Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 13:36:18

Player: J1ang-5h1

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (63)      315
Value Destroyed (2048)     2048
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1868)               1868
              TOTAL SCORE: 9251

 Bonus
-------
High Alert Combat Kills    158
Follower Combat Kills      1279
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     65/310
System Corruption          6%
Temperature                Cool (12)
Movement                   Core (1700) Ox33
Location                   -5/Extension

 Parts 
-------
>              --- POWER (2) --------
               Fission Core
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
               Huge Storage Unit
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
  Experimental Core Analyzer
     Makeshift Hacking Suite
>              --- WEAPON (2) -------
        Guided EMP Blaster
>              --- INVENTORY (25) ---
      Improved Coolant Injector
      Improved Coolant Injector
      Improved Matter Compressor
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Skirmisher]
     Makeshift Salvage Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Weapon Cycler
               Transmission Jammer
      Improved Thermal Shield
      Improved Hardlight Generator
      Advanced Shield Generator
               Point Defense System
    Long-range Tractor Beam
               Phasing AFG
    Long-range Proton Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Neutrino Core
>              --- PROPULSION -------
               Flexi-carbon Leg
     Overtuned Scrapsphere
     Overtuned Scrapsphere
     Overtuned Scrapsphere
>              --- UTILITY ----------
               Scrap Suit
               Huge Storage Unit
               Spectral Analyzer
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Scout]
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
     Makeshift Hacking Suite
>              --- WEAPON -----------
               Power Sword
         Heavy Pick
>              --- INVENTORY --------
               Neutrino Core
               Scrap Suit
      Improved Coolant Injector
      Improved Coolant Injector
      Improved Matter Compressor
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Skirmisher]
     Makeshift Salvage Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Transmission Jammer
      Enhanced Scrap Shield
      Improved Thermal Shield
      Improved Hardlight Generator
      Advanced Shield Generator
               Point Defense System
    Long-range Tractor Beam
               Phasing AFG
    Long-range Proton Cannon
               Disruptor Cannon
               Disruptor Cannon
        Guided EMP Blaster
[Rating: 99]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Compact Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Ripper
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Ripper
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Slots Evolved              10   | .   .   .   .   .   8   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   5   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             111  | 9   22  25  1   4   6   3   3   10  3   11  14  
  Power                    13   | .   4   .   .   1   1   1   .   .   .   2   4   
    Engine                 6    | .   3   .   .   1   1   .   .   .   .   1   .   
    Core                   7    | .   1   .   .   .   .   1   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 5   7   4   .   1   1   .   3   1   3   1   4   
    Treads                 8    | 4   .   .   .   1   .   .   1   .   1   .   1   
    Leg                    6    | .   .   2   .   .   1   .   .   1   .   1   1   
    Wheel                  12   | 1   4   2   .   .   .   .   2   .   2   .   1   
    Hover                  4    | .   3   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   5   4   .   1   4   1   .   7   .   7   2   
    Device                 10   | 1   1   2   .   1   1   .   .   2   .   1   1   
    Storage                5    | .   2   .   .   .   .   .   .   1   .   2   .   
    Processor              7    | .   .   .   .   .   1   .   .   3   .   3   .   
    Hackware               3    | .   .   .   .   .   2   .   .   .   .   1   .   
    Protection             7    | .   2   2   .   .   .   1   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   6   17  1   1   .   1   .   2   .   1   4   
    Energy Gun             9    | .   2   6   .   .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   .   .   .   2   
    Ballistic Gun          5    | 3   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   5   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   3   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   1   .   .   .   .   2   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   1   .   4   .   1   1   
Parts Lost                 37   | .   5   9   .   .   .   .   .   .   .   3   20  
  Power                    7    | .   1   .   .   .   .   .   .   .   .   1   5   
  Propulsion               14   | .   2   3   .   .   .   .   .   .   .   1   8   
  Utility                  9    | .   1   4   .   .   .   .   .   .   .   .   4   
  Weapon                   7    | .   1   2   .   .   .   .   .   .   .   1   3   
  Highest Loss Streak      10   | .   2   3   .   .   .   .   .   .   .   1   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   94  91  96  83  67  80  80  77  92  93  74  
  Engine                   10   | .   12  14  14  14  6   11  6   6   6   5   .   
  Core                     2    | .   1   .   .   .   .   1   6   6   6   5   7   
  Treads                   4    | .   9   .   .   1   6   6   11  13  7   4   .   
  Leg                      1    | .   .   7   .   .   .   6   1   .   2   .   1   
  Wheel                    13   | .   14  14  28  18  6   6   5   6   16  17  6   
  Device                   5    | .   6   5   .   2   13  8   6   6   6   5   1   
  Storage                  8    | .   14  14  14  11  .   .   .   4   6   4   5   
  Processor                5    | .   .   .   .   .   6   6   6   6   20  28  28  
  Hackware                 3    | .   .   .   .   .   12  13  13  7   6   5   5   
  Protection               6    | .   7   7   14  11  .   3   6   1   .   .   3   
  Energy Gun               3    | .   7   8   .   .   .   5   6   4   .   .   .   
  Energy Cannon            3    | .   .   .   .   9   6   .   .   .   .   .   4   
  Ballistic Gun            2    | .   14  .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   12  21  .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   3   4   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   3   14  6   6   6   6   13  7   3   
Peak Build Rating          99   | 7   14  18  19  28  53  58  60  80  82  99  99  
  Average Rating           36   | 6   9   15  18  22  47  54  58  54  80  91  86  
  On Entrance              43   | 6   7   14  18  19  28  53  58  58  80  80  99  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 15  55  58  58  62  37  48  48  87  72  113 130 
  Greatest Support         46   | 40  40  36  36  36  23  16  46  8   24  24  24  
  Greatest Overweight (x)  27   | 4   6   3   1   3   2   2   5   10  8   4   27  
  Average Overweight (x)   2    | .   .   2   1   2   1   2   4   7   2   2   6   
Largest Inventory Capacity 25   | 8   20  20  20  20  5   5   5   20  20  25  25  
  Average Capacity         15   | 8   12  20  20  17  5   5   5   16  20  20  25  
  Most Carried             25   | 8   20  20  20  20  5   5   5   20  20  25  25  
  Average Carried          14   | 6   11  19  19  15  2   4   5   13  20  18  20  
  Final Capacity           25   | 8   20  20  20  5   5   5   5   20  20  25  25  
  Final Carried            25   | 6   20  19  20  5   5   5   5   20  20  25  17  

 Class Distribution 
--------------------
 62% | Mutant
 12% | Hacker-Mutant
 10% | Commander-Mutant
  8% | Scavenger-Scrapper
  3% | Derelict-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -9/Recycling
             Mutant | -9/Scraptown
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
   Commander-Mutant | -6/Zion
 Scavenger-Scrapper | -5/Proximity Caves
 Scavenger-Scrapper | -5/Factory
    Derelict-Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Matter Collected           2639 | 326 492 435 .   429 49  538 38  96  34  86  116 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2678 | 197 934 225 .   .   49  210 100 .   74  319 570 
  Parts                    134  | 19  36  15  .   .   2   13  6   .   5   17  21  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   2   .   .   .   .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      88   | .   .   5   .   .   .   33  29  .   21  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Combat Hostiles Destroyed  45   | .   15  12  .   .   1   2   2   .   2   5   6   
  Melee                    17   | .   2   .   .   .   1   2   1   .   2   5   4   
  Guns                     13   | .   10  2   .   .   .   .   1   .   .   .   .   
  Cannons                  6    | .   .   5   .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   3   3   .   .   .   2   .   .   .   3   1   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   3   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   5   .   .   .   .   1   .   1   .   .   
  Grunt                    22   | .   15  .   .   .   1   1   1   .   1   1   2   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           4    | 3   3   4   .   .   1   2   1   .   1   1   3   
  Combat Bots Only         3    | .   3   3   .   .   1   2   1   .   1   1   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Hostile Shots Fired        457  | .    84   75   .    .    2    8    8    .    35   44   201  
  Missed                   115  | .    17   26   .    .    2    3    3    .    11   7    46   
Damage Taken               6852 | .    864  1156 .    .    .    185  98   .    520  881  3148 
  Core                     1356 | .    104  131  .    .    .    18   12   .    87   176  828  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  14   | .    14   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   274  | .    .    .    .    .    10   .    17   .    .    247  .    
Core Remaining (%)         64   | 100  .    .    .    6    .    .    .    .    86   .    .    
Volleys Fired              144  | 16   59   44   .    .    .    5    4    .    .    .    16   
  Largest                  2    | 2    2    2    .    .    .    1    1    .    .    .    2    
  Hottest                  162  | 40   130  130  .    .    .    60   69   .    .    .    162  
Shots Fired                247  | 32   117  71   .    .    .    6    5    .    .    .    16   
  Gun                      189  | 32   117  29   .    .    .    6    5    .    .    .    .    
  Cannon                   46   | .    .    30   .    .    .    .    .    .    .    .    16   
  Launcher                 12   | .    .    12   .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  161  | 32   99   30   .    .    .    .    .    .    .    .    .    
  Thermal                  51   | .    18   29   .    .    .    .    4    .    .    .    .    
  Explosive                12   | .    .    12   .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    .    6    1    .    .    .    16   
  Robot Hit Streak         17   | 13   17   13   .    .    .    4    1    .    .    .    4    
  Robot Miss Streak        7    | 2    7    3    .    .    .    1    3    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           218  | 17   86   53   .    .    2    6    4    .    7    15   28   
  Core Hits                99   | 6    31   29   .    .    1    6    2    .    3    8    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    4    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    4    3    .    .    .    .    1    .    1    2    3    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  3    | .    3    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    1    .    1    1    1    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              131  | .    28   34   .    .    4    3    3    .    18   24   17   
  Impact                   59   | .    28   31   .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    3    .    .    4    3    3    .    18   9    9    
  Piercing                 23   | .    .    .    .    .    .    .    .    .    .    15   8    
  Sneak Attacks            4    | .    .    .    .    .    1    .    .    .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    .    .    .    .    2    2    5    
Damage Inflicted           5479 | 212  1490 1314 .    .    119  171  142  .    309  648  1074 
  Guns                     1639 | 212  892  388  .    .    .    109  38   .    .    .    .    
  Cannons                  667  | .    .    450  .    .    .    .    .    .    .    .    217  
  Explosions               550  | .    .    476  .    .    .    .    .    .    .    .    74   
  Melee                    2620 | .    595  .    .    .    119  62   104  .    309  648  783  
  Ramming                  3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1434 | 212  772  450  .    .    .    .    .    .    .    .    .    
  Thermal                  620  | .    120  388  .    .    .    .    38   .    .    .    74   
  Explosive                476  | .    .    476  .    .    .    .    .    .    .    .    .    
  Electromagnetic          326  | .    .    .    .    .    .    109  .    .    .    .    217  
  Impact                   595  | .    595  .    .    .    .    .    .    .    .    .    .    
  Slashing                 1391 | .    .    .    .    .    119  62   104  .    309  339  458  
  Piercing                 634  | .    .    .    .    .    .    .    .    .    .    309  325  
Highest Corruption         6    | .    .    4    4    .    .    1    1    1    .    5    6    
  Average Corruption       3    | .    .    4    4    .    .    1    1    1    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    10   4    .    .    5    7    .    .    8    17   
    Message Errors         13   | .    .    3    1    .    .    .    .    .    .    4    5    
    Matter Fused           12   | .    .    3    1    .    .    2    1    .    .    2    3    
    Heat Flow Errors       8    | .    .    2    1    .    .    .    3    .    .    1    1    
    Energy Discharges      4    | .    .    1    .    .    .    .    1    .    .    .    2    
    Data Loss (minor)      8    | .    .    .    1    .    .    1    1    .    .    1    4    
    Data Loss (major)      2    | .    .    1    .    .    .    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            332  | .    122  2    .    .    .    .    .    .    .    86   122  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Melee                    330  | .    122  .    .    .    .    .    .    .    .    86   122  
Knockbacks                 8    | .    6    2    .    .    .    .    .    .    .    .    .    
  Impact                   6    | .    6    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    84   151  268  .    .    28   276  .    .    150  269  
  Average Temperature      68   | .    25   35   135  .    .    11   115  .    .    68   87   
  Received Heat Transfer   1784 | .    495  117  .    .    .    36   18   .    72   92   954  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    3    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          4    | .    3    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              6    | .    4    .    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       6    | .    6    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1419 | .    296  999  .    .    .    .    74   .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Peak Influence             1126 | 30   287  .    97   .    22   .    .    .    .    1126 387  
  Initial                  932  | .    19   .    52   .    .    .    .    .    .    932  359  
  Average                  273  | 21   103  .    82   .    15   .    .    .    .    948  303  
Maximum Alert Level        4    | .    1    .    .    .    .    .    .    .    .    4    1    
  Low Security (%)         65   | 100  92   .    100  .    100  .    .    .    .    .    27   
  Level 1                  17   | .    7    .    .    .    .    .    .    .    .    .    72   
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  16   | .    .    .    .    .    .    .    .    .    .    98   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    1    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    4    .    .    .    2    .    1    .    .    2    1    
  Investigation            5    | .    3    .    .    .    1    .    .    .    .    1    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Reinforcement            3    | .    1    .    .    .    1    .    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    2    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   26  27  1   .   5   9   14  .   19  13  18  
  Peak Tracking Total      7    | .   3   6   1   .   5   3   6   .   7   4   5   
  Tactical Retreats        7    | .   1   2   1   .   .   .   .   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Traps Triggered            5    | .   2   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   
Most Traps Carried         2    | .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Disabled          6    | .   .   3   .   .   .   .   1   .   2   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Machines Accessed          29   | .   9   2   1   8   1   .   .   .   .   5   3   
  Terminals                11   | .   7   .   .   .   .   .   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   2   .   1   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                104  | .   34  3   3   41  6   .   .   .   .   11  6   
  Successful               84   | .   23  3   2   41  5   .   .   .   .   7   3   
  Failed                   20   | .   11  .   1   .   1   .   .   .   .   4   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   21  .   2   .   2   .   .   1   .   4   .   
  Terminals                37   | .   27  .   .   .   .   .   .   .   .   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          18   | .   7   .   3   .   6   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             57   | .   10  3   .   41  .   .   .   .   .   .   3   
  Record                   34   | .   .   1   .   33  .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   5   .   .   7   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   3   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       9    | .   4   .   1   .   3   .   .   .   .   1   .   
  Process                  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   1   .   .   .   .   1   .   
  Retrieve Matter          2    | .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   9   .   1   .   2   .   .   .   .   3   .   
  Terminals                9    | .   7   .   .   .   .   .   .   .   .   2   .   
    Botnet                 3    | .   2   .   .   .   .   .   .   .   .   1   .   
    Skim                   6    | .   5   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          4    | .   2   .   1   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   8   .   .   .   1   .   .   .   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     13   | .   .   .   .   .   .   .   .   .   .   13  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          213  | .   204 .   .   .   9   .   .   .   .   .   .   
  Retrieved Matter         213  | .   204 .   .   .   9   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   2   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total Allies               34   | .    .    .    .    1    5    5    2    7    .    5    9    
  Largest Group            12   | .    .    .    .    1    6    9    6    12   12   5    8    
  Highest-Rated Group      367  | .    .    .    .    52   198  367  225  329  329  235  225  
  Highest-Rated Ally       52   | .    .    .    .    52   52   50   47   47   47   47   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               295  | .    .    .    .    .    10   55   78   .    78   28   46   
  Total Damage             5474 | .    .    .    .    .    153  1104 1562 .    1216 593  846  
  Kills                    40   | .    .    .    .    .    .    8    11   .    13   4    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Ext 
Robot Analysis Total       12   | .   5   .   .   7   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   5   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         52   | .   .   .   .   .   .   .   .   .   .   24  28  
  Traps                    17   | .   .   .   .   .   .   .   .   .   .   8   9   
  Emergency Access         7    | .   .   .   .   .   .   .   .   .   .   5   2   
  Items                    14   | .   .   .   .   .   .   .   .   .   .   4   10  
  Machines                 5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   3   1   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Exits                    2    | .   .   .   .   .   .   .   .   .   .   1   1   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Turns Passed               12439 | 247  1855 1849 125  3440 315  715  448  1581 401  681  782  
Spaces Moved               8039  | 112  1169 1052 106  2420 110  492  340  1032 366  549  291  
  Core                     7     | 1    5    .    .    .    .    .    .    .    .    .    1    
  Treads                   563   | 98   230  .    .    129  104  .    2    .    .    .    .    
  Legs                     192   | 13   .    167  .    .    6    .    .    .    .    .    6    
  Wheels                   7194  | .    851  885  106  2291 .    492  338  1032 366  549  284  
  Hover                    83    | .    83   .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 120  90   115  117  115  190  130  120  120  90   80   110  
  Average Speed            137   | 156  127  150  117  137  239  130  123  148  98   99   195  
  Slowest Speed            1400  | 250  350  330  117  240  260  130  240  170  150  110  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 6    97   72   28   92   3    73   57   86   56   13   42   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     10    | .    4    1    1    3    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    .    1    .    1    .    1    1    1    1    .    .    
Scrap Searched             20    | .    .    8    .    5    .    .    2    5    .    .    .    
Spaces Dug                 9     | .    2    2    .    .    .    .    .    .    1    4    .    
Terrain Destroyed          55    | .    2    44   .    .    .    .    .    .    1    4    4    
  Melee                    9     | .    2    2    .    .    .    .    .    .    1    4    .    
  Projectile               1     | .    .    1    .    .    .    .    .    .    .    .    .    
  AOE                      45    | .    .    41   .    .    .    .    .    .    .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  
Total                      9044 | 153  1376 1198 107  2553 157  560  361  1084 385  648  462  
  Wait                     338  | 5    54   7    .    64   32   49   .    14   .    26   87   
  Move                     8026 | 111  1168 1051 105  2419 109  491  339  1029 365  548  291  
  Hop                      1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  155  | 6    28   21   .    32   6    4    .    19   .    31   8    
  Fast Attach              23   | 1    6    1    .    .    1    .    3    5    3    3    .    
  Attach                   55   | 3    8    10   .    3    5    1    .    5    .    6    14   
  Detach                   6    | .    2    .    1    .    .    .    .    1    .    1    1    
  Swap                     33   | 5    8    14   1    1    .    2    .    .    .    2    .    
  Drop                     103  | 6    14   15   .    34   .    5    5    10   3    10   1    
  Fire                     144  | 16   59   44   .    .    .    5    4    .    .    .    16   
  Melee                    119  | .    28   34   .    .    4    3    3    .    14   21   12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   24   | .    .    1    .    .    .    .    7    .    .    .    16   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp / *Ext)
-5/Extension (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   248 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   681 | -10/Materials      | Discovered new exit (range 6)
   863 | -10/Materials      | Discovered new exit (range 10)
   979 | -10/Materials      | Discovered new exit (range 8)
  1379 | -10/Materials      | Learned location of Mines (-9)
  1403 | -10/Materials      | Discovered new exit (range 9)
  1422 | -10/Materials      | Learned Storage trap positions
  1457 | -10/Materials      | Learned 4 Recycling zone layouts
  1484 | -10/Materials      | Learned location of 2 exits from Mines
  1502 | -10/Materials      | Learned location of Recycling (-9)
  1512 | -10/Materials      | Learned Storage emergency access door positions
  1531 | -10/Materials      | Identified exit to Mines
  1531 | -10/Materials      | Identified exit to Subcaves
  1595 | -10/Materials      | Learned Storage emergency access door positions
  2103 | -10/Materials      | Entered Subcaves
  2142 | -10/Subcaves       | Learned location of Zion (-6)
  2142 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2160 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  2292 | -10/Subcaves       | Discovered new exit (range 8)
  2294 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2294 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2369 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  2381 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2444 | -10/Subcaves       | Core integrity fell below 50%
  2473 | -10/Subcaves       | Lost 3 parts (1n1u1w)
  2891 | -10/Subcaves       | Lost 3 parts (1n1u1w)
  3167 | -10/Subcaves       | Learned Materials security intel
  3177 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3235 | -10/Subcaves       | Crushed by falling debris
  3404 | -10/Subcaves       | Disturbed a concealed Subdweller
  3533 | -10/Subcaves       | Core integrity fell below 20%
  3643 | -10/Subcaves       | Discovered new exit (range 11)
  3726 | -10/Subcaves       | Disturbed a concealed Subdweller
  3952 | -10/Subcaves       | Entered Recycling
  3953 | -9/Recycling       | Identified exit to Scraptown
  4044 | -9/Recycling       | Scanned before Scraplab entrance
  4063 | -9/Recycling       | Entered Scraplab
  4077 | -9/Recycling       | Entered Scraptown
  4077 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  4247 | -9/Scraptown       | Visited Symbiants
  4276 | -9/Scraptown       | Visited The Evicted
  4297 | -9/Scraptown       | Visited Spacefarers
  4362 | -9/Scraptown       | Visited Assassins FH
  4385 | -9/Scraptown       | Visited Awakened
  4417 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  4419 | -9/Scraptown       | Learned location of 1 exit from Research
  4420 | -9/Scraptown       | Learned location of Testing (-2)
  4421 | -9/Scraptown       | Learned Research terminal intel
  4423 | -9/Scraptown       | Learned 8 Factory zone layouts
  4452 | -9/Scraptown       | Discovered new exit (range 3)
  4909 | -9/Scraptown       | Visited IN-MT5's Study
  4936 | -9/Scraptown       | Visited UFD Registry
  4936 | -9/Scraptown       | Registered with UFD as "Protoncycle"
  4952 | -9/Scraptown       | Visited Cyclists
  4972 | -9/Scraptown       | Entered Cyclist Reading Room
  5041 | -9/Scraptown       | Visited Junk Repository
  5098 | -9/Scraptown       | Visited Scrap Suit Storage
  5124 | -9/Scraptown       | Visited Botcube Research
  5142 | -9/Scraptown       | Found Botcube
  5191 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
  5327 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  5388 | -9/Scraptown       | Visited Research Penetration Think Tank
  5513 | -9/Scraptown       | Visited Scrapoid Pod Storage
  5522 | -9/Scraptown       | Found Scrapoid Pod
  5605 | -9/Scraptown       | Discovered new exit (range 5)
  5663 | -9/Scraptown       | Found Scrap Suit
  5737 | -9/Scraptown       | Visited Analyses Database
  5775 | -9/Scraptown       | Visited Science Guys
  6523 | -9/Scraptown       | Found Scrap Suit
  6803 | -9/Scraptown       | Botcube activated
  6825 | -9/Scraptown       | Botcube completed mutation into wheeled form, armed with 2 guns.
  7517 | -9/Scraptown       | Entered Factory
  7517 | -6/Factory         | Accompanied by 1 ally
  7517 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
  7518 | -6/Factory         | Identified exit to Lower Caves
  7669 | -6/Factory         | Discovered exit to Lower Caves (range 6)
  7732 | -6/Factory         | Scrapoid reinforcements arrived
  7832 | -6/Factory         | Entered Lower Caves
  7832 | -6/Lower Caves     | Accompanied by 5 allies
  7834 | -6/Lower Caves     | UFD Scientist delivered a prototype
  7851 | -6/Lower Caves     | Found Prototype Protection
  7963 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8002 | -6/Lower Caves     | Spotted B-75 Beast
  8037 | -6/Lower Caves     | Build established: Commander-Mutant
  8115 | -6/Lower Caves     | Scrapoid Pod released 06L10-D (x5)
  8116 | -6/Lower Caves     | Identified Enh. Scrap Shield
  8179 | -6/Lower Caves     | Found Scrap Suit
  8351 | -6/Lower Caves     | Build established: Hacker-Mutant
  8525 | -6/Lower Caves     | Discovered new exit (range 9)
  8547 | -6/Lower Caves     | Entered another Lower Caves area
  8547 | -6/Lower Caves     | Accompanied by 6 allies
  8638 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8977 | -6/Lower Caves     | Discovered new exit (range 6)
  8995 | -6/Lower Caves     | Entered Zion
  8995 | -6/Zion            | Accompanied by 5 allies
  9034 | -6/Zion            | System corruption cleaned by Quarantine Array
  9107 | -6/Zion            | Discovered new exit (range 14)
  9127 | -6/Zion            | Gained Derelict followers
  9190 | -6/Zion            | Given A8's code to call for help
  9443 | -6/Zion            | Found Prototype Device
  9480 | -6/Zion            | Identified Bomb Factory No. 2
  9654 | -6/Zion            | Build established: Commander-Mutant
  9672 | -6/Zion            | Learned location of Warlord (-5)
  9705 | -6/Zion            | Learned location of 1 exit from Factory
  9796 | -6/Zion            | Gained Derelict followers
  9924 | -6/Zion            | Found Prototype Device
 10041 | -6/Zion            | Received a hallucinogenic algorithm
 10134 | -6/Zion            | Turned away by Imprinter
 10465 | -6/Zion            | Found Prototype Processor
 10465 | -6/Zion            | Identified Spectral Analyzer
 10469 | -6/Zion            | Found Prototype Processor
 10469 | -6/Zion            | Identified Exp. Core Analyzer
 10472 | -6/Zion            | Found Prototype Processor
 10472 | -6/Zion            | Identified Exp. Melee Analysis Suite
 10494 | -6/Zion            | Found Prototype Processor
 10576 | -6/Zion            | Entered Proximity Caves
 10576 | -5/Proximity Caves | Accompanied by 12 allies
 10584 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 10635 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 10682 | -5/Proximity Caves | Lost 11 allies
 10722 | -5/Proximity Caves | Spotter reported a threat
 10729 | -5/Proximity Caves | Spotted B-75 Beast
 10754 | -5/Proximity Caves | Spotter reported a threat
 10807 | -5/Proximity Caves | Spotter reported a threat
 10899 | -5/Proximity Caves | Spotter reported a threat
 10902 | -5/Proximity Caves | Spotter reported a threat
 10955 | -5/Proximity Caves | Spotter reported a threat
 10956 | -5/Proximity Caves | Discovered new exit (range 11)
 10970 | -5/Proximity Caves | Learned Factory stockpile data
 10977 | -5/Proximity Caves | Entered Factory
 10977 | -5/Factory         | Evolved 2 slots: Utility x2
 10978 | -5/Factory         | Identified exit to Extension
 11017 | -5/Factory         | Build established: Scavenger-Scrapper
 11019 | -5/Factory         | Scrapoid reinforcements arrived
 11074 | -5/Factory         | Repaired Hcp. Storage Unit
 11078 | -5/Factory         | Identified Exp. Target Analyzer
 11229 | -5/Factory         | Found Scrap Suit
 11242 | -5/Factory         | Lost 3 allies
 11277 | -5/Factory         | Search patrols dispatched
 11479 | -5/Factory         | Identified exit to Upper Caves
 11577 | -5/Factory         | Search patrols dispatched
 11594 | -5/Factory         | Discovered new exit (range 19)
 11658 | -5/Factory         | Entered Extension
 11853 | -5/Extension       | Lost 7 parts (3p3n1u)
 11917 | -5/Extension       | Lost 3 parts (1n1u1w)
 12043 | -5/Extension       | Rescued a captive Derelict
 12044 | -5/Extension       | Rescued a captive Derelict
 12125 | -5/Extension       | Rescued a captive Derelict
 12126 | -5/Extension       | Rescued a captive Derelict
 12269 | -5/Extension       | Rescued a captive Derelict
 12279 | -5/Extension       | Rescued a captive Derelict
 12307 | -5/Extension       | Spotted B-75 Beast
 12331 | -5/Extension       | Build established: Derelict-Mutant
 12406 | -5/Extension       | Identified exit to Factory
 12413 | -5/Extension       | Spotted B-75 Beast
 12418 | -5/Extension       | Core integrity fell below 50%
 12422 | -5/Extension       | Lost 6 allies
 12438 | -5/Extension       | Core integrity fell below 20%
 12440 | -5/Extension       | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
12423_ Neutrino Core destroyed.
12425_ Carbon-fiber Leg destroyed.
12425_ Com. Wheel destroyed.
12425_ Exp. Melee Analysis Suite destroyed.
12426_ Slug penetrates G-50 Soldier.
12426_ G-50 Soldier destroyed.
12427_ B-75 Beast suffers critical hit (Burn).
12428_ System corrupted: Matter fused (-6).
12428_ YS-VFM(g) destroyed.
12428_ Imp. Treads destroyed.
12429_ Penetrated by Slug. <x2>
12431_ Antigrav System destroyed.
12433_ Penetrated by Slug.
12434_ Slug penetrates Wall.
12434_ Machine disabled.
12437_ Power Sword destroyed.
12437_ Spectral Analyzer blasted off.
12438_ Penetrated by Slug.
12439_ Identified Gui. EMP Blaster.
12440_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|    "#######          ####????????????????????????? |
|      %"%"               #????????????????????????? |
|    #################    #????????????????????????? |
|    #???????????????#    ####?????????????????????? |
|    #???????????????# ^     #?????????????????????? |
| ####?????????#####?#^      ##????????????????????? |
|   #??????????#   ###  ^    "#????????????????????? |
|  ##??????????#             T#????????????????????? |
|  #???????????#   ###      /"#????????????????????? |
| ##???????????#####?#     !!##????????????????????? |
| ???????????????????#    |!|#?????????????????????? |
| ???????????????????# #####*#?????????????????????? |
| ???????????????????# #???#%#?????????????????????? |
| ???????????????????# #???# #?????????????????????? |
| ?????????????????### ##??#%#?????????????????????? |
| ?????????????????#T   #??#%#?????????????????????? |
| ?????????????????##  ##??#[#?????????????????????? |
| ??????????????????#  #???#!#?????????????????????? |
| ??????????????????####???# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????#!####??????????????????? |
| ????????????????????????##[#!=#??????????????????? |
| ????????????????????????#"%%#??#?????????????????? |
| ????????????????????????##%##?*##????????????????? |
| ???????????????????????###[##! ;# ### ###????????? |
| ?????????????????????###"@%%*      "" ""#????????? |
| !!!??????????????????# ;% =%     h  " " #????????? |
| ?????????????????????# # *%=            #????????? |
| ?????????????????????#?#  %     R h     #????????? |
| ?+?????????????????????#                #????????? |
| ??????????????????????? %                   ?????? |
| ??????????????????????                          ?? |
| ?????????????????????                           ?? |
| ????????????????????              t             ?? |
| ???????????????????               BB           ??? |
| ???????????????????#####          BB    #######??? |
| ???????????????????????#                #????????? |
| ???????????????????????#                #????????? |
| ???????????????????????#                #????????? |
| ???????????????????????#                #????????? |
| ???????????????????????######T#"""#######????????? |
| ?????????????????????????????#??<????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Core Shielding             20
Power Shielding            33
Evasion (%)                45
Melee Accuracy             12
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          21

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring

 Challenges 
------------
None

 Game 
------
Seed              WardroneRainbowMembrane
  Manual?         0
Play Time         02:05:15
  Cumulative      339.3 hours
  Start           2025.02.28 @ 02:32:26
  End             2025.02.28 @ 13:36:18
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          241
  Rogue           231
  Adventurer      0
  Explorer        10
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             80
Gallery%          74
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c45f0a6-c1b2-42e9-8062-0ded0b1ea81d