Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 18:59:54 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1292) 1292 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (717) 717 TOTAL SCORE: 6344 Bonus ------- Follower Combat Kills 117 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 808/850 Matter 212/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Airjet Airjet > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite System Shield > --- WEAPON (3) ------- Ripper Ripper > --- INVENTORY (10) --- Nuclear Core Cold Fusion Reactor Improved Heat Sink Advanced ECM Suite Improved Reaction Control System Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Drone Bay (1/1) Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Ripper Ripper Ripper > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Airjet Improved Heat Sink Advanced ECM Suite Dimensional Node Initializer Improved Medium Laser Improved Medium Laser Rocket Launcher [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 4 | . . 1 1 . . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 65 | 6 5 17 17 4 3 4 1 . 8 Power 10 | 1 1 3 1 . . 1 . . 3 Engine 3 | 1 . 2 . . . . . . . Core 6 | . 1 1 1 . . 1 . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 18 | 2 3 4 5 2 . 2 . . . Treads . | . . . . . . . . . . Leg 10 | 2 3 4 1 . . . . . . Wheel . | . . . . . . . . . . Hover 8 | . . . 4 2 . 2 . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 4 5 . . 1 1 . 5 Device 6 | . 1 . 1 . . 1 1 . 2 Storage 2 | 1 . 1 . . . . . . . Processor 3 | . . . 1 . . . . . 2 Hackware 2 | . . . 1 . . . . . 1 Protection 5 | . . 3 2 . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 6 6 2 3 . . . . Energy Gun 7 | 1 . 4 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . 1 2 3 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 . . 1 1 1 1 Parts Lost 11 | . 1 1 . . . 4 . 4 1 Power 3 | . . 1 . . . 1 . 1 . Propulsion 7 | . 1 . . . . 2 . 3 1 Utility 1 | . . . . . . 1 . . . Weapon . | . . . . . . . . . . Highest Loss Streak 4 | . 1 1 . . . 4 . 3 1 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 5 8 9 9 10 9 8 9 8 Power 1 | . 2 2 1 1 2 2 2 2 1 Propulsion 1 | . 1 . 2 3 3 2 1 . . Utility 1 | . . . . 1 2 2 2 3 4 Weapon 3 | . 2 4 4 3 3 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 1 12 1 . . . . . 2 Power 5 | . 1 4 . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 . . . . . . 2 Weapon 7 | . . 6 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 96 97 98 99 100 96 97 84 69 Engine 2 | . 13 7 . . . . . . . Core 5 | . . 3 9 7 7 6 7 6 6 Leg 9 | . 27 33 26 . . . . . . Hover 25 | . . . 9 38 38 37 38 34 20 Device 5 | . 10 11 15 . . . 5 . 3 Storage 8 | . 14 13 9 7 7 7 7 7 6 Processor 5 | . . . . 7 7 7 7 7 14 Protection 7 | . . 6 9 14 15 12 7 7 2 Energy Gun 4 | . 14 12 14 . . . . . . Ballistic Gun 2 | . 14 9 . . . . . . . Slashing Weapon 14 | . . . 1 22 23 23 23 19 8 Peak Build Rating 49 | 6 9 16 34 40 43 46 48 49 44 Average Rating 32 | 4 6 12 26 39 42 41 45 37 36 On Entrance 25 | . 6 9 16 33 40 43 39 48 20 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 7 . Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 12 13 29 33 33 36 36 33 33 24 Greatest Support 45 | 20 20 30 45 40 40 40 40 40 24 Greatest Overweight (x) 4 | . 1 . 4 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 Most Carried 10 | 2 8 10 10 10 10 10 8 10 10 Average Carried 8 | 1 5 8 9 9 10 9 8 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 10 8 8 10 10 Class Distribution -------------------- 75% | Mutant 18% | Scavenger-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 993 | 173 167 264 130 147 30 40 10 15 17 Remotely . | . . . . . . . . . . Salvage Created 1620 | . 218 460 266 152 183 254 . 70 17 Parts 92 | . 12 32 14 7 7 14 . 4 2 Haulers Intercepted 3 | . . 1 1 . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 7 24 . 9 . Prevented 4 | . . . . . . 2 . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 34 | . 7 8 7 1 4 6 . 1 . Melee 12 | . . . . 1 4 6 . 1 . Guns 19 | . 7 8 4 . . . . . . AOE 3 | . . . 3 . . . . . . Classes Destroyed 9 | . 2 3 . 2 1 . . 1 . Worker 3 | . . . . 2 . . . . 1 Hauler 3 | . . 1 1 . . 1 . . . Operator 2 | . . 1 1 . . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 13 | . 3 . 3 . 1 6 . . . Grunt 12 | . 4 3 3 . 2 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 . Sentry 7 | . . 5 1 1 . . . . . Best Kill Streak 4 | . 3 3 3 2 3 4 . 1 1 Combat Bots Only 4 | . 3 3 3 1 3 4 . 1 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . Melee 1 | . . . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 271 | . 64 43 36 18 16 40 . 37 17 Missed 88 | . 18 14 14 5 9 10 . 15 3 Hits 183 | . 46 29 22 13 7 30 . 22 14 Melee 5 | . . . . . . . . 5 . Projectile 178 | . 46 29 22 13 7 30 . 17 14 Critical Strikes 4 | . . 3 . . . . . 1 . Damage Taken 2621 | . 556 404 316 104 126 448 . 469 198 Core 373 | . 129 25 15 17 35 79 . 31 42 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . 3 23 15 59 . . . Regen/Repaired (Parts) 327 | . . . . . . . 327 . . Core Remaining (%) 82 | 100 48 93 97 . . . . 76 . Volleys Fired 92 | . 36 30 26 . . . . . . Largest 2 | . 2 2 2 . . . . . . Hottest 130 | . 60 130 112 . . . . . . Shots Fired 180 | . 72 60 48 . . . . . . Gun 176 | . 72 60 44 . . . . . . Cannon . | . . . . . . . . . . Launcher 4 | . . . 4 . . . . . . Special . | . . . . . . . . . . Kinetic 64 | . 36 27 1 . . . . . . Thermal 112 | . 36 33 43 . . . . . . Explosive 4 | . . . 4 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 9 11 11 . . . . . . Robot Miss Streak 3 | . 3 3 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 166 | . 49 44 29 7 8 19 . 8 2 Core Hits 73 | . 16 25 12 4 5 8 . 2 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . 1 3 1 2 3 . 1 . Burn 4 | . . 1 3 . . . . . . Sever 7 | . . . . 1 2 3 . 1 . Melee Attacks 68 | . . . 1 12 11 28 . 11 5 Impact . | . . . . . . . . . . Slashing 68 | . . . 1 12 11 28 . 11 5 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 2 . 2 . 1 1 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks 15 | . . . . 3 2 8 . 2 . Damage Inflicted 3573 | . 493 639 736 301 267 741 . 278 118 Guns 1633 | . 483 639 511 . . . . . . Cannons . | . . . . . . . . . . Explosions 225 | . . . 225 . . . . . . Melee 1705 | . . . . 301 267 741 . 278 118 Ramming 10 | . 10 . . . . . . . . Kinetic 504 | . 217 287 . . . . . . . Thermal 1129 | . 266 352 511 . . . . . . Explosive 225 | . . . 225 . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1705 | . . . . 301 267 741 . 278 118 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 40 | . . . 10 26 . 4 . . . Projectiles . | . . . . . . . . . . Explosions 10 | . . . 10 . . . . . . Melee 30 | . . . . 26 . 4 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 218 | . 218 162 151 11 2 . . 2 . Average Temperature 60 | . 74 59 47 5 2 . . 2 . Received Heat Transfer 687 | . 234 204 144 36 36 . . 33 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . Heat Transferred 2721 | . 600 789 1332 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 . . . . . Level 1 3 | . . . . . . . . . 21 Level 2 14 | . . . . . . . . . 78 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 480 | . 105 137 140 58 . . . . 480 Initial 480 | . . 39 50 58 . . . . 480 Average 124 | . 50 74 66 41 . . . . 423 Influence Increases 2066 | . 215 272 230 47 240 240 . 338 484 Destroy 0b10 Robot/C 800 | . 140 160 140 20 80 120 . 140 . Destroy 0b10 Robot/NC 55 | . . 10 10 15 . 5 . 10 5 Destroy Leader 196 | . 30 72 32 12 10 10 . 30 . Allied During Kill 143 | . . . . . . . . 143 . Successful Hack 17 | . . . 5 . . . . . 12 Disable Machine 45 | . . . 30 . . . . . 15 Destroy Structure 15 | . . . 13 . . . . . 2 Advance Influence 450 | . . . . . . . . . 450 Lose Combat Pursuer 345 | . 45 30 . . 150 105 . 15 . Influence Decreases 1702 | . 120 248 219 142 120 300 95 290 168 Entered New Map 354 | . . 56 69 72 14 30 95 . 18 Time Decay 1094 | . 110 188 150 70 106 230 . 100 140 Lost Part 94 | . 10 4 . . . 40 . 30 10 Lost Ally 160 | . . . . . . . . 160 . Squads Dispatched 6 | . . 2 1 1 . . . . 2 Investigation 2 | . . 1 . . . . . . 1 Extermination 2 | . . . . 1 . . . . 1 Reinforcement 2 | . . 1 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 73 | . 11 10 12 2 14 11 . 8 5 Peak Tracking Total 7 | . 5 4 5 1 7 5 . 3 5 Tactical Retreats 15 | . 2 2 . . 7 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . 2 . . . . 1 1 Max in Single Turn 1 | . . . 1 . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 8 | . . . 1 1 1 . . 2 3 Terminals 2 | . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 13 | . . . 4 2 1 . . 2 4 Successful 7 | . . . 3 . 1 . . 2 1 Failed 6 | . . . 1 2 . . . . 3 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 1 . . . . . 9 Terminals 5 | . . . 4 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 6 | . . . 3 . 1 . . 2 . Record 2 | . . . . . . . . 2 . Open Door 1 | . . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Monitor 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 1 . . . 1 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 15 | . . . . . . . 14 1 . Largest Group 15 | . . . . . . . 14 15 . Highest-Rated Group 481 | . . . . . . . 456 481 . Highest-Rated Ally 51 | . . . . . . . 51 51 . Total Orders . | . . . . . . . . . . Ally Attacks 65 | . . . . . . . . 65 . Total Damage 1095 | . . . . . . . . 1095 . Kills 9 | . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 3299 | . 261 407 267 149 331 484 830 290 280 Optics 2385 | . . . 21 149 331 484 830 290 280 Sensors 60 | . . . . . . . . . 60 Structural 914 | . 261 407 246 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 3485 | 60 336 407 318 149 331 484 830 290 280 Spaces Moved 4677 | 42 174 211 203 241 700 951 1232 446 477 Core 1 | 1 . . . . . . . . . Treads . | . . . . . . . . . . Legs 531 | 41 174 211 105 . . . . . . Wheels . | . . . . . . . . . . Hover 4145 | . . . 98 241 700 951 1232 446 477 Flight . | . . . . . . . . . . Fastest Speed 44 | 50 120 120 48 44 44 44 44 44 52 Average Speed 55 | 118 120 120 87 44 44 44 46 56 52 Slowest Speed 300 | 120 190 120 300 44 44 112 112 112 116 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 38 20 23 10 87 97 92 61 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 2 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 3 3 . . Spaces Dug 3 | . . . 1 . . . . . 2 Terrain Destroyed 13 | . . . 11 . . . . . 2 Melee 3 | . . . 1 . . . . . 2 Projectile . | . . . . . . . . . . AOE 10 | . . . 10 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 5321 | 49 236 315 297 268 712 979 1494 473 498 Wait 310 | . 9 10 15 . . 4 262 10 . Move 4668 | 41 173 210 202 240 699 950 1231 445 477 Hop . | . . . . . . . . . . Pick Up 45 | 2 7 17 13 2 . . . 2 2 Fast Attach 29 | 6 2 7 7 . . 2 1 . 4 Attach 16 | . . 2 4 2 . 2 . 1 5 Detach 9 | . . 1 2 . . . . 3 3 Swap 29 | . 3 10 7 3 3 . . 1 2 Drop 58 | . 4 28 20 . 3 1 . 2 . Fire 92 | . 36 30 26 . . . . . . Melee 50 | . . . 1 8 7 20 . 9 5 Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 365 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 3) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -9/Materials | Build established: Scavenger-Mutant 799 | -9/Materials | Discovered new exit (range 4) 804 | -9/Materials | Entered another Materials area 804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1119 | -8/Materials | Discovered new exit (range 6) 1122 | -8/Materials | Entered Factory 1122 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1256 | -7/Factory | Discovered new exit (range 7) 1271 | -7/Factory | Entered Lower Caves 1356 | -7/Lower Caves | Build established: Mutant 1506 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1516 | -7/Lower Caves | Learned Factory terminal intel 1591 | -7/Lower Caves | Discovered new exit (range 5) 1595 | -7/Lower Caves | Learned Factory interactive machine intel 1602 | -7/Lower Caves | Entered another Lower Caves area 1603 | -7/Lower Caves | Encountered a Warlord checkpoint 1632 | -7/Lower Caves | Learned Factory emergency access door positions 1817 | -7/Lower Caves | Discovered new exit (range 18) 1886 | -7/Lower Caves | Entered a destroyed Warlord outpost 1959 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2028 | -7/Lower Caves | Discovered new exit (range 13) 2086 | -7/Lower Caves | Entered Zion 2119 | -7/Zion | Discovered new exit (range 19) 2127 | -7/Zion | Gained Derelict followers 2135 | -7/Zion | Learned Factory emergency access door positions 2206 | -7/Zion | Gained Derelict followers 2259 | -7/Zion | Visited the Megawrench Repair Shop 2259 | -7/Zion | Megawrench repaired 7 parts 2309 | -7/Zion | Learned location of Recycling (-7) 2316 | -7/Zion | Given the Hacking Drone Bay 2316 | -7/Zion | Found Prototype Device 2316 | -7/Zion | Identified Hacking Drone Bay 2410 | -7/Zion | Learned location of Warlord (-4) 2458 | -7/Zion | Gained Derelict followers 2542 | -7/Zion | Met Imprinter 2552 | -7/Zion | Imprinted 2554 | -7/Zion | Declared Zion's savior 2916 | -7/Zion | Entered Proximity Caves 2916 | -6/Proximity Caves | Accompanied by 14 allies 2936 | -6/Proximity Caves | Found Alien Artifact 2937 | -6/Proximity Caves | Identified Dimensional Node Initializer 2937 | -6/Proximity Caves | Initialized slip node 3017 | -6/Proximity Caves | Spotter reported a threat 3093 | -6/Proximity Caves | Spotter reported a threat 3097 | -6/Proximity Caves | Spotted B-75 Beast 3164 | -6/Proximity Caves | Spotter reported a threat 3168 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3194 | -6/Proximity Caves | Discovered new exit (range 8) 3198 | -6/Proximity Caves | Lost 3 parts (1p2n) 3206 | -6/Proximity Caves | Entered Factory 3206 | -6/Factory | Evolved 2 slots: Utility x2 3208 | -6/Factory | Loaded intel: 54 interactive machine locations 3209 | -6/Factory | Loaded intel: 26 terminal locations 3247 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3486 | -6/Factory | Self-destructed Last Messages --------------- 03423_ Acquired Imp. Signal Interpreter. 03426_ Acquired Imp. Sensor Array. 03430_ Sneak attack on K-01 Serf. 03430_ K-01 Serf destroyed. 03432_ Acquired 17 matter. 03436_ Acquired Prototype Reactor. 03436_ Identified Cold Fusion Reactor. 03441_ K-01 Serf collects debris. 03453_ Connecting with Repair Station... 03455_ K-01 Serf cleans the Neutrino Reactor. 03459_ K-01 Serf collects debris. 03479_ W-25 Informer sends out distress signal. 03479_ ALERT: All DSF locations entering lockdown mode. 03480_ Airjet destroyed. 03482_ Destroyed Imp. Hover Unit. 03485_ Triggered Alarm Trap. 03485_ An alarm sounds. 03485_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ???????????????T????????????????????# =# | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# + | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ?????????????"""""??????????????????# + | | ?????????????""Y""??????????????????# #####+### | | ????????????????????????????????????# ##?? ?? | | ?????????????????????????]??????????#####"#?? ?? | | ?????????????????????????????###########"##?? ?? | | ?????????????????????????????# #?? ?? | | ?????????????????????????????# #?? ?? | | ?????????????????????????????# """""" #?? ?? | | ?????????????????????????????# """""" #?? ?? | | ?????????? ?????????????????# ] """""" #?? ?? | | ????????? ????????????????# """""" #?? ?? | | ????????? ^ ??????????????# #?? ?? | | ??"????? ?????????????# """""" #?? ?? | | ??""???? ???????????# """""" #??????? | | ??G????? ??????????# """""" #??????? | | ??""??????# = #####+#### """""" #??????? | | ??"???????# s # #??????? | | ??????????# s ##+#######+###??????? | | ?????????# ss #????????? | | ?????????+ w @ k k / | | ?????????# R ######???? | | ?????????# """ """ """ #????????? | | ?????????# ### """ """ """ #????????? | | ???????????????# ##### """ """ """ #????????? | | ???????????????# ?????# #????????? | | ???????????????#???????# """ """ """ #????????? | | ???????????????????????# """ """ """ #????????? | | ???????????????????????# """ """ """ #????????? | | ???????????????????????# ????????? | | ???????????????????????# """ """ """ ?????????? | | ???????????????????????# """ ""????" ?????????? | | ???????????????????????# "?" "?????" ?????????? | | ???????????????????????# ? ????? ?????????? | | ???????????????????????# ?? ?????? ?????????? | | ???????????????????????+ ??? ?????? ?????????? | | ???????????????????????? ???#???????## ?????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????+??+????##???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?"???????????????? | | ???????????????????????????????"R"???????????????? | | ???????????????????????????????"""???????????????? | | ???????????????????????????????????????+?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed CouplerThiefTurbovents Manual? 0 Play Time 00:53:46 Cumulative 86.1 hours Start 2026.02.16 @ 18:02:06 End 2026.02.16 @ 18:59:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 897777ce-5401-4ceb-9707-720e3e02ccf8