Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 17:11:29 Player: Miniluz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (3819) 3819 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 7224 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 166 Entered Garrisons 200 Friendly Fire -299 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 218/280 System Corruption 2% Temperature Warning (325) Movement Walking (115) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Reaction Control System > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (15) --- Carbon-fiber Leg Improved VTOL Module Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Transport Network Coupler Hacking Suite Relay Coupler [NC] (37) Relay Coupler [Sentry] Recalibrator Advanced Beam Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Targeting Computer Utility Shielding > --- WEAPON ----------- Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Treads Armored Treads Cesium-ion Thruster Medium Storage Unit Advanced Weight Redist. System Structural Scanner Improved Terrain Scan Processor Propulsion Shielding Hacking Suite Beamcaster Gauss Cannon Gauss Cannon Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 80 | 8 10 6 . 9 37 4 6 Power 12 | 1 2 2 . 2 4 1 . Engine 10 | 1 1 1 . 2 4 1 . Core 2 | . 1 1 . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 1 1 . 4 16 1 1 Treads 10 | 2 1 1 . 1 5 . . Leg 15 | . . . . 3 10 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 16 | 2 3 1 . . 7 2 1 Device 5 | 1 . . . . 2 1 1 Storage 5 | 1 3 . . . 1 . . Processor 4 | . . 1 . . 3 . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 26 | 3 4 2 . 3 10 . 4 Energy Gun 6 | 1 . 1 . . 2 . 2 Energy Cannon 4 | . . . . . 2 . 2 Ballistic Gun 4 | 2 . . . 1 1 . . Ballistic Cannon 8 | . 3 . . 1 4 . . Launcher 2 | . . 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . Unidentified Prototypes 6 | . . . . . 5 . 1 Parts Lost 15 | . 1 1 . . 9 2 2 Power 3 | . . . . . 3 . . Propulsion 7 | . 1 1 . . 4 1 . Utility 3 | . . . . . . 1 2 Weapon 2 | . . . . . 2 . . Highest Loss Streak 3 | . 1 1 . . 3 1 2 To Critical Strikes . | . . . . . . . . Average Backups 14 | 2 13 14 15 14 13 14 14 Power 1 | 1 1 2 3 3 1 . . Propulsion 1 | . 3 1 1 . 1 2 2 Utility 7 | . 6 8 8 7 8 10 10 Weapon 2 | . 1 2 2 3 2 . . Tool/Special . | . . . . . . . . Unused Backups 38 | . 11 . . . 14 . 13 Power 4 | . 1 . . . 3 . . Propulsion 9 | . 4 . . . 4 . 1 Utility 18 | . 3 . . . 5 . 10 Weapon 6 | . 2 . . . 2 . 2 Tool/Special 1 | . 1 . . . . . . Average Slot Usage (%) 99 | . 99 100 100 99 97 99 98 Engine 8 | . 13 8 . 9 8 9 9 Core 3 | . . 5 14 4 . . . Treads 15 | . 27 28 28 8 8 . . Leg 11 | . . . . 19 17 26 27 Device 5 | . 9 . . . 8 5 11 Storage 12 | . 18 15 14 14 9 9 9 Processor 13 | . . 12 14 14 17 18 18 Protection 4 | . . . . . 8 12 5 Energy Gun 4 | . . 13 14 3 . . 7 Energy Cannon 2 | . . . . . 5 . 2 Ballistic Gun 3 | . . . . 10 5 8 2 Ballistic Cannon 7 | . 27 11 . 1 5 . . Launcher 4 | . . 2 14 12 . 9 4 Peak Build Rating 42 | 7 12 12 11 23 42 38 37 Average Rating 22 | 6 10 10 11 17 35 31 34 On Entrance 16 | . 7 12 11 11 23 37 30 Avg Prop Armor Cover (%) 14 | . . . . . 14 . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 15 43 43 31 40 45 45 45 Greatest Support 60 | 40 40 40 40 40 60 42 40 Greatest Overweight (x) 13 | 3 2 1 . 1 13 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 14 | 2 13 14 15 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 3156 | 321 655 227 . 294 1230 207 222 Remotely . | . . . . . . . . Salvage Created 3510 | 197 552 376 . 415 1358 238 374 Parts 214 | 13 37 34 . 20 70 15 25 Haulers Intercepted 7 | . 2 . . . 3 . 2 Recyclers Shooed 7 | 1 1 2 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored 1 | . . . . . 1 . . Broken 1 | . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 89 | . 15 13 . 10 29 12 10 Guns 27 | . . 4 . . 8 6 9 Cannons 35 | . 15 8 . . 12 . . AOE 26 | . . 1 . 10 9 6 . Classes Destroyed 15 | 3 6 . . . 4 1 1 Worker 4 | 1 1 . . . 2 . . Builder 9 | . 2 2 . . 5 . . Tunneler 6 | 4 . 2 . . . . . Hauler 7 | . 2 . . . 3 . 2 Recycler 6 | 1 1 . . 3 1 . . Operator 2 | . 1 . . . 1 . . Watcher 8 | . 3 . . . 4 . 1 Swarmer 29 | . 3 6 . 6 3 4 7 Grunt 45 | . 12 7 . 5 15 5 1 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . . . . 8 . 1 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Thug 1 | . . . . 1 . . . Best Kill Streak 9 | 3 3 3 . 6 9 6 6 Combat Bots Only 6 | . 3 3 . 5 5 6 5 Max Kills in Single Turn 6 | 1 2 1 . 6 3 3 2 Gunslinging 1 | . . . . . . . 1 Exploded 5 | . . 1 . 5 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 418 | . 88 38 . 19 173 53 47 Missed 114 | . 20 10 . 6 45 21 12 Hits 304 | . 68 28 . 13 128 32 35 Melee 7 | . . . . . 7 . . Projectile 297 | . 68 28 . 13 121 32 35 AOE 1 | . . . . . 1 . . Critical Strikes 16 | . . 1 . . 12 1 2 Damage Taken 5163 | . 690 310 . 321 2664 778 400 Core 712 | . 65 59 . 36 357 128 67 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . 32 9 9 Regen/Repaired (Parts) 62 | . . . . . 62 . . Core Remaining (%) 68 | 100 . . . 36 . . . Volleys Fired 340 | 14 65 32 . 11 157 37 24 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 122 | 40 66 98 . 95 115 62 122 Shots Fired 578 | 28 130 63 1 24 242 46 44 Gun 210 | 28 . 27 1 12 67 35 40 Cannon 333 | . 130 33 . 4 162 . 4 Launcher 35 | . . 3 . 8 13 11 . Special . | . . . . . . . . Kinetic 364 | 28 130 33 . 12 126 35 . Thermal 179 | . . 27 1 4 103 . 44 Explosive 35 | . . 3 . 8 13 11 . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 4 9 6 . 2 11 9 22 Robot Miss Streak 5 | 2 5 3 . 5 4 2 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 333 | 15 75 39 . 8 138 31 27 Core Hits 179 | 7 26 22 . 26 63 20 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 17 | . 5 . . . 9 . 3 Burn 3 | . . . . . . . 3 Blast 14 | . 5 . . . 9 . . Melee Attacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9613 | 183 1529 820 . 1007 4068 1386 620 Guns 2265 | 183 . 238 . 113 785 386 560 Cannons 4269 | . 1529 506 . . 2208 . 26 Explosions 3020 | . . 76 . 886 1058 1000 . Melee . | . . . . . . . . Ramming 59 | . . . . 8 17 . 34 Kinetic 4680 | 183 1529 506 . 95 1981 386 . Thermal 1854 | . . 238 . 18 1012 . 586 Explosive 3020 | . . 76 . 886 1058 1000 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 1 1 2 2 Average Corruption 1 | . 1 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . 3 7 15 10 17 7 8 Message Errors 11 | . 1 1 5 . 3 . 1 Matter Fused 13 | . 1 . 3 4 3 1 1 Heat Flow Errors 7 | . . 2 1 1 1 1 1 Energy Discharges 11 | . . 1 2 . 4 . 4 Data Loss (minor) 15 | . 1 1 1 3 4 4 1 Data Loss (major) 2 | . . . 1 . . 1 . Misfires 4 | . . 1 1 2 . . . Alerts 2 | . . 1 1 . . . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 214 | . 19 6 . 44 93 52 . Projectiles 79 | . 19 6 . . 54 . . Explosions 135 | . . . . 44 39 52 . Melee . | . . . . . . . . Knockbacks 42 | . 23 7 . . 12 . . Impact 2 | . . . . . 2 . . Kinetic 38 | . 21 7 . . 10 . . Secondary 2 | . 2 . . . . . . Self-Inflicted Damage 514 | . . . . 203 . 311 . Shots 14 | . . . . 5 . 9 . Rammed 1 | . . . . . 1 . . Targets Rammed 9 | . . . . 1 2 . 6 Kicked 8 | . . . . 1 1 . 6 Crushed . | . . . . . . . . Highest Temperature 619 | . 66 232 129 146 619 225 325 Average Temperature 68 | . 13 63 55 36 93 75 106 Received Heat Transfer 1575 | . 282 132 . 24 984 108 45 Effects 22 | . . 1 . . 20 . 1 Shutdowns 4 | . . . . . 4 . . Energy Bleed 4 | . . . . . 3 . 1 Interference 1 | . . 1 . . . . . Matter Decay 3 | . . . . . 3 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 2 | . . . . . . . 2 Heat Transferred 3626 | . . 592 . 37 1702 . 1295 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Maximum Alert Level 3 | . 1 . . 1 2 3 2 Low Security (%) 45 | 100 96 100 . 67 11 . . Level 1 37 | . 3 . . 32 60 25 97 Level 2 14 | . . . . . 28 48 2 Level 3 1 | . . . . . . 25 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 830 | 10 237 146 . 302 482 830 404 Initial 404 | . . 90 . . 55 289 404 Average 231 | 1 59 64 . 163 319 602 322 Influence Increases 3724 | 30 589 432 . 522 1283 561 307 Destroy 0b10 Robot/C 1900 | . 300 280 . 260 620 240 200 Destroy 0b10 Robot/NC 210 | 30 50 20 . 15 80 . 15 Destroy Leader 450 | . 90 60 . 50 184 10 56 Allied During Kill 109 | . . 4 . 78 27 . . Successful Hack 16 | . . . . . 16 . . Disable Machine 225 | . 75 15 . 30 60 15 30 Anti-Garrison Action 100 | . . . . . . 100 . Destroy Structure 399 | . 14 8 . 89 146 136 6 Lose Combat Pursuer 315 | . 60 45 . . 150 60 . Influence Decreases 3367 | 30 358 645 18 380 980 176 780 Entered New Map 828 | . . 141 18 . 87 156 426 Time Decay 2329 | 30 348 494 . 380 743 . 334 Lost Part 150 | . 10 10 . . 90 20 20 Lost Ally 60 | . . . . . 60 . . Squads Dispatched 14 | . 5 . . 1 4 . 4 Investigation 5 | . 2 . . 1 2 . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 . . . 2 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 23 17 . 11 48 17 14 Peak Tracking Total 6 | . 3 3 . 6 5 4 4 Tactical Retreats 18 | . 4 2 . . 8 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . 2 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 18 | . 5 1 . 2 4 4 2 Max in Single Turn 2 | . 1 1 . 1 1 2 1 Garrison Relay 1 | . . . . . . 1 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 21 | . 2 . 4 1 13 . 1 Terminals 9 | . 1 . . . 7 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 37 | . 6 . 4 1 24 . 2 Successful 15 | . 3 . 4 1 7 . . Failed 22 | . 3 . . . 17 . 2 Catastrophic 9 | . 2 . . . 7 . . Database Lockouts . | . . . . . . . . Manual 12 | . . . . . 12 . . Terminals 17 | . 3 . . . 12 . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 7 | . 3 . . . 4 . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 5 | . . . 4 1 . . . Record 4 | . . . 4 . . . . Open Door 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . 3 . . . 1 . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 3 | . . . . . 3 . . Retrieve Study 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . . . 12 . 1 Full Trace Events 3 | . 1 . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . Parts Repaired 1 | . . . . . 1 . . Time 22 | . . . . . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter 70 | . 70 . . . . . . Retrieved Matter 70 | . 70 . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 2 | . . . . . 2 . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . no_distress 2 | . . . . . 2 . . Relay Couplers Released 5 | . . . . . . 5 . Machine Destruction 5 | . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 7 | . . 1 . 6 . . . Largest Group 5 | . . 1 . 5 4 . . Highest-Rated Group 109 | . . 31 . 109 73 . . Highest-Rated Ally 31 | . . 31 . 31 26 . . Initial Warlord ECA Mod 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 30 | . . 4 . 13 13 . . Total Damage 430 | . . 43 . 197 190 . . Kills 6 | . . 1 . 3 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 5809 | 118 1420 . . . 3549 15 707 Sensors 4271 | . . . . . 3549 15 707 Seismic 1538 | 118 1420 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 11890 | 220 1974 1317 1706 1099 4158 675 741 Spaces Moved 6051 | 101 799 731 1066 572 1905 516 361 Core 24 | 13 . . . . 11 . . Treads 3421 | 88 799 731 1066 187 550 . . Legs 2606 | . . . . 385 1344 516 361 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 105 115 Average Speed 156 | 160 178 163 160 180 153 110 131 Slowest Speed 700 | 200 320 240 160 190 700 190 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 5 84 98 93 94 90 39 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 8 | . . . . . 8 . . Terrain Destroyed 476 | . 8 8 . 120 192 147 1 Melee . | . . . . . . . . Projectile 65 | . 8 1 . 5 50 . 1 AOE 411 | . . 7 . 115 142 147 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 7877 | 127 1223 788 1066 620 2897 571 585 Wait 1185 | . 302 15 1 6 694 . 167 Move 6045 | 100 798 730 1065 571 1905 515 361 Hop . | . . . . . . . . Pick Up 88 | 5 23 1 . 7 40 7 5 Fast Attach 36 | 7 2 3 . 5 13 1 5 Attach 18 | . 1 1 . 1 11 1 3 Detach 11 | . . 1 . 3 6 . 1 Swap 50 | 1 14 2 . 3 23 4 3 Drop 92 | . 18 3 . 12 43 6 10 Fire 340 | 14 65 32 . 11 157 37 24 Melee 3 | . . . . . 3 . . Ram . | . . . . . . . . Kick 8 | . . . . 1 1 . 6 Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 221 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 895 | -10/Materials | Discovered new exit (range 7) 1402 | -10/Materials | Discovered new exit (range 14) 1824 | -10/Materials | Discovered new exit (range 3) 2143 | -10/Materials | Discovered new exit (range 13) 2195 | -10/Materials | Entered Mines 2255 | -10/Mines | Found DCF Scrap (15 items) 2283 | -10/Mines | Discovered new exit (range 7) 2298 | -10/Mines | Identified exit to Subcaves 2572 | -10/Mines | Discovered new exit (range 15) 2592 | -10/Mines | Identified exit to Materials 2667 | -10/Mines | Learned 4 Materials zone layouts 2857 | -10/Mines | Received a Mining Laser from a helpful Derelict 3015 | -10/Mines | Found a hidden stash of uninstalled traps 3252 | -10/Mines | Discovered exit to Materials (range 13) 3502 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3504 | -10/Mines | Discovered new exit (range 5) 3509 | -10/Mines | Identified exit to Exiles 3512 | -10/Mines | Entered Exiles 3512 | -10/Exiles | Found Exiles lab abandoned 3906 | -10/Exiles | Discovered new exit (range 12) 3924 | -10/Exiles | Identified exit to Mines 4879 | -10/Exiles | Discovered exit to Mines (range 15) 5218 | -10/Exiles | Entered Mines 5219 | -9/Mines | Assembled infested the area 5219 | -9/Mines | Met a Derelict testing a Signal Generator 5224 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5265 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5377 | -9/Mines | Core integrity fell below 50% 5483 | -9/Mines | Met a Derelict shopkeep closing up shop 5697 | -9/Mines | Discovered new exit (range 13) 5718 | -9/Mines | Identified exit to Materials 5959 | -9/Mines | Discovered exit to Materials (range 13) 6240 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6246 | -9/Mines | Found Prototype Device 6317 | -9/Mines | Entered Materials 6317 | -8/Materials | Accompanied by 4 allies 6317 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6318 | -8/Materials | Identified exit to Factory 6347 | -8/Materials | Identified Exp. Sensor Array 6514 | -8/Materials | Lost 3 allies 6938 | -8/Materials | Repaired Hvy. Missile Launcher 7108 | -8/Materials | Discovered exit to Factory (range 8) 7725 | -8/Materials | Lost 3 parts (1p2n) 8787 | -8/Materials | Discovered exit to Factory (range 16) 8970 | -8/Materials | Core integrity fell below 50% 10475 | -8/Materials | Identified exit to Garrison 10475 | -8/Materials | Entered Garrison 10519 | -8/Garrison | Triggered checkpoint 10650 | -8/Garrison | Garrison Relay disabled 10717 | -8/Garrison | Phase Generator disabled 10752 | -8/Garrison | Core integrity fell below 20% 11047 | -8/Garrison | Triggered checkpoint 11072 | -8/Garrison | Discovered new exit (range 10) 11104 | -8/Garrison | Identified exit to Materials 11150 | -8/Garrison | Entered Materials 11625 | -8/Materials | Garrison activated, responded to threat 11891 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 11817_ System corrupted: Component data lost. 11825_ Kicked R-06 Scavenger. 11848_ R-06 Scavenger collects Beam Rifle. 11852_ R-06 Scavenger collects Imp. Datajack. 11855_ R-06 Scavenger collects Sml. Matter Pod. 11861_ G-47 Trooper destroyed. 11868_ R-06 Scavenger collects Imp. Heat Sink. 11869_ W-25 Informer suffers critical hit (Burn). 11869_ Imp. Hover Unit melted. 11869_ W-25 Informer destroyed. 11871_ U-05 Engineer builds a Door. 11872_ R-06 Scavenger collects Aluminum Leg+. 11875_ Destroyed Flight Unit. 11881_ Destroyed Lgt. Ion Engine. 11884_ S-10 Pest destroyed. 11884_ Switching to secondary target: S-10 Pest. 11885_ Overheating: Energy bleed (-49). 11887_ S-10 Pest destroyed. 11887_ Switching to secondary target: S-10 Pest. Map ----- +----------------------------------------------------+ | ???????????????????????# ! # ""T"" | | ???????????????????????# # """"" | | ???????????????????????# ####### ##### | | ???????????????????????### ######### ########### | | ?????????????????????????# # # # #?? | | ?????????????????????????# # + + ! #?? | | ?????????????????????????# # # # #?? | | ?????????????????????????# ######+## #########?? | | ?????????????????????????#!#????# ## #?????????? | | ?????????????????????????#!#????# # #????????? | | ?????????????????????????#!#????# # #????????? | | ?????????????????????????#]#????# # +????????? | | ?????????????????????????# #????# # #????????? | | ?????????????????????????#!#???## # #????????? | | ???????????????????????###+##### #######????????? | | ???????????????????????#! =!! # ###???#????????? | | ???????????????????????# # #???G"#????????? | | ???????????????????????# # ###" "####+##??? | | ???????????????????????# # #??? | | ???????????????????????# ; #??? | | ???????????????????????# # #??? | | ????????????????##?##### ! ### #??? | | ????????????????# # = #?? ![[ ##??? | | ????????????????# """ # %s #?? ![[ #???? | | ????????????????# """ # = #?? ![[ #???? | | ????????????????# """[# @ #?? #???? | | ????????????????# =**#+######### #???? | | ????????????????# """[#% %t ????? | | ????????????????# """ + %* ! k ????? | | ????????????# # [""" ########+## ?????? | | ????????????+ / %a #??????????? =?????? | | ????????????# # """]#???????????????"? ???????? | | ????????????????# """=#????????u????????????????? | | ????????????????# """*#?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????########??????uu?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Missile Launcher | 27% | -8/Materials Studied --------- VSS Leg | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Quick And Dirty Well Done Challenges ------------ None Game ------ Seed FieldCargoChargecaster Manual? 0 Play Time 01:29:43 Cumulative 15.9 hours Start 2026.09.24 @ 15:39:02 End 2026.09.24 @ 17:11:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380e0cea-be58-428a-927a-9129e5c55809