Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 18:39:55 Player: gallo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1103) 1103 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3843 Bonus ------- None Cogmind --------- Core Integrity 595/700 Matter 300/300 Energy 325/325 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Trap Scanner Hardened Light Armor Plating > --- WEAPON (4) ------- Arc Projector Pulse Rifle Heavy Particle Cannon Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector ECM Suite Arc Projector Grenade Launcher Datajack Power Maul Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Trap Scanner Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Pulse Rifle Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector ECM Suite Arc Projector Assault Rifle Grenade Launcher Datajack Power Maul [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Trap Scanner Storage Medium Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 2 | . . . . 2 . Parts Attached 41 | 8 8 4 2 16 3 Power 7 | 1 2 1 . 2 1 Engine 5 | 1 2 . . 2 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 2 1 5 2 Treads 5 | . . . . 5 . Leg 5 | . . 2 1 . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 3 . 1 3 . Device 3 | 1 1 . . 1 . Storage 4 | 1 2 . . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 13 | 3 3 1 . 6 . Energy Gun 6 | 2 . 1 . 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 1 2 . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 4 | . . 2 . 1 1 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . 2 . 1 1 To Critical Strikes . | . . . . . . Average Backups 10 | 3 8 10 8 10 14 Power 1 | . 1 2 1 1 2 Propulsion 1 | 1 2 . . . 2 Utility 4 | . 3 5 5 5 6 Weapon 1 | . 1 . 1 2 3 Tool/Special . | . . . . . . Unused Backups 8 | . 1 3 . . 4 Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 4 | . 1 . . . 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 83 99 97 80 Engine 10 | . 14 1 11 11 10 Core 4 | . . 12 11 4 3 Treads 7 | . . . . 16 7 Leg 4 | . . 4 22 . 4 Wheel 7 | . 28 7 . . . Device 10 | . 14 14 11 7 7 Storage 10 | . 14 14 11 9 7 Processor 2 | . . . 10 1 . Protection 4 | . . . . 8 7 Energy Gun 12 | . . 12 11 17 15 Energy Cannon 3 | . . . . 6 7 Ballistic Gun 12 | . 25 15 11 7 7 Launcher 1 | . . . . 2 . Peak Build Rating 29 | 9 11 14 18 29 27 Average Rating 18 | 5 9 11 17 24 26 On Entrance 12 | . 9 9 14 18 27 Naked Turns . | . . . . . . Heaviest Build 54 | 12 23 21 26 54 54 Greatest Support 45 | 26 26 26 25 45 45 Greatest Overweight (x) 17 | 1 . 6 1 9 17 Average Overweight (x) . | . . 1 1 . 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 11 | 7 9 10 10 13 15 Most Carried 15 | 4 10 10 9 14 15 Average Carried 10 | 3 8 9 8 10 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 4 10 10 9 14 15 Class Distribution -------------------- 47% | Mutant 39% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1046 | 276 237 117 45 255 116 Remotely . | . . . . . . Salvage Created 1445 | 108 333 74 105 679 146 Parts 91 | 10 23 3 10 38 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 37 | . 10 2 5 17 3 Guns 32 | . 10 2 5 15 . Cannons 4 | . . . . 1 3 AOE 1 | . . . . 1 . Classes Destroyed 11 | 2 5 . 1 3 . Worker 2 | . 1 . . 1 . Builder 2 | . 1 . . 1 . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . 2 . . . . Swarmer 18 | . 6 . 4 8 . Grunt 13 | . 4 2 . 4 3 Brawler 1 | . . . 1 . . Sentry 3 | . . . . 3 . Hunter 2 | . . . . 2 . Best Kill Streak 8 | 3 8 1 2 4 3 Combat Bots Only 5 | . 5 1 2 4 3 Max Kills in Single Turn 2 | 1 2 1 1 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 189 | . 47 16 36 74 16 Missed 56 | . 13 3 15 22 3 Hits 133 | . 34 13 21 52 13 Projectile 133 | . 34 13 21 52 13 Critical Strikes 5 | . . . 1 4 . Damage Taken 1640 | 9 341 168 207 636 279 Core 391 | . 72 81 46 87 105 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 38 88 84 . Volleys Fired 122 | 10 40 11 18 37 6 Largest 4 | 2 2 2 2 4 4 Hottest 256 | 70 46 83 83 256 213 Shots Fired 289 | 20 74 22 36 114 23 Gun 272 | 20 74 22 36 103 17 Cannon 17 | . . . . 11 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 144 | 10 74 11 18 26 5 Thermal 122 | 10 . 11 18 71 12 Explosive . | . . . . . . Electromagnetic 23 | . . . . 17 6 Robot Hit Streak 18 | 7 8 5 4 18 12 Robot Miss Streak 6 | 2 6 3 4 4 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 175 | 13 46 13 16 71 16 Core Hits 83 | 6 22 6 9 34 6 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 2 | . 2 . . . . Destroy 2 | . 2 . . . . Melee Attacks 4 | . 4 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 4 . . . . Combat Hostiles 1 | . 1 . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2757 | 161 627 170 198 1269 332 Guns 2258 | 140 580 169 198 964 207 Cannons 325 | . . . . 200 125 Explosions 101 | . . . . 101 . Melee . | . . . . . . Ramming 73 | 21 47 1 . 4 . Kinetic 881 | 40 580 53 79 89 40 Thermal 1609 | 100 . 116 119 1046 228 Explosive . | . . . . . . Electromagnetic 194 | . . . . 130 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | 1 1 . . . . Impact 2 | 1 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | 9 22 . . . . Shots . | . . . . . . Rammed 15 | 3 8 2 . 2 . Targets Rammed 15 | 3 8 2 . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 754 | 160 11 166 202 676 754 Average Temperature 176 | 90 2 70 88 197 347 Received Heat Transfer 471 | . 87 99 15 153 117 Effects 45 | . . . . 25 20 Shutdowns 9 | . . . . 5 4 Energy Bleed 6 | . . . . 3 3 Interference 10 | . . . . 6 4 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . 3 2 Damage (minor) 5 | . . . . 3 2 Damage (major) 7 | . . . . 5 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 1 5 . Heat Transferred 3245 | 296 . 259 259 2024 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 136 | 10 124 30 65 136 50 Initial 38 | . . 26 7 13 38 Average 42 | 2 54 6 20 65 12 Influence Increases 1074 | 15 258 50 146 519 86 Destroy 0b10 Robot/C 740 | . 200 40 100 340 60 Destroy 0b10 Robot/NC 55 | 15 20 . . 20 . Destroy Leader 154 | . 24 10 20 90 10 Successful Hack 52 | . 12 . 11 13 16 Disable Machine 15 | . . . 15 . . Destroy Structure 13 | . 2 . . 11 . Lose Combat Pursuer 45 | . . . . 45 . Influence Decreases 1074 | 15 190 98 135 465 171 Entered New Map 120 | . . 42 13 18 47 Time Decay 934 | 15 190 56 122 437 114 Lost Part 20 | . . . . 10 10 Squads Dispatched 13 | . 1 1 . 7 4 Investigation 7 | . 1 1 . 3 2 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 3 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 30 3 22 18 3 Peak Tracking Total 5 | . 3 2 5 4 3 Tactical Retreats 14 | . 8 1 4 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 4 1 3 3 1 Terminals 9 | . 3 . 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 28 | . 7 1 6 7 7 Successful 14 | . 4 1 2 4 3 Failed 14 | . 3 . 4 3 4 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual 24 | . 2 . 5 9 8 Terminals 24 | . 6 . 6 5 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 1 2 3 2 Part Schematic 3 | . . . . 1 2 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 1 1 Terminals 2 | . . . . 1 1 Botnet 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 10 | . 4 . 3 2 1 Full Trace Events 4 | . 1 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 2 | . 2 . . . . no_distress 1 | . 1 . . . . check_alert 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2914 | 11 672 294 400 1170 367 Terrain 43 | 11 32 . . . . Traps 1319 | . . . . 952 367 Machine Analysis 617 | . . . 399 218 . ECM 1405 | . 640 294 400 71 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3191 | 103 706 294 400 1232 456 Spaces Moved 1420 | 67 469 131 181 446 126 Core 59 | 15 . 29 . 4 11 Treads 492 | . . . . 424 68 Legs 287 | . . 41 181 18 47 Wheels 582 | 52 469 61 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 190 145 232 Average Speed 171 | 84 90 174 190 222 314 Slowest Speed 900 | 100 90 350 190 500 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 62 13 22 31 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . 8 . Melee . | . . . . . . Projectile 3 | . . . . 3 . AOE 5 | . . . . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1914 | 91 674 172 205 603 169 Wait 261 | . 126 20 4 78 33 Move 1416 | 67 468 130 180 445 126 Hop . | . . . . . . Pick Up 21 | 4 8 2 . 7 . Fast Attach 17 | 7 . 2 . 6 2 Attach 4 | . . . 2 2 . Detach 5 | . . . . 5 . Swap 31 | 1 14 2 1 12 1 Drop 19 | . 6 3 . 9 1 Fire 122 | 10 40 11 18 37 6 Melee 4 | . 4 . . . . Ram 12 | 2 8 2 . . . Kick . | . . . . . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 365 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Entered Mines 819 | -10/Mines | Met a Derelict shopkeep closing up shop 878 | -10/Mines | Discovered new exit (range 10) 900 | -10/Mines | Core integrity fell below 50% 1104 | -10/Mines | Entered Materials 1104 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1482 | -9/Materials | Discovered new exit (range 13) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Weapon x2 1842 | -8/Materials | Garrison activated, responded to threat 1878 | -8/Materials | Build established: Tank 1906 | -8/Materials | Met 7R-MNS 2699 | -8/Materials | Discovered new exit (range 16) 2736 | -8/Materials | Entered Factory 2736 | -7/Factory | Evolved 2 slots: Utility x2 2737 | -7/Factory | Caught up to 7R-MNS 3192 | -7/Factory | Self-destructed Last Messages --------------- 03017_ K-01 Serf cleans the Fusion Modulator. 03029_ K-01 Serf cleans the Neutrino Reactor. 03036_ K-01 Serf cleans the Fusion Modulator. 03038_ Dropped Broken Imp. Treads. 03048_ Acquired Aluminum Leg. 03048_ K-01 Serf cleans the Neutrino Reactor. 03087_ Acquired Corrupted Aluminum Leg. 03087_ Integrated Corrupted Aluminum Leg (+3). 03087_ K-01 Serf cleans the Neutrino Reactor. 03088_ Acquired 20 matter. 03099_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 03107_ XY3RE8HYU%UV3X EK0BZQK 03116_ K-01 Serf cleans the Neutrino Reactor. 03142_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8N. 03162_ System corrupted: Heat flow error (+244). 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""" """ """ """ """ """ | | ?????????????????????? ?? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Katana | -8/Materials | Hacked Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker root@ Challenges ------------ None Game ------ Seed AblativeCommRail Manual? 0 Play Time 00:24:26 Cumulative 9.7 hours Start 2025.05.06 @ 18:13:12 End 2025.05.06 @ 18:39:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca214042-0906-4fde-9d55-ccbcde28e003