Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 20:08:04

Player: double j

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (118)      118
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1653

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     271/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine
  Light Treads
  Light Treads
        Cooling System
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
        Sensor Array
        Seismic Detector
>       --- WEAPON -----------
  Heavy EM Pulse Gun
        Mining Laser
>       --- INVENTORY --------
        Ion Engine
  Light Treads
  Light Treads
        Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             14   | 5   3   .   3   3   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   2   .   
    Device                 4    | .   2   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 1   1   .   1   2   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   84  100 88  88  
  Engine                   12   | .   14  14  11  10  
  Leg                      23   | .   28  28  22  18  
  Device                   22   | .   7   14  33  31  
  Storage                  12   | .   14  14  11  11  
  Energy Gun               6    | .   .   .   10  9   
  Ballistic Gun            5    | .   14  14  .   .   
  Launcher                 1    | .   .   .   .   7   
  Special Weapon           3    | .   5   14  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 12  14  14  16  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             7    | 5   6   6   7   7   
  Average Carried          4    | 2   4   5   5   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 3   5   6   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           338  | 250 .   30  18  40  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            253  | .   .   .   .   253 
  Parts                    7    | .   .   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  3    | .   .   .   .   3   
  Guns                     1    | .   .   .   .   1   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          4    | .   .   .   .   4   
  Worker                   2    | .   .   .   .   2   
  Recycler                 2    | .   .   .   .   2   
  Grunt                    2    | .   .   .   .   2   
  Brawler                  1    | .   .   .   .   1   
Best Kill Streak           6    | .   .   .   .   6   
  Combat Bots Only         3    | .   .   .   .   3   
Max Kills in Single Turn   3    | .   .   .   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Hostile Shots Fired        47   | .   .   7   10  30  
  Missed                   13   | .   .   5   4   4   
Damage Taken               1061 | .   .   31  72  958 
  Core                     436  | .   .   18  12  406 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         96   | 100 .   92  .   .   
Volleys Fired              14   | .   6   .   .   8   
  Largest                  2    | .   1   .   .   2   
  Hottest                  100  | .   100 .   .   75  
Shots Fired                16   | .   6   .   .   10  
  Gun                      3    | .   .   .   .   3   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 7    | .   .   .   .   7   
  Special                  6    | .   6   .   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Thermal                  6    | .   6   .   .   .   
  Explosive                7    | .   .   .   .   7   
  Electromagnetic          2    | .   .   .   .   2   
  Robot Hit Streak         4    | .   .   .   .   4   
  Robot Miss Streak        2    | .   .   .   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           6    | .   .   .   .   6   
  Core Hits                19   | .   .   1   .   18  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           393  | .   .   7   7   379 
  Guns                     49   | .   .   .   .   49  
  Cannons                  .    | .   .   .   .   .   
  Explosions               330  | .   .   .   .   330 
  Melee                    .    | .   .   .   .   .   
  Ramming                  14   | .   .   7   7   .   
  Kinetic                  34   | .   .   .   .   34  
  Thermal                  .    | .   .   .   .   .   
  Explosive                330  | .   .   .   .   330 
  Electromagnetic          15   | .   .   .   .   15  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      4    | .   .   .   .   4   
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             5    | .   .   2   3   .   
  Kicked                   5    | .   .   2   3   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        20   | .   20  .   .   12  
  Average Temperature      9    | .   10  .   .   7   
  Received Heat Transfer   63   | .   .   .   39  24  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             115  | .   115 15  40  114 
  Initial                  15   | .   .   .   5   15  
  Average                  33   | .   59  11  21  89  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           3    | .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   6   2   7   9   
  Peak Tracking Total      6    | .   3   2   6   5   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          4    | .   2   .   2   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   3   .   10  .   
  Successful               7    | .   2   .   5   .   
  Failed                   6    | .   1   .   5   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   3   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   .   5   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1560 | 320 404 106 564 166 
Spaces Moved               777  | 44  310 86  224 113 
  Core                     21   | 16  .   .   .   5   
  Treads                   .    | .   .   .   .   .   
  Legs                     756  | 28  310 86  224 108 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 94  120 120 120 125 
  Slowest Speed            250  | 120 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   36  33  27  24  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 5    | .   5   .   .   .   
Terrain Destroyed          53   | .   5   .   .   48  
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   5   .   .   .   
  AOE                      48   | .   .   .   .   48  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1381 | 322 324 88  519 128 
  Wait                     553  | 267 1   .   285 .   
  Move                     773  | 43  309 85  223 113 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 7   4   1   3   2   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   13   | 4   3   .   3   3   
  Detach                   2    | .   1   .   1   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     3    | .   .   .   1   2   
  Fire                     14   | .   6   .   .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   .   2   3   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
  321 | -11/Scrapyard | Entered Materials
  322 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 9)
  725 | -10/Materials | Entered Mines
  815 | -10/Mines     | Discovered new exit (range 13)
  831 | -10/Mines     | Entered Materials
  831 | -9/Materials  | Evolved 2 slots: Utility x2
  832 | -9/Materials  | Identified exit to Mines
 1158 | -9/Materials  | Identified exit to Storage
 1395 | -9/Materials  | Entered Mines
 1460 | -9/Mines      | Discovered new exit (range 7)
 1512 | -9/Mines      | Assembled infested the area
 1548 | -9/Mines      | Core integrity fell below 50%
 1556 | -9/Mines      | Core integrity fell below 20%
 1561 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
The unstable cave ceiling collapses.
R-06 Scavenger destroyed.
Aluminum Leg destroyed.
Destroyed Lgt. Ion Engine.
Grenade Launcher destroyed.
Structural Scanner destroyed.
The unstable cave ceiling collapses. <x2>
Ion Engine destroyed.
Sensor Array destroyed.
as-89129 destroyed.
R-06 Scavenger destroyed.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
as-41004 destroyed.
U-05 Engineer destroyed.
D-53 Grenadier destroyed.
The unstable cave ceiling collapses. <x2>
Hpw. Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????##       %=   =     ###??????????        |
| ??????????#####   #  [         ##??????????        |
| ??????????######               ##??????????        |
| ?????????????### ###          ###??????????        |
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| ??????????????## #####     #####???????????        |
| ??????????????## #####    #####????????????        |
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| ?????????????##        #####???????????????        |
| ?????????????###      #####????????????????        |
| ?????????????####     ###??????????????????        |
| ??????????????####   ############??????????        |
| ????## ????????###  ##############?????????        |
| ? #### ???????####  ###    #   ####????????        |
| ? #### ???????### t             ###????????        |
| ?       ??????##      #         ###????????        |
| ????    ??????##                 ##????????        |
| ?????    ?????#    d             ##????????        |
| ?????##   ????#  # %             ##????????        |
| ?????###   ##?##                 ##????????        |
| ??????##   #####  %        #     ##????????        |
| ??????##    ##    ==    !       ###????????        |
| ??????###         %=     @     ####????????        |
| ???????### a    a            #####?????????        |
| ??????? ###         ##       ###???????????        |
| ????????####       ####       ###??????????        |
| ?????????###     #######       ##??????????        |
| ?????????###  ######?     #    ##??????????        |
| ?????????##  ####?????##  ##  ###??????????        |
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| ????????????## ????????   ?????????????????        |
| ????????????## ????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationTerrabombShifter
  Manual?         0
Play Time         00:21:53
  Cumulative      10.2 hours
  Start           2024.04.19 @ 19:48:05
  End             2024.04.19 @ 20:08:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b10832-ca40-4195-9eab-100bc498ede9