Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 09:21:15 Player: Clong Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (620) 620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2950 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 112/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Hover Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Hover Unit Light Assault Rifle Datajack [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 21 | 6 2 9 . 4 Power 3 | 1 . 1 . 1 Engine 2 | 1 . 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 5 | 2 2 1 . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 2 | . 2 . . . Flight 1 | . . 1 . . Utility 2 | 1 . 1 . . Device . | . . . . . Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . 6 . 3 Energy Gun 2 | . . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 2 . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 16 | . . 3 2 11 Power 2 | . . 1 1 . Propulsion 4 | . . 2 . 2 Utility 2 | . . . . 2 Weapon 8 | . . . 1 7 Highest Loss Streak 8 | . . 3 2 8 To Critical Strikes . | . . . . . Average Backups 4 | 1 2 5 4 4 Power . | . 1 . . . Propulsion 1 | . . 2 1 1 Utility . | . . . . . Weapon 1 | . 1 1 1 2 Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 85 90 66 46 Engine 13 | . 14 18 7 . Leg 8 | . 24 . 12 16 Hover 10 | . 3 18 . . Storage 10 | . 14 11 9 8 Processor 6 | . . 9 9 2 Energy Gun 6 | . . 9 9 2 Ballistic Gun 18 | . 28 18 3 14 Launcher 3 | . . 2 16 2 Peak Build Rating 13 | 6 6 13 11 9 Average Rating 8 | 3 6 10 10 6 On Entrance 6 | . 6 6 9 9 Avg Prop Armor Cover (%) 4 | . . 4 . . Naked Turns 8 | . . . . 8 Heaviest Build 18 | 11 11 18 17 12 Greatest Support 20 | 20 20 12 20 20 Greatest Overweight (x) 5 | . . 4 5 2 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 7 | 5 4 6 6 7 Average Carried 4 | 2 2 5 4 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 2 4 6 4 2 Class Distribution -------------------- 65% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 502 | 217 . 191 52 42 Remotely . | . . . . . Salvage Created 581 | . . 363 86 132 Parts 43 | . . 21 6 16 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 16 | . . 8 2 6 Guns 7 | . . 4 . 3 AOE 9 | . . 4 2 3 Classes Destroyed 5 | . . 3 1 1 Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 4 | . . . . 4 Grunt 5 | . . 4 . 1 Sentry 7 | . . 4 2 1 Best Kill Streak 5 | . . 3 2 5 Combat Bots Only 5 | . . 3 1 5 Max Kills in Single Turn 4 | . . 2 1 4 Gunslinging . | . . . . . Exploded 3 | . . 2 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 110 | . . 33 12 65 Missed 35 | . . 14 3 18 Hits 75 | . . 19 9 47 Melee 11 | . . . . 11 Projectile 64 | . . 19 9 36 Critical Strikes 5 | . . 2 . 3 Part Disruptions 1 | . . 1 . . Damage Taken 1879 | . . 350 288 1241 Core 598 | . . 38 130 430 Absorbed by Shields 38 | . . . . 38 Core Remaining (%) 96 | 100 100 90 . . Volleys Fired 36 | . 1 20 6 9 Largest 3 | . 2 3 3 3 Hottest 105 | . 40 105 105 76 Shots Fired 94 | . 2 53 16 23 Gun 79 | . 2 51 6 20 Cannon . | . . . . . Launcher 15 | . . 2 10 3 Special . | . . . . . Kinetic 55 | . 2 38 . 15 Thermal 2 | . . . . 2 Explosive 15 | . . 2 10 3 Electromagnetic 22 | . . 13 6 3 Robot Hit Streak 9 | . . 9 8 5 Robot Miss Streak 3 | . 2 2 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 52 | . . 30 11 11 Core Hits 32 | . 1 17 7 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks 1 | . . 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1255 | . 9 615 290 341 Guns 569 | . 7 362 57 143 Cannons . | . . . . . Explosions 673 | . . 242 233 198 Melee . | . . . . . Ramming 13 | . 2 11 . . Kinetic 319 | . 7 223 . 89 Thermal 162 | . . 122 . 40 Explosive 526 | . . 120 233 173 Electromagnetic 235 | . . 139 57 39 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 25 | . . . 14 11 Projectiles . | . . . . . Explosions 25 | . . . 14 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 248 | . . 83 145 20 Shots 10 | . . 3 6 1 Rammed 3 | . . 3 . . Targets Rammed 4 | . 1 3 . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 139 | . . 139 100 92 Average Temperature 49 | . . 52 43 38 Received Heat Transfer 468 | . . 132 36 300 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 261 | . . 100 . 161 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 70 Level 1 6 | . . . . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 226 | . . 105 105 226 Initial 68 | . . . 37 68 Average 52 | . . 24 70 173 Influence Increases 596 | . . 280 108 208 Destroy 0b10 Robot/C 320 | . . 160 40 120 Destroy 0b10 Robot/NC 10 | . . 5 5 . Destroy Leader 82 | . . 52 20 10 Successful Hack 4 | . . . 4 . Disable Machine 75 | . . 45 15 15 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 55 | . . 18 24 13 Influence Decreases 430 | . . 191 92 147 Entered New Map 89 | . . . 52 37 Time Decay 211 | . . 191 20 . Lost Part 130 | . . . 20 110 Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 2 13 3 13 Peak Tracking Total 6 | . 1 4 1 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 3 1 1 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 5 | . . 3 1 1 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 11 | . . 6 3 2 Successful 7 | . . 6 1 . Failed 4 | . . . 2 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 2 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 2 | . . 2 . . Record 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . 5 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 1 | . . 1 . . parse_system 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1116 | 66 171 592 54 233 Spaces Moved 692 | 57 154 313 21 147 Core 59 | 22 . 30 4 3 Treads . | . . . . . Legs 315 | 35 119 . 17 144 Wheels . | . . . . . Hover 318 | . 35 283 . . Flight . | . . . . . Fastest Speed 50 | 50 56 56 120 50 Average Speed 134 | 92 105 161 154 119 Slowest Speed 300 | 120 120 250 300 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . . 4 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 19 | 3 34 30 6 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . 17 23 19 Melee . | . . . . . Projectile . | . . . . . AOE 59 | . . 17 23 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 800 | 70 159 355 30 186 Wait . | . . . . . Move 688 | 56 153 312 20 147 Hop . | . . . . . Pick Up 21 | 8 2 7 . 4 Fast Attach . | . . . . . Attach 21 | 6 . 5 3 7 Detach 3 | . . 1 1 1 Swap 8 | . 2 5 . 1 Drop 1 | . . 1 . . Fire 36 | . 1 20 6 9 Melee 1 | . . 1 . . Ram 3 | . . 3 . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 17 | . . . . 17 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 601 | -9/Materials | Build established: Gunner 704 | -9/Materials | Discovered new exit (range 5) 774 | -9/Materials | Lost 3 parts (1p2n) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 872 | -8/Materials | Identified exit to Garrison 884 | -8/Materials | Entered Garrison 917 | -8/Garrison | Triggered checkpoint 945 | -8/Garrison | Crushed by falling debris 972 | -8/Garrison | System corruption reached 10% 976 | -8/Garrison | Lost 3 parts (1u2w) 1066 | -8/Garrison | Triggered checkpoint 1082 | -8/Garrison | Triggered checkpoint 1099 | -8/Garrison | Core integrity fell below 50% 1104 | -8/Garrison | Triggered checkpoint 1110 | -8/Garrison | Core integrity fell below 20% 1117 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- rejected. 01104_ Beams of light sweep through the air. An alarm sounds. 01106_ Critical hit (Burn: +37). 01106_ Sml. Storage Unit destroyed. 01107_ G-47 Trooper suffers critical hit (Burn). 01108_ Beam Rifle destroyed. 01109_ Lgt. Assault Rifle destroyed. 01109_ Critical hit (Burn: +37). 01110_ Triggered Stasis Trap. 01110_ A bubble of rippling energy engulfs the area. 01110_ Field strength at 94. 01110_ Field strength at 88. 01111_ Field strength at 77. 01112_ Field strength at 71. 01113_ Field strength at 52. 01114_ Field strength at 46. 01115_ Field strength at 28. 01116_ Field strength at 18. 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