Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:17:49 Player: GregoriusTechneticies Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (1728) 1728 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 6118 Bonus ------- Follower Combat Kills 50 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 565/600 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Energy Well Advanced Weight Redist. System Machine Analyzer Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Machine Analyzer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Advanced Weight Redist. System Machine Analyzer Terrain Scan Processor Seismic Detector Transport Network Coupler Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Machine Analyzer Mace Maul [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Terrain Scan Processor Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Protection Layered Medium Armor Plating Weapon Advanced Assault Cannon Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 87 | 10 13 16 6 24 5 . . . 13 Power 11 | 2 2 2 . 3 . . . . 2 Engine 7 | 2 2 2 . 1 . . . . . Core 4 | . . . . 2 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 2 1 8 2 . . . 2 Treads . | . . . . . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 16 | 2 . 2 1 8 2 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 4 1 5 3 6 3 . . . 4 Device 13 | 3 . 1 2 3 2 . . . 2 Storage 8 | 1 1 3 1 1 . . . . 1 Processor 4 | . . 1 . 2 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 2 10 7 2 7 . . . . 5 Energy Gun . | . . . . . . . . . . Energy Cannon 4 | . 4 . . . . . . . . Ballistic Gun 19 | 2 6 5 2 3 . . . . 1 Ballistic Cannon 5 | . . . . 3 . . . . 2 Launcher . | . . . . . . . . . . Special Weapon 3 | . . 2 . 1 . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . 2 Parts Lost 21 | . . 4 . 3 . 1 . . 13 Power 2 | . . . . 1 . . . . 1 Propulsion 5 | . . 2 . 1 . . . . 2 Utility 7 | . . 1 . . . 1 . . 5 Weapon 7 | . . 1 . 1 . . . . 5 Highest Loss Streak 8 | . . 3 . 3 . 1 . . 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 83 100 98 98 88 84 84 85 Engine 4 | . 14 11 11 6 . . . . . Core 4 | . . . . 2 7 7 7 7 6 Leg 1 | . . . . . . . . . 2 Wheel 10 | . 28 7 22 17 13 7 7 7 3 Device 16 | . 14 13 22 18 23 19 15 15 14 Storage 11 | . 14 18 11 9 7 7 7 7 10 Processor 21 | . . 11 11 27 30 30 30 30 26 Protection 1 | . . . . . . . . . 3 Ballistic Gun 8 | . 22 19 22 11 . . . . 3 Ballistic Cannon 7 | . . . . 5 15 15 15 15 10 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 11 20 24 20 32 33 33 32 32 40 Greatest Support 37 | 20 20 32 32 32 28 28 28 28 37 Greatest Overweight (x) 8 | 1 . 7 . 2 1 1 1 1 8 Average Overweight (x) . | . . 2 . . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 9 Most Carried 10 | 8 10 9 8 10 10 10 10 10 10 Average Carried 8 | 5 8 8 7 9 9 10 10 10 6 Final Capacity 10 | 8 10 8 8 10 10 10 10 10 5 Final Carried 10 | 8 10 8 8 10 10 10 10 10 1 Class Distribution -------------------- 41% | Scavenger-Mutant 37% | Scavenger-Skirmisher 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2666 | 396 338 406 178 566 39 244 81 . 418 Remotely 506 | . . . . 88 39 244 81 . 54 Salvage Created 2858 | 313 707 555 144 650 31 77 10 . 371 Parts 186 | 30 44 32 6 50 5 9 2 . 8 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 6 | . 2 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 10 2 . 11 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 44 | . 10 9 1 9 . 5 1 . 9 Guns 28 | . 10 9 1 6 . . . . 2 Cannons 15 | . . . . 3 . 5 1 . 6 Classes Destroyed 16 | 3 4 3 . 2 . 1 . . 3 Worker 10 | 4 2 . . 4 . . . . . Builder 6 | . 3 1 . 2 . . . . . Tunneler 11 | 9 1 . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 12 | 1 4 3 2 2 . . . . . Minesweeper 1 | . . . . . . . . . 1 Mechanic 2 | . . . . 2 . . . . . Operator 3 | . . 1 . 1 1 . . . . Watcher 2 | . . 1 . 1 . . . . . Swarmer 18 | . 6 4 1 3 . 4 . . . Grunt 16 | . 4 4 . 2 . . . . 6 Duelist 1 | . . . . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 5 | . . 1 . 3 . . . . 1 Hunter 2 | . . . . 1 . . 1 . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 5 | 3 5 5 2 4 1 3 1 . 4 Combat Bots Only 5 | . 5 4 1 3 . 3 1 . 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 394 | . 22 68 4 33 72 16 4 . 175 Missed 114 | . 8 19 2 8 27 5 1 . 44 Damage Taken 3978 | . 159 501 17 378 369 193 39 . 2322 Core 868 | . 47 70 8 31 46 32 12 . 622 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . . . Core Remaining (%) 88 | 100 81 . 80 94 . . . . . Volleys Fired 254 | 48 41 50 7 50 6 9 4 . 39 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 136 | 40 136 100 46 96 96 96 96 . 96 Shots Fired 470 | 96 80 88 14 86 12 19 8 . 67 Gun 323 | 96 52 82 14 60 . . . . 19 Cannon 141 | . 28 . . 26 12 19 8 . 48 Launcher . | . . . . . . . . . . Special 6 | . . 6 . . . . . . . Kinetic 436 | 96 52 82 14 86 12 19 8 . 67 Thermal 28 | . 22 6 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . Robot Hit Streak 14 | 7 14 11 6 8 2 4 3 . 7 Robot Miss Streak 5 | 3 3 4 4 5 2 2 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 279 | 59 48 53 8 52 3 9 5 . 42 Core Hits 135 | 27 26 23 3 29 2 6 2 . 17 Critical Kills 2 | . . 1 . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 8 | . . 1 . 2 . . 1 . 4 Destroy 2 | . . 1 . . . . . . 1 Blast 4 | . . . . 2 . . 1 . 1 Smash 2 | . . . . . . . . . 2 Melee Attacks 6 | . . . . . . . . . 6 Impact 6 | . . . . . . . . . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 4718 | 489 850 813 124 886 82 235 101 . 1138 Guns 2586 | 489 462 813 124 557 . . . . 141 Cannons 1934 | . 359 . . 329 82 235 101 . 828 Explosions 28 | . 28 . . . . . . . . Melee 169 | . . . . . . . . . 169 Ramming 1 | . 1 . . . . . . . . Kinetic 4161 | 489 462 813 124 886 82 235 101 . 969 Thermal 294 | . 294 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 93 | . 93 . . . . . . . . Impact 169 | . . . . . . . . . 169 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 2 . . 3 2 2 2 2 2 Average Corruption 1 | . 2 . . 2 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 38 | . . . . . 1 4 5 2 26 Message Errors 6 | . . . . . . . . 1 5 Matter Fused 10 | . . . . . . 2 4 . 4 Heat Flow Errors 7 | . . . . . 1 1 1 . 4 Energy Discharges 5 | . . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . 11 . . 15 . 5 . . 67 Projectiles 57 | . 11 . . 15 . 5 . . 26 Explosions . | . . . . . . . . . . Melee 41 | . . . . . . . . . 41 Knockbacks 13 | . . . . 3 . . 2 . 8 Impact 1 | . . . . . . . . . 1 Kinetic 12 | . . . . 3 . . 2 . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 21 | . 21 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 346 24 4 27 176 186 167 . 452 Average Temperature 78 | . 97 7 1 10 38 42 55 . 136 Received Heat Transfer 1086 | . 57 180 . 72 72 . . . 705 Effects 5 | . 3 . . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 Interference 2 | . 2 . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 531 | . 531 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 368 | 70 288 347 90 368 188 . . . . Initial 118 | . . 94 60 35 118 . . . . Average 145 | 36 110 209 70 208 144 . . . . Maximum Alert Level 1 | . 1 1 . 1 . . . . . Low Security (%) 76 | 100 80 59 100 54 100 . . . . Level 1 23 | . 19 40 . 45 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 3 . 3 1 . . . 1 Investigation 2 | . 1 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 2 . 2 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 16 21 2 18 4 4 1 . 19 Peak Tracking Total 7 | . 6 7 1 3 3 3 1 . 7 Tactical Retreats 10 | . 2 2 . 1 . . . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 7 | . 1 1 . 3 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . 1 . 1 . . 1 Max in Single Turn 1 | . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 9 | . 3 . . . 2 . . 4 . Terminals 4 | . 2 . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 8 . . . 7 . . 29 . Successful 38 | . 4 . . . 5 . . 29 . Failed 6 | . 4 . . . 2 . . . . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 5 . . . 3 . . . . Terminals 13 | . 6 . . . 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 1 . . . 5 . . 29 . Record 16 | . 1 . . . 4 . . 11 . Part Schematic 9 | . . . . . . . . 9 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 4 | . 2 . . . 2 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 32 | . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 494 | . . . . . . . . . 494 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 5318 | 405 663 583 121 617 343 319 368 105 1794 Spaces Moved 3623 | 307 541 206 59 407 317 227 310 92 1157 Core 193 | 2 . 78 . . . . . . 113 Treads . | . . . . . . . . . . Legs 361 | . . . . . . . . . 361 Wheels 3069 | 305 541 128 59 407 317 227 310 92 683 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 80 95 115 115 115 100 Average Speed 116 | 81 80 202 100 95 97 115 115 115 142 Slowest Speed 450 | 95 80 400 100 110 115 115 115 115 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 6 52 15 12 34 9 48 63 77 85 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 . 1 Spaces Dug 9 | . . 6 . 2 1 . . . . Terrain Destroyed 29 | . 1 6 . 4 3 6 2 . 7 Melee . | . . . . . . . . . . Projectile 28 | . . 6 . 4 3 6 2 . 7 AOE 1 | . 1 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 4302 | 389 712 287 109 569 343 267 313 91 1222 Wait 204 | . 73 7 34 53 1 32 . . 4 Move 3614 | 306 540 205 58 406 316 226 309 91 1157 Hop . | . . . . . . . . . . Pick Up 64 | 17 18 3 1 14 7 . . . 4 Fast Attach 19 | 4 6 4 . 4 1 . . . . Attach 24 | 3 . 2 1 3 2 . . . 13 Detach . | . . . . . . . . . . Swap 45 | 3 7 10 5 18 2 . . . . Drop 72 | 8 26 6 3 21 8 . . . . Fire 254 | 48 41 50 7 50 6 9 4 . 39 Melee 5 | . . . . . . . . . 5 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 406 | -11/Scrapyard | Entered Materials 407 | -10/Materials | Build established: Mutant 852 | -10/Materials | Repaired Autogun 862 | -10/Materials | Discovered new exit (range 16) 1069 | -10/Materials | Entered another Materials area 1069 | -9/Materials | Evolved 2 slots: Utility x2 1270 | -9/Materials | Lost 3 parts (1n1u1w) 1374 | -9/Materials | Build established: Scavenger-Mutant 1573 | -9/Materials | Discovered new exit (range 5) 1652 | -9/Materials | Entered Mines 1653 | -9/Mines | Learned location of Storage (-9) 1659 | -9/Mines | Met a Derelict bent on vengeance 1758 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1766 | -9/Mines | Discovered new exit (range 5) 1773 | -9/Mines | Entered Materials 1773 | -8/Materials | Evolved 2 slots: Utility x2 2085 | -8/Materials | Garrison activated, responded to threat 2244 | -8/Materials | Lost 3 parts (1p1n1w) 2383 | -8/Materials | Discovered new exit (range 7) 2390 | -8/Materials | Entered Factory 2390 | -7/Factory | Evolved 2 slots: Utility x2 2687 | -7/Factory | Build established: Scavenger-Skirmisher 2718 | -7/Factory | Discovered new exit (range 14) 2733 | -7/Factory | Entered Lower Caves 2748 | -7/Lower Caves | Learned Factory stockpile data 3044 | -7/Lower Caves | Discovered new exit (range 5) 3052 | -7/Lower Caves | Entered another Lower Caves area 3403 | -7/Lower Caves | Discovered new exit (range 16) 3420 | -7/Lower Caves | Entered Data Miner 3420 | -7/Data Miner | Discovered new exit (range 6) 3440 | -7/Data Miner | Met Data Miner 3479 | -7/Data Miner | Learned location of Section 7 (-2) 3479 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3500 | -7/Data Miner | Received God Mode back door access code from Data Miner 3525 | -7/Data Miner | Entered Proximity Caves 3598 | -6/Proximity Caves | Learned location of Extension (-5) 3607 | -6/Proximity Caves | Learned Factory terminal intel 4305 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4357 | -6/Proximity Caves | Core integrity fell below 50% 4393 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 4424 | -6/Proximity Caves | Escorted by Enhanced Grunt 4783 | -6/Proximity Caves | Build established: Scavenger-Mutant 5272 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5316 | -6/Proximity Caves | Core integrity fell below 20% 5319 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- (Smash). 05310_ Destroyed Imp. Deuterium Engine. 05310_ L-41 Fighter system corrupted by crushing effect. 05310_ L-41 Fighter knocked back. 05310_ Mace follow-up attack on L-41 Fighter. 05312_ Seismic Detector severed. 05313_ Destroyed Carbon-fiber Leg. 05313_ L-41 Fighter system corrupted by crushing effect. 05314_ Enh. Flexi-carbon Leg severed. 05316_ L-41 Fighter suffers critical hit (Smash). 05316_ Destroyed Microactuators. 05316_ L-41 Fighter system corrupted by crushing effect. 05316_ Mace severed. 05317_ L-41 Fighter system terminally corrupted. 05317_ Axe fried. 05317_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | #??????????# #??????????????????? | | #?????????## #??????????????????? | | ##????????## ## #???????????????????? | | ##?????????# ## ###?????????????????? | | ## ##???????????# ## ##????????????????? | | #?##???????????## &&& #????????????????? | | #??????????????# &%& #????????????????? | | #??????????????# &&& #????????????????? | | ####??????????## ### #???????????????? | | #####??????# #?### #???????????????? | | % ##%##?????# #???# ##???????????????? | | % ##???## #???#####????????????????? | | " #???#" ##??????###??????????????? | | "%% % #??## ###??## ##?????????????? | | " ##?## #### #?????????????? | | #### %##?## ## #?????????????? | | #?## %#?## ### #?????????????? | | ### ### ##?## ##?????????????? | | ##?## ##??????????????? | | #?# ##???????????????? | | ###### #?# ####????????????????? | | ##????# #?# ## #????????? ?????? | | # #?????# ##?## #???????? ????? | | # ##?????## #???## #?????? ????? | | ## ##??????#####????# sl=% #????? ????? | | ## #???????????????# Y@! #???# ???? | | ## #???????????????# #### #?? ???? | | ##???????????????# ##### ### ##????? | | ##????????????????# #?###" ??? | | ##?????????????????# ### #?????? | | ##??????????????????#### #?????? | | ##??????????????????????##### ### ##?????? | | ????????????????????????????## ##???????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed RiotSpliceTrap Manual? 0 Play Time 00:58:10 Cumulative 33.5 hours Start 2024.04.16 @ 23:16:43 End 2024.04.17 @ 00:17:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 29 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6bc3916-b899-475e-9f26-72e2f3f472a4