . . . . . . . . . 4 3 Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Turns Passed 7576 | 90 345 382 393 854 731 683 541 1136 508 147 190 10 610 435 521 Spaces Moved 5873 | 47 204 184 271 480 619 607 408 1084 378 116 142 9 458 378 488 Core 254 | 3 . . . . . . . . . . . . . . 251 Treads 23 | . . . . . . . 23 . . . . . . . . Legs 831 | 44 204 184 271 128 . . . . . . . . . . . Wheels 4765 | . . . . 352 619 607 385 1084 378 116 142 9 458 378 237 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 96 97 95 93 93 96 96 96 96 100 50 Average Speed 99 | 115 120 120 120 102 96 97 104 98 94 96 96 96 98 100 78 Slowest Speed 180 | 120 120 120 120 180 97 100 180 100 96 96 96 96 100 100 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 41 25 60 35 17 68 71 89 57 4 25 25 62 10 17 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . . . . 1 1 1 3 . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . . . . . . . 1 1 . Unknown Exits Taken 10 | 1 . . . 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 15 | . . . 1 . . 5 2 1 4 . 1 . 1 . . Spaces Dug 6 | . . 6 . . . . . . . . . . . . . Terrain Destroyed 213 | 4 11 12 20 . 25 . 35 . . . . . 37 1 68 Melee . | . . . . . . . . . . . . . . . . Projectile 17 | . . . . . . . . . . . . . 2 1 14 AOE 196 | 4 11 12 20 . 25 . 35 . . . . . 35 . 54 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Fac Total 7033 | 70 265 271 309 686 724 668 472 1158 523 152 187 10 548 421 569 Wait 552 | 7 17 25 2 67 49 30 19 67 137 32 37 2 37 6 18 Move 5858 | 46 203 183 270 479 618 606 407 1083 377 115 141 8 457 377 488 Hop . | . . . . . . . . . . . . . . . . Pick Up 65 | 5 6 3 5 11 12 1 3 1 1 1 2 . 4 6 4 Fast Attach 51 | 6 2 5 . 12 5 2 5 1 . . . . 1 5 7 Attach 37 | . 1 2 . 5 2 1 4 . . 3 1 . 7 2 9 Detach 11 | . . 2 . 2 1 . 1 . . 1 . . . 1 3 Swap 51 | . 5 5 6 7 5 5 4 1 2 . 1 . 5 3 2 Drop 92 | 1 6 7 7 21 16 7 4 3 3 . 1 . 1 6 9 Fire 292 | 5 21 39 18 82 16 16 25 . 3 . 4 . 33 7 23 Melee 5 | . . . . . . . . . . . . . . . 5 Ram 1 | . . . . . . . . . . . . . . . 1 Kick 4 | . 4 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . 8 . Rewire 5 | . . . . . . . . 2 . . . . 3 . . Trap 1 | . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 6 exits: Mat x3 / *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x2 517 | -9/Materials | Identified exit to Mines 517 | -9/Materials | Identified exit to Storage 636 | -9/Materials | Build established: Scavenger-Mutant 771 | -9/Materials | Identified exit to Materials 818 | -9/Materials | Entered Mines 931 | -9/Mines | Discovered exit to Materials (range 5) 989 | -9/Mines | Found a hidden stash of uninstalled traps 1186 | -9/Mines | Learned Materials stockpile data 1189 | -9/Mines | Discovered exit to Materials (range 6) 1211 | -9/Mines | Entered Materials 1211 | -8/Materials | Evolved 2 slots: Utility x2 1938 | -8/Materials | Discovered new exit (range 5) 2065 | -8/Materials | Entered Factory 2065 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2348 | -7/Factory | Build established: Scavenger-Gunner 2783 | -7/Factory | Discovered new exit (range 14) 2796 | -7/Factory | Entered Lower Caves 2815 | -7/Lower Caves | Learned Factory garrison access intel 2853 | -7/Lower Caves | Learned Factory emergency access door positions 2941 | -7/Lower Caves | Spotted B-75 Beast 3213 | -7/Lower Caves | Learned location of Zion (-7) 3388 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3463 | -7/Lower Caves | Discovered new exit (range 10) 3469 | -7/Lower Caves | Ambushed by wild Derelicts 3479 | -7/Lower Caves | Entered another Lower Caves area 3547 | -7/Lower Caves | Encountered a Warlord checkpoint 3941 | -7/Lower Caves | Learned location of 1 exit from Factory 3957 | -7/Lower Caves | Learned location of 1 exit from Factory 3996 | -7/Lower Caves | Discovered new exit (range 6) 4013 | -7/Lower Caves | Learned location of Extension (-5) 4020 | -7/Lower Caves | Entered Zion 4059 | -7/Zion | Received a visual enhancement algorithm 4086 | -7/Zion | Build established: Gunner 4086 | -7/Zion | System corruption cleaned by Quarantine Array 4159 | -7/Zion | Discovered new exit (range 15) 4201 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4368 | -7/Zion | Learned location of Testing (-3) 4419 | -7/Zion | Learned location of Warlord (-5) 4478 | -7/Zion | Gained Derelict followers 4615 | -7/Zion | Imprinted 4617 | -7/Zion | Declared Zion's savior 4761 | -7/Zion | Learned 12 Factory zone layouts 4900 | -7/Zion | Given A8's code to call for help 4929 | -7/Zion | Build established: Messiah-Gunner 4950 | -7/Zion | Gained Derelict followers 5156 | -7/Zion | Entered Proximity Caves 5156 | -6/Proximity Caves | Accompanied by 13 allies 5289 | -6/Proximity Caves | Spotted B-75 Beast 5400 | -6/Proximity Caves | Learned Factory terminal intel 5530 | -6/Proximity Caves | Discovered new exit (range 15) 5664 | -6/Proximity Caves | Entered Factory 5664 | -6/Factory | Accompanied by 10 allies 5664 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5665 | -6/Factory | Identified exit to Factory 5668 | -6/Factory | Loaded intel: 20 terminal locations 5669 | -6/Factory | Loaded intel: 4 garrison access locations 5754 | -6/Factory | Discovered new exit (range 5) 5811 | -6/Factory | Entered Lower Caves 5811 | -6/Lower Caves | Accompanied by 10 allies 5879 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5888 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5891 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6001 | -6/Lower Caves | Entered Data Miner 6001 | -6/Data Miner | Accompanied by 5 allies 6001 | -6/Data Miner | Discovered new exit (range 7) 6011 | -6/Data Miner | Entered Proximity Caves 6011 | -5/Proximity Caves | Accompanied by 5 allies 6212 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6258 | -5/Proximity Caves | Learned location of 1 exit from Factory 6258 | -5/Proximity Caves | Learned Extension emergency access door positions 6373 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 6418 | -5/Proximity Caves | Spotted B-75 Beast 6508 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6621 | -5/Proximity Caves | Entered Factory 6621 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6622 | -5/Factory | Identified exit to Upper Caves 6964 | -5/Factory | Build established: Messiah-Tank 7015 | -5/Factory | Discovered new exit (range 14) 7040 | -5/Factory | Retrieved Zion intel report: Main Access 7040 | -5/Factory | Identified exit to Factory 7056 | -5/Factory | Entered another Factory area 7056 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7398 | -4/Factory | Discovered new exit (range 9) 7458 | -4/Factory | Lost 21 parts (2p7n5u7w) 7489 | -4/Factory | Core integrity fell below 50% 7499 | -4/Factory | System corruption reached 10% 7502 | -4/Factory | Core integrity fell below 20% 7510 | -4/Factory | Discovered new exit (range 15) 7533 | -4/Factory | Zion Fire squad teleported in 7536 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7536 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7577 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07552_ Acquired 7 matter. 07553_ Acquired 34 matter. 07555_ System corrupted: Heat flow error (+251). 07555_ Acquired 55 matter. 07556_ ALERT: Rogue bot located, Programmers report to Factory Zone 9X. 07556_ Acquired Imp. Treads. 07558_ P-70 Sage fails to hack HN-3BU(i). 07562_ P-70 Sage fails to hack Enhanced Grunt. 07565_ P-70 Sage fails to hack AX-MAG(i). 07567_ P-70 Sage hacks AX-MAG(i), rebooting. 07567_ QH-QAN(i) destroyed. 07568_ P-70 Sage fails to hack Enhanced Grunt. 07571_ Dropped Hvy. Assault Rifle. 07571_ Acquired KE Penetrator. 07571_ P-70 Sage fails to hack Enhanced Grunt. 07571_ P-70 Sage destroyed. 07572_ AX-MAG(i) reactivates. 07574_ Acquired 2 matter. 07575_ Acquired 76 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??? ????????????????# #??????????????????????? | | ??????????#+######### #??????????????????????? | | ??????+#### #??????????????????????? | | ?????# #??????????????????????? | | ?????# ! """ #??????????????????????? | | ?????# """ #??????????????????????? | | ?????# R" #??????????????????????? | | ?????? """ !! """ #??????????????????????? | | ????????""" !! #??????????????????????? | | ????????""" !! #??????????????????????? | | ??????? #??????????????????????? | | ?????? #??????????????????????? | | ???????####### """ #??????????????????????? | | ??????????# """ #??????????????????????? | | ????????? < """ #??????????????????????? | | ?????????## ] ### #??????????????????????? | | ??????????####??# """ #??????????????????????? | | ????????????????# """ #??????????????????????? | | ????????????????# """ ##############?????????? | | ????????????????# # #?????????? | | ????????????????# """ # ""#?????????? | | ????????????????# """ # #?????????? | | ???????????????## """ Y# """" #?????????? | | ???????????????# # """" #?????????? | | ???????????????+ #g """" ""#?????????? | | ???????????????# @ii """" #?????????? | | ???????????????###### # g"""" #?????????? | | ????????????????????# # ["""" #?????????? | | ????????????????????# #! #?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# ##############?????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ???????????????????? u ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 325 Resistance: TH 10 Resistance: EX 50 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Bore Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Brute Force Help From High Places Hey, That's Mine! It's Just You Leap Before You Look One Hack Too Far Oops Challenges ------------ None Game ------ Seed TrapShrapnelAxe Manual? 0 Play Time 01:35:39 Cumulative 37.6 hours Start 2020.01.06 @ 00:35:54 End 2020.01.06 @ 17:34:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 586dddf8-cb4e-4e39-ab61-cdc54cf54e57