Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.16 @ 05:18:50 Player: cptwinky Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (24) 120 Value Destroyed (812) 812 Prototype IDs (36) 720 Alien Tech Used (2) 400 Bonus (5422) 5422 TOTAL SCORE: 12774 Bonus ------- Pacifist 634 Triggered Max Security 1000 High Alert Combat Kills 10 Follower Combat Kills 478 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 99/100 System Corruption 6% Temperature Cool (70) Movement Flying (30) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Linear Gravjet Improved Diametric Drive > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Trap Scanner Long-range Terrain Scanner Compact Tesla Bomb Launcher Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Centrium Light Armor Plating Hacking Suite Improved System Shield Matter Drive > --- WEAPON ----------- Variable Charge Gun Compact Tesla Bomb Launcher > --- INVENTORY -------- Light Quantum Reactor Improved Diametric Drive Medium Storage Unit Improved Trap Scanner Long-range Terrain Scanner Linear Accelerator Compact Tesla Bomb Launcher Improved Remote Datajack Field Lobotomy Kit [Rating: 130] Favorites ----------- Power Backup Power VII Engine Heavy Deuterium Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Advanced Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Centrium Light Armor Plating Artifact Matter Drive Weapon Katana Energy Gun Variable Charge Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Slots Evolved 10 | . . . . . 4 2 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 8 | . . . . . 2 2 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 98 | 3 1 . . . 2 15 9 23 3 . 6 6 23 7 Power 10 | . . . . . . 1 2 4 . . . . 2 1 Engine 2 | . . . . . . . 1 1 . . . . . . Core 6 | . . . . . . 1 1 3 . . . . 1 . Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 30 | 2 . . . . . 6 . 7 3 . 1 1 7 3 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 18 | . . . . . . 5 . 6 . . . . 5 2 Flight 10 | . . . . . . 1 . 1 3 . 1 1 2 1 Utility 37 | . 1 . . . 1 6 4 7 . . 3 5 8 2 Device 15 | . 1 . . . . 1 1 3 . . 2 . 6 1 Storage 4 | . . . . . . 1 1 1 . . . 1 . . Processor 9 | . . . . . 1 2 1 3 . . . 2 . . Hackware 4 | . . . . . . 1 . . . . 1 2 . . Protection 4 | . . . . . . 1 1 . . . . . 2 . Artifact 1 | . . . . . . . . . . . . . . 1 Weapon 21 | 1 . . . . 1 2 3 5 . . 2 . 6 1 Energy Gun 4 | . . . . . . 1 1 . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 4 | . . . . . . 1 1 . . . 1 . 1 . Special Weapon 6 | . . . . . . . . 4 . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 2 . . . 1 . 3 1 Parts Lost 32 | . . . . . . 3 . 9 . . 1 1 9 9 Power 4 | . . . . . . 1 . 1 . . . . 1 1 Propulsion 8 | . . . . . . . . 2 . . 1 . 2 3 Utility 16 | . . . . . . 1 . 6 . . . 1 4 4 Weapon 4 | . . . . . . 1 . . . . . . 2 1 Highest Loss Streak 7 | . . . . . . 3 . 6 . . 1 1 7 5 Average Slot Usage (%) 76 | . 55 57 57 57 42 68 90 75 82 82 76 74 86 88 Core 2 | . . . . . . 2 5 1 5 5 5 5 1 . Treads 5 | . 28 28 28 28 18 7 . . . . . . . . Hover 12 | . . . . . . 11 26 18 2 . . . 18 20 Flight 3 | . . . . . . 1 . . 15 17 11 10 2 . Device 11 | . 13 14 14 14 9 7 12 13 17 17 16 9 8 11 Storage 3 | . . . . . . 2 3 4 5 5 5 5 5 4 Processor 15 | . . . . . 7 17 15 15 23 23 19 13 20 17 Hackware 5 | . . . . . . 1 6 1 . . 3 15 11 11 Protection 2 | . . . . . . 3 8 2 . . . . 3 4 Energy Gun 1 | . . . . . . 3 1 . . . . . . 4 Ballistic Gun 2 | . 14 14 14 14 7 . . . . . 1 5 . . Launcher 1 | . . . . . . . . . . . 2 . 3 4 Special Weapon 1 | . . . . . . . . 4 5 5 . . . . Slashing Weapon 3 | . . . . . . 7 6 4 5 5 5 5 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 54 | 1 2 2 2 2 3 18 24 33 24 23 25 29 51 54 Greatest Support 68 | 20 3 3 3 3 3 33 33 39 38 26 30 30 68 68 Greatest Overweight (x) 2 | . . . . . . 2 . 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 8 8 8 8 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 7 8 8 8 8 10 9 Most Carried 10 | . 1 1 5 5 5 5 5 8 8 8 8 10 10 10 Average Carried 6 | . . 1 4 5 5 4 4 6 7 8 7 8 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 8 8 8 8 10 10 5 Final Carried 10 | . 1 1 5 5 5 5 5 8 8 8 8 10 10 5 Class Distribution -------------------- 35% | Scout 16% | Scavenger-Scout 15% | Hacker-Scout 14% | Hacker-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Hacker-Scout | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Matter Collected 1145 | 181 . . 59 . . 79 . 372 30 . 27 32 99 266 Remotely . | . . . . . . . . . . . . . . . Salvage Created 690 | . . . . . . 132 . 403 . . 27 32 66 30 Parts 36 | . . . . . . 8 . 15 . . 4 5 4 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Combat Hostiles Destroyed 15 | . . . . . . 4 . 10 . . . . 1 . Melee 10 | . . . . . . . . 10 . . . . . . Guns 1 | . . . . . . . . . . . . . 1 . AOE 4 | . . . . . . 4 . . . . . . . . Classes Destroyed 6 | . . . . . . 3 . 3 . . . . . . Worker 2 | . . . . . . 1 . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . . . . . . Operator 5 | . . . . . . 2 . . . . 1 1 . 1 Watcher 1 | . . . . . . . . 1 . . . . . . Swarmer 10 | . . . . . . . . 9 . . . . 1 . Grunt 5 | . . . . . . 4 . 1 . . . . . . Best Kill Streak 7 | . . . . . . 4 . 7 . . 1 1 1 1 Combat Bots Only 7 | . . . . . . 4 . 7 . . . . 1 . Max Kills in Single Turn 4 | . . . . . . 4 . 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Damage Taken 6351 | . . . . . 97 519 . 1138 42 . 115 351 1694 2395 Core 1185 | . . . . . . 161 . 206 20 . 33 . 229 536 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 100 100 77 100 79 . . 74 74 . . Volleys Fired 34 | . . . . . . 2 . 4 . . 1 . 12 15 Largest 1 | . . . . . . 1 . 1 . . 1 . 1 1 Hottest 225 | . . . . . . 39 . 40 . . 35 . 225 225 Shots Fired 35 | . . . . . . 2 . 4 . . 1 1 12 15 Gun 23 | . . . . . . . . . . . 1 1 7 14 Cannon 3 | . . . . . . . . . . . . . 3 . Launcher 3 | . . . . . . 2 . . . . . . 1 . Special 6 | . . . . . . . . 4 . . . . 1 1 Kinetic 5 | . . . . . . . . . . . 1 1 3 . Thermal 21 | . . . . . . . . . . . . . 7 14 Explosive 2 | . . . . . . 2 . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . Robot Hit Streak 6 | . . . . . . 1 . 5 . . 6 . 3 4 Robot Miss Streak 3 | . . . . . . . . . . . . 1 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 46 | . . . . . . 8 . 26 1 . 2 2 4 3 Core Hits 31 | . . . . . . 12 . 13 . . 1 1 4 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . . 1 . . . Melee Attacks 83 | . . . . . . 10 5 38 7 1 5 11 6 . Impact . | . . . . . . . . . . . . . . . Slashing 83 | . . . . . . 10 5 38 7 1 5 11 6 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 4 . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3298 | . . . . . 2 2012 . 811 96 . 53 87 177 60 Guns 102 | . . . . . . . . . . . 8 . 54 40 Cannons . | . . . . . . . . . . . . . . . Explosions 1534 | . . . . . . 1425 . . . . . . 109 . Melee 1625 | . . . . . . 586 . 811 96 . 45 87 . . Ramming 37 | . . . . . 2 1 . . . . . . 14 20 Kinetic 8 | . . . . . . . . . . . 8 . . . Thermal 1335 | . . . . . . 1241 . . . . . . 54 40 Explosive 184 | . . . . . . 184 . . . . . . . . Electromagnetic 109 | . . . . . . . . . . . . . 109 . Impact . | . . . . . . . . . . . . . . . Slashing 1625 | . . . . . . 586 . 811 96 . 45 87 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 . . 1 1 10 10 5 5 6 Average Corruption 4 | . . . . . 1 . . 1 1 8 8 5 5 4 Corruption Purged 5 | . . . . . . . . . . . 5 . . . Effects 35 | . . . . . . . . 1 1 6 5 5 15 2 Message Errors 8 | . . . . . . . . . . 2 1 1 4 . Matter Fused 6 | . . . . . . . . . . 1 2 . 2 1 Heat Flow Errors 2 | . . . . . . . . . . . . 1 . 1 Energy Discharges 7 | . . . . . . . . . . 1 1 1 4 . Parts Rejected 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 6 | . . . . . . . . 1 1 . 1 1 2 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 . . . . Overload Shots 5 | . . . . . . . . . . . . . 1 4 Overflow Damage 583 | . . . . . . 536 . 6 41 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 322 | . . . . . . 322 . . . . . . . . Melee 261 | . . . . . . 214 . 6 41 . . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . 51 . . . . . . 7 8 Shots 1 | . . . . . . 1 . . . . . . . . Rammed 10 | . . . . . 4 1 . . . . . . 1 4 Targets Rammed 10 | . . . . . 4 1 . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 434 | . . . . . . 6 . 12 . . . 96 158 434 Average Temperature 163 | . . . . . . 4 . 12 . . . 49 51 199 Received Heat Transfer 801 | . . . . . 27 105 . 54 . . 9 30 207 369 Effects 4 | . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 998 | . . . . . . 850 . . . . . . 74 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Peak Influence 2030 | . 114 44 . 20 47 246 157 403 229 80 133 263 857 2030 Initial 390 | . . 44 . . 5 21 112 76 172 80 28 69 147 390 Average 388 | . 58 44 . 9 20 114 136 243 213 65 64 117 594 1734 Maximum Alert Level 5 | . . . . . . 1 . 2 1 . . 1 3 5 Low Security (%) 57 | 100 100 100 . 100 100 94 100 32 29 100 100 86 6 . Level 1 18 | . . . . . . 5 . 66 70 . . 13 17 . Level 2 5 | . . . . . . . . . . . . . 31 . Level 3 7 | . . . . . . . . . . . . . 45 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . 99 Squads Dispatched 40 | . 1 . . . 2 7 4 5 . . 1 2 6 12 Investigation 6 | . . . . . . 2 1 1 . . . 1 1 . Extermination 4 | . . . . . . 1 1 1 . . . . 1 . Reinforcement 17 | . 1 . . . 2 4 2 3 . . 1 1 3 . Assault 12 | . . . . . . . . . . . . . . 12 Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Distress Signals 5 | . 1 . . . . . . . . . . . 4 . Communications Jammed 26 | . . . . . . . . . . . . . 26 . Distress Signals 22 | . . . . . . . . . . . . . 22 . Times Spotted 200 | . 6 . . 2 5 19 1 21 1 6 5 9 60 65 Peak Tracking Total 33 | . 3 . . 3 6 7 1 9 1 3 3 10 14 33 Tactical Retreats 29 | . 2 . . 1 . 3 . . . . 1 3 14 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Traps Triggered 11 | . . . . . 1 1 . 2 1 . 1 . 4 1 Indirectly 1 | . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Machines Disabled 11 | . . . . . . 6 . 1 . . . 1 . 3 Max in Single Turn 6 | . . . . . . 6 . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Machines Accessed 42 | . 5 . 2 . 2 3 5 10 1 . 4 6 4 . Terminals 26 | . 5 . . . 1 2 3 3 . . 4 4 4 . Fabricators 3 | . . . . . . . 1 2 . . . . . . Repair Stations 3 | . . . . . . 1 . . 1 . . 1 . . Recycling Units 5 | . . . . . 1 . . 4 . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . Total Hacks 106 | . 18 . 2 . 6 9 11 23 2 . 7 20 8 . Successful 43 | . 5 . 2 . 3 5 3 10 1 . 3 7 4 . Failed 62 | . 13 . . . 3 4 8 13 1 . 4 12 4 . Catastrophic 13 | . 1 . . . . 1 3 3 . . . 2 3 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 63 | . 14 . 1 . 4 2 8 10 . . 7 13 4 . Terminals 71 | . 18 . . . 3 6 8 5 . . 7 16 8 . Fabricators 5 | . . . . . . . 1 4 . . . . . . Repair Stations 7 | . . . . . . 3 . . 2 . . 2 . . Recycling Units 14 | . . . . . 3 . . 11 . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 2 . . Terminal Hacks 19 | . 5 . 2 . 1 2 1 1 . . 1 3 3 . Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Level Access Points 3 | . . . . . . . . 1 . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Locate Traps 3 | . 1 . . . . . 1 . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 1 . . 1 . . 2 . . Scan Component 1 | . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . 1 . . Refit 2 | . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 1 . . 4 . . . . . . Retrieve Components 5 | . . . . . 1 . . 4 . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . . . . . 1 2 2 4 . . 2 1 1 . Terminals 9 | . . . . . . 2 1 2 . . 2 1 1 . Assimilate 2 | . . . . . . 1 . 1 . . . . . . Botnet 6 | . . . . . . 1 1 1 . . 2 . 1 . Disrupt 1 | . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . 2 . . . . . . Mask 3 | . . . . . 1 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 . . . 2 2 5 8 1 . 4 6 3 . Full Trace Events 5 | . . . . . . 2 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 31 | . . . . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Total Allies 17 | . . 3 . . . . . 3 . 2 . . 1 8 Largest Group 7 | . . 3 3 3 . . . 2 1 3 . . 1 7 Highest-Rated Group 336 | . . 40 40 40 . . . 129 54 336 . . 171 98 Highest-Rated Ally 171 | . . 16 16 16 . . . 129 54 141 . . 171 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . 24 . . . 18 3 24 . . 15 26 Total Damage 2894 | . . . . 171 . . . 1134 160 324 . . 630 475 Kills 19 | . . . . 1 . . . 9 1 1 . . 3 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 3 . . . . 1 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Turns Passed 3226 | 35 142 41 160 45 105 436 280 549 93 107 127 254 515 337 Spaces Moved 4529 | 56 232 39 242 85 191 605 385 609 179 174 235 353 763 381 Core 1192 | 54 232 39 242 85 191 349 . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2143 | . . . . . . 256 385 609 23 . . . 549 321 Flight 1192 | . . . . . . . . . 156 174 235 353 214 60 Fastest Speed 30 | 50 50 50 50 50 50 50 55 45 32 32 32 37 32 30 Average Speed 48 | 53 50 50 50 50 50 56 55 52 33 32 36 37 47 52 Slowest Speed 160 | 160 50 50 50 50 50 150 55 110 45 32 37 37 100 156 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 1 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 58 14 61 37 26 15 11 16 4 87 11 15 34 52 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 29 | . . . . . . 2 3 2 4 . 4 5 9 . Terrain Destroyed 80 | . . . . . . 52 3 2 4 . 4 5 9 1 Melee 26 | . . . . . . 2 3 2 4 . 4 5 6 . Projectile 4 | . . . . . . . . . . . . . 3 1 AOE 50 | . . . . . . 50 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Qua Total 5376 | 58 256 59 280 88 197 685 445 772 205 223 267 456 887 498 Wait 537 | . 23 21 35 2 . 35 39 80 6 47 12 84 68 85 Move 4511 | 55 231 38 241 84 190 605 384 608 179 173 234 350 762 377 Hop 3 | . . . . . . . . . . . . 1 . 2 Pick Up 34 | . 1 . 4 1 . 4 1 8 3 . 3 2 5 2 Fast Attach 62 | 3 1 . . . 2 12 7 12 . . 3 5 13 4 Attach 17 | . . . . . . 1 2 3 3 . 1 . 6 1 Detach 18 | . . . . . . 3 2 4 2 . 2 1 4 . Swap 20 | . . . . . . 2 . 8 . . 2 1 4 3 Drop 44 | . . . . 1 1 11 5 7 5 . 4 1 4 5 Fire 34 | . . . . . . 2 . 4 . . 1 . 12 15 Melee 83 | . . . . . . 10 5 38 7 1 5 11 6 . Ram 5 | . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . Crush 4 | . . . . . 4 . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . Rewire 2 | . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 36 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 14) 178 | -10/Materials | Entered Mines 180 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 195 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 195 | -10/Mines | Discovered new exit (range 6) 219 | -10/Mines | Entered Exiles 219 | -10/Exiles | Accompanied by 3 allies 237 | -10/Exiles | Met 8R-AWN 245 | -10/Exiles | Met EX-HEX 260 | -10/Exiles | Met EX-BIN 267 | -10/Exiles | Aligned with FarCom system 268 | -10/Exiles | Given EX-Vault access code 279 | -10/Exiles | Opened EX-Vault 282 | -10/Exiles | Found Field Lobotomy Kit 294 | -10/Exiles | Warned to stay clear of 0b10 Research branches 308 | -10/Exiles | Met EX-DEC 311 | -10/Exiles | Learned location of Zion (-6) 317 | -10/Exiles | Build established: Mutant 337 | -10/Exiles | Discovered new exit (range 14) 379 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 379 | -10/Exiles | Entered Mines 379 | -9/Mines | Accompanied by 3 allies 394 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 404 | -9/Mines | Discovered new exit (range 16) 421 | -9/Mines | Discovered new exit (range 7) 424 | -9/Mines | Entered Materials 424 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 524 | -8/Materials | Discovered new exit (range 11) 529 | -8/Materials | Entered Factory 529 | -7/Factory | Evolved 2 slots: Utility x2 734 | -7/Factory | Build established: Scout 957 | -7/Factory | Discovered new exit (range 11) 965 | -7/Factory | Entered another Factory area 965 | -6/Factory | Evolved 2 slots: Utility x2 990 | -6/Factory | Lost 3 parts (1p1u1w) 1227 | -6/Factory | Discovered new exit (range 7) 1245 | -6/Factory | Entered another Factory area 1245 | -5/Factory | Evolved 2 slots: Utility x2 1448 | -5/Factory | Destroyed 7 combat bots 1463 | -5/Factory | Assimilated H-71 Marshal with FLK Orb 1493 | -5/Factory | Lost 6 parts (1p1n4u) 1504 | -5/Factory | Found Active Sensor Suite 1535 | -5/Factory | Identified exit to Factory 1551 | -5/Factory | Assimilated P-70 Sage with FLK Orb 1554 | -5/Factory | Assimilated P-70 Sage with FLK Orb 1794 | -5/Factory | Entered another Factory area 1794 | -4/Factory | Accompanied by 1 ally 1887 | -4/Factory | Sucked down chute 1887 | -4/Factory | Entered Waste 1890 | -4/Waste | Spotted C-40 Crusher 1891 | -4/Waste | Build established: Scavenger-Scout 1896 | -4/Waste | Spotted C-40 Crusher 1900 | -4/Waste | 1 allies followed down the chute 1902 | -4/Waste | EMP discharged 1902 | -4/Waste | System corruption reached 10% 1911 | -4/Waste | Spotted C-40 Crusher 1921 | -4/Waste | Spotted C-40 Crusher 1922 | -4/Waste | Sage 7a assimilated hostile C-40 Crusher 1928 | -4/Waste | Sage 7a assimilated hostile C-40 Crusher 1929 | -4/Waste | Spotted C-40 Crusher 1940 | -4/Waste | Allies destroyed C-40 Crusher 1952 | -4/Waste | Spotted C-40 Crusher 1991 | -4/Waste | Discovered new exit (range 12) 1994 | -4/Waste | Entered Factory 2016 | -4/Factory | Found Prototype Launcher 2016 | -4/Factory | Identified Com. Tesla Bomb Launcher 2018 | -4/Factory | Found Com. Tesla Bomb Launcher 2081 | -4/Factory | Identified exit to Research 2121 | -4/Factory | Entered Research 2245 | -3/Research | Repaired Field Propulsion Array 2289 | -3/Research | Spotted B-86 Titan 2305 | -3/Research | Identified exit to Research 2340 | -3/Research | Central database locked down 2375 | -3/Research | Entered another Research area 2477 | -2/Research | Lost 7 parts (1p2n2u2w) 2785 | -2/Research | Assimilated H-81 Overseer with FLK Orb 2865 | -2/Research | Garrison activated, responded to threat 2886 | -2/Research | Discovered new exit (range 8) 2889 | -2/Research | Identified exit to Quarantine 2890 | -2/Research | Entered Quarantine 2891 | -2/Quarantine | Maximum security lockdown engaged 2896 | -2/Quarantine | Found Alien Artifact 2896 | -2/Quarantine | Identified Core Reset Matrix 2896 | -2/Quarantine | Used Core Reset Matrix 2900 | -2/Quarantine | Detected hypermatrix surge 2900 | -2/Quarantine | Sensed 6 artifacts in vicinity 2919 | -2/Quarantine | Found Matter Drive 2999 | -2/Quarantine | Cryocooling Duct disabled 3002 | -2/Quarantine | Build established: Hacker-Scout 3006 | -2/Quarantine | Cryocooling Duct disabled 3014 | -2/Quarantine | Ambient heat levels rising (+20) 3021 | -2/Quarantine | Ambient heat levels rising (+20) 3077 | -2/Quarantine | Core integrity fell below 50% 3128 | -2/Quarantine | Spotted Executioner 3135 | -2/Quarantine | Emitted hypermatrix ping 3140 | -2/Quarantine | Assembled emerged from beneath the floor 3172 | -2/Quarantine | Lost 3 parts (1p1n1u) 3176 | -2/Quarantine | Assimilated G-73 Enforcer with FLK Orb 3197 | -2/Quarantine | Core integrity fell below 20% 3224 | -2/Quarantine | Lost 5 parts (2n2u1w) 3227 | -2/Quarantine | Discovered new exit (range 14) 3227 | -2/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03193_ L-61 Swordsman heat damages Unknown Processor. 03193_ Cmb. Linear Gravjet destroyed. 03193_ Slammed into G-73 Enforcer. 03194_ P-80 Master heat damages core (-17). 03195_ Slug penetrates G-73 Enforcer. 03195_ Slug penetrates Wall. 03195_ Acquired Imp. Diametric Drive. 03196_ System corrupted: Matter fused (-8). 03198_ Acquired 11 matter. 03199_ Slug penetrates Wall. 03200_ G-73 Enforcer overheating. 03202_ H-88 Terminator heat spikes uncontrollably. 03202_ G-73 Enforcer heat damages core (-16). 03202_ G-73 Enforcer overheating. 03203_ H-88 Terminator heat damages Unknown Ballistic Gun, Unknown Device. 03203_ G-73 Enforcer heat damages core (-20). 03203_ The unstable cave ceiling collapses. 03219_ System corrupted: Heat flow error (+173). 03227_ EXIT=FOUND 03227_ Y-72 Warden suffers critical hit (Burn). 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"" "" + #????????????????####+# | | ?????????????? "" "" ## #?????????????????# | | ???????????????"" "" ## #?????????????????# = | | ??????????????? " " ## #?????????????????# | | ??????????????? ## g#?????????????????# | | ??????????????#+######## #?????????????????# | | ??????????????# ######## #??##??????##########+# | | ??????????????# ### ???????? ## | | ??????????????# ## #???????## ## """ | | ??????????????# """ ## ######### # # "&"" | | ??????????????# ""T"" """" | | ??????????????# "" "" * T | | ??????????????# """" | | ??????????????# = ! "&"" | | ??????????????#############+ # """ | | ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 69 Target Analysis 6 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed LargeArmageddonRailgun Manual? 0 Play Time 00:50:46 Cumulative 872.2 hours Start 2021.07.16 @ 04:25:25 End 2021.07.16 @ 05:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 611 Rogue 607 Adventurer 4 Explorer 0 Win Type - Total 94 Types 72/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7b5e5f90-6454-46c6-a24e-5257f87e4c17