Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 22:21:01 Player: Electroneer Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1212) 1212 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2912 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 280/280 System Corruption 3% Temperature Cool (42) Movement Walking (470) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Cooled Ion Engine Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Advanced Targeting Computer Reaction Control System Core Shielding Light Armor Plating Improved EM Shotgun Improved EM Shotgun Beam Rifle Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Cooled Ion Engine Heat Sink High-capacity Matter Pod Improved Sensor Array Advanced Targeting Computer Reaction Control System Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Beam Rifle Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Mining Laser Plasma Cutter [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Transport Network Coupler Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 37 | 7 8 3 16 3 Power 10 | 1 1 1 6 1 Engine 10 | 1 1 1 6 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . 5 . Treads . | . . . . . Leg 8 | 2 1 . 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 3 1 1 1 Device 2 | 1 1 . . . Storage 4 | 1 1 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 2 3 1 4 1 Energy Gun 7 | 2 . 1 4 . Energy Cannon 2 | . 1 . . 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . 1 6 3 Power 1 | . . . 1 . Propulsion 6 | . . . 4 2 Utility . | . . . . . Weapon 3 | . . 1 1 1 Highest Loss Streak 3 | . . 1 2 3 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 94 | . 99 99 91 79 Engine 12 | . 14 14 10 11 Leg 31 | . 27 28 36 24 Device 1 | . 8 . . . Storage 12 | . 14 14 11 11 Processor 10 | . 6 14 11 7 Energy Gun 12 | . 10 3 19 18 Energy Cannon 6 | . 4 14 2 3 Launcher 5 | . 13 9 . . Naked Turns . | . . . . . Heaviest Build 60 | 12 22 22 54 60 Greatest Support 40 | 20 20 20 40 30 Greatest Overweight (x) 5 | . 1 1 2 5 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 13 | 7 9 10 17 20 Most Carried 20 | 5 10 10 20 20 Average Carried 11 | 2 8 9 13 19 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 5 10 9 20 18 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 971 | 320 320 106 175 50 Remotely . | . . . . . Salvage Created 1668 | 267 381 25 888 107 Parts 132 | 22 35 6 66 3 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 37 | . 7 6 22 2 Guns 18 | . . . 16 2 Cannons 9 | . 1 2 6 . AOE 10 | . 6 4 . . Classes Destroyed 10 | 3 5 1 1 . Worker 10 | 4 3 . 2 1 Builder 3 | . 3 . . . Tunneler 7 | 7 . . . . Hauler 4 | . 2 . 2 . Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Watcher 5 | . 2 . 3 . Swarmer 15 | . . 6 9 . Grunt 18 | . 7 . 9 2 Sentry 4 | . . . 4 . Best Kill Streak 7 | 5 4 3 7 2 Combat Bots Only 6 | . 2 3 6 1 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 229 | . 19 23 155 32 Missed 64 | . 5 7 46 6 Damage Taken 1884 | . 177 169 1139 399 Core 451 | . 37 10 311 93 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 51 | . 51 . . . Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 156 | 34 42 7 59 14 Largest 2 | 2 2 2 2 2 Hottest 124 | 90 98 98 124 124 Shots Fired 280 | 67 55 13 118 27 Gun 222 | 67 34 . 101 20 Cannon 39 | . 8 7 17 7 Launcher 19 | . 13 6 . . Special . | . . . . . Kinetic . | . . . . . Thermal 261 | 67 42 7 118 27 Explosive 19 | . 13 6 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 6 5 3 9 5 Robot Miss Streak 6 | 4 5 5 6 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 157 | 40 30 4 68 15 Core Hits 93 | 13 33 8 34 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | 4 1 . 7 1 Burn 13 | 4 1 . 7 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3366 | 478 1179 356 1112 241 Guns 1687 | 478 210 . 897 102 Cannons 408 | . 122 41 205 40 Explosions 1261 | . 847 315 . 99 Melee . | . . . . . Ramming 10 | . . . 10 . Kinetic . | . . . . . Thermal 2194 | 478 332 41 1102 241 Explosive 1162 | . 847 315 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 3 3 Average Corruption 1 | . 1 1 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 1 12 9 8 Message Errors 9 | . . 3 2 4 Matter Fused 7 | . 1 3 3 . Heat Flow Errors 4 | . . 2 . 2 Energy Discharges 3 | . . 2 1 . Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 45 | . 13 32 . . Projectiles . | . . . . . Explosions 45 | . 13 32 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . 3 41 . 53 Shots 4 | . 1 2 . 1 Rammed . | . . . . . Targets Rammed 4 | . . . 4 . Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 499 | 204 93 271 365 499 Average Temperature 97 | 73 26 88 111 192 Received Heat Transfer 504 | . 99 . 213 192 Effects 5 | . . 2 1 2 Shutdowns 1 | . . . 1 . Interference 2 | . . 2 . . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | 4 . . 9 . Heat Transferred 6261 | 1573 925 74 3182 507 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 297 | 60 276 161 297 136 Initial 94 | . 39 64 3 94 Average 105 | 26 122 58 143 105 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 89 | 100 92 100 76 100 Level 1 10 | . 7 . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 5 . Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 13 6 34 6 Peak Tracking Total 6 | . 3 3 6 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 6 | . 4 . 1 1 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 4 . 7 . Terminals 8 | . 2 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 18 . 25 . Successful 20 | . 11 . 9 . Failed 23 | . 7 . 16 . Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual 9 | . 3 . 6 . Terminals 30 | . 8 . 22 . Fabricators . | . . . . . Repair Stations 10 | . 7 . 3 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 . 8 . Record 6 | . . . 6 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 5 . 1 . Scan Component 4 | . 3 . 1 . Repair 2 | . 2 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 7 . Full Trace Events 8 | . 4 . 4 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4367 | 332 986 1073 1572 404 Spaces Moved 2232 | 181 528 612 765 146 Core 2 | 2 . . . . Treads . | . . . . . Legs 2230 | 179 528 612 765 146 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 161 | 119 148 163 165 232 Slowest Speed 470 | 120 190 190 260 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 6 55 94 47 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 Spaces Dug . | . . . . . Terrain Destroyed 120 | . 66 52 . 2 Melee . | . . . . . Projectile . | . . . . . AOE 120 | . 66 52 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2715 | 226 675 675 956 183 Wait 221 | . 78 46 77 20 Move 2228 | 180 527 611 764 146 Hop . | . . . . . Pick Up 35 | 5 9 3 18 . Fast Attach 23 | 7 5 . 11 . Attach 3 | . . 1 1 1 Detach 5 | . 2 . 3 . Swap 11 | . 3 2 4 2 Drop 29 | . 9 5 15 . Fire 156 | 34 42 7 59 14 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 838 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Repaired Grenade Launcher 1091 | -10/Materials | Repaired Aluminum Leg 1199 | -10/Materials | Discovered new exit (range 8) 1319 | -10/Materials | Entered Mines 1504 | -10/Mines | Learned Materials stockpile data 1521 | -10/Mines | Discovered new exit (range 12) 1614 | -10/Mines | Found a hidden stash of uninstalled traps 2127 | -10/Mines | Discovered new exit (range 4) 2392 | -10/Mines | Entered Materials 2392 | -9/Materials | Evolved 2 slots: Propulsion x2 3048 | -9/Materials | Discovered new exit (range 16) 3052 | -9/Materials | Build established: Scavenger-Mutant 3348 | -9/Materials | Core integrity fell below 50% 3928 | -9/Materials | Discovered new exit (range 15) 3964 | -9/Materials | Entered Mines 3980 | -9/Mines | Identified exit to Materials 4133 | -9/Mines | Build established: Mutant 4194 | -9/Mines | Core integrity fell below 20% 4253 | -9/Mines | Lost 3 parts (2n1w) 4368 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04281_ U-05 Engineer lays Concrete. 04283_ K-01 Serf collects debris. 04286_ U-05 Engineer lays Concrete. 04286_ K-01 Serf collects debris. 04287_ U-05 Engineer lays Concrete. 04289_ K-01 Serf collects debris. 04290_ U-05 Engineer lays Concrete. 04290_ K-01 Serf collects debris. 04291_ U-05 Engineer lays Concrete. 04293_ K-01 Serf collects debris. 04295_ U-05 Engineer lays Concrete. 04296_ K-01 Serf collects debris. 04297_ U-05 Engineer lays Concrete. 04300_ K-01 Serf collects debris. 04301_ U-05 Engineer lays Concrete. 04306_ K-01 Serf collects debris. 04323_ System corrupted: Component data lost. 04323_ K-01 Serf collects debris. 04343_ Acquired 50 matter. 04358_ NQS#KU5RJNR|RXDKJGVY#VP5X