Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.30 @ 19:31:57

Player: HexDSL

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (97)      485
Value Destroyed (3187)     3187
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-173)               -173
              TOTAL SCORE: 7999

 Bonus
-------
Follower Combat Kills      1312
Friendly Fire              -1485

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     810/810
System Corruption          0%
Temperature                Cool (9)
Location                   -6/Factory

 Parts 
-------
Power (4)
  Fission Core
Propulsion (4)
Utility (4)
  Energy Well
Weapon (4)
  Heavy Plasma Cannon
Inventory (4)
  High-capacity Battery (400)
  Plasma Cutter

 Peak State 
------------
Power
  Light Nuclear Core
  Micro Nuclear Core
  Light Angular Momentum Engine
  Fission Core
Propulsion
  Armored Huge Wheel
Utility
  Advanced Particle Charger
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
Weapon
  Heavy Beamcaster
  Heavy Beamcaster
  Battle Rifle
  Hypervelocity Gauss Rifle
Inventory
  Heavy Beamcaster
  Battle Cannon
  Battle Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Targeting Computer
  Device                   Microactuators
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Guided EMP Blaster
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Slots Evolved              9    | .   1   2   .   2   2   .   .   .   .   2   .   .   
  Power                    3    | .   1   .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             104  | 6   1   10  3   7   4   1   21  14  .   14  13  10  
  Power                    22   | .   1   2   .   3   3   .   5   .   .   3   4   1   
    Engine                 11   | .   1   2   .   2   2   .   1   .   .   2   1   .   
    Core                   9    | .   .   .   .   1   1   .   2   .   .   1   3   1   
    Reactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               35   | 2   .   2   1   .   .   1   7   11  .   5   2   4   
    Treads                 18   | 2   .   2   1   .   .   1   7   1   .   .   .   4   
    Leg                    15   | .   .   .   .   .   .   .   .   10  .   3   2   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   .   2   1   .   .   .   2   1   .   2   3   2   
    Device                 3    | .   .   .   1   .   .   .   1   .   .   .   1   .   
    Storage                4    | .   .   1   .   .   .   .   .   .   .   2   .   1   
    Processor              2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   .   .   1   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   4   1   4   1   .   7   2   .   4   4   3   
    Energy Gun             15   | 1   .   3   .   2   .   .   5   1   .   .   2   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          8    | 1   .   1   .   1   1   .   1   1   .   .   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   .   1   .   1   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   .   .   .   .   .   1   .   1   
Parts Lost                 62   | .   .   3   .   4   .   1   11  17  .   11  .   15  
  Power                    18   | .   .   1   .   2   .   .   5   3   .   3   .   4   
  Propulsion               16   | .   .   .   .   .   .   .   3   7   .   2   .   4   
  Utility                  9    | .   .   .   .   .   .   1   .   3   .   2   .   3   
  Weapon                   19   | .   .   2   .   2   .   .   3   4   .   4   .   4   
  Highest Loss Streak      14   | .   .   1   .   3   .   1   3   4   .   9   .   14  
Average Slot Usage (%)     71   | .   76  77  82  85  83  90  91  55  .   22  59  85  
  Engine                   8    | .   1   9   20  16  19  21  13  2   .   4   5   5   
  Core                     9    | .   .   .   .   3   7   7   9   6   .   .   17  17  
  Treads                   10   | .   25  19  19  16  14  20  19  1   .   .   .   16  
  Leg                      2    | .   .   .   .   .   .   .   .   10  .   5   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   1   6   .   
  Device                   2    | .   .   .   1   8   7   5   4   6   .   .   .   .   
  Storage                  1    | .   .   4   10  6   .   .   .   .   .   2   .   4   
  Processor                8    | .   25  20  20  16  14  14  14  13  .   .   .   .   
  Protection               5    | .   .   4   .   .   .   .   6   3   .   .   5   14  
  Energy Gun               7    | .   12  13  1   4   7   7   5   3   .   .   10  11  
  Ballistic Gun            5    | .   12  4   1   4   7   7   1   5   .   .   11  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   .   .   1   .   5   
  Impact Weapon            2    | .   .   .   .   4   7   7   7   1   .   2   .   .   
Naked Turns                152  | .   .   .   .   .   .   .   .   59  25  68  .   .   
Heaviest Build             75   | 3   6   28  38  48  39  39  55  35  .   47  69  75  
  Greatest Support         80   | 40  40  40  43  43  43  66  66  40  3   34  28  80  
  Greatest Overweight (x)  23   | .   .   .   1   1   .   .   10  11  .   4   22  23  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   .   .   14  1   
Largest Inventory Capacity 8    | 4   4   8   8   8   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   5   8   7   4   4   4   4   4   4   4   4   
  Most Carried             7    | 3   2   5   7   6   4   4   4   3   .   4   4   4   
  Average Carried          2    | 1   .   1   5   4   3   3   2   1   .   .   3   2   
  Final Capacity           8    | 4   4   8   8   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 1   1   3   6   4   3   4   1   .   .   .   3   2   

 Class Distribution 
--------------------
 38% | Mutant
 23% | Scavenger-Mutant
 15% | Generator-Tank
 10% | Generator-Mutant
  6% | Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Generator-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
   Generator-Tank | -6/Waste
             Tank | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Matter Collected           2261 | 260 .   116 161 153 .   113 517 271 .   134 362 174 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3864 | .   .   447 596 434 .   263 715 733 .   319 .   357 
  Parts                    183  | .   2   30  41  21  .   9   31  19  .   11  .   19  
Haulers Intercepted        4    | .   .   .   1   2   .   .   1   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   .   .   .   .   .   .   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  64   | .   .   8   10  7   .   .   16  9   .   9   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     28   | .   .   6   .   7   .   .   3   9   .   .   .   3   
  Cannons                  14   | .   .   .   .   .   .   .   11  .   .   1   .   2   
  AOE                      18   | .   .   2   9   .   .   .   1   .   .   6   .   .   
Classes Destroyed          14   | .   1   4   4   1   .   1   1   1   .   1   .   .   
  Worker                   9    | .   1   .   1   .   .   .   3   .   .   2   .   2   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   4    | .   .   .   1   2   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   1   .   .   .   .   .   .   .   1   
  Watcher                  5    | .   .   2   2   .   .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   .   2   3   .   .   5   1   .   2   .   .   
  Grunt                    31   | .   .   2   6   2   .   .   7   6   .   7   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   5   2   1   .   .   1   1   .   .   .   2   
  Hunter                   4    | .   .   .   .   1   .   .   1   1   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Packrat                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           10   | .   1   4   4   4   .   .   4   4   .   10  .   4   
  Combat Bots Only         4    | .   .   3   4   3   .   .   3   4   .   4   .   1   
Max Kills in Single Turn   4    | .   1   2   2   1   .   4   1   1   .   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   .   1   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Damage Taken               8336 | .    .    786  286  472  .    42   1578 1473 .    1993 .    1706 
  Core                     1836 | .    .    157  55   84   .    .    236  448  .    681  .    175  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  100  .    47   84   .    .    .    .    2    .    .    .    
Volleys Fired              231  | .    .    31   18   33   .    24   66   34   .    9    .    16   
  Largest                  4    | .    .    2    1    2    .    2    2    2    .    2    .    4    
  Hottest                  234  | .    .    85   50   79   .    73   137  97   .    103  .    234  
Shots Fired                338  | .    .    52   18   39   .    41   77   44   .    14   .    53   
  Gun                      254  | .    .    52   .    38   .    41   40   44   .    .    .    39   
  Cannon                   60   | .    .    .    .    .    .    .    37   .    .    9    .    14   
  Launcher                 24   | .    .    .    18   1    .    .    .    .    .    5    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  170  | .    .    20   .    27   .    17   47   29   .    5    .    25   
  Thermal                  69   | .    .    16   .    6    .    .    7    8    .    4    .    28   
  Explosive                5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Electromagnetic          94   | .    .    16   18   6    .    24   23   7    .    .    .    .    
  Robot Hit Streak         35   | .    .    19   29   30   .    35   24   19   .    15   .    16   
  Robot Miss Streak        4    | .    .    1    .    1    .    1    4    3    .    2    .    2    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           304  | .    .    46   18   34   .    36   74   36   .    24   .    36   
  Core Hits                211  | .    .    23   16   18   .    15   30   49   .    40   .    20   
  Critical Hits            29   | .    .    .    .    1    .    1    24   .    .    .    .    3    
  Critical Kills           14   | .    .    .    .    .    .    1    11   .    .    .    .    2    
  Critical Parts Destroyed 14   | .    .    .    .    1    .    .    12   .    .    .    .    1    
Melee Attacks              22   | .    .    .    .    2    .    .    6    4    .    10   .    .    
  Impact                   22   | .    .    .    .    2    .    .    6    4    .    10   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    1    .    .    1    3    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8744 | .    .    730  751  605  .    948  1918 1193 .    1782 .    817  
  Guns                     3469 | .    .    568  .    441  .    522  546  793  .    .    .    599  
  Cannons                  1223 | .    .    .    .    .    .    .    758  .    .    262  .    203  
  Explosions               2886 | .    .    155  750  23   .    426  331  .    .    1201 .    .    
  Melee                    1108 | .    .    .    .    141  .    .    279  387  .    301  .    .    
  Ramming                  58   | .    .    7    1    .    .    .    4    13   .    18   .    15   
  Kinetic                  2877 | .    .    197  .    316  .    441  961  591  .    139  .    232  
  Thermal                  2372 | .    .    372  26   70   .    426  488  111  .    309  .    570  
  Explosive                1015 | .    .    .    .    .    .    .    .    .    .    1015 .    .    
  Electromagnetic          1314 | .    .    154  724  78   .    81   186  91   .    .    .    .    
  Impact                   1108 | .    .    .    .    141  .    .    279  387  .    301  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    3    .    .    .    6    6    6    .    .    .    
  Average Corruption       4    | .    .    .    2    .    .    .    1    6    6    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    4    .    .    .    5    52   1    .    .    .    
    Message Errors         17   | .    .    .    1    .    .    .    1    15   .    .    .    .    
    Matter Fused           17   | .    .    .    1    .    .    .    3    13   .    .    .    .    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    .    6    1    .    .    .    
    Energy Discharges      9    | .    .    .    1    .    .    .    1    7    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    1    .    .    .    .    3    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            647  | .    .    .    33   .    .    34   176  228  .    176  .    .    
  Projectiles              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Explosions               246  | .    .    .    33   .    .    34   52   .    .    127  .    .    
  Melee                    399  | .    .    .    .    .    .    .    124  228  .    47   .    .    
Knockbacks                 16   | .    .    .    .    .    .    .    8    1    .    4    .    3    
  Impact                   7    | .    .    .    .    .    .    .    4    1    .    2    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    4    .    .    2    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      153  | .    .    20   65   .    .    42   .    5    .    19   .    2    
  Shots                    11   | .    .    1    8    .    .    1    .    .    .    1    .    .    
  Rammed                   20   | .    1    7    .    .    .    .    1    3    .    4    .    4    
Targets Rammed             25   | .    2    7    1    .    .    .    1    6    .    4    .    4    
  Kicked                   3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Crushed                  2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        760  | .    .    168  102  114  .    389  499  310  98   82   332  760  
  Average Temperature      177  | .    .    51   38   37   .    189  178  139  64   21   230  228  
  Received Heat Transfer   3270 | .    .    396  138  324  .    .    759  432  .    687  .    534  
  Effects                  101  | .    .    .    .    .    .    11   19   1    .    .    13   57   
    Shutdowns              42   | .    .    .    .    .    .    8    10   1    .    .    3    20   
    Energy Bleed           13   | .    .    .    .    .    .    .    1    .    .    .    4    8    
    Interference           22   | .    .    .    .    .    .    2    4    .    .    .    4    12   
    Matter Decay           5    | .    .    .    .    .    .    .    1    .    .    .    .    4    
    Short Circuit          9    | .    .    .    .    .    .    1    2    .    .    .    1    5    
    Damage (minor)         6    | .    .    .    .    .    .    .    1    .    .    .    1    4    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    .    1    .    .    .    .    .    
  Parts Fried              6    | .    .    .    1    .    .    .    4    .    .    1    .    .    
  Impact Corruptions       22   | .    .    .    .    .    .    .    5    14   .    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3424 | .    .    705  100  148  .    400  700  222  .    248  .    901  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    1    .    .    1    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Peak Influence             444  | .   5   150 306 182 60  14  257 .   .   291 13  444 
  Average Influence        57   | .   .   67  142 88  60  11  75  .   .   45  2   131 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   .   .   1   .   2   
  Low Security (%)         93   | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   2   .   .   .   7   .   .   1   .   7   
  Investigation            5    | .   .   .   1   .   .   .   3   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            5    | .   .   1   .   .   .   .   1   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Distress Signals           9    | .   .   2   1   2   .   .   1   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   1   15  13  13  .   2   32  12  .   19  2   31  
  Peak Tracking Total      6    | .   1   5   6   6   .   1   4   5   .   6   1   4   
  Tactical Retreats        10   | .   .   .   .   2   .   .   2   2   .   3   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Traps Triggered            12   | .   .   2   1   .   1   .   4   .   .   3   .   1   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Machines Disabled          33   | .   .   .   1   .   .   .   7   .   .   11  .   14  
  Max in Single Turn       10   | .   .   .   1   .   .   .   2   .   .   10  .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Machines Accessed          11   | .   .   1   4   .   .   .   3   .   .   .   .   3   
  Terminals                6    | .   .   .   3   .   .   .   1   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                23   | .   .   2   9   .   .   .   7   .   .   .   .   5   
  Successful               17   | .   .   .   6   .   .   .   6   .   .   .   .   5   
  Failed                   6    | .   .   2   3   .   .   .   1   .   .   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   .   .   8   .   .   .   3   .   .   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   2   1   .   .   .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             12   | .   .   .   5   .   .   .   3   .   .   .   .   4   
  Record                   5    | .   .   .   1   .   .   .   3   .   .   .   .   1   
  Part Schematic           3    | .   .   .   2   .   .   .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   1   1   .   .   .   2   .   .   .   .   1   
  Full Trace Events        4    | .   .   .   1   .   .   .   2   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Total Allies               40   | .    .    .    .    .    .    20   .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    .    .    20   15   .    .    .    20   18   
  Highest-Rated Group      764  | .    .    .    .    .    .    502  362  .    .    .    764  693  
  Highest-Rated Ally       50   | .    .    .    .    .    .    35   35   .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               314  | .    .    .    .    .    .    48   124  .    .    .    32   110  
  Total Damage             9812 | .    .    .    .    .    .    917  3163 .    .    .    1355 4377 
  Kills                    68   | .    .    .    .    .    .    3    29   .    .    .    5    31   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Turns Passed               11573 | 141  180  695  437  344  49   668  2300 1874 25   676  2682 1502 
Spaces Moved               5634  | 85   108  362  244  157  28   373  1234 1335 50   514  348  796  
  Core                     654   | 6    .    .    .    .    .    .    7    131  50   158  286  16   
  Treads                   3388  | 79   108  362  244  157  28   373  1227 188  .    .    .    622  
  Legs                     1286  | .    .    .    .    .    .    .    .    1016 .    258  12   .    
  Wheels                   306   | .    .    .    .    .    .    .    .    .    .    98   50   158  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  50   50   50   100  120  
  Average Speed            190   | 152  160  160  160  162  160  160  169  131  50   114  764  178  
  Slowest Speed            1200  | 160  160  160  180  180  160  160  550  600  50   250  1150 1200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 5    17   33   41   12   2    95   25   91   9    16   96   25   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        8     | 1    1    1    1    1    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          99    | .    .    5    5    .    .    5    12   .    .    71   .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6     | .    .    .    .    .    .    .    5    .    .    .    .    1    
  AOE                      93    | .    .    5    5    .    .    5    7    .    .    71   .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Fac  Was  Fac  
Total                      6154 | 97   115  425  273  204  32   405  1353 1408 49   569  380  844  
  Wait                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Move                     5624 | 84   107  361  243  156  28   372  1233 1334 49   514  347  796  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 7    3    13   4    5    .    5    18   9    .    14   16   10   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   94   | 6    1    8    3    7    1    1    19   11   .    14   13   10   
  Detach                   16   | .    .    .    3    .    .    .    2    4    .    2    2    3    
  Swap                     10   | .    .    2    .    .    3    .    2    3    .    .    .    .    
  Drop                     28   | .    2    3    1    1    .    3    6    3    .    2    2    5    
  Fire                     231  | .    .    31   18   33   .    24   66   34   .    9    .    16   
  Melee                    22   | .    .    .    .    2    .    .    6    4    .    10   .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    4    .    1    
  Kick                     6    | .    .    .    .    .    .    .    .    6    .    .    .    .    
  Crush                    14   | .    2    7    1    .    .    .    1    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low / Gar)

 History 
---------
  Turn | Location       | Event
    35 | -11/Scrapyard  | Identified exit to Materials
    35 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   142 | -11/Scrapyard  | Entered Materials
   142 | -10/Materials  | Evolved 1 slot: Power x1
   240 | -10/Materials  | Identified exit to Materials
   240 | -10/Materials  | Discovered exit to Materials (range 12)
   322 | -10/Materials  | Entered another Materials area
   322 | -9/Materials   | Evolved 2 slots: Utility x2
   329 | -9/Materials   | Build established: Mutant
   351 | -9/Materials   | Identified exit to Mines
   351 | -9/Materials   | Discovered exit to Mines (range 16)
   894 | -9/Materials   | Identified exit to Storage
   894 | -9/Materials   | Discovered exit to Storage (range 15)
  1017 | -9/Materials   | Entered Storage
  1313 | -9/Storage     | Core integrity fell below 50%
  1336 | -9/Storage     | Garrison activated, responded to threat
  1439 | -9/Storage     | Identified exit to Materials
  1439 | -9/Storage     | Discovered exit to Materials (range 7)
  1454 | -9/Storage     | Entered Materials
  1454 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  1650 | -8/Materials   | Lost 3 parts (1p2w)
  1766 | -8/Materials   | Identified exit to Factory
  1766 | -8/Materials   | Discovered exit to Factory (range 16)
  1798 | -8/Materials   | Entered Factory
  1798 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  1847 | -7/Factory     | Sucked down chute
  1847 | -7/Factory     | Entered Waste
  1848 | -7/Waste       | Joined by Warlord forces that had cleared the area
  2080 | -7/Waste       | A Compactor rumbled back to life
  2080 | -7/Waste       | Allies destroyed C-40 Crusher
  2113 | -7/Waste       | Build established: Scavenger-Mutant
  2340 | -7/Waste       | A Compactor rumbled back to life
  2340 | -7/Waste       | Spotted C-40 Crusher
  2342 | -7/Waste       | Allies destroyed C-40 Crusher
  2440 | -7/Waste       | A Compactor rumbled back to life
  2443 | -7/Waste       | Spotted C-40 Crusher
  2445 | -7/Waste       | Allies destroyed C-40 Crusher
  2488 | -7/Waste       | Identified exit to Factory
  2488 | -7/Waste       | Discovered exit to Factory (range 11)
  2515 | -7/Waste       | Entered Factory
  2515 | -7/Factory     | Accompanied by 15 allies
  4185 | -7/Factory     | Build established: Generator-Mutant
  4500 | -7/Factory     | Lost 3 parts (1p2w)
  4699 | -7/Factory     | Build established: Mutant
  4802 | -7/Factory     | Identified exit to Lower Caves
  4802 | -7/Factory     | Discovered exit to Lower Caves (range 5)
  4815 | -7/Factory     | Entered Lower Caves
  4861 | -7/Lower Caves | Learned 8 Factory zone layouts
  5261 | -7/Lower Caves | Lost 3 parts (1n2w)
  5570 | -7/Lower Caves | Encountered a Warlord checkpoint
  5583 | -7/Lower Caves | Build established: Scavenger-Mutant
  5603 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  5668 | -7/Lower Caves | Lost 4 parts (3p1w)
  5739 | -7/Lower Caves | Core integrity fell below 50%
  5777 | -7/Lower Caves | Learned location of Zion (-6)
  6616 | -7/Lower Caves | Spotted B-75 Beast
  6631 | -7/Lower Caves | Core integrity fell below 20%
  6661 | -7/Lower Caves | Lost 4 parts (2n2u)
  6683 | -7/Lower Caves | Identified exit to Lower Caves
  6683 | -7/Lower Caves | Discovered exit to Lower Caves (range 12)
  6689 | -7/Lower Caves | Entered another Lower Caves area
  6706 | -7/Lower Caves | Identified exit to Factory
  6706 | -7/Lower Caves | Discovered exit to Factory (range 15)
  6714 | -7/Lower Caves | Entered Factory
  6714 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  6715 | -6/Factory     | Identified exit to Factory
  6751 | -6/Factory     | Build established: Mutant
  6961 | -6/Factory     | Found Prototype Launcher
  6962 | -6/Factory     | Identified Scatter Rocket Array
  7246 | -6/Factory     | Lost 9 parts (3p1n2u3w)
  7252 | -6/Factory     | Core integrity fell below 50%
  7379 | -6/Factory     | Core integrity fell below 20%
  7390 | -6/Factory     | Sucked down chute
  7390 | -6/Factory     | Entered Waste
  7391 | -6/Waste       | Joined by Warlord forces that had cleared the area
  7670 | -6/Waste       | A Compactor rumbled back to life
  7671 | -6/Waste       | Spotted C-40 Crusher
  7672 | -6/Waste       | Allies destroyed C-40 Crusher
  7726 | -6/Waste       | Build established: Generator-Mutant
  8173 | -6/Waste       | Build established: Generator-Tank
  8880 | -6/Waste       | A Compactor rumbled back to life
  8880 | -6/Waste       | Spotted C-40 Crusher
  8884 | -6/Waste       | Allies destroyed C-40 Crusher
  9790 | -6/Waste       | A Compactor rumbled back to life
  9790 | -6/Waste       | Allies destroyed C-40 Crusher
  9934 | -6/Waste       | Identified exit to Factory
  9934 | -6/Waste       | Discovered exit to Factory (range 12)
 10072 | -6/Waste       | Entered Factory
 10072 | -6/Factory     | Accompanied by 18 allies
 10417 | -6/Factory     | Build established: Tank
 10789 | -6/Factory     | Identified exit to Garrison
 11039 | -6/Factory     | Identified exit to Lower Caves
 11039 | -6/Factory     | Discovered exit to Lower Caves (range 4)
 11574 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Hvy. Beamcaster destroyed.
Slug penetrates Wall.
K-01 Serf collects debris.
Lgt. Treads destroyed.
Slug penetrates Wall. <x2>
Lgt. Angular Momentum Engine destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Battle Cannon destroyed.
Penetrated by Slug.
Fission Core destroyed.
Slug penetrates Subcomponent Replicator.
Subcomponent Replicator disabled.
Slug penetrates U-05 Engineer.
U-05 Engineer destroyed.
K-01 Serf collects debris.
Penetrated by Slug.
K-01 Serf collects debris.
Lgt. Treads destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #    =##        #     +????????" "" ##     # """"  |
| ### ####        #     #???????????? /      # """"  |
| ??# #????       #     #???????????  ###   ######## |
| ??# #######+#####     #################   #        |
| ??#                                 # #   +        |
| ??#                                 ###   #        |
| ??#                                   %%  #        |
| ??#                                 #### ##        |
| ??#                                 #  # ##        |
| ??#                          ###+####### ##        |
| ??#                          #        ## ##        |
| ??#           [              #        ## ######### |
| ??#          !%!             #        ## #???????? |
| ??#                          #        ## #???????? |
| ? +                          #  [     ## #???????? |
| " #                          #        ## ????????? |
|   #     ################     ########### #???????? |
| "?#     #?#            #     #?????      #???????? |
| ??#     #?# """ """    #     #####       #???????? |
| ??#     #?# """ """    /    A            #???????? |
| ??#     #?# ?"" """    #                 #???????? |
| ??#     #?# ??         #  kk             #???????? |
| ??#     #?????########?#     #####       #???????? |
| ??#     #???????????######g#######?      #???????? |
| ###     #???????????#    g|h     #??   ###???????? |
|         #???????????#    @%!     #???? #?????????? |
|         #???????????#    =%!"""" #?????  ????????? |
|         #???????????#      """"" #???????????????? |
|   %     #???????????#      """   #???????????????? |
|         #???????????#            #???????????????? |
| ####+####???????????#""    """"" #???????????????? |
| ????????????????????#""    """"" #???????????????? |
| ????????????????????#"T    """   #???????????????? |
| ????????????????????#""          #???????????????? |
| ????????????????????#""          #???????????????? |
|   """ """  #????????#            #???????????????? |
|   """ """  #???##################????????????????? |
|            #???#    ?????????????????????????????? |
|   """ """  #???#    ?????????????????????????????? |
|   """ """  #???#    ?????????????????????????????? |
|   """ """  #####    ?????????????????????????????? |
|            ?   ?    ?????????????????????????????? |
|            #####    ?????????????????????????????? |
| ############???#    ?????????????????????????????? |
| ???????#############?????????????????????????????? |
| #??????#            ?????????????????????????????? |
| #??????#            ?????????????????????????????? |
| ########      """ ""?????????????????????????????? |
| ##     #      """ ""?????????????????????????????? |
| ##[ "" #      """ ""?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          50
Energy Capacity            1080
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       60
Armor Coverage             450
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       90
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           4
Particle Charging          25

 Item Schematics 
-----------------
 Lgt. Deuterium Engine | -9/Storage | Hacked
       Particle Cannon | -9/Storage | Hacked
         KE Penetrator | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Close Call
Collateral Damage
It Was An Accident, I Swear
More Dakka Please
Novice Programmer
Party Time
Power Corrupts
The More The Merrier
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              HeavyFissionInjector
  Manual?         0
Play Time         00:55:32
  Cumulative      8.5 hours
  Start           2019.10.30 @ 18:35:36
  End             2019.10.30 @ 19:31:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        18
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d78d56af-72cf-4e92-8966-ec72bb2248c3