Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.05 @ 14:47:21

Player: ZarZap

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (42)      210
Value Destroyed (1451)     1451
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5321

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
           Angular Momentum Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Enhanced Optical Array
           Heart of Steel
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Aluminum Leg
           Carbon-fiber Leg

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
                Fusion Compressor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Weapon Cycler
>               --- WEAPON -----------
                Beamcaster
          Heavy Particle Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
                Fusion Compressor
                Fusion Compressor
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
                Weapon Cycler
                Heart of Steel
[Rating: 48]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    3    | .   .   .   1   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   
Parts Attached             54   | 6   1   2   12  8   4   2   11  8   
  Power                    11   | 1   .   1   2   1   2   .   1   3   
    Engine                 8    | 1   .   1   1   .   2   .   1   2   
    Core                   3    | .   .   .   1   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   4   5   1   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    15   | .   .   .   4   5   1   1   4   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   3   2   .   .   2   3   
    Device                 4    | .   .   .   .   1   .   .   1   2   
    Storage                3    | 1   .   .   2   .   .   .   .   .   
    Processor              5    | .   1   .   1   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   1   3   .   1   1   4   2   
    Energy Gun             6    | 1   .   1   1   .   .   1   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   .   .   1   .   1   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   .   .   1   
Parts Lost                 23   | .   .   .   3   1   1   4   8   6   
  Power                    8    | .   .   .   1   1   .   2   1   3   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   1   .   .   1   1   .   
  Weapon                   10   | .   .   .   1   .   1   1   5   2   
  Highest Loss Streak      7    | .   .   .   3   1   1   4   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  100 91  95  100 90  71  46  
  Engine                   10   | .   14  14  10  9   15  12  9   4   
  Core                     4    | .   .   .   11  8   7   4   .   1   
  Leg                      20   | .   .   .   19  26  23  23  21  11  
  Wheel                    1    | .   28  28  2   .   .   .   .   .   
  Device                   4    | .   .   .   .   5   7   4   4   8   
  Storage                  7    | .   14  14  10  9   7   7   7   3   
  Processor                7    | .   12  14  5   9   7   7   8   5   
  Energy Gun               7    | .   14  14  10  9   7   10  1   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   6   2   
  Ballistic Gun            10   | .   14  14  11  9   15  15  7   .   
  Ballistic Cannon         3    | .   .   .   11  9   7   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 13  13  13  96  61  71  71  75  80  
  Greatest Support         45   | 26  26  26  26  41  36  36  45  45  
  Greatest Overweight (x)  21   | .   .   .   4   2   1   1   21  11  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   8   8   25  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   16  20  20  20  20  13  
  Most Carried             17   | 4   6   8   8   17  16  16  16  14  
  Average Carried          10   | 2   5   7   6   10  13  12  11  8   
  Final Capacity           20   | 8   8   8   20  20  20  20  20  5   
  Final Carried            17   | 4   6   8   8   17  13  16  12  2   

 Class Distribution 
--------------------
 43% | Gunner
 19% | Mutant
 19% | Scavenger-Mutant
 10% | Scavenger-Gunner
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
               Gunner | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
               Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           1248 | 228 .   76  250 125 23  250 296 .   
  Remotely                 357  | .   .   .   .   125 23  209 .   .   
Salvage Created            1918 | .   .   312 548 233 23  569 233 .   
  Parts                    92   | .   .   13  32  14  3   23  7   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   18  3   .   
  Prevented                5    | .   .   .   .   .   .   5   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  35   | .   .   4   11  4   .   12  4   .   
  Guns                     20   | .   .   4   1   2   .   11  2   .   
  Cannons                  13   | .   .   .   10  .   .   1   2   .   
  AOE                      2    | .   .   .   .   2   .   .   .   .   
Classes Destroyed          8    | .   .   2   3   2   .   1   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   
  Recycler                 4    | .   .   1   3   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   3   .   .   4   .   .   
  Grunt                    14   | .   .   4   5   1   .   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   2   3   .   2   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
  Butcher                  3    | .   .   .   .   .   .   .   3   .   
Best Kill Streak           7    | .   .   3   3   2   1   7   3   .   
  Combat Bots Only         7    | .   .   2   3   2   .   7   3   .   
Max Kills in Single Turn   2    | .   .   1   1   2   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               4004 | .    .    201  427  231  15   712  823  1595 
  Core                     1174 | .    .    54   32   30   .    88   109  861  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    78   92   94   .    .    71   .    
Volleys Fired              81   | .    .    14   23   6    1    19   17   1    
  Largest                  4    | .    .    2    3    3    4    4    4    2    
  Hottest                  179  | .    .    60   107  107  132  149  179  114  
Shots Fired                229  | .    .    28   69   17   4    64   45   2    
  Gun                      176  | .    .    28   46   11   3    56   31   1    
  Cannon                   52   | .    .    .    23   6    1    8    14   .    
  Launcher                 1    | .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  150  | .    .    14   47   12   3    46   28   .    
  Thermal                  39   | .    .    .    15   .    .    7    16   1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    14   7    5    1    11   1    1    
  Robot Hit Streak         20   | .    .    17   20   15   14   18   13   4    
  Robot Miss Streak        4    | .    .    1    2    1    .    2    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    
Shots Hit Robots           176  | .    .    25   54   12   1    51   31   2    
  Core Hits                90   | .    .    11   21   10   1    33   13   1    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3151 | .    .    270  774  317  49   921  737  83   
  Guns                     2257 | .    .    270  400  133  12   860  562  20   
  Cannons                  676  | .    .    .    374  66   .    61   175  .    
  Explosions               181  | .    .    .    .    118  .    .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    .    .    37   .    .    .    
  Kinetic                  1992 | .    .    100  568  110  .    684  530  .    
  Thermal                  523  | .    .    .    110  118  .    85   190  20   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          599  | .    .    170  96   89   12   152  17   63   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    .    1    4    4    .    
  Average Corruption       3    | .    .    .    6    .    1    1    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    .    .    13   .    .    20   40   .    
    Message Errors         18   | .    .    .    3    .    .    4    11   .    
    Matter Fused           19   | .    .    .    3    .    .    5    11   .    
    Heat Flow Errors       11   | .    .    .    2    .    .    3    6    .    
    Energy Discharges      5    | .    .    .    .    .    .    1    4    .    
    Data Loss (minor)      10   | .    .    .    2    .    .    2    6    .    
    Data Loss (major)      3    | .    .    .    .    .    .    3    .    .    
    Misfires               3    | .    .    .    1    .    .    1    1    .    
    Alerts                 3    | .    .    .    1    .    .    1    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    .    .    37   .    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    1    .    2    .    .    .    
  Kicked                   3    | .    .    .    1    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        681  | .    .    118  230  125  84   393  681  60   
  Average Temperature      127  | .    .    50   76   51   42   140  248  24   
  Received Heat Transfer   1827 | .    .    153  87   108  .    198  183  1098 
  Effects                  22   | .    .    .    .    .    .    7    15   .    
    Shutdowns              7    | .    .    .    .    .    .    3    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    
    Interference           6    | .    .    .    .    .    .    3    3    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    .    
    Damage (major)         2    | .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    
  Heat Transferred         955  | .    .    .    250  150  .    222  296  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             232  | .   15  109 232 187 25  .   .   30  
  Initial                  52   | .   .   4   35  52  25  .   .   .   
  Average                  71   | .   .   68  140 64  16  .   .   7   
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         88   | 100 100 100 66  100 100 .   .   100 
  Level 1                  11   | .   .   .   33  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   .   1   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           2    | .   .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              55   | .   2   4   14  9   1   12  6   7   
  Peak Tracking Total      7    | .   2   2   4   5   1   7   4   3   
  Tactical Retreats        4    | .   .   .   .   1   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          3    | .   .   .   .   2   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                4    | .   .   .   .   3   .   1   .   .   
  Successful               2    | .   .   .   .   1   .   1   .   .   
  Failed                   2    | .   .   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5749 | 49   94   200  792  558  333  1760 1644 319  
Spaces Moved               2816 | 41   100  154  288  272  177  937  746  101  
  Core                     34   | 8    .    .    .    .    .    .    3    23   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2467 | .    .    .    260  272  177  937  743  78   
  Wheels                   315  | 33   100  154  28   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   180  180  180  180  190  
  Average Speed            184  | 82   90   90   224  187  180  180  210  196  
  Slowest Speed            1100 | 90   90   90   400  270  180  180  1100 600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       34   | 3    29   40   29   29   5    92   78   3    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             10   | .    .    1    .    .    .    2    7    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    1    17   .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    1    2    .    1    .    .    
  AOE                      15   | .    .    .    .    15   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Total                      3209 | 56  103 191 387 310 188 966 784 224 
  Wait                     173  | .   .   18  42  6   .   4   4   99  
  Move                     2808 | 40  99  153 287 271 176 936 745 101 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  64   | 10  3   2   13  16  2   3   7   8   
  Fast Attach              4    | .   .   .   4   .   .   .   .   .   
  Attach                   42   | 6   1   .   5   7   4   .   11  8   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     9    | .   .   2   3   1   1   2   .   .   
  Drop                     25   | .   .   2   9   3   2   2   .   7   
  Fire                     81   | .   .   14  23  6   1   19  17  1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   1   .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   50 | -11/Scrapyard  | Entered Materials
  136 | -10/Materials  | Discovered new exit (range 5)
  144 | -10/Materials  | Entered Mines
  274 | -10/Mines      | Discovered new exit (range 13)
  318 | -10/Mines      | Build established: Mutant
  318 | -10/Mines      | Discovered new exit (range 13)
  344 | -10/Mines      | Entered Materials
  344 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
  665 | -9/Materials   | Discovered new exit (range 12)
  715 | -9/Materials   | Build established: Scavenger-Skirmisher
  722 | -9/Materials   | Crushed by falling debris
  753 | -9/Materials   | Lost 3 parts (1p1u1w)
 1136 | -9/Materials   | Entered another Materials area
 1136 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1158 | -8/Materials   | Build established: Scavenger-Gunner
 1600 | -8/Materials   | Build established: Gunner
 1678 | -8/Materials   | Discovered new exit (range 5)
 1694 | -8/Materials   | Entered Factory
 1694 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 1931 | -7/Factory     | Discovered new exit (range 12)
 2027 | -7/Factory     | Entered Lower Caves
 2141 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2252 | -7/Lower Caves | Learned Factory non-interactive machine intel
 2655 | -7/Lower Caves | Encountered a Warlord checkpoint
 2920 | -7/Lower Caves | Learned Factory stockpile data
 3118 | -7/Lower Caves | Found Prototype Device
 3211 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3269 | -7/Lower Caves | Lost 4 parts (2p1u1w)
 3272 | -7/Lower Caves | Destroyed 7 combat bots
 3539 | -7/Lower Caves | Build established: Mutant
 3741 | -7/Lower Caves | Discovered new exit (range 12)
 3787 | -7/Lower Caves | Entered another Lower Caves area
 3801 | -7/Lower Caves | VSS Leg stolen by Master Thief
 3831 | -7/Lower Caves | Discovered new exit (range 9)
 4103 | -7/Lower Caves | Build established: Gunner
 4213 | -7/Lower Caves | Ambushed by wild Derelicts
 4275 | -7/Lower Caves | Lost 7 parts (1p1n1u4w)
 4617 | -7/Lower Caves | Build established: Scavenger-Mutant
 4995 | -7/Lower Caves | Spotted B-75 Beast
 5132 | -7/Lower Caves | Learned Factory stockpile data
 5431 | -7/Lower Caves | Entered Factory
 5431 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5433 | -6/Factory     | Loaded intel: 221 non-interactive machine locations
 5661 | -6/Factory     | Core integrity fell below 50%
 5668 | -6/Factory     | Lost 3 parts (1p1n1w)
 5669 | -6/Factory     | Identified Heart of Steel
 5723 | -6/Factory     | Core integrity fell below 20%
 5750 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05617_ Dropped Beamcaster.
05637_ Fusion Compressor destroyed.
05640_ R-10 Processor collects Hvy. Laser.
05644_ R-10 Processor collects Carbon-fiber Leg.
05648_ R-10 Processor collects Aluminum Leg.
05651_ R-10 Processor collects Adv. Heat Sink.
05654_ R-10 Processor collects Aluminum Leg.
05655_ Critical hit (Burn: +37).
05657_ R-10 Processor collects Aluminum Leg.
05657_ G-50 Soldier misfires.
05660_ Critical hit (Burn: +37). <x2>
05669_ Identified Heart of Steel.
05672_ Scanalyzer disabled.
05678_ Critical hit (Burn: +37).
05688_ R-10 Processor collects Fusion Compressor.
05692_ R-10 Processor collects Weapon Cycler.
05712_ Acquired Unknown Engine. <x2>
05716_ Identified Angular Momentum Engine.
05718_ Critical hit (Burn: +37).
05750_ Angular Momentum Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          36
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         6
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaRiotReconfigurator
  Manual?         0
Play Time         00:30:52
  Cumulative      14.8 hours
  Start           2023.02.05 @ 14:18:54
  End             2023.02.05 @ 14:47:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           9
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6c046cab-9d78-4b5b-8799-e7a38399ef13