Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.05 @ 14:47:21 Player: ZarZap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1451) 1451 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5321 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 300/300 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (4) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Weapon Cycler > --- WEAPON ----------- Beamcaster Heavy Particle Cannon Proton Missile Launcher > --- INVENTORY -------- Fusion Compressor Fusion Compressor Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg Weapon Cycler Heart of Steel [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 3 | . . . 1 . 1 . . 1 Propulsion 1 | . . . . 1 . . . . Utility 2 | . . . . 1 . . . 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 54 | 6 1 2 12 8 4 2 11 8 Power 11 | 1 . 1 2 1 2 . 1 3 Engine 8 | 1 . 1 1 . 2 . 1 2 Core 3 | . . . 1 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 4 5 1 1 4 . Treads . | . . . . . . . . . Leg 15 | . . . 4 5 1 1 4 . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 1 . 3 2 . . 2 3 Device 4 | . . . . 1 . . 1 2 Storage 3 | 1 . . 2 . . . . . Processor 5 | . 1 . 1 1 . . 1 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 1 3 . 1 1 4 2 Energy Gun 6 | 1 . 1 1 . . 1 1 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | 1 . . 1 . 1 . 2 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 Parts Lost 23 | . . . 3 1 1 4 8 6 Power 8 | . . . 1 1 . 2 1 3 Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 1 . . 1 1 . Weapon 10 | . . . 1 . 1 1 5 2 Highest Loss Streak 7 | . . . 3 1 1 4 7 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 98 100 91 95 100 90 71 46 Engine 10 | . 14 14 10 9 15 12 9 4 Core 4 | . . . 11 8 7 4 . 1 Leg 20 | . . . 19 26 23 23 21 11 Wheel 1 | . 28 28 2 . . . . . Device 4 | . . . . 5 7 4 4 8 Storage 7 | . 14 14 10 9 7 7 7 3 Processor 7 | . 12 14 5 9 7 7 8 5 Energy Gun 7 | . 14 14 10 9 7 10 1 3 Energy Cannon 2 | . . . . . . . 6 2 Ballistic Gun 10 | . 14 14 11 9 15 15 7 . Ballistic Cannon 3 | . . . 11 9 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 13 13 13 96 61 71 71 75 80 Greatest Support 45 | 26 26 26 26 41 36 36 45 45 Greatest Overweight (x) 21 | . . . 4 2 1 1 21 11 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 20 20 20 20 20 Average Capacity 18 | 7 8 8 16 20 20 20 20 13 Most Carried 17 | 4 6 8 8 17 16 16 16 14 Average Carried 10 | 2 5 7 6 10 13 12 11 8 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 Final Carried 17 | 4 6 8 8 17 13 16 12 2 Class Distribution -------------------- 43% | Gunner 19% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 1248 | 228 . 76 250 125 23 250 296 . Remotely 357 | . . . . 125 23 209 . . Salvage Created 1918 | . . 312 548 233 23 569 233 . Parts 92 | . . 13 32 14 3 23 7 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 18 3 . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 35 | . . 4 11 4 . 12 4 . Guns 20 | . . 4 1 2 . 11 2 . Cannons 13 | . . . 10 . . 1 2 . AOE 2 | . . . . 2 . . . . Classes Destroyed 8 | . . 2 3 2 . 1 . . Builder 2 | . . . . 1 1 . . . Recycler 4 | . . 1 3 . . . . . Operator 1 | . . . . 1 . . . . Swarmer 7 | . . . 3 . . 4 . . Grunt 14 | . . 4 5 1 . 4 . . Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . . 2 3 . 2 . . Thug 1 | . . . . . . . 1 . Butcher 3 | . . . . . . . 3 . Best Kill Streak 7 | . . 3 3 2 1 7 3 . Combat Bots Only 7 | . . 2 3 2 . 7 3 . Max Kills in Single Turn 2 | . . 1 1 2 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 4004 | . . 201 427 231 15 712 823 1595 Core 1174 | . . 54 32 30 . 88 109 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 78 92 94 . . 71 . Volleys Fired 81 | . . 14 23 6 1 19 17 1 Largest 4 | . . 2 3 3 4 4 4 2 Hottest 179 | . . 60 107 107 132 149 179 114 Shots Fired 229 | . . 28 69 17 4 64 45 2 Gun 176 | . . 28 46 11 3 56 31 1 Cannon 52 | . . . 23 6 1 8 14 . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 150 | . . 14 47 12 3 46 28 . Thermal 39 | . . . 15 . . 7 16 1 Explosive . | . . . . . . . . . Electromagnetic 40 | . . 14 7 5 1 11 1 1 Robot Hit Streak 20 | . . 17 20 15 14 18 13 4 Robot Miss Streak 4 | . . 1 2 1 . 2 4 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 176 | . . 25 54 12 1 51 31 2 Core Hits 90 | . . 11 21 10 1 33 13 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . Destroy 1 | . . . . . . 1 . . Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3151 | . . 270 774 317 49 921 737 83 Guns 2257 | . . 270 400 133 12 860 562 20 Cannons 676 | . . . 374 66 . 61 175 . Explosions 181 | . . . . 118 . . . 63 Melee . | . . . . . . . . . Ramming 37 | . . . . . 37 . . . Kinetic 1992 | . . 100 568 110 . 684 530 . Thermal 523 | . . . 110 118 . 85 190 20 Explosive . | . . . . . . . . . Electromagnetic 599 | . . 170 96 89 12 152 17 63 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . 1 4 4 . Average Corruption 3 | . . . 6 . 1 1 4 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 73 | . . . 13 . . 20 40 . Message Errors 18 | . . . 3 . . 4 11 . Matter Fused 19 | . . . 3 . . 5 11 . Heat Flow Errors 11 | . . . 2 . . 3 6 . Energy Discharges 5 | . . . . . . 1 4 . Data Loss (minor) 10 | . . . 2 . . 2 6 . Data Loss (major) 3 | . . . . . . 3 . . Misfires 3 | . . . 1 . . 1 1 . Alerts 3 | . . . 1 . . 1 1 . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . . . . 37 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 1 . 2 . . . Kicked 3 | . . . 1 . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 681 | . . 118 230 125 84 393 681 60 Average Temperature 127 | . . 50 76 51 42 140 248 24 Received Heat Transfer 1827 | . . 153 87 108 . 198 183 1098 Effects 22 | . . . . . . 7 15 . Shutdowns 7 | . . . . . . 3 4 . Energy Bleed 1 | . . . . . . 1 . . Interference 6 | . . . . . . 3 3 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 955 | . . . 250 150 . 222 296 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 232 | . 15 109 232 187 25 . . 30 Initial 52 | . . 4 35 52 25 . . . Average 71 | . . 68 140 64 16 . . 7 Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 88 | 100 100 100 66 100 100 . . 100 Level 1 11 | . . . 33 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 2 . 1 . . 1 Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 2 4 14 9 1 12 6 7 Peak Tracking Total 7 | . 2 2 4 5 1 7 4 3 Tactical Retreats 4 | . . . . 1 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 3 | . . . . 2 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 4 | . . . . 3 . 1 . . Successful 2 | . . . . 1 . 1 . . Failed 2 | . . . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 1 | . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 5749 | 49 94 200 792 558 333 1760 1644 319 Spaces Moved 2816 | 41 100 154 288 272 177 937 746 101 Core 34 | 8 . . . . . . 3 23 Treads . | . . . . . . . . . Legs 2467 | . . . 260 272 177 937 743 78 Wheels 315 | 33 100 154 28 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 180 180 180 180 190 Average Speed 184 | 82 90 90 224 187 180 180 210 196 Slowest Speed 1100 | 90 90 90 400 270 180 180 1100 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 34 | 3 29 40 29 29 5 92 78 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . 2 7 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . . 1 17 . 1 . . Melee . | . . . . . . . . . Projectile 4 | . . . 1 2 . 1 . . AOE 15 | . . . . 15 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 3209 | 56 103 191 387 310 188 966 784 224 Wait 173 | . . 18 42 6 . 4 4 99 Move 2808 | 40 99 153 287 271 176 936 745 101 Hop . | . . . . . . . . . Pick Up 64 | 10 3 2 13 16 2 3 7 8 Fast Attach 4 | . . . 4 . . . . . Attach 42 | 6 1 . 5 7 4 . 11 8 Detach . | . . . . . . . . . Swap 9 | . . 2 3 1 1 2 . . Drop 25 | . . 2 9 3 2 2 . 7 Fire 81 | . . 14 23 6 1 19 17 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . 1 . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 5) 144 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 13) 318 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 13) 344 | -10/Mines | Entered Materials 344 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 665 | -9/Materials | Discovered new exit (range 12) 715 | -9/Materials | Build established: Scavenger-Skirmisher 722 | -9/Materials | Crushed by falling debris 753 | -9/Materials | Lost 3 parts (1p1u1w) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -8/Materials | Build established: Scavenger-Gunner 1600 | -8/Materials | Build established: Gunner 1678 | -8/Materials | Discovered new exit (range 5) 1694 | -8/Materials | Entered Factory 1694 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1931 | -7/Factory | Discovered new exit (range 12) 2027 | -7/Factory | Entered Lower Caves 2141 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2252 | -7/Lower Caves | Learned Factory non-interactive machine intel 2655 | -7/Lower Caves | Encountered a Warlord checkpoint 2920 | -7/Lower Caves | Learned Factory stockpile data 3118 | -7/Lower Caves | Found Prototype Device 3211 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3269 | -7/Lower Caves | Lost 4 parts (2p1u1w) 3272 | -7/Lower Caves | Destroyed 7 combat bots 3539 | -7/Lower Caves | Build established: Mutant 3741 | -7/Lower Caves | Discovered new exit (range 12) 3787 | -7/Lower Caves | Entered another Lower Caves area 3801 | -7/Lower Caves | VSS Leg stolen by Master Thief 3831 | -7/Lower Caves | Discovered new exit (range 9) 4103 | -7/Lower Caves | Build established: Gunner 4213 | -7/Lower Caves | Ambushed by wild Derelicts 4275 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 4617 | -7/Lower Caves | Build established: Scavenger-Mutant 4995 | -7/Lower Caves | Spotted B-75 Beast 5132 | -7/Lower Caves | Learned Factory stockpile data 5431 | -7/Lower Caves | Entered Factory 5431 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5433 | -6/Factory | Loaded intel: 221 non-interactive machine locations 5661 | -6/Factory | Core integrity fell below 50% 5668 | -6/Factory | Lost 3 parts (1p1n1w) 5669 | -6/Factory | Identified Heart of Steel 5723 | -6/Factory | Core integrity fell below 20% 5750 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05617_ Dropped Beamcaster. 05637_ Fusion Compressor destroyed. 05640_ R-10 Processor collects Hvy. Laser. 05644_ R-10 Processor collects Carbon-fiber Leg. 05648_ R-10 Processor collects Aluminum Leg. 05651_ R-10 Processor collects Adv. Heat Sink. 05654_ R-10 Processor collects Aluminum Leg. 05655_ Critical hit (Burn: +37). 05657_ R-10 Processor collects Aluminum Leg. 05657_ G-50 Soldier misfires. 05660_ Critical hit (Burn: +37). 05669_ Identified Heart of Steel. 05672_ Scanalyzer disabled. 05678_ Critical hit (Burn: +37). 05688_ R-10 Processor collects Fusion Compressor. 05692_ R-10 Processor collects Weapon Cycler. 05712_ Acquired Unknown Engine. 05716_ Identified Angular Momentum Engine. 05718_ Critical hit (Burn: +37). 05750_ Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????""""?""""????"""?"""????????????????????? | | ??????????????????????"""?"""????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????? ? | | ????????????????????????????????????????# ? | | ????????????????????????????????????????# ? | | ???????????????????????????????"""??????? ? | | ???????????????????????????????"""??????? ? | | ????????????????????"""????????"""???????# #? | | ????????????????????"""??????????????????# ## | | ????????????????????"""????????"""???????# # | | ?????????????????????""????????"""???????# # | | ?????????????????????""????????"""???????# # | | ???????# ??????#????????????????????????# #! | | ???????# #### #######+######+####????# #! | | ???????# #????+ # | | ???????# #????# # | | ???????# ###### # | | ???????# + | | ???????# ## # | | ???????????????##########/######+##### !!! ## | | ??????????????????# ggo# + | | ??????????????????#! # "S # !! | | ????????""""?"""??# ! # """ """ # = | | ????????""""?"""??# !*@ # " """ + | | ????????""""?"""??# !* # *!""" ##"Y"# ##### | | ????????""""??""??# # !!= ##"""# # | | ????????""""??""??# # !!!!! % ###### + | | ????????""""??????# #[=!!== #????# # | | ????????""""??????# ################ # | | ??????????????????##########???? # #? | | ??????????????????????????????????# # #?! | | ??????????????????????????????????# """ # #??## | | ??????????????????????????????????# "Y # ##### | | ??????????????????????????????????# """ | | ??????????????????????????????????# ^ | | ????????????????????????????????###^ | | ????????????????????????????????# | | ????????????????????????????????# | | ???????????????????????????"""??+ ##### | | ???????????????????????????"""??# #???? | | ???????????????????????????"""??# #???? | | ????????????????????????????????##############???? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaRiotReconfigurator Manual? 0 Play Time 00:30:52 Cumulative 14.8 hours Start 2023.02.05 @ 14:18:54 End 2023.02.05 @ 14:47:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 9 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6c046cab-9d78-4b5b-8799-e7a38399ef13