Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 06:21:19 Player: Qwertychrish Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3377) 3377 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 8154 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (54) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Neutrino Core Neutrino Core Matter Compressor (250) Advanced Weight Redist. System Improved Signal Interpreter Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Advanced Field Recycling Unit (0) KE Penetrator Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Matter Compressor Advanced Weight Redist. System Armor Integrity Analyzer Component Analysis Suite Long-range Tractor Beam Improved Field Recycling Unit Gauss Rifle Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon Improved Grenade Launcher Chainsword [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 1 . . . . . 1 Utility 6 | . . 1 1 2 1 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 126 | 6 7 10 6 52 12 8 . 13 12 Power 21 | 1 . 2 . 8 5 2 . 1 2 Engine 9 | 1 . 1 . 4 2 . . . 1 Core 12 | . . 1 . 4 3 2 . 1 1 Reactor . | . . . . . . . . . . Propulsion 37 | 2 . 5 2 18 1 3 . 2 4 Treads 2 | . . . . 1 . . . . 1 Leg 32 | 2 . 5 2 14 1 3 . 2 3 Wheel 3 | . . . . 3 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 3 2 2 17 5 1 . 5 4 Device 9 | . . . . 1 3 . . 3 2 Storage 6 | 1 2 . . 2 1 . . . . Processor 10 | . . . 1 6 . . . 2 1 Hackware . | . . . . . . . . . . Protection 15 | . 1 2 1 8 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 4 1 2 9 1 2 . 5 2 Energy Gun 6 | 1 2 . . 1 . 1 . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 1 . 1 8 . 1 . 1 2 Ballistic Cannon 5 | . . 1 1 . 1 . . 2 . Launcher 2 | . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 54 | . . 2 2 17 1 2 . 9 21 Power 9 | . . 1 1 1 1 1 . 1 3 Propulsion 17 | . . 1 . 5 . 1 . 2 8 Utility 16 | . . . 1 5 . . . 3 7 Weapon 12 | . . . . 6 . . . 3 3 Highest Loss Streak 10 | . . 2 1 4 1 1 . 6 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 99 95 97 90 99 98 100 93 76 Engine 2 | . 14 3 . 4 1 . . . 1 Core 7 | . . 7 8 2 11 12 13 12 7 Leg 25 | . 28 32 35 23 26 25 26 24 18 Device 6 | . . . . . 12 13 13 9 8 Storage 7 | . 14 11 9 7 6 6 6 6 5 Processor 19 | . . . 8 25 20 20 20 23 21 Protection 7 | . 13 18 17 7 6 5 6 1 2 Energy Gun 4 | . 14 11 3 1 . 2 6 5 2 Ballistic Gun 6 | . 14 6 5 9 6 6 6 1 1 Ballistic Cannon 3 | . . 4 8 1 6 3 . 4 3 Naked Turns . | . . . . . . . . . . Heaviest Build 81 | 12 30 41 42 57 78 81 73 73 72 Greatest Support 90 | 20 20 30 40 80 78 78 73 77 90 Greatest Overweight (x) 13 | 3 1 4 1 2 . 1 . 1 13 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 20 20 20 20 20 Most Carried 20 | 6 15 15 15 17 20 20 20 20 14 Average Carried 15 | 4 10 14 14 14 18 18 20 15 10 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Final Carried 20 | 6 15 15 14 17 19 20 20 12 14 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 3536 | 185 81 473 266 1314 198 411 50 176 382 Remotely . | . . . . . . . . . . Salvage Created 3308 | . 91 547 200 1477 139 355 . 245 254 Parts 174 | . 8 30 17 81 4 17 . 5 12 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 32 . 5 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 82 | . 5 13 8 29 3 8 . 9 7 Guns 60 | . 3 10 5 24 2 7 . 5 4 Cannons 17 | . . 3 3 5 1 1 . 1 3 AOE 5 | . 2 . . . . . . 3 . Classes Destroyed 11 | . 2 2 1 4 1 . . . 1 Worker 2 | . . . . 2 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . 1 . 3 . . . . . Watcher 1 | . . . . . . . . . 1 Swarmer 26 | . 3 3 6 7 . 1 . 4 2 Grunt 30 | . 2 8 1 9 2 2 . 5 1 Duelist 4 | . . . . 1 . 3 . . . Sentry 11 | . . 2 1 4 . 2 . . 2 Programmer 10 | . . . . 8 . . . . 2 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 3 7 2 4 . 4 2 Combat Bots Only 4 | . 3 3 3 4 2 4 . 4 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 . 2 1 Gunslinging 1 | . . 1 . . . 1 . . . Exploded 2 | . 2 . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 892 | . 22 72 72 360 35 55 . 84 192 Missed 277 | . 9 17 26 117 9 19 . 24 56 Damage Taken 9705 | . 139 662 469 2810 613 733 . 1519 2760 Core 2257 | . 21 68 66 415 41 74 . 568 1004 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . 4 14 13 20 . . . . . Regen/Repaired (Parts) 250 | . . . . . . . 250 . . Core Remaining (%) 70 | 100 91 83 88 40 . . . 19 . Volleys Fired 303 | . 16 43 28 103 12 24 . 25 52 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 122 | . 76 100 72 97 76 97 . 122 117 Shots Fired 565 | . 29 85 56 199 24 47 . 42 83 Gun 437 | . 26 76 28 172 12 38 . 34 51 Cannon 122 | . . 9 28 27 12 9 . 5 32 Launcher 6 | . 3 . . . . . . 3 . Special . | . . . . . . . . . . Kinetic 418 | . 13 42 56 172 24 33 . 17 61 Thermal 141 | . 13 43 . 27 . 14 . 22 22 Explosive 6 | . 3 . . . . . . 3 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 62 | . 6 17 6 62 13 34 . 9 20 Robot Miss Streak 4 | . 2 2 3 3 1 3 . 4 3 Penetration Max 1 | . . . 1 1 1 1 . . 1 Secondary Targets 4 | . . 1 . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . Shots Hit Robots 423 | . 14 62 29 158 19 42 . 35 64 Core Hits 200 | . 8 19 11 66 7 35 . 35 19 Critical Kills 4 | . . . 1 3 . . . . . Critical Parts Destroyed 7 | . . . 1 6 . . . . . Critical Strikes 23 | . . 2 3 12 . 2 . 1 3 Burn 7 | . . 1 . 2 . 2 . 1 1 Destroy 11 | . . . 2 9 . . . . . Blast 5 | . . 1 1 1 . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9838 | . 334 934 628 3518 535 1124 . 1118 1647 Guns 6887 | . 200 836 252 3001 263 883 . 601 851 Cannons 2438 | . . 98 376 517 272 241 . 138 796 Explosions 513 | . 134 . . . . . . 379 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7414 | . 85 499 628 3040 535 930 . 414 1283 Thermal 1911 | . 115 435 . 478 . 194 . 325 364 Explosive 513 | . 134 . . . . . . 379 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 8 . . . . 5 Average Corruption 4 | . . . . 4 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . . . . 45 . . . . 8 Message Errors 7 | . . . . 6 . . . . 1 Matter Fused 11 | . . . . 10 . . . . 1 Heat Flow Errors 6 | . . . . 5 . . . . 1 Energy Discharges 6 | . . . . 6 . . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 13 | . . . . 9 . . . . 4 Data Loss (major) 2 | . . . . 2 . . . . . Misfires 3 | . . . . 3 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 115 | . . . 37 . . . . 42 36 Projectiles 73 | . . . 37 . . . . . 36 Explosions 42 | . . . . . . . . 42 . Melee . | . . . . . . . . . . Knockbacks 26 | . . . 5 3 1 1 . 4 12 Impact . | . . . . . . . . . . Kinetic 26 | . . . 5 3 1 1 . 4 12 Secondary . | . . . . . . . . . . Self-Inflicted Damage 15 | . 15 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 649 | . 180 183 72 250 6 78 . 649 433 Average Temperature 102 | . 99 50 28 56 3 26 . 271 193 Received Heat Transfer 2034 | . 36 312 45 636 72 114 . 444 375 Effects 25 | . . . . . . . . 20 5 Shutdowns 9 | . . . . . . . . 5 4 Energy Bleed 2 | . . . . . . . . 1 1 Interference 5 | . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 3 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 3 . 1 . . . 2 . Heat Transferred 4403 | . 296 1184 . 999 . 518 . 703 703 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Peak Influence 433 | . 141 433 254 362 199 . . . 126 Initial 154 | . . 59 117 67 154 . . . 44 Average 147 | . 90 260 158 178 110 . . . 54 Maximum Alert Level 2 | . . 2 1 1 . . . . . Low Security (%) 73 | 100 100 21 76 61 100 . . . 100 Level 1 25 | . . 68 23 38 . . . . . Level 2 . | . . 10 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . 5 1 6 3 . . . 5 Investigation 4 | . . 1 1 1 1 . . . . Extermination 6 | . . . . 5 . . . . 1 Reinforcement 7 | . . 4 . . 2 . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 7 | . 1 1 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 7 21 18 46 6 9 . 16 32 Peak Tracking Total 12 | . 4 6 6 6 3 7 . 5 12 Tactical Retreats 13 | . . 1 1 4 3 1 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 10 | . . 1 1 6 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 8 | . 2 . 2 2 1 . . . 1 Terminals 5 | . 2 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . 3 . 6 3 3 . . . 1 Successful 7 | . 1 . 1 1 3 . . . 1 Failed 9 | . 2 . 5 2 . . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . 6 . . . 2 . . Terminals 12 | . 3 . 6 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . 3 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . 3 . . . . Record 2 | . . . . . 2 . . . . Locate Traps 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 Retrieve Components 2 | . . . . 1 . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . . 7 . . . . 9 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 8144 | 79 377 527 530 2481 701 644 1109 776 920 Spaces Moved 4551 | 45 209 185 235 1309 423 434 856 514 341 Core 27 | 26 . . . . . . . . 1 Treads . | . . . . . . . . . . Legs 4411 | 19 209 185 235 1196 423 434 856 514 340 Wheels 113 | . . . . 113 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 101 127 125 125 122 124 Average Speed 142 | 142 141 180 183 147 128 128 125 134 169 Slowest Speed 700 | 200 190 400 190 270 130 196 125 193 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 44 26 25 40 12 47 83 77 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 . 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 1 4 3 . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 62 | . 15 2 6 3 2 1 . 28 5 Melee . | . . . . . . . . . . Projectile 19 | . . 2 6 3 2 1 . . 5 AOE 43 | . 15 . . . . . . 28 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total 5626 | 56 265 297 280 1656 556 469 895 554 598 Wait 528 | . 10 50 2 144 96 . 40 1 185 Move 4542 | 44 208 184 234 1308 422 433 855 513 341 Hop . | . . . . . . . . . . Pick Up 66 | 6 15 3 5 20 8 3 . 1 5 Fast Attach 54 | 6 1 2 4 27 . 5 . 1 8 Attach 37 | . . 4 2 11 4 3 . 9 4 Detach 7 | . . 2 . 2 . 1 . . 2 Swap 35 | . 6 4 . 14 8 . . 3 . Drop 49 | . 9 5 5 22 6 . . 1 1 Fire 303 | . 16 43 28 103 12 24 . 25 52 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 244 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Discovered new exit (range 16) 350 | -10/Materials | Build established: Mutant 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 460 | -9/Materials | Discovered new exit (range 7) 973 | -9/Materials | Discovered new exit (range 4) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -8/Materials | Discovered new exit (range 8) 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Utility x2 2188 | -7/Factory | Discovered new exit (range 8) 2666 | -7/Factory | Lost 3 parts (2n1w) 3404 | -7/Factory | Core integrity fell below 50% 3447 | -7/Factory | Lost 4 parts (1p1n2w) 3995 | -7/Factory | Entered another Factory area 3995 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4294 | -6/Factory | Spotted B-75 Beast 4571 | -6/Factory | Discovered new exit (range 9) 4696 | -6/Factory | Entered Lower Caves 4709 | -6/Lower Caves | Encountered a Warlord checkpoint 4820 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4854 | -6/Lower Caves | Learned location of Zion (-6) 4998 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5320 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5340 | -6/Lower Caves | Entered Zion 5374 | -6/Zion | Build established: Scavenger-Mutant 5467 | -6/Zion | Identified exit to Deep Caves 5467 | -6/Zion | Discovered new exit (range 16) 5747 | -6/Zion | Received a visual enhancement algorithm 6449 | -6/Zion | Entered Proximity Caves 6538 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6621 | -5/Proximity Caves | Core integrity fell below 50% 6651 | -5/Proximity Caves | Lost 6 parts (1n3u2w) 6999 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 7060 | -5/Proximity Caves | Learned Factory stockpile data 7158 | -5/Proximity Caves | Spotted B-75 Beast 7160 | -5/Proximity Caves | Core integrity fell below 20% 7185 | -5/Proximity Caves | Discovered new exit (range 12) 7198 | -5/Proximity Caves | Identified exit to Factory 7225 | -5/Proximity Caves | Entered Factory 7225 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7271 | -5/Factory | Build established: Mutant 7655 | -5/Factory | Lost 3 parts (1n1u1w) 7893 | -5/Factory | Lost 10 parts (2p3n3u2w) 8137 | -5/Factory | Cargo convoy interrupted 8139 | -5/Factory | Core integrity fell below 50% 8144 | -5/Factory | Core integrity fell below 20% 8145 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08136_ X-72 Disruptor unfolds itself. 08136_ P-70 Sage unfolds itself. 08136_ X-77 Beamer unfolds itself. 08136_ H-66 Slayer unfolds itself. 08136_ E-15 Imp unfolds itself. 08137_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08137_ Lgt. Deuterium Engine destroyed. 08138_ Imp. Titanium Leg destroyed. 08138_ C-30 ARC bursts open, deploying its payload. 08138_ P-70 Sage unfolds itself. 08138_ X-77 Beamer unfolds itself. 08138_ P-70 Sage unfolds itself. 08138_ X-72 Disruptor unfolds itself. 08138_ E-15 Imp unfolds itself. 08140_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 08144_ Adv. Targeting Computer blown off. 08144_ Armor Integrity Analyzer blown off. 08144_ Visual Processing Unit blown off. 08144_ E-15 Imp destroyed. 08145_ P-70 Sage resets P-70 Sage, system corruption cleaned. 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""""" ?????? | | "#???????????????# # """" "????? | | #???????????"""" # # """ """??? | | #?????????#?"""" # + | | #?????????# """" + ##############?? | | #?????????# # #% ???? #?? | | %= #????##???# ?# # ??? #?? | | #########?# ??# # ??? #?? | | ! # "###+### [ #?# ???# # """" ""?? #?? | | #####/#### # """" """" #?? | | "T !%@p %% # """" """" #?? | | "" =%xxx p + """" """" #?? | | A i p # """" """" #?? | | #;;####+## # """" """" #?? | | #+########## ## ##### # """" """" #?? | | #####+##### #???# # #?? | | ## # """ #???# # #?? | | ## """ # """ #???# ##############?? | | ## """"" # """ #???# ########???????? | | ##*!""""" # #???# # ! #???????? | | ##=[/=* # """ #???# # #???????? | | ##!"=" # """ ##### # """" #???????? | | ## "Y" # """ + + """" #???????? | | = ## """ # ####### """" #???????? | | ## # #?????# """" #???????? | | ###################?????#######????????? | | #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 365 Matter Stores 345 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 22 Target Analysis 5 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- Adv. Signal Interpreter | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Antigrav System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed MassPhysicsDriver Manual? 0 Play Time 01:32:53 Cumulative 25.1 hours Start 2024.03.04 @ 17:37:51 End 2024.03.05 @ 06:21:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a2b7c5a-a6e5-4d80-a3b3-d085356356dd