Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 23:07:51 Player: Lazz Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (137) 685 Value Destroyed (4078) 4078 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1117) 1117 TOTAL SCORE: 13960 Bonus ------- High Alert Combat Kills 317 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 95/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Ionic Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- VTOL Module Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Remote Shield Advanced Point Defense System System Shield Improved System Shield > --- WEAPON ----------- Micro-nuke Launcher Micro-nuke Launcher Chainsword Ionic Axe > --- INVENTORY -------- Improved Fusion Compressor Medium Storage Unit Energy Well Authchip [R/Combat] [Rating: 153] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 2 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . 1 Propulsion 7 | . . 1 . 1 . . . . 1 . . 2 . 2 . . Utility 7 | . . . . 1 1 . . . 1 1 2 . . . . 1 Weapon 2 | . . 1 . . . . . . . 1 . . . . . . Parts Attached 160 | 7 2 5 . 4 6 4 1 2 27 34 36 10 7 . 4 11 Power 25 | 1 1 1 . . . 2 . . 3 6 4 2 1 . . 4 Engine 12 | 1 1 1 . . . 1 . . 2 5 1 . . . . . Core 8 | . . . . . . 1 . . 1 1 3 . . . . 2 Reactor 5 | . . . . . . . . . . . . 2 1 . . 2 Propulsion 58 | 2 . 2 . 3 1 . 1 . 11 14 14 4 2 . . 4 Treads 2 | . . . . . . . . . . . . . . . . 2 Leg 17 | 2 . 2 . 3 1 . 1 . 5 2 1 . . . . . Wheel 22 | . . . . . . . . . 6 11 5 . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . Flight 16 | . . . . . . . . . . . 8 4 2 . . 2 Utility 46 | 2 1 . . 1 3 . . 2 6 9 11 4 4 . . 3 Device 20 | 1 . . . 1 2 . . 2 1 4 3 2 3 . . 1 Storage 4 | 1 1 . . . . . . . . . 1 . . . . 1 Processor 10 | . . . . . 1 . . . 3 2 3 . 1 . . . Hackware 5 | . . . . . . . . . 1 1 . 2 . . . 1 Protection 7 | . . . . . . . . . 1 2 4 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 2 . . 2 2 . . 7 5 7 . . . 4 . Energy Gun 1 | . . . . . . . . . 1 . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 2 . . . . . Ballistic Gun 10 | 2 . 2 . . . 2 . . 1 1 2 . . . . . Ballistic Cannon 9 | . . . . . . . . . 5 4 . . . . . . Launcher 3 | . . . . . . . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . . 1 . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . 2 2 1 1 . . 2 Parts Lost 92 | . . . . 1 . . . 3 22 32 12 . 5 . . 17 Power 15 | . . . . 1 . . . 1 2 4 1 . 1 . . 5 Propulsion 45 | . . . . . . . . 1 11 15 8 . 1 . . 9 Utility 17 | . . . . . . . . . 3 10 2 . 1 . . 1 Weapon 15 | . . . . . . . . 1 6 3 1 . 2 . . 2 Highest Loss Streak 19 | . . . . 1 . . . 2 19 11 7 . 3 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 9 | 3 6 8 13 13 14 15 15 14 12 11 4 4 4 1 3 3 Power . | . . . 1 . . . . . . . . . . . 1 . Propulsion 3 | 2 4 5 7 6 6 5 5 5 1 2 . 1 2 . . . Utility 3 | . 1 1 1 1 3 4 4 4 6 6 3 1 1 1 2 . Weapon 2 | . 1 1 4 4 4 6 6 5 4 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . . . 4 . . 1 2 3 3 . . . . . Power 2 | . . . . . . . . . . 1 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 6 | . . . . . . . . 1 1 2 2 . . . . . Weapon 3 | . . . . . 2 . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 93 100 96 91 96 100 94 89 88 48 81 81 73 80 49 Engine 6 | . 13 11 11 7 7 7 7 7 5 7 . . . . . . Core 2 | . . . . . . 4 7 2 1 1 2 8 8 4 4 2 Leg 16 | . 27 26 33 36 30 30 30 29 25 . . . . . . . Wheel 4 | . . . . . . . . . 4 23 1 . . . . . Flight 4 | . . . . . . . . . . . 9 28 22 26 30 17 Device 10 | . 13 11 11 16 15 15 15 15 11 6 3 8 12 17 17 9 Storage 5 | . 14 11 11 9 7 7 7 7 6 4 . . . . . . Processor 9 | . . . . . 5 7 7 7 12 15 15 19 14 8 8 5 Hackware 1 | . . . . . . . . . . . 2 1 9 8 8 6 Ballistic Gun 13 | . 27 33 33 27 16 22 23 22 5 7 . . . . . . Ballistic Cannon 2 | . . . . . . . . . 11 7 . . . . . . Slashing Weapon 1 | . . . . . 5 . . . . 3 2 4 4 4 4 3 Peak Build Rating 153 | 7 7 10 10 15 27 36 36 36 46 64 88 110 116 127 150 153 Average Rating 40 | 5 6 8 10 13 23 30 36 32 38 51 49 98 109 126 134 84 On Entrance 48 | . 7 7 10 10 15 27 36 36 30 36 28 85 110 115 127 147 Avg Prop Armor Cover (%) 12 | . . . . . 12 4 . . 5 6 14 . . . . 24 Naked Turns 35 | . . . . . . . . . . . . . . . . 35 Heaviest Build 64 | 12 27 30 30 31 33 55 55 55 58 63 35 45 40 36 61 64 Greatest Support 75 | 20 20 30 30 40 40 35 45 45 55 62 40 46 51 65 65 75 Greatest Overweight (x) 7 | 2 7 1 . . 1 1 1 1 4 6 3 1 . . . 6 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 10 Average Capacity 11 | 7 13 15 15 15 15 15 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 6 8 13 13 15 15 15 15 15 15 15 5 5 5 2 5 5 Average Carried 9 | 3 6 8 13 13 14 15 15 14 13 12 4 4 4 1 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 7 13 13 15 15 15 15 15 8 4 5 5 3 1 5 1 Class Distribution -------------------- 24% | Scavenger-Gunner 22% | Mutant 21% | Scavenger-Skirmisher 12% | Scavenger-Mutant 6% | Scavenger-Sprinter 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Scientist-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Hacker-Sprinter | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Matter Collected 4315 | 414 129 255 40 105 32 210 . 129 763 1375 615 26 80 . . 142 Remotely 424 | . . . . . . . . . . 424 . . . . . . Salvage Created 4741 | 137 129 442 102 349 28 299 . 185 492 1733 493 26 80 . . 246 Parts 282 | 12 7 34 2 20 3 13 . 8 35 100 22 5 5 . . 16 Haulers Intercepted 4 | . 1 1 . 1 . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . . . . . . 1 5 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 7 . 7 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Combat Hostiles Destroyed 85 | . . 13 2 6 . 4 . 3 11 36 5 . 1 . . 4 Melee 10 | . . . . . . . . . . 4 5 . 1 . . . Guns 39 | . . 13 2 6 . 4 . 3 . 11 . . . . . . Cannons 30 | . . . . . . . . . 10 20 . . . . . . AOE 6 | . . . . . . . . . 1 1 . . . . . 4 Classes Destroyed 15 | 3 1 4 1 . . 1 . . 4 1 . . . . . . Worker 22 | 2 . . . . 2 . . . 4 10 2 . . . . 2 Builder 11 | . . . . . . . . . 5 3 2 . . . . 1 Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . Hauler 4 | . 1 1 . 1 . . . . . . . . . . . 1 Recycler 8 | 1 1 . . . . . . . . 4 2 . . . . . Operator 2 | . . 1 . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . 2 . . . . . . . Swarmer 37 | . . 5 . . . 2 . . . 22 4 . . . . 4 Grunt 26 | . . 7 1 3 . 1 . 3 6 4 . . 1 . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Sentry 9 | . . 1 . 3 . 1 . . 2 1 1 . . . . . Hunter 2 | . . . . . . . . . . 2 . . . . . . Programmer 9 | . . . . . . . . . 2 7 . . . . . . Samaritan 3 | . . . . . . 3 . . . . . . . . . . Best Kill Streak 11 | 5 1 3 2 4 1 4 . 2 8 11 6 1 1 . . 6 Combat Bots Only 5 | . . 3 2 4 . 4 . 2 5 5 4 . 1 . . 4 Max Kills in Single Turn 6 | 1 1 2 1 2 1 1 . 1 4 2 2 1 1 . . 6 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 1 1 . . . . . 4 Melee 2 | . . . . . . . . . . 1 2 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Hostile Shots Fired 1050 | . . 36 8 13 . 38 . 39 178 238 203 4 39 . 3 251 Missed 372 | . . 13 1 6 . 14 . 15 55 70 85 1 17 . 2 93 Hits 678 | . . 23 7 7 . 24 . 24 123 168 118 3 22 . 1 158 Melee 1 | . . . 1 . . . . . . . . . . . . . Projectile 677 | . . 23 6 7 . 24 . 24 123 168 118 3 22 . 1 158 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 37 | . . 1 . . . 1 . 1 8 11 7 . . . . 8 Actively Blocked 2 | . . . . . . . . . . . 2 . . . . . Part Disruptions 5 | . . . . . . . . . . 5 . . . . . . Actively Blocked 1 | . . . . . . . . . . 1 . . . . . . Damage Taken 12996 | . . 285 93 169 . 227 . 474 2388 3387 1867 57 481 . . 3568 Core 3692 | . . 65 . 12 . . . 68 318 600 910 . 105 . . 1614 Absorbed by Shields 316 | . . . . . . . . . . 35 228 . 46 . . 7 Redirected to Shielding 377 | . . . . . . . . . . 285 92 . . . . . Core Remaining (%) 78 | 100 100 . 83 97 . . . 90 62 40 20 . 91 . 100 . Volleys Fired 241 | 29 8 37 5 19 . 20 . 15 47 53 6 . . . . 2 Largest 4 | 2 2 3 3 3 . 3 . 3 3 4 1 . . . . 2 Hottest 165 | 40 40 60 60 60 . 68 . 68 128 165 23 . . . . 98 Shots Fired 663 | 58 16 111 15 57 . 60 . 44 124 169 6 . . . . 3 Gun 452 | 58 16 111 15 57 . 60 . 44 22 63 6 . . . . . Cannon 208 | . . . . . . . . . 102 106 . . . . . . Launcher 3 | . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 654 | 58 16 111 15 57 . 60 . 44 121 166 6 . . . . . Thermal 6 | . . . . . . . . . 3 3 . . . . . . Explosive 3 | . . . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 6 4 8 4 11 . 20 . 13 20 12 . . . . . . Robot Miss Streak 12 | 3 2 6 3 3 . 1 . 2 4 12 1 . . . . . Penetration Max 1 | . . . . . . . . 1 1 1 . . . . . . Secondary Targets 5 | . . 3 . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . . . . . . . . Shots Hit Robots 480 | 36 9 70 8 42 3 47 . 36 76 127 17 1 2 . . 6 Core Hits 254 | 8 3 28 4 21 1 19 . 12 35 106 8 . 1 . . 8 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . . . . . 3 . . . . . . Critical Strikes 15 | . 1 . . . . . . . 7 5 . . 1 . . 1 Destroy 4 | . 1 . . . . . . . . 3 . . . . . . Blast 8 | . . . . . . . . . 7 1 . . . . . . Sever 2 | . . . . . . . . . . 1 . . . . . 1 Impale 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 116 | . . . . . 4 1 . 2 . 37 28 6 26 . 2 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 88 | . . . . . 4 1 . 2 . 37 17 . 15 . 2 10 Piercing 28 | . . . . . . . . . . . 11 6 11 . . . Sneak Attacks 24 | . . . . . 3 1 . . . 10 7 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 5 . . . . . Damage Inflicted 12638 | 365 97 703 112 572 188 509 . 516 2500 4544 1086 91 93 . . 1262 Guns 3995 | 365 97 703 112 415 . 448 . 516 343 996 . . . . . . Cannons 3733 | . . . . . . . . . 1836 1897 . . . . . . Explosions 2003 | . . . . 157 . . . . 321 564 . . . . . 961 Melee 2907 | . . . . . 188 61 . . . 1087 1086 91 93 . . 301 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 7620 | 365 97 703 112 415 . 448 . 516 2114 2850 . . . . . . Thermal 321 | . . . . . . . . . 65 256 . . . . . . Explosive 1439 | . . . . 157 . . . . 321 . . . . . . 961 Electromagnetic 351 | . . . . . . . . . . 351 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2128 | . . . . . 188 61 . . . 1087 491 . . . . 301 Piercing 779 | . . . . . . . . . . . 595 91 93 . . . Highest Corruption 15 | . . . . . . . . . 2 15 . . 2 . . 11 Average Corruption 8 | . . . . . . . . . 1 11 . . 1 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . 3 22 . . 1 . . 3 Message Errors 6 | . . . . . . . . . . 6 . . . . . . Matter Fused 6 | . . . . . . . . . 2 3 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . 3 . . 1 . . . Energy Discharges 4 | . . . . . . . . . . 4 . . . . . . Parts Rejected 3 | . . . . . . . . . . 1 . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 1 2 . . . . . . Weapon Failures 3 | . . . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 956 | . . . . 42 45 58 . . 117 273 219 41 52 . . 109 Projectiles 107 | . . . . . . . . . 30 77 . . . . . . Explosions 226 | . . . . 42 . . . . 87 53 . . . . . 44 Melee 623 | . . . . . 45 58 . . . 143 219 41 52 . . 65 Knockbacks 35 | . . . . . . . . . 22 13 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . . 19 13 . . . . . . Secondary 3 | . . . . . . . . . 3 . . . . . . . Self-Inflicted Damage 323 | . . . . 69 . . . . 63 106 . . . . . 85 Shots 6 | . . . . 1 . . . . 1 3 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 459 | . . 49 26 17 . 194 . 25 336 459 39 48 170 50 . 305 Average Temperature 87 | . . 16 14 6 . 58 . 11 93 127 14 16 66 31 . 189 Received Heat Transfer 1803 | . . 120 36 36 . 78 . 156 771 279 228 . 21 . . 78 Effects 10 | . . . . . . . . . 2 6 . . . . . 2 Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 7 | . . . . . . . . . 2 3 . . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . . . . 150 200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Maximum Alert Level 3 | . . 1 . . . . . . . 3 2 . . . . . Low Security (%) 74 | 100 100 94 100 100 100 . . . 100 55 11 100 100 100 100 100 Level 1 16 | . . 5 . . . . . . . 1 85 . . . . . Level 2 5 | . . . . . . . . . . 23 3 . . . . . Level 3 3 | . . . . . . . . . . 19 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 906 | 10 7 242 82 177 15 . . . 155 906 411 171 146 81 81 191 Initial 411 | . . . 32 16 4 . . . . 23 411 165 96 81 60 48 Average 142 | . . 61 56 36 1 . . . 48 319 280 132 89 81 64 61 Influence Increases 4424 | 25 12 421 50 247 41 80 . 70 486 1548 708 86 290 . 21 339 Destroy 0b10 Robot/C 1700 | . . 260 40 120 . 80 . 60 220 720 100 . 20 . . 80 Destroy 0b10 Robot/NC 260 | 25 10 10 . 10 10 . . . 55 85 30 5 . . . 20 Destroy Leader 322 | . 2 42 10 42 . . . 10 64 130 20 . . . . 2 Successful Hack 104 | . . 19 . 10 16 . . . . . 12 . 47 . . . Select Force Hacks 60 | . . 60 . . . . . . . . . . . . . . Disable Machine 465 | . . . . 60 15 . . . 75 255 . . 60 . . . Destroy Structure 358 | . . . . 5 . . . . 57 178 6 6 28 . 6 72 Partial Spotted 105 | . . . . . . . . . . 45 15 30 15 . . . Lose Combat Pursuer 1050 | . . 30 . . . . . . 15 135 525 45 120 . 15 165 Influence Decreases 4273 | 25 12 337 92 279 51 40 40 70 438 756 1231 232 315 65 21 269 Entered New Map 924 | . . . 52 26 6 . 40 . . 25 429 152 75 65 21 33 Time Decay 1993 | 25 12 187 40 76 45 40 . 50 228 417 482 80 190 . . 121 Search Patrol Dispatched 200 | . . . . . . . . . . . 200 . . . . . Lost Part 829 | . . . . 10 . . . 20 200 314 120 . 50 . . 115 Purge Threat 327 | . . 150 . 167 . . . . 10 . . . . . . . Squads Dispatched 32 | . 1 6 . 1 1 . . . 4 9 2 1 5 . . 2 Investigation 9 | . . 4 . . . . . . 1 3 . . 1 . . . Extermination 10 | . . . . . 1 . . . 2 2 2 . 2 . . 1 Reinforcement 9 | . 1 2 . . . . . . 1 1 . 1 2 . . 1 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . 1 . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Distress Signals 12 | . . 1 . . . . . . 4 2 4 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 231 | . 4 23 2 10 . 5 . 8 25 55 49 4 15 . 1 30 Peak Tracking Total 15 | . 1 5 2 4 . 4 . 4 7 7 15 4 6 . 1 13 Tactical Retreats 29 | . . 1 . . . . . . 1 6 12 1 3 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Traps Triggered 9 | . 2 . . . . . . . 1 4 1 . 1 . . . Indirectly 3 | . . . . . . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Machines Disabled 31 | . . . . 4 1 . . . 5 17 . . 4 . . . Max in Single Turn 5 | . . . . 4 1 . . . 1 5 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Machines Accessed 47 | . 2 6 1 2 4 . 4 . 2 7 8 . 8 1 . 2 Terminals 30 | . 2 4 1 2 2 . . . 1 5 3 . 7 1 . 2 Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . . . . . 1 . 3 . . . . . Scanalyzers 4 | . . 1 . . 1 . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Total Hacks 138 | . 5 21 2 7 8 . 29 . 4 18 10 . 30 1 . 3 Successful 69 | . 1 12 . 6 2 . 29 . 1 4 5 . 8 1 . . Failed 68 | . 4 9 2 1 6 . . . 3 14 4 . 22 . . 3 Catastrophic 16 | . . 2 1 . 1 . . . 2 3 3 . 3 . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . Manual 50 | . 1 10 2 5 4 . . . 1 4 2 . 19 . . 2 Terminals 78 | . 5 12 2 7 4 . . . 2 13 3 . 26 1 . 3 Fabricators 7 | . . . . . 2 . . . . 5 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 8 | . . 2 . . . . . . 2 . 4 . . . . . Scanalyzers 15 | . . 7 . . 2 . . . . . 2 . 4 . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Terminal Hacks 50 | . 1 3 . 4 1 . 29 . 1 2 2 . 6 1 . . Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Open DSF 4 | . . . . . . . . . . 1 2 . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . 1 . . . . . . . . 1 . . . Scanalyzer Index 2 | . . . . . 1 . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . 1 . 2 . . . . 1 . . . . . . . Zone Layout 4 | . . 1 . 1 . . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . . . . . . 2 . . . . . Scanalyzer 8 | . . 5 . . 1 . . . . . 1 . 1 . . . Retrieve Study 8 | . . 5 . . 1 . . . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . 4 . 2 . . . . . . . . 1 . . . Terminals 4 | . . 1 . 2 . . . . . . . . 1 . . . Botnet 3 | . . 1 . 2 . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 5 1 2 4 . . . 2 7 4 . 7 . . 2 Full Trace Events 9 | . 1 3 1 . . . . . 1 3 . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . . 10 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 5 . . 1 . . . . . 1 . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Active Infowar (turns) 5611 | 29 545 779 95 360 519 272 168 667 586 879 240 . 300 6 29 137 Sensors 3448 | . . . . . 432 272 168 667 560 877 . . 300 6 29 137 Terrain 605 | . . . . . . . . . 323 47 235 . . . . . Seismic 1895 | 29 545 779 95 360 87 . . . . . . . . . . . Jamming 9 | . . . . . . . . . . . 9 . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Turns Passed 7998 | 191 568 779 95 360 520 272 168 721 792 1373 1246 171 396 6 29 311 Spaces Moved 5502 | 79 269 287 72 210 296 143 96 475 444 840 1119 266 487 16 64 339 Core 278 | 9 1 . . . . . . . . 31 163 . . . . 74 Treads 2 | . . . . . . . . . . . . . . . . 2 Legs 2235 | 70 268 287 72 210 296 143 96 475 308 . 10 . . . . . Wheels 1084 | . . . . . . . . . 136 747 201 . . . . . Hover 235 | . . . . . . . . . . 62 173 . . . . . Flight 1668 | . . . . . . . . . . . 572 266 487 16 64 263 Fastest Speed 19 | 50 120 105 105 105 105 105 175 105 70 50 27 19 25 21 21 21 Average Speed 87 | 114 168 120 105 105 159 145 175 119 118 83 53 24 27 21 21 44 Slowest Speed 400 | 150 400 190 105 105 182 175 175 175 245 160 190 99 31 21 21 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . 9 1 3 . . . Potential Cave-ins 3 | . . . . . . . . . 1 . 2 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 28 | 3 37 31 19 23 5 23 71 60 8 23 28 10 57 1 67 12 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . . . . Spaces Dug 38 | . . . . . . . . 2 . 11 3 3 14 . 2 3 Terrain Destroyed 217 | . . . . 5 . . . 2 57 90 3 3 14 . 2 41 Melee 38 | . . . . . . . . 2 . 11 3 3 14 . 2 3 Projectile 58 | . . . . . . . . . 25 33 . . . . . . AOE 121 | . . . . 5 . . . . 32 46 . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Fac Res Tes Res DSF Acc Total 8024 | 124 367 648 82 313 344 169 96 598 605 1322 1709 363 707 17 74 486 Wait 1826 | 4 82 316 6 74 21 . . 99 66 307 499 62 188 . . 102 Move 5461 | 78 268 286 71 209 295 142 95 474 443 839 1101 263 480 15 63 339 Hop 12 | . . . . . . . . . . . 8 1 3 . . . Pick Up 68 | 6 2 4 . 4 6 . . 1 8 16 8 4 1 . 4 4 Fast Attach 110 | 7 4 1 . 1 3 1 . . 13 18 36 10 5 . 4 7 Attach 57 | . 1 1 . 2 1 . . 1 15 16 5 2 2 2 . 9 Detach 16 | . . . . . 1 . . . 2 2 6 1 . . . 4 Swap 45 | . 1 3 . 2 3 4 1 4 6 18 . 2 1 . . . Drop 80 | . 1 . . 2 10 1 . 2 5 11 19 13 6 . 1 9 Fire 241 | 29 8 37 5 19 . 20 . 15 47 53 6 . . . . 2 Melee 103 | . . . . . 4 1 . 2 . 37 21 5 21 . 2 10 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 9) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1123 | -9/Materials | Build established: Scientist-Gunner 1501 | -9/Materials | Build established: Scavenger-Gunner 1503 | -9/Materials | Discovered new exit (range 15) 1539 | -9/Materials | Entered Mines 1563 | -9/Mines | Discovered new exit (range 10) 1583 | -9/Mines | Learned location of 1 exit from Lower Caves 1583 | -9/Mines | Discovered new exit (range 9) 1634 | -9/Mines | Entered Materials 1634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -8/Materials | Garrison activated, responded to threat 1942 | -8/Materials | Discovered new exit (range 10) 1994 | -8/Materials | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2032 | -7/Factory | Discovered new exit (range 8) 2114 | -7/Factory | Identified exit to Lower Caves 2357 | -7/Factory | Build established: Scavenger-Mutant 2514 | -7/Factory | Entered Lower Caves 2515 | -7/Lower Caves | Identified exit to Lower Caves 2704 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2773 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2784 | -7/Lower Caves | Identified exit to Data Miner 2786 | -7/Lower Caves | Entered Data Miner 2786 | -7/Data Miner | Discovered new exit (range 6) 2807 | -7/Data Miner | Identified exit to Proximity Caves 2819 | -7/Data Miner | Build established: Scavenger-Skirmisher 2830 | -7/Data Miner | Met Data Miner 2876 | -7/Data Miner | Learned location of Section 7 (-2) 2876 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2904 | -7/Data Miner | Received God Mode back door access code from Data Miner 2954 | -7/Data Miner | Entered Proximity Caves 3429 | -6/Proximity Caves | Learned location of Extension (-5) 3438 | -6/Proximity Caves | Learned 12 Factory zone layouts 3654 | -6/Proximity Caves | Discovered new exit (range 11) 3674 | -6/Proximity Caves | Identified exit to Factory 3675 | -6/Proximity Caves | Entered Factory 3675 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3676 | -6/Factory | Identified exit to Factory 3791 | -6/Factory | Discovered exit to Factory (range 16) 4375 | -6/Factory | Lost 19 parts (2p10n2u5w) 4449 | -6/Factory | System Shield fried by hacking feedback 4467 | -6/Factory | Entered another Factory area 4467 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4845 | -5/Factory | Build established: Scavenger-Gunner 5223 | -5/Factory | Garrison activated, responded to threat 5385 | -5/Factory | Lost 4 parts (1p2n1u) 5395 | -5/Factory | Garrison activated, responded to threat 5461 | -5/Factory | Crushed by falling debris 5461 | -5/Factory | System corruption reached 10% 5516 | -5/Factory | Lost 8 parts (1p5n2u) 5630 | -5/Factory | Lost 4 parts (1p1n1u1w) 5667 | -5/Factory | First assault squad dispatched 5691 | -5/Factory | Incoming assault squad redirected 5769 | -5/Factory | Lost 11 parts (1p5n3u2w) 5784 | -5/Factory | Core integrity fell below 50% 5819 | -5/Factory | Incoming investigation squad redirected 5832 | -5/Factory | Discovered new exit (range 12) 5840 | -5/Factory | Entered another Factory area 5840 | -4/Factory | Evolved 2 slots: Utility x2 6039 | -4/Factory | Build established: Mutant 6451 | -4/Factory | Lost 7 parts (1p5n1w) 6509 | -4/Factory | Core integrity fell below 50% 6590 | -4/Factory | Search patrols dispatched 6840 | -4/Factory | Search patrols dispatched 7048 | -4/Factory | Discovered new exit (range 6) 7078 | -4/Factory | Central database locked down 7086 | -4/Factory | Entered Research 7086 | -3/Research | Evolved 2 slots: Propulsion x2 7251 | -3/Research | Discovered new exit (range 5) 7257 | -3/Research | Entered Testing 7376 | -3/Testing | Build established: Scavenger-Sprinter 7589 | -3/Testing | Lost 3 parts (1u2w) 7647 | -3/Testing | Discovered new exit (range 9) 7653 | -3/Testing | Identified exit to Research 7653 | -3/Testing | Entered Research 7653 | -2/Research | Evolved 2 slots: Propulsion x2 7659 | -2/Research | Identified exit to DSF 7659 | -2/Research | Entered DSF 7676 | -2/DSF | Additional patrols routed to DSF 7676 | -2/DSF | Discovered new exit (range 15) 7684 | -2/DSF | Identified exit to Access 7688 | -2/DSF | Entered Access 7688 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7881 | -1/Access | Released all parts (8) 7911 | -1/Access | Lost 11 parts (2p7n1u1w) 7939 | -1/Access | System corruption reached 10% 7979 | -1/Access | Core integrity fell below 50% 7983 | -1/Access | Spotted B-99 Colossus 7984 | -1/Access | Spotted B-99 Colossus 7995 | -1/Access | Core integrity fell below 20% 7999 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 07983_ Penetrated by Slug. 07983_ Slug penetrates Wall. 07983_ Penetrated by Slug. 07985_ Slug penetrates Wall. 07985_ Penetrated by Slug. 07985_ Slug penetrates Wall. 07985_ Penetrated by Slug. 07985_ Slug penetrates Wall. 07987_ Penetrated by Slug. 07987_ Slug penetrates Wall. 07988_ Slug penetrates Door. 07994_ Wave Collapse Detector explodes. 07994_ S-43 Plague destroyed. 07995_ Slug penetrates Wall. 07996_ Slug penetrates Door. 07998_ Knocked back. 07998_ Slug penetrates Wall. 07998_ Penetrated by Slug. 07999_ Acquired 7 matter. 07999_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????############???????????????????????? | | ??????????????# ] #???????????????????????? | | ??????????????# #???????????????????????? | | ???????????#??# #???????????????????????? | | ???????????# ## #???????????????????????? | | ???????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# = #???????????????????????? | | ?????????????# % #???????????????????????? | | ############### !!! #???????????????????????? | | # ## %! #???????????????????????? | | # ## ! ##??????????????????????? | | #"" ## ;########???????????????? | | #"" ## p s @ "???????????????? | | #"" ## ; BB "???????????????? | | #T """""" ########;;#;; BB "???????????????? | | #"" """""" #????# "???????????????? | | #"" """""" !#????# "???????????????? | | #"" """""" #????# "???????????????? | | # """""" #????# "???????????????? | | # #????#% #;; BB "???????????????? | | # #????#! ### BB "???????????????? | | ##/####+###########%= #?? "???????????????? | | # """""""""""h #??########???????????????? | | # """"T""""mg #?????????????????????????? | | # g #?????????????????????????? | | / #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # ????????????????????????? | | # ??????????????????????? | | # #####?????????????????????? | | # #?????????????????????????? | | # ########?????????????????????????? | | # #????????????????????????????????? | | #/### #????????????????????????????????? | | ?? ^ ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 120 Energy Generation 61 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Evasion (%) 74 Targeting Accuracy 16 Melee Accuracy 18 Target Analysis 9 Recoil Reduction 6 Kinecelleration 40 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Sml. Matter Pod | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Signal Interpreter | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked VTOL Module | -4/Factory | Hacked Nuclear Pulse Array | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingMassMindspike Manual? 0 Play Time 01:49:43 Cumulative 144.4 hours Start 2026.04.01 @ 10:08:26 End 2026.04.02 @ 23:07:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fd8c14f-dca5-4e77-a650-3aca896d661e