Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.21 @ 16:08:52 Player: swetpototo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (38) 190 Value Destroyed (1001) 1001 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (10024) 10024 TOTAL SCORE: 18675 Bonus ------- Follower Combat Kills 942 Win 3000 Win Speed 6082 Cogmind --------- Core Integrity 1240/1600 Matter 210/300 Energy 238/240 System Corruption 0% Temperature Cool (4) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (10) -- Antigrav Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY (10) ----- Advanced Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Machine Analyzer Hacking Suite Advanced Hacking Suite Improved System Guard Advanced Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Particle Reactor Cooled Aerolev Unit Improved Antigrav System Heavy Mace Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Weight Redist. System Advanced Weight Redist. System Machine Analyzer Hacking Suite Advanced Hacking Suite Improved System Guard Advanced Field Recycling Unit > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Fusion Compressor Light Particle Reactor Cooled Aerolev Unit Improved Antigrav System Heavy Mace [Rating: 121] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Cooled Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Impulse Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 . 2 2 . 2 . . 2 2 2 2 2 Power 3 | . . . . 1 . . . . . . 1 . 1 . Propulsion 8 | . . 2 . . . . 2 . . 2 . . . 2 Utility 8 | . 1 . . 1 2 . . . . . 1 2 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 114 | 10 17 6 . 8 . 11 6 2 7 3 3 8 10 23 Power 20 | 1 1 1 . 2 . 1 . 1 5 1 . 4 1 2 Engine 6 | 1 1 1 . 2 . 1 . . . . . . . . Core 9 | . . . . . . . . . 4 1 . 3 . 1 Reactor 5 | . . . . . . . . 1 1 . . 1 1 1 Propulsion 45 | 3 6 2 . 2 . 6 2 . 1 2 . 3 7 11 Treads 1 | 1 . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 34 | . 4 2 . 2 . 6 2 . 1 2 . 3 7 5 Flight 8 | . 2 . . . . . . . . . . . . 6 Utility 27 | 4 5 1 . 2 . 1 3 1 1 . 1 1 . 7 Device 6 | . . 1 . . . . 1 . . . . . . 4 Storage 1 | 1 . . . . . . . . . . . . . . Processor 4 | . 1 . . 1 . . . . . . 1 . . 1 Hackware 3 | . . . . . . . . . 1 . . . . 2 Protection 13 | 3 4 . . 1 . 1 2 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 2 5 2 . 2 . 3 1 . . . 2 . 2 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 3 2 . 2 . 1 1 . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 2 . . . . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 1 . 2 1 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . . . . Parts Lost 25 | . 1 . . 2 . 1 1 . . . . 2 4 14 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 13 | . 1 . . 2 . . . . . . . . 2 8 Utility 7 | . . . . . . 1 1 . . . . 2 1 2 Weapon 3 | . . . . . . . . . . . . . 1 2 Highest Loss Streak 12 | . 1 . . 2 . 1 1 . . . . 2 3 12 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 75 | . 65 88 100 91 85 82 81 85 93 94 88 81 63 45 Engine 5 | . 11 10 10 16 14 14 12 6 1 . . . . . Core 4 | . . . . . . . . . 9 11 10 9 8 1 Reactor 1 | . . . . . . . . 5 1 . . 3 5 4 Hover 28 | . 9 32 40 32 28 28 37 37 37 44 40 35 30 11 Flight 2 | . 5 . . . . . . . . . . . . 12 Device 5 | . . 7 10 8 7 7 6 6 6 5 5 4 4 7 Processor 4 | . 2 2 . 2 7 7 6 6 6 5 8 9 5 3 Hackware 1 | . . . . . . . . . 6 5 5 2 . . Protection 9 | . 9 20 20 16 14 12 9 10 12 11 10 7 4 . Ballistic Gun 8 | . 10 16 20 14 14 10 6 12 12 11 9 9 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 75 | 18 23 17 17 22 22 26 56 56 51 45 45 70 75 59 Greatest Support 99 | 20 20 31 23 32 40 42 58 58 58 75 66 84 88 99 Greatest Overweight (x) 5 | 5 1 . . 1 . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 9 | 6 9 5 5 5 4 5 5 5 5 4 5 5 5 5 Average Carried 4 | 4 5 4 4 4 4 4 4 4 4 3 4 4 4 3 Final Capacity 10 | 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 4 5 5 4 4 5 5 5 5 4 5 5 4 5 Class Distribution -------------------- 51% | Hacker-Sprinter 36% | Hacker-Mutant 10% | Generator-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Generator-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Matter Collected 1686 | 295 184 124 . 56 . 146 . 281 83 106 25 176 83 127 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1047 | 100 13 201 . 106 . 139 . . 93 60 21 139 55 120 Parts 70 | 4 4 12 . 10 . 12 2 . 2 4 2 6 2 10 Haulers Intercepted 5 | . . 1 . 1 . 2 . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . Parts Field Recycled 5 | . . . . . . . . . . . . . . 5 Retrieved Matter 114 | . . . . . . . . . . . . . . 114 Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 23 | . 2 6 . 4 . 3 . . . 1 . 3 . 4 Guns 15 | . . 6 . 4 . . . . . 1 . 3 . 1 AOE 8 | . 2 . . . . 3 . . . . . . . 3 Classes Destroyed 9 | 1 1 3 . 1 . 1 1 . . . . . 1 . Worker 2 | . . . . . . . . . . . . . 1 1 Builder 1 | . . . . . . 1 . . . . . . . . Hauler 5 | . . 1 . 1 . 2 . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 5 | . . . . 1 . 1 . . . 1 1 . 1 . Swarmer 15 | . 2 2 . 4 . 3 . . . . . . . 4 Grunt 7 | . . 3 . . . . . . . 1 . 3 . . Brawler 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 7 | 1 2 7 . 6 . 3 1 . 1 1 1 2 2 3 Combat Bots Only 6 | . 2 6 . 4 . 3 . . . 1 . 2 . 3 Max Kills in Single Turn 3 | 1 2 1 . 2 . 3 1 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . . 3 . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 551 | . 29 16 . 44 . 16 . . 72 15 6 64 66 223 Missed 249 | . 14 8 . 19 . 7 . . 36 11 2 22 25 105 Damage Taken 4242 | . 171 48 . 231 . 154 54 . 203 59 103 574 881 1764 Core 504 | . 24 . . 9 . . . . 14 . . 9 88 360 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 130 | . . . . . . . . . 33 5 39 53 . . Ignored by Resistances 2327 | . 108 31 . 137 . 93 31 . 140 34 58 326 337 1032 Regen/Repaired (Parts) 216 | . . . . . . . . 2 28 5 66 115 . . Core Remaining (%) 95 | 100 90 . 100 98 . 100 . . 98 100 100 99 93 77 Volleys Fired 73 | 2 2 8 . 8 . 11 2 . 5 6 4 17 . 8 Largest 2 | 2 2 2 . 2 . 2 2 . 2 2 2 2 . 1 Hottest 64 | 60 40 50 . 50 . 64 64 . 50 50 50 50 . 39 Shots Fired 136 | 4 3 16 . 16 . 22 4 . 10 12 7 34 . 8 Gun 123 | 4 2 16 . 16 . 16 2 . 10 12 7 34 . 4 Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . 1 . . . . 6 2 . . . . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 121 | 2 2 16 . 16 . 16 2 . 10 12 7 34 . 4 Thermal . | . . . . . . . . . . . . . . . Explosive 13 | . 1 . . . . 6 2 . . . . . . 4 Electromagnetic 2 | 2 . . . . . . . . . . . . . . Robot Hit Streak 19 | 4 2 14 . 7 . 13 5 . 8 3 11 19 . 2 Robot Miss Streak 3 | . 1 1 . 3 . 1 1 . 3 2 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 . . Shots Hit Robots 114 | 4 2 13 . 15 . 12 4 . 8 10 6 33 2 5 Core Hits 95 | 2 2 10 . 8 . 12 3 . 7 5 5 25 1 15 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . . . . 1 . 6 1 Impact 8 | . . . . . . . . . . . 1 . 6 1 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3543 | 51 138 290 . 326 . 508 154 . 195 174 132 693 113 769 Guns 2112 | 46 8 285 . 320 . 213 42 . 195 174 132 646 . 51 Cannons . | . . . . . . . . . . . . . . . Explosions 1131 | . 130 . . . . 295 112 . . . . . . 594 Melee 211 | . . . . . . . . . . . . . 113 98 Ramming 89 | 5 . 5 . 6 . . . . . . . 47 . 26 Kinetic 2087 | 21 8 285 . 320 . 213 42 . 195 174 132 646 . 51 Thermal . | . . . . . . . . . . . . . . . Explosive 1131 | . 130 . . . . 295 112 . . . . . . 594 Electromagnetic 25 | 25 . . . . . . . . . . . . . . Impact 211 | . . . . . . . . . . . . . 113 98 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . 2 . . 1 . . . . . . . 2 6 1 Average Corruption 2 | . 1 . . 1 . . . . . . . 2 5 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . 1 4 3 Matter Fused 1 | . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . . . . . 26 58 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 84 | . . . . . . . . . . . . . 26 58 Knockbacks 2 | . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 231 | . . 2 . 3 . 98 56 . . . . 23 . 49 Shots 8 | . . . . . . 4 2 . . . . . . 2 Rammed 4 | . . 1 . 1 . . . . . . . 1 . 1 Targets Rammed 6 | 2 . 1 . 1 . . . . . . . 1 . 1 Kicked 2 | 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 313 | . 19 12 . 83 . 17 . . 66 18 . 313 271 303 Average Temperature 72 | . 7 4 . 38 . 7 . . 26 7 . 103 109 97 Received Heat Transfer 745 | . 141 21 . 171 . 27 . . 90 . . 241 18 36 Effects 10 | . . . . . . . . . . . . 3 4 3 Energy Bleed 2 | . . . . . . . . . . . . . 1 1 Interference 7 | . . . . . . . . . . . . 2 3 2 Matter Decay 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 2 1 Impact Corruptions 4 | . . . . . . . . . . . . . 2 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Peak Influence 640 | 5 200 305 83 273 90 308 152 36 350 640 337 417 296 630 Initial 230 | . 2 60 83 22 90 29 101 36 19 117 230 134 176 134 Average 213 | 3 86 156 83 113 90 97 127 36 267 390 290 308 146 414 Maximum Alert Level 2 | . 1 1 . 1 . 1 . . 1 2 1 2 1 2 Low Security (%) 57 | 100 99 61 100 79 100 92 100 100 20 31 . 9 91 18 Level 1 27 | . . 38 . 20 . 7 . . 79 21 100 65 8 19 Level 2 15 | . . . . . . . . . . 46 . 24 . 61 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . 3 . 4 2 . 1 3 1 3 1 8 Investigation 9 | . . . . . . 2 2 . 1 1 . 1 1 1 Extermination 2 | . . . . . . . . . . . . . . 2 Reinforcement 9 | . . . . 2 . 2 . . . 1 1 1 . 2 Assault . | . . . . . . . . . . . . . . . Garrison 6 | . . . . 1 . . . . . 1 . 1 . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 2 . 1 . 1 . . 2 1 . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 156 | . 11 15 . 21 . 19 2 . 4 14 2 12 22 34 Peak Tracking Total 17 | . 4 10 . 10 . 8 1 . 4 6 1 7 17 14 Tactical Retreats 24 | . 2 3 . 2 . 1 . . 1 . . 1 3 11 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Traps Triggered 11 | . 2 . . 2 . 2 1 . 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . . . . 2 . . 2 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 1 . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Machines Accessed 37 | . 5 2 1 2 . 6 4 . 3 2 1 3 3 5 Terminals 26 | . 4 2 . 2 . 6 2 . 2 . 1 2 2 3 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 7 | . . . . . . . . . 1 2 . 1 1 2 Total Hacks 85 | . 17 8 1 3 . 16 10 . 6 4 2 5 6 7 Successful 42 | . 10 4 1 2 . 8 4 . 3 1 1 2 2 4 Failed 43 | . 7 4 . 1 . 8 6 . 3 3 1 3 4 3 Catastrophic 7 | . 1 . . . . . 2 . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . 2 . . 3 . 1 2 . 4 . . 4 2 2 Terminals 66 | . 15 8 . 3 . 16 5 . 5 . 2 4 4 4 Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 11 | . . . . . . . . . 1 4 . 1 2 3 Terminal Hacks 32 | . 8 4 1 2 . 8 1 . 2 . 1 1 1 3 Record 1 | . . . . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 4 | . 3 . . . . 1 . . . . . . . . Open Door 4 | . . . 1 . . 2 . . . . . . . 1 Level Access Points 6 | . . . . 1 . . 1 . 1 . 1 1 . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . 1 . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 1 . 1 1 1 Seal Access 5 | . . . . . . . . . 1 1 . 1 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 2 . 1 . 3 4 . 2 1 1 2 3 3 Full Trace Events 8 | . . . . . . 1 2 . 1 1 . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Total Allies 37 | . . . 3 . . 10 . 20 . 1 3 . . . Largest Group 20 | . . . 3 . . 10 . 20 20 13 14 12 7 . Highest-Rated Group 749 | . . . 40 . . 173 . 749 749 504 571 496 262 . Highest-Rated Ally 50 | . . . 16 . . 29 . 50 50 50 50 50 46 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . 39 . . 39 29 18 41 13 . Total Damage 5682 | . . . . . . 556 . . 1567 1184 568 1502 305 . Kills 37 | . . . . . . 6 . . 8 13 3 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Turns Passed 2706 | 136 295 135 69 141 19 199 100 108 282 176 162 181 246 457 Spaces Moved 4640 | 79 365 152 104 204 47 339 94 82 461 321 230 232 666 1264 Core 32 | 31 1 . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . Legs 109 | 47 62 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 3353 | . 162 152 104 204 47 339 94 82 461 321 230 232 666 259 Flight 1145 | . 140 . . . . . . . . . . . . 1005 Fastest Speed 22 | 50 37 48 56 45 40 38 30 30 30 22 26 22 22 25 Average Speed 36 | 134 62 54 56 51 40 38 30 30 30 23 26 23 26 31 Slowest Speed 300 | 300 190 56 56 120 40 42 30 30 30 26 26 84 84 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 24 | 6 50 18 30 35 1 53 3 70 11 12 10 9 20 35 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . Spaces Dug 39 | . . . . . . 34 . . . . 1 . 4 . Terrain Destroyed 169 | . 10 . . . . 95 16 . . . 1 . 4 43 Melee 5 | . . . . . . . . . . . 1 . 4 . Projectile . | . . . . . . . . . . . . . . . AOE 164 | . 10 . . . . 95 16 . . . . . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Was Fac Fac Fac Res Res Acc Total 5493 | 102 427 190 115 221 46 385 161 166 593 407 321 325 728 1306 Wait 559 | . 24 10 8 . . 6 53 79 117 76 83 60 38 5 Move 4620 | 78 364 151 103 203 46 338 94 81 460 320 229 231 665 1257 Hop 3 | . . . . . . . . . . . . . . 3 Pick Up 36 | 7 6 7 2 1 . 5 3 . . . 1 1 2 1 Fast Attach 66 | 8 13 3 . 4 . 4 3 1 4 . 1 3 4 18 Attach 26 | 2 3 2 . 3 . 1 3 . 1 2 . 2 3 4 Detach 17 | 1 5 1 . . . . 1 1 . . . 1 2 5 Swap 22 | . 1 1 . 1 . 6 . 1 2 1 2 3 3 1 Drop 51 | 2 9 6 2 . . 10 2 3 4 . . 6 5 2 Fire 73 | 2 2 8 . 8 . 11 2 . 5 6 4 17 . 8 Melee 8 | . . . . . . . . . . . 1 . 6 1 Ram 4 | . . 1 . 1 . . . . . . . 1 . 1 Kick 2 | 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . . . . 4 . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 16) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Utility x1 226 | -10/Materials | Released all parts (8) 305 | -10/Materials | Build established: Hacker-Mutant 407 | -10/Materials | Identified exit to Materials 407 | -10/Materials | Discovered exit to Materials (range 16) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 443 | -9/Materials | Identified exit to Mines 567 | -9/Materials | Entered Mines 569 | -9/Mines | Found the Drone Emporium 572 | -9/Mines | Found Prototype Device 581 | -9/Mines | Met a Derelict bent on vengeance 599 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 599 | -9/Mines | Learned location of Zion (-7) 632 | -9/Mines | Identified exit to Materials 632 | -9/Mines | Discovered exit to Materials (range 9) 636 | -9/Mines | Entered Materials 636 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 643 | -8/Materials | Identified exit to Factory 740 | -8/Materials | Garrison activated, responded to threat 777 | -8/Materials | Entered Factory 777 | -7/Factory | Evolved 2 slots: Utility x2 782 | -7/Factory | Identified exit to Storage 782 | -7/Factory | Discovered exit to Storage (range 15) 796 | -7/Factory | Entered Storage 940 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 988 | -7/Storage | Identified exit to Factory 988 | -7/Storage | Discovered exit to Factory (range 15) 995 | -7/Storage | Entered Factory 995 | -6/Factory | Evolved 2 slots: Propulsion x2 996 | -6/Factory | Lost 3 allies 1077 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 1093 | -6/Factory | Identified exit to Factory 1095 | -6/Factory | Sucked down chute 1095 | -6/Factory | Entered Waste 1096 | -6/Waste | Joined by Warlord forces that had cleared the area 1119 | -6/Waste | Identified exit to Factory 1119 | -6/Waste | Discovered exit to Factory (range 13) 1203 | -6/Waste | Entered Factory 1203 | -6/Factory | Accompanied by 20 allies 1299 | -6/Factory | Build established: Hacker-Sprinter 1485 | -6/Factory | Entered another Factory area 1485 | -5/Factory | Accompanied by 12 allies 1485 | -5/Factory | Evolved 2 slots: Propulsion x2 1536 | -5/Factory | Garrison activated, responded to threat 1560 | -5/Factory | Identified exit to Factory 1560 | -5/Factory | Discovered exit to Factory (range 15) 1661 | -5/Factory | Entered another Factory area 1661 | -4/Factory | Accompanied by 11 allies 1661 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1705 | -4/Factory | Identified exit to Research 1823 | -4/Factory | Entered Research 1823 | -3/Research | Accompanied by 12 allies 1823 | -3/Research | Evolved 2 slots: Utility x2 1830 | -3/Research | Garrison activated, responded to threat 1894 | -3/Research | Identified exit to Research 2004 | -3/Research | Entered another Research area 2004 | -2/Research | Accompanied by 7 allies 2004 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2059 | -2/Research | Spotted B-90 Cyclops 2080 | -2/Research | Crushed by falling debris 2111 | -2/Research | Lost 3 parts (1n1u1w) 2166 | -2/Research | Identified exit to Testing 2166 | -2/Research | Discovered exit to Testing (range 4) 2196 | -2/Research | Lost 3 allies 2226 | -2/Research | Spotted B-90 Cyclops 2247 | -2/Research | Identified exit to Access 2247 | -2/Research | Discovered exit to Access (range 12) 2250 | -2/Research | Entered Access 2250 | -1/Access | Evolved 2 slots: Propulsion x2 2277 | -1/Access | Spotted B-99 Colossus 2299 | -1/Access | Garrison activated, responded to threat 2383 | -1/Access | Lost 12 parts (2p7n1u2w) 2539 | -1/Access | Search patrols dispatched 2598 | -1/Access | Spotted B-99 Colossus 2686 | -1/Access | Identified exit to Surface 2707 | *** | Escaped! Last Messages --------------- the theory that high-probability penetration at multiple points is more likely to make contact with a core component. Recoil is somewhat of a problem with this weapon, thus it is ideally paired with stabilizers in multi-weapon systems. A hypervelocity variant fires the slugs with four times the penetrating force. Multirail systems have just completed prototype testing and entered production, currently in use on the latest B-99 Colossus and Alpha 7 designs. >>Access(Main) Found 1 level access point to Surface: (47,61) Map updated. 02704_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02705_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????#""" #???? | | ?????????????????????????????????# """ #???? | | ?????????????????????????????????# " #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# #???? | | ??????????????#+####################+########## | | ????????????? | | ????????????? | | ????????????????????# ""########### | | ????????????????????# ""#????????????? | | ????????????????????# ""#????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 65 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 64 Offensive Hacking 44 Item Schematics ----------------- Imp. Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Knowing Is Half The Battle Challenges ------------ None Game ------ Seed LatentScrapMachine Manual? 0 Play Time 01:08:44 Cumulative 47.7 hours Start 2024.07.21 @ 15:00:31 End 2024.07.21 @ 16:08:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 54 Rogue 9 Adventurer 44 Explorer 1 Win Type 0 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 17 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91c27bf5-47da-439e-8527-91a657924831