Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 04:23:12 Player: Beef Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (131) 655 Value Destroyed (4752) 4752 Prototype IDs (30) 600 Alien Tech Used (3) 600 Bonus (1175) 1175 TOTAL SCORE: 15782 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Follower Combat Kills 528 Scanned by Researcher 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/1450 Matter 109/300 Energy 99/100 System Corruption 1% Temperature Cool (12) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Subatomic Replicator Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Enhanced Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Core Cannon Heavy Pick > --- INVENTORY -------- Improved Diametric Drive Experimental Power Amplifier Subatomic Replicator Quantum Rifle Fusion Bomb Launcher [Rating: 140] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Compact Linear Accelerator Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Slots Evolved 16 | . . 2 2 2 . . 2 . . . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Utility 12 | . . 2 1 2 . . 1 . . . . 2 . . 1 . . 2 . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 228 | 6 . 18 23 7 6 29 16 2 3 4 6 7 10 6 26 11 5 11 14 18 Power 24 | 1 . 4 2 1 . 7 . . . . . 1 . . 3 . 1 . 2 2 Engine 14 | 1 . 4 2 . . 4 . . . . . . . . 3 . . . . . Core 5 | . . . . 1 . 3 . . . . . 1 . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 . 2 2 Propulsion 57 | 2 . 5 6 . 1 7 6 . 2 . 2 . 4 2 6 4 2 2 3 3 Treads 12 | 2 . 2 . . . . . . . . . . . 1 3 2 2 . . . Leg 23 | . . 3 6 . 1 . 3 . 2 . 2 . 4 1 . . . . . 1 Wheel 5 | . . . . . . 2 3 . . . . . . . . . . . . . Hover 7 | . . . . . . 5 . . . . . . . . . 2 . . . . Flight 10 | . . . . . . . . . . . . . . . 3 . . 2 3 2 Utility 88 | 1 . 4 9 4 4 6 6 2 . 2 3 3 2 1 10 6 1 8 7 9 Device 36 | . . 1 3 . 3 2 4 2 . . 1 1 1 . 4 3 1 5 2 3 Storage 9 | 1 . 1 1 . . 1 1 . . . . . . . 1 2 . 1 . . Processor 21 | . . 2 2 . 1 3 . . . . 1 1 . . 2 1 . 2 5 1 Hackware 9 | . . . . 2 . . 1 . . . 1 1 . . 3 . . . . 1 Protection 13 | . . . 3 2 . . . . . 2 . . 1 1 . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 . 5 6 2 1 9 4 . 1 2 1 3 4 3 7 1 1 1 2 4 Energy Gun 13 | 1 . 2 2 . . . 2 . . 1 . . . 2 2 . . 1 . . Energy Cannon 8 | . . . . . . 4 1 . 1 . . . . . . . . . 1 1 Ballistic Gun 10 | 1 . . . . . . 1 . . . 1 3 3 . 1 . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Launcher 11 | . . . 2 2 1 3 . . . 1 . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 11 | . . 3 2 . . 1 . . . . . . . . 3 1 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 1 . 1 1 . . . 1 . . . . 4 . . 2 2 4 Corrupted Parts 2 | . . . . . 1 1 . . . . . . . . . . . . . . System Corruption 5 | . . . . . 4 1 . . . . . . . . . . . . . . Parts Lost 94 | . . 4 10 . . 13 4 1 1 . 3 . 6 14 1 7 4 . 6 20 Power 5 | . . 1 . . . 1 . . . . . . . . . . . . 1 2 Propulsion 29 | . . 2 5 . . 4 1 . . . 1 . 3 4 1 2 . . 2 4 Utility 41 | . . 1 3 . . 4 3 1 . . 2 . 1 5 . 5 3 . 3 10 Weapon 19 | . . . 2 . . 4 . . 1 . . . 2 5 . . 1 . . 4 Highest Loss Streak 16 | . . 2 6 . . 8 3 1 1 . 2 . 4 10 1 5 4 . 4 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 97 96 100 65 91 96 99 99 99 99 100 99 90 66 78 71 60 71 54 Engine 4 | . 14 11 8 3 . 4 6 6 6 6 6 4 . . 3 3 . . . . Treads 1 | . 28 15 . . . . . . . . . . . . 1 2 5 . . . Leg 13 | . . 6 25 23 23 9 10 20 20 20 20 17 16 13 . . . . . 3 Hover 1 | . . . . . . 9 . . . . . . . . . 1 10 7 . . Device 10 | . . 10 7 7 6 2 19 19 20 13 8 5 5 4 6 8 6 17 6 4 Storage 5 | . 14 11 9 7 . 7 6 6 6 6 6 5 5 4 . . 7 1 . . Processor 21 | . . 20 20 18 16 28 20 20 20 20 18 23 23 22 18 21 20 18 38 30 Hackware 8 | . . . . 11 15 11 5 6 6 6 10 17 17 16 19 22 12 9 7 5 Protection 2 | . . . 6 7 . . . . . 5 6 4 4 3 . . . . . 2 Energy Gun 4 | . 14 4 4 2 . . 10 13 12 5 6 1 . 1 1 . . . . . Energy Cannon 3 | . . . . . . 3 5 6 6 13 7 1 . . . . . . . . Ballistic Gun 3 | . 14 4 . . . . 1 . . . 5 12 16 13 . . . . . . Impact Weapon 2 | . . 13 7 . . . . . . . . . . . 5 9 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 13 24 31 38 38 37 46 47 52 54 54 46 50 50 23 20 31 29 32 59 Greatest Support 57 | 40 40 40 49 49 49 49 52 52 56 56 56 51 56 46 57 23 57 23 32 30 Greatest Overweight (x) 4 | . . 1 1 . . 3 4 . . . . . 1 1 1 . . 2 2 3 Average Overweight (x) . | . . . . . . . 2 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 5 9 10 10 10 10 10 10 10 9 5 5 8 7 5 5 Most Carried 10 | 6 7 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 8 8 5 Average Carried 8 | 3 6 7 8 9 5 7 9 9 9 9 9 9 7 7 4 4 2 5 4 4 Final Capacity 10 | 8 8 10 10 10 5 10 10 10 10 10 10 10 10 5 5 10 5 10 5 5 Final Carried 10 | 6 7 10 10 10 5 7 10 9 9 10 10 10 8 5 5 5 5 8 5 3 Class Distribution -------------------- 32% | Scavenger-Gunner 19% | Hacker-Gunner 19% | Hacker-Mutant 17% | Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -4/Cetus Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Matter Collected 3525 | 210 . 234 399 45 . 424 248 15 30 46 129 198 800 135 221 131 . . 191 69 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6370 | . . 798 1042 111 . 432 740 322 226 . 461 119 1001 359 . 405 . . 282 72 Parts 236 | . . 28 50 4 . 21 16 15 5 . 12 2 28 17 . 6 . . 26 6 Haulers Intercepted 6 | . . 2 2 1 . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . 7 10 . 12 . 31 21 . . . . . . Prevented 5 | . . . . . . . . 1 . . 2 . 1 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Combat Hostiles Destroyed 99 | . . 17 21 1 . 7 9 1 5 . 7 1 15 7 . 2 . . 4 2 Melee 18 | . . 7 1 . . 3 . . . . . . . . . 2 . . 4 1 Guns 37 | . . 8 2 . . . 3 . 2 . 2 1 14 4 . . . . . 1 Cannons 8 | . . . . . . 1 2 . 1 . 4 . . . . . . . . . AOE 17 | . . . 11 1 . 1 . . . . . . 1 3 . . . . . . Classes Destroyed 19 | . . 7 5 . . 1 . 2 . . 2 . 1 . . . . . 1 . Worker 5 | . . . 2 . . 1 . . . . . 1 . . . . . . 1 . Builder 7 | . . . 3 . . 2 1 . . . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . . 2 2 1 . . 1 . . . . . . . . . . . . . Recycler 7 | . . 3 1 . . . 1 . . . . . . . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Swarmer 31 | . . 11 6 . . . . . 2 . . . 4 2 . . . . 4 2 Grunt 42 | . . 3 11 1 . 3 5 . 1 . 6 . 8 4 . . . . . . Duelist 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . Sentry 11 | . . 3 3 . . 1 . . . . . 1 1 . . 2 . . . . Hunter 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . Programmer 6 | . . . . . . 3 2 . 1 . . . . . . . . . . . Behemoth 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . . 8 9 2 . 2 3 1 2 . 4 1 6 4 . 2 . . 8 2 Combat Bots Only 6 | . . 4 6 1 . 2 3 1 2 . 3 1 6 4 . 1 . . 4 2 Max Kills in Single Turn 3 | . . 1 2 2 . 1 1 1 1 . 2 1 2 3 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . 1 . . . . . . 1 3 . . . . . . Melee 1 | . . 1 1 . . 1 . . . . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Hostile Shots Fired 1386 | . 23 170 104 2 . 133 53 2 42 . 56 11 93 82 68 104 37 14 106 286 Missed 471 | . 8 47 23 1 . 42 13 1 10 . 18 5 26 26 36 47 15 8 37 108 Damage Taken 16348 | . 176 1238 1308 14 . 1618 731 39 343 . 704 133 1402 1308 408 1398 589 124 1209 3606 Core 4617 | . 43 290 163 . . 319 213 . 69 . 68 25 163 313 70 682 122 40 585 1452 Absorbed by Shields 521 | . . . . . . . . 11 148 . 132 . . . 21 44 . . 120 45 Redirected to Shielding 107 | . . . 107 . . . . . . . . . . . . . . . . . Ignored by Resistances 28 | . . . . . . . . . . . . . . . . . 28 . . . Regen/Repaired (Parts) 45 | . . . 42 . . . . . . . . 3 . . . . . . . . Core Remaining (%) 57 | 100 82 27 70 . . 54 . . . . 58 . . 49 . . 24 . 51 . Volleys Fired 265 | . . 24 33 1 . 25 35 12 16 1 25 10 48 24 3 . . 2 . 6 Largest 3 | . . 2 2 2 . 2 3 3 3 3 3 3 3 3 3 . . 1 . 2 Hottest 281 | . . 76 86 86 . 138 268 268 281 281 281 211 106 140 141 . . 94 . 164 Shots Fired 640 | . . 48 51 2 . 30 104 36 42 3 74 30 144 58 5 . . 2 . 11 Gun 492 | . . 48 23 1 . . 88 24 25 1 45 28 141 57 2 . . 2 . 7 Cannon 103 | . . . . . . 21 16 12 17 2 29 2 . . . . . . . 4 Launcher 42 | . . . 28 1 . 9 . . . . . . 3 1 . . . . . . Special 3 | . . . . . . . . . . . . . . . 3 . . . . . Kinetic 274 | . . 24 . . . . 20 . . . 21 26 141 39 1 . . . . 2 Thermal 276 | . . 24 . . . . 83 36 42 3 53 4 . 18 4 . . 2 . 7 Explosive 13 | . . . 9 . . . . . . . . . 3 1 . . . . . . Electromagnetic 77 | . . . 42 2 . 30 1 . . . . . . . . . . . . 2 Robot Hit Streak 17 | . . 8 5 1 . 13 9 14 4 . 7 9 17 6 . . . . . 2 Robot Miss Streak 9 | . . 6 4 1 . 3 4 2 3 . 4 2 9 5 . . . . . 5 Penetration Max 2 | . . . . . . . . . . . . . 1 2 . . . . . . Secondary Targets 5 | . . 1 . . . . 1 . . . . . 2 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . 1 1 . . . . . . Shots Hit Robots 449 | . . 48 47 1 . 40 68 25 22 . 41 10 85 35 . 10 . . 11 6 Core Hits 221 | . . 19 34 2 . 12 22 15 7 . 17 4 49 26 . 3 . . 7 4 Critical Kills 24 | . . . 1 . . . . . 1 . 1 2 15 2 . 2 . . . . Critical Parts Destroyed 42 | . . 3 . . . . . . . . 1 3 22 10 . 3 . . . . Critical Strikes 101 | . . 3 2 . . 1 12 5 6 . 4 6 43 14 . 5 . . . . Burn 25 | . . . . . . . 12 5 5 . 2 . . 1 . . . . . . Meltdown 3 | . . . . . . . . . 1 . 1 1 . . . . . . . . Destroy 62 | . . . . . . . . . . . 1 5 43 13 . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . Smash 9 | . . 3 1 . . . . . . . . . . . . 5 . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 151 | . . 39 24 . . 27 . . . . . . . . 16 24 . . 18 3 Impact 109 | . . 39 24 . . 6 . . . . . . . . 16 24 . . . . Slashing 21 | . . . . . . 21 . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . . . . . . . . . 18 3 Sneak Attacks 15 | . . 5 4 . . 1 . . . . . . . . . 2 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . 4 2 . . . . . . . . . . . . 3 . . . . Damage Inflicted 12489 | . . 1507 2750 63 . 1586 1435 679 521 . 1154 175 903 623 . 333 . . 610 150 Guns 4131 | . . 355 228 . . . 1060 368 300 . 488 109 741 443 . . . . . 39 Cannons 2018 | . . . . . . 305 375 311 221 . 666 66 . . . . . . . 74 Explosions 2309 | . . . 1624 63 . 309 . . . . . . 133 180 . . . . . . Melee 3994 | . . 1152 898 . . 964 . . . . . . . . . 333 . . 610 37 Ramming 37 | . . . . . . 8 . . . . . . 29 . . . . . . . Kinetic 1734 | . . 139 . . . . 202 . . . 242 91 741 288 . . . . . 31 Thermal 3983 | . . 216 174 . . . 1203 679 521 . 912 84 . 155 . . . . . 39 Explosive 876 | . . . 563 . . . . . . . . . 133 180 . . . . . . Electromagnetic 1865 | . . . 1115 63 . 614 30 . . . . . . . . . . . . 43 Impact 2604 | . . 1152 898 . . 221 . . . . . . . . . 333 . . . . Slashing 743 | . . . . . . 743 . . . . . . . . . . . . . . Piercing 647 | . . . . . . . . . . . . . . . . . . . 610 37 Highest Corruption 14 | . 2 . 1 . 11 14 . . 1 1 . . . . 1 1 1 . 1 1 Average Corruption 4 | . 2 . 1 . 7 12 . . 1 1 . . . . 1 1 1 . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . 8 . . . . . . . . . . . . . . Effects 60 | . . . 4 . 4 39 . . 3 2 . . . . 1 5 . . 2 . Message Errors 19 | . . . 1 . . 13 . . 2 . . . . . . 3 . . . . Matter Fused 12 | . . . 1 . 1 8 . . . 1 . . . . . . . . 1 . Heat Flow Errors 9 | . . . 1 . . 7 . . . 1 . . . . . . . . . . Energy Discharges 6 | . . . . . 1 4 . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 7 | . . . 1 . 1 4 . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . Misfires 2 | . . . . . . 2 . . . . . . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1463 | . . 520 291 . . 331 18 20 7 . 60 17 . . . 88 . . 111 . Projectiles 125 | . . . . . . 3 18 20 7 . 60 17 . . . . . . . . Explosions 69 | . . . 31 . . 38 . . . . . . . . . . . . . . Melee 1269 | . . 520 260 . . 290 . . . . . . . . . 88 . . 111 . Knockbacks 10 | . . 3 4 . . 1 . . . . . . 1 . . 1 . . . . Impact 9 | . . 2 4 . . 1 . . . . . . 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 413 | . . . 215 . . 174 . . . . . . . 24 . . . . . . Shots 21 | . . . 10 . . 10 . . . . . . . 1 . . . . . . Rammed 2 | . . . . . . 2 . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . 2 . . . . . . 4 . . . . . . . Kicked 4 | . . . . . . . . . . . . . 4 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | . . 99 150 6 . 361 505 452 386 153 420 234 186 311 12 . . 4 . 195 Average Temperature 123 | . . 37 42 4 . 106 196 159 158 74 193 59 53 132 10 . . 2 . 101 Received Heat Transfer 2853 | . 99 306 504 9 . 219 135 . 16 . 257 27 459 261 . 237 99 24 . 201 Effects 16 | . . . . . . . 9 3 . . 4 . . . . . . . . . Shutdowns 4 | . . . . . . . 2 1 . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 7 | . . . . . . . 3 2 . . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 3 . . 2 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . 3 . . 2 . . . . . . . . . . . . . . Parts Fried 28 | . . 10 11 . . 3 1 . . . . . . . . 3 . . . . Impact Corruptions 37 | . . 20 9 . . 3 . . . . . . . . . 5 . . . . Robots Melted 10 | . . . . . . . 5 1 2 . 1 1 . . . . . . . . Combat Hostiles 8 | . . . . . . . 4 1 2 . 1 . . . . . . . . . Parts Melted 35 | . . 2 . . . 1 16 2 8 . 3 2 1 . . . . . . . Heat Transferred 10923 | . . 592 200 . . . 4050 1950 1600 . 1900 150 . 370 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Peak Influence 515 | . 37 405 515 192 82 137 330 . . . . 246 . . 261 327 197 213 459 355 Initial 182 | . . 15 102 165 67 57 46 . . . . 12 . . 132 127 182 93 114 145 Average 151 | . 10 207 303 185 71 53 62 . . . . 74 . . 179 237 172 108 243 206 Maximum Alert Level 2 | . . 2 2 . . . 1 . . . . 1 . . 1 1 . 1 2 1 Low Security (%) 70 | 100 100 48 25 100 100 100 98 . . . . 77 . . 69 20 100 93 54 55 Level 1 26 | . . 50 54 . . . 1 . . . . 22 . . 30 79 . 6 30 44 Level 2 3 | . . . 20 . . . . . . . . . . . . . . . 14 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 3 . . 3 8 . . . . 2 . 1 2 1 . 1 6 2 Investigation 15 | . . . 2 . . 1 4 . . . . . . . 2 1 . . 3 2 Extermination 4 | . . . . . . 2 2 . . . . . . . . . . . . . Reinforcement 8 | . 2 1 1 . . . 1 . . . . . . . . . . 1 2 . Assault 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . Garrison 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Distress Signals 13 | . 1 1 3 . . 1 . . . . . . . . . 1 1 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 266 | . 7 29 24 1 6 13 14 1 9 . 11 13 24 17 8 18 5 12 22 32 Peak Tracking Total 14 | . 6 6 4 1 6 4 3 1 3 . 3 10 9 10 3 11 5 12 8 14 Tactical Retreats 19 | . . 2 . . . 2 2 . . . 1 . 1 1 1 2 . 1 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Traps Triggered 12 | . 1 . 2 1 . 7 . . . . . . . . . . . . 1 . Indirectly 2 | . . . 2 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . Triggered 5 | . . . . . . . . 1 . . 3 . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Machines Disabled 10 | . . . 3 . . 1 2 . . . . 1 . . . . . . 3 . Max in Single Turn 1 | . . . 1 . . 1 1 . . . . 1 . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Machines Accessed 47 | . 2 3 4 1 . 4 5 . 2 . . 3 . . 3 6 . 1 7 6 Terminals 30 | . 2 3 3 . . 4 2 . . . . . . . 2 6 . 1 5 2 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . 1 . . . . 1 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 1 Garrison Access 5 | . . . . . . . 1 . . . . 1 . . 1 . . . 1 1 Total Hacks 164 | . 6 8 12 11 . 21 16 . 7 . . 15 . . 17 18 . 3 17 13 Successful 88 | . 2 3 6 10 . 7 6 . 7 . . 11 . . 4 11 . 3 10 8 Failed 76 | . 4 5 6 1 . 14 10 . . . . 4 . . 13 7 . . 7 5 Catastrophic 14 | . . 1 . . . 6 4 . . . . 1 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . . 3 . . 6 7 . . . . 2 . . 10 3 . 3 4 3 Terminals 96 | . 6 8 10 . . 21 4 . . . . . . . 12 18 . 3 10 4 Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . . . Repair Stations 11 | . . . 2 . . . 3 . . . . 2 . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . . 11 . . . . . . . 10 . . . . . . 5 3 Garrison Access 17 | . . . . . . . 5 . . . . 3 . . 5 . . . 2 2 Terminal Hacks 40 | . 2 3 4 . . 6 . . 7 . . . . . 2 9 . . 4 3 Record 8 | . . . 1 . . . . . 6 . . . . . . . . . 1 . Part Schematic 4 | . . . . . . 1 . . . . . . . . . 2 . . 1 . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 Open Door 4 | . . . . . . . . . 1 . . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . . . . . . 1 1 . . 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . 1 . . . . 2 . . . . . . . 1 Scan Component 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . Repair 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . . 10 . . . . . . . 9 . . . . . . 3 2 Insert Component 10 | . . . . 4 . . . . . . . 4 . . . . . . 1 1 Analyze 14 | . . . . 6 . . . . . . . 5 . . . . . . 2 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . . . . . . 1 3 . . . . . . . 2 2 . 3 3 2 Terminals 9 | . . . . . . 1 . . . . . . . . 2 2 . 3 1 . Assimilate 3 | . . . . . . . . . . . . . . . . 1 . 1 1 . Botnet 4 | . . . . . . 1 . . . . . . . . 1 1 . 1 . . Operators 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 3 . . . . . . . . . . . 2 2 Broadcast 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Reprogram 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Watchers 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 3 3 1 . 4 5 . . . . 3 . . 3 4 . 1 6 5 Full Trace Events 13 | . . . 2 . . 1 3 . . . . . . . 2 1 . . 2 2 Feedback Events 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 . Corruption 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 3 . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . . 4 . 1 . . . 16 . 4 . . . 2 . . 9 1 Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . 1 . . . . . . . . Time 86 | . . . 51 . . . . . . . . 35 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . 4 . . . . . . . 4 . . . . . . 1 1 Part Schematics Acquired 9 | . . . . 4 . . . . . . . 4 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 3 . . . . 2 . . . . . . . . Machine Destruction 5 | . . . . . . . 3 . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 1 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Total Allies 17 | . . . . . . . 2 . . 2 . 1 2 . . 6 . 1 3 . Largest Group 6 | . . . . . . . 2 1 . 2 2 1 2 1 . 6 . 1 2 . Highest-Rated Group 263 | . . . . . . . 58 29 . 59 59 41 60 30 . 263 . 10 112 . Highest-Rated Ally 56 | . . . . . . . 29 29 . 31 31 41 30 30 . 51 . 10 56 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 89 | . . . . . . . 10 4 . . 30 2 18 . . 16 . . 9 . Total Damage 2115 | . . . . . . . 134 61 . . 463 57 682 . . 494 . . 224 . Kills 16 | . . . . . . . 1 . . . 3 1 7 . . 3 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 7 | . . . . . . . . 1 2 1 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 57 | . . . . . . . . . . . . 10 . . 10 9 1 7 9 11 Traps 3 | . . . . . . . . . . . . . . . 1 . . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Items 40 | . . . . . . . . . . . . 8 . . 7 6 . 4 7 8 Machines 4 | . . . . . . . . . . . . . . . 1 . 1 . 1 1 Patrols 4 | . . . . . . . . . . . . 1 . . . 1 . 1 . 1 Guards 1 | . . . . . . . . . . . . . . . 1 . . . . . Exits 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Turns Passed 10567 | 92 155 833 803 175 105 945 1088 491 669 1206 753 302 924 382 365 348 68 194 281 388 Spaces Moved 7876 | 52 97 371 444 126 166 666 724 353 476 989 295 190 496 183 524 479 54 221 440 530 Core 427 | 5 . . . . 164 . . . . . . . . 64 42 113 . . . 39 Treads 477 | 47 97 275 . . . . . . . . . . . . 34 . 24 . . . Legs 3965 | . . 96 444 126 2 250 91 353 476 989 295 190 496 119 . . . . . 38 Wheels 721 | . . . . . . 88 633 . . . . . . . . . . . . . Hover 497 | . . . . . . 328 . . . . . . . . . 31 30 97 . 11 Flight 1789 | . . . . . . . . . . . . . . . 448 335 . 124 440 442 Fastest Speed 30 | 50 160 120 120 126 50 52 90 123 120 120 120 120 120 50 34 34 60 34 32 30 Average Speed 102 | 149 160 167 125 126 50 102 126 123 122 120 120 120 130 137 48 42 104 58 42 55 Slowest Speed 240 | 160 160 240 190 126 126 240 190 123 123 120 120 120 190 190 157 101 157 180 182 240 Overloaded Moves 153 | . . . . . . . . . . . . . . . 140 13 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . 2 . . 4 3 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 36 38 42 4 79 15 10 50 66 81 47 4 65 25 14 49 23 9 52 20 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . . . . 1 3 1 . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . . . . . . Scrap Searched 7 | . . . . . . . . . 3 2 2 . . . . . . . . . Spaces Dug 24 | . . 6 . . . 5 . . . . . 2 . . 7 1 . . 3 . Terrain Destroyed 134 | . . 6 56 . . 7 1 3 8 . 9 4 20 8 7 1 . . 3 1 Melee 22 | . . 6 . . . 5 . . . . . . . . 7 1 . . 3 . Projectile 22 | . . . . . . . 1 3 8 . 9 . . . . . . . . 1 AOE 77 | . . . 56 . . 2 . . . . . . 11 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Cet Res Qua Res Total 9626 | 63 97 491 607 142 190 846 824 383 533 1009 638 245 665 266 600 589 67 277 498 596 Wait 789 | . . 19 55 . 2 42 20 15 24 . 304 23 71 49 15 73 4 39 4 30 Move 7814 | 51 96 370 443 126 165 665 723 352 475 988 294 189 495 182 519 478 53 213 434 503 Hop 20 | . . . . . . . . . . . . . . . 2 . . 3 2 13 Pick Up 132 | 6 1 10 20 4 3 24 14 1 8 7 5 5 5 . 4 2 . 2 6 5 Fast Attach 105 | 6 . 5 4 1 5 10 6 . . 2 1 3 . 3 21 4 . 10 13 11 Attach 87 | . . 6 10 2 1 14 6 2 1 2 4 2 7 3 5 5 5 1 2 9 Detach 49 | . . 4 . . 5 2 2 . . 1 1 2 . 2 8 3 5 3 5 6 Swap 39 | . . 7 9 4 . 5 4 . 2 . 1 2 3 . . 2 . . . . Drop 138 | . . 12 12 4 9 17 14 . 7 8 2 7 . 3 11 4 . 4 14 10 Fire 265 | . . 24 33 1 . 25 35 12 16 1 25 10 48 24 3 . . 2 . 6 Melee 133 | . . 34 21 . . 27 . . . . . . . . 12 18 . . 18 3 Ram 2 | . . . . . . 2 . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . 4 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . . . . . . . . . Rewire 35 | . . . . . . . . 1 . . . 2 32 . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 5 exits: Res x4 / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Discovered new exit (range 8) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 812 | -9/Materials | Discovered new exit (range 14) 863 | -9/Materials | Build established: Assassin 871 | -9/Materials | Core integrity fell below 50% 1051 | -9/Materials | Discovered new exit (range 9) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -8/Materials | Repaired Hvy. Ion Engine 1480 | -8/Materials | Lost 6 parts (3n1u2w) 1738 | -8/Materials | Discovered new exit (range 16) 1884 | -8/Materials | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Utility x2 1925 | -7/Factory | Build established: Mutant 2059 | -7/Factory | Sucked down chute 2059 | -7/Factory | Entered Waste 2061 | -7/Waste | Spotted C-40 Crusher 2074 | -7/Waste | EMP discharged 2076 | -7/Waste | Spotted C-40 Crusher 2083 | -7/Waste | Spotted C-40 Crusher 2083 | -7/Waste | Spotted C-40 Crusher 2109 | -7/Waste | Spotted C-40 Crusher 2130 | -7/Waste | Spotted C-40 Crusher 2145 | -7/Waste | System corruption reached 10% 2155 | -7/Waste | Discovered new exit (range 18) 2164 | -7/Waste | Entered Factory 2264 | -7/Factory | Build established: Hacker-Mutant 2375 | -7/Factory | Lost 3 parts (1p1u1w) 2663 | -7/Factory | Discovered new exit (range 10) 2886 | -7/Factory | Discovered new exit (range 6) 2998 | -7/Factory | Lost 8 parts (3n2u3w) 3005 | -7/Factory | Build established: Mutant 3109 | -7/Factory | Entered another Factory area 3109 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3123 | -6/Factory | Found Launcher Loader 3200 | -6/Factory | Discovered new exit (range 18) 3327 | -6/Factory | Fabricated Adv. Plasma Cannon? 3392 | -6/Factory | Lost 3 parts (1n2u) 3718 | -6/Factory | Build established: Scavenger-Gunner 4138 | -6/Factory | Discovered new exit (range 9) 4197 | -6/Factory | Entered Lower Caves 4197 | -6/Lower Caves | Accompanied by 1 ally 4255 | -6/Lower Caves | Spotted B-75 Beast 4268 | -6/Lower Caves | Destroyed B-75 Beast 4341 | -6/Lower Caves | Encountered a Warlord checkpoint 4497 | -6/Lower Caves | Learned Factory stockpile data 4679 | -6/Lower Caves | Discovered new exit (range 7) 4688 | -6/Lower Caves | Entered another Lower Caves area 4689 | -6/Lower Caves | Encountered a Warlord checkpoint 4815 | -6/Lower Caves | Learned 8 Research zone layouts 4815 | -6/Lower Caves | Learned Factory trap positions 4815 | -6/Lower Caves | Learned Extension trap positions 4815 | -6/Lower Caves | Learned Armory security intel 4815 | -6/Lower Caves | Learned Factory garrison access intel 4815 | -6/Lower Caves | Learned Research garrison access intel 5146 | -6/Lower Caves | Learned location of Extension (-4) 5314 | -6/Lower Caves | Discovered new exit (range 7) 5357 | -6/Lower Caves | Entered Zion 5378 | -6/Zion | Given A8's code to call for help 5505 | -6/Zion | System corruption cleaned by Quarantine Array 5565 | -6/Zion | Learned Factory emergency access door positions 5686 | -6/Zion | Given the Hacking Drone Bay 5798 | -6/Zion | Found Prototype Launcher 5798 | -6/Zion | Identified Rocket Array 5964 | -6/Zion | Gained Derelict followers 6205 | -6/Zion | Learned location of Quarantine (-3) 6538 | -6/Zion | Discovered new exit (range 18) 6563 | -6/Zion | Entered Proximity Caves 6563 | -5/Proximity Caves | Accompanied by 2 allies 6587 | -5/Proximity Caves | Learned 4 Factory zone layouts 6696 | -5/Proximity Caves | Spotted B-75 Beast 6717 | -5/Proximity Caves | Allies destroyed B-75 Beast 6954 | -5/Proximity Caves | Discovered new exit (range 13) 7105 | -5/Proximity Caves | Build established: Hacker-Gunner 7160 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7316 | -5/Proximity Caves | Entered Factory 7316 | -5/Factory | Evolved 2 slots: Utility x2 7317 | -5/Factory | Identified exit to Upper Caves 7319 | -5/Factory | Loaded intel: 96 trap records 7322 | -5/Factory | Loaded intel: 4 garrison access locations 7454 | -5/Factory | Repaired Corrupted Adv. Heat Sink 7618 | -5/Factory | Entered Upper Caves 7621 | -5/Upper Caves | Spotted B-75 Beast 7662 | -5/Upper Caves | Destroyed B-75 Beast 7715 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7783 | -5/Upper Caves | Lost 4 parts (1n1u2w) 8039 | -5/Upper Caves | Encountered a Warlord checkpoint 8181 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8272 | -5/Upper Caves | Discovered new exit (range 14) 8542 | -5/Upper Caves | Entered another Upper Caves area 8542 | -5/Upper Caves | Accompanied by 1 ally 8602 | -5/Upper Caves | Discovered new exit (range 15) 8634 | -5/Upper Caves | Identified exit to Warlord 8832 | -5/Upper Caves | Lost 4 parts (2n1u1w) 8852 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8911 | -5/Upper Caves | Core integrity fell below 50% 8924 | -5/Upper Caves | Entered Factory 8924 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8926 | -4/Factory | Lost 10 parts (2n4u4w) 9059 | -4/Factory | Identified exit to Research 9089 | -4/Factory | Found Prototype Processor 9089 | -4/Factory | Identified Exp. Signal Interpreter 9167 | -4/Factory | Found Prototype Processor 9167 | -4/Factory | Identified Exp. Targeting Computer 9267 | -4/Factory | Discovered new exit (range 16) 9273 | -4/Factory | Identified exit to Extension 9289 | -4/Factory | Entered Extension 9290 | -4/Extension | Loaded intel: 22 trap records 9309 | -4/Extension | Rescued a captive Derelict 9310 | -4/Extension | Rescued a captive Derelict 9417 | -4/Extension | Build established: Hacker-Mutant 9419 | -4/Extension | Rescued a captive Derelict 9419 | -4/Extension | Rescued a captive Derelict 9480 | -4/Extension | Rescued a captive Derelict 9481 | -4/Extension | Spotted B-86 Titan 9515 | -4/Extension | Spotted B-86 Titan 9532 | -4/Extension | Core integrity fell below 50% 9560 | -4/Extension | Lost 6 allies 9565 | -4/Extension | Lost 5 parts (2n3u) 9568 | -4/Extension | Discovered new exit (range 16) 9619 | -4/Extension | Identified exit to Cetus 9637 | -4/Extension | Entered Cetus 9663 | -4/Cetus | Spotted Cetus Guard 9663 | -4/Cetus | Spotted Cetus Guard 9663 | -4/Cetus | Spotted Cetus Guard 9663 | -4/Cetus | Spotted Cetus Guard 9692 | -4/Cetus | Discovered exit to Research (range 22) 9705 | -4/Cetus | Entered Research 9705 | -3/Research | Evolved 2 slots: Utility x2 9706 | -3/Research | Identified exit to Quarantine 9706 | -3/Research | Identified exit to Research 9707 | -3/Research | Loaded intel: 3 garrison access locations 9718 | -3/Research | Lost 4 parts (3u1w) 9896 | -3/Research | Found Fusion Bomb Launcher 9899 | -3/Research | Entered Quarantine 9953 | -3/Quarantine | Found Alien Artifact 9953 | -3/Quarantine | Identified Subatomic Replicator 9969 | -3/Quarantine | Found Alien Energy Cannon 9969 | -3/Quarantine | Identified Core Cannon 10034 | -3/Quarantine | Found Alien Reactor 10100 | -3/Quarantine | Scanned by Researcher 10114 | -3/Quarantine | Garrison activated, responded to threat 10149 | -3/Quarantine | Search patrols dispatched 10180 | -3/Quarantine | Entered Research 10180 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10187 | -2/Research | Identified Matter Drive 10211 | -2/Research | Lost 4 parts (1p2n1u) 10325 | -2/Research | Lost 4 parts (4u) 10491 | -2/Research | Identified exit to Access 10501 | -2/Research | Found Prototype Launcher 10528 | -2/Research | Identified Tactical Quantum Warhead 10536 | -2/Research | Core integrity fell below 50% 10554 | -2/Research | Core integrity fell below 20% 10568 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10532_ >> DECODED: Terminal location. 10532_ S-43 Plague destroyed. 10532_ K-01 Serf collects debris. 10534_ Adv. Terrain Scan Processor destroyed. 10535_ Acquired 34 matter. 10535_ Backup Laser III destroyed. 10535_ K-01 Serf collects debris. 10538_ ALERT: Security rotation in progress. 10539_ Plasma Lance destroyed. 10541_ System Guard destroyed. 10541_ K-01 Serf collects debris. 10542_ Acquired Xenon Bombardment Thruster. 10542_ Hacking Suite destroyed. 10545_ K-01 Serf cleans the Vacuum Chamber. 10553_ S-43 Plague destroyed. 10554_ T-07 Excavator destroyed. 10555_ Acquired 29 matter. 10561_ Hacking Suite destroyed. 10563_ Xenon Bombardment Thruster destroyed. 10566_ Exp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????