Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 11:17:19 Player: Fusha Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (149) 745 Value Destroyed (4632) 4632 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (198) 198 TOTAL SCORE: 13475 Bonus ------- High Alert Combat Kills 198 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Small Battery Quantum Shading Machine Structural Scanner Experimental Optical Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Matter Filter Reaction Control System > --- WEAPON ----------- Heavy Gatling Laser Linear Accelerator Z-bomb Delivery System Great Axe > --- INVENTORY -------- Xenon Bombardment Thruster Advanced Cryofiber Web Layered Light Armor Plating [Rating: 132] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Great Axe Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Assault Cannon Launcher Z-bomb Delivery System Special Weapon Welding Torch Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 . 2 . 2 Power 2 | . . . . 1 . . . . 1 . . . . . Propulsion 5 | . . . 2 1 1 . . . . . . 1 . . Utility 9 | . . 2 . . 1 . . 1 1 1 . 1 . 2 Weapon 2 | . . . . . . . . 1 . 1 . . . . Parts Attached 240 | 12 1 28 48 11 11 4 4 13 22 36 24 6 5 15 Power 34 | 1 . 2 2 1 2 4 1 1 3 9 4 . . 4 Engine 14 | 1 . . . 1 . . . 1 2 5 3 . . 1 Core 12 | . . 2 2 . 2 4 1 . 1 . . . . . Reactor 8 | . . . . . . . . . . 4 1 . . 3 Propulsion 45 | 2 . 4 8 2 1 . . 6 3 11 2 2 . 4 Treads . | . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . 3 Wheel 6 | 2 . 4 . . . . . . . . . . . . Hover 11 | . . . 3 . . . . 5 3 . . . . . Flight 25 | . . . 5 2 1 . . 1 . 11 2 2 . 1 Utility 67 | 2 1 8 14 1 2 . . 3 12 10 7 3 1 3 Device 40 | 1 . 2 9 1 1 . . 3 9 5 6 1 . 2 Storage 7 | 1 . . 1 . . . . . 1 2 . 1 . 1 Processor 14 | . 1 2 3 . 1 . . . 2 3 1 . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . 4 1 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 94 | 7 . 14 24 7 6 . 3 3 4 6 11 1 4 4 Energy Gun 33 | 4 . 9 7 2 1 . . 2 1 2 3 . . 2 Energy Cannon 9 | . . . . . . . . . 1 2 3 . 2 1 Ballistic Gun 15 | 3 . 3 1 2 2 . 1 . 1 1 1 . . . Ballistic Cannon 7 | . . . 6 . . . . . . . . 1 . . Launcher 16 | . . 2 7 1 2 . 2 . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 2 2 1 . . 1 1 1 1 . 2 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . Unidentified Prototypes 15 | . . . 4 . . . . . 1 3 4 . 3 . Parts Lost 79 | . . 5 2 . . . 12 . 12 6 4 19 . 19 Power 19 | . . . . . . . 3 . 3 3 3 3 . 4 Propulsion 27 | . . 2 1 . . . 5 . 5 2 1 7 . 4 Utility 20 | . . 1 1 . . . 2 . 2 . . 7 . 7 Weapon 13 | . . 2 . . . . 2 . 2 1 . 2 . 4 Highest Loss Streak 19 | . . 3 1 . . . 12 . 11 2 3 19 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 100 98 90 98 98 100 71 70 87 74 87 73 16 15 Engine 3 | . 14 . . 7 6 4 . 2 8 3 3 5 . . Core 4 | . . 10 8 7 6 7 6 . 1 . . . . . Reactor 1 | . . . . . . . . . . 2 6 2 . 1 Wheel 4 | . 28 21 3 . . . . . . . . . . . Hover 5 | . . . 6 . . . . 26 26 . . . . . Flight 15 | . . . 20 36 40 40 29 5 3 26 22 18 . . Device 11 | . 3 12 14 15 17 13 5 6 17 10 17 12 . 1 Storage 4 | . 14 11 9 7 6 6 6 . . 1 1 3 . . Processor 12 | . 11 16 9 7 8 13 13 11 12 18 18 13 16 6 Energy Gun 7 | . 28 18 9 12 3 6 1 10 4 2 3 3 . . Ballistic Cannon 1 | . . . 5 . . . . . . . . 2 . . Slashing Weapon 2 | . . . . 1 3 6 3 3 4 4 3 2 . 1 Naked Turns 13 | . . . . . . . . . . . . . . 13 Heaviest Build 59 | 14 14 20 23 25 27 25 36 18 38 57 56 59 10 34 Greatest Support 70 | 20 20 20 32 25 28 25 29 45 48 44 64 70 3 50 Greatest Overweight (x) 11 | . . 1 4 . . . 11 1 1 1 1 2 3 3 Average Overweight (x) . | . . . . . . . 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 6 5 8 8 8 8 8 8 6 5 5 5 5 5 4 Average Carried 4 | 4 4 5 7 7 7 8 7 2 3 3 4 2 4 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 5 8 8 8 8 8 7 2 5 5 5 2 3 . Class Distribution -------------------- 53% | Mutant 17% | Sprinter 10% | Scavenger-Sprinter 9% | Scavenger-Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Matter Collected 3503 | 324 10 240 918 86 362 40 . 10 367 411 295 95 24 321 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5404 | 216 200 609 1140 86 817 136 . 10 343 919 402 80 24 422 Parts 309 | 24 11 34 63 3 32 7 . 1 30 55 31 4 2 12 Haulers Intercepted 6 | . . 1 5 . . . . . . . . . . . Recyclers Shooed 9 | . 1 1 1 . 4 . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 68 | . . 14 19 . 5 . . . 3 9 10 4 . 4 Melee 2 | . . . . . . . . . 1 . . . . 1 Guns 30 | . . 10 3 . . . . . 1 9 3 3 . 1 Cannons 10 | . . . 6 . . . . . 1 . 1 . . 2 AOE 24 | . . 4 10 . 3 . . . . . 6 1 . . Classes Destroyed 17 | 3 1 4 4 . 1 1 . . 1 . 1 . . 1 Worker 20 | 2 . 3 4 . . . . . 4 3 1 . 1 2 Builder 21 | . . . 1 1 3 . . 1 3 5 6 . . 1 Tunneler 7 | 5 . . 1 . . . . . 1 . . . . . Hauler 6 | . . 1 5 . . . . . . . . . . . Recycler 14 | 1 2 1 2 1 3 . . . . 3 1 . . . Carrier 1 | . . . . . . . . . . . . . . 1 Mechanic 2 | . . . 1 . . . . . . . . . . 1 Operator 2 | . . . 2 . . . . . . . . . . . Watcher 8 | . 1 2 3 . . . . . 1 1 . . . . Swarmer 21 | . . 7 7 . . . . . . 4 . 3 . . Grunt 18 | . . 5 6 . 4 . . . 1 . . . . 2 Brawler 2 | . . . . . 1 . . . . . . . . 1 Sentry 6 | . . 2 4 . . . . . . . . . . . Hunter 12 | . . . 2 . . . . . . 2 7 1 . . Programmer 8 | . . . . . . . . . 2 3 2 . . 1 Striker 1 | . . . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . 3 . . . . . . . . Best Kill Streak 9 | 3 2 6 9 1 8 . . 1 3 7 6 4 1 4 Combat Bots Only 5 | . . 5 4 . 5 . . . 2 4 5 4 . 1 Max Kills in Single Turn 3 | 1 1 2 3 1 2 1 . 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . 2 . . . . . 3 1 . . Melee 1 | . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 875 | . . 84 76 . 12 . 126 2 72 90 90 113 2 208 Missed 317 | . . 29 27 . 8 . 44 1 24 35 36 38 . 75 Damage Taken 10644 | 34 . 505 679 . 127 . 1303 23 1082 756 1107 1571 45 3412 Core 3342 | 34 . 49 135 . 61 . 478 . 164 177 136 491 . 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 182 | . . . 42 32 . . . . . 21 . . 4 83 Core Remaining (%) 79 | 86 86 87 75 100 . . 36 100 85 . 75 . 66 . Volleys Fired 342 | 16 8 54 86 14 11 . 8 1 28 30 23 17 1 45 Largest 3 | 2 2 2 2 2 2 . 2 2 3 2 3 2 1 2 Hottest 228 | 80 80 100 138 122 89 . 58 122 181 175 228 198 110 179 Shots Fired 552 | 32 15 108 147 23 14 . 9 2 51 34 48 19 1 49 Gun 393 | 32 15 100 85 18 6 . 8 2 33 34 25 16 . 19 Cannon 120 | . . . 53 . . . . . 18 . 20 2 1 26 Launcher 35 | . . 8 9 5 8 . 1 . . . 3 1 . . Special 4 | . . . . . . . . . . . . . . 4 Kinetic 107 | 4 . 18 53 . 3 . 8 . 16 . 5 . . . Thermal 302 | 16 7 24 59 18 3 . . 2 35 30 40 18 1 49 Explosive 33 | . . 8 9 5 6 . 1 . . . 3 1 . . Electromagnetic 110 | 12 8 58 26 . 2 . . . . 4 . . . . Robot Hit Streak 16 | 7 11 9 13 6 6 . 13 3 8 16 10 4 . 6 Robot Miss Streak 5 | 1 3 5 5 2 . . 1 . 5 3 3 3 . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 389 | 22 10 55 93 11 9 5 8 3 37 47 38 16 2 33 Core Hits 271 | 9 5 32 49 2 62 1 2 1 14 37 29 10 1 17 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . 1 . . . Critical Strikes 8 | 1 . 2 2 1 . . . 1 . . 1 . . . Burn 3 | . . . 1 1 . . . 1 . . . . . . Destroy 2 | . . 1 . . . . . . . . 1 . . . Blast 1 | . . . 1 . . . . . . . . . . . Corrupt 2 | 1 . 1 . . . . . . . . . . . . Melee Attacks 94 | . . . 4 6 8 5 . 4 17 26 12 1 2 9 Impact . | . . . . . . . . . . . . . . . Slashing 94 | . . . 4 6 8 5 . 4 17 26 12 1 2 9 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . 1 1 1 5 . 1 4 11 7 . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16766 | 286 151 1116 2807 291 1527 486 186 107 1612 2050 3392 1015 314 1426 Guns 5569 | 242 151 819 1079 200 83 . 94 40 519 955 686 385 . 316 Cannons 2129 | . . . 620 . . . . . 338 . 461 . . 710 Explosions 5352 | 44 . 297 1047 . 1275 . 92 . 270 . 1600 630 . 97 Melee 3709 | . . . 61 91 169 486 . 67 485 1095 645 . 314 296 Ramming . | . . . . . . . . . . . . . . . Kinetic 1333 | 17 . 89 620 . 63 . 94 . 369 . 81 . . . Thermal 5575 | 152 43 245 820 200 20 . . 40 672 899 1066 385 . 1033 Explosive 3744 | . . 223 926 . 90 . 92 . 86 . 1600 630 . 97 Electromagnetic 2405 | 117 108 559 380 . 1185 . . . . 56 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 3709 | . . . 61 91 169 486 . 67 485 1095 645 . 314 296 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 1 . . . . . 3 2 6 . . 29 Average Corruption 9 | . . . 1 . . . . . 2 1 5 . . 23 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 45 | . . . 2 . . . . . 5 . 13 . . 25 Message Errors 8 | . . . 1 . . . . . . . 3 . . 4 Matter Fused 6 | . . . 1 . . . . . 1 . 1 . . 3 Heat Flow Errors 5 | . . . . . . . . . 3 . 1 . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . . . 1 . 3 . . 8 Misfires 2 | . . . . . . . . . . . 1 . . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 2 | . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1024 | . . . 86 . 54 223 13 27 134 261 176 45 . 5 Projectiles 28 | . . . 14 . . . . . 9 . . . . 5 Explosions 186 | . . . 51 . 3 . 13 . 74 . . 45 . . Melee 810 | . . . 21 . 51 223 . 27 51 261 176 . . . Knockbacks 8 | . . . 8 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . 8 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | 34 . . 152 . 51 . 47 . . . . . . . Shots 8 | 1 . . 4 . 2 . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 423 | 56 36 261 245 307 52 . . 3 405 204 423 251 . 267 Average Temperature 77 | 18 19 59 60 118 17 . . 2 109 52 130 120 . 100 Received Heat Transfer 546 | . . 105 81 . 36 . 36 . 72 9 . 9 9 189 Effects 5 | . . 3 1 . . . . . 1 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 2 . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Fried 15 | . . 6 4 . 4 . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 15 | . . 2 3 1 . . . . 1 3 4 . . 1 Heat Transferred 7981 | 250 100 475 1666 444 37 . . 148 729 1400 1600 650 . 482 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 1 1 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Peak Influence 713 | 40 93 357 713 285 636 . . 107 144 278 593 371 157 354 Initial 256 | . . 39 150 256 130 . . 81 51 3 156 238 137 93 Average 198 | 22 44 177 370 263 473 . . 86 45 64 355 283 147 182 Maximum Alert Level 3 | . . 1 3 1 2 . . . . 1 2 1 . 1 Low Security (%) 55 | 100 100 62 9 5 24 . . 100 100 93 18 . 100 48 Level 1 31 | . . 37 50 94 4 . . . . 6 41 100 . 51 Level 2 12 | . . . 39 . 70 . . . . . 39 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 4 1 2 . . 1 3 1 2 1 . 2 Investigation 2 | . . . 1 . . . . . 1 . . . . . Extermination 6 | . . . . 1 . . . 1 2 1 . . . 1 Reinforcement 7 | . . 1 1 . 2 . . . . . 2 1 . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison 2 | . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Distress Signals 8 | . . 2 3 . . . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 141 | . 3 20 26 . 3 . 4 1 13 15 20 17 4 15 Peak Tracking Total 9 | . 1 5 6 1 5 . 4 2 8 5 7 9 4 5 Tactical Retreats 7 | . . 1 1 . 1 . . . . . 2 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Traps Triggered 3 | . . 3 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . 8 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Machines Disabled 59 | . . 3 18 5 21 . . . 4 1 2 2 1 2 Max in Single Turn 7 | . . 1 7 4 7 . . . 3 1 1 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Machines Accessed 44 | . 2 5 14 3 3 . . . 3 6 6 . 1 1 Terminals 27 | . 1 2 10 2 2 . . . 2 2 5 . 1 . Fabricators 2 | . . . . . . . . . 1 1 . . . . Repair Stations 5 | . . . 1 1 . . . . . 2 1 . . . Recycling Units 5 | . 1 2 2 . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . 1 Total Hacks 115 | . 10 16 35 15 6 . . . 6 14 8 . 1 4 Successful 48 | . 4 6 16 9 4 . . . 3 5 1 . . . Failed 67 | . 6 10 19 6 2 . . . 3 9 7 . 1 4 Catastrophic 19 | . . 2 6 2 1 . . . 2 2 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 32 | . 5 4 11 7 2 . . . 3 . . . . . Terminals 71 | . 7 6 26 10 5 . . . 5 4 7 . 1 . Fabricators 5 | . . . . . . . . . 1 4 . . . . Repair Stations 13 | . . . 2 5 . . . . . 5 1 . . . Recycling Units 13 | . 3 5 5 . . . . . . . . . . . Scanalyzers 7 | . . 5 2 . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 1 . . . 4 Terminal Hacks 30 | . 4 . 12 6 3 . . . 3 1 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 9 | . . . 4 3 1 . . . 1 . . . . . Unreport Threat 6 | . . . 3 1 1 . . . 1 . . . . . Locate Traps 3 | . 1 . 1 . . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . . 2 3 . . . . . 3 . . . . Scan Component 5 | . . . 1 2 . . . . . 2 . . . . Repair 3 | . . . 1 1 . . . . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . . . . Scanalyzer 6 | . . 4 2 . . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . . Analyze 3 | . . 2 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 37 | . 2 3 13 3 2 . . . 3 5 4 . 1 1 Full Trace Events 3 | . 1 . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . 1 . . . . Time 160 | . . . 38 60 . . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . 5 . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Turns Passed 5939 | 419 147 710 1036 286 246 83 67 295 553 789 424 212 94 578 Spaces Moved 6745 | 227 150 532 1571 557 491 269 51 355 554 898 514 137 115 324 Core 329 | 7 . . . . . . 22 2 . . . 64 115 119 Treads . | . . . . . . . . . . . . . . . Legs 79 | . . . . . . . . . . . . . . 79 Wheels 1039 | 220 150 532 137 . . . . . . . . . . . Hover 1156 | . . . 260 . . . . 342 554 . . . . . Flight 4142 | . . . 1174 557 491 269 29 11 . 898 514 73 . 126 Fastest Speed 20 | 50 80 80 26 23 20 23 23 40 40 25 30 27 50 40 Average Speed 44 | 79 80 80 36 23 21 23 85 58 50 34 31 40 53 91 Slowest Speed 600 | 80 80 95 315 23 23 23 600 120 120 109 108 170 200 200 Overloaded Moves 7 | . . . . . . . 7 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 8 25 32 77 13 12 58 6 4 10 19 38 5 13 9 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . Spaces Dug 59 | . . . 5 5 5 . . 3 8 9 24 . . . Terrain Destroyed 336 | 4 . 46 110 48 13 . 8 3 38 9 40 4 . 13 Melee 35 | . . . 3 5 5 . . 3 8 9 2 . . . Projectile 42 | . . . 11 . . . 1 . 15 . 6 1 . 8 AOE 259 | 4 . 46 96 43 8 . 7 . 15 . 32 3 . 5 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Qua Acc Total 8932 | 433 161 708 1877 678 602 280 63 435 741 1296 706 269 145 538 Wait 1251 | 164 . 59 112 83 66 . 1 50 101 261 102 104 15 133 Move 6727 | 226 149 531 1570 556 490 268 50 354 553 895 511 136 114 324 Hop 2 | . . . . . . . . . . 1 1 . . . Pick Up 158 | 13 2 27 18 5 8 1 . 9 11 30 16 2 4 12 Fast Attach 33 | . . . 14 1 1 . . 1 4 4 8 . . . Attach 112 | 7 . 13 7 2 4 . 1 12 3 27 11 5 5 15 Detach 7 | . . . 1 . 1 . . . 1 1 . . 3 . Swap 96 | 5 1 15 28 8 6 4 3 . 15 5 5 1 . . Drop 102 | 2 1 9 29 3 7 2 . 4 8 16 17 3 1 . Fire 342 | 16 8 54 86 14 11 . 8 1 28 30 23 17 1 45 Melee 94 | . . . 4 6 8 5 . 4 17 26 12 1 2 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 8 | . . . 8 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 420 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Identified exit to Materials 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Lost 3 parts (2n1u) 1142 | -9/Materials | Discovered new exit (range 13) 1276 | -9/Materials | Identified exit to Materials 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Propulsion x2 1544 | -8/Materials | Repaired Nuclear Core 2097 | -8/Materials | Build established: Sprinter 2130 | -8/Materials | Garrison activated, responded to threat 2273 | -8/Materials | Discovered new exit (range 16) 2312 | -8/Materials | Identified exit to Factory 2313 | -8/Materials | Entered Factory 2313 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2510 | -7/Factory | Repaired Imp. VTOL Module 2598 | -7/Factory | Discovered new exit (range 5) 2598 | -7/Factory | Identified exit to Factory 2599 | -7/Factory | Entered another Factory area 2599 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2832 | -6/Factory | Discovered new exit (range 7) 2844 | -6/Factory | Identified exit to Lower Caves 2845 | -6/Factory | Entered Lower Caves 2924 | -6/Lower Caves | Discovered new exit (range 15) 2928 | -6/Lower Caves | Identified exit to Lower Caves 2928 | -6/Lower Caves | Entered another Lower Caves area 2931 | -6/Lower Caves | Spotted B-75 Beast 2980 | -6/Lower Caves | Core integrity fell below 50% 2986 | -6/Lower Caves | Discovered new exit (range 10) 2992 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2994 | -6/Lower Caves | Identified exit to Factory 2995 | -6/Lower Caves | Entered Factory 2995 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3013 | -5/Factory | Lost 12 parts (3p5n2u2w) 3108 | -5/Factory | Discovered new exit (range 15) 3116 | -5/Factory | Identified exit to Factory 3207 | -5/Factory | Build established: Mutant 3290 | -5/Factory | Entered another Factory area 3290 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3570 | -4/Factory | Discovered new exit (range 9) 3580 | -4/Factory | Identified exit to Research 3799 | -4/Factory | Spotted B-86 Titan 3843 | -4/Factory | Entered Research 3843 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3864 | -3/Research | Lost 11 parts (3p5n1u2w) 4337 | -3/Research | Identified exit to DSF 4469 | -3/Research | Repaired Impulse Thruster 4628 | -3/Research | Discovered new exit (range 10) 4631 | -3/Research | Identified exit to Testing 4632 | -3/Research | Entered Testing 4641 | -3/Testing | Found Prototype Energy Cannon 4643 | -3/Testing | Identified Hpw. Disruptor Cannon 4737 | -3/Testing | Lost 3 parts (2p1n) 4770 | -3/Testing | Spotted Striker 4791 | -3/Testing | Destroyed Striker 4794 | -3/Testing | Found Prototype Launcher 4795 | -3/Testing | Identified Z-bomb Delivery System 5031 | -3/Testing | Spotted Alpha 7 5039 | -3/Testing | Discovered new exit (range 15) 5046 | -3/Testing | Identified exit to Research 5056 | -3/Testing | Entered Research 5056 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5254 | -2/Research | Discovered new exit (range 22) 5264 | -2/Research | Identified exit to Quarantine 5268 | -2/Research | Entered Quarantine 5279 | -2/Quarantine | Found Prototype Processor 5280 | -2/Quarantine | Identified Exp. Core Analyzer 5297 | -2/Quarantine | Lost 19 parts (3p7n7u2w) 5306 | -2/Quarantine | Found Alien Slashing Weapon 5307 | -2/Quarantine | Identified Sigix Broadsword 5338 | -2/Quarantine | Discovered new exit (range 21) 5351 | -2/Quarantine | Identified exit to Access 5362 | -2/Quarantine | Entered Access 5362 | -1/Access | Evolved 2 slots: Utility x2 5585 | -1/Access | System corruption reached 10% 5626 | -1/Access | Lost 6 parts (1p4u1w) 5770 | -1/Access | Core integrity fell below 50% 5847 | -1/Access | Lost 7 parts (2p2n1u2w) 5919 | -1/Access | Core integrity fell below 20% 5940 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 05814_ System corrupted: Enh. Quantum Rifle failed to cycle. 05816_ Myomer Leg destroyed. 05822_ System corrupted: Component data lost. 05837_ DF:BGDHC>IM% D:EKH0FUK4S GWJ6HB6Y38DRKWQ 05843_ M-36 Artificer repairs P-80 Master. 05845_ M-36 Artificer repairs Gamma Rifle. 05849_ Enh. Quantum Rifle destroyed. 05853_ System corrupted: Heat flow error (+149). 05854_ M-36 Artificer repairs Gamma Rifle. 05865_ Acquired Impulse Thruster. 05869_ Sealed Freight Elevator disabled. 05873_ System corrupted: Component data lost. 05873_ Acquired Com. Battery. 05888_ System corrupted: Matter fused (-5). 05918_ System corrupted: Component data lost. 05925_ Impulse Thruster destroyed. 05933_ QJFNJH5VN XB#W ARY|K8XWO 05933_ Adv. Cryofiber Web destroyed. 05933_ Com. Battery destroyed. 05940_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # + #???????????????????????????? | | # # #???????????????????????????? | | # # #???????????????????????????? | | # ##############???????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # ########?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #??????????????########???????????? | | #????????????? ???????????? | | #######^ ^#????????????? ??????????? | | #?????# #???????????? ??????????? | | #?????# #???????????? ??????????? | | #?????# #??????????? t?????????? | | #?????# #??????????? g?????????? | | #?????# #?????????? ??????????? | | #?????# ########### #???????????????? | | ##?????# s @ #???????????????? | | ???????# s #???????????????? | | ???????# #???????????????? | | ???????# #???????????????? | | ???????# #???????????????? | | ???????# #???????????????? | | ???????# #???????????????? | | ???????################### #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ??????????????????????????hh #???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 44 Energy Capacity 405 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 150 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 20 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Alien Tech Can't Catch Me Denied? Dodgeball, But With Guns Hehehe Knowing Is Half The Battle Let's See Who's Tougher Preemptive Strike Challenges ------------ None Game ------ Seed BiometalTargetingSword Manual? 0 Play Time 03:37:46 Cumulative 37.7 hours Start 2024.03.19 @ 07:31:15 End 2024.03.19 @ 11:17:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f1b090a-d543-4445-95ce-72f953f69516